Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
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วันที่วางจำหน่าย: 16 มิ.ย. 2014

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"With deep strategic systems, omnipresent dread, and clean turn-based combat, Xenonauts is a triumph of rebooted game design."
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อัปเดตล่าสุด ดูทั้งหมด (31)

29 มีนาคม

V1.58 Rolled Back to V1.56

As we've had a few reports of a bug within V1.58 that may be worse than the bugs fixed by the patch (it prevents some people loading ground combat), we've now rolled back the default branch to V1.56 while we look into it.

This should not affect save games etc, but if it does or if you are playing V1.58 with no problems at all and want to continue using it, it is available on our Experimental Steam branch (under the Betas tab of the Steam game options). Just switch over to that and you can keep playing.

For everyone else, we're planning on investigating the reported bug in more detail over the next few days and will put out an updated version once we fully understand the situation.

2 ความเห็น อ่านเพิ่มเติม

23 มีนาคม

Xenonauts V1.58 Released!

This is another small stability update for the game, fixing three occasional crashes / hangs that users have been experiencing. Two of the fixes here come from our Community Coders, so thanks to them for their efforts.

Changelog:
- Another fix to an AI hang with the Reapers
- Alien base missions should now always load correctly on the Linux version of the game
- Fixed an occasional crash related to the Fury interceptor destroying a UFO with escorts

This will be available on the Windows / Linux branch for a few days, and if there are no new bugs introduced we'll roll it out to Mac and our other distribution services (likely by the end of the working week).

8 ความเห็น อ่านเพิ่มเติม

บทวิจารณ์

“The result is a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots.”
85 – PC Gamer

“Xenonauts is a faithful modernization of a classic. It retains the features that made X-COM such a tense and memorable game, with base invasions and a gigantic open-ended campaign of depth and freedom. If Firaxis' revamped take on the series felt a little too directed and linear for you, then Xenonauts is likely to delight.”
80 – Strategy Informer

เกี่ยวกับเกมนี้

Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!

Please note that Mac / Linux platforms are not officially supported. Files are available for download via Steam (using a WINE wrapper) but we cannot guarantee compatibility.

Key Features


  • Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
  • Strategic Management: You will also be managing the defence of the planet, dealing with the invading alien UFOs with your customisable interceptors. You need to balance the needs of your funding nations with your own. Your funds are limited - are you going to spend them on battlefield equipment, more scientists, or expanding your coverage of the planet? Your priorities must be balanced carefully if you are to win the war.
  • Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
  • Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
  • Detailed, Emergent Simulation: Xenonauts contains no scripted missions, just broad rules setting the pace of the invasion. As such, no game plays out the same twice. If you shoot a Scout UFO down over a polar area, you get a Crash Site mission where you can capture a crashed Scout UFO in an Arctic tileset. Commence a battle at night and you'll be fighting the mission in the darkness with reduced sight range. If your base is attacked, you fight the defence in a perfect replica of your base. A lot of time has gone into weaving the two very different halves of the game together into something that feels both natural and enjoyable.

ความต้องการระบบ

    Minimum:
    • OS:Windows 8 / 7 SP1 / Vista SP2
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
บทวิจารณ์จากผู้ใช้ที่เป็นประโยชน์
379 จาก 388 คน (98%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
101.6 ชม. ในบันทึก
โพสต์: 22 กรกฎาคม 2014
I finally completed my first Normal Ironman run in Xenonauts after many rage quits, forced restarts... and forgetting to deactive my C4 explosives only to pink mistify half my squad (way... waayyyy too many times). There were many moments that had me mumbling at my screen in frustration or outright had me getting up from the computer, going to the gym, and lifting things up then putting them down over and over again to get the angst out.

It was incredibly frustrating to have some of my wet-behind-the-ears soldiers survive a few missions and pulverize some Xeno scum, only to watch them get one shot by a well placed shot or devoured by a Reaper I didn't plan for. Cover isn't intuitive (or at least for me it wasn't) and there were multiple times I took position only to watch the alien turn, smirk at me, then plant a plasma bolt square between the eyes of one of my soldiers. Refer back to the rage and lifting portion.

Eventually, after epic (and possibly unhealthy) amounts of nerd rage and QQ'ing over cheating alien scum, how insanely difficult breaching UFOs is (Corvettes! I'm specifically hating on you!), and having to make aggrevating economic decisions... I learned from my mistakes (gasp!), had to learn to accept losses, and got better.

