Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.
ユーザーレビュー: ほぼ肯定的 (131 件のレビュー)
リリース日: 2014年4月23日

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは開発段階によって大きく変わることも、そうならないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

“Although Perpetuum has been around for a few years already, we have chosen to go Early Access because launching on Steam is a huge step for our little community. We'll use Early Access as a transitional period while we make sure that our servers can handle the increased load and thus during this time players might experience lag and disconnects.

We never really had such exposure thus far and honestly don't know how our servers will take the (hopefully) large number of new players. Depending on how the stabilizing process goes, Early Access should not take more than a month, and the price of the game will remain the same for the final release.”
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"Imagine one uncharted world where there's a huge, in-depth crafting system, all player-driven economy, intricate resource system... and mechs!"
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9月26日

Gamma islands are back!


After a few days of doublechecking that everything is right, the areas where you can terraform and build your own bases (commonly known as Gammas) have been reopened!

We are already after the obligatory hotfixes that are inevitable after such an extensive update, the patch notes for that can be found here.

See you on Nia!

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9月17日

Patch notes - 2014-09-17

Server is back up after the successful deployment of the Gamma islands revamp patch.
Check out the (rather long) patch notes here:
http://www.perpetuum-online.com/Changelog:2014-09-17

See what comes next for Perpetuum in our September status report blog:
http://blog.perpetuum-online.com/posts/2014-09-12-september-status-report-gamma-islands-return/

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このゲームについて

Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.

Main Features


  • No Monthly Fees – Buy once, play forever. Enjoy a constantly evolving world with periodic feature upgrades.
  • Sci-Fi Setting – Perpetuum is set in a unique sci-fi environment inhabited by robots and alien technology.
  • Persistent Game World – Perpetuum features a large, persistent, single shard online game world. Players all play on the same server together. Changes made to the game world by players are permanent.
  • Industry – Perpetuum features a complex, multi-tier industrial system that enables players to have both small and large scale industrial operations.
  • Economy – The economy is completely player driven. Other than basic items, everything on the market is manufactured by players, the prices dictated by supply and demand.
  • Player-Built Infrastructure – Players are able to raise their own settlements in the unoccupied areas of the Perpetuum world, where they are able to enforce their own rules as they see fit.
  • Terraforming – Players are able to form the world of Nia as they see fit to aid their goals. The terrain can be raised or lowered in certain areas and thus settlements can be protected by intricate strongholds, and temporary shelters can be created in the heat of battle to protect vulnerable allies. It's all up to the player's imagination.
  • Character Progression – Time-based character progression requires no grind and provides a level playing field for casual and hardcore players alike.
  • Large Scale PvP – Players are able to clash in huge battles for control of territory and resources. Formable terrain, destructible scenery and player built infrastructure all play key roles in the course of war.
  • High Customizability – Players of Perpetuum have a large number of ways to customize their robots for the various goals they strive towards.
  • Natural Processes – The Perpetuum game world always changes through natural processes. Destroyed plants grow back and spread, and outmined resources replenish over time.

システム要件

    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz Intel or AMD processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA or AMD 3D graphics card with Shader Model 3.0 support
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Integrated graphics processors like the Intel GMA series might work but are not officially supported. The ATI Radeon X1000 series is not supported because it does not fully comply with Shader Model 3.0 standards.
    Recommended:
    • OS: Windows 7
    • Processor: 2 Ghz multicore Intel or AMD processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX260 or higher / AMD Radeon HD 4870 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible sound card
参考になったカスタマーレビュー
8 人中 7 人 (88%) がこのレビューが参考になったと投票しました
記録時間: 1.8 時間
早期アクセスレビュー
おすすめです!
EVEをロボットに変えたようなゲームで、しかも月額無料!
戦闘はEVEのシステムを継承していますが、地上戦で迫力満点!
また、移動もWASD移動なので戦術性も増しています!
さらにさらに、EVEだと大きな企業や莫大な財産が無いと生産や領土の確保といったことは難しかったですが、
このゲームではソロでも比較的楽に行えてしまいます!
EVEは興味あるけど月額はちょっと・・・といった方やEVEの壮大さについていけなかった人など
いろいろな人にオススメしたいです!
投稿日: 5月13日
このレビューは参考になりましたか? はい いいえ
6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 2.3 時間
早期アクセスレビュー
・perpetuum歴:1年ちょっと(2010年~1年+Steamで数時間)
・EVE歴:足掛け2年+α(現役プレイヤー)
のダメ人間が書いていることなので、信じるか信じないかは見る人次第

https://www.youtube.com/watch?v=J0SaqlzU6V0
ハンガリーかどっかの小規模会社が立ち上げたEVEクローン
EVEベースなのでサンドボックス型のMMOになっている
昨今のWoWクローンタイプによくある、クエストをゴリゴリ消化して、IDをハムスターのごとくグルグル回して、
レベルが上がるよやったねたえちゃん!
というMMOが好きな人にはまず合わないので、この時点でこのレビューとストアページをそっ閉じ推奨

