Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.
Nutzerreviews:
Insgesamt:
Größtenteils positiv (502 Reviews) - 72 % der 502 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 17. Okt. 2014

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Kürzliche Updates Alle anzeigen (31)

25. Mai

Extension Point system upgrades

Our latest development blog discusses impending changes to the Extension Point system: we're introducing EP rewards for doing ingame activities, and an EP handicap mechanic to lessen the skill gap between old and new players.



Click for all the details:
http://blog.perpetuum-online.com/posts/2016-05-25-extension-point-system-upgrades/

0 Kommentare Weiterlesen

25. April

Patch 3.7.5

Patch 3.7.5 has been deployed today, including a few bugfixes.

Full patch notes can be found here:
http://www.perpetuum-online.com/Changelog:2016-04-25

5 Kommentare Weiterlesen

Sonderedition

Get a headstart on your Perpetuum adventure with our premium packages!



  • EP (Extension Points) can be spent on your character's extensions to instantly become better at your trade of choice
  • Perpetuum Credits can be used to purchase monthly EP boosters or downgrade unwanted extensions
  • AID packs (Alien Improbability Devices) provide you with random modules or ammunition when activated
  • Exclusive sparks will boost selected attributes of your active robot
  • The Perpetuum OST includes 4 albums with over 5 hours of atmospheric music

Über dieses Spiel

Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.

Main Features


  • No Monthly Fees – Buy once, play forever. Enjoy a constantly evolving world with periodic feature upgrades.
  • Sci-Fi Setting – Perpetuum is set in a unique sci-fi environment inhabited by robots and alien technology.
  • Persistent Game World – Perpetuum features a large, persistent, single shard online game world. Players all play on the same server together. Changes made to the game world by players are permanent.
  • Industry – Perpetuum features a complex, multi-tier industrial system that enables players to have both small and large scale industrial operations.
  • Economy – The economy is completely player driven. Other than basic items, everything on the market is manufactured by players, the prices dictated by supply and demand.
  • Player-Built Infrastructure – Players are able to raise their own settlements in the unoccupied areas of the Perpetuum world, where they are able to enforce their own rules as they see fit.
  • Terraforming – Players are able to form the world of Nia as they see fit to aid their goals. The terrain can be raised or lowered in certain areas and thus settlements can be protected by intricate strongholds, and temporary shelters can be created in the heat of battle to protect vulnerable allies. It's all up to the player's imagination.
  • Character Progression – Time-based character progression requires no grind and provides a level playing field for casual and hardcore players alike.
  • Large Scale PvP – Players are able to clash in huge battles for control of territory and resources. Formable terrain, destructible scenery and player built infrastructure all play key roles in the course of war.
  • High Customizability – Players of Perpetuum have a large number of ways to customize their robots for the various goals they strive towards.
  • Natural Processes – The Perpetuum game world always changes through natural processes. Destroyed plants grow back and spread, and outmined resources replenish over time.

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows XP
    • Prozessor: 2 GHz Intel or AMD processor
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: NVIDIA or AMD 3D graphics card with Shader Model 3.0 support
    • DirectX: Version 9.0c
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 3 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX compatible sound card
    • Zusätzliche Anmerkungen: Integrated graphics processors like the Intel GMA series might work but are not officially supported. The ATI Radeon X1000 series is not supported because it does not fully comply with Shader Model 3.0 standards.
    Empfohlen:
    • Betriebssystem: Windows 7/8/10
    • Prozessor: 2 Ghz multicore Intel or AMD processor
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVIDIA GTX260 or higher / AMD Radeon HD 4870 or higher
    • DirectX: Version 9.0c
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 3 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX compatible sound card
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Größtenteils positiv (502 Reviews)
Kürzlich verfasst
Angel AI Revenger
( 34.4 Std. insgesamt )
Verfasst: 12. Mai
MMO? No subscription? Robots? You got me hooked!!!

The only sad thing is ,there arent many players.. Lets change that!
Hilfreich? Ja Nein Lustig
BlackCorsair
( 0.4 Std. insgesamt )
Verfasst: 30. April
I did not even last 10minutes - fonts are awfull, it is impossible to read anything, tutorial is way to long and boring... doh guys... seriously.. I just dont feel like playing this..
Hilfreich? Ja Nein Lustig
Lestat2150
( 78.5 Std. insgesamt )
Verfasst: 29. April
A time based MMO involving mechs. The only other game remotely like this is Eve online. You can't dispute it. The skill progression here is much better though because you don't have to actively pick what skills you want to level up, you just accrue points every day.

I'm pretty much addicted to this game. I played it in 2012 but stopped due to boredom. But I'm back several years later because there just aren't too many games like this on the market. Perp definately has potential. A few short comings in certain areas, such as the poor graphics and GUI. The lead dev Zoom has stated that they'd like to do a graphics update but lack of funding is preventing that. This game has a very small audience but die hard fans.

The PVP and combat isn't as intense as Eve. You can't rotate around your opponent so fast that their lasers cant hit you. But you can use the environment to your advantage. Faster mechs generally do far better as they can run away if things get hot. PVP is Perp is full loot. That means when you die, you lose everything and your opponent gets some of your loot. PvP isn't completely open however. There are various islands. You are relatively safe from PvP for quite some time as by the time you make it to the beta islands, you're pretty powered up. With this being a time based skill progression game however, that will take some time......unless you purchase the two packs along side the main game. Those two packs save you 5 1/2 months of time. I think they're worth $20.

So the main issue with Perp is the lack of a player base. The game is mostly player driven. That means that after the starter islands, you won't find gear or new mechs sold by NPC's, only by players. So if their aren't any players left, then you pretty much have to craft everything yourself. I've never found it difficult to find gear though, at least not yet.

The game has ALOT of grinding and is pretty much P2W unfortunately. This really can't be disputed. You can pay real money to buy extension point upgrades that give you more skill points over time than non paying customers. As this game has full loot pvp on the beta and gamma islands, people that put alot of real money into this game will get ahead faster. The argument could be said that those that don't wish to pvp can just stay on the alpha islands. Ok....so about half the content is on the latter islands. If you want to build colonies and terraform for your guild (corporation) then you need to leave the alpha islands. You will eventually pvp with other folks that want to ruin your day. I can say however, that pvp in Perp isn't as sadistic as Eve. You won't have people camping your mining spot waiting for you to jettison some ore so they can steal it and flag themselves as hostile.

