Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
Çıkış Tarihi: 16 Haz 2014

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Küratörler Tarafından Öneriliyor

"With deep strategic systems, omnipresent dread, and clean turn-based combat, Xenonauts is a triumph of rebooted game design."
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Son güncellemeler Tümünü görüntüle (32)

13 Nisan

Xenonauts V1.59 Released!

We've just released Xenonauts V1.59 for PC and Linux, and will be releasing the Mac version shortly if no bugs appear in the next 24-48 hours.

V1.59 is the revised version of V1.58, which we rolled back a week or so ago because we were concerned about stability issues. V1.58 included several fixes over V1.56, the biggest of which was a fix for an annoying AI hang.

Thanks for your patience!

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29 Mart

V1.58 Rolled Back to V1.56

As we've had a few reports of a bug within V1.58 that may be worse than the bugs fixed by the patch (it prevents some people loading ground combat), we've now rolled back the default branch to V1.56 while we look into it.

This should not affect save games etc, but if it does or if you are playing V1.58 with no problems at all and want to continue using it, it is available on our Experimental Steam branch (under the Betas tab of the Steam game options). Just switch over to that and you can keep playing.

For everyone else, we're planning on investigating the reported bug in more detail over the next few days and will put out an updated version once we fully understand the situation.

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İncelemeler

“The result is a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots.”
85 – PC Gamer

“Xenonauts is a faithful modernization of a classic. It retains the features that made X-COM such a tense and memorable game, with base invasions and a gigantic open-ended campaign of depth and freedom. If Firaxis' revamped take on the series felt a little too directed and linear for you, then Xenonauts is likely to delight.”
80 – Strategy Informer

Bu Oyun Hakkında

Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!

Please note that Mac / Linux platforms are not officially supported. Files are available for download via Steam (using a WINE wrapper) but we cannot guarantee compatibility.

Key Features


  • Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
  • Strategic Management: You will also be managing the defence of the planet, dealing with the invading alien UFOs with your customisable interceptors. You need to balance the needs of your funding nations with your own. Your funds are limited - are you going to spend them on battlefield equipment, more scientists, or expanding your coverage of the planet? Your priorities must be balanced carefully if you are to win the war.
  • Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
  • Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
  • Detailed, Emergent Simulation: Xenonauts contains no scripted missions, just broad rules setting the pace of the invasion. As such, no game plays out the same twice. If you shoot a Scout UFO down over a polar area, you get a Crash Site mission where you can capture a crashed Scout UFO in an Arctic tileset. Commence a battle at night and you'll be fighting the mission in the darkness with reduced sight range. If your base is attacked, you fight the defence in a perfect replica of your base. A lot of time has gone into weaving the two very different halves of the game together into something that feels both natural and enjoyable.

Sistem Gereksinimleri

    Minimum:
    • OS:Windows 8 / 7 SP1 / Vista SP2
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
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Yayınlanma: 31 Ekim, 2014
Xenonauts. It's greatest strength is that it's X-com. It's greatest weakness is that it's X-com.

If you're an older gamer, played the original X-coms, and just wanted them to get a graphics update and maybe some mods on being able to better organise your units and maybe a few updates, look no further. You've found it.

If you don't know what this "X-com" business is about, both X-com and Xenonauts are tactical and strategic games where you defend earth from an alien invasion through a specialised organisation and squad who deals with the aliens.
You'll respond to the aliens by shooting down the UFOs using regular human fighter aircraft, and then landing a squad of soldiers with just plain old human guns near them to clear out the survivors. After that, you'll begin to research better technology. Laser rifles, faster aircraft to take down the UFOs, armour that protects from the alien weaponry, and so on.

You will meet several different kinds of aliens, each with their own strengths and weaknesses, and figure out why they're invading. But most importantly, you're going to stop them. You're going to take all their technology and make it your own, and you will end up with several bases across the world to find, and destroy any intruders who push into your atmosphere.

