Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.
Nutzerreviews: Größtenteils positiv (131 Reviews)
Veröffentlichung: 23. Apr. 2014

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Early Access-Spiel

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Was die Entwickler zu sagen haben:

“Although Perpetuum has been around for a few years already, we have chosen to go Early Access because launching on Steam is a huge step for our little community. We'll use Early Access as a transitional period while we make sure that our servers can handle the increased load and thus during this time players might experience lag and disconnects.

We never really had such exposure thus far and honestly don't know how our servers will take the (hopefully) large number of new players. Depending on how the stabilizing process goes, Early Access should not take more than a month, and the price of the game will remain the same for the final release.”
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Kürzliche Updates Alle anzeigen (9)

26. September

Gamma islands are back!


After a few days of doublechecking that everything is right, the areas where you can terraform and build your own bases (commonly known as Gammas) have been reopened!

We are already after the obligatory hotfixes that are inevitable after such an extensive update, the patch notes for that can be found here.

See you on Nia!

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17. September

Patch notes - 2014-09-17

Server is back up after the successful deployment of the Gamma islands revamp patch.
Check out the (rather long) patch notes here:
http://www.perpetuum-online.com/Changelog:2014-09-17

See what comes next for Perpetuum in our September status report blog:
http://blog.perpetuum-online.com/posts/2014-09-12-september-status-report-gamma-islands-return/

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Über dieses Spiel

Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.

Main Features


  • No Monthly Fees – Buy once, play forever. Enjoy a constantly evolving world with periodic feature upgrades.
  • Sci-Fi Setting – Perpetuum is set in a unique sci-fi environment inhabited by robots and alien technology.
  • Persistent Game World – Perpetuum features a large, persistent, single shard online game world. Players all play on the same server together. Changes made to the game world by players are permanent.
  • Industry – Perpetuum features a complex, multi-tier industrial system that enables players to have both small and large scale industrial operations.
  • Economy – The economy is completely player driven. Other than basic items, everything on the market is manufactured by players, the prices dictated by supply and demand.
  • Player-Built Infrastructure – Players are able to raise their own settlements in the unoccupied areas of the Perpetuum world, where they are able to enforce their own rules as they see fit.
  • Terraforming – Players are able to form the world of Nia as they see fit to aid their goals. The terrain can be raised or lowered in certain areas and thus settlements can be protected by intricate strongholds, and temporary shelters can be created in the heat of battle to protect vulnerable allies. It's all up to the player's imagination.
  • Character Progression – Time-based character progression requires no grind and provides a level playing field for casual and hardcore players alike.
  • Large Scale PvP – Players are able to clash in huge battles for control of territory and resources. Formable terrain, destructible scenery and player built infrastructure all play key roles in the course of war.
  • High Customizability – Players of Perpetuum have a large number of ways to customize their robots for the various goals they strive towards.
  • Natural Processes – The Perpetuum game world always changes through natural processes. Destroyed plants grow back and spread, and outmined resources replenish over time.

Systemvoraussetzungen

    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz Intel or AMD processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA or AMD 3D graphics card with Shader Model 3.0 support
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Integrated graphics processors like the Intel GMA series might work but are not officially supported. The ATI Radeon X1000 series is not supported because it does not fully comply with Shader Model 3.0 standards.
    Recommended:
    • OS: Windows 7
    • Processor: 2 Ghz multicore Intel or AMD processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX260 or higher / AMD Radeon HD 4870 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible sound card
Hilfreiche Kundenreviews
43 von 46 Personen (93%) fanden dieses Review hilfreich
24.5 Std. insgesamt
Early Access-Review
The good, the bad and the ugly.

The good:
This game is interesting, and it is "EVE like", which might be a reason for some to give it a try, for others to turn away.
If you join a corp, and if they back you up from the start, the game might become more interesting for you through participating in organized PvP.
There are a lot of different corps in the game, before you join one, read the official forums a bit, to get more informations about them.
You can do harvesting, mining and assginments on Alpha 1 and Alpha 2 islands on your own, to get your first own money.
The developers team seems to be small, but at least filled with people, that are very dedicated to the game, something that is getting hard to find these days...