So there you. You can mine, treasure hunt, do combat, build modules and mechs for other players, etc etc. The only thing you can't do in this sandbox MMO is be a trader I suppose becasue most of the game is player driven. So I suppose you could raise inflation if you wanted to be a jerk. But this isn't elite dangerous level's of trading where one hub needs supplies more than another hub. It's all mostly player driven after the starter island.


Here is a Let's Play I did. It explains the UI and how the mission structure works.
https://www.youtube.com/watch?v=R_54e8V4B5M
Hilfreich? Ja Nein Lustig
Tigax
( 0.9 Std. insgesamt )
Verfasst: 24. April
Horrifyingly convoluted process to do anything in this game..
Example, to fight something, you need to open your inventory, open your cargo, open your storage, drag each thing in and deploy. (Not so bad so far). Now you need to open your poi list, click a guy to kill, wait 10 secs, open your interaction hud, open your gun menu, click the guy, fire a bit, then right click the gun menu, click reload, wait...

This is not a game, it's a chore.
Hilfreich? Ja Nein Lustig
STrooper
( 0.7 Std. insgesamt )
Verfasst: 22. April
its alright
Hilfreich? Ja Nein Lustig
killjuss
( 4.6 Std. insgesamt )
Verfasst: 18. April
Why this game is great:
join game
derp around
get invited to a corporation
get invited to team speak
get free stuff to help corporation
get in a squad
get amazing loot

pro's/cons:
small community
huge lvl/craft/research system
mechs


FRICKING LASERS
Hilfreich? Ja Nein Lustig
LeatheryObject
( 3.5 Std. insgesamt )
Verfasst: 16. April
pros:
- pretty fun
- extremly complex
- tons of choices
- good time waster

Cons:
- The game is dead, noone plays it, and when you do find someone they want to kill you
Hilfreich? Ja Nein Lustig
Xiluym
( 23.3 Std. insgesamt )
Verfasst: 6. April
While brand new to the game, Perpetuum is a blast!

To start with, playing through the tutorials is a giant help. Not only do they explain, but they provide additional resources to help out once you "officially" begin the game.

The community is very small currently. However, with more reviews and people in general promoting, this could be a giant game. Along the likes of EvE.

I definitely recommend this game, especially for $10. Its a blast that will definitely keep you coming back for more.
Hilfreich? Ja Nein Lustig
dragondiu
( 0.4 Std. insgesamt )
Verfasst: 3. April
Very hard to understand. I don't think anyone should play this game!
Hilfreich? Ja Nein Lustig
iudiu
( 0.4 Std. insgesamt )
Verfasst: 3. April
felt clumsy... meh.
Hilfreich? Ja Nein Lustig
Acehazbin
( 24.2 Std. insgesamt )
Verfasst: 2. April
EVE online does it better in every way. with next to no players, dated graphics. theres really nothing that makes it stand out. feels like a stripped down-rejiggered eve.

-
time based progression
no players
*no market
mechs feel coasty
not enough mechs
the islands
no variation with npcs
to much focus on pvp
+
none. i wasnt looking for eve mechs online.
Hilfreich? Ja Nein Lustig
cybertech345
( 7.2 Std. insgesamt )
Verfasst: 30. März
Worst game ever ive played couldnt get past the tutorial, game mechanics are so bad. Dont waste your money like i did .
Hilfreich? Ja Nein Lustig
MasterKeeper_FK
( 0.5 Std. insgesamt )
Verfasst: 28. März
ich habe jetzt 30 min damit verbracht herauszufinden wie ich auf das spielfeld komme und immer noch keine lösung.
ja ich habe versucht alle meneus durchzuarbeiten, in die hilfe komme ich leider nicht da die familienansicht(steam) dies verhindert.
sowas schlechtes habe ich trotzdem noch nicht erlebt. natürlich kann ich das spiel nicht zurückgeben, da ich es weihnachten im angebot mit mehreren anderen spielen gekauf habe und erst 3 montat später ausprobiert habe.
Hilfreich? Ja Nein Lustig
runemyth0
( 0.9 Std. insgesamt )
Verfasst: 19. März
Pretty ok.

Visuals are blocky and textures leave a lot to be desired. But it's basically EVE online, except with robots and limited to a single planet. Game could really use a UI makeover and cleanup, in addition to the aforementioned art stuff.
Hilfreich? Ja Nein Lustig
Rum & raisins
( 156.1 Std. insgesamt )
Verfasst: 10. März
This game is not for everyone especially those who just wants to jump in and play in mechs due to skill system and permenat mech and equipment loss upon death.Though if you can over look that you will find a very good roboust sandboxish mmo with mechs in it and fairly friendly playerbase (if not small).

Once you get settled in and learn how the game works you are basicly free to do what you want within your skills parameters.

In short
Pros
-Very in depth systems with lots to do
-rewards exploration and risk taking
-big worlds
-Lots of crafting and building/terraforming

Cons
-Time based progression that can hinder player enjoyment due very slow leveling
-Low player population
-Crafting is very complex so don't expect to beable to make anything without investing a large amount into gathering and -skills to make crafting easier and cheaper.
-Permanent loss of mech and equip early on can be huge issue for new players.

Over all if you don't mind doing a bit of reading or experimenting and have a bit of time to kill every now and again this is a great game.

Though I would avoid this if you are looking for a game with moderately paced progression system and general.
Hilfreich? Ja Nein Lustig
Lord Avarice
( 532.1 Std. insgesamt )
Verfasst: 8. März
I've been playing Perpetuum on and off since 2011, I only recently linked one of my accounts to Steam. While lacking in some areas and incomprehensible in others, it does have a certain charm and magnetism that keeps me coming back.

I will say that this game has the best, that is to say, most meaningful and engaging PvP of any game I've played - being able to have direct control of your mech is much more engaging than EVE (which this game is often compared to).

