Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.
Käyttäjäarvostelut: Neutraali (174 arvostelua)
Julkaisupäivä: 17. loka, 2014

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Osta Perpetuum


Kuraattoreiden suosittelema

"Imagine one uncharted world where there's a huge, in-depth crafting system, all player-driven economy, intricate resource system... and mechs!"
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Uusimmat päivitykset Katso kaikki: (12)

31. lokakuu

3.5.3 Patch notes

Today's patch includes the recently announced changes for intrusion mechanics and gamma island terminal limits, and also brings some smaller fixes and improvements.

Full patch notes can be found here:

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16. lokakuu

3.5.2 Patch notes

Patch 3.5.2 has been deployed today, patch notes are available here:

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Tietoja pelistä

Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.

Main Features

  • No Monthly Fees – Buy once, play forever. Enjoy a constantly evolving world with periodic feature upgrades.
  • Sci-Fi Setting – Perpetuum is set in a unique sci-fi environment inhabited by robots and alien technology.
  • Persistent Game World – Perpetuum features a large, persistent, single shard online game world. Players all play on the same server together. Changes made to the game world by players are permanent.
  • Industry – Perpetuum features a complex, multi-tier industrial system that enables players to have both small and large scale industrial operations.
  • Economy – The economy is completely player driven. Other than basic items, everything on the market is manufactured by players, the prices dictated by supply and demand.
  • Player-Built Infrastructure – Players are able to raise their own settlements in the unoccupied areas of the Perpetuum world, where they are able to enforce their own rules as they see fit.
  • Terraforming – Players are able to form the world of Nia as they see fit to aid their goals. The terrain can be raised or lowered in certain areas and thus settlements can be protected by intricate strongholds, and temporary shelters can be created in the heat of battle to protect vulnerable allies. It's all up to the player's imagination.
  • Character Progression – Time-based character progression requires no grind and provides a level playing field for casual and hardcore players alike.
  • Large Scale PvP – Players are able to clash in huge battles for control of territory and resources. Formable terrain, destructible scenery and player built infrastructure all play key roles in the course of war.
  • High Customizability – Players of Perpetuum have a large number of ways to customize their robots for the various goals they strive towards.
  • Natural Processes – The Perpetuum game world always changes through natural processes. Destroyed plants grow back and spread, and outmined resources replenish over time.


    • OS: Windows XP
    • Processor: 2 GHz Intel or AMD processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA or AMD 3D graphics card with Shader Model 3.0 support
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Integrated graphics processors like the Intel GMA series might work but are not officially supported. The ATI Radeon X1000 series is not supported because it does not fully comply with Shader Model 3.0 standards.
    • OS: Windows 7
    • Processor: 2 Ghz multicore Intel or AMD processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX260 or higher / AMD Radeon HD 4870 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible sound card
Hyödylliset arvostelut
6/7 (86%) arvioi tämän hyödylliseksi
233.8 tuntia pelattu
Julkaistu 27. lokakuu.
This is a fantastic game over all, with more than enough to do to keep you occupied and happy for quite a while. The only negative thing I can think of is the player base. There are two angles to this. First: There's not many people that play this. Second: some of the people who actually do paly this are nothing but trolls who only play the game so they can be ♥♥♥♥♥ to other players.

Despite this, the game is pretty sweet and I'll be playing for a long time, even if I only play it to get rid of the infestation of trolls on Perpetuum.
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5/6 (83%) arvioi tämän hyödylliseksi
1,435.5 tuntia pelattu
Julkaistu 27. lokakuu.
Love it. I will recommend you join a corporation as soon as you can. PVP in this game is very hard for new players. I recommend you stay in PVE islands for a bit while you learn the mechanics.
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2/30 (7%) arvioi tämän hyödylliseksi
0.9 tuntia pelattu
Julkaistu 26. lokakuu.
EVE on land with robots.
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93/101 (92%) arvioi tämän hyödylliseksi
9.2 tuntia pelattu
Julkaistu 17. lokakuu.
EDIT: With the recent release, the reviews of this game have gone from positive to mixed, so I'd like to edit my review (My opinion of it is the same though) so if you've already read this review, go to the bottom. If not, read the whole thing.

