Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.
User reviews:
Mostly Positive (513 reviews) - 71% of the 513 user reviews for this game are positive.
Release Date: Oct 17, 2014

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Includes 2 items: Perpetuum, Perpetuum - Upgrade Kit Zero

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Includes 3 items: Perpetuum, Perpetuum - Upgrade Kit One, Perpetuum - Upgrade Kit Zero


Recent updates View all (36)

September 23

Syndicate robots: Wave 2

We're continuing the release of new Syndicate robots. This time we're introducing two mech-class robots: the Echelon, a combat mech, and the Daidalos, a mech-class transport.

Both are now available for purchase for a combination of faction tokens and NIC in the Syndicate Supplies store. For more information on Syndicate robots check out our relevant blog posts:
Wave 1
Wave 2.

Class: Mech specialized in firearms

"The big brother of the Locust in every way, employing the same self-adjusting armor plating technology and stabilized machine guns. Syndicate generals usually like to put the Echelon where it belongs: to the forefront of intense battles."

Class: Mech specialized in transportation

"We call it 'the hauler with a punch'. The Daidalos is a curious experiment in our efforts aimed to create a versatile transport robot that's more than just a sitting duck when ambushed.

Capacity-wise it fits right between the assault and heavy mech class transports, and while it's not as tough as the Lithus, when aided by a few combat escorts it is more than capable of helping out with some damage-dealing on its own."

The patch includes a few other fixes and balance changes as well.
The full patch notes are available here.

0 comments Read more

August 4

Patch 3.8

Patch 3.8 has been deployed today, bringing the first wave of Syndicate robots, lighting and environment reworks, plus various fixes and improvements.

Syndicate robots: Wave 1

The first three robots of the Syndicate faction are now available for purchase for a combination of faction tokens and NIC in the Syndicate Supplies store. For more information on Syndicate robots check out our relevant blog post.

Class: Light robot specialized in firearms

"The smallest member of our hybrid-technology fleet of robots. Its armor is weaker than the average, but its small size makes up for it, resulting in a hard to hit target. Coupled with excellent detection and masking systems, the Vektor makes not only a good scout, but a tough opponent in combat as well."

Class: Assault robot specialized in firearms

"The gist of our firearm-wielding force. A swarm of Locusts can quickly shred enemy groups, but their specialized framework increases their survivability in solo engagements too."

Class: Light robot specialized in transportation

"The Ikarus is a snappy answer to the Perpetuum Project's long-standing need for a fast and light transport. Its main element is a repurposed Argano-chassis, stripped of anything disposable to make room for the relatively large cargo hold. Aided by the agile undercarriage of the Laird, this is the most efficient robot to get fair-sized packages from A to B quickly. Speed comes at a price though, as the construction is very fragile."

EP boosters now affect EP rewards

Based on a forum suggestion, we have incorporated EP boosters into the EP reward system: if you have an active EP booster, any EP rewards that you receive from your ingame activities will be doubled.

Lighting and environment tuning

The lighting, environment, and post-processing setup of the game has been revisited, to make your time on the terrain feel a bit nicer.

Like always, the patch includes a few other fixes and changes as well.

The full patchnotes are available here.

7 comments Read more

Special Edition

Get a headstart on your Perpetuum adventure with our premium packages!

  • EP (Extension Points) can be spent on your character's extensions to instantly become better at your trade of choice
  • Perpetuum Credits can be used to purchase monthly EP boosters or downgrade unwanted extensions
  • AID packs (Alien Improbability Devices) provide you with random modules or ammunition when activated
  • Exclusive sparks will boost selected attributes of your active robot
  • The Perpetuum OST includes 4 albums with over 5 hours of atmospheric music

About This Game

Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.

