Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
使用者評論:
最新:
大多好評 (15 篇評論) - 73% of the 15 user reviews in the last 30 days are positive.
整體:
極度好評 (1,906 篇評論) - 1,906 個使用者中有 90% 為該遊戲做出正面評論。
發售日: 2014 年 06 月 16 日

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08 月 8 日

Xenonauts V1.65 Stable Released!

This is a brief update, as we've pushed V1.65 from the Experimental branch to the Stable branch.

I've post the patch notes from V1.65 Experimental below so you can see what has changed, but the main reason we've pushed this update to Stable is that there's a Windows 10 specific bug that is fixed by V1.65 which is affecting some of our users.

We'll be monitoring V1.65 to see if it causes any additional problems (in which case we'll roll back to V1.64 and let people who want to keep it opt in to the Experimental branch), but we think all will be well. Please let us know if you see any new issues appearing though!

Changes:

  • Miss shots should no longer go through walls; the trajectory code has been updated so they should only hit tiles that a "hit" shot would be able to hit.
  • Grenade scatter calculation updated, so "miss" throws can actually miss by a meaningful amount. This applies to both Xenonauts and aliens throwing grenades.
  • Stunned zombies (which appear dead) will no longer spawn zombies. This will eliminate the bug where Reapers apparently spawn from thin air, and occasionally were also invulnerable for reasons that remain unclear
  • Damage from base defence turrets now correctly reduces the number of attacking aliens it fails to destroy an attacking UFO.
  • Soldiers now gain Bravery from taking suppression damage, as it was virtually impossible to train up before.
  • Soldier Strength now updates correctly, as there was a bug in the formula before.
  • Manufacturing screen now displays the number of required items in your stores when previewing a project, rather than just the number of required items.
  • Saviour Medal and Crux Solaris medals can now be awarded and displayed correctly.
  • Alien bases are now correctly destroyed if you blow the Cores and then suffer a squadwipe.
  • Fixed an issue in the air combat where the aircraft throttles would sometimes not work properly.
  • Geoscape performance has been optimised on some systems.
  • Game startup speed has been improved.
  • Fixed crash when a building collapses with a drone inside.
  • Minor revisions to game manual.

18 則回應 繼續閱讀

評論

“The result is a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots.”
85 – PC Gamer

“Xenonauts is a faithful modernization of a classic. It retains the features that made X-COM such a tense and memorable game, with base invasions and a gigantic open-ended campaign of depth and freedom. If Firaxis' revamped take on the series felt a little too directed and linear for you, then Xenonauts is likely to delight.”
80 – Strategy Informer

關於此遊戲

Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!

Please note that the native Mac / Linux versions of the game are still in beta, however older WINE-wrapped "ports" are available and known to be stable whilst development of the native ports is still ongoing.

Key Features


  • Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
  • Strategic Management: You will also be managing the defence of the planet, dealing with the invading alien UFOs with your customisable interceptors. You need to balance the needs of your funding nations with your own. Your funds are limited - are you going to spend them on battlefield equipment, more scientists, or expanding your coverage of the planet? Your priorities must be balanced carefully if you are to win the war.
  • Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
  • Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
  • Detailed, Emergent Simulation: Xenonauts contains no scripted missions, just broad rules setting the pace of the invasion. As such, no game plays out the same twice. If you shoot a Scout UFO down over a polar area, you get a Crash Site mission where you can capture a crashed Scout UFO in an Arctic tileset. Commence a battle at night and you'll be fighting the mission in the darkness with reduced sight range. If your base is attacked, you fight the defence in a perfect replica of your base. A lot of time has gone into weaving the two very different halves of the game together into something that feels both natural and enjoyable.

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows 8 / 7 SP1 / Vista SP2
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
    Minimum:
    • OS:OSX 10.6 or better
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
    Minimum:
    • OS:Any Linux distribution since 2010
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
Customer reviews
Customer Review system updated! Learn more
最新:
大多好評 (15 篇評論)
整體:
極度好評 (1,906 篇評論)
最近張貼
李善淵
38.2 hrs
張貼於:2015 年 12 月 29 日
這遊戲印象是針對 X-COM (最早的那個,不是現在這個 XCOM) 的重製,

對原作有愛的話,十分推薦這套
Helpful? 搞笑
[TW][BAHA]Alane
45.3 hrs
張貼於:2015 年 10 月 18 日
比起XCOM:Enemy Unknown更接近當年的XCOM,玩了Xenonaut才知道XCOM:EU的系統簡化好處跟壞處,絕對有一玩的價值,但不見得適合到了XCOM:EU才接觸XCOM的軟派SLG玩家

個人感覺缺點:
1.太過冗長的戰鬥,畢竟不像XCOM有精美的3D建模,戰鬥打多了還是蠻悶的,雖然可以靠空襲解決墜毀的飛碟,可是不回收素材也沒得發展科技
2.難度上真的很硬,改了5次參數還是有點腦羞,現在打算改第6次
3.幾乎沒什麼音樂,只好自己開一堆BGM來配
Helpful? 搞笑
Taladin
26.3 hrs
張貼於:2015 年 10 月 1 日
算是2D版的Xcom遊戲中的設定毫不馬虎 可以替戰鬥成員做出很詳細的客製裝備