As for the changes between this and X-com, they are mostly good. You have an airstrike option on alien crash sites so that you don't need to do everything or have them expire when you've been too busy dealing with other sites, though it will provide you with far less rewards than if you send in a squad of soldiers. There are new pieces of equipment, such as the shield. You'll no longer need to micromanage every last clip or laser battery in your arsenal and order the construction of small things like two laser batteries - Just keep track of the ones you bring into combat so you don't run out. There are now more involved air battles, along with air terror sites. And cover, along with range, now actually provides a bonus or penalty to your shots. You don't have to worry about this turning into a chest high wall simulator though, it works out well and you don't have to stay in cover. It's just a suggestion that increases your soldiers' lifespan. There are some others but they are mostly positive. One I'd say is slightly negative is that you can not land on a UFO and blast a hole in the ceiling to enter it as you could in the original X-com, though if you never played that game(And even if you did), you might not even notice that option isn't there.

Mechanics wise, it works out very similar to X-com, with an isometric view and tile based map. I've found some maps had too little vertical space sometimes but often this wasn't a big problem, the controls are pretty good, mainly just using your mouse to command your units. It's turn based, with a world map to place your bases on and do your air battles, and a base overview where you can build out your base by modular rooms.
Interestingly, I've found that the difficulty settings actually changes AI behavior, rather than the lazy way of just giving the AI more armour or damage. I'm not sure if it also gives the aliens more stats or makes it more difficult to get money for the player, but the fact difficulty settings actually improve the AI is something that many AAA games completely fail at.

In the end, it's X-com. It has most of the strengths of X-com, but it also has the flaws of X-com. You may need to restart several times if you're new and you might get discouraged. A random lucky shot could kill off your best soldier and send the nearby rocket launcher guy into a berserk panic state right into your own squad. If you're not used to it, you'll wonder just how long the campaign keeps going and it may turn into a game of 'whack-a-UFO' for you with slow or barely noticable progress. Or you may simply not have a clue what's going on until the aliens are already in a better position than you.

Even then, it's a very good game. I would say it's worth grabbing it at some point if you want to see what the fuss is about, or because you want some more of the X-com from long ago (Without looking at Interceptor or Enforcer for now)
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Xenonauts is a great game.

Once I shot down a main craft over at snowy I suppose planes of Greenland. Just a routine intercept, kill those alien sum♥♥♥♥♥es, get that much needed dosh so I could build another base and name it something from Secret Warriors. Or so I thought.
My brave men and women including Iosif Nichayko, Ellen Ripley, Rick Deckard and my main killing mean machine lieutenant John Cross who rocked cool moustache, Wolf armor, a riot shield and a plasma pistol were all there.

My prised bull Iosif who was always clearing the UFO itself with a shotgun got shot almost immediately by a crased Icelandic reseacher who mistook our dropship for some sort of huge alien spacecraft. My brave men and women couldn't retaliate and thus commit a horrible war crime of ♥♥♥♥♥♥ a cold dead body of an Icelandic meteorologist because said meteorologist was shot by his pal, another reseacher present on this snowy research station. The man nodded and moved on completely dissappearing from the point of view of my brave men and women.

The research station itself was swarming with reapers, disgusting aliens who turn men into zombies and ♥♥♥♥ corpses. They weren't such a huge problem for mymen since my APC made a quick work of them.

We finally made it to the alien aircraft. It was on fire, dying moans and swearing in some beastly alien language were heard from inside. We sweeped the first hall, nothing but reptiloid bodies and blood. ANd in the second hall we found the same honorable Icelandic scientist executing sebilian officer.

He then slowly walked into the flame and dissappeared again.

The mission was a success.
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kayıtlarda 35.3 saat
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Everytime I get attached to one of my randomly generated Ground-Assault team members, they're killed off through a terrible stroke of luck.

Worse than Game of Thrones.

10/10
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kayıtlarda 73.3 saat
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This is as close to a completly faithful remake of XCOM that we're ever going to get. And boy, is it faithful. It even adds a few new things, like a dogfighting minigame that's leagues better from we had in either the old XCOM or the remake.

Combat is nice in balanced, and my only real nitpicks are that grenades are overpowered and clearing ships is a meatgrinder, since unless you outright destroy the door, UFO entrances will close every round, forcing you to play whack-a-mole.

