Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
Käyttäjäarvostelut: Erittäin myönteinen (1,629 arvostelua) - 91% / 1,629 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 16. kesä, 2014

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Osta Xenonauts


Kuraattoreiden suosittelema

"With deep strategic systems, omnipresent dread, and clean turn-based combat, Xenonauts is a triumph of rebooted game design."
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6. lokakuu

Mac / Linux Builds Updated

Just a quick note to say there's been a further patch to the Mac / Linux native builds that were released last week, bringing them up to V1.60.

This should address some bugs that were only affecting the Mac / Linux builds, the most annoying being the crashes / freezes during the alien turn that were making the game unplayable for some. Initial reports seem to suggest that the majority of these issues are now fixed but the porter is continuing to work hard on the stability of the new ports.

If you're a Windows user, your version of the game will remain at V1.59 as all the fixes have been made to the port rather than the actual game code. You're therefore not missing out on any gameplay updates as a result of being on V1.59.

Please keep us posted about any issues you're having with the Mac / Linux builds on the forums and we'll do our best to resolve them for you!

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29. syyskuu

Native Mac / Linux Builds!

Xenonauts now has native Mac and Linux ports available rather than the WINE-wrapped Windows version that we previously used as "ports" for these platforms. These have been produced by a porter who works with the Humble Bundle team and are not directly being produced by us.

This is obviously great news and we've just made these versions available on Steam (the WINE builds are available in the Legacy branch). Unfortunately, these ports are still a work in progress and the porter is still busily working on making them fully stable.

If you're trying the new native ports and you're struggling with bugs - sit tight, more updates are incoming!

Hopefully we'll be done with the worst of the bugs by the weekend, but if you're really having problems then perhaps give the old WINE builds on the Legacy branch a go as they are known to be largely stable ... despite being a bit fiddly to set up!

27 kommenttia Lue lisää


“The result is a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots.”
85 – PC Gamer

“Xenonauts is a faithful modernization of a classic. It retains the features that made X-COM such a tense and memorable game, with base invasions and a gigantic open-ended campaign of depth and freedom. If Firaxis' revamped take on the series felt a little too directed and linear for you, then Xenonauts is likely to delight.”
80 – Strategy Informer

Tietoja pelistä

Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!

Please note that the native Mac / Linux versions of the game are still in beta, however older WINE-wrapped "ports" are available and known to be stable whilst development of the native ports is still ongoing.

Key Features

  • Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
  • Strategic Management: You will also be managing the defence of the planet, dealing with the invading alien UFOs with your customisable interceptors. You need to balance the needs of your funding nations with your own. Your funds are limited - are you going to spend them on battlefield equipment, more scientists, or expanding your coverage of the planet? Your priorities must be balanced carefully if you are to win the war.
  • Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
  • Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
  • Detailed, Emergent Simulation: Xenonauts contains no scripted missions, just broad rules setting the pace of the invasion. As such, no game plays out the same twice. If you shoot a Scout UFO down over a polar area, you get a Crash Site mission where you can capture a crashed Scout UFO in an Arctic tileset. Commence a battle at night and you'll be fighting the mission in the darkness with reduced sight range. If your base is attacked, you fight the defence in a perfect replica of your base. A lot of time has gone into weaving the two very different halves of the game together into something that feels both natural and enjoyable.


Mac OS X
SteamOS + Linux
    • OS:Windows 8 / 7 SP1 / Vista SP2
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
    • OS:OSX 10.6 or better
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
    • OS:Any Linux distribution since 2010
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
Hyödylliset arvostelut
83/86 (97%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
109.5 tuntia pelattu
Julkaistu 22. heinäkuu.
I think that one of the best ways to define Xenonauts is as a "spiritual remake" of X-Com: UFO Defense. By that I mean that the developers attempted to recreate the original X-Com as faithfully as possible (while at the same time improving on the classic's flaws) but had to use a different setting, considering they don't own the rights to the X-Com franchise (hence the "spiritual" aspect). What is the result of said remake? Simply put, the best X-Com game that I have ever played. Xenonauts succeeds admirably at perfecting the formula that made the original game a timeless classic, and while it does have a few flaws, it is nonetheless a fantastic turn-based strategy game. It also brings forth a very nice artistic design, and streamlines the original's cumbersome UI, thus successfully bringing the original concept into the modern era of gaming.

