Guía a un grupo de rectángulos a través de una serie de obstáculos, combinando sus distintas habilidades para llegar al final de cada entorno.
Análisis de usuarios:
Recientes:
Muy positivos (91 análisis) - 95% of the 91 user reviews in the last 30 days are positive.
Global:
Extremadamente positivos (6,533 análisis) - El 95% de los 6,533 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 12 nov. 2012

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Críticas

“For all its charm, Thomas is more than just the super-minimalist-yet-incredibly-engaging tales of a few plucky AIs. It's the story of games. Of how they get made and played, of the joys and frustrations they bring and of the thousands of tiny iterative processes that go into evolving single titles and the entire medium into their best forms.”
Evan Narcisse, Kotaku

“It proves that you don't need tens of millions of dollars and hundreds of staff to make a game story worth telling, just a good hook, an engaging vision, and a whole lot of heart.”
9/10 – Josh Tolentino, Destructoid

“The understated aesthetic design and unusual co-op puzzles will absorb you for the game’s duration – the wit and personality of the writing, though, will stay with you for much longer.”
8/10 – Keza MacDonald, IGN

Acerca de este juego

Thomas Was Alone, and then, Well, he Wasn't.

Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.
Listen to awesome music by David Housden. Jump over rectangles meticulously placed by Mike Bithell. Listen to voiceover read wistfully and a bit amusingly by Danny Wallace.


Thomas Was Alone tells the story of the world's first sentient AIs, and how they worked together to, well, not escape: Escape is a strong word. 'Emerge' might be better. 'Emerge' has an air of importance about it, while keeping the myriad plot twists and superhero origin stories you'll discover under wraps. We didn't even mention the bouncing. That'd be overkill.

Key Features


  • Beat 100 levels, and uncover the story of the AIs.
  • Utilize the unique skills of 10+ characters.
  • Immerse yourself in David Housden's critically acclaimed procedural score.
  • Chuckle along to Danny Wallace's narration.

Requisitos del sistema

Windows
Mac OS X
    Minimum:
    • OS:Windows XP
    • Processor:500 Mhz
    • Memory:1 GB RAM
    • DirectX®:7.0
    • Hard Drive:400 MB HD space
    Minimum:
    • OS:OS X 10.5
    • Processor:500 Mhz
    • Memory:1 GB RAM
    • Hard Drive:400 MB HD space
Análisis de usuarios
Customer Review system updated! Learn more
Recientes:
Muy positivos (91 análisis)
Global:
Extremadamente positivos (6,533 análisis)
Publicados recientemente
silverwolfdemon
( 4.4 h registradas )
Publicado el 30 de mayo
A beautifully simple game with surprisingly rich characters and story.

While not necessarily for hardcore gamers, this game hits just the right spot for casual gamers. Controls are extremely simple, the puzzles fairly straight forward, the game is not too long or short, and contains no levels that will cause you to bash your head against the wall in frustration.
The simple geometric art style is easy on the eyes and the music is quite relaxing (though if playing this in one run, it may become a bit repetitive). This makes Thomas Was Alone a great game to play to relieve stress or just kill some time.
The narrative is witty and superbly executed, just be careful to let him finish before moving onto the next level.

If the $10 price tag seems a little high for 4hrs of gameplay (which is how long it will take if you do not go for every achievement), buy it on sale.

My one complaint is some stuttering between levels.
¿Es útil? No Divertido
Papa Hash
( 4.0 h registradas )
Publicado el 30 de mayo
ok storyline simple gameplay and great music you get a sense of personality for these rectangles
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Anknownlolz
( 4.8 h registradas )
Publicado el 30 de mayo
I enjoyed the game. Looks like a classic platformer, but with a twist
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McKathlin
( 25.8 h registradas )
Publicado el 29 de mayo
This game differs from most platformers in its strong focus on characterization and story. Each rectangle has its own personality and abilities, and these shape their interactions together. If this strikes you as pretentious or silly, then this might not be the game for you. But if it sounds like something you'd enjoy, then read on.

The narration is excellent and often humorous. Through it, the player learns about each rectangle's personality and motivations. I found myself playing them "in character" as I coordinated their efforts. (I have Thomas greet other rectangles with a friendly bounce, and Chris hurry off to his portal to get things over with.)

