Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
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Data lansării: 16 iun., 2014

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Cumpără Xenonauts

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Recomandat de Curatori

"With deep strategic systems, omnipresent dread, and clean turn-based combat, Xenonauts is a triumph of rebooted game design."
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Actualizări recente Afișează tot - (22)

23 octombrie

Xenonauts V1.09 Fix & V1.5 / Steam Workshop Testing

Xenonauts V1.09 was meant to be the final version of Xenonauts, however we have decided to add Steam Workshop support and do one last update to the game to celebrate our successful launch!

The first thing to mention is there's been a very small patch to the current version of the game to fix a bug in the final mission where it was possible to damage the final door so badly it could not open. It is now entirely invulnerable and this can no longer happen.

Onto Xenonauts V1.5 and Steam Workshop support. Both of these are in testing mode at the moment and will hopefully arrive on the main branch in the next month or so - although anyone that wants to test them immediately can also do so!

V1.5 will not include additional content like new levels or new units, but it fixes a number of interface issues and minor issues in the game - basically it just cleans up the gameplay experience and also adds better mod support (the biggest change is an improved line-of-sight system that fixes some of the sight issues in V1.09, but there are plenty of others).

If you want to take part in testing V1.5 or Steam Workshop, please follow the links here:

Xenonauts V1.5: http://www.goldhawkinteractive.com/forums/showthread.php/12291-Xenonauts-V1-5-Experimental-Released%21

Steam Workshop: http://www.goldhawkinteractive.com/forums/showthread.php/12312-Steam-Workshop-Testers-Needed%21

We'll keep everyone updated as both of these things close in on being released on the official Xenonauts default branch!

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31 iulie

"Extras" Update!

The update today does not change the game files at all, it just makes available a new folder called "Extras" in the root directory.

This contains our Kickstarter rewards - the game soundtrack in a zip, the developer post-mortem article, the game novella and some wallpapers. Feel free to check them out if you are interested.

We've also updated the compatibility version for the Mac version of the game. This is in a new zip in the Mac Steam game folder called Xenonauts_compatibility.zip and it should help if you have blurred text or have white tiles / periodic crashes on the larger maps.

It won't affect many people, but should make troubleshooting smoother for those of you having game issues on Mac!

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Ce spun criticii

“The result is a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots.”
85 – PC Gamer

“Xenonauts is a faithful modernization of a classic. It retains the features that made X-COM such a tense and memorable game, with base invasions and a gigantic open-ended campaign of depth and freedom. If Firaxis' revamped take on the series felt a little too directed and linear for you, then Xenonauts is likely to delight.”
80 – Strategy Informer

Despre acest joc

Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!

Key Features

  • Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
  • Strategic Management: You will also be managing the defence of the planet, dealing with the invading alien UFOs with your customisable interceptors. You need to balance the needs of your funding nations with your own. Your funds are limited - are you going to spend them on battlefield equipment, more scientists, or expanding your coverage of the planet? Your priorities must be balanced carefully if you are to win the war.
  • Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
  • Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
  • Detailed, Emergent Simulation: Xenonauts contains no scripted missions, just broad rules setting the pace of the invasion. As such, no game plays out the same twice. If you shoot a Scout UFO down over a polar area, you get a Crash Site mission where you can capture a crashed Scout UFO in an Arctic tileset. Commence a battle at night and you'll be fighting the mission in the darkness with reduced sight range. If your base is attacked, you fight the defence in a perfect replica of your base. A lot of time has gone into weaving the two very different halves of the game together into something that feels both natural and enjoyable.

Cerinţe de sistem

    • OS:Windows 8 / 7 SP1 / Vista SP2
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
Recenzii utile ale clienților
59 din 60 oameni (98%) consideră această recenzie folositoare
70.7 ore înregistrate
Postat: 31 octombrie
Xenonauts. It's greatest strength is that it's X-com. It's greatest weakness is that it's X-com.