Comprehensive tutorial
In-depth crafting and gathering system
Player-driven economy
Helpful playerbase
Massive map
No subscription fee

Hard to get into the game
Complex (can be overwhelming)

Perpetuum is an amazing game. I haven't played it for very long, but the time I've spent in-game was full of doing stuff. I know that sounds really vague, but that's what this game is about. Doing stuff. You can craft, PvP, mine, harvest, become a merchant, run a corporation, finish assignments, talk to others, explore, PvE... the list goes on. Some parts of the game I don't understand yet, but all in all, the devs did an amazing job. And there's no subscription fee, like Eve (a game that Perpetuum is compared with frequently, even though they don't have too much in common)


Edit: Okay, so the reviews have gone from positive to mixed, and you're curious why. You've read my review, you kinda want the game, but the other reviews are swaying you. Keep reading.
If you are considering buying this game, you MUST watch videos beforehand. A lot of people complain about the complexity, the combat, etc. but all of that could be avoided if you researched. Combat in this game is not the fastest, so if you're looking for Terminator: the Game or Transformers, and all you expect is fast paced bullets and a ton of explosions and death, this is not the game for you. This game requires you to lock onto your targets, which adds time and strategy to the process. I admit, I'm not a huge fan of the locking system, but I've actually found that it adds a unique spin to traditional shooting. Also, if you want a story-based game, don't get this. This is an open world game, meaning you do what you want. The map is huge, and you can explore, mine, harvest, craft, whatever. Assignments provide somewhat of a guideline for you, but there is NO story, so don't expect one! The game is what you make of it. Probably the strongest point of the game to me right now is the economy. The crafting system is in-depth, money takes time and effort to gain and not much time and effort to spend (but you feel amazing when you equip an awesome new armor), and it just flows well. So all-in-all, don't get this game if all you want is guided action. This game is what you make it to be, so if that interests you, join me and many others in a thriving world and economy and do whatever the hell you want.

On a scale from year-old spoiled milk to boobs, I'd say this game is a hot tub on a cold day. Basically, pretty damn awesome, but it's definitely not boobs.
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169/224 (75%) arvioi tämän hyödylliseksi
292.4 tuntia pelattu
Julkaistu 18. lokakuu.
This game, even back in 2010 was severly underdeveloped and not ready for the market. 4 Years ahead - not much has changed, and it still is years of active development away from being a playable experience.

As a new player you will be forced into a world which doesn't deliver on the promise - there is no open market, everything is ran inside of the large, and veteran corporations who have more than enogh resources to run for years without any otuside mining help. If you will try to earn some money by running missions, you will be stuck in a loop of 1-3 of them that will repeat themselves over, and over and over. Without slightest bit of variation.

The traveling in this game is awful, it is very long, tedious, and will consume vast majority of your gameplay. And on top of that, it doesn't benefit you much to be at this time in front of your screen as speed-ups are rare and sparce, and autipilot tends to use most of them anywa. So most of your experience while trying to play this game will be spend... playing another game, or watching youtube. Or doing any pleasruable activity.

So do yourself a favor, spend your money elsewhere, this isn't worth the AA pricetag, especially for such small and undedeveloped game. For gods sake, it also becomes unplayable if you have high-dpi display, since fonts are of fixed size, designed to look good at 1024x768 resolution. And there is no way to supersize them.
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24/31 (77%) arvioi tämän hyödylliseksi
65.7 tuntia pelattu
Julkaistu 20. lokakuu.
I have been playing Perpetuum Online for many years. This game really shines in large scale PVP warfare. Even with hundreds of battles under my belt being the Fleet Commander, Ewar Captain, DPS Lead, or cog in the wheel in a pack of mechs I still get goose bumps when we engage in battle. The combat is heavily dependent on terrain, skill and overall situational awareness. There is no point, click, and wait. You are on your toes 100% of the time and mistakes can cost you a fleet.