I actually started using squad level tactics like hugging walls, throwing down smoke grenades if I absolutely had to turn a blind corner with no indication of what could be waiting on the other side, NOT sprinting down the middle of the street with my entire squad, then getting upset that I got sniped from a random window, making liberal use of explosives even if it meant I lost some money breaching UFOs, and generally just accepting I'm supposed to be out gunned.

The game is remarkably well paced, freakishly so. Due to the ticker implementation RIGHT when you finally have outfitted your fighter jets or soldiers with the appropriate gear new bigger, badder aliens show up that almost make your hard fought gains obsolete. One step forward, two steps back is a common theme throughout the game that makes you BETTER because you have to actually think about WTF you're doing and why.

I'm a father of three, married, and I have a job that has me at work anywhere from a standard 40 hours a week to almost 60, so it took me a month to get through the game. I guess I could've used the common complaint/logic "I don't have that kind of time" or "I want something I can sit down and beat in a few days" but this was far more rewarding. Yes, there were days where after a 12 hour shift I certainly didn't come home and boot up any games, but the time invested was worth it.

I'm glad I stuck with Xenonauts despite my initial frustrations and will be putting many more hours into it either by tweaking the config file or by downloading mods. I actually tried playing XCOM: EU again and couldn't bring myself to do it.

If you've made it through the wall of text (hurray!) I guess I'd split it into three categories:

The Good:

-Excellently designed game that gives you total freedom, no ♥♥♥♥ty tutorials shall be thrust on you here.

-The pacing is genius! I don't know how long it took them, but the game ups the difficulty at the right moment. (unless you're playing bad, then you'll never catch up)

-Soldiers have no role, you determine what they do based on what equipment you give them. Have a guy with high TU (action points)? Make him your scout! Have a guy with amazing accuracy but maybe his HP is kind of low? Sniper! Found a meat shield with high HP and incredible strength, but he couldn't hit the broad side of a barn at point blank range with a fully automatic weapon? Give him a metal shield and let him be a bullet sponge! Or don't do any of those things, it's up to you.

-Aliens appropriately out tech you through out pretty much the entire game. You genuinely feel an overwhelming sense of dread as you play the game.

-You will take losses, but that doesn't mean you'll lose the game. You can have pretty substantial set backs and still come out on top. (kind of like how life is!)

-Using squad level infantry tactics ACTUALLY works and is necessary.

-Well thought out tech tree and research progression.

-You can mod and edit the crap out of the game to your liking.

-Music is well done and adds to the setting.

The Bad:

-Even on Easy this game will be too much for a lot of people. This will be viewed as an "elitist" comment, but I think that's more indicative of the gaming industry as a whole and not to Xenonaut's detriment. Nintendo games were soul crushingly difficult and only had one mode, now many games I can hand my six year old that he can beat without having to read any of the text.

-Still some glitches/bugs, namely shooting through walls. It doesn't happen too often, but it can make a huge difference to how that one map will play out.

-The game doesn't explain a lot of the mechanics adequately. This can amplify frustration or make it more rewarding as you progress, depends on your perspective.

-Mind control late game is a bit out of whack. I thought it added a great deal of intensity and dread, but it was depressing to watch two of my colonels that had managed to survive +30 missions get possessed and murder each other. I think it's a great (and necessary) part of the game, but still needs tweaking in either lower % success rate (which you can do yourself) or a turn delay the same way Wraiths can't teleport and shoot in the same turn.

The Ugly:

-Graphics. Eventually they grew on me, but it was admittedly jarring at first.
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343 จาก 352 คน (97%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
70.7 ชม. ในบันทึก
โพสต์: 31 ตุลาคม 2014
Xenonauts. It's greatest strength is that it's X-com. It's greatest weakness is that it's X-com.

If you're an older gamer, played the original X-coms, and just wanted them to get a graphics update and maybe some mods on being able to better organise your units and maybe a few updates, look no further. You've found it.

If you don't know what this "X-com" business is about, both X-com and Xenonauts are tactical and strategic games where you defend earth from an alien invasion through a specialised organisation and squad who deals with the aliens.
You'll respond to the aliens by shooting down the UFOs using regular human fighter aircraft, and then landing a squad of soldiers with just plain old human guns near them to clear out the survivors. After that, you'll begin to research better technology. Laser rifles, faster aircraft to take down the UFOs, armour that protects from the alien weaponry, and so on.

You will meet several different kinds of aliens, each with their own strengths and weaknesses, and figure out why they're invading. But most importantly, you're going to stop them. You're going to take all their technology and make it your own, and you will end up with several bases across the world to find, and destroy any intruders who push into your atmosphere.