Main Features

  • No Monthly Fees – Buy once, play forever. Enjoy a constantly evolving world with periodic feature upgrades.
  • Sci-Fi Setting – Perpetuum is set in a unique sci-fi environment inhabited by robots and alien technology.
  • Persistent Game World – Perpetuum features a large, persistent, single shard online game world. Players all play on the same server together. Changes made to the game world by players are permanent.
  • Industry – Perpetuum features a complex, multi-tier industrial system that enables players to have both small and large scale industrial operations.
  • Economy – The economy is completely player driven. Other than basic items, everything on the market is manufactured by players, the prices dictated by supply and demand.
  • Player-Built Infrastructure – Players are able to raise their own settlements in the unoccupied areas of the Perpetuum world, where they are able to enforce their own rules as they see fit.
  • Terraforming – Players are able to form the world of Nia as they see fit to aid their goals. The terrain can be raised or lowered in certain areas and thus settlements can be protected by intricate strongholds, and temporary shelters can be created in the heat of battle to protect vulnerable allies. It's all up to the player's imagination.
  • Character Progression – Time-based character progression requires no grind and provides a level playing field for casual and hardcore players alike.
  • Large Scale PvP – Players are able to clash in huge battles for control of territory and resources. Formable terrain, destructible scenery and player built infrastructure all play key roles in the course of war.
  • High Customizability – Players of Perpetuum have a large number of ways to customize their robots for the various goals they strive towards.
  • Natural Processes – The Perpetuum game world always changes through natural processes. Destroyed plants grow back and spread, and outmined resources replenish over time.

System Requirements

    • OS: Windows XP
    • Processor: 2 GHz Intel or AMD processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA or AMD 3D graphics card with Shader Model 3.0 support
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Integrated graphics processors like the Intel GMA series might work but are not officially supported. The ATI Radeon X1000 series is not supported because it does not fully comply with Shader Model 3.0 standards.
    • OS: Windows 7/8/10
    • Processor: 2 Ghz multicore Intel or AMD processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX260 or higher / AMD Radeon HD 4870 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (513 reviews)
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378 reviews match the filters above ( Mostly Positive)
Recently Posted
21.9 hrs
Posted: September 6
its a good little bit to learn in thebegining but once you get used to it its excellent
Helpful? Yes No Funny
0.9 hrs
Posted: August 26
The camera just spins around my Mech and doesn't do anything. Can't control it at all, either.
Helpful? Yes No Funny
87.5 hrs
Posted: July 10
Overall this is a great game. It is Eve done better.

If you're familiar with Eve, then...
  • You pay a little bit of money, once, and never again. It truly has no further maintenance costs.
  • Rather than space ships you're piloting robots and mechs on a planet with day/night cycles, terrain, trees and cool structures dotting the landscape.
  • Better, easier, faster travel.
  • Does not end up feeling like an exercise in spreadsheet analysis.
  • You can't be podded, so all you can lose is the vehicle and whatever it was carrying.

If you think Eve is a biblical reference, then...
We are talking robots and mechs, baby! Big ones, little ones, scampering ones -- all shapes and sizes. All set on a futuristic planet where you are remotely controlling one to do whatever you want.
  • You can kill other robots/mechs.
  • You can gather resources (harvesting and mining).
  • You can process gathered resources.
  • You can research new technologies.
  • You can prototype your newly researched technology.
  • You can reverse engineer your prototype to create a blueprint.
  • You can use the blueprint to manufacture copies of the newly researched tech until the blueprint overheats and melts through the floor.
  • You can play with the in-game economy, buying goods in one place and selling them somewhere else.
  • You can claim territory (with a corporation), set up defenses and then work to defend it from all comers.
  • You can terraform part of the world to remake it as you see fit.
  • You can do at least half a dozen other things that aren't springing to mind right now.

They start you off with a really nice tutorial and a tease. The tutorial guides you through all the game areas and lets you try out everything. You can max out all your skills, buy any 'bot or mech in the game, trick it out, etc. The catch is, once you're done, everything resets back to zero and then you actually start the game. If you do the whole tutorial they give you two robots (one that you really shouldn't be piloting yet) and enough modules to get decent starter configurations. The tease is that they let you drive mechs you won't be able to use effectively for at least a couple of weeks.

You progress through the game primarily by improving your skills. Skills are initially purchased for a token fee (only really a barrier for the first week or so) and skill points (called EP) and then improved up to a maximum of 10 levels with more EP. EP are earned over time (so long as you log in every 3 days). If you're in a huge hurry, you can pay them money to get it to accumulate 50% faster, but it still isn't instant gratification, so most people don't bother.

To start you off, they give you a months worth of EP. That is enough for a decent start in one area of endeavor, for example, combat or harvesting/production. If you make mistakes, you have 30 days to undo your skill choices (with some restrictions) and, in time, you'll accumulate enough EP that it won't matter anyway.