If you're an older gamer, played the original X-coms, and just wanted them to get a graphics update and maybe some mods on being able to better organise your units and maybe a few updates, look no further. You've found it.

If you don't know what this "X-com" business is about, both X-com and Xenonauts are tactical and strategic games where you defend earth from an alien invasion through a specialised organisation and squad who deals with the aliens.
You'll respond to the aliens by shooting down the UFOs using regular human fighter aircraft, and then landing a squad of soldiers with just plain old human guns near them to clear out the survivors. After that, you'll begin to research better technology. Laser rifles, faster aircraft to take down the UFOs, armour that protects from the alien weaponry, and so on.

You will meet several different kinds of aliens, each with their own strengths and weaknesses, and figure out why they're invading. But most importantly, you're going to stop them. You're going to take all their technology and make it your own, and you will end up with several bases across the world to find, and destroy any intruders who push into your atmosphere.

As for the changes between this and X-com, they are mostly good. You have an airstrike option on alien crash sites so that you don't need to do everything or have them expire when you've been too busy dealing with other sites, though it will provide you with far less rewards than if you send in a squad of soldiers. There are new pieces of equipment, such as the shield. You'll no longer need to micromanage every last clip or laser battery in your arsenal and order the construction of small things like two laser batteries - Just keep track of the ones you bring into combat so you don't run out. There are now more involved air battles, along with air terror sites. And cover, along with range, now actually provides a bonus or penalty to your shots. You don't have to worry about this turning into a chest high wall simulator though, it works out well and you don't have to stay in cover. It's just a suggestion that increases your soldiers' lifespan. There are some others but they are mostly positive. One I'd say is slightly negative is that you can not land on a UFO and blast a hole in the ceiling to enter it as you could in the original X-com, though if you never played that game(And even if you did), you might not even notice that option isn't there.

Mechanics wise, it works out very similar to X-com, with an isometric view and tile based map. I've found some maps had too little vertical space sometimes but often this wasn't a big problem, the controls are pretty good, mainly just using your mouse to command your units. It's turn based, with a world map to place your bases on and do your air battles, and a base overview where you can build out your base by modular rooms.
Interestingly, I've found that the difficulty settings actually changes AI behavior, rather than the lazy way of just giving the AI more armour or damage. I'm not sure if it also gives the aliens more stats or makes it more difficult to get money for the player, but the fact difficulty settings actually improve the AI is something that many AAA games completely fail at.

In the end, it's X-com. It has most of the strengths of X-com, but it also has the flaws of X-com. You may need to restart several times if you're new and you might get discouraged. A random lucky shot could kill off your best soldier and send the nearby rocket launcher guy into a berserk panic state right into your own squad. If you're not used to it, you'll wonder just how long the campaign keeps going and it may turn into a game of 'whack-a-UFO' for you with slow or barely noticable progress. Or you may simply not have a clue what's going on until the aliens are already in a better position than you.

Even then, it's a very good game. I would say it's worth grabbing it at some point if you want to see what the fuss is about, or because you want some more of the X-com from long ago (Without looking at Interceptor or Enforcer for now)
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21 din 24 oameni (88%) consideră această recenzie folositoare
6.5 ore înregistrate
Postat: 30 octombrie
Xenonauts is a great game.

Once I shot down a main craft over at snowy I suppose planes of Greenland. Just a routine intercept, kill those alien sum♥♥♥♥♥es, get that much needed dosh so I could build another base and name it something from Secret Warriors. Or so I thought.
My brave men and women including Iosif Nichayko, Ellen Ripley, Rick Deckard and my main killing mean machine lieutenant John Cross who rocked cool moustache, Wolf armor, a riot shield and a plasma pistol were all there.

My prised bull Iosif who was always clearing the UFO itself with a shotgun got shot almost immediately by a crased Icelandic reseacher who mistook our dropship for some sort of huge alien spacecraft. My brave men and women couldn't retaliate and thus commit a horrible war crime of ♥♥♥♥♥♥ a cold dead body of an Icelandic meteorologist because said meteorologist was shot by his pal, another reseacher present on this snowy research station. The man nodded and moved on completely dissappearing from the point of view of my brave men and women.

