Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.
Valutazione degli utenti:
Recenti:
Nella media (12 recensioni) - 50% delle 12 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Perlopiù positiva (517 recensioni) - 517 recensioni degli utenti (71%) per questo gioco sono positive.
Data di rilascio: 17 ott 2014

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Acquista Perpetuum - Premium Edition

Include 2 articoli: Perpetuum, Perpetuum - Upgrade Kit Zero

Acquista Perpetuum - Superior Edition

Include 3 articoli: Perpetuum, Perpetuum - Upgrade Kit One, Perpetuum - Upgrade Kit Zero

 

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2 luglio

Syndicate robots inbound

11 new robots with machine gun specialization - the Syndicate becomes a full-fledged faction. This initial blog post paves the way for a few subsequent blogs where we'll take a detailed look at each of the Syndicate robots.



Read the full post here:
http://blog.perpetuum-online.com/posts/2016-07-02-syndicate-robots-inbound/

4 commenti Altre informazioni

24 giugno

EP rewards / Summer Sale

Patch 3.7.6 out today
While the system of daily EP packages remains untouched, today's patch introduces new ways to acquire Extension Points on top of that. Starting immediately, killing NPCs, gathering minerals, and a few other ingame activities will grant you varying amounts of EP.

This patch also brings an EP handicapping system, aimed to help players with low EP to catch up faster.

Check out the full patch notes here:
http://www.perpetuum-online.com/Changelog:2016-06-24

Summer Sale
The Perpetuum base game, DLCs, bundle packs, and ingame purchases are all 50% OFF during the Steam Summer Sale!

6 commenti Altre informazioni

Edizione speciale

Get a headstart on your Perpetuum adventure with our premium packages!



  • EP (Extension Points) can be spent on your character's extensions to instantly become better at your trade of choice
  • Perpetuum Credits can be used to purchase monthly EP boosters or downgrade unwanted extensions
  • AID packs (Alien Improbability Devices) provide you with random modules or ammunition when activated
  • Exclusive sparks will boost selected attributes of your active robot
  • The Perpetuum OST includes 4 albums with over 5 hours of atmospheric music

Informazioni sul gioco

Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.

Main Features


  • No Monthly Fees – Buy once, play forever. Enjoy a constantly evolving world with periodic feature upgrades.
  • Sci-Fi Setting – Perpetuum is set in a unique sci-fi environment inhabited by robots and alien technology.
  • Persistent Game World – Perpetuum features a large, persistent, single shard online game world. Players all play on the same server together. Changes made to the game world by players are permanent.
  • Industry – Perpetuum features a complex, multi-tier industrial system that enables players to have both small and large scale industrial operations.
  • Economy – The economy is completely player driven. Other than basic items, everything on the market is manufactured by players, the prices dictated by supply and demand.
  • Player-Built Infrastructure – Players are able to raise their own settlements in the unoccupied areas of the Perpetuum world, where they are able to enforce their own rules as they see fit.
  • Terraforming – Players are able to form the world of Nia as they see fit to aid their goals. The terrain can be raised or lowered in certain areas and thus settlements can be protected by intricate strongholds, and temporary shelters can be created in the heat of battle to protect vulnerable allies. It's all up to the player's imagination.
  • Character Progression – Time-based character progression requires no grind and provides a level playing field for casual and hardcore players alike.
  • Large Scale PvP – Players are able to clash in huge battles for control of territory and resources. Formable terrain, destructible scenery and player built infrastructure all play key roles in the course of war.
  • High Customizability – Players of Perpetuum have a large number of ways to customize their robots for the various goals they strive towards.
  • Natural Processes – The Perpetuum game world always changes through natural processes. Destroyed plants grow back and spread, and outmined resources replenish over time.