If PvP is your thing, there are whole islands with open PvP. Even if you're not into PvP, it can be worth it to take a risk and mine, harvest, mission, etc in those areas for enhanced rewards.

If PvE is your thing, there are plenty of areas where you can not be attacked unless you take a hostile action. So, you can ignore the PvP altogether if you want.

There is a death penalty in this game, though. You won't lose any skills, but you will lose whatever you were piloting and everything it was carrying. You can insure your ride, but, that really just serves to lessen the blow. As in real life, they will only pay a faction of what a new one costs. Again, money comes pretty easily, though, it can take a while to put the configuration back together the way you like it -- of course, that IS part of the fun.

The developers are actively working to improve the game. They release an update every couple of months or so and fixes as needed in between.

Overall the online community is friendly and helpful. They come across as a little sleepy simply because most people are paying more attention to what is going on in their own corporations (guilds) rather than the public channels.

I do see a few negatives with this game:
  • It is an open world sand box in the true meaning of that phrase. If you're yearning to have the game set the goals and/or lead you around by the nose, this is not the game for you.
  • The mission system is really designed to give a little variety to your normal activities. If you're looking for a main storyline quest or questing hubs or to be told a story through quests, this is not the game for you.
  • The skill system is very complex and takes a fair amount of research (read the forums, read one of the excellent game guides, play with the skill planner). If you're looking for straight path to the omfgbbqpwnzor button, this game is not for you.
  • As with the skill system, outfitting bots and mechs is very complex and takes a fair amount of research. If you're looking for the zomgTitanSmitesYou world beating mech, it doesn't exist and this game is not for you.
  • I've experienced some intermittant game crashes. It really isn't too bad and tends to happen right after I deploy into the field (where I'm still in a safe area), but it is pretty disappointing in a MMORPG that has been around for four years.
Helpful? Yes No Funny
Black Monk
105.5 hrs
Posted: July 7
The recent 50% off sale must have brought in a wave of people that thought they were getting something other than what was advertised.

Yes, the graphics aren't the best, this isn't EVE or MWO. They are on par with a RTS game like Supremacy or Command and Conquer. The system is grindy, but so is every single other MMO. The UI, once you understand it; and perhaps even do the whole tutorial, is easy to manage at first. It also gets easier with the ability to remap keys. The latest patch that allows you to gain EP (skill points) by doing tasks such as mining or fighting, allows people to gain EP pretty quick,

My suggestion is to get in the game, mess around a bit to get your feet under you, and then find an existing "corp" that will help you learn the rest. There are typically plenty of people willing to answer a question in general or help channel. This isn't a blockbuster AAA game, and it isn't priced like it either.
Helpful? Yes No Funny
636.1 hrs
Posted: July 5
I like the game, not bad. I had a problem on my end and attempted to correct it by deleting my agent. This has caused me problems, have not contacted correct person yet to clear the books. The Agent I deleted caused my EX points and money to vanish from expansion packs. I will figure it out eventually.
Helpful? Yes No Funny
1.5 hrs
Posted: July 5
I have a computer that is capable of running The Witcher 3 on medium settings at 60 FPS. This game looks like it's from 2002, and it locks to 30 when I run it at max graphics. Unacceptable.
Helpful? Yes No Funny
2.6 hrs
Posted: July 2
I find it boring
Helpful? Yes No Funny
2.0 hrs
Posted: June 30
Outdated graphics, outdated controls and I can't find a whole lot of positives to give this one. I can't convince myself to recommend this game. Perhaps in the 90's, it would have been a solid contender, but in 2016, it doesn't stand a chance unless you're expressly looking for a clunky MMO with a clunky gui, and slow controls. The combat system isn't anything to praise either. All of the interaction of a sub-standard MMO with all the pretty paricle effects of a substandard indie game. Sorry to be so critical of it, but I have to be honest here.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
15 of 17 people (88%) found this review helpful
Not Recommended
199.4 hrs on record
Posted: September 12
First let me say I am a fan of the game but I cannot recomend it. Unless you join a veteran corporation there is nothing in this game for a new player. The last 3 years the player base has shrunk to the point where I dont see its viable.