Small gang pvp 3 to 5 players is super fun with gorilla style tactics allowing you to move practically undetected through islands to find a target and strike. Rewards from the mini game of capture the flag on SAP warfare for stations can cover the lose of many, many bots and modules. The Bold are rewarded.

Industry in this game is like Crack. I'm not going to lie, once you get sunk into it with the level headed ness of the system it really is a no brainer and fun to watch those factory lines ping. You can produce at ANY station, you can gather what you need in the surrounding areas in a complex manner of finding ore fields and extracting them from the ground. Plants on terrain are harvestable too. There is NO RANDOM PROCS on industry, it is spreadsheet friendly and the market isn't completely convoluted with who can sell it first.

Best of all No subscription. You buy it, log in every 3 days you get EP. I've spent more money on a bad acid trip. You'll spend hours being immersed in a planet that is utterly amazing.

Is this a FPS? No. This is a lock, acquire and shoot type MMO. It provides a level playing field for older players who feel they can't compete with twitch based gamers. It's a great game to add to the collection and the community is small enough to join in and be something. So your not a 1 in 1 Million type customer who thinks his $ is thrown at a developer to be forgotten, your voice on the forums really helps.

Contact me in game as Ville if you have any questions.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
42/65 (65%) arvioi tämän hyödylliseksi
322.2 tuntia pelattu
Julkaistu 17. lokakuu.
MMO, Complex gameplay, Permanant losses, and one time required cost. And now out of Early Access.
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26/37 (70%) arvioi tämän hyödylliseksi
643.7 tuntia pelattu
Julkaistu 19. lokakuu.
I might be biased, but I like sandbox MMOs and theres so few true ones out there, but this is one of them.

Sandbox MMOs are usually only targeted towards a very small community of players and Perpetuum isnt any different. It has a decently low population compared to many other typical class/level/themepark MMOs. However, it doesnt lack any proper tools or contents. Everything needed in the game is in there. Some things could definatly get a little overhaul, like organisation and UI for corps (alliances?) ect. but nothing is truly missing, its in there and it works.
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16/19 (84%) arvioi tämän hyödylliseksi
18.6 tuntia pelattu
Julkaistu 20. lokakuu.
Quite an interesting game with enough chalange to keep you busy for quite some time. In comparison to many other games it requires some thinking, this side has enough to keep you going for a long time. However, the servers seem kind of empty, and it is a true sandbox game... it is what you make of it. If you like a steep learning curve, don`t mind the somewhat outdated graphics, no fancy cutscences in combination with a game that actually makes you think you will enjoy this. Take in account that it`s at the fee of 2 months of subscription of most MMO games it is very enjoyable.
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62/110 (56%) arvioi tämän hyödylliseksi
0.8 tuntia pelattu
Julkaistu 18. lokakuu.
Keep in mind, this game is very E.V.E.-like, and I am not a fan of that type of game.

I knew this game was E.V.E.-like. I bought it anyways because some of the gameplay looked fun. It honestly does look, and sound, fun. It's just executed so poorly.

The tutorial takes about an hour, there is way too much to learn at the beginning, It's overwhelming, and that turns off a lot of players, including myself. The UI is bad. It's like playing Tetris, not with your inventory like Diablo, but with all the windows you have to manage. Not 2D tetris, either. 3D Tetris, so you have to know what window is behind what. The fighting is simple and boring, though LOOKS interesting in gameplay videos. You just click on a gun, and that weapon fires. Or, press Space to fire all weapons.