Requisiti di sistema

    Minimi:
    • Sistema operativo: Windows XP
    • Processore: 2 GHz Intel or AMD processor
    • Memoria: 2 GB di RAM
    • Scheda video: NVIDIA or AMD 3D graphics card with Shader Model 3.0 support
    • DirectX: Versione 9.0c
    • Rete: Connessione Internet a banda larga
    • Memoria: 3 GB di spazio disponibile
    • Scheda audio: DirectX compatible sound card
    • Note aggiuntive: Integrated graphics processors like the Intel GMA series might work but are not officially supported. The ATI Radeon X1000 series is not supported because it does not fully comply with Shader Model 3.0 standards.
    Consigliati:
    • Sistema operativo: Windows 7/8/10
    • Processore: 2 Ghz multicore Intel or AMD processor
    • Memoria: 4 GB di RAM
    • Scheda video: NVIDIA GTX260 or higher / AMD Radeon HD 4870 or higher
    • DirectX: Versione 9.0c
    • Rete: Connessione Internet a banda larga
    • Memoria: 3 GB di spazio disponibile
    • Scheda audio: DirectX compatible sound card
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Recenti:
Nella media (12 recensioni)
Complessivamente:
Perlopiù positiva (517 recensioni)
Pubblicate di recente
Toharan
( 86.6 ore in totale )
Pubblicata: 10 luglio
Overall this is a great game. It is Eve done better.

If you're familiar with Eve, then...
  • You pay a little bit of money, once, and never again. It truly has no further maintenance costs.
  • Rather than space ships you're piloting robots and mechs on a planet with day/night cycles, terrain, trees and cool structures dotting the landscape.
  • Better, easier, faster travel.
  • Does not end up feeling like an exercise in spreadsheet analysis.
  • You can't be podded, so all you can lose is the vehicle and whatever it was carrying.

If you think Eve is a biblical reference, then...
We are talking robots and mechs, baby! Big ones, little ones, scampering ones -- all shapes and sizes. All set on a futuristic planet where you are remotely controlling one to do whatever you want.
  • You can kill other robots/mechs.
  • You can gather resources (harvesting and mining).
  • You can process gathered resources.
  • You can research new technologies.
  • You can prototype your newly researched technology.
  • You can reverse engineer your prototype to create a blueprint.
  • You can use the blueprint to manufacture copies of the newly researched tech until the blueprint overheats and melts through the floor.
  • You can play with the in-game economy, buying goods in one place and selling them somewhere else.
  • You can claim territory (with a corporation), set up defenses and then work to defend it from all comers.
  • You can terraform part of the world to remake it as you see fit.
  • You can do at least half a dozen other things that aren't springing to mind right now.

They start you off with a really nice tutorial and a tease. The tutorial guides you through all the game areas and lets you try out everything. You can max out all your skills, buy any 'bot or mech in the game, trick it out, etc. The catch is, once you're done, everything resets back to zero and then you actually start the game. If you do the whole tutorial they give you two robots (one that you really shouldn't be piloting yet) and enough modules to get decent starter configurations. The tease is that they let you drive mechs you won't be able to use effectively for at least a couple of weeks.

You progress through the game primarily by improving your skills. Skills are initially purchased for a token fee (only really a barrier for the first week or so) and skill points (called EP) and then improved up to a maximum of 10 levels with more EP. EP are earned over time (so long as you log in every 3 days). If you're in a huge hurry, you can pay them money to get it to accumulate 50% faster, but it still isn't instant gratification, so most people don't bother.

To start you off, they give you a months worth of EP. That is enough for a decent start in one area of endeavor, for example, combat or harvesting/production. If you make mistakes, you have 30 days to undo your skill choices (with some restrictions) and, in time, you'll accumulate enough EP that it won't matter anyway.

If PvP is your thing, there are whole islands with open PvP. Even if you're not into PvP, it can be worth it to take a risk and mine, harvest, mission, etc in those areas for enhanced rewards.

If PvE is your thing, there are plenty of areas where you can not be attacked unless you take a hostile action. So, you can ignore the PvP altogether if you want.

There is a death penalty in this game, though. You won't lose any skills, but you will lose whatever you were piloting and everything it was carrying. You can insure your ride, but, that really just serves to lessen the blow. As in real life, they will only pay a faction of what a new one costs. Again, money comes pretty easily, though, it can take a while to put the configuration back together the way you like it -- of course, that IS part of the fun.

The developers are actively working to improve the game. They release an update every couple of months or so and fixes as needed in between.