The gameplay offers some clever puzzles based around the rectangles' diverse abilities, and a bit of challenging platforming. New gameplay mechanics are introduced in a way that is gradual and accessible. The pacing varies throughout the game to integrate well with the story. Some level design elements, though not particularly difficult, serve as a meditation on teamwork. (For instance, John stands taller and jumps higher than others, but sometimes he needs to humble himself by moving out of the way to let his smaller allies pass.)

Thomas Was Alone is the right length to deliver on its story and allow the player to feel a sense of accomplishment on completing it. (Once you have completed, check the Scenario Select for a bonus prequel!) But I still wish there was more. Though the game's levels introduce a lot of interesting puzzle mechanics, they barely scratch the surface of the challenges that can be surmounted through using these mechanics. I'd love see what fans might create with a Thomas Was Alone level editor!

As for kid-appropriateness, this game has a little language (one each of d*** and h*** near the beginning), but otherwise nothing objectionable. My toddler loves watching this game. Most of my time on record was logged while replaying it to entertain her. Now when she sees rectangles in toys and product logos, she says, "That looks like Chris!"...or Thomas, or Claire, or whoever's that color. I wrote this review while fending off her demands that I play it again.
¿Es útil? No Divertido
Death Stare
( 4.1 h registradas )
Publicado el 26 de mayo
This would be a fun puzzle game even without the narration/story, but personally I think it's is a great addition

-Unique concept
-Good graphics
-Challenging puzzles
-Interesting story
-Round characters (even though they're rectangles)

Overall this game is awesome and I would recomend buying it, especially if it is on sale
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the_mantisqueen
( 6.8 h registradas )
Publicado el 25 de mayo
A puzzle game that makes simple shapes endearing.

The rate that the difficulty increases is spot on; you always know what went wrong so you want to keep going, rather than rage-quit. I wasn't super-fond of the puzzles that relied on timing but they were few. This would be a good game for people who usually find puzzle games frustrating but want to experience the I'm-so-clever feels.
¿Es útil? No Divertido
Mwalls
( 4.4 h registradas )
Publicado el 25 de mayo
I feel really bored playing this game.As a puzzle game,the puzzles are easy even for kindergarten kids.Also the plot narration lasts too short for me as a non-native English speaker that I have no time and no other way to relook at it except replaying the scenarios.It's overrated too much for the same price as Undertale,I simply do not reccomend you to buy it at full price.
¿Es útil? No Divertido
Acilladon
( 6.6 h registradas )
Publicado el 24 de mayo
Who would have thought rectangles could be so emotional! This is a really simple and fun game with characters who have more personality than those in many of the big name games. Thomas has made being a rectangle wayyyy cooler than being a square.
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SarinaSlytherin
( 11.6 h registradas )
Publicado el 24 de mayo
This game is certainly not the average platformer. The trailer above doesn't even begin to do enough to showcase how beautiful this game truly is; this is a piece of art. The levels and mechanics are very beautiful (although I definitely recommend playing this with a controller as it is not mouse compatible) and show off a simplistic playtime that allows the player to engage with the storyline instead of having to remember what buttons to push to activate certain abilities. The entire game runs off of 3 buttons, and this is regardless of whatever way you wish to play (i.e. Keyboard or controller).

Beyond the simplified play style sits a magnificently written storyline that takes the player through a perilous journey about a small block named Thomas and why he was alone. We do not only meet Thomas, however, but his bevy of friends as well. Each block has a name and a distinct personality that personifies them. You will begin playing as jumping blocks, and end playing as humanized objects that have feelings and are working towards their dreams. This story has action, humor, romance, death, life, enemies, and piece of your heart you had no idea was even missing.

If you are even thinking about buying this game, then I seriously suggest doing that exactly.
¿Es útil? No Divertido
jorloru
( 3.9 h registradas )
Publicado el 24 de mayo
El juego merece la pena: es barato (yo lo pude comprar por 1'79€), no es muy largo así que no se hace pesado, tiene una jugabilidad muy interesante basada en la cooperación de los distintos personajes, una estética simple pero que pega muy bien con el juego y una historia contada de forma que hace que acabes simpatizando con unos simples bloques.

Si le tuviera que sacar alguna pega, diría que se hace un poco pesado cuando tienes que ir llevando al bloque más torpe de la mano con los otros, pero es algo muy muy puntual que en absoluto arruina la experiencia.