As for the changes between this and X-com, they are mostly good. You have an airstrike option on alien crash sites so that you don't need to do everything or have them expire when you've been too busy dealing with other sites, though it will provide you with far less rewards than if you send in a squad of soldiers. There are new pieces of equipment, such as the shield. You'll no longer need to micromanage every last clip or laser battery in your arsenal and order the construction of small things like two laser batteries - Just keep track of the ones you bring into combat so you don't run out. There are now more involved air battles, along with air terror sites. And cover, along with range, now actually provides a bonus or penalty to your shots. You don't have to worry about this turning into a chest high wall simulator though, it works out well and you don't have to stay in cover. It's just a suggestion that increases your soldiers' lifespan. There are some others but they are mostly positive. One I'd say is slightly negative is that you can not land on a UFO and blast a hole in the ceiling to enter it as you could in the original X-com, though if you never played that game(And even if you did), you might not even notice that option isn't there.

Mechanics wise, it works out very similar to X-com, with an isometric view and tile based map. I've found some maps had too little vertical space sometimes but often this wasn't a big problem, the controls are pretty good, mainly just using your mouse to command your units. It's turn based, with a world map to place your bases on and do your air battles, and a base overview where you can build out your base by modular rooms.
Interestingly, I've found that the difficulty settings actually changes AI behavior, rather than the lazy way of just giving the AI more armour or damage. I'm not sure if it also gives the aliens more stats or makes it more difficult to get money for the player, but the fact difficulty settings actually improve the AI is something that many AAA games completely fail at.

In the end, it's X-com. It has most of the strengths of X-com, but it also has the flaws of X-com. You may need to restart several times if you're new and you might get discouraged. A random lucky shot could kill off your best soldier and send the nearby rocket launcher guy into a berserk panic state right into your own squad. If you're not used to it, you'll wonder just how long the campaign keeps going and it may turn into a game of 'whack-a-UFO' for you with slow or barely noticable progress. Or you may simply not have a clue what's going on until the aliens are already in a better position than you.

Even then, it's a very good game. I would say it's worth grabbing it at some point if you want to see what the fuss is about, or because you want some more of the X-com from long ago (Without looking at Interceptor or Enforcer for now)
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300 จาก 327 คน (92%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
18.7 ชม. ในบันทึก
โพสต์: 8 กุมภาพันธ์ 2014
บทวิจารณ์ในช่วงระหว่างการพัฒนา
If you're looking for a game that captured the feeling of the original X-Com then look no further.

With stellar 3d to 2d rendered sprites, an art style and design the is reminiscent of an older generation of games though I think it would be going too far to call it "retro". Its both pleasing to the eye and has excellent clarity, all the information you need at the tip of your eyeballs and fingers to make the best strategic and tacticle decisions to defeat the disgusting xeno threat.

The gameplay is heavily inspired by the bygone days of the past, with enough updates, improvements and modernizations that streamline the drudgery of the past (like the micromanagement intense menu screens of the original X-Com that are themselves evoke thoughts of Dwarf Fortress un-modded) into a lighter area by trimming back the intensity of the learning curve (such as buying ammo, etc) leaving the player with the same amount of depth and variety without leaving newer players in quicksand googling guides.

If you're looking for a game where no one dies, aliens are made of paper and losing is impossible - look elsewhere. Your best men can be cut down like wheat by the advanced alien troops, who can at times seem to be made out of 40ft thick brick walls with angry faces painted on them.

The risk of having your best men enhances the gameplay so much more than I would have thought, I truly cared about each soldier and shook my fist at the alien menace when my important men were gunned down mere feet from the landing craft.

Theres a lot to this game, and if you're still on the fence there are plenty of videos on Youtube of people playing it - go look there and you'll find some great gameplay videos for the most part!

Just be wary, some of the videos are old and may be on outdated builds that have bugs which no longer exist in this release and if I do have anything negative to say about this game its that it isn't a fully polished release and bugs do crop up from time to time, the majority of which aren't gamebreaking but once in a while I've seen a bug cripple someones game despite myself not having seen one.
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299 จาก 327 คน (91%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
69.0 ชม. ในบันทึก
โพสต์: 17 มิถุนายน 2014
Xenonauts – a remake of a game of old.

UFO: Enemy Unknown is one of the most influential games ever made. This is clearly visible by the amount of games that tried to mimic its gameplay like Altar’s UFO series or UFO Extraterrestrials and XCOM Enemy Unknown to name a few. Still some people were not satisfied by the above and wanted to recreate the know experience to their liking. One such project is Xenonauts.