除了操作上有些繁瑣算是小缺點

玩起來其實還蠻硬派的 新兵要不停補充啊 因為死很大

如果覺得難度太高 也可以去工坊抓一些降低難度的小插件

* 精神時光屋 很吃時間
Helpful? 搞笑
Brother Pedro
68.4 hrs
張貼於:2015 年 03 月 31 日
Xenonauts基本上就是經典XCOM的2014版本
和新的XCOM Enemy Unknown比起來他完全保留原本的主要設定,像是單位仍然是用行動點數而不是EU的移動-攻擊系統、你仍然可以在地球各地蓋複數的基地、飛碟要靠雷達覆蓋發現然後派攔截機去攔截...等。

Geoscape方面有滿多新的設定,例如現在空戰有更細膩的操作,而不是按保持最大距離發射Avalanche就可以輕鬆解決Battleship外的全部飛碟,能夠自己操作跟飛碟纏鬥,不過除非特殊情況不然大多玩家通常應該都會按auto-resolve,另外現在不能靠工廠加工東西賺錢,唯一賺錢的方法剩下預算、完成任務、和販賣戰利品,除了步兵和裝甲外,幾乎全部裝備都會研究好後就自動升級(例:研究出新的外星水晶後手榴彈、飛彈和火箭會自動升級成外星版的),當代的人類裝備也都完全免費和無限提供。

地面戰鬥多了掩體和壓制系統,武器主要分成散彈槍、步槍、狙擊槍、和機槍,不像元祖XCOM有未來手持機砲或大砲可以用,喔還有就是沒有燃燒彈了。

科技從以前只有基本上三階(彈道、雷射、電漿)增加到五階,外星人種類雖然比較少,但是也有更多階級不會中期就完全被人類壓著打,所有的科技都有像以前一樣的研究結果彩頁和敘述。

整體上,如果你想要玩一個2014年做出來的經典XCOM,那Xenonauts會是個很好的選擇,它以忠實原味的角度加入了很多新的內容,另外還支援workshop,上面已經有更多玩家自制內容了(更多地圖、更多頭象)。
Helpful? 搞笑
Most Helpful Reviews  Overall
17 人之中有 17 人(100%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
推薦
68.4 記錄時數
張貼於:2015 年 03 月 31 日
Xenonauts基本上就是經典XCOM的2014版本
和新的XCOM Enemy Unknown比起來他完全保留原本的主要設定,像是單位仍然是用行動點數而不是EU的移動-攻擊系統、你仍然可以在地球各地蓋複數的基地、飛碟要靠雷達覆蓋發現然後派攔截機去攔截...等。

Geoscape方面有滿多新的設定,例如現在空戰有更細膩的操作,而不是按保持最大距離發射Avalanche就可以輕鬆解決Battleship外的全部飛碟,能夠自己操作跟飛碟纏鬥,不過除非特殊情況不然大多玩家通常應該都會按auto-resolve,另外現在不能靠工廠加工東西賺錢,唯一賺錢的方法剩下預算、完成任務、和販賣戰利品,除了步兵和裝甲外,幾乎全部裝備都會研究好後就自動升級(例:研究出新的外星水晶後手榴彈、飛彈和火箭會自動升級成外星版的),當代的人類裝備也都完全免費和無限提供。

地面戰鬥多了掩體和壓制系統,武器主要分成散彈槍、步槍、狙擊槍、和機槍,不像元祖XCOM有未來手持機砲或大砲可以用,喔還有就是沒有燃燒彈了。

科技從以前只有基本上三階(彈道、雷射、電漿)增加到五階,外星人種類雖然比較少,但是也有更多階級不會中期就完全被人類壓著打,所有的科技都有像以前一樣的研究結果彩頁和敘述。

整體上,如果你想要玩一個2014年做出來的經典XCOM,那Xenonauts會是個很好的選擇,它以忠實原味的角度加入了很多新的內容,另外還支援workshop,上面已經有更多玩家自制內容了(更多地圖、更多頭象)。
這篇評論值得參考嗎? 搞笑
1 人之中有 1 人(100%)認為這篇評論值得參考
推薦
26.3 記錄時數
張貼於:2015 年 10 月 1 日
算是2D版的Xcom遊戲中的設定毫不馬虎 可以替戰鬥成員做出很詳細的客製裝備

除了操作上有些繁瑣算是小缺點

玩起來其實還蠻硬派的 新兵要不停補充啊 因為死很大

如果覺得難度太高 也可以去工坊抓一些降低難度的小插件

* 精神時光屋 很吃時間
這篇評論值得參考嗎? 搞笑
1 人之中有 1 人(100%)認為這篇評論值得參考
推薦
45.3 記錄時數
張貼於:2015 年 10 月 18 日
比起XCOM:Enemy Unknown更接近當年的XCOM,玩了Xenonaut才知道XCOM:EU的系統簡化好處跟壞處,絕對有一玩的價值,但不見得適合到了XCOM:EU才接觸XCOM的軟派SLG玩家

個人感覺缺點:
1.太過冗長的戰鬥,畢竟不像XCOM有精美的3D建模,戰鬥打多了還是蠻悶的,雖然可以靠空襲解決墜毀的飛碟,可是不回收素材也沒得發展科技
2.難度上真的很硬,改了5次參數還是有點腦羞,現在打算改第6次
3.幾乎沒什麼音樂,只好自己開一堆BGM來配
這篇評論值得參考嗎? 搞笑
推薦
38.2 記錄時數
張貼於:2015 年 12 月 29 日
這遊戲印象是針對 X-COM (最早的那個,不是現在這個 XCOM) 的重製,

對原作有愛的話,十分推薦這套
這篇評論值得參考嗎? 搞笑