The animations and textures are one of the more disappointing things about this game. It looks like a game that my Grandma could play on her 5 year old store-bought PC. Unfortunately, it runs like Crysis 2 would, on said store-bought, 5 year-old PC. The animations are poor. Watching a robot walk around makes me cringe, because they don't step... They slide. Their feet might make the motion of stepping, but they just slide across the floor...

The movement is worse than anything else. You don't FEEL like a robot. You can go from facing right to facing left INSTANTLY. No side-stepping, no turn animation, you just snap to that direction and go. It's horrible! I want to feel like I'm a powerful robot, or a nimble robot, or a big, heavy mining robot. But, no. You just snap directions, and go about your day. No matter what design you have, the robot's movement is poorly animated and feels way to fast to turn directions.

Overall, I'd give this game like a 3/10. It seems like it would be fun, if things were executed a bit differently. A game like HAWKEN got the movement for mechs right. The stomping, the independent movement of the torso, etc... I just think this game needs more work.

I'll never be coming back, to play this game.
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8/9 (89%) arvioi tämän hyödylliseksi
898.3 tuntia pelattu
Julkaistu 8. lokakuu.
Early Access -arvostelu
Cant write enough about this game. Definitely a hidden gem that only lacks a bit of investment by those seeking an amazing futuristic scifi sandbox mmo. If you enjoyed EvE you will enjoy Perpetuum. My only issues with the game after 650 hours of play time is the poor UI. If there was a better elevation depiction on the Radar for pvp and also a sort of Tactical overlay like what EvE has I would be completely content giving it a 10/10. Main reasons for the lack of said fixes? No one seems to know about this game :P

I played EvE for over 6 years and got fed up with the subscriptions and lack of pvp mechanics to support small scale combat as well as large scale combat without becoming the "death blob" where any monkey who can listen to an FC call targets and hit F1 can be a pvper. In Perpetuum there are mechanics such as interference and AoE damage when robots explode. 100 man drake fleets would not want to orbit the fc at 500m in Perpetuum because if one or two die in close proximity to the rest of the fleet it would be a beautiful cascade of exploding drakes. I have been on the winning and losing side of those cascades and it gets me every time. PvP in perpetuum is the reason I remain here instead of returning to EvE. Every individual needs to be aware of their strengths/weaknesses/surroundings to avoid being a hindrance to a group let alone being effective.

I also spent my first two years in EvE doing industry. As far as crafting goes in EvE it is usually straight forward until you get to t2/t3 manufacturing. All of the crafting in Perpetuum is like t3 and t2 where you must first unlock what you wish to create by gathering kernals and then spending said kernals. After an item is unlocked (there are two trees, one for personal research and one for corporation research. Having an item unlocked for the corp as well as the individual will give bonuses) you can then prototype it. A prototype is much more expensive than the module/robot you wish to produce. It also requires some additional resources that are gathered from destroyed npc's. Once the protoype is done it can be Reverse Engineered into a CT or Calibration Template. The CT is like the BPC in EvE. There are no BPO's, you must continually prototype and reverse engineer what you wish to produce as your CT's get worn-out. As the CT gets used it becomes less and less efficient also. To get the materials needed to actually do the manufacturing side of things it will require components made of a combination of plants, liquids, and ores from various islands to make a finished product.

I know these are fat blocks of text but every detail is needed for this game. The pvp system far exceeds EvE online and the Crafting system has such a depth to it that eve will never reach simply because the sinks for resources and currency are so high. It requires a very hardcore gamer to truly understand this game and it requires an equally hardcore community to utilize all the picks and shovels in this sandbox.
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30/52 (58%) arvioi tämän hyödylliseksi
589.4 tuntia pelattu
Julkaistu 19. lokakuu.
As one who has played MMO's for many years. Eve for some of those years. I have found a good home in Perpetuum. The pvp is addicting. The crafting and mining in this game has no challenge except for perhaps EVE. This is a sandbox mmo. So you do what you want. When you want. There is no subscription fee.