Overall the online community is friendly and helpful. They come across as a little sleepy simply because most people are paying more attention to what is going on in their own corporations (guilds) rather than the public channels.

I do see a few negatives with this game:
  • It is an open world sand box in the true meaning of that phrase. If you're yearning to have the game set the goals and/or lead you around by the nose, this is not the game for you.
  • The mission system is really designed to give a little variety to your normal activities. If you're looking for a main storyline quest or questing hubs or to be told a story through quests, this is not the game for you.
  • The skill system is very complex and takes a fair amount of research (read the forums, read one of the excellent game guides, play with the skill planner). If you're looking for straight path to the omfgbbqpwnzor button, this game is not for you.
  • As with the skill system, outfitting bots and mechs is very complex and takes a fair amount of research. If you're looking for the zomgTitanSmitesYou world beating mech, it doesn't exist and this game is not for you.
  • I've experienced some intermittant game crashes. It really isn't too bad and tends to happen right after I deploy into the field (where I'm still in a safe area), but it is pretty disappointing in a MMORPG that has been around for four years.
Black Monk
( 103.7 ore in totale )
Pubblicata: 7 luglio
The recent 50% off sale must have brought in a wave of people that thought they were getting something other than what was advertised.

Yes, the graphics aren't the best, this isn't EVE or MWO. They are on par with a RTS game like Supremacy or Command and Conquer. The system is grindy, but so is every single other MMO. The UI, once you understand it; and perhaps even do the whole tutorial, is easy to manage at first. It also gets easier with the ability to remap keys. The latest patch that allows you to gain EP (skill points) by doing tasks such as mining or fighting, allows people to gain EP pretty quick,

My suggestion is to get in the game, mess around a bit to get your feet under you, and then find an existing "corp" that will help you learn the rest. There are typically plenty of people willing to answer a question in general or help channel. This isn't a blockbuster AAA game, and it isn't priced like it either.
hoffmannalan34
( 414.8 ore in totale )
Pubblicata: 5 luglio
I like the game, not bad. I had a problem on my end and attempted to correct it by deleting my agent. This has caused me problems, have not contacted correct person yet to clear the books. The Agent I deleted caused my EX points and money to vanish from expansion packs. I will figure it out eventually.
Ramus
( 1.5 ore in totale )
Pubblicata: 5 luglio
I have a computer that is capable of running The Witcher 3 on medium settings at 60 FPS. This game looks like it's from 2002, and it locks to 30 when I run it at max graphics. Unacceptable.
Why_so_serious?
( 2.6 ore in totale )
Pubblicata: 2 luglio
I find it boring
Donyxz
( 2.0 ore in totale )
Pubblicata: 30 giugno
Outdated graphics, outdated controls and I can't find a whole lot of positives to give this one. I can't convince myself to recommend this game. Perhaps in the 90's, it would have been a solid contender, but in 2016, it doesn't stand a chance unless you're expressly looking for a clunky MMO with a clunky gui, and slow controls. The combat system isn't anything to praise either. All of the interaction of a sub-standard MMO with all the pretty paricle effects of a substandard indie game. Sorry to be so critical of it, but I have to be honest here.
James Revenant
( 17.0 ore in totale )
Pubblicata: 29 giugno
Sad, bad and with no purpose...
Probably because is a sandbox? I don't know but is terrible and boring to play...
No batlefront land and faction war for improve this boring application...
Rhusty
( 1.6 ore in totale )
Pubblicata: 26 giugno
Feels exactly like EVE Online, which is cool. I've only been able to play a bit of the tutorial since the newest AMD drivers seem to have an issue with the game (keeps crashing/freezing), but looks promising! Hopefully, the community is large and vibrant. Looking forward to playing more when they get their driver issues fixed.
Человек-Борщ
( 195.1 ore in totale )
Pubblicata: 25 giugno
This game has absolutely no fun
faralion
( 667.2 ore in totale )
Pubblicata: 24 giugno
No monthly subscription required.
Open world.
Player based economy.
Time barriers have been pretty much lifted so its easy now to get into all kind of mechs.
No better time to experience this than now!
Claim land, terraform it and build Your base and empire!
Game is worth every penny of its ridiculously low price.
Recensioni più utili  Negli scorsi 30 giorni
13 persone su 17 (76%) hanno trovato questa recensione utile
Consigliato
667.2 ore in totale
Pubblicata: 24 giugno
No monthly subscription required.
Open world.
Player based economy.
Time barriers have been pretty much lifted so its easy now to get into all kind of mechs.
No better time to experience this than now!
Claim land, terraform it and build Your base and empire!
Game is worth every penny of its ridiculously low price.
Questa recensione ti è stata utile? No Divertente
9 persone su 13 (69%) hanno trovato questa recensione utile
Consigliato
86.6 ore in totale
Pubblicata: 10 luglio
Overall this is a great game. It is Eve done better.