My first encounter with this game was not a rather positive one. I saw it at a friend. The game was half finished with tons of missing graphics and an unfinished campaign. After this experience I forgot about this game for several months until some sale on Steam and since I had some extra cash I gave the game a second chance (I’m a sucker for his kind of gameplay and own every commercially released UFO game and their clones for PC).

The game itself is almost a direct clone of UFO: Enemy Unknown though there are several differences. Setting wise, the game is set in 1980’s during the cold war. As a bonus to the game you get a free novella in a PDF format, titled “Crimson Dagger” by Lee Stephen, which serves as an introduction to the game setting and describes in detail the first human contact with the aliens (quite a nice read). Apart from the setting, the most obvious difference is seen as soon as you start the game – there is no rotating globe, just a flat map of the earth. Than again the graphic design of the game is very nice, esthetic and functional. The core gameplay is identical to the original – you start with one base, some interceptors, a troop transport, soldiers, scientists and engineers and slowly advance the story by assaulting shot down or landed ufos, researching alien tech, acquiring new weapons, armor, craft and vehicles up until the final mission when you save the earth for good. And this all works pretty well. A nice touch is the casualties counter which track the number of people killed due to alien activities and also the on map reports of various event like forest fires, tidal waves, strafing runs ets. which might help to track a ufo outside of radar range. Some people might not like that certain parts of the game are more streamlined. There is no need to buy the basic weapons or ammunition, for both soldiers and jets. All is provided free and in unlimited quantity. Furthermore, jets have a fixed set of armaments per jet type and all upgrades to weapons installed on them are done automatically after researching certain technology, also free of charge. This take a lot of base management of ones mind though it comes at a price in ingame currency. First, funds are scares and getting stuff from ufos for sale is a must. Second, loosing a country is quite easy as building a new base is expensive, not to mention the prices for manufacturing new craft, armor or weapons for you troops. Furthermore, there is no possibility of self funding your efforts by selling weapons that you manufacture as the selling prices are way below the production costs.

As for the combat part of the game, there are two types – dog fighting ufos in the air and ground combat in the form of assaulting grounded ufo, alien bases or defending cities in terror missions. The air combat is the part I like the least about this game. Its done with a pseudo radar view of the situation where a squadron (1 to 3 jets) you sent to deal with a ufo is under your direct command in an RTS like manner. You have to manage the position of your craft, range of your and enemy weapons, represented by cones projected from craft silhouettes, fuel reserves and craft health. The key it to either take out the enemy with your long range missiles or to try to get you planes in the ufo’s blind spot and use you short range weapons. If you get in trouble you can press special keys to dodge incoming fire or use the afterburners to fly quicker but use more fuel. If things get nasty, you can order your jets off the combat field and run away. All in all I’m very glad that the creators of the game gave players the option to auto resolve this part of the game. For me it’s a blessing as I really didn’t like this particular air combat system.

The ground combat, on the other hand, is done extremely well. The graphics are sharp, clean and present different types of object on the map in a way that players will immediately understand. The animations of units, both your and aliens are nicely done and you rarely have problems distinguishing units one from another. Terrain sets are varied and depict farmlands, cities (in Eastern European, US and middle east styles), military bases, forests and sub-polar regions. The alien craft themselves are varied and interesting on their own. The combat itself is done in turns using a time units system for performing actions. What is nice is that the game will inform you how many points an action costs before performing it (e.g. little numbers by the target indicator before a shot is fired) or how many time units will be left after moving a desired distance. Furthermore, a cover system is implemented, not unlike the XCOM Enemy Unknown, which has to be always taken into consideration when positioning your troops. It works by reducing chance to hit a target that is obstructed by a peace of cover, be it a bush, a fence or a fridge inside a kitchen (the game show which objects reduces the to hit chance by how many %). But its done only when you actually want to take a shot and you never know how good your soldiers cover actually is. Another interesting feature is the suppression system. Every weapon has a chance of suppressing an opponent and machineguns excel at that. A suppressed unit immediately looses all time units it currently had (especially dangerous when your soldier is suppressed by reaction fire), and on their next turn their starting time units are reduced by half. Add riot shields to the mix, which soak up damage very nicely and leave one hand free to fire a pistol or use a stun baton, and you can get a lot of combat options unavailable even in other remakes. On the down side, grenades have no primer regulation. Regular ones explode at the end of the turn while smoke or stun ones immediately after they land on the ground. Additionally, in certain situations the units can get behind object which the game engine does not make transparent. This is annoying as it is difficult to position your men to you liking or you can just “loose” them on the battlefield and not use them for a turn or two. But still, tactical combat should satisfy most of the old UFO fans. As with the air combat, there is also an option not to go and clean up a shoot down ufo and just air strike it. This way you get a fixed amount of cash, dependent on the ufo type. The downside is that you don’t get any special resources from the ufo and after performing a ground mission you always get more cash.