In Xenonauts, you act as the commander of the titular organization tasked with defending the Earth against an alien invasion set in a Cold War-era setting. The game is divided into three separate components: a real-time administration simulation with 4X and sandbox elements where you manage the bases of your organization (assigning all kinds of tasks such as research, manufacturing of equipment, and building of annexes) and monitor for UFO activity in a map of Earth; a real-time with pause minigame where you engage UFOs with your interceptor aircraft; and a turn-based strategy component where the actual combat against the aliens happens. This last mode is where the meat of every X-Com game lays, and in the case of Xenonauts, I'm happy to state that said combat missions are every bit as challenging, tense and satisfactory as they were in X-Com: UFO Defense. Furthermore, the turn-based combat has been largely improved from the original, featuring more deep, complex mechanics, a wider array of weaponry and artifacts, and a healthy dose of streamlining where it was needed.

You have to keep in mind that this is a very challenging and difficult game. Every choice you make has consequences, and actions are irreversible. Furthermore, if you play on Ironman (a mode which I recommend activating from your very first playthrough, as these kind of games are clearly designed to work that way) you will not be able to reverse to a previous save state. You'll have to learn to go on with your choices, both good and bad, and I can't emphasize how fulfilling it is to achieve victory in these conditions. Remember though that if one of your soldiers dies, they're gone. Forever.

A rather notorious addition that Xenonauts made to the X-Com formula is the air combat. As I mentioned earlier, this is a real-time with pause minigame where you direct your aircraft against the UFOs in a radar-like interface, trying to maximize the damage you deal to them while avoiding their deadly attacks as much as possible. While I think this mode is far from perfect, as many times I felt it was a bit shallow, it is nonetheless a huge leap from UFO Defense's barebones interception system, and I think it succeeds in getting the job done.

The only real complaint I have with Xenonauts is with the way that psionic attacks works. This was a huge flaw in the original X-Com, as psionic abilities were hugely overpowered. In Xenonauts, they tried to fix this by making psionics unavailable to humans and making it a bit less powerful in aliens. Unfortunately, the result is that many times you feel completely powerless against psionic attacks, as there's no research that allows to counter it (something like the Mind Shields in XCOM: Enemy Unknown would have helped a lot in making it a fairer mechanic). Still, it's not a game breaking flaw, and the game it's still an excellent one even with the annoyance it poses.

At the end of the day, I don't see any reason not to recommend this game to everyone interested in a deep, complex, and tactical experience. For classic X-Com fans, this is a no-brainer, and for newcomers the lower difficulties are forgiving enough to make learning the basics of the game a smooth experience (keep Ironman mode activated though, that's the way to play this, in my opinion). Go for it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
41/44 (93%) arvioi tämän hyödylliseksi
5 käyttäjän mielestä tämä arvostelu oli hauska
98.9 tuntia pelattu
Julkaistu 2. kesäkuu.
In short: Game is excellent, it has it's flaws and other small things, but in overall, a worthy reboot of UFO: Enemy Unknown (X-COM: UFO Defense in NA). You must buy it if you enjoyed UFO back in the days.


