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Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.
Utgivelsesdato: 12 Nov 2012
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“For all its charm, Thomas is more than just the super-minimalist-yet-incredibly-engaging tales of a few plucky AIs. It's the story of games. Of how they get made and played, of the joys and frustrations they bring and of the thousands of tiny iterative processes that go into evolving single titles and the entire medium into their best forms.”
Evan Narcisse, Kotaku

“It proves that you don't need tens of millions of dollars and hundreds of staff to make a game story worth telling, just a good hook, an engaging vision, and a whole lot of heart.”
9/10 – Josh Tolentino, Destructoid

“The understated aesthetic design and unusual co-op puzzles will absorb you for the game’s duration – the wit and personality of the writing, though, will stay with you for much longer.”
8/10 – Keza MacDonald, IGN

Om spillet

Thomas Was Alone, and then, Well, he Wasn't.

Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.

Listen to awesome music by David Housden. Jump over rectangles meticulously placed by Mike Bithell. Listen to voiceover read wistfully and a bit amusingly by Danny Wallace.

Thomas Was Alone tells the story of the world's first sentient AIs, and how they worked together to, well, not escape: Escape is a strong word. 'Emerge' might be better. 'Emerge' has an air of importance about it, while keeping the myriad plot twists and superhero origin stories you'll discover under wraps. We didn't even mention the bouncing. That'd be overkill.

Key Features

  • Beat 100 levels, and uncover the story of the AIs.
  • Utilize the unique skills of 10+ characters.
  • Immerse yourself in David Housden's critically acclaimed procedural score.
  • Chuckle along to Danny Wallace's narration.

Systemkrav (PC)

    Minimum:

    • OS:Windows XP
    • Processor:500 Mhz
    • Memory:1 GB RAM
    • DirectX®:7.0
    • Hard Drive:400 MB HD space

Systemkrav (MAC)

    Minimum:

    • OS:OS X 10.5
    • Processor:500 Mhz
    • Memory:1 GB RAM
    • Hard Drive:400 MB HD space
Hjelpsomme kundeanmeldelser
55 av 60 personer (92%) syntes denne anmeldelsen var hjelpsom
196 produkter på kontoen
10 anmeldelser
3.7 timer registrert
This game is truly example of how hard life is, that destiny is too often cruel with humanity, but also how strong could be our friendship.

I recommend to everyone this game, please if you don't have it, buy it right now.

You will have a great time.
Publisert: 18 Februar 2014
Var denne anmeldelsen til hjelp? Ja Nei
42 av 43 personer (98%) syntes denne anmeldelsen var hjelpsom
609 produkter på kontoen
18 anmeldelser
3.9 timer registrert
Beautiful game. Go for it. An experience you'll never forget. The rectangles are not just rectangles, they really connect with you. You'll get that warm fuzzy feeling inside once you finish the game. Now downloading the amazing soundtrack. 9/10 easily
Publisert: 23 Mai 2014
Var denne anmeldelsen til hjelp? Ja Nei
24 av 26 personer (92%) syntes denne anmeldelsen var hjelpsom
563 produkter på kontoen
37 anmeldelser
3.9 timer registrert
Simplicity, a lot of heart, good intentions, and a fantastic voice full of personality...

How can it be that you end considering some squares your friends???

Maybe we are never alone.
Publisert: 25 Juni 2014
Var denne anmeldelsen til hjelp? Ja Nei
23 av 28 personer (82%) syntes denne anmeldelsen var hjelpsom
118 produkter på kontoen
35 anmeldelser
1.3 timer registrert
Very nice atmospheric game, i just love the narration in it.

10/10
Publisert: 26 Mai 2014
Var denne anmeldelsen til hjelp? Ja Nei
28 av 38 personer (74%) syntes denne anmeldelsen var hjelpsom
1,311 produkter på kontoen
15 anmeldelser
2.9 timer registrert
It's a nice little experience, although I'm surprised that it's quite so acclaimed as it is.

It's a very light puzzle platformer. You play as a series of squares or rectangles, each of which has a different colour, a different size, different jumping heights, and some have bonus abilities like double jumping or floating in water. You traverse levels by switching between characters and stacking them up to use their abilities appropriately to get through the levels. When you get to the end, each square has a box they need to be in to go to the next level. There are 100 levels. The pacing is good, there's always new stuff, levels only take a minute or a minute and a half. None of the levels really have any challenge, it's generally immediately apparent what you have to do and there's only really one mechanic that actually presents any challenge in executing what you need to do (one block type has reverse gravity and you have to sort of lasso a falling block on top of a falling upward block so they sort of meet in the middle and float off each other). Some levels have a single collectible.

It took me apparently 2.9 hours total, but that includes doubling back and getting a few missed collectibles. It's very pretty because it's just made of primitives. The music is really really nice.

I guess the main thing that the game does that's unique is that it has voiceover narration that provides an inner monologue for the blocks, who all have personalities. This is pretty nice, very well written, and cheeky, and it's cool to think of coloured blocks as human-like characters, but ultimately the "plot" is unclear--something about hacking the gibsons to free the information mainframe or whatever--and most of the personalities don't really go anywhere or lead to payoff. One very cool thing is that as the voiceover speaks, there are subtitles that appear next to the character you're playing as... but as you move, the subtitles waterfall so that you always see them on screen... so if you're at the right of the screen you might see the subtitles on one line to the left, but if you run to the left and there's less space, it sort of squishes into five or six lines. It can't really be described, it's like the effect that happens if you resize your browser window horizontally and text wraps, but applied to cool effect.

So all in all, I'd say it's well worth the 3 hours and cute and I'm looking forward to what the dev does next, but it doesn't really stick with me, even now and it's not super substantial. Mild recommendation.
Publisert: 1 Mars 2014
Var denne anmeldelsen til hjelp? Ja Nei
1 av 2 personer (50%) syntes denne anmeldelsen var hjelpsom
24 produkter på kontoen
1 anmeldelse
2.8 timer registrert
:D
Publisert: 7 Desember 2013
Var denne anmeldelsen til hjelp? Ja Nei