The research station itself was swarming with reapers, disgusting aliens who turn men into zombies and ♥♥♥♥ corpses. They weren't such a huge problem for mymen since my APC made a quick work of them.

We finally made it to the alien aircraft. It was on fire, dying moans and swearing in some beastly alien language were heard from inside. We sweeped the first hall, nothing but reptiloid bodies and blood. ANd in the second hall we found the same honorable Icelandic scientist executing sebilian officer.

He then slowly walked into the flame and dissappeared again.

The mission was a success.
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15 din 20 oameni (75%) consideră această recenzie folositoare
34.8 ore înregistrate
Postat: 4 noiembrie
Everytime I get attached to one of my randomly generated Ground-Assault team members, they're killed off through a terrible stroke of luck.

Worse than Game of Thrones.

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6 din 7 oameni (86%) consideră această recenzie folositoare
23.7 ore înregistrate
Postat: 9 noiembrie
This game felt like the original. Very good graphics and gameplay. I was very impressed by this game, much better then other clones like UFO Extraterrestrials or the new X-Com: Enemy Unknown. I would give this game 9 out of 10.
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4 din 4 oameni (100%) consideră această recenzie folositoare
35.3 ore înregistrate
Postat: 25 noiembrie
This is as close to a completly faithful remake of XCOM that we're ever going to get. And boy, is it faithful. It even adds a few new things, like a dogfighting minigame that's leagues better from we had in either the old XCOM or the remake.

Combat is nice in balanced, and my only real nitpicks are that grenades are overpowered and clearing ships is a meatgrinder, since unless you outright destroy the door, UFO entrances will close every round, forcing you to play whack-a-mole.

If you ever played UFO Defense, or even just Enemy Unknown, you owe it to yourself to buy this and give it a whirl. I give it a hearty recommendation to anyone.
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5 din 7 oameni (71%) consideră această recenzie folositoare
37.1 ore înregistrate
Postat: 2 noiembrie
At its core, Xenonauts is a loving re-creation of one of the greatest strategy games of all time. It retains the strategic elements perfectly, and the brutal difficulty is still right there.
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2 din 2 oameni (100%) consideră această recenzie folositoare
112.3 ore înregistrate
Postat: 31 octombrie
It is a good game and i reccomend it if you liked the Original X-Coms.
I would give it a 9/10 (just down to with this many hours i still havent beaten it)
Its graphics are good for the design, the gameplay is good now 99% of the bugs have been removed.
10/10 wihtout my bias input.
Its well worth the money you spend sinc eit has some replayability value to it.
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2 din 2 oameni (100%) consideră această recenzie folositoare
65.9 ore înregistrate
Postat: 19 noiembrie
Loved this - Played the recent X-COM release and that was good fun, but didn't properly recapture the experience of the original.

Xenonauts is much closer to the original in my opinion, with enough enhancements in simple animations and the way the graphics have been done that if you're a big fan of the originals, this is a must have!
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1 din 1 oameni (100%) consideră această recenzie folositoare
97.4 ore înregistrate
Postat: 30 octombrie
If you liked the original X-Com (UFO Defence), then play this game. Xenonauts is the spiritual successor to the original DOS classic; with an original storyline set in the Cold War era, you are responsible for the defence of Earth against an escalating alien invasion. Cover the entire Earth's airspace with your interceptor aircraft, take out alien craft and send in your strike team to finish them off in turn based combat. Research alien technology and interrogate captured aliens to discover more about the invasion and ultimately turn the tables.
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1 din 1 oameni (100%) consideră această recenzie folositoare
109.7 ore înregistrate
Postat: 3 noiembrie
The best bit about xenonauts is that it is an awesome port of a classic game with updated graphics and a few cool new ideas and changes.