If you ever played UFO Defense, or even just Enemy Unknown, you owe it to yourself to buy this and give it a whirl. I give it a hearty recommendation to anyone.
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The best bit about xenonauts is that it is an awesome port of a classic game with updated graphics and a few cool new ideas and changes.

The worst bit about xenonauts is that it is an awesome port of a classic game that was not implemented fully. So much of this game is half way done and not fleshed out fully.

Let me explain.

It's prettier than original x-com... if by prettier you mean higher resolution. There is no way to rotate the map, no way to zoom the map in or out (well... you can change the resolution i guess), no minimap, fences and doors obscure everything behind them unless there is a npc or player model on that square... the list goes on.

The geoscape is a mess. It's a flat projection of the world that takes as long to travel around the pole as it does at the equator and radar ranges are perfect circles. This would not be a problem except someone decided to be clever and program in a realistic day/night transition that even moves up and down with the seasons. It's not game breaking, gameplay is balanced around the flat map and perfect circles...
Yet I can not get over the realistic day night line. If you're going to do one bit right, you have to do all the bits right, not half of it.

You can set things on fire! But there is no incendiary ammo, and things you would expect to burn (hay bales, wooden buildings) don't. Once again, it's a lovely mechanic ripped form original x-com that is implemented half way.

This basically applies to every single item in the game. Research, manufacturing, base development, combat, tooltips, in game information, etc.

I'm enjoying playing this game... in short stints. If I play too long the flaws grate too much and I get frustrated with the game instead of enjoying it.

If you can overlook/don't notice the flaws xenonauts is a solid x-com remake and is be a lot of fun.
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THIS IS IT!
This is new version of old classic XCOM serie.
Is this as good as original? It's even better. And I know what I am saying - I'm a big fan of original game.
Developers just took classic game and developed it again trying to improve every aspect. And they achieved their goal.
It's still complex and complicated game but some aspects are wisely simplified.
Game feels very finished but developers still work on that title - BRAVO.

VERDICT:
If you're fan of original XCOM, you must try this, you will probably love it.
If you are a fan of new XCOM version, you should also try it. There is huge chance you will like this game too.
If you are just a fan of good games, you should try this one, because it's just great game.
But if you are fan of modern super graphics ultra simplified 3D games, don't try this. You won't understand what this game is.
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Play it on Normal + Ironman, read a couple of guides, accept that you'll lose a couple times before you put a solid run together, and Xenonauts will stand up as one of the best strategy games you've ever played. More than anything it's the way that Xenonauts keeps tireless pace with me -- I might get an economic or technological edge, only to have my veteran soldiers wiped out by a new enemy type or a bad decision. I adore XCOM -- it's probably my favorite game of the past five years -- but Xenonauts is deeper, tougher, more personal, more detailed, more PC, and a better strategy game if you play it with a bit of patience.
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Love this game. It's very much like the old xcom granted minus some of the graphics of today. I enjoy the fights and while you don't have to do all of them, that's where I have my fun time. To me the game seems a little rushed in play as if you are not researching some things in the right order or making the money to build equipment or ships then you'll be a little on the low side to the aliens. I do feel like they could have added a few more battle fields as they do tend to get repetitive at times. I do wish the environments were a little more destructible like the old xcom. I have had aliens on a few battle fields disappear, which is frustrating when trying to track them down (still won the battle, but saw one shoot and then duck behind a corner and then couldn't find him. If he shots at me he needs to be accounted for in the body count. :) ). In game manual/help and xenopedia could be flushed out more such as, I've got the money to build a 3rd new base, but have been unable to do so. I'm sure that I'm missing something, but can't figure out what. So, little frustrated there. Original xcom was simple in what you could do comparatively (it's hard to match the formula when it was perfect to begin with). Haven't had aliens attack one of my bases yet, while it seems that they have hinted at this by way of base defense I've yet to experience it so it makes me wonder if it was an idea that didn't quite make it.
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Loved this - Played the recent X-COM release and that was good fun, but didn't properly recapture the experience of the original.

Xenonauts is much closer to the original in my opinion, with enough enhancements in simple animations and the way the graphics have been done that if you're a big fan of the originals, this is a must have!
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I am pleasantly surprised.