If you're a hardcore full loot PvPer that likes complicated but not deliberately overcomplicated game mechanics, a glacial learning curve, and gets off on the adrenaline shakes from potential glory/defeat in the heat of costly battles:

Than this game is for you.
Hilfreich? Ja Nein Lustig
vandale2007
( 11.2 Std. insgesamt )
Verfasst: 7. März
NOT I REPEAT NOT LIKE EVE, think, if EVE had a boring cousin on her dads side with no boobs
Hilfreich? Ja Nein Lustig
ShadoWalker GambleCSGO.com
( 0.6 Std. insgesamt )
Verfasst: 5. März
I was playing 33 minutes and in those 33 minutes I played with FPS under 10 (my PC) and what I could see is that:
There is probably less then 50 players;
Tutorial is long;
Game is complicated (ui, landmarks etc.);
Game is no fun (at least what I saw);
That is practicly all I was able to do in game play tutorial =_=.
So if you just want to spend, for no reason, 9.99e then spend it on this game because you wont get anything in return especially you wont get fun.
Hilfreich? Ja Nein Lustig
Meat Magician
( 13.4 Std. insgesamt )
Verfasst: 28. Februar
Great indie-mmo. Considering the work the Dev's put in to develop their own game engine is noteworthy. It does make development cycles slower. Good cheaper alternative to Eve. I consider the small community an opportunity to make a name for one self and impact greater change on the political landscape than one could in more popular mmos.
Market system allows for the same gaming and economic expertise to take advantage of low supplied, or high demand bottlenecks in production chains.
Combat is exciting, using cover, landscape, line-of-sight, or ballistic pathing of projectiles to calculate hits/misses. They just fixed artifacting to make it more intuitive (its super easy now).
This mmorpg needs only one thing: MORE PEOPLE that plays it!!!
Also the dev's are metalheads: if that isn't a reason to try it out, then I don't know what is. :D

Hilfreich? Ja Nein Lustig
LordFraggington
( 94.3 Std. insgesamt )
Verfasst: 24. Februar
I'm not the greatest at writing reviews, so I'll start with the basics: Should you play Perpetuum? Yes! Now that we have gotten that out of the way, let's get into "why" you should.

Perpetuum is a very interesting and deep game that you will hopefully spend many hours playing. There is so much that game offers you from mining/harvesting materials to crafting various commodities to running various assignments for different factions to base building to combat... The only true limit is your imagination (and the time and NIC you are willing to invest). Taking the time to plan out and finally outfit the perfect combat robot you have been hoping for, hopping from island to island to make that next big sale, or sneaking around an island full of hostile enemy players hoping to find that next big artifact stash is a lot of fun, especially when you take the time to invest in both your skills and your gear.

"But running missions and gathering materials is boring, and fighting enemies is either too easy or too hard!" Please ask yourself - what is it I really want to do in Perpetuum? Do I want to build large bases in the PvP islands, fight enemy corporations, or maybe even collaborate with other players to corner the market and make a ton of money together? Whatever the answer, you will probably want to join a player corporation that has similar goals. Not only that, but you'll hopefully find a group of interesting and fun people to play with; and don't think you are limited to just talking to your fellow corp members! Not only can you create your own chat channels, but there are global channels like General Chat and Help Chat as well. You are in control of what you want to do in this game.

"But I hear that there is a low player population - what does that mean for me coming into the game?" This is another valid concern; after all, who wants to shell out their hard-earned money for something and not have fun? Steam statistics are only one way of seeing part of the game population online at a given time, and you are able to leave any chat channel except for you corporation's channel and either the terminal or vicinity channel for the island that you are in or on. As such, it will look as though there aren't many people on. At the same time if you are interested in the game, hopefully you will try the game out, find something that interests you and maybe either get your friends to play or find a group of players to hang out with in-game. The population problem is something that needs to be addressed, but we can't address it of you aren't playing with us!

"But what about the community? Are they mean? Salty? Tell me more!" Well, in my time playing the game I've seen General Chat be very quiet for a decent period of time, then someone speak up and everything begins to cascade from there (usually). People are mostly very helpful and pleasant to either speak with or joke around with - always feel free to ask questions! Are people going to respond every time you say hi? Probably not. But the longer you are on the more players you will run into and in turn the more opportunities you will have to talk to people who have similar interests, senses of humor, etc. I lucked out when I joined my first corp, and I hope that you do to!

"The whole daily allocation of extension points (EP) thing turns me off." Okay, I won't argue that this is a more niche game in that sense. A lot of MMOs out there certainly let you level at your own pace and ultimately hit a maximum power level. But if someone has spent the time investing in a particular skillset in Perpetuum, they are doing so because they are interested in it. That also means that they probably aren't good in other areas of the game. You are able to respecialize your character (for an amount of paid-for currency relative to how many skills you want to retrain and the levels of those skills), but you hopefully will start out with an idea of what interests you and only need to make minor alterations or pursue new skill areas moving forward. You can (almost) totally wipe the slate clean if you wish to too (you cannot respecialize your initially spent extension points, so DO choose those wisely!). If you want to gain EP at a faster rate, there is always the option of either buying ICE (basically a 50% EP booster for 30 days that also does not require you to log in every 3 days to receive EP) via the cash shop or via in-game NIC on the market.

"Wait, I have to log in every three days?" Well, yes. Here is why: the log-in system, just like the skill (extension) system is meant to encourage long-term play. It is a good way to encourage community participation and growth, especially since this is not a subscription-based game. Hopefully our logging in every few days will keep us playing, facilitate us meeting new people. keep the in-game market running, cause new player-run events to happen...

I sincerely hope that you come visit Nia and the rest of us Perpetuum players. I don't want to make it sound as though I want to justify the game despite its faults (and let's be honest for a moment, all games have them), but hopefully give you a different insight into what you might expect should you purchase this game. There aren't many games like this out there, and provided that this is the sort of game that might interest you, I really think you might enjoy it!