If you're familiar with Eve, then...
  • You pay a little bit of money, once, and never again. It truly has no further maintenance costs.
  • Rather than space ships you're piloting robots and mechs on a planet with day/night cycles, terrain, trees and cool structures dotting the landscape.
  • Better, easier, faster travel.
  • Does not end up feeling like an exercise in spreadsheet analysis.
  • You can't be podded, so all you can lose is the vehicle and whatever it was carrying.

If you think Eve is a biblical reference, then...
We are talking robots and mechs, baby! Big ones, little ones, scampering ones -- all shapes and sizes. All set on a futuristic planet where you are remotely controlling one to do whatever you want.
  • You can kill other robots/mechs.
  • You can gather resources (harvesting and mining).
  • You can process gathered resources.
  • You can research new technologies.
  • You can prototype your newly researched technology.
  • You can reverse engineer your prototype to create a blueprint.
  • You can use the blueprint to manufacture copies of the newly researched tech until the blueprint overheats and melts through the floor.
  • You can play with the in-game economy, buying goods in one place and selling them somewhere else.
  • You can claim territory (with a corporation), set up defenses and then work to defend it from all comers.
  • You can terraform part of the world to remake it as you see fit.
  • You can do at least half a dozen other things that aren't springing to mind right now.

They start you off with a really nice tutorial and a tease. The tutorial guides you through all the game areas and lets you try out everything. You can max out all your skills, buy any 'bot or mech in the game, trick it out, etc. The catch is, once you're done, everything resets back to zero and then you actually start the game. If you do the whole tutorial they give you two robots (one that you really shouldn't be piloting yet) and enough modules to get decent starter configurations. The tease is that they let you drive mechs you won't be able to use effectively for at least a couple of weeks.

You progress through the game primarily by improving your skills. Skills are initially purchased for a token fee (only really a barrier for the first week or so) and skill points (called EP) and then improved up to a maximum of 10 levels with more EP. EP are earned over time (so long as you log in every 3 days). If you're in a huge hurry, you can pay them money to get it to accumulate 50% faster, but it still isn't instant gratification, so most people don't bother.

To start you off, they give you a months worth of EP. That is enough for a decent start in one area of endeavor, for example, combat or harvesting/production. If you make mistakes, you have 30 days to undo your skill choices (with some restrictions) and, in time, you'll accumulate enough EP that it won't matter anyway.

If PvP is your thing, there are whole islands with open PvP. Even if you're not into PvP, it can be worth it to take a risk and mine, harvest, mission, etc in those areas for enhanced rewards.

If PvE is your thing, there are plenty of areas where you can not be attacked unless you take a hostile action. So, you can ignore the PvP altogether if you want.

There is a death penalty in this game, though. You won't lose any skills, but you will lose whatever you were piloting and everything it was carrying. You can insure your ride, but, that really just serves to lessen the blow. As in real life, they will only pay a faction of what a new one costs. Again, money comes pretty easily, though, it can take a while to put the configuration back together the way you like it -- of course, that IS part of the fun.

The developers are actively working to improve the game. They release an update every couple of months or so and fixes as needed in between.

Overall the online community is friendly and helpful. They come across as a little sleepy simply because most people are paying more attention to what is going on in their own corporations (guilds) rather than the public channels.