It was a great game that has been destroyed by a small group of veteran players who had a huge influence on the direction the game took. No doubt the more rabid fanboys will post that this is nonsense but rather than repeat all the problems just go to perpetuum's own forum and you'll see. In basic terms a week doesnt go by without a thread requesting more high end content when mid level and low level is poor or methods of forcing new players out of safe areas and so become easy pickings for the vet players.

As such new players join, try to play low end, see it will take years to skill up and earn enough to buy a competitive build without corporation support and leave. Eve does this better with enough low level content to make the grind interesting, Perpetuum just fails completely at it.
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2 of 4 people (50%) found this review helpful
494.0 hrs on record
Posted: September 10
A very underrated game, its a mechs are cool, the three factions are a nice change from most games, and the way you can lose your mech in pve or pvp prevents alot of problems in some zones, the only down sides are lack of a credit store, only thing to spend credits on is an ep booster, and you gain enough ep from killing bots!

secondly is the lack of people playing.. if more played there would be more fun!
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Most Helpful Reviews  Overall
327 of 434 people (75%) found this review helpful
10 people found this review funny
Not Recommended
293.4 hrs on record
Posted: October 18, 2014
This game, even back in 2010 was severly underdeveloped and not ready for the market. 4 Years ahead - not much has changed, and it still is years of active development away from being a playable experience.

As a new player you will be forced into a world which doesn't deliver on the promise - there is no open market, everything is ran inside of the large, and veteran corporations who have more than enogh resources to run for years without any otuside mining help. If you will try to earn some money by running missions, you will be stuck in a loop of 1-3 of them that will repeat themselves over, and over and over. Without slightest bit of variation.

The traveling in this game is awful, it is very long, tedious, and will consume vast majority of your gameplay. And on top of that, it doesn't benefit you much to be at this time in front of your screen as speed-ups are rare and sparce, and autipilot tends to use most of them anywa. So most of your experience while trying to play this game will be spend... playing another game, or watching youtube. Or doing any pleasruable activity.

So do yourself a favor, spend your money elsewhere, this isn't worth the AA pricetag, especially for such small and undedeveloped game. For gods sake, it also becomes unplayable if you have high-dpi display, since fonts are of fixed size, designed to look good at 1024x768 resolution. And there is no way to supersize them.
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98 of 115 people (85%) found this review helpful
2 people found this review funny
5,947.1 hrs on record
Posted: November 1, 2014
This game might not be what you expect: do your research.
Perpetuum takes a decidedly different approach to what it means to control a robot/mech in a game, in contrast to the lumbering giants of MechWarrior and similar games that fall in line with that scale and aesthetic.
If you are familiar with Eve, then you probably will have a solid grasp of the mechanics, and general features of a true sandbox MMO.

+Price; One time payment for an MMO had me sold, and knowing all skill acquisition is time-based, the sooner I jumped in the better. You are not at all forced/encouraged to buy skill point boosters (no constant flashy in-game ads/tricks to get you to buy stuff at a $ store). I didn’t know about the credit store until much later incidentally. I would argue you don’t need it, but this requires more patience.
+Industry; This is where the slight tweaks from things you might expect from Eve take a little twist. Resource gathering has two flavors to match your playstyle, one more involved than the other, allowing for different degrees of player focus. A simple observation, but allows one to choose indy-activities that are not exclusively biased towards afk-play.
+Combat; Even in PVE you can take on much more difficult spawns if you play the environment and use cover effectively. This is where the game really shines. You can fit stable tanks if you want but will greatly limit what you can contend with on the field.
+/-Market; Typical free-open market sandbox-y MMO thing, starting to become commonplace in all games. True, critical mass of demand and supply is needed to be effective. The player base is small, but effective. Also, player corporations can have in-corp markets, which I will say is a pro and con. Huge incentive for players to join larger corps, but does so at the reduction of supply on the open markets. Take this as an opportunity to sculpt your own market niche in the game and exploit it! Not necessarily an issue of game mechanics, just density.

-Graphics are not great. Not a deal breaker for me given the price range/Free to play status of the game. I would argue for the price, the development team and the work they put in, I think its good.