While there is a tutorial to learn the basics. It is basically up to you on what you wish to do. You can make your own corp or join one already in game. Currently there are two alliances. War on a continuous basis(Both economically and military).

For those players who have to be hand fed things to do. I do not recommend this game. But if you like a challenge. Would like to build your own little place on our planet of Nia. Like pvp, like combat, like making your involvement matter. Then this game is just for you!

This game is not for the feint of heart. But if you enjoy a challenge. Then I challenge you to take part in a highly dynamic world and community that is Perpetuum.
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13/21 (62%) arvioi tämän hyödylliseksi
1,971.1 tuntia pelattu
Julkaistu 20. lokakuu.
Never played EVE, wanted something along those lines. I've forgotten what other games are like.
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10/16 (63%) arvioi tämän hyödylliseksi
189.1 tuntia pelattu
Julkaistu 20. lokakuu.
Great game, all it needs is more players. Try it out, you will enjoy
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4/5 (80%) arvioi tämän hyödylliseksi
31.0 tuntia pelattu
Julkaistu 8. lokakuu.
Early Access -arvostelu
Nice game to slowly work up on over time.
You can lose all your bots, losing has more consequences.
The market is almost entirely player driven (Players make stuff and sell it, which you can buy)
You can also make almost everything yourself

If you are looking for a fast game it might not be for you.
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32/60 (53%) arvioi tämän hyödylliseksi
514.1 tuntia pelattu
Julkaistu 18. lokakuu.
As you can tell by my ( at the time of writing) 425 hours of game time, i like this game and yes it is alot like eve, but also not so
good things 1. like eve without a subscription
2. not hard to understand once you get the basics
3. faster pased then eve
4. HELP chat is actually helpful
bad things
1. its alot like eve
2. the UI can be a pain in the ♥♥♥
3. the little things that you find ( here the main one i get is getting out of the station and not haveing the bot you just spent 5 minuts fitting activated)
4. small ammount of robots can give a small selection to choose from

9/10 would recomend
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3/4 (75%) arvioi tämän hyödylliseksi
32.2 tuntia pelattu
Julkaistu 11. lokakuu.
Early Access -arvostelu
If you like the gameplay style of Eve Online, you will enjoy this. Only a few hours in and I'm loving it.
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3/4 (75%) arvioi tämän hyödylliseksi
67.4 tuntia pelattu
Julkaistu 7. lokakuu.
Early Access -arvostelu
I were scratching my head even after the "tutorial", but thanks to Zortags guide, and some persistency to keep on exploring. Perpetuum stands out as a very solid game, if you like mechs, that is. It feels a bit like EVE Online, but with robots, on islands. This game is not for everyone, but if your willing to learn and are not in a hurry, there's tons of exploring, bot killing and harvesting to be done, with a hefty looking carrot as reward. Double thumbs up, worth checking out if youre tired of the streamlined mmos you find elsewhere. This even comes with a nice community too, so check it out and join a corp while doing so (corporations = guilds/clans).
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23/59 (39%) arvioi tämän hyödylliseksi
2.4 tuntia pelattu
Julkaistu 19. lokakuu.
Like Eve, but boring. The trailer lies, combat is even more dull than watching spreadsheets! Mimics every bit of Eve as of 4 years ago without trying to improve even the smallest UI detail, or bothering to understand why some things that work in a spaceship game might not work in a ground robot game.
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36/88 (41%) arvioi tämän hyödylliseksi
203.6 tuntia pelattu
Julkaistu 17. lokakuu.
The further you get into the game, the more you realize you're wasting your time. Why do I say this? What good is a mmo without players? Think of this game as a re-imagine of EVE-Online, but without the player base.


Love the concept and the indy level of the game
graphics aren't that bad

Not enough players
vet players don't help the in game market
imo p2w with the ability to pay real money for increase in learning speed
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