I do see a few negatives with this game:
  • It is an open world sand box in the true meaning of that phrase. If you're yearning to have the game set the goals and/or lead you around by the nose, this is not the game for you.
  • The mission system is really designed to give a little variety to your normal activities. If you're looking for a main storyline quest or questing hubs or to be told a story through quests, this is not the game for you.
  • The skill system is very complex and takes a fair amount of research (read the forums, read one of the excellent game guides, play with the skill planner). If you're looking for straight path to the omfgbbqpwnzor button, this game is not for you.
  • As with the skill system, outfitting bots and mechs is very complex and takes a fair amount of research. If you're looking for the zomgTitanSmitesYou world beating mech, it doesn't exist and this game is not for you.
  • I've experienced some intermittant game crashes. It really isn't too bad and tends to happen right after I deploy into the field (where I'm still in a safe area), but it is pretty disappointing in a MMORPG that has been around for four years.
Questa recensione ti è stata utile? No Divertente
5 persone su 8 (63%) hanno trovato questa recensione utile
Consigliato
103.7 ore in totale
Pubblicata: 7 luglio
The recent 50% off sale must have brought in a wave of people that thought they were getting something other than what was advertised.

Yes, the graphics aren't the best, this isn't EVE or MWO. They are on par with a RTS game like Supremacy or Command and Conquer. The system is grindy, but so is every single other MMO. The UI, once you understand it; and perhaps even do the whole tutorial, is easy to manage at first. It also gets easier with the ability to remap keys. The latest patch that allows you to gain EP (skill points) by doing tasks such as mining or fighting, allows people to gain EP pretty quick,

My suggestion is to get in the game, mess around a bit to get your feet under you, and then find an existing "corp" that will help you learn the rest. There are typically plenty of people willing to answer a question in general or help channel. This isn't a blockbuster AAA game, and it isn't priced like it either.
Questa recensione ti è stata utile? No Divertente
8 persone su 15 (53%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Consigliato
1.6 ore in totale
Pubblicata: 26 giugno
Feels exactly like EVE Online, which is cool. I've only been able to play a bit of the tutorial since the newest AMD drivers seem to have an issue with the game (keeps crashing/freezing), but looks promising! Hopefully, the community is large and vibrant. Looking forward to playing more when they get their driver issues fixed.
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
12 persone su 13 (92%) hanno trovato questa recensione utile
Consigliato
24.9 ore in totale
Pubblicata: 18 ottobre 2014
Miglior MMO sandbox in circolazione, dopo EVE Online, ed è praticamente l'unico degno di nota senza canone mensile. Provatelo, non ne rimarrete delusi! L'interfaccia supporta la lingua italiana (errore di Steam).
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
122.3 ore in totale
Pubblicata: 13 giugno 2015
Perpetuum è un bel gioco, ma per certi versi ancora acerbo. L'idea di fondo prende l'idea di EVE online e la trasporta sulla terraferma, in un pianeta futuristico in cui tutto è governao dai robot guidati in remoto dall'operatore.

IL MONDO
Il mondo è diviso in isole, comunicanti tra di loro atraverso dei teletrasporti. Il livello delle isole va da Alpha I e II (solo PVE e PVP a richiesta) a Beta I e II (PVE e PVP libero). Indicano principalmente la difficoltà dei mob, Alpha facile a Beta difficili.
A loro volta le varie isole sono suddivise in tre diverse fazioni, che caratterizzano il mondo e la tecnologia circostante ma soprattutto i vari robot da combattimento, con differenti armamenti e difese, con un sistema di pietra/carta/forbice, che permette di avere sempre un punto forte e un punto debole, bilanciando tra loro le fazioni.