P.S.: I would like to make a special mention of the Upgrade Kit DLCs, if only because they did give me a headstart, not only with the EP provided but some of the items from the AID devices being able to purchase a couple months of ICE bought with the credits included. If you play the game for a while and want that extra boost, or want to start off strong when you make your first character, check them out!
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
11 von 14 Personen (79 %) fanden dieses Review hilfreich
Empfohlen
78.5 Std. insgesamt
Verfasst: 29. April
A time based MMO involving mechs. The only other game remotely like this is Eve online. You can't dispute it. The skill progression here is much better though because you don't have to actively pick what skills you want to level up, you just accrue points every day.

I'm pretty much addicted to this game. I played it in 2012 but stopped due to boredom. But I'm back several years later because there just aren't too many games like this on the market. Perp definately has potential. A few short comings in certain areas, such as the poor graphics and GUI. The lead dev Zoom has stated that they'd like to do a graphics update but lack of funding is preventing that. This game has a very small audience but die hard fans.

The PVP and combat isn't as intense as Eve. You can't rotate around your opponent so fast that their lasers cant hit you. But you can use the environment to your advantage. Faster mechs generally do far better as they can run away if things get hot. PVP is Perp is full loot. That means when you die, you lose everything and your opponent gets some of your loot. PvP isn't completely open however. There are various islands. You are relatively safe from PvP for quite some time as by the time you make it to the beta islands, you're pretty powered up. With this being a time based skill progression game however, that will take some time......unless you purchase the two packs along side the main game. Those two packs save you 5 1/2 months of time. I think they're worth $20.

So the main issue with Perp is the lack of a player base. The game is mostly player driven. That means that after the starter islands, you won't find gear or new mechs sold by NPC's, only by players. So if their aren't any players left, then you pretty much have to craft everything yourself. I've never found it difficult to find gear though, at least not yet.

The game has ALOT of grinding and is pretty much P2W unfortunately. This really can't be disputed. You can pay real money to buy extension point upgrades that give you more skill points over time than non paying customers. As this game has full loot pvp on the beta and gamma islands, people that put alot of real money into this game will get ahead faster. The argument could be said that those that don't wish to pvp can just stay on the alpha islands. Ok....so about half the content is on the latter islands. If you want to build colonies and terraform for your guild (corporation) then you need to leave the alpha islands. You will eventually pvp with other folks that want to ruin your day. I can say however, that pvp in Perp isn't as sadistic as Eve. You won't have people camping your mining spot waiting for you to jettison some ore so they can steal it and flag themselves as hostile.

So there you. You can mine, treasure hunt, do combat, build modules and mechs for other players, etc etc. The only thing you can't do in this sandbox MMO is be a trader I suppose becasue most of the game is player driven. So I suppose you could raise inflation if you wanted to be a jerk. But this isn't elite dangerous level's of trading where one hub needs supplies more than another hub. It's all mostly player driven after the starter island.


Here is a Let's Play I did. It explains the UI and how the mission structure works.
https://www.youtube.com/watch?v=R_54e8V4B5M
War dieses Review hilfreich? Ja Nein Lustig
23 von 40 Personen (58 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
0.9 Std. insgesamt
Verfasst: 24. April
Horrifyingly convoluted process to do anything in this game..
Example, to fight something, you need to open your inventory, open your cargo, open your storage, drag each thing in and deploy. (Not so bad so far). Now you need to open your poi list, click a guy to kill, wait 10 secs, open your interaction hud, open your gun menu, click the guy, fire a bit, then right click the gun menu, click reload, wait...

This is not a game, it's a chore.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 90 Tagen
11 von 14 Personen (79 %) fanden dieses Review hilfreich
Empfohlen
156.1 Std. insgesamt
Verfasst: 10. März
This game is not for everyone especially those who just wants to jump in and play in mechs due to skill system and permenat mech and equipment loss upon death.Though if you can over look that you will find a very good roboust sandboxish mmo with mechs in it and fairly friendly playerbase (if not small).

Once you get settled in and learn how the game works you are basicly free to do what you want within your skills parameters.

In short
Pros
-Very in depth systems with lots to do
-rewards exploration and risk taking
-big worlds
-Lots of crafting and building/terraforming

Cons
-Time based progression that can hinder player enjoyment due very slow leveling
-Low player population
-Crafting is very complex so don't expect to beable to make anything without investing a large amount into gathering and -skills to make crafting easier and cheaper.
-Permanent loss of mech and equip early on can be huge issue for new players.

Over all if you don't mind doing a bit of reading or experimenting and have a bit of time to kill every now and again this is a great game.

Though I would avoid this if you are looking for a game with moderately paced progression system and general.
War dieses Review hilfreich? Ja Nein Lustig
7 von 11 Personen (64 %) fanden dieses Review hilfreich
Empfohlen
149.3 Std. insgesamt
Verfasst: 24. Februar
Absolute gem of a game, fairly large open world, with player ran markets, if you want to play solo or in a group you have that option you're not forced to join a Corporation if you don't wish to. PvE or PvP is entirely your choice. there are are six core islands that have pvp disabled by default and twelve additional islands where pvp is defaulted as on. In the furthest islands you're able to construct bases with attached facilities to increase production speeds and percentages so you can craft faster and more effecently, start farms and mining facilties to generate income.

Pros:
*Large open world with each island feeling unique in terrain and layout.
(Supposedly the Gamma/Outer islands are terraformable but I haven't gotten that far yet)
*Dynamic market ran by players
*Fairly deep and expansive crafting system, granting you the ability to build any item or bot in game
*Combat is actually complex, more than just lock target and spam missiles. There is a great deal of planning and reposistioning involved along with specific module timing that can make or break a fight

Cons:
*UI is a bit of a hassle when you first start however you can quickly and easily resize the windows and make the hud shape to your desire.
*Crafting can get very tedious in the higher tiers as you most contruct blueprints and items of the lower tiers and craft them into increasingly expensive items. This however does become less of an issue if you specialize into crafting and production or have someone in your corporation that is.
*Kinda long tutorial that goes over every little aspect of the game, however it does award you a handful of ammo, modules, and some higher tier mechs for completing the tutorial. My biggest complaint is that you have to complete the tutorial to recieve these rewards every time you start a new character, which could get annoying.
*Low population, as of this writing there is fifty players online. In the past two weeks I've seen it stay steadily at a hundred. The small population can be a plus however as that allows for more personal and intense corporation skirmishes in the outer islands when competing for dominance. Overall the somewhat low player count doesn't hurt the game but an increase of players would be nice.