Lastly, sound and music. As for the sound design all is done OK. Every alien, weapon, action has its own distinct sound and after w few hours into the game you will know what happened just by the sound produced, which is especially important in ground combat missions. The part that made a really big impression on by was the music, especially the one in tactical missions. For some time I was looking for a good modern version of the track played on the original – this creepy midi, with a heart beat motif and loads of strange sounds accompanying it. Well, Xenonauts delivered 11 very good tracks made by Aleksi Aubry-Carlson which you can linsten here . Ground Combat Day 2 is the one I had looked for.

All in all I am really happy with my purchase of Xenonauts. It’s a very good take on the classical UFO formula, faithful to the original concept but still bringing its own setting and story that drive you forward to uncover the alien secrets and save the earth once more.
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151 จาก 159 คน (95%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
595.9 ชม. ในบันทึก
โพสต์: 16 มิถุนายน 2014
This is a solid strategic game. Sure, it doesn't have the eye-popping 3D graphics of the current XCom games, but what it's lacking there it more than makes up for in challenging gameplay. And by challenging, I don't mean aliens picking you apart while you hide in full cover and wonder what the point was. The aliens here will find ways to flank you with the same type units that at other times often would hole up defensively instead. Sometimes it takes carefully placed explosives / flashbangs / stun gas into an area just to give you a leg up vs. them. It is also a difficult game to master in terms of having a good gameplan finance-wise. Will you spend a pile of your initial funding on science research to get a better technological balance vs. your foe, or will build extra hangars to combat the increasing ufo assault? How much of that funding will go to engineers to help you build better weapons & vehicles quickly enough to be of real use, and how much of it will you spend on soldiers to have enough to stop terror missions while still defending your own base? Or I should say, 'bases', because one will not be enough, as the threat is ongoing and everywhere. It's a fine line to walk (and I'm just talking about normal difficulty here).

So if you get distracted easily, or you're looking for a lot of gloss and entertaining Wow - factor, this game might not be for you. If you're into a game that'll hand you your ♥♥♥♥ the first few times you play it and demand that you improve your strategy, well then you've come to the right place. :)
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161 จาก 172 คน (94%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
9 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
2.9 ชม. ในบันทึก
โพสต์: 17 ตุลาคม 2014
X-Com not X-Commy enough for you?

We're going back to our roots here. No fancy 3d graphics hogging your resources. Ain't no voice actors here, just 100% pure, uncut, grade A tactile turn based combat.

Hire people based off stats, Assign them based off stats. Equip them with stolen alien tech to improve their stats. Build up your base to increase stats. Stats everywhere.

I really like how when you're inching a dude forward and then set him in prone, you can move him again if another guy uncovers an alien that suddenly has him vulnerable if he has enough points left, all in the same turn.

Their system really helps make the combat feel forgiving while remaining engaging and fun. You can afford to take some risks which makes the combat feel faster and more fluent then typical tactical turn based games.

There isn't really a whole lot to say here, you know the formula and these guys executed it well. Great combat, music and graphics... just an all around stellar title. Be sure to pick this one up.
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159 จาก 180 คน (88%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
77.8 ชม. ในบันทึก
โพสต์: 4 มกราคม 2014
บทวิจารณ์ในช่วงระหว่างการพัฒนา
The real alternative for everybody, who thought the X-COM remake from Firaxis was not close enough to the original.

While also in an alternate reality (the X-COM scenario was always a bit in the future), this game starts in the late seventies of the last century. The technology involves the guns from that time (first iterations of the M16 and similar weapons) to begin with, but in true X-COM fashion, these will soon be replaced with the technology from the enemy.

Base building (multiple bases on the planet are a necessity in order to win), soldier management, loadout customization, UFO tracking and intercepting, all that works very similarly to the original X-COM and is not streamlined for the "newer generation of gaming" (whatever that means...). We have UFO recovery missions, base assault missions (both offensive and defensive) and terror site missions. There is no story missions or such, which take you by your hand, you have to make your own story.

The missions play in a traditional round-based system with actionspoints. When actionpoints are not used up in a round, the soldier can have an interrupt chance and fire back at the enemy (same rule applies for the aliens, so watch it when opening the door of a UFO).