I ROBOT
I robottoni sono divisi in base a specializzazioni
- da combattimento
- industriali per l'estrazione dei minerali e delle risorse e per il trasporto
e in base alla grandezza
quindi troviamo Light, Assault, Mech, Heavy Mech
Anche quest'ultima differenza compone una specie di pietra/carta/forbice nel senso che più un robot è grande più fa danni, ma fa fatica a colpire i bersagli piccoli, mentre questi ultimi fanno meno danni ... ma li fanno tutti :)

ECONOMIA
L'econimia di Perpetuum è interna, cioè dettata (almeno in parte) dai giocatori, quindi si possono vendere o acquistare oggetti e risorse a buon prezzo o meno a seconda di dove si vendono/aquistano i beni stessi. Ovviamente più è basso il livello dell'isola più le risorse scarseggiano e costano, causa anche la possibilità di essere attaccati da chiunque oltre che dai vari bot.
Oltre al mercato vero e proprio si possono "fare soldi" in vari altri modi (principalmente):
- combattendo i bot sparsi per le isole
- compiendo missioni (di vari tipi) per le varie fazioni
- producendo oggetti dalle materie prime nelle catene industriali
- estraendo materiale dal suolo (mining) o dalle piante (harvesting)
- ricercando artefatti

SKILL
Le skill sono sbloccate da un sistema di accumulo punti a tempo, ovvero ogni giorno vengono dati un tot di punti che potrete usare a vostra sceltra in un ampio albero. Per sbloccare il livello successivo ci vorranno il doppio dei punti del livello precedente. Ogni skill ha poi un suo livello: ad esempio se per il primo step di una livello 1 ci vogliono 10 punti per una di livello 2 magari ce ne voglino 20 e così via.
Le skill interessano qualsiasi aspetto del mondo di Perpetuum: dal combattimento alla ricerca, dalla produzione alla scansione del terreno, dall'harvesting all'hacking dei sistemi nemici, dalla standing con le fazioni alla conduzione di una corp.
Con l'avanzare delle skill migliorerete l'utilizzo delle risorse, le caratteristiche dei robot, l'utilizzo delle armi e delle torrette montate in generale.

PVE
Il mondo è molto vasto, e per andare a fare PVP dovrete aver fatto un po' di gavetta con il PVE, sulle isole Alpha, o non durerete un attimo. In questo caso i robot da usare saranno i combat, e seguendo le varie missioni che vengono proposte nelle basi potrete facilmente comperarvi nuovi armamenti e robot per alzare la posta in gioco. Alternativa a questo sistema (che per altro verrà a breve rivisto completamente) c'è il famoso ratting, ovvero vai in una zona e fai pulizia di tutto quello che si muovo, magari armandosi specificatamente per quei mob. Anche questo vi permette di racimolare risorse velocemente, ma non di aumentare la vostra standing con la fazione per la quale potreste eventualemente compiere le missioni ( e quindi diminuendo le varie tasse di utilizzo dei vari sistemi della stazione).

MINING
Si possono dotare i robot industriali di laser minerari per estrarre risorse dal terreno. Il processo non consiste semplicemente nel vai là clicca e aspetta di riempire la stiva, ma bisogna fare un minimo di pianificazione.
Innanzitutto bisogna decidere che materiale estrarre, poi caricare il geoscanner con le cartucce per la ricerca di quel materiale. A questo punto si fanno scansioni direzionali che vi darà solo la direzione dove si trova il giacimenti. Raggiunto il giacimento si dovrà cambiare la scansiuone per vedere la quantità di materiale presente per ogni singola cella di terreno. A questo punto si potrà procedere con l'estrazione vera e propria del materiale. Una volta esaurita la cella di terreno si potrà passa alla successiva. Il minerale raccolto si potrà vendere, riciclare, raffinare o utilizzare per produrre oggetti. Qui le skill sono specifiche per le singole risorse, per ottimizzare l'estrazione in termini di quantità e velocità ... il tempo è denaro!!!

ARTIFACT
Simile alla ricerca del minerale, in questo caso l'unica informazione che vi verrà data sarà la distanza dall'artefatto e la tipologia. Quindi tramite triangolazioni arriverete a trovare effettivamente l'artefatto.
In cosa consiste? Generalmente è un container nascosto che genera un contenuto di livello compatibile al livello dell'artefatto cercato. A volte gli artefatti sono protetti da bot che vi attaccano appena scoperti. Alcuni artefatti sono altamente ripaganti, e possono valere veramente tanto. Faranno la differenza le skill di geoscanning, aumentando la precisione della scansione.