また、MechWarriorとかHawkenみたいなロボットアクションと違い、
プレイヤーが操作できるのは自分の機体と装備モジュールの起動のみなので、
機体とタレットを華麗に動かしてズガガガドバーンウヒョーみたいな世界を望んでいるのであれば、
これもレビューとストアページをそっ閉じ推奨

PvPについては戦術もへったくれもない。数が多けりゃ勝ちの理論
ワープドライブやアフターバーナーが無く、
戦況がやばくなっても逃げるのなら自分の足で逃げる必要があるため、
DPS(ミサイルは非推奨)とBait(ECM+イモビライザー)で1対2の状況を作ればほぼ勝てるだろう
逆にツーマンセルで叩かれたら自分を恨みつつ爆発四散しよう

キャラクターのスキルについてだが、時間経過と共にEPが溜まっていって、
溜まったEPを消費してスキルを覚える形式になっている
問題なのは1日に得られるEPとスキルレベルアップ時に必要なEPが、
リアルマネーで買えるクレジットでブーストできたり、コストカットできたりするということ
やっぱりP2Wじゃないか(憤怒)
$30近い金を出してゲームを購入させておいてコレはちょっと無い

[総評:嫌いじゃないけど好きじゃないよ]
全体的には面倒くさくないEVEという感じ
EVEの世界の広さや、やれることの多さについていけなかったけど、
EVEっぽいものがやりたい人には丁度いいとは言える
ソロでできることもそれなりにあるが、γ島でPvPしつつ基地を手に入れるのはソロではまず不可能

日本語チャットチャンネルや大規模な日本人コープもないので、
(あるのかもしれないが、積極的に宣伝しているところは無い)
これからやろうというのであれば、チュートリアルらしいチュートリアルも無く、
分からないことを聞くこともできず、いきなり怒涛の英語の海に放り込まれても泣かない
強い心を持つことを推奨する

EVEだって8年経過してようやくNEXON代理に立てて日本語対応できたのだから、
まあ日本語化される可能性も無くはないが...

とりあえずYesかNoかどっちかに付けないといけないのでオススメにしておく
投稿日: 6月21日
このレビューは参考になりましたか? はい いいえ
19 人中 2 人 (11%) がこのレビューが参考になったと投票しました
記録時間: 1.7 時間
早期アクセスレビュー
一部の人がこのゲームを絶賛していますが、買う前にもう一度よく考えてください。この一本によってあなたの人生が狂ってっしまうかもしれません。私はこの一本によって事故にあい、株が急落し、家にヒビが入りました。
投稿日: 5月13日
このレビューは参考になりましたか? はい いいえ
255 人中 216 人 (85%) がこのレビューが参考になったと投票しました
記録時間: 423.7 時間
早期アクセスレビュー
I recently left Eve Online after playing the game for 3 years. It is very hard to enjoy any theme park style games after playing a sandbox style game. So I set out to find another sandbox style game.

About a month ago I found the game Perpetuum Online. I quickly read about the background story and checked out the games’ media. I then looked further into the games’ information and I found it was a sandbox play style game. Now this was a big find since there are very few sandbox style games. Plus, Perpetuum has robots and mechs! I was very excited to have found the game being a big fan of the mech genre games.

First glance of screenshots and videos of the game I saw a clone of Eve Online. I didn’t care if it was a clone, but I wanted to make sure it had enough differences for me to invest my time in the game. I did some more research about the game and found that there were a lot of differences about the two games. You can see plenty about the game from the media released by the games’ developer Avatar Creations and beta testers.

I was hooked right away, so I signed up for a chance to join the closed beta testing.