Una compra muy recomendada a los fans de los indie y con ganas de plataformas innovadores.
¿Es útil? No Divertido
The Guy
( 3.9 h registradas )
Publicado el 24 de mayo
Thomas Was Alone is a textbook example for subtractive game design. It has exactly the elements it needs and none more. Every level is a purposeful examination of the given game mechanics; nothing repeats, nothing is unnecessary.

Thomas is a red rectangle. His skills comprise falling and jumping, which are the perfect requirements for a 2D Platformer. But in contrast to most modern games of that genre, TWA abstains from more movement mechanics, like wall jumps or dashing. TWA builds entirely on jumping. It tries different variations of jumping: high jumps, double jumps and jumping with reversed gravity. Later in the game, various combinations and switching attributes on the run are explored.
Every new game element is carefully introduced. The first level is a short movement from left to right, in the second level you fall down several platforms and the third tells you how to jump and drops you in front of a staircase.

Other rectangles join Thomas on his way. Each of them has an own shape and set of skills, and the player has to switch between them to make use of their abilities.
Laura for example is flat and can be used as trampoline by other characters, to reach higher places. On the other hand, her jump doesn't reach very high, so you may need to build a staircase with the other rectangles.
Again every skill is introduced and then built upon in following levels. The player has to combine the different characters, stack them to extend a jump or push buttons to help the others.

The rectangles journey is accompanied by a narrator, voiced by Danny Wallace, who also intones characters direct speech — just like an audio book reader does.
Wallace manges to breathe life into the colored rectangles. He shows off, that you don't need elaborate cutscenes or even realistic character models, to tell a charming while predictable friendship story. The rectangles are quirky and likeable, from the cynical Chris to the energetic Sarah.

The game is a concentrated experience. There is nothing you could take away without hurting it in one way or the other. In a time where many games seem to padded with sidequest and loaded with useless features, it was a joy to play such a refined game as TWA is. I'm a harsh critic with games that don't value my time as much as I do, so I feel a need to particularly praise TWA for its well thought out content. It took me less than 3 hours to finish the game, and it was worth every minute.

Read more of my reviews at theguygaming.com
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anthropomme
( 12.3 h registradas )
Publicado el 24 de mayo
10/10 would cry over rectangles again.
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Berdush
( 8.0 h registradas )
Publicado el 24 de mayo
the getaway of several shapes which have unique abilities and different characters with the teamwork rules... an awesome award wining narration elaborates this impressive pathetic story... you feel the touch of a genious, Mike Bithell... my only critique is some levels are boringly easy and repeating itself... i suggest you to witness this masterpiece...
¿Es útil? No Divertido
Troll Under The Bridge
( 3.7 h registradas )
Publicado el 23 de mayo
This is the most existentially sad I've felt about multicoloured geometic shapes since my preschool arts'n'crafts class.

I was something of a troubled child, okay?
¿Es útil? No Divertido
Kema
( 2.2 h registradas )
Publicado el 23 de mayo
I really do like this game. The narrator is really good, the animation of each character is fluent, and the puzzles are tricky.
10/10
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Chiken_Sammich
( 3.5 h registradas )
Publicado el 23 de mayo
"Thomas Was Alone" is simplistic & challenging with a great narrative. This is another one of those games, every gamer should experience. Yes it's short (less then 3 hours to 100%) but this is still worth the $9.99. I bought & played it twice(PS3 & Steam). I don't regret it at all.
¿Es útil? No Divertido
Samurai_Stormtrooper
( 0.8 h registradas )
Publicado el 23 de mayo
Noice games with noice music.
¿Es útil? No Divertido
Sedonna
( 3.8 h registradas )
Publicado el 23 de mayo
Though this game seems like an incredible example of simplistic design that still manages to hold its own, I didn't enjoy it as much as I should have. The jump controls would often not do what I want, which was incredibly fristrating at times. And I did not really find the narrative to be all that charming.

Big praise to the designers and all, but this game was just too vanilla for me.
¿Es útil? No Divertido
SteDaCo
( 4.0 h registradas )
Publicado el 22 de mayo
Style bifurcates the audience and discussion rarely occurs. Any opinion of THOMAS WAS ALONE can be balanced out rather equally with another and both would be valid.

As character driven THOMAS WAS ALONE somewhat succeeds. Each quadrilateral's personality matches how they play. The titular Thomas is curious and so exhibits a middle ground in abilities, while Chris is cynical and jumps less and is shorter. This small addition is surprisingly effective at quickly giving more to what could've been a nice but forgotten game.