{Pre- 3.6 evaluation}
-Missions/Assignments; they are not so great. Quite bare-bones, not a lot of variety, sometimes buggy! That being said, they are the next thing on the dev’s list to rework.

Bear in mind, my standards are not your standards. This is my perspective. I rarely purchase games, eve had me occupied for years. By my estimation, so will Perpetuum for similar reasons.
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59 of 63 people (94%) found this review helpful
2 people found this review funny
345.1 hrs on record
Posted: December 21, 2015
I won this game through Steam's summer sale (IIRC) where you had to use gems to bet on games and items, so I did not spend the full price on this game.

However I believe the current price ($10) is justified for the enjoyment I've gotten out of Perpetuum. I liked it enough to spend $10 on one of the upgrade packs, and I plan on buying the next when I can.

I am writing this review from a casual point of view. I play this game with a relaxed mindset so if you're looking for a hardcore gamer, you are reading the wrong review. Here is what I have noticed in my roughly 180 hours so far.

RATING: 70/100

  • Massive open world. I still haven't visited all the sights of Nia.
  • Passive time-based progression. Extension Points (EP) accumulate whether or not you are active. These are used to upgrade your skills, so naturally, the older players will have slight advantages over newer ones.
  • High levels of build customization and specialization. There are tons of items to choose from to fine-tune to your liking.
  • Varying levels of risk and player interaction. You don't have to join a PvP corporation to make a living, but the added risk definetely pays off.
  • Smooth user interface. This might just be me, but the Windows-like menus are really good for managing lots of information at once.
  • Simple gameplay with complex mechanics. Locking on to targets takes just a few clicks, but there are a lot of things to consider when engaging enemies, like what kind of armor they have, distance of their weapons and yours, and several Electronic/Energy-Warfare tactics.
  • Accessible in-depth wiki. Referencing official information does not require alt+tabbing out of the game as the Perpetuum wiki can be accessed with a few clicks while playing, and the information provides a lot of the formulas and intricacies for you, so there is little guesswork involved when optimizing builds.

  • Dwindling playerbase. While I do enjoy not being blown up in PvP-enabled areas, there aren't a whole lot of people online to begin with. I'm not sure what turned off so many players, but there could definitely be a revival if an effort is made. The servers and mechanics are just fine, all is needed is some better recruitment.
  • Small variety in environments. Compared to how many different items there are in the game, some of the islands feel a tad barren, repetitive, or otherwise monotonous. Considering the amount of time it takes to travel across Nia, some refurbishing would be nice on the eyes. I play on medium quality settings, but the game already sacrifices graphics fidelity for performance of its large world.

I have been making a living by simple mining, PvE assignments, and artifact hunting. I shy away from PvP since I don't like the stress involved but the community tends to be nice. Even the few times I have gotten blown up while on Beta islands, my killers were courteous and offered advice on how not to get caught next time, realizing I wasn't a threat to them only afterwards.

My rating is subject to change. improving if the developers add more content, rectify some problems, and/or if more players are introduced.
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65 of 72 people (90%) found this review helpful
38.1 hrs on record
Early Access Review
Posted: April 14, 2014
The good, the bad and the ugly.

The good:
This game is interesting, and it is "EVE like", which might be a reason for some to give it a try, for others to turn away.
If you join a corp, and if they back you up from the start, the game might become more interesting for you through participating in organized PvP.
There are a lot of different corps in the game, before you join one, read the official forums a bit, to get more informations about them.
You can do harvesting, mining and assginments on Alpha 1 and Alpha 2 islands on your own, to get your first own money.
The developers team seems to be small, but at least filled with people, that are very dedicated to the game, something that is getting hard to find these days...