On the negative side, there is not really any sort of tutorial. However, with the newest patch a lot of tooltips have been introduced which explain the game rules, but I can see that this could be a bit tedious for a new player. Also, the graphics might not be everybody's cup of tea (check some screenshots to see what I mean).

All in all, I can highly recommend this. While not released yet (still beta), the release is just around the corner and there are a couple of bugs left to be squashed. But it is highly playable. Just the ironman mode is a bit of a gamble, since there is no guarantee, that the save game does not get corrupted.
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553 จาก 714 คน (77%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
18.4 ชม. ในบันทึก
โพสต์: 11 มกราคม 2014
บทวิจารณ์ในช่วงระหว่างการพัฒนา
"Does it live up to the origi-" YES, it does.
"But its indie and theres the AAA version of the same thing and-" YES, its good.
"It's Early Access so are there any bugs like-" YES, there are bugs.
"Should I throw money at the screen for this ga-" YES, throw money at the screen.
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105 จาก 110 คน (95%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
46.6 ชม. ในบันทึก
โพสต์: 26 พฤศจิกายน 2013
บทวิจารณ์ในช่วงระหว่างการพัฒนา
Xenonauts is a UFO:EU-inspired turn-based tactical strategy game set during the Cold War.

The game begins in 1979, when the player is tasked with leading a joint NATO/USSR task force formed in response to a mysterious alien threat. The player is responsible for managing every level of the organization, from constructing bases and researching new technology, to deploying and commanding fighters, to directing individual soldiers on the battlefield in turn-based combat.

Aesthetically, the game has a unique, classy visual identity, great sound design, and a superb soundtrack.

Gameplay-wise, the game is of course similar to its inspiration, X-COM (or UFO: Enemy Unknown), but with rebalanced combat, a vastly superior interface, added mechanics (such as suppression), and real-time air combat.

If you're a new player who was at some point intimidated by the original X-COM's initial lack of direction and micromanagement, or a fan of Firaxis' XCOM looking for a different experience, definitely give Xenonauts a try. It has all the depth and fun of the original X-COM but with almost all of the micromanagement stripped out and a clearer, more presentable interface.

If you're a UFO:EU vet, you'll find something new here. For instance, unlike in UFO, combat armor is extremely valuable, but also heavy, so if you want to follow the tried and true strategy of blowing everything up with C4 you'll have to pay for it in either survivability or mobility. Running out of ammunition can be a very real concern. Suppression and improved alien AI moves the gameplay away from massed reaction fire toward more dynamic "fire and maneuver"-style gameplay.

The best thing about Xenonauts is its ability to remain "faithful" to UFO:EU without feeling like a nostalgia-driven fan remake of an older game. Xenonauts is not afraid to make changes to the formula if they benefit the overall game, nor is it trying to "recapture" the greatness of its idol. Xenonauts wants to forge its own identity as a bleak, uncompromising, tense, occasionally terrifying strategy game. And it largely succeeds.

Very much recommended.
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87 จาก 103 คน (84%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
267.1 ชม. ในบันทึก
โพสต์: 24 ธันวาคม 2013
บทวิจารณ์ในช่วงระหว่างการพัฒนา
If you like the original X-Com, this is the spiritual successor. While it is still in beta, it is already loads of fun and very playable. The AI is decent, the development trees work, and the gameplay has just the right balance of challenge and reward. Very fun!
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109 จาก 137 คน (80%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
6.6 ชม. ในบันทึก
โพสต์: 30 ตุลาคม 2014
Xenonauts is a great game.

Once I shot down a main craft over at snowy I suppose planes of Greenland. Just a routine intercept, kill those alien sum♥♥♥♥♥es, get that much needed dosh so I could build another base and name it something from Secret Warriors. Or so I thought.
My brave men and women including Iosif Nichayko, Ellen Ripley, Rick Deckard and my main killing mean machine lieutenant John Cross who rocked cool moustache, Wolf armor, a riot shield and a plasma pistol were all there.

My prised bull Iosif who was always clearing the UFO itself with a shotgun got shot almost immediately by a crased Icelandic reseacher who mistook our dropship for some sort of huge alien spacecraft. My brave men and women couldn't retaliate and thus commit a horrible war crime of ♥♥♥♥♥♥ a cold dead body of an Icelandic meteorologist because said meteorologist was shot by his pal, another reseacher present on this snowy research station. The man nodded and moved on completely dissappearing from the point of view of my brave men and women.