The addition of the narration and score adds an extra atmosphere that is comfortable and keeps interest.

By extension the gameplay is simple enough for anyone one to understand. Moving, jumping, and changing characters. The modest set up is really exploited to where the different abilities of the characters mix well together and mostly feel like a team effort as using multiple rectangles together to the end can feel really rewarding. The problem is that after each mechanic is introduced the game's difficulty really flatlines, apart from a rare challenge.

The flat and simple design of THOMAS WAS ALONE works well with what the game tries to achieve with the characters, literally being 2D is appropriate. As stated Chris is cylincal, this is empahised by the small design of his character, this is extended to all of the characters. Except that the story demands more from the game than it ever really delivers.

Unfortunately, the two stories are more of a convience than anything: the one played out between the rectangles, and them as out of control AI. This is the main conflict, apart from the absolute lack of pacing by the rather flat difficulty or any dramatic stylistic change at all. As being AI they are more than just programs and half-way through nearly all the personalities of the characters change, yet this is not a more natural change (which appropriate for only one character) and the narration in the second half seems more sparse. Neither do the mechanics change to match the new personalities which seems strange for this game. In addition, this change can be seen as a failed subversion of achieving the style.

However, THOMAS WAS ALONE one can be forgiven to forget the underwhelmign story as all the other parts are presented so well that it is a game worth playing.

2/3
- Nice
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utopiaworld
( 7.0 h registradas )
Publicado el 22 de mayo
Brilliant game!!!

Amazing puzzle/ platformer game.
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 20 de 24 personas (83%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
No recomendado
3.7 h registradas
Publicado el 3 de mayo
Existe la tendencia a pensar que todo lo indie es bueno, bonito u original, a veces todo ello. Y es posible que yo mismo haya fomentado dicha creencia con la que sin embargo no estoy de acuerdo. El problema es que las noticias sobre estos juegos nos llegan filtradas previamente ocultándonos la cantidad ingente de basura que se produce en ese mundillo. Basura en la que se ha invertido mucho esfuerzo y dedicación, que merece todo nuestro respeto pero ni un minuto de nuestro tiempo. Es por ello que me sorprende que un juego tan malo como Thomas Was Alone (TWA) se haya colado en un Humble Bundle, el pack de juegos indie por excelencia, y aun me llama mas la atención las criticas positivas que ha recibido, solo atribuibles a que el redactor de turno llevase puestas en ese momento las gafas de pasta que tanto distorsionan la realidad. Si ese juego hubiese sido condenado al ostracismo o si su nota media fuera un suspenso claro yo no tendría que estar escribiendo esto ya que probablemente ni lo hubiera jugado, o no tendría nada más que decir. Pero como parece que estoy en desacuerdo con todo el mundo me animo a dedicarle este reducido análisis.

Thomas Was Alone es un juego de puzzles en el que manejando unos rectángulos parlanchines dotados de diferentes proporciones y habilidades deberemos superar 100 fases colocando a nuestros personajes en posiciones concretas del escenario. Las diferencias mas inmediatamente apreciables que poseen nuestros cuadriculados héroes son su formas, que a algunos les permitirán pasar por ciertos espacios que para otros resultará imposible atravesar, y su capacidad saltadora que va desde la de campeón olímpico de salto de altura a la de no puedo subir un bordillo sin ayuda. Además de eso algunos de ellos poseerán alguna habilidad especial que prefiero no revelar pues suponen una de las pocas sorpresas que el juego nos proporcionará, aunque no esperéis algo demasiado original.

Según superamos fases un narrador nos comunicará los pensamientos de cada uno de los rectángulos protagonistas, resultando que cada uno de ellos tiene un marcado carácter y unas determinadas ambiciones, siendo la principal de ellas la de escapar del mundo donde se encuentran atrapados. Durante nuestros paseos por los geométricos mundos escucharemos una banda sonora que quizás sea lo mejor del juego, aunque a mi no me hizo mucha gracia, quizás porque mientras la oía estaba jugando a esta mediocridad, algo que podéis evitar porque el Humble Bundle la incluye por separado.