Overall, this game is an absolute gem for just $10. If you give it a chance and join a corporation you'll have a grand time making friends and growing in power.

War dieses Review hilfreich? Ja Nein Lustig
6 von 10 Personen (60 %) fanden dieses Review hilfreich
Empfohlen
94.3 Std. insgesamt
Verfasst: 24. Februar
I'm not the greatest at writing reviews, so I'll start with the basics: Should you play Perpetuum? Yes! Now that we have gotten that out of the way, let's get into "why" you should.

Perpetuum is a very interesting and deep game that you will hopefully spend many hours playing. There is so much that game offers you from mining/harvesting materials to crafting various commodities to running various assignments for different factions to base building to combat... The only true limit is your imagination (and the time and NIC you are willing to invest). Taking the time to plan out and finally outfit the perfect combat robot you have been hoping for, hopping from island to island to make that next big sale, or sneaking around an island full of hostile enemy players hoping to find that next big artifact stash is a lot of fun, especially when you take the time to invest in both your skills and your gear.

"But running missions and gathering materials is boring, and fighting enemies is either too easy or too hard!" Please ask yourself - what is it I really want to do in Perpetuum? Do I want to build large bases in the PvP islands, fight enemy corporations, or maybe even collaborate with other players to corner the market and make a ton of money together? Whatever the answer, you will probably want to join a player corporation that has similar goals. Not only that, but you'll hopefully find a group of interesting and fun people to play with; and don't think you are limited to just talking to your fellow corp members! Not only can you create your own chat channels, but there are global channels like General Chat and Help Chat as well. You are in control of what you want to do in this game.

"But I hear that there is a low player population - what does that mean for me coming into the game?" This is another valid concern; after all, who wants to shell out their hard-earned money for something and not have fun? Steam statistics are only one way of seeing part of the game population online at a given time, and you are able to leave any chat channel except for you corporation's channel and either the terminal or vicinity channel for the island that you are in or on. As such, it will look as though there aren't many people on. At the same time if you are interested in the game, hopefully you will try the game out, find something that interests you and maybe either get your friends to play or find a group of players to hang out with in-game. The population problem is something that needs to be addressed, but we can't address it of you aren't playing with us!

"But what about the community? Are they mean? Salty? Tell me more!" Well, in my time playing the game I've seen General Chat be very quiet for a decent period of time, then someone speak up and everything begins to cascade from there (usually). People are mostly very helpful and pleasant to either speak with or joke around with - always feel free to ask questions! Are people going to respond every time you say hi? Probably not. But the longer you are on the more players you will run into and in turn the more opportunities you will have to talk to people who have similar interests, senses of humor, etc. I lucked out when I joined my first corp, and I hope that you do to!

"The whole daily allocation of extension points (EP) thing turns me off." Okay, I won't argue that this is a more niche game in that sense. A lot of MMOs out there certainly let you level at your own pace and ultimately hit a maximum power level. But if someone has spent the time investing in a particular skillset in Perpetuum, they are doing so because they are interested in it. That also means that they probably aren't good in other areas of the game. You are able to respecialize your character (for an amount of paid-for currency relative to how many skills you want to retrain and the levels of those skills), but you hopefully will start out with an idea of what interests you and only need to make minor alterations or pursue new skill areas moving forward. You can (almost) totally wipe the slate clean if you wish to too (you cannot respecialize your initially spent extension points, so DO choose those wisely!). If you want to gain EP at a faster rate, there is always the option of either buying ICE (basically a 50% EP booster for 30 days that also does not require you to log in every 3 days to receive EP) via the cash shop or via in-game NIC on the market.

"Wait, I have to log in every three days?" Well, yes. Here is why: the log-in system, just like the skill (extension) system is meant to encourage long-term play. It is a good way to encourage community participation and growth, especially since this is not a subscription-based game. Hopefully our logging in every few days will keep us playing, facilitate us meeting new people. keep the in-game market running, cause new player-run events to happen...

I sincerely hope that you come visit Nia and the rest of us Perpetuum players. I don't want to make it sound as though I want to justify the game despite its faults (and let's be honest for a moment, all games have them), but hopefully give you a different insight into what you might expect should you purchase this game. There aren't many games like this out there, and provided that this is the sort of game that might interest you, I really think you might enjoy it!

P.S.: I would like to make a special mention of the Upgrade Kit DLCs, if only because they did give me a headstart, not only with the EP provided but some of the items from the AID devices being able to purchase a couple months of ICE bought with the credits included. If you play the game for a while and want that extra boost, or want to start off strong when you make your first character, check them out!
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5 von 9 Personen (56 %) fanden dieses Review hilfreich
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532.1 Std. insgesamt
Verfasst: 8. März
I've been playing Perpetuum on and off since 2011, I only recently linked one of my accounts to Steam. While lacking in some areas and incomprehensible in others, it does have a certain charm and magnetism that keeps me coming back.

I will say that this game has the best, that is to say, most meaningful and engaging PvP of any game I've played - being able to have direct control of your mech is much more engaging than EVE (which this game is often compared to).

If you're a hardcore full loot PvPer that likes complicated but not deliberately overcomplicated game mechanics, a glacial learning curve, and gets off on the adrenaline shakes from potential glory/defeat in the heat of costly battles:

Than this game is for you.
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6 von 12 Personen (50 %) fanden dieses Review hilfreich
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0.9 Std. insgesamt
Verfasst: 19. März
Pretty ok.

Visuals are blocky and textures leave a lot to be desired. But it's basically EVE online, except with robots and limited to a single planet. Game could really use a UI makeover and cleanup, in addition to the aforementioned art stuff.
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6 von 7 Personen (86 %) fanden dieses Review hilfreich
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11.9 Std. insgesamt
Verfasst: 9. Dezember 2015
Im Jahre 2013 stieß ich zum ersten Mal auf Perpetuum Online und entdeckte es vor einigen Tagen auf Steam wieder. Deshalb musste ich es dann auch direkt spielen.
Das Spiel ist ein Sandbox MMORPG, in dem du selbst für die Legenden verantwortlich bist, über welche du mit deinen Freunden sprechen kannst.
Von dem was ich bisher zu sehen bekam, ist es optisch eher leider nicht wirklich ansprechend. Alles wirkt sehr grau in grau und kontrastlos.
Die Stärke von Perpetuum liegt definitv darin, dass man aus einem riesigen Pool an Fähigkeiten auswählen kann, um seinen Mech zu verbessern. Darüber hinaus gibt es generell 3 Spielstile. Du kannst durch die Welt ziehen und NPCs jagen oder PvP machen, deine Fähigkeiten auf die Coperation Führung (Gilde) auslegen oder dich mit dem Abbau und der Produktion von Ressourcen und Gegenständen beschäftigen.
Cool ist auch, dass man auch dann Erfahrungspunkte bekommt, wenn man gerade nicht online ist. So kann man auch leveln, ohne ständig am PC zu hängen.

Fazit:

Ein spannendes Spiel mit enorm vielen Möglichkeiten, welches optisch zwar nicht so hübsch ist, aber dafür einiges unter der Haube hat :)
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4 von 5 Personen (80 %) fanden dieses Review hilfreich
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136.2 Std. insgesamt
Verfasst: 22. Dezember 2015
Perpetuum ein Wirtschafts MMORPG mit Sandbox Elementen - ähnlich wie EVE hallt das man nicht in einem Raumschiff sitzt sondern in einem Bot, ein Riesigen Bonuspunkt ist das man keine Monatlichen kosten hat, also einmal kaufen und immer Spielen.

Egal ob du als Warlord dich durch kämpfst oder Industrie Mogul - Wirtschafts Wunder oder eigene Siedlungen errichtest liegt an dir und das ist nur nen Bruchteil von der Speerspitze ich hab nur am Spiel angekratzt und habe weit aus noch lange nicht alles entdeckt daher nur meine 4.5 Spielstunden Review.

Dazu kommt noch, das man nicht ständig an der Kiste hängen muss um EP zuerhalten.
und die Spieler sind sehr Freundlich und gewillt zuhelfen sehen dich nicht gleich als Konkurrent´an wenn man eine eigene corporation hat.

Das Spiel sieht auf denn erstenblick optisch nicht so Grafisch hochwärtig aus, Perpetuum´s Stärke liegt wirklich an der Entscheidungsfreiheit und an dem Riesgen Pool an fähigkeiten.

man Kann PvE oder PvP betreiben das kann man selbst entscheiden.

Das Spiel am anfang ist ein Wenig Komplex vorallem das Tutorial wo alles erklärt wird wenn man gerade neu ist denkt man sich was hab ich mir Gehollt, aber lasst euch nicht abschrecken wenn man denn Dreh raus hat wird man es Lieben.

Das Einziege was ich eigentlich zu bemängeln habe das angeblich die Oberfläche in Deutsch wäre ist es aber nicht wirklich es sind einige wörter auch Satzbau steine vorhanden die auf Deutsch sind, aber es ist viel in Deutsch & Englisch vermischt beschrieben, ich hoffe das sie villeicht dran noch arbeiten, ich weiß auch nicht ob sich die Community dran hängen darf wenn ja wäre es Spitze.

Von mir eine Klare Kauf-Emp­feh­lung.
Ich habe mir zu an beginn das Komplett Paket gekauft von Perpetuum (Premium & Superior Edition) und habe es nicht berreut.

Wer nicht auf Optik achtet und mehr vom Gameplay erwartet ist hier wirklich am richtigen Draht.

P.s. meine Erste Mio NIC hab ich mit Transport Missionen erreicht. :)
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2 von 2 Personen (100 %) fanden dieses Review hilfreich
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33.9 Std. insgesamt
Verfasst: 20. Dezember 2015
cooles spiel erinnert mich etwas an eve :) kann ich nur empfehlen
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2 von 2 Personen (100 %) fanden dieses Review hilfreich
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46.6 Std. insgesamt
Verfasst: 27. Dezember 2015
sehr gutes spiel, könnte noch ein paar mehr mitspieler vertragen, quasi EVE online nur mit mechs auf dem boden, aber ihr zahlt nur einmal, alles weitere ist optional. auch für casual gamer geeignet.

schauts euch an
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2 von 2 Personen (100 %) fanden dieses Review hilfreich
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72.0 Std. insgesamt
Verfasst: 13. Januar
Das Spiel ist nicht schlecht vor allem macht musik im hintergrund laune.nun ja grinding ist vorhanden wenn man weiterkommen möchte, bin noch am anfang kann mich nicht entscheiden ob ich jetzt ein ernteroboter oder kampfroboter forschen soll aber egal was man macht es ist nie falsch oder umsonst für alles wird man belohnt.
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2 von 3 Personen (67 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
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15.8 Std. insgesamt
Verfasst: 27. Dezember 2015
Es sielt sich wie EVE aber mit Robotern und macht Lust auf mehr!
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1 von 2 Personen (50 %) fanden dieses Review hilfreich
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75.0 Std. insgesamt
Verfasst: 24. Dezember 2015
Ein gute MMO, dass sogar keine Monatsgebühr kostet und sich deutlich von anderen MMOs unterscheidet, wobei das Spiel sich sehr stark an dem erfolgreichen Hardcore Game EVE orientiert. Das heisst, es gibt keine Spielerlevels und nahezu alles was es im Spiel gibt wird von Spielern produziert. Dadurch entsteht ein einzigartiges, ökonomisches Gefüge, dass letztendlich allen klassischen MMORPGs fehlt. Auch gibt es keien Erfahrungspunkte, sondern pro Tag eine Anzahl EPs die man dann auf Skills verteilten kann. Dadurch eignet sichd as Spiel zum einen für Casual Gamer und zum anderen ist man nicht Level getrieben, sondern konzentriert sich auf das Spiel an sich.
Wer auf "töte 5 Hasen" und "hole 5 Steine" Questen steht dürfte hier falsch sein, denn das Spiel ist eher ein Sandbox-Game mit extrem grosser Entscheidungsfreiheit. Man kann Rohstoffe ernten, Erze abbauen, Forschung betreiben, Items produzieren, kämpfen (PVE und PVP), Handel betreiben, usw. Alles in allem sehr vielschichtig und alle Spieler werden im ökonomischen Wirtschaftsgefüge benötigt. Denn wenn man einen Robot verliert, ist der weg und man muss einen neuen kaufen bzw. bauen. Und wenn man etwas kaufen will, muss es auch jemand zuvor gebaut und in den Markt eingestellt haben. Und auch die Waffen benötigen Munition, die man ebenfalls bauen oder vom markt beziehen muss.
Ein komplexes Spiel, dass sehr stark an EVE anlehnt, keine Monatsgebühr kostet und sich für Hardcore- und Casual-Gamer gleichermassen eignet. Aktuell läuft gerade eine Rabatt-Aktion und bei EUR 7,- kann man gut mal zuschlagen und nichts falsch machen.
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53 von 55 Personen (96 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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342.6 Std. insgesamt
Verfasst: 21. Dezember 2015
I won this game through Steam's summer sale (IIRC) where you had to use gems to bet on games and items, so I did not spend the full price on this game.

However I believe the current price ($10) is justified for the enjoyment I've gotten out of Perpetuum. I liked it enough to spend $10 on one of the upgrade packs, and I plan on buying the next when I can.

I am writing this review from a casual point of view. I play this game with a relaxed mindset so if you're looking for a hardcore gamer, you are reading the wrong review. Here is what I have noticed in my roughly 180 hours so far.

RATING: 70/100

PROS:
  • Massive open world. I still haven't visited all the sights of Nia.
  • Passive time-based progression. Extension Points (EP) accumulate whether or not you are active. These are used to upgrade your skills, so naturally, the older players will have slight advantages over newer ones.
  • High levels of build customization and specialization. There are tons of items to choose from to fine-tune to your liking.
  • Varying levels of risk and player interaction. You don't have to join a PvP corporation to make a living, but the added risk definetely pays off.
  • Smooth user interface. This might just be me, but the Windows-like menus are really good for managing lots of information at once.
  • Simple gameplay with complex mechanics. Locking on to targets takes just a few clicks, but there are a lot of things to consider when engaging enemies, like what kind of armor they have, distance of their weapons and yours, and several Electronic/Energy-Warfare tactics.
  • Accessible in-depth wiki. Referencing official information does not require alt+tabbing out of the game as the Perpetuum wiki can be accessed with a few clicks while playing, and the information provides a lot of the formulas and intricacies for you, so there is little guesswork involved when optimizing builds.

CONS:
  • Dwindling playerbase. While I do enjoy not being blown up in PvP-enabled areas, there aren't a whole lot of people online to begin with. I'm not sure what turned off so many players, but there could definitely be a revival if an effort is made. The servers and mechanics are just fine, all is needed is some better recruitment.
  • Small variety in environments. Compared to how many different items there are in the game, some of the islands feel a tad barren, repetitive, or otherwise monotonous. Considering the amount of time it takes to travel across Nia, some refurbishing would be nice on the eyes. I play on medium quality settings, but the game already sacrifices graphics fidelity for performance of its large world.

I have been making a living by simple mining, PvE assignments, and artifact hunting. I shy away from PvP since I don't like the stress involved but the community tends to be nice. Even the few times I have gotten blown up while on Beta islands, my killers were courteous and offered advice on how not to get caught next time, realizing I wasn't a threat to them only afterwards.

My rating is subject to change. improving if the developers add more content, rectify some problems, and/or if more players are introduced.
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10 von 12 Personen (83 %) fanden dieses Review hilfreich
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22.1 Std. insgesamt
Verfasst: 1. Januar
tldr; I'm a nub, and so far the game is ^^^ with lots left to learn - but the early game is a sharp-ish learning curve.

--

Disclaimer: At the time of this writing I am 6 hours into the game; this review is written from a very nub perspective.

My first impression of this game from the trailers was, "This could be what a Mechwarrior/Battletech MMO could have been..." Well, it turns out, not exactly; while the game view is notably more like Mech Commander than anything else I've played, the rest of the game play is very reminiscent of EVE, complete with things that sound hard to do, until you do them. Once. That's all it takes.

The tutorial is very detailed (and for good reason) but moves quickly as you go step-by-step through learning the interface, which is largely accessible by visible buttons on the UI. The mech bay view (where you get your missions, store your unused-but-not-sold items, store materials you will eventually sell/use for crafting, research, skillgain, buy/sell, and configure your mechs [called robots in the game, since your pilot is remote rather than within]) is fairly easy to adapt to, and is one of the reasons I mention EVE. Cargo is nearly identical in terms of access, repairs, movement between bays, and unit configuration, and market access and use it all but the same as I recall it (from about 4 years ago), but skill gains are different, almost opposite. Where in EVE you would select a skill and a timer would start and count down to completion of study, this game accrues skill points daily at a set rate (which can be increased with ingame functions); when you login you get your allotment of points, then for the next 2 days you gain points again, whether you login or not. If you don't login after the third day though your skillpoint gain stops, and will begin again when you login next. Said points are then spent for an immediate gain of a skill on a scale from 1-10, with difficulty/complexity ratings that modify skill gain (again, same as EVE did) to cost more points the more complex the skill is rated.

Combat is fairly straightforward. The one thing that I do not like is that there seems to be no 'shooting from the hip' at all, ever; you wait until your guns lock on, even if you're at point blank range, then engage them and they fire on a timer, automatically quitting when the primary target is out of range or destroyed.

You can loot containers while fighting. You can lock several targets at once, provided they are in range of your gear/skill. You can reload guns in combat.

There are non-combat focused missions as well as combat missions, and you can toggle PVP on/off.

In base areas there are tiles placed to speed movement; very helpful.

The chat community seems friendly so far, and is knowledgeable and helpful when asked clear questions.