The bad:
It will take you a lot of real time, to get your hands on those Mechs you were allowed to test (there is your carrot...) in the tutorial.
You only get EP once every day, and you have to log in every 3 days at least to make sure to get that EP package for every day.
Harvesting, mining or assignments is boring work, but will provide you with NIC on your own, to afford your first Mech.
Buying a Mech means, getting enough NIC and finding someone that is willing to sell and transport it to your terminal... forget about transporting anything big on your own in the beginning.
Your first robots won't be able to transport that much, and depending on from where you have to transport your new items, you might run into trouble along the way and loose your robot and cargo.
If your new shiny Mech gets destroyed at some point, doesn't matter if that happens in PvE or PvP, its gone.
Some parts of your installed equipment might be recoverable, there will be a can to loot at the spot where you died, but you will only get a few items back, and those have to be repaired, before you can use them on another robot/mech.
But if your ending happened during a PvP fight, the "spoils" belong to the winner.
If you're part of a corp, you might get a replacement for your loss during "wars" with other corps.
You can of course insure your Mech, but there are costs for that and the outcome wont even cover the NIC you paid for your Mech empty... say thank you to players, that abused the insurance system a while back.
About assignments, you can only choose between "industrial/combat/transport", but all of them are more or less combat assignments, even those that are marked "industrial/transport", there are only a few different assignments, and be prepared to travel slow and far in the beginning to accomplish them.

The ugly:
Other players won't stopp at using any kind of exploit or bug they can find against you. That is of course something, you might find in any other game, but in a "full loot" game, the developers need to keep an very close eye on that.
Last but not least,if you want to get the best Mechs with the best equipment, you need a lot of EP, which will take a lot of real time.
And even if you take the "shortcut" over an EP booster, it will still take you a very long time to reach that goal.

Keep all of that in mind before you consider to buy Perpetuum - then why the thump up?

I think the game and the developers deserve a shot at this, therefore i supported the game with my purchase and invested a lot of time into it.
I would really like to see this game go on and evolve into more, something that is enjoyable for new and vet. players, and for PvE and PvP players alike.

But for that to happen, the developers have still a lot of work to do, sandbox or no sandbox, players expect more from games today.
Sand alone does not make the box more interesting or fun, you also need varying kinds of things to play with in that box too...

In the end, it's your call.
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97 of 122 people (80%) found this review helpful
74.3 hrs on record
Early Access Review
Posted: April 10, 2014
What’s the story behind Perpetuum?
You are a human who is remote controlling a swarm of nanites that have been sent through a microscopic wormhole. The nanite swarm then infect and control the bodies of sentient robotic lifeforms that inhabit the planet of Nia.
The human race is now locked in an on going battle not only against the resistant robotic lifeforms, that are fighting to defend their homeworld, but also against each other in an on-going effort to harvest as much energy as possible.

Perpetuum does take a few minutes to get to grips with, while it uses the good old WASD controls there are menus and HUD elements that you will need to familiarise yourself with before you dive right in. Bit of a steep learning curve but it makes it worth while learning how to play.

The game doesn’t boast the best graphics but it can be rather enjoyable watching a large mech rain hellfire down upon its enemies. The sound and music in the game is very good, the music especially. The game is an MMO for a reason with players being the driving force behind everything. High tech items can only be produced by players and this requires teamwork. Nothing starts a conflict like wanting complete and total domination over the entire game world.
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108 of 142 people (76%) found this review helpful
497.0 hrs on record
Early Access Review
Posted: April 10, 2014
If you are into Mechs, liked EvE, but want more player WASD interactions and not just warp, orbit, trigger, this is the game for you. Best Sandbox Game, with epic battles.
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64 of 78 people (82%) found this review helpful
3 people found this review funny
1,032.3 hrs on record
Posted: November 23, 2014
Perpetuum is a game that's like Eve, but with a few tweaks i like. I wont go into much detail, but players have more impact than you'd think. Both new and old players can help any corporation immensely (artifacting, for example, can be done perfectly from the 1st day onwards). If you at least remotely liked eve, you will love this game.

If you somehow dont believe me or have doubts, feel free to message me/add me to friend list. Also, if you get into the game and you're lost, you can give the NSE corp (corp is the equivalent of guilds in this game) holler and we'll give you the starter bots and get you a nice newbie environment to play in.

P.S.: the devs are really active with the community - big thumbs up.
P.P.S.: Perpetuum is currently mixed because of all the idiots that have written a review with less than 1 hour play time!!! Check the negative reviews - a big majority of players have less than 5 hour playtime.
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63 of 79 people (80%) found this review helpful
6 people found this review funny
657.6 hrs on record
Posted: December 23, 2014
This is mostly EVE, with robots instead spaceships, no monthly fees, player driven market, skills development with time...

If you enjoy EVE, or can't afford it... this is you only alternative for EVE Online without monthly fees
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