+ lives up to any UFO: Enemy Unknown lover's expectations
+ scary musics which gives a good vibe on the battlefield
+ you can take control of an air battle, meaning you control your jets against the alien ships
+ easy to learn the ropes of the game
+ ability to airstrike a crashsite, which can give you some easy cash


- sometimes the game can be a pain in the ♥♥♥, i.e. early invasions of Androns
- the RNG is too strong sometimes, so you need to plan ahead if you want to survive

I hope that the devs will consider making the reboot of X-COM: Terror From The Deep.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
20/22 (91%) arvioi tämän hyödylliseksi
3 käyttäjän mielestä tämä arvostelu oli hauska
67.6 tuntia pelattu
Julkaistu 9. syyskuu.
Xenonauts is an alien fighting game where you play the CEO of an organisation outside of any secret intelligences the earth posses. You have been assigned to fight the impending invasion. You'll start off with ordinary weapons and aircraft, your only advantage is the planets atmosphere and the manoverability of your aircraft -- the aliens haven’t quite developed their ships to handle these conditions... yet.

You'll manage a handful of scientists and engineers as well as an army of special forces. Bring down the ships, salvage the resources and research new technologies. Capture and interrogate the aliens to work out their motive. Stop the invasion!

Xenonaughts is a top down strategy based game with a dynamic storyline; expect to do quite a bit of reading as the game progresses and you discover more about the alien technologies and the invasion in general.

This game is not for people looking for something mindlessly fun and quick to play. You will need to contribute many hours into Xenonaughts to experience its full potential. It's a 'seriously-fun' game for people who love strategy and get a kick out of having full control of everything.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
13/15 (87%) arvioi tämän hyödylliseksi
39.6 tuntia pelattu
Julkaistu 9. heinäkuu.
Xenonauts is a quite fun turn-based strategy, closely similar to XCOM.

++The A.I. is very smart on higer difficulties.
++Nice 2.5D eye-pleasing graphics.
++Absolutely no P2W.
+Detailed air combat: Control your planes. Ability to disallow use of certain weapons, too.
+Excellent cover system, akin to XCOM.
+It's the Cold War: You won't have advanced weapons. This is true in Xenonauts, as you start with quite weak 1960's era weapons.
+Weapon technology: Once you get more advanced, you get better weapons.
+Amazing autopsy system: You can see the insides of every alien, robot and organic, and even study them.
+Amazing research trees. In-depth research trees with about 100 projects to research.
+True-to-the biome maps: Artic tileset on Artic biomes, Desert tileset on Desert biomes, etc.
+Cold War airplanes, and more: As you get more advanced, your planes get more advanced, too.
+/-The A.I. is quite dumb on Easy-Normal difficulty.
-Sometimes-dumb plane AI. I had a plane circle a Corvette, not firing its' torpedos.
-Crashes: The game will sometimes crash when you start a mission.

Conclusion: This is my first detailed review, and I hope it's good. I cannot give enough praise for this game: it is absolutely brilliant. In my opinion, it is DEFINENTALLY worth the 24.99$.

Final Rating: 9.8/10.

Edit: grammarfix
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7/8 (88%) arvioi tämän hyödylliseksi
27.9 tuntia pelattu
Julkaistu 1. kesäkuu.
If you're ok with running a whole agency and doing squad based missions this game is for you. If you dont want to manage a bunch of cash, buildings, personnel while inbetween, carefully attacking any alien ships you shoot down to loot them for technology. Then go for something a bit faster paced. This remake has a slower reward system more like the older xcoms than the new ones.

As a fan of around 1000 hours of the original Xcoms on floppy disk and finishing my first game (and loss) of this new Xenonauts i can summarise a review of it as: Quite good.

Cons :

Clunky UI at times, world map is not always smooth to navigate around.
Isometric engine is a bit clunky and cant change angle
Maps are not radomised! unlike in the original (a tiny Xcom coding team accomplished that 20 years ago)
Open Xcom (is free) and might be viable within a year (maybe?)


Despite what the devs claim, this certainly is a clone of the original Xcom: UFO defence. And a good one,

Music is spooky, the ambient sounds.. are spooky. Artwork, is awesome. The graphics look dated but the style is consistent and feels like you're running a secret agency during the cold war.

streamlined features like not having to re-buy ammo for standard issue equipment after each mission you send your poor troops on.


Great remake, makes you think and the game depth gives good immersion if you have the time. Interface is a bit clunky.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska