Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
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最新:
特别好评 (30 篇评测) - 过去 30 天内的 30 篇用户评测中有 80% 为好评。
总体:
特别好评 (1,891 篇评测) - 1,891 篇用户的游戏评测中有 90% 为好评。
发行日期: 2014年6月16日

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2月4日

Xenonauts 2 confirmed and expected in 2017!

We have now officially confirmed we are working on Xenonauts 2, and we're currently hoping for a 2017 release for the game!

The full statement and some basic details on the sequel can be read here (with more to follow in the next couple of months): http://www.xenonauts2.com

Thanks to everyone that has supported us by buying the first game - the experience we've gained making it and the feedback received from the community should allow us to create something even better second time around!

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评测

“The result is a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots.”
85 – PC Gamer

“Xenonauts is a faithful modernization of a classic. It retains the features that made X-COM such a tense and memorable game, with base invasions and a gigantic open-ended campaign of depth and freedom. If Firaxis' revamped take on the series felt a little too directed and linear for you, then Xenonauts is likely to delight.”
80 – Strategy Informer

关于这款游戏

Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!

Please note that the native Mac / Linux versions of the game are still in beta, however older WINE-wrapped "ports" are available and known to be stable whilst development of the native ports is still ongoing.

Key Features


  • Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
  • Strategic Management: You will also be managing the defence of the planet, dealing with the invading alien UFOs with your customisable interceptors. You need to balance the needs of your funding nations with your own. Your funds are limited - are you going to spend them on battlefield equipment, more scientists, or expanding your coverage of the planet? Your priorities must be balanced carefully if you are to win the war.
  • Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
  • Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
  • Detailed, Emergent Simulation: Xenonauts contains no scripted missions, just broad rules setting the pace of the invasion. As such, no game plays out the same twice. If you shoot a Scout UFO down over a polar area, you get a Crash Site mission where you can capture a crashed Scout UFO in an Arctic tileset. Commence a battle at night and you'll be fighting the mission in the darkness with reduced sight range. If your base is attacked, you fight the defence in a perfect replica of your base. A lot of time has gone into weaving the two very different halves of the game together into something that feels both natural and enjoyable.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows 8 / 7 SP1 / Vista SP2
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
    Minimum:
    • OS:OSX 10.6 or better
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
    Minimum:
    • OS:Any Linux distribution since 2010
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
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最新:
特别好评 (30 篇评测)
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特别好评 (1,891 篇评测)
最近发布
Rektoid
( 1.9 小时(记录在案的) )
发布于:7月23日
: DONT READ THIS CAUSE IT ACTUALLY WORKS.YOU WILL BE KISSED ON THE NEAREST POSSIBLE FRIDAY BY THE LOVE OF YOUR LIFE.TOMMARROW WILL BE THE BEST DAY OF YOUR LIFE.HOWEVER IF YOU DONT POST THIS COMMENT ON ATLEAST THREE GAMES YOU WILL DIE WITHIN TWO DAYS.NOW YOU STARTED READING THIS DONT STOP.THIS IS SO SCARY.PUT THIS ON ATLEAST FIVEGAMES IN 143 MINUTES WHEN YOUR DONE PRESS F6 AND UR LOVERS NAME WILL APPEAR IN BIG LETTERS!
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ballomed
( 76.5 小时(记录在案的) )
发布于:7月22日
Some tips for playing this game:
1.Play Iron Man mode.
2.Get your veteran team through 30+ missions.
3.Get them the best equipment.
4.Watch them kill each other in the near end missions.
5.Uninstall the game.
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equus
( 4.5 小时(记录在案的) )
发布于:7月18日
A worthy successor to the XCOM crown, albeit substantually less glitzy than 2K's reboots.

Still, an enjoyable way of killing a few hours and proof that catching a retro feel doesn't need pixel art style graphics
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SpectreKelevra
( 0.2 小时(记录在案的) )
发布于:7月12日
This game is literally unplayable on my screen, I tried every single resolution available and the text is always way too small to read, It's not just hard, it's impossible to read.