The worst bit about xenonauts is that it is an awesome port of a classic game that was not implemented fully. So much of this game is half way done and not fleshed out fully.

Let me explain.

It's prettier than original x-com... if by prettier you mean higher resolution. There is no way to rotate the map, no way to zoom the map in or out (well... you can change the resolution i guess), no minimap, fences and doors obscure everything behind them unless there is a npc or player model on that square... the list goes on.

The geoscape is a mess. It's a flat projection of the world that takes as long to travel around the pole as it does at the equator and radar ranges are perfect circles. This would not be a problem except someone decided to be clever and program in a realistic day/night transition that even moves up and down with the seasons. It's not game breaking, gameplay is balanced around the flat map and perfect circles...
Yet I can not get over the realistic day night line. If you're going to do one bit right, you have to do all the bits right, not half of it.

You can set things on fire! But there is no incendiary ammo, and things you would expect to burn (hay bales, wooden buildings) don't. Once again, it's a lovely mechanic ripped form original x-com that is implemented half way.

This basically applies to every single item in the game. Research, manufacturing, base development, combat, tooltips, in game information, etc.

I'm enjoying playing this game... in short stints. If I play too long the flaws grate too much and I get frustrated with the game instead of enjoying it.

If you can overlook/don't notice the flaws xenonauts is a solid x-com remake and is be a lot of fun.
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1 din 1 oameni (100%) consideră această recenzie folositoare
77.4 ore înregistrate
Postat: 26 noiembrie
It plays like X-COM without being a direct copy of X-COM. Xenonauts offers you a lot more in the way of tactical planning and decision making, while still leaving room for you to fall into your own pattern and strategy for successful missions. The variety of weapons is a huge upgrade from X-COM's typical Pistol/Rifle/Heavy weapon, and the balance between the weapons is pretty spot-on; you can use whatever you like, provided you plan accordingly, a strike team of pure pistol-wielding xenonauts is totally viable.

The research text is flavorful and a nice addition, immersing you more in the world and the reality of the invasion while still offering some form of believability. The geoscape is far more lively, with alien activity being broadcasted as "casualty reports" around the globe when left unchecked, and rather than a single UFO or a few on the same mission appearing, you get swarms of UFOs appearing all over the globe simultaneously, each operating on its own agenda. This makes having a competent airforce not a luxury but a necessity.

While the game is far from perfect, it still gave me literal days of playtime fun, along with a few agonizing losses and times of near rage-quitting. Definitely a must play if you enjoyed any of the X-COM games, including the newer reboot.

Just remember to close the door before you end your turn and keep your eyes peeled for reapers.
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1 din 1 oameni (100%) consideră această recenzie folositoare
79.6 ore înregistrate
Postat: 20 noiembrie
I played the original UFO defence back in the grim and dark days of the mid and late 90's. This, is what X-COM should be, should have been, not the flashy remake Sid Mierer's did. For me, that one was all show and no go, even with the expacs. This however, feels like X-COM, and I am fighitng for my life as hard in it as I was in UFO Defence. This is what I remember, the fear, and, the fustration.
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5 din 9 oameni (56%) consideră această recenzie folositoare
108.7 ore înregistrate
Postat: 30 octombrie
This is the game I want to play.
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2 din 4 oameni (50%) consideră această recenzie folositoare
50.1 ore înregistrate
Postat: 2 noiembrie
An awsome strategy game. i suggest playing if you liked X-Com. well worth the cost.
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1 din 2 oameni (50%) consideră această recenzie folositoare
19.8 ore înregistrate
Postat: 18 noiembrie
The best turn-based strategy for me. I really like the "time units" gameplay, i think it suits this kind of game very good.
I would really want to see a multiplayer expansion for this and i will be more than happy to pay for it.
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12 din 27 oameni (44%) consideră această recenzie folositoare
170.2 ore înregistrate
Postat: 6 noiembrie
I have been in the beta for this for an age and have tried really hard to like the game.