The research station itself was swarming with reapers, disgusting aliens who turn men into zombies and ♥♥♥♥ corpses. They weren't such a huge problem for mymen since my APC made a quick work of them.

We finally made it to the alien aircraft. It was on fire, dying moans and swearing in some beastly alien language were heard from inside. We sweeped the first hall, nothing but reptiloid bodies and blood. ANd in the second hall we found the same honorable Icelandic scientist executing sebilian officer.

He then slowly walked into the flame and dissappeared again.

The mission was a success.
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153 จาก 208 คน (74%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
35.2 ชม. ในบันทึก
โพสต์: 4 พฤศจิกายน 2014
Everytime I get attached to one of my randomly generated Ground-Assault team members, they're killed off through a terrible stroke of luck.

Worse than Game of Thrones.

10/10
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166 จาก 233 คน (71%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
47.0 ชม. ในบันทึก
โพสต์: 14 ธันวาคม 2013
If you love the original XCOM games. Get Xenonauts. It's as close as it gets to the original but with many many improvents regarding gameplay and manegement. It also adds tactical interceptions which are quite challenging. XCOM: Enemy Unknown wasn't a bad game, but Xenonauts is much better if you really want to sink your teeth into a strategy game.

The graphics are... well... functional and they look nice, but do not expect flashy 3D extravaganzas. I am glad I bought this early on...although its not finished I still enjoyed hours of gameplay.

Added after final relase:

I currently can't recommend this game. There are some weird glitches going on. First of all I have had several crashes midmission. This is no fun if you don't save every minute and there is no quicksave feature. (so you have to go to the menu and save manually). /Added: This seems to be fixed

Second of all...the cover system is weird. If you kneel behind a wall that looks like 3 feet high it often said it I had a 45% chance that my shot gets blocked by said wall. IRL I would put the gunbarrel on top of the wall. Aliens shoot at me but it says 100% blocked when I want to shoot back. That feels wrong. Cover and blocking are really unintuitive and glitchy.

Third of all...the FOV for your soldiers is like 45 degrees on each side. What are my soldiers...moles? But having an alien 60 degrees to the left and just 5 squares away and I cant see him? What about peripheral vision. That alien stood there without cover.

I was kind of ignoring these issues in early access but as a finished product I can't. I was so looking forward to play this game proper but it was just aggravating. I understand that its hard, that aliens can look and shoot better but feeling like commanding a troop of myopic idiots is'nt fun.

For a little 90sec demonstration: https://www.youtube.com/watch?v=tPecfZZA7Bc&list=UUFXeyhyWJ6k2ylzyQOuuEpw
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51 จาก 56 คน (91%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
85.5 ชม. ในบันทึก
โพสต์: 5 ตุลาคม 2014
Xenonauts is amazing! If u're a fan of the original XCOM or even the XCOM Enemy Unknown/Within, then u'll love this one. Especially if u're looking for more of a challenge compared to XEU. Xenonauts definitely offers the player more control over what/how u can spend and allocate your funds, as well as more randomness in terms of ground combat and enemy placement.

If I had to pick a negative, I would say that the game doesn't necessarily have a random map generator like the original XCOM did/does. Xenonauts has more of a semi random map generator, in which u may come across a similar map, but the layout in terms of what's on the map may be different. For example; instead of a crate being placed in a particular part of the map, there may be a set of parked cars or debris of some kind etc. Of course in the forums, u can always download custom maps ppl design, and add em to ur game to spice it up, and keep the game fresh as well. I would imagine (if they hadn't already or are already in talks) they would possibly put up a patch as far as implementing a random map generator.

Other than that, the game is absolutely Amazing!!! I still haven't even seen all the maps nor all the enemies as well. If I were to pick a number, I would definitely give this game a 9/10, 4/5, B+/A u name it..
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75 จาก 94 คน (80%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
8.4 ชม. ในบันทึก
โพสต์: 23 ตุลาคม 2014
things that have happened in this game:
-lost the highest ranked xenonaut on the assault team because I forgot to assign doormen to the sides of the CH-48
-entire assault team annihilated because I tried to rush a UFO (RIP IN PEACE ALPHA TEAM) that had 2 aliens left
-lost 3 xenonauts to the same alien camping inside a factory
-guy with 70 accuracy and a PSG-1 shooting alien at midrange hits my scout instead (RIP IN PEACE CPL LAUREN "NOOB" MERCIER)
-glorious, cathartic DAKKADAKKADAKKA of a UFO interior once I finally corner the sebilian ♥♥♥♥♥♥♥s
-chased UFOs in blinged out MiG-31s

good game. I might stream it once I figure out how not to die horribly
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39 จาก 40 คน (98%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
62.9 ชม. ในบันทึก
โพสต์: 25 พฤศจิกายน 2014
This is as close to a completly faithful remake of XCOM that we're ever going to get. And boy, is it faithful. It even adds a few new things, like a dogfighting minigame that's leagues better from we had in either the old XCOM or the remake.