The bad:
It will take you a lot of real time, to get your hands on those Mechs you were allowed to test (there is your carrot...) in the tutorial.
You only get EP once every day, and you have to log in every 3 days at least to make sure to get that EP package for every day.
Harvesting, mining or assignments is boring work, but will provide you with NIC on your own, to afford your first Mech.
Buying a Mech means, getting enough NIC and finding someone that is willing to sell and transport it to your terminal... forget about transporting anything big on your own in the beginning.
Your first robots won't be able to transport that much, and depending on from where you have to transport your new items, you might run into trouble along the way and loose your robot and cargo.
If your new shiny Mech gets destroyed at some point, doesn't matter if that happens in PvE or PvP, its gone.
Some parts of your installed equipment might be recoverable, there will be a can to loot at the spot where you died, but you will only get a few items back, and those have to be repaired, before you can use them on another robot/mech.
But if your ending happened during a PvP fight, the "spoils" belong to the winner.
If you're part of a corp, you might get a replacement for your loss during "wars" with other corps.
You can of course insure your Mech, but there are costs for that and the outcome wont even cover the NIC you paid for your Mech empty... say thank you to players, that abused the insurance system a while back.
About assignments, you can only choose between "industrial/combat/transport", but all of them are more or less combat assignments, even those that are marked "industrial/transport", there are only a few different assignments, and be prepared to travel slow and far in the beginning to accomplish them.

The ugly:
Other players won't stopp at using any kind of exploit or bug they can find against you. That is of course something, you might find in any other game, but in a "full loot" game, the developers need to keep an very close eye on that.
Last but not least,if you want to get the best Mechs with the best equipment, you need a lot of EP, which will take a lot of real time.
And even if you take the "shortcut" over an EP booster, it will still take you a very long time to reach that goal.

Keep all of that in mind before you consider to buy Perpetuum - then why the thump up?

I think the game and the developers deserve a shot at this, therefore i supported the game with my purchase and invested a lot of time into it.
I would really like to see this game go on and evolve into more, something that is enjoyable for new and vet. players, and for PvE and PvP players alike.

But for that to happen, the developers have still a lot of work to do, sandbox or no sandbox, players expect more from games today.
Sand alone does not make the box more interesting or fun, you also need varying kinds of things to play with in that box too...

In the end, it's your call.
Verfasst: 14. April
War dieses Review hilfreich? Ja Nein
11 von 14 Personen (79%) fanden dieses Review hilfreich
53.7 Std. insgesamt
Early Access-Review
I've played EVE quite a bit and have to say: Both games share a lot of features, but are not excatly the same.
Combat is a lot more fun than in EVE, because you can actually move with WASD instead of doubleclicking or anchoring or so.
It is not completely finished yet, though, but the DEVs are actually hanging around in chat 24/7, babysitting the players. 10/10 just for that.

All in all, I'd recommend it to everyone that is searching an alternative for EVE.
Verfasst: 24. April
War dieses Review hilfreich? Ja Nein
4 von 5 Personen (80%) fanden dieses Review hilfreich
222.6 Std. insgesamt
Early Access-Review
Ein sehr gut durchdachtes Spiel, was auch verdammt viel spass macht.
Wie auch schon von von vielen anderen Mitspielern erwähnt hat es einige Parallelen zu EVE-Online, was wie ich finde sehr positiv ist.
Die grössten Unterschiede sind, dass man pro Minute Skillpunkte sammelt und die dann irgentwann nach belieben verteilen kann und dass man in den Kämpfen und in der normalen Bewegung selber mit WASD steuern kann.

Das einzige was noch ein wenig zu verbessern wäre ist die Grafik, amsonsten Top und hat Suchtpotential! ;)
Verfasst: 26. Mai
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
7.2 Std. insgesamt
Early Access-Review
gefiel mir damals schon und bin wieder dabei mit 2 Accouts 1 über Steam main und einen Solo ohne steam
Verfasst: 19. Mai
War dieses Review hilfreich? Ja Nein
216 von 255 Personen (85%) fanden dieses Review hilfreich
423.7 Std. insgesamt
Early Access-Review
I recently left Eve Online after playing the game for 3 years. It is very hard to enjoy any theme park style games after playing a sandbox style game. So I set out to find another sandbox style game.

About a month ago I found the game Perpetuum Online. I quickly read about the background story and checked out the games’ media. I then looked further into the games’ information and I found it was a sandbox play style game. Now this was a big find since there are very few sandbox style games. Plus, Perpetuum has robots and mechs! I was very excited to have found the game being a big fan of the mech genre games.