Y hasta aquí todo lo que TWA tiene que ofrecer. Y no me entendáis mal, no es poco. Un juego de puzzle no necesita más para convertirse en un clásico imperecedero. Sin ir mas lejos ahí está el Tetris cuyas piezas tienen infinito más carisma que los rectángulos del TWA y sin necesidad de un narrador que parece introducido con calzador para enmascarar lo soso y pobre que como juego de puzzle TWA resulta. No es malo que un juego de puzzle incluya algo de historia, ahí está el maravilloso argumento de World of Goo, el del Braid, las guerras empresariales y la locura de los protagonistas de SpaceChem, o el simple hecho de la musica y los cosacos del Tetris y su R invertida recordando constantemente el origen ruso de su creador. Pero esta faceta es siempre secundaria en un juego de este género. Lo principal es que haya puzzles variados, interesantes, desafiantes, con una buena curva de dificultad, y TWA falla en todo eso.

TWA es corto y sencillo, me lo terminé por completo en dos tardes de entresemana y no es una exageración. No porque me atrapara, sino porque no podía creer que lo el juego que tenia en pantalla fuera el mismo que tiene tantas criticas positivas en Gamefaqs (solo por parte de páginas especializadas, ningún análisis por parte de los lectores, eso tendría que haberme hecho sospechar). La dificultad del título es mínima y muchos de sus niveles podrían clasificarse como plataformeros. Consta de 10 capítulos de 10 niveles cada uno, y a partir del nivel 70 se nota una absoluta dejadez por parte del autor a la hora de plantear desafíos, resultando que esos últimos niveles son mucho mas sencillos que los anteriores. La introducción de un nuevo elemento jugable cerca del final del título está completamente desaprovechado en lo evidente de su uso para resolver las fases.

No se me ocurre nada más que decir sobre TWA, jugarlo me ha resultado aburrido y una perdida de tiempo, bastante breve eso si. Si hay algo que tengo que agradecerle es la posibilidad de criticar a un titulo indie a los que ultimamente doraba la pildora en demasía.

Nota: 2

Te gustará:

– Si eres la madre del autor.
– Si eres la madre del narrador.
– Si tienes puestas tus Gafapaster 3000.

No te gustará:

– Si 1==1.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
3.9 h registradas
Publicado el 24 de mayo
El juego merece la pena: es barato (yo lo pude comprar por 1'79€), no es muy largo así que no se hace pesado, tiene una jugabilidad muy interesante basada en la cooperación de los distintos personajes, una estética simple pero que pega muy bien con el juego y una historia contada de forma que hace que acabes simpatizando con unos simples bloques.

Si le tuviera que sacar alguna pega, diría que se hace un poco pesado cuando tienes que ir llevando al bloque más torpe de la mano con los otros, pero es algo muy muy puntual que en absoluto arruina la experiencia.

Una compra muy recomendada a los fans de los indie y con ganas de plataformas innovadores.
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A 7 de 8 personas (88%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
Recomendado
4.6 h registradas
Publicado el 15 de mayo
So my doctor said I should start feeling my feelings instead of taking out my anger on random passersby. I tried painting but the paintbrush kept getting stuck in peoples eyes when they would say things like hello, or whats that supposed to be. I tried bird watching but all the birds fly away from me. After many fantastic failures of hobbies I happened upon Thomas on the Interwebs and its changed my life. When I first bought the game I didn't expect it to make me laugh cry and of course get the feels. Now I shower most everyday and haven't got a single assault charge since. 10/10 will hang out with thomas again
¿Te ha sido útil este análisis? No Divertido
A 5 de 5 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
5.1 h registradas
Publicado el 16 de mayo
I care more about these colorful rectangles than some people in my life.
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A 6 de 7 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
3.2 h registradas
Publicado el 13 de mayo
Who knew such a simple concept and game could have such a feeling of depth. When it begins you are a block and you couldn't care any less about it. As it progresses, you make new friends and have feelings. The sound and narration is great, none of the puzzles are discouraging, and it is just a all around great game
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A 3 de 3 personas (100%) les ha sido útil este análisis
Recomendado
4.2 h registradas
Publicado el 14 de mayo
A wonderful little game. I played this a few years back and loved it – replayed and it didn't dissapoint at all. The voice acting is wonderful, the soundtrack is great and the overall aesthetic is fantastic. A real gem.
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A 3 de 3 personas (100%) les ha sido útil este análisis
Recomendado
5.6 h registradas
Publicado el 15 de mayo
=- English -= (Русский ниже)

Wonderful, Amazing, Deep game!
  • Music in the game - good
  • Graphics - nice
  • Gameplay - good
  • Story - good
  • Game - good

The game is worth the money. If your focus is horrible on this game, and you think buy it. Buy with joy!
The game is a deep storyline. In which you need to listen to the author or read.
My assessment of this masterpiece
10/10