Combat is nice in balanced, and my only real nitpicks are that grenades are overpowered and clearing ships is a meatgrinder, since unless you outright destroy the door, UFO entrances will close every round, forcing you to play whack-a-mole.

If you ever played UFO Defense, or even just Enemy Unknown, you owe it to yourself to buy this and give it a whirl. I give it a hearty recommendation to anyone.
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34 จาก 36 คน (94%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
60.9 ชม. ในบันทึก
โพสต์: 14 ตุลาคม 2014
As a die-hard old strategy XCOM fan, I was impressed with this game. It brought all good memories and got me playing this game until the very end (not a lot of games kept my attention during last few years). In this state, I would give this game 9/10 points, as it "can" get better with bug-fixes and further development.
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36 จาก 40 คน (90%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
109.7 ชม. ในบันทึก
โพสต์: 3 พฤศจิกายน 2014
The best bit about xenonauts is that it is an awesome port of a classic game with updated graphics and a few cool new ideas and changes.

The worst bit about xenonauts is that it is an awesome port of a classic game that was not implemented fully. So much of this game is half way done and not fleshed out fully.

Let me explain.

It's prettier than original x-com... if by prettier you mean higher resolution. There is no way to rotate the map, no way to zoom the map in or out (well... you can change the resolution i guess), no minimap, fences and doors obscure everything behind them unless there is a npc or player model on that square... the list goes on.

The geoscape is a mess. It's a flat projection of the world that takes as long to travel around the pole as it does at the equator and radar ranges are perfect circles. This would not be a problem except someone decided to be clever and program in a realistic day/night transition that even moves up and down with the seasons. It's not game breaking, gameplay is balanced around the flat map and perfect circles...
Yet I can not get over the realistic day night line. If you're going to do one bit right, you have to do all the bits right, not half of it.

You can set things on fire! But there is no incendiary ammo, and things you would expect to burn (hay bales, wooden buildings) don't. Once again, it's a lovely mechanic ripped form original x-com that is implemented half way.

This basically applies to every single item in the game. Research, manufacturing, base development, combat, tooltips, in game information, etc.

I'm enjoying playing this game... in short stints. If I play too long the flaws grate too much and I get frustrated with the game instead of enjoying it.

If you can overlook/don't notice the flaws xenonauts is a solid x-com remake and is be a lot of fun.
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39 จาก 46 คน (85%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
68.5 ชม. ในบันทึก
โพสต์: 26 พฤศจิกายน 2013
บทวิจารณ์ในช่วงระหว่างการพัฒนา
Did you love X-Com: UFO Defense? Do you wish X-Com: Enemy Unknown was more like UFO Defense? Xenonauts does a great job of capturing what we all loved about UFO Defense and TFTD, but like every UFO Defense clone it has missed the mark a little on atmosphere and setting. The visuals aren't quite as charming as the original, but Xenonauts is definitely top dog if you want a modern UFO Defense and blows its competitors out of the water.

Edit: After the feature-complete release of version 1.0, I can safely say that this is the best X-Com UFO Defense clone on the market and can not be missed if you are a fan of UFO Defense or the genre as a whole. A must buy. This review originally had suggestions for other games to check out, but I've removed them as this is the clear Alpha Dog now - I would even be tempted to suggest this over UFO Defense itself to someone who has never played either.
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32 จาก 36 คน (89%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
68.7 ชม. ในบันทึก
โพสต์: 30 พฤศจิกายน 2014
THIS IS IT!
This is new version of old classic XCOM serie.
Is this as good as original? It's even better. And I know what I am saying - I'm a big fan of original game.
Developers just took classic game and developed it again trying to improve every aspect. And they achieved their goal.
It's still complex and complicated game but some aspects are wisely simplified.
Game feels very finished but developers still work on that title - BRAVO.

VERDICT:
If you're fan of original XCOM, you must try this, you will probably love it.
If you are a fan of new XCOM version, you should also try it. There is huge chance you will like this game too.
If you are just a fan of good games, you should try this one, because it's just great game.
But if you are fan of modern super graphics ultra simplified 3D games, don't try this. You won't understand what this game is.
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