HARVESTING
In questo caso l'estrazione di materie dalle risorse di superficie è più facile, nel senso che una volta trovata potete estrarre il materiale direttamente. L'unica cosa è che i vari giacimenti non sono ricercabili se non a vista. Qui le skill sono puramente legate alle singole risorse ottimizzando l'estrazione.

TRANSPORT
Il trasporto degli oggetti può essere fatto sia per conto proprio che per conto altri giocatori o per conto delle varie fazioni come missioni.
- Per conto proprio caricate del materiale da una stazione, lo portate ad un'altra che ve lo paga di più e siete a posto.
- Per i giocatori esiste la possibilità di creare dei contratti di spedizione: porta X da A a B e ti paghiamo tot.
- Le missioni funzionan in maniera analoga a porta X da A a B.

INDUSTRIAL
Devo essere sincero non ho approfondito molto questo ramo, sicuramente più "pacifico", ma sembra comunque interessante
- si possono costruire oggetti dalle catene industriali
- fare il reverse engineering per ricercare oggetti con caratteristiche particolari
- ricercare da pezzi di robot distrutti nuovi blueprint per produrre oggetti più avanzati

SPOSTAMENTI
Gli spostamenti dei mech si effettuano tramite i comandi WASD, mentre per il puntamento di torrette è a selezione di bersaglio, non a puntamento manuale tipo FPS, lo dico perché da alcuni screenshot o video potrebbe sembrare così.
Sulle isole si possono accelerare gli spostamenti in due modi:
- tramite delle speci di strade magnetiche che accelerano del 125% la vostra velocità
- tramite teletrasporti tra nodi
Lo spostamento da un'isola all'altra è fatta solo tramite nodi di teletrasporto

CORP
Le corp sono tenute dai giocatori e qui dipende veramente da chi incontrate e da cosa volete fare: c'è di tutto!!!!

PVP
Sinceramente non ho ancora affrontato il PVP direttamente, ma vi dico solo che affrontarlo da soli è un suicidio programmato, affiliatevi ad una corp e affidatevi alla loro guida

PRO
- sistema economico solido ed efficace
- combattimenti intuitivi ma non banali
- skill a tempo e non sul farming
- non ci sono classi, potrete fare quello che più vi piace quando vi va! fantastico!
- in genere i mech sono belli ...

CONTRO
- curva di apprendimento non facile
- ... alcuni mech son veramente brutti
- skill a tempo ... non eguaglierete mai chi gioca da anni
- ancora pochi giocatori
- dev con tante idee ma un po' lenti nei vari nuovi aggiornamenti (non per manutenzione o bug)
- grafica un po' datata
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3 persone su 3 (100%) hanno trovato questa recensione utile
Consigliato
269.3 ore in totale
Pubblicata: 28 febbraio 2015
Score:
Grafica 6/10 (Motore grafico vecchio, niente di eccezionale ma piacevole possono comunque migliorarlo)
Audio 9/10 (Molte tracce audio interessanti, suoni delle armi un pò scadenti ma niente di orribile)
Gameplay 10/10 (Spettacolare, tutto molto dettaglio intuitivo oltre tutto vi è supporto per la lingua italiana)

Recensione :
In questo periodo di computer grafica elevata, mi sono spinto per mia curiosità personale su dei giochi un pò outdate proprio come Perpetuum, vi dirò la verità mi ha sorpreso vi sono molte funzionalità che non esistono in altri MMORPG oppure i quali per averle richiedono Mod esterne le quali molte volte sono paranoiche da installare.
Il sistema di gioco non è complicato ansi risulta essere anche semplice, intuitivo e sopratutto lineare, la raccolta delle risorse ben organizzata addirittura possiamo anche verificare la capienza di un nodo e capire (più o meno) quanto tempo impiegherà il robot ad estrarre le risorse.
Non essendo interessato al pvp almeno adesso, salterò questa parte comunque fonti provenienti dal gioco assicuravano divertimento sotto quel tipo di aspetto (adesso in calo per il numero di giocatori via via in declino).
Spero vivamente che questo gioco si ripopoli, vi consiglio vivamente di provarlo non ne resterete delusi attenzione però che vi deve piacere lo stile mecha altrimenti non avrebbe senso.