=RUSSIAN=

Замечательная, Потрясающая, Изумительная игра !
  • Музыка в игре - Хорошая
  • Графика - Хорошая
  • Геймплей - Хороший
  • Сюжет - Хороший
  • Игра - Хорошая

Игра стоит своих денег. Если ваше внимание попало на эту игру, и вы задумали её купить. Покупайте смело!
Игра представляет собой глубокую сюжетную линию. В которой вам нужно слушать автора или читать.
Моя оценка этому шедевру
10 / 10
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A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
0.5 h registradas
Publicado el 14 de mayo
awesome game :3
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A 3 de 4 personas (75%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
Recomendado
1.6 h registradas
Publicado el 10 de mayo
Forgive me for writing this review so much later than I played the game. I simply forgot to write one after I played it in the past. But here it goes.

Thomas Was Alone is a pretty fun game where you play as "blocks" that much get to places. Thats the gist of the game. However, it is suplemmented by appropriate art, a rather good narration, and fun gameplay. When I say blocks, I mean you can play as many different kind of blocks and the difficulty increases as the game goes on as expected. For this type of game, I don't remember me ever having any problems with it so I'd say this game was very well done. Overall, worth the play and the time. You'll enjoy it.

Rating: 8.2/10
Recommend: $5 or under
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
3.8 h registradas
Publicado el 10 de mayo
A cute little platformer that subverts our understanding of characterization and provides a deeply moving story that is more human than could be expected.
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A 1 de 1 personas (100%) les ha sido útil este análisis
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Recomendado
18.2 h registradas
Publicado el 11 de mayo
If you can make memorable characters with their own personalities out of some coloured squares, you know you done something right!

Really great game and worth every penny!
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
2.5 h registradas
Publicado el 13 de mayo
Great soundtrack, writing and puzzle design. Not very long or difficult but fun!
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
6.2 h registradas
Publicado el 3 de mayo
Pretty good platformer/puzzle game with an interesting narrative.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
13.7 h registradas
Publicado el 14 de mayo
I enjoyed this game. I completed it in a few hours but I'm very satisfied. This game really goes to show that with very simple graphics you can still make a great story.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
4.8 h registradas
Publicado el 15 de mayo
This is a great example to show that with proper story setting and voice narration to build characters, even a minimalist pixel platformer could get you emotionally involved.
Love those little dot guys.

Oh, yes, and I forgot to say about the charming music.

It may not be a 10/10 perfect game, the platformer gameplay itself is...well designed but not outstanding.
And some stages after the story ending could be a little bit frustrating.
But still, it deserves a thumb up.
Recommended especially when it's on sale and you just have 3-5 hours to spare.
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Recomendado
3.9 h registradas
Publicado el 15 de mayo
Very minimalistic, charming platformer. Not too difficult, but definitely gets more challenging towards the end. The narration is nice and the story is pretty cute. Not too long of a game, can be finished in about 3 or 4 hours. Great for when you come back from work and want to just play a game for 15 minutes, or you can just finish it in one sitting. Definitely worth picking up at discount price in my opinion.
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Recomendado
4.9 h registradas
Publicado el 21 de mayo
goty
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A 2 de 3 personas (67%) les ha sido útil este análisis
No recomendado
3.8 h registradas
Publicado el 23 de mayo
Though this game seems like an incredible example of simplistic design that still manages to hold its own, I didn't enjoy it as much as I should have. The jump controls would often not do what I want, which was incredibly fristrating at times. And I did not really find the narrative to be all that charming.

Big praise to the designers and all, but this game was just too vanilla for me.
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Recomendado
6.0 h registradas
Publicado el 13 de mayo
My favourite game of all time.
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Recomendado
4.0 h registradas
Publicado el 6 de marzo
Un juego de planteamiento sencillo, entretenido y genial para partidas cortas.

Es un puzzle/plataformas en 2D donde el objetivo es llevar a las figuras que te dan en cada fase al final de la misma.
Hay obstáculos y cada figura tiene algo especial, una es alargada y salta mucho, otra es media con doble salto, otra tiene la habilidad de ir por el agua... el tema está en saber utilizar a cada figura para completar la fase con todas.

El juego es relajante ya que los puzzles no son muy complejos y logra una gran atmósfera gracias a la gran banda sonora que tiene.

Muy recomendable
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