The original X-Com was best known for its punishing difficulty. But it was also known, among people who played it much, for its annoying idiosyncracies and irritations. Xenonauts does away with many of these, simplifying things while keeping much of the difficulty. For example, you can define soldier classes that have no game effect, but allow you to set default equipment. Standard-issue gear costs nothing and takes up no space, because a base commander has better things to do than count rifle clips. Base defenses are automatically upgraded, because really, who wants to rebuild base components every time you research a new tech?

Some things are harder: The tech tree seems to keep things a little more out of reach, and funding is absolutely brutal. Some things are easier: Riot shields. Oh my God, riot shields. Instead of ablative rookie shields, lead your squad with a guy with a shield and a pistol. Why the hell didn't we have these in the original X-Com. It feels so good (and it won't help at all when a Chryssalid, or whatever they call them in Xenonauts, comes knocking). Also, if you crash an interceptor, your engineers will recover it and put it back together in a week or so. Losing an expensive ship near the beginning of the game is no longer painful enough to make you want to start over.

A personal favorite feature of mine is airstrikes. Are there four small crashed UFOs on the map at once? Do you need cash? Do you cringe at the thought of playing them all out? Just hit the airstrike button and the local military will blow it away, recover the scrap, and pay you for your donation...less than you'd get from a raid, but well worth the savings of player time. Also, intercepting alien ships is pretty rad. New dimension that X-Com never had, and it might not be your thing; you order your planes around in realtime, outflanking and gunning down the enemy with nifty fields of fire. Personally I could take it or leave it, but there's an autoresolve button, and since you can recover crashed ships it won't instantly ♥♥♥♥ you over!

If you've ever heard me complain about Galactic Civilizations II, you know I hate bad humor, especially in tech trees. I know...I'm weirdly specific that way. Well, your lead scientist in Xenonauts has an irritating intellectual superiority complex, but it's written *just right*, enough that you get a wonderful, subtle characterization just from the tech reports, no cutscenes required. You want to deck him in the face, not turn him off entirely. Well done, Goldhawk.

Anyway, I've played to the point where I'm through the first terror mission, and I gotta say there's a huge difficulty spike. Just as it should be. If you think the first month is too easy, take another look at your funding, and wait for some pain to roll into tactical. As a big fan of the original X-Com, I heartily endorse this game: Cleaning up all the annoyances and adding a few new features has truly made it new again. It's the game we loved, without the trappings of retro. Clear your calendar.
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Truly great
tactical turn-based game. Clearly a must-have if you're a fan of the genre!
Similar to: X-Com series, Jagged Alliance series, Door Kickers, Fallout Tactics, UFO series, Deadline, Breach & Clear, Arma Tactics, and more.
Xenonauts is a spiritual successor to the classic X-Com series and it does that very well. Very challenging game where you often need to truly be tactical in order to succeed.

What's the game about?
Aliens are invading and only You can defend us!
.. well, something like that.

What makes it a challenging game?
It's incredibly easy to die, especially in the early game and you have to be careful, tactical, in order for your soldiers to survive. Don't let anyone go alone, don't rush in without cover, don't be stupid.



This YouTube video has some nice tips if you need help getting started, I think that he explained things briefly but thoroughly :)
https://www.youtube.com/watch?v=YHJ4gqex0Ok
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At its core, Xenonauts is a loving re-creation of one of the greatest strategy games of all time. It retains the strategic elements perfectly, and the brutal difficulty is still right there.
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One of the best UFO Defense inspired games on the market. While it doesn't have the cinematic or graphical flair of the XCOM Reboot, it's layered with love, detail, and a whole bunch of badassery, not to mention with just as much punishment as any UFO or XCOM game. Worth every penny and then some. Oh, and Friendly Fire is enabled, js.
https://www.youtube.com/watch?v=BzgBZ2w3IvA
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This game felt like the original. Very good graphics and gameplay. I was very impressed by this game, much better then other clones like UFO Extraterrestrials or the new X-Com: Enemy Unknown. I would give this game 9 out of 10.
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If you like the original XCOM, this is a very good game. Very similar, with some enhancements to the UI and all.
Set in the early Cold War, it fits pretty well in that setting.