Voto finale : 10/10
Questa recensione ti è stata utile? No Divertente
3 persone su 4 (75%) hanno trovato questa recensione utile
Consigliato
95.4 ore in totale
Pubblicata: 5 dicembre 2015
Questo gioco è molto simpatico, sopratutto perché unisce l'online con l'acquisizione offline dei punti per migliorare il proprio agente.

Non vedo l'ora di crescere per inizare le battaglie pvp. Peccato la poca presenza di italiani.
Questa recensione ti è stata utile? No Divertente
311 persone su 415 (75%) hanno trovato questa recensione utile
9 persone hanno trovato questa recensione divertente
Sconsigliato
293.4 ore in totale
Pubblicata: 18 ottobre 2014
This game, even back in 2010 was severly underdeveloped and not ready for the market. 4 Years ahead - not much has changed, and it still is years of active development away from being a playable experience.

As a new player you will be forced into a world which doesn't deliver on the promise - there is no open market, everything is ran inside of the large, and veteran corporations who have more than enogh resources to run for years without any otuside mining help. If you will try to earn some money by running missions, you will be stuck in a loop of 1-3 of them that will repeat themselves over, and over and over. Without slightest bit of variation.

The traveling in this game is awful, it is very long, tedious, and will consume vast majority of your gameplay. And on top of that, it doesn't benefit you much to be at this time in front of your screen as speed-ups are rare and sparce, and autipilot tends to use most of them anywa. So most of your experience while trying to play this game will be spend... playing another game, or watching youtube. Or doing any pleasruable activity.

So do yourself a favor, spend your money elsewhere, this isn't worth the AA pricetag, especially for such small and undedeveloped game. For gods sake, it also becomes unplayable if you have high-dpi display, since fonts are of fixed size, designed to look good at 1024x768 resolution. And there is no way to supersize them.
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93 persone su 108 (86%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Consigliato
5,653.7 ore in totale
Pubblicata: 1 novembre 2014
This game might not be what you expect: do your research.
Perpetuum takes a decidedly different approach to what it means to control a robot/mech in a game, in contrast to the lumbering giants of MechWarrior and similar games that fall in line with that scale and aesthetic.
If you are familiar with Eve, then you probably will have a solid grasp of the mechanics, and general features of a true sandbox MMO.

Pros:
+Price; One time payment for an MMO had me sold, and knowing all skill acquisition is time-based, the sooner I jumped in the better. You are not at all forced/encouraged to buy skill point boosters (no constant flashy in-game ads/tricks to get you to buy stuff at a $ store). I didn’t know about the credit store until much later incidentally. I would argue you don’t need it, but this requires more patience.
+Industry; This is where the slight tweaks from things you might expect from Eve take a little twist. Resource gathering has two flavors to match your playstyle, one more involved than the other, allowing for different degrees of player focus. A simple observation, but allows one to choose indy-activities that are not exclusively biased towards afk-play.
+Combat; Even in PVE you can take on much more difficult spawns if you play the environment and use cover effectively. This is where the game really shines. You can fit stable tanks if you want but will greatly limit what you can contend with on the field.
+/-Market; Typical free-open market sandbox-y MMO thing, starting to become commonplace in all games. True, critical mass of demand and supply is needed to be effective. The player base is small, but effective. Also, player corporations can have in-corp markets, which I will say is a pro and con. Huge incentive for players to join larger corps, but does so at the reduction of supply on the open markets. Take this as an opportunity to sculpt your own market niche in the game and exploit it! Not necessarily an issue of game mechanics, just density.

Cons:
-Graphics are not great. Not a deal breaker for me given the price range/Free to play status of the game. I would argue for the price, the development team and the work they put in, I think its good.

{Pre- 3.6 evaluation}
-Missions/Assignments; they are not so great. Quite bare-bones, not a lot of variety, sometimes buggy! That being said, they are the next thing on the dev’s list to rework.
{Post-3.6}
...=D

Bear in mind, my standards are not your standards. This is my perspective. I rarely purchase games, eve had me occupied for years. By my estimation, so will Perpetuum for similar reasons.
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