They promised better UI, but that was back in 2013, I just wasted my money on this game.
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Binary Stylus
( 1.4 小时(记录在案的) )
发布于:7月11日
I'ts great... But Another game where the aliens NEVER miss but you will fire shot after shot after shot after shot and every time they will miss. It's just not fun to play. I'm 1 and a half hours into this. And my soldiers HAVE NOT landed more than a single, solitary, hit on the enemy. I have had to keep reloading and trying again. I think this is what people call "hard core". Yeah - I haven't even managed yet to get all my troops off the back of the helicopter. It's like that bit in Saving Private Ryan, at the beginning where they are trying to get off the life boat things, except the American's can't hit a thing and they have machine guns, and the germans have a pistol and every shot they fire kills a GI.

All of the XCom games have sort of done this and I've always thought it sucked. The worst were the games in the UFO trilogy. I imagine that this game NEEDS you to have a maxed out Stat squad to stand a chance later on in the game? So you simply CAN NOT tollerate taking a casualty? Is it another of those? Because if you have to replace someone with a Private later on and they come out like this.....

The game has been a hugely dissapointing and not-really-fun waste of an hour and a half so far.
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Xealot
( 49.2 小时(记录在案的) )
发布于:7月7日
This game is wonderful if you prefer X-COM over XCOM, but with Xenonauts 2 nearing release it's hard to recommend this game to any fans of the original. Xenonauts 2 might not fill the niche it needs to, however, so keep an eye on this one.
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maraudershields
( 19.0 小时(记录在案的) )
发布于:7月7日
Xenonauts is one of the best games I have played since the original X-COM was released over 20 years ago. I love how it stayed true to the original, but it managed to streamline the tedious parts, such as ammo management.
I just wish that increasing the difficulty would improve the AI instead of improving alien stats, but that's what most of the games do anyway.
I can't wait to see the sequel.
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Vortigaunt Steve
( 74.6 小时(记录在案的) )
发布于:7月7日
It's XCOM if you want better graphics than the original, or don't like the newer XCOM games/dont have a good enough computer. Either way, it's fun, It's brutal, and it's addicting.

Also you can shank aliens.
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Rougert
( 0.2 小时(记录在案的) )
发布于:7月7日
In many ways an impressive game.

With many hours of extremely fun gameplay.
It's a game you should own and should have played.
I finished the game offline and Steam did not count my hours, but I spent probably 80-100 hours playing it.
The first two tries I failed than I played at easy and with a changed strategy.

It's very close to the original XCOM which IMO is a really good thing
as it is still one of the best games to ever have been made.
But the graphic of the original is dated and this game even improves
some over the original.

Because its depth, atmosphere and gameplay.
Many remakes have been tried and failed because they lacked
one thing or the other that made the original so good.

They lacked turn-based rounds, they lacked how high the soldiers
were standing as a tactical part of the game or buildings were not destructible etc.
This game have it all! The music has the exact right kind of atmosphere.
The graphics is not too cartoony as some in the first new XCOM by Firaxis, its just right.

It is not an easy game to remake, as it has a lot of depth but Goldhawk made it
very good and in some ways even improved upon the original.

Also the graphics is much cooler than on the screen-shots.

There is no such thing as a perfect game but this comes close.
What brings it down is the difficulty level of the game.

I played it to the end and when I look back they made the game
a little too hard even on easy, which will cause a lot of frustration.

The best tactics you are supposed to use to complete the game is not
explained. This means that you may end up spending a lot on new weapons
to your soldiers, but that makes it impossible to complete the game which
you will only discover after 12-20 hours later on in the game when you have
lost a country which means you will get too little money to build new bases,
and new airplanes, which means you will lose other countries.

In this way it is old-school and close to the original game, which you could easily
spend 100 hours on and still not manage to complete.

For those that want to avoid having to replay here is a winning strategy:

To be able to complete the game one
strategy is to try and as soon as possible establish three bases with up to 3 radars on
each and with mainly lots of hangars and fighter-jets.
As shooting down UFOs will mean that the countries will raise your income and you will
keep the alien invasion under control and when you attack a UFO with the maximum amount of fighter-jets.
you will almost never lose a plane.

Do not put too much into producing expensive soldier weapons at first.
Do not spend money on missile defense as those are not needed in the first 10 hours of the game.

What is not perfect.
When on missions it is almost
impossible to not get soldiers killed, which later on in the game
becomes frustrating as the soldiers after completing 20 missions
are much better than new recruits.

They aim better, can do much more during a turn and can carry much more.
This makes new soldiers frustratingly bad when you are in the middle of the game.

In order to manage this, you have to either constantly have twice the amount of soldiers
that you cycle through on missions, which is just tedious and also slows down the
leveling up of your soldiers, but could easily
also affects the game in that later on in the game
some of the weapons are very expensive and takes very
long time to produce and if you produce them for every single one of your soldiers you
have wasted money on weapons instead of base upgrades fighter-jets. etc.

One way to save that money is to reuse the same weapon for whatever
soldier that you are sending on a mission, sure it is nice to think of that as a way to save money similarly
as to how governments try to save money, but swapping the weapons before missions just to save money is not
that fun in the long run.

So what you will end up doing later in the game instead of cycling through several soldiers and swapping their weapons is kind of cheating.
You will save very often, almost after every action a soldier has taken,
and if a soldier of yours is shot down you will reload and replay.
Because the game will force you to do so in order for you to know that you
will at least stand a chance of being able to complete it.
The problem is that you can do everything right, you place your soldiers in strategic positions guarding all exits and entrances.
Letting them have time units left to react and fire at any aliens that comes around a corner.
But they still get shot at because an alien can see from a longer distance than you or your soldiers can lose
their mind and start to fire at their own squad.

So even if you do everything right you will lose soldiers in a somewhat unfair way which makes you grow tired
and you feel forced just starting to save often and replay instead.

In that way they should had made the game much easier and more forgiving on Easy.
Easy right now is what you would expect normal or hard to be.

However the game is still extremely fun and entertaining during many many hours.
And for many reasons it is one hell of a game.

One of the things that makes it so is how research works.
Unlike other games you do not know really know what
the result of researching a new technology or interrogating an alien will be.
This makes it hard to stop playing as you find that you just have to research that new
weapon or technology to find out what it is and when you have you find out it is an
awesome new weapon that will toast the aliens. Now you just need to produce that weapon.
Than you get greedy and want all your soldiers to have it so you continue playing and
along the way you discover new things to research and your intelligence will report new
things they have discovered to you.
And just when it starts to get tedious a new element is
introduced.
The AI of the aliens is also quite good and you will find some of them doing quite smart things later on in the game.
Don't put your squad members to close together or they might throw a grenade at your group!


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Crispynugget
( 30.3 小时(记录在案的) )
发布于:7月6日
old school X-Com. amazing.
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最有价值的评测  在过去的 30 天内
24 人中有 23 人(96%)觉得这篇评测有价值
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65.2 小时(记录在案的)
发布于:6月24日
This game is the chinese food of strategy. Ugly as hell, it's kinda hard to approach, and if not prepared right it'll make you sick. But a few awkward bites and you'll be scoffing it down.
This is basically XCOM but losses feel like your own fault. The tactical depth created by line of sight, orientation, diablo-style inventory, weight and ammo management, and flexible turn-based combat means you'll be spending more time fighting aliens instead of fighting the dice.

The campaign is equally deep as the combat. Rather than waiting for aliens to turn up, you must build several bases and actively send aircraft on patrol to areas with UFO sightings. The aircraft have fuel range and ammunition, as well as speed which means they might not always catch up to your target. Even the helicopter that transports your squads has travel time and should be escorted to the crash site in case a UFO shoots it down along with your soldiers.

Soldiers don't have XP, but their stats go up depending on what they do. A soldier that carries lots of equipment gains strength stat and can carry even more as a result. This makes soldier rotation extra important, as you can have multiple squads en-route to raid crashed UFOs. Soldiers can be literally any role you want with how the equipment and inventory systems work (my favourite is when a sniper is buff enough to casually carry a spare bazooka. Also try riot shield + 25 grenades in backpack inventory + another 8 grenades on belt inventory. Mix incendiary, frag, smoke, flash and gas grenades for maximum tactic00l flexibility. Heck, you can even have a weaponless soldier who's sole job is to carry spare ammo and rockets).

Also appealing is the hardcore Cold War SWAT feeling. Getting hit without armour usually means death, but once you nail the pattern of suppressing fire, flashbangs, and other confined-space-tactics, you'll feel like you're raiding these aliens instead of fending them off.

Downsides are the learning curve and functional but slightly ugly graphics.

The right way to play this game is with the Community version (opt in through beta). It's been modified and fixed up by players, and includes a bunch of essential mods by default. The map packs will save you from being exposed to the same layout over and over again.
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8 人中有 8 人(100%)觉得这篇评测有价值
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6.6 小时(记录在案的)
发布于:6月25日
OK. I have seriously mixed feelings here.

I am one of those folks who spent hundreds and hundreds of hours Playing the original XCOM. I played it on Playstation, even with all the crappy control bugs it had, including the awesomeness of having your soldiers run right out into the middle of an empty area with aliens all around when you tried to end a turn.

And I loved every controller-throwing moment of it. It was and forever will be my favorite game of all time.

This game is essentially an XCOM: UFO Defense clone. Same technologies (laser weapons, plasma weapons, interceptors, avalanche missiles, etc.). It's almost like the XCOM universe equivalent of Spaceballs, only instead of the Force and the Schwartz, you've got Sectiods and Caesans, Elerium and Alenium, alien alloys and...alien alloys.

It's virtually THE SAME GAME.

Depending on who you are, that's either a really, really good thing or a bad thing. This title brings back things that made the old game feel more tactical than the 2K version like time units, rotating soldiers to look different directions, and multiple bases. It feels much more like the old Microprose game than the 2K reboots. There are some new elements like scrambling squadrons of interceptors rather than individual planes, a tactical air combat battle system that didn't exist in the original, doors on the sides of the Skyranger (oops, I mean dropship), which is nice so you don't have to knowingly unload all your operatives out the back into certain death in certain situations.

It's definitely fun and nostalgic.

I picked it up on sale so I'm more or less content, but in all honesty I was hoping for more originality and less blatant copying of the original format.

If you pine for the days of the original XCOM and The Long War mod for the 2K version didn't tweak the AAA reboot enough, I recommend this game and give the devs props for their faithful recreation (and slight enhancements). If you're looking for a title that's breaking new ground, I would look elsewhere.
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4 人中有 4 人(100%)觉得这篇评测有价值
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25.0 小时(记录在案的)
发布于:6月26日
This is honestly what I expected the X-Com remake to be, and was disappointed that I didn't get. It's a tasteful homage to the originals, with an art direction all its own. The developers have obviously put a lot of thought into making a beautiful and fun game. I like it a lot 11 hours in, and I can see myself sinking 40 more into it.

"Meh" things:
The combat is a bit simpler than I like in my TBS games. I feel like they could have worked in more complexity to movement/posture/aiming (like JA2 did), and come out with a more engaging, tactical game. However, it's still a step up from the remade X-Com, so I won't nitpick here too much.

The maps feel a bit same-y after a few battles (crashed spaceships are generally in the same location relative to your skyranger).

Don't be dissuaded, though - this is good stuff. 7/10 or so.
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10 人中有 7 人(70%)觉得这篇评测有价值
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52.5 小时(记录在案的)
发布于:7月2日
I really love & hate this game. The entire premise is fantastic. What I really hate is that aircombat is frustratingly stupid (fighters won't fire their missiles even when they have a lock sometimes). Ground combat has the oddity of even seasoned soldiers overreacting and shooting your own guys when they see an alien. These buggy bits could be argued to be realistic... but only slightly. Also everytime your soldiers are in sick bay and then come back they conveniently forget all the items they were carrying into battle before. I know you can make new roles... but it's all a huge pain in the rear.

You can't lob a friggin grenade anywhere you can't visually see... which is pretty much how grenades are supposed to be used.

The ultimate armored suit doesn't seem to be that effective (pretty sure my guy gets hurt just as much in that thing as out of it.

Berserking is stupid... your guy will decide to turn around and shoot his own people.

Also... no one warned me you could lose countries and not gain them back. Even though the death toll only states there's a few thousand killed. It makes no sense unless the aliens really did cleanse the earth in those places, which they didn't.