Most of my complaints would be nitpicky and minor. The art and graphics are kinda bland, but do fit the 60s theme fairly well. The invasion does seem to ramp up pretty quickly (though it might be pegged to research?), and keeping up the income and trying to expand bases is something I find difficult.

Things like aircraft armaments and grenades upgrading automatically, not having to manufacture ammunition and grenades, those are helpful updates to not get bogged down in as much minor micromanagement.

Now that it's open for modding, there's getting to be some good options to enhance. The latest patch was helpful too.

If you like the tactical turn-based combat, it's definitely a good game to play.
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Not as flashy as XCOM, but deeper and more satisfying.
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It plays like X-COM without being a direct copy of X-COM. Xenonauts offers you a lot more in the way of tactical planning and decision making, while still leaving room for you to fall into your own pattern and strategy for successful missions. The variety of weapons is a huge upgrade from X-COM's typical Pistol/Rifle/Heavy weapon, and the balance between the weapons is pretty spot-on; you can use whatever you like, provided you plan accordingly, a strike team of pure pistol-wielding xenonauts is totally viable.

The research text is flavorful and a nice addition, immersing you more in the world and the reality of the invasion while still offering some form of believability. The geoscape is far more lively, with alien activity being broadcasted as "casualty reports" around the globe when left unchecked, and rather than a single UFO or a few on the same mission appearing, you get swarms of UFOs appearing all over the globe simultaneously, each operating on its own agenda. This makes having a competent airforce not a luxury but a necessity.

While the game is far from perfect, it still gave me literal days of playtime fun, along with a few agonizing losses and times of near rage-quitting. Definitely a must play if you enjoyed any of the X-COM games, including the newer reboot.

Just remember to close the door before you end your turn and keep your eyes peeled for reapers.
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Don't be fooled by the simple looking graphics from the screenshots: few games offer such a great deal of entertainment and deep gameplay as Xenonauts does. If you enjoyed UFO/X-Com as one of the best games of the 90's, then THIS is the remake you always dreamed of. If you didn't play UFO/X-Com, then what are you waiting for? :). None calling himself "strategy gamer" should miss it. The guys of Goldhawk Interactive have retained and enhanced the original deep gameplay and excellent progressive flow of game from the original, one of the best all-time game designs.
Manage your squads of marines and learn to deal with unwanted casualties; intercept flying UFOS all over the world; research and craft captured technology from crashed or captured UFOs; defend cities and your own bases...

A final recommendation: from the start activate the "Community Edition" version of the game (easy instructions found on the game launcher). It enhances the gameplay and fixes some minor glitches.
And a tip: try to build at least 2 bases from the start ;)
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Loaded up my troops with extra flashbangs, smoke 'nades and frags.

Flashbanged the ♥♥♥♥ out of a Caesan until he collapsed on my very first mission.

Captured him.

Can't do that in XCOM:EU, can ya?

10/10. 11/10 with rice.
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As a veteran of X-COM UFO Defense, Terror of the Deep, Apocolypse as well as the more recent remake XCOM Enemy Unknown/Enemy Within, I was very excited to play this.

I just finished it on Normal difficulty and I have to say I'm disappointed.

While its extremely faithful to the original (UFO Defense) and improves several things which I'll list in a bit, this iteration did not have the same charm as the original. While the finale was abrupt just like the original, it offered even less closure if thats possible.

The gameplay was very similar to the original.

PROs:

-Riot Shields offered new options for troop deployment
-Weapon diversification worked very nicely. In the original you could easily get by with everyone just using rifles.
-Some UI improvements
-Research flavor text was amusing

CONs:

-Manually controlling the interception portion of the game wasn't fun. I wound up auto-resolving all of them after some time.
-Music was atmospheric like the original, but wasn't as good. Some parts were extremely noisy and hard on your ears. Yes its supposed to be unsettling but it was almost painful.
-Time period: While an interesting idea I don't think it did enough with the concept. It was basically just a different art style.
-Lack of psionic attacks

A nice change of pace from the original...but not one I'd play again.

What I wanted was just the same X-Com UFO Defense with a better interface, and this failed to meet my expectations.
But if you enjoy UFO Defense, theres no reason you won't enjoy this.

I'm just disappointed it didn't offer more.

6/10
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