First glance of screenshots and videos of the game I saw a clone of Eve Online. I didn’t care if it was a clone, but I wanted to make sure it had enough differences for me to invest my time in the game. I did some more research about the game and found that there were a lot of differences about the two games. You can see plenty about the game from the media released by the games’ developer Avatar Creations and beta testers.

I was hooked right away, so I signed up for a chance to join the closed beta testing.

I quickly found many people on gaming community sites bashing Perpetuum for being a clone of Eve Online. I found it ridiculous since there have been clones of games for a long time now. WoW for example has tons of clones (Runes of Magic, Allods) just to name two. Then I realized the problem, this was the first game to try and clone Eve Online indirectly or directly. Being the first of your genre or the first clone is the toughest…

At the same time most of the games that are consider the parent have also taken elements of games that came before them. This is something that has been happening in the gaming industry for a long time.

So lets take a look at what elements of Perpetuum that make it a clone of Eve Online and also look at the elements that make it different.

Lets start with the clone elements…..

First thing that the user is presented with is the Graphic User Interface (GUI). Perpetuum’s GUI looks as though it is a total rip of the Eve GUI. Yes, it is true many elements are exactly the same as Eve’s GUI. There are reason for the Perpetuum GUI looking just like Eve’s GUI. Lets just look at one example of the two games GUI.

Perpetuum has a lot going on within the game and is forced to give the user/player the correct GUI elements to navigate the world and accomplish this without making it hard for the user/player to achieve their in game goals. The same thing is true for Eve and as more features are added the developers have to find suitable ways to present the data to the player. When it comes to specific types of data the best way to present it happens to be the very common columns and rows taken from spreadsheets.

If you look at Eve’s Overview window and Perpetuum’s Landmarks window they are very similar becuase of the data they want to present to the user making the game have a since of ease-of-use. The overview and landmarks windows are not there for you to stare at like it is a piece of art. They both help the player navigate the world in the most efficient manner. It would be ridiculous for Perpetuum not to use this type of UI window just to save some face from being called a clone at the loss of an efficient way to present the user data in a well formatted manner.

Another aspect of Perpetuum that leads the player reviewer to call it an Eve Online clone is the developers choice of robots and mechs in a sandbox style game. Wait… did I just say that robots and mechs make Perpetuum an Eve Online clone?

Doesn’t it seem strange while the main tool / vehicles being very different still make the game a clone? Well in all fairness there really isn’t that much difference between piloted mechs and spaceships. Spaceships and mechs both can fit weapons, they both have engines and can fit different pieces of equipment. Both games have requirements around specific mechanics for fitting the equipment.

I have to say that equipping a robot or mech in Perpetuum is a lot like fitting a spaceship in Eve. But at the same time the robot and mechs make this game much more then a clone of Eve Online.


Eve Online has spaceships in 3 dimensional space while Perpetuum has robots/mechs in 2 dimensions on a planet with sloping terrain.

Perpetuum lets you control the robot/mechs with the classic (W,S,A,D) keys, but also have the option of using just the mouse or a combination of both.

Eve Online doesn’t have free movement control over the spaceship. Instead they use a system of set type paths of approach and orbit; which change by speed increase/decrease or direct user input by double clicking in space or changing the orbit distance.

These above environments and the control systems used to move around in them give the player two very different play styles and strategies for PVPVE.

Lore and background story between the two games are very different. Perpetuum is not as far in the future as Eve’s setting.

In Eve you are a clone pilot in a pod that is seeded into a ship. Wars have raged between the four different factions that are decedents of the long gone human race. Pilots work for different faction corporations.

In Perpetuum you are a human agent working on a space station in orbit around Earth with a remote connection to a nano bot called a Spark. The Spark gives you control of the different robots/mechs from three different factions of alien technology on a distance planet. Each agent works for an Earth based corporation working to bring much needed energy back to earth.

While certain aspects at first glance seem to make Perpetuum appear to be a direct clone of Eve Online, there are plenty of differences between the two games that set them apart. At the same time Eve refugees will find them selves in familiar game mechanics with refreshing game play changes.

I invite you to come and see for your self and check out Perpetuum
Verfasst: 20. April
War dieses Review hilfreich? Ja Nein