This has the makings of a great game. Xenonauts 2 will hopefully improve upon this because the idea is really really great in conception but not execution. Just too many frustrating things (especially the combat that leaves a 95% burst with 0 rounds impacting on target) Also the heavy machine gun should carry about 200 rounds per drum... but you only have 30 rounds per.
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460.4 小时(记录在案的)
发布于:7月2日
I heartily recommend this game once you install several mods:

1. Most important -- the Xenonauts: Community Edition (X:CE) which is an improved version of the original game, including additional bugfixes and various new features that do not fundamentally alter the intended game experience (rather, they just make it play better).

I also used:

2. Skitso's Map Pack
3. Reinforcements
4. Instant Grernades
5. Random Map Pack Artic Collection
6. Random Map Pack Desert Style
7. Khall's More Protraits
8. Khall's Tundra Tileset

The game play is faithful to the original XCOM game. Your primary concern overall is money. You must keep nearly all of the countries satisfied and contributing funds or you will lose. Tips on how to keep them satisfied:

1. Destroy alien bases immediately as they are discovered.
2. Stop terror attacks as soon as they start.
3. Stop bombing attacks as soon as you can.
4. Shoot down as many UFO's as you can.

Radar coverage of the map is key to all these. I used only three bases, leaving only South America uncovered. The loss of South America alone is not too damaging to your funds (I completed the game with almost $2 million in hand) My bases:

1. North Africa. First base, positioned (coords 4822/1707) so that three radar's coverage included all of the african continent, all of Europe including Great Britain, and extending to east into Indochina and the Soviet Union.
2. North America. Positioned (coords 1827/1358) on the North America/Central America border, with radar coverage extending from the artic icecap to cover all of Central America and all of North America with the exception of Alaska.
3. Indochina. Positioned (coords 4574/1527). Coverage of all of Indochina, central Soviet Union, and half of Australia.

Base contents.

North Africa.
1. 3 Radars
2. 4 Batteries
3. 5 Hangers (4 fighters, one troop aircraft)
4. 1 Hospital
5. 2 Research labs
6. 2 Workshops
7. 2 Living Spaces
8. 1 Storeroom

North America
1. 3 Radars
2. 5 Batteries
3. 6 Hangers (5 fighters)
4. 1 Research lab
5. 1 Living Spaces

Indochina
1. 3 Radars
2. 5 Batteries
3. 6 Hangers (5 fighters)
5. 1 Living Spaces

To build new fighters you transfer one fighter from North Africa to one of the other bases, and then build the new fighter at North Africa. 5 batteries are sufficient to prevent aliens from succeeding in attacking and destroying your bases, so there is no need for soldiers in North America or Indochina.

Major Spoilers for Air Combat
You will need to use manual combat for the air once the alien craft get dangerous because you can't afford to lose your aircraft. Fortunately there is an easy way to do this. When your fighters intercept the alien craft, always select one of the "Follow" options. After a few seconds you can click on your fighters again, and this time select engage. Your fighters will appear directly behind the enemy ship. Turn on all after burners and wait until your craft launch their missles. Immediately stop the battle and set your craft way points so the they fly behind the enemy craft. Once they are clear, click on the X to get them to exit the map.

Bombers are always escorted by two fighters. Use two fighters to lure the alien fighters to the east and west. Have your third fighter move to the tail of one of the alien fighters and shoot it down. Get the second fighter in the same way, then exit. The bomber will now be an easy kill for another of your flights.

Second flights are necessary not only because two are needed for bombers, but also because as the alien craft get bigger and stronger they can not be killed by the six missiles carried by one flight. Only three fighters can be in one flight, but fortunately each base can put mulitiple flights into the air at once. Simply click on the UFO and select intercept, and assign three planes to attack. Then click on the UFO again, and you can assign a second flight to the same UFO.
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72.2 小时(记录在案的)
发布于:6月29日
Faceblast was an excellent soldier, a true hero, victor of many battles. He had an amazing collection of medals, including multiple purple hearts. He never abandoned his trusty shotgun (well, maybe once when he panicked).
His only mistake during his otherwise excellent military career was throwing that grenade. Into his own feet. Killing him. And several of his comrades. Maybe explosives weren't for him?
10/10, would throw grenades again. For mankind!
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76.5 小时(记录在案的)
发布于:7月22日
Some tips for playing this game:
1.Play Iron Man mode.
2.Get your veteran team through 30+ missions.
3.Get them the best equipment.
4.Watch them kill each other in the near end missions.
5.Uninstall the game.
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0.2 小时(记录在案的)
发布于:7月7日
In many ways an impressive game.

With many hours of extremely fun gameplay.
It's a game you should own and should have played.
I finished the game offline and Steam did not count my hours, but I spent probably 80-100 hours playing it.
The first two tries I failed than I played at easy and with a changed strategy.

It's very close to the original XCOM which IMO is a really good thing
as it is still one of the best games to ever have been made.
But the graphic of the original is dated and this game even improves
some over the original.

Because its depth, atmosphere and gameplay.
Many remakes have been tried and failed because they lacked
one thing or the other that made the original so good.

They lacked turn-based rounds, they lacked how high the soldiers
were standing as a tactical part of the game or buildings were not destructible etc.
This game have it all! The music has the exact right kind of atmosphere.
The graphics is not too cartoony as some in the first new XCOM by Firaxis, its just right.

It is not an easy game to remake, as it has a lot of depth but Goldhawk made it
very good and in some ways even improved upon the original.

Also the graphics is much cooler than on the screen-shots.

There is no such thing as a perfect game but this comes close.
What brings it down is the difficulty level of the game.

I played it to the end and when I look back they made the game
a little too hard even on easy, which will cause a lot of frustration.

The best tactics you are supposed to use to complete the game is not
explained. This means that you may end up spending a lot on new weapons
to your soldiers, but that makes it impossible to complete the game which
you will only discover after 12-20 hours later on in the game when you have
lost a country which means you will get too little money to build new bases,
and new airplanes, which means you will lose other countries.

In this way it is old-school and close to the original game, which you could easily
spend 100 hours on and still not manage to complete.

For those that want to avoid having to replay here is a winning strategy:

To be able to complete the game one
strategy is to try and as soon as possible establish three bases with up to 3 radars on
each and with mainly lots of hangars and fighter-jets.
As shooting down UFOs will mean that the countries will raise your income and you will
keep the alien invasion under control and when you attack a UFO with the maximum amount of fighter-jets.
you will almost never lose a plane.

Do not put too much into producing expensive soldier weapons at first.
Do not spend money on missile defense as those are not needed in the first 10 hours of the game.

What is not perfect.
When on missions it is almost
impossible to not get soldiers killed, which later on in the game
becomes frustrating as the soldiers after completing 20 missions
are much better than new recruits.

They aim better, can do much more during a turn and can carry much more.
This makes new soldiers frustratingly bad when you are in the middle of the game.

In order to manage this, you have to either constantly have twice the amount of soldiers
that you cycle through on missions, which is just tedious and also slows down the
leveling up of your soldiers, but could easily
also affects the game in that later on in the game
some of the weapons are very expensive and takes very
long time to produce and if you produce them for every single one of your soldiers you
have wasted money on weapons instead of base upgrades fighter-jets. etc.

One way to save that money is to reuse the same weapon for whatever
soldier that you are sending on a mission, sure it is nice to think of that as a way to save money similarly
as to how governments try to save money, but swapping the weapons before missions just to save money is not
that fun in the long run.

So what you will end up doing later in the game instead of cycling through several soldiers and swapping their weapons is kind of cheating.
You will save very often, almost after every action a soldier has taken,
and if a soldier of yours is shot down you will reload and replay.
Because the game will force you to do so in order for you to know that you
will at least stand a chance of being able to complete it.
The problem is that you can do everything right, you place your soldiers in strategic positions guarding all exits and entrances.
Letting them have time units left to react and fire at any aliens that comes around a corner.
But they still get shot at because an alien can see from a longer distance than you or your soldiers can lose
their mind and start to fire at their own squad.

So even if you do everything right you will lose soldiers in a somewhat unfair way which makes you grow tired
and you feel forced just starting to save often and replay instead.

In that way they should had made the game much easier and more forgiving on Easy.
Easy right now is what you would expect normal or hard to be.

However the game is still extremely fun and entertaining during many many hours.
And for many reasons it is one hell of a game.