Completing the tutorial was an area of boredom, until I realized that I actually did need to know 'all this crap.' DO the tutorials, but don't stick around trying to farm easy loot from drones, or using your materials to gain research, or anything else; you all but full reset once you join the real world via choosing a faction. I advise that you want to budget ~2 hours for the tutorial. That's LONG, and don't be in doubt, it can be done much faster, but use this time to learn the game as far as you can, given no true baptism by fire.

This is a serious game for serious gamers, but can be enjoyed by teens on up to graybeards. There is some number crunching, and I have yet to PVP, but so far... so good.

Bottom line: I reckon I can get a couple hundred hours out of this game in its current state.

8/10 would buy game on sale again. For the time I expect to put in, paying full price would still be a good deal.

Nice job, Avatar Creations!
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11 von 15 Personen (73 %) fanden dieses Review hilfreich
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28.0 Std. insgesamt
Verfasst: 3. Januar
I love open world sandboxes, but this one most certainly needs some work. As a rule I do not enjoy PvP, so my reactions are towards the resource and development side of the game.

First up, the UI. Tedious and badly designed and confusing. It's like someone took Windows 95 and tried to make it into a game. What I want is an interactive terrain map so I can enjoy the graphics, not a screen full of menus.

Complexity, generally quite good. The development tree is nice and detailed, with a huge range of options. Sadly the variety of resources is somewhat limited and there is no difference in quality. The game is all about how much you can extract and this has to be done in-game. I would rather have a robot that I could leave mining, like the extractors in SWG, and come back to check up on it and empty its hopper every couple of days.This then makes a bit of competition, and the search for the best minerals becomes much more compelling.

The surveying is good with migrating resources, which I like. Unfortunately it is spoilt by the interface, which only allows me to zoom in and out of the map, and does not pan. Neither can I use my scanned markers as waypoints, which are also fiddly to manage and the type print is so small I have to squint at the screen. Also, the multitude of charges for scanners and mining kit is just annoying. It would be much better with a single universal charge, far less fiddly. I would like to be able to zip across the tarrain pining away multiple scanners like I did in my landspeeder.

Travel is particularly slow and annoying. Fortunately I don't need to go anywhere much yet, but if you have a call to meet up with your corp, you could be in for a 45 minute haul to cross the islands to reach them. I would prefer to have a quick teleport to any terminal where there is a robot stored, which makes much more sense. As it is, I dont show up to most corp missions, because I can't be arsed with the travel time.

With game missions thankfully there is a nice end of mission teleport, which is a small blessing that means you don't need to haul back to base everytime you want to log out.

Exploration, so far as I can tell, is largely pointless. There are no points of interest in the game and no rewards for exploring the gameworld. You might aswell stay on one island until your corp need you or unless you need to find that rare mineral.

Combat is slow, painfully slow, targetting and making sure you have the right ammo and moving all the flipping windows and menus around. Yuk! I prefer something twitch based with a joystick, then you might get me back into PvP.

Thankfully XP is rewarded on a loyalty base, like EVE, so long as you log in each day you get your quota. No need for a tiresome grind. I will stick with it for a bit to explore the tech tree, but as soon as someone creates a better surveying terrain interactive interface with a more SWG-like mining method I will move again.

There is nothing in this game to make me rush home from work to want to play and it is unlikely to ever be a point of conversation with gaming buddies other than a 30 second grumble about how it could be done better.
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5 von 6 Personen (83 %) fanden dieses Review hilfreich
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43.0 Std. insgesamt
Verfasst: 6. Januar
Let me start by saying i am a 13 year player of EVE-Online and that should tell you a lot about my perspective.

So, Perpetuum...Well, its EVE with mechs!

What is there not to like about that? There are many things in the game that will frustrate any EVE player and completely block a new guy to the hardcore style.

So, let me start with the bad.

The Bad:
Stuff that isnt explained, gameplay mechanics that are completely useless and only serve to enfuriate players, procedures that OMG shouldnt be there at all and drive players nuts especialy at the start.

The Good:
Its a copy of EVE in lots and lots of ways but without complicating stuff so much.

The Awesome:
The story is just beautiful. I loved it the second i read it and just makes me adore the sci-fi setting.

In the end, i fully recomend it for any EVE player and anyone of those will enjoy it immensely. For a standard run of the mill player i would also recomend but with the propper caveats attached.
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7 von 10 Personen (70 %) fanden dieses Review hilfreich
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28.8 Std. insgesamt
Verfasst: 22. Januar
I was quite surprised by this game.
In this you are effectively a computer virus of some form that infests one of the local robots. Through this you eventually grow on your path towards a specific race of robots, each with their strong suits. The green bots favor missiles and shields (basically turning the game into a form of high-stakes "peek-a-boo"), the blue robots are quicker and utilize railgun tech, meanwhile the yellow robots are sturdy armor tankers that enjoy lasers. There are many, many traits that go with the robot, each of which can be skilled up by spending daily-acquired skillpoints. The skills vary from mining efficiency to how fast you can fire a weapon.
Even in the earlier stages of the game you can find good and sustainable ways for income to your character in the form of hunting mobs/pvp raiding/industry, familiar to the ever-so-referenced EVE Online. You can even start an alien farm. With simple gameplay mechanics it is strangely relaxing to have your robo simply unleash hell on mobs while taking in the well-thought-out alien environment. Plus, if you decide to throw down only 10$bux a month (which is about the price of a chipotle lunch) you get a lot more skillpoints that grow at a continual rate.

PROS:
Simple gameplay, high ceiling
Player-ran eco
Player-ran territory control (higher levels)
Does not take all of your day, can be played in segments
New-player friendly community
Cute robots
Murderous robots
Bizarre art-style
Surreal OST
Solo play is very feasible

CONS:
Requires a thirst for knowledge
UI can feel a bit strange at times
Earlier areas are very open, almost lonesomely so
Enemy AI may need a bit of tweaking
Almost too easy to farm at times
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5 von 7 Personen (71 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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245.4 Std. insgesamt
Verfasst: 25. Dezember 2015
It's like EVE, but with robots instead of spaceships. I really like how they handled mining, even if it is still a pain in the ♥♥♥. Buy this game, play this game, pilot a green missle boat.
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