However it fights back just too hard. Window mode does not work, the game still crashes regularly and performs poorly despite a very decent spec PC. Even though the game is now released, It still feels very beta and riddled with bugs and design faults.

It's a shame, the concept has been done before and done very well. A carbon copy of previous Xcom games with better graphics would be so well received, but even with this game being released in 2014 the graphics are very poor.

I'll keep coming back every couple of months but Xenonauts needs significant work to become a finished product.
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1 din 9 oameni (11%) consideră această recenzie folositoare
3.9 ore înregistrate
Postat: 26 noiembrie
Worried about their end of support

The game is good but needs alot of fixing before its done
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6 din 23 oameni (26%) consideră această recenzie folositoare
58.9 ore înregistrate
Postat: 18 noiembrie
This game has two levels: the strategic geoscape, and the tactical maps.
The strategic aspect of this game is spot on. Building facilities and managing your budget are key aspects to this game. And the most enjoyable.

That being said, the tactical part of this game sucks. It is ENTIRELY based on a poorly designed random number generator (RNG.) The RNG determines if shots will hit or not. Your shots frequently miss (and your soilders are ex- SPECOPs by the way,) while shots from the aliens will pass through several solid objects, including shields and other soilders (without injuring them) and fatally strike a soilder you were retreating. Shots will frequently miss even at point blank ranges with all weapons, especially with shotguns and sniper rifles (I mean, really, shove the gun down the xeno's throat and pull the f---ing trigger.) Your troops seem to have failed basic training (read: boot camp.) They will FREQUENTLY panic without even being shot at. They will throw down their weapons and run (I once had a soilder run INTO a UFO. (What the f--- made you think of that idea dumba$$?) You can not sling a soilder's weapon, throw a grenade, and unsling the weapon (so its back in your soilder's hands) during the same turn. Needless to say, this make a panic smoke grenade impossible. It seems that some doors are incapable of being closed (really, you're in the military and you can't close certain doors?) It seems your soilders are incapable of melee combat without a certain weapon (a stun batton.) (So, let me get this straight, you DON't know how to slam the butt of your rifle into a xeno's face?) I've also had issues with soilders throwing grenades at thier feet. (I'm not even going to say anything about that.) Finnaly, the alien's psionic abilities are completly imbalanced. Theroretically, they are capable of mind controling a soilder they can't even see while he is still on the dropship (and possibly dropping a C4 charge with zero turns on the timer.) Not good at all when a core mechanic of the game is permadeath.

(My English teacher would be saying to start a new paragraph here, so...)
Then there are bugs. Aliens seem to be capable of seeing through walls (then running up to your assult trooper holding a shot gun and blow his (your soilder's) brains out. Meanwhile, your three other soilders covering that door don't do a damn thing. I've had issues with blank screens and freezing as well (and this is a very resource unintensive game runing on a gaming PC.) I've had soilders get shot, survive, and then drop dead as soon as my turn begins. Finnaly, in the year 2014, this game uses a launcher. A launcher that will not launch itself with certain background programs running (i.e. firewall and anti-virus.)
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4 din 19 oameni (21%) consideră această recenzie folositoare
8.5 ore înregistrate
Postat: 9 noiembrie
Its a remake of original UFO Defense with higher resolution graphics but with inferior visual style. All other features are almost the same as they were in the predcessor. Except for the balance which is broken. Could be recommended only to ppl who have not played the original title.
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4 din 19 oameni (21%) consideră această recenzie folositoare
3.7 ore înregistrate
Postat: 12 noiembrie
I love the original XCOM game and was looking forward to this game after I had completed and completely enjoyed X-COM Enemy Unknown and Enemy Within.

But the moment I started playing Xenoauts I felt something was off. After 3 or so hours playing I couldn't stand playing it anymore. In my opinion it is nowhere close to the original XCOM game like so many claim. It doesn't have the feel or mood inducing sense like the original XCOM did.

I will try the game again in the future but at the moment I say this game is just another attempt at a clone of the original XCOM.
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