I quickly found many people on gaming community sites bashing Perpetuum for being a clone of Eve Online. I found it ridiculous since there have been clones of games for a long time now. WoW for example has tons of clones (Runes of Magic, Allods) just to name two. Then I realized the problem, this was the first game to try and clone Eve Online indirectly or directly. Being the first of your genre or the first clone is the toughest…

At the same time most of the games that are consider the parent have also taken elements of games that came before them. This is something that has been happening in the gaming industry for a long time.

So lets take a look at what elements of Perpetuum that make it a clone of Eve Online and also look at the elements that make it different.

Lets start with the clone elements…..

First thing that the user is presented with is the Graphic User Interface (GUI). Perpetuum’s GUI looks as though it is a total rip of the Eve GUI. Yes, it is true many elements are exactly the same as Eve’s GUI. There are reason for the Perpetuum GUI looking just like Eve’s GUI. Lets just look at one example of the two games GUI.

Perpetuum has a lot going on within the game and is forced to give the user/player the correct GUI elements to navigate the world and accomplish this without making it hard for the user/player to achieve their in game goals. The same thing is true for Eve and as more features are added the developers have to find suitable ways to present the data to the player. When it comes to specific types of data the best way to present it happens to be the very common columns and rows taken from spreadsheets.

If you look at Eve’s Overview window and Perpetuum’s Landmarks window they are very similar becuase of the data they want to present to the user making the game have a since of ease-of-use. The overview and landmarks windows are not there for you to stare at like it is a piece of art. They both help the player navigate the world in the most efficient manner. It would be ridiculous for Perpetuum not to use this type of UI window just to save some face from being called a clone at the loss of an efficient way to present the user data in a well formatted manner.

Another aspect of Perpetuum that leads the player reviewer to call it an Eve Online clone is the developers choice of robots and mechs in a sandbox style game. Wait… did I just say that robots and mechs make Perpetuum an Eve Online clone?

Doesn’t it seem strange while the main tool / vehicles being very different still make the game a clone? Well in all fairness there really isn’t that much difference between piloted mechs and spaceships. Spaceships and mechs both can fit weapons, they both have engines and can fit different pieces of equipment. Both games have requirements around specific mechanics for fitting the equipment.

I have to say that equipping a robot or mech in Perpetuum is a lot like fitting a spaceship in Eve. But at the same time the robot and mechs make this game much more then a clone of Eve Online.


Eve Online has spaceships in 3 dimensional space while Perpetuum has robots/mechs in 2 dimensions on a planet with sloping terrain.

Perpetuum lets you control the robot/mechs with the classic (W,S,A,D) keys, but also have the option of using just the mouse or a combination of both.

Eve Online doesn’t have free movement control over the spaceship. Instead they use a system of set type paths of approach and orbit; which change by speed increase/decrease or direct user input by double clicking in space or changing the orbit distance.

These above environments and the control systems used to move around in them give the player two very different play styles and strategies for PVPVE.

Lore and background story between the two games are very different. Perpetuum is not as far in the future as Eve’s setting.

In Eve you are a clone pilot in a pod that is seeded into a ship. Wars have raged between the four different factions that are decedents of the long gone human race. Pilots work for different faction corporations.

In Perpetuum you are a human agent working on a space station in orbit around Earth with a remote connection to a nano bot called a Spark. The Spark gives you control of the different robots/mechs from three different factions of alien technology on a distance planet. Each agent works for an Earth based corporation working to bring much needed energy back to earth.

While certain aspects at first glance seem to make Perpetuum appear to be a direct clone of Eve Online, there are plenty of differences between the two games that set them apart. At the same time Eve refugees will find them selves in familiar game mechanics with refreshing game play changes.

I invite you to come and see for your self and check out Perpetuum
投稿日: 4月20日
このレビューは参考になりましたか? はい いいえ
244 人中 181 人 (74%) がこのレビューが参考になったと投票しました
記録時間: 492.9 時間
早期アクセスレビュー
I've been playing this game on and off since the release totaling almost 3000 hours in game. It has got my attention when I was looking for an EVE alternative. Something less spreasheetish, more fast paced. Perpetuum didn't disappoint.

Besides the depth-rich features such as a player driven market, manufacturing, territorial pvp, terraforming, the biggest and most fun part is the sandbox. If you're capable of thinking outside the box and/or using your imagination, you can become quite powerful, even as a solo player. From scammer to the leader of a huge corporation. The limit is your imagination.

TL;DR: YOU CAN TERRAFORM PENISES ON GAMMA ISLANDS.
投稿日: 4月10日
このレビューは参考になりましたか? はい いいえ