One of the things that makes it so is how research works.
Unlike other games you do not know really know what
the result of researching a new technology or interrogating an alien will be.
This makes it hard to stop playing as you find that you just have to research that new
weapon or technology to find out what it is and when you have you find out it is an
awesome new weapon that will toast the aliens. Now you just need to produce that weapon.
Than you get greedy and want all your soldiers to have it so you continue playing and
along the way you discover new things to research and your intelligence will report new
things they have discovered to you.
And just when it starts to get tedious a new element is
introduced.
The AI of the aliens is also quite good and you will find some of them doing quite smart things later on in the game.
Don't put your squad members to close together or they might throw a grenade at your group!


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0.2 小时(记录在案的)
发布于:7月12日
This game is literally unplayable on my screen, I tried every single resolution available and the text is always way too small to read, It's not just hard, it's impossible to read.

They promised better UI, but that was back in 2013, I just wasted my money on this game.
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20.9 小时(记录在案的)
发布于:2014年12月1日
以前玩了30+小时的盗版,通关两次,但依然入了正,准备打三周目.

这个游戏和XCOM都是幽浮(UFO)系列的后继者,不同的是,XCOM一定意义上算是半官方的复刻,而Xenonauts则是非官方的复刻;另外XCOM更改了一些设定,对游戏要素进行了一些裁减,Xenonauts则基本是照搬UFO1,只是改了一下装备系统和ET设定(不得不说Xenonauts的ET设定相当邪道,个人认为比XCOM还要带感一些)然后去掉了士兵的超能力养成...

但这并不说明Xenonauts就要比XCOM差,XCOM能自己建新基地吗? 能在雷达图中指挥战机与UFO狗斗吗? 有需要用照明弹和地图中固有光源步步为营小心推进的夜战吗?(XCOM的夜战对视野没有任何影响) ET会建造基地,甚至搜索你的总部进行斩首行动吗?(XCOM只在资料片里有场固定的基地防御战...还是剧本式的) XCOM去掉了不少UFO的设定,虽然降低了游戏难度,但也失去了不少乐♂趣. 是的,这个游戏前期是ET上演"抗人奇侠",但只要你坚持到后期...呵呵,就轮到你的兵穿着动力甲表演"手撕ET"了. (先难后易这一点...UFO,XCOM,Xenonauts倒都是共通的)

然后就该是吐槽了.首先是XCOM和Xenonauts共通的命中概率问题,如果你觉得XCOM里95%命中还miss忍无可忍的话,那最好不要玩Xenonauts了,这游戏大部分情况下在中距离枪战时命中很少超过70%(除了用aimed精度射击的狙击),甚至还有手枪贴身打miss的情况(更不要提游戏中的穿甲设定,低级武器甚至打不掉敌人血...反之你的人穿着动力甲那走路时也可以横着点),更要命的是这里面能误伤! 你见过一喷子把队友放倒的吗...见过机枪一阵扫把两个友军打出"被压制"状态吗...至于手雷扔到队友脚底下,载具一发脉冲激光打到自己人阵中央灭队就不说了...都是泪.

另外人类的科技也真吐槽,你要说XCOM和UFO是设定在现代,科技发展比较快的话,Xenonauts设定是在1979年人类却能在一年时间内发展出激光武器、电浆武器、电磁炮、反重力技术、核聚变、奇点能源、动力装甲、互联网、全息投影、液晶屏、平板电脑、无人驾驶、仿生学义肢、超光速通讯乃至超空间干扰(超空间跳跃科学家表示也可以攻克,但要等到战后有时间再慢慢来)...而且我二周目打了一年,平民只死了不到15000人,还不及人类打一个月仗的平民伤亡吧.外星人难道是送科技的和平使者吗! (@异星歧途)

最后再赞一下Xenonauts的剧情,和XCOM以及老前辈UFO相比,Xenonauts有比较完善的背景设定,还专门请人写了个小说(游戏附加文档里有附带).读游戏最后一关终局行动(Operation Endgame)的简报时真有一种保卫地球的自豪感(装逼),destiny awaits.

最后再缅怀一下万年没人爱的澳洲,即使是在二周目我也真的没能力救它,我不可能为了一个地区而专门建一个基地...
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