Thomas Was Alone is an indie title that fuses puzzle elements with basic platforming and minimalist visuals. You see, Thomas is a block. Thomas and all of the other characters he will meet along the way in fact are all blocks. All of the blocks are trapped in a construct of sorts. Learning their individual purposes. Along the way, you will not so much be guided, as instead enchanted by the wonderful narration you will hear throughout each level. Reminiscent of the narration you may hear in Stanely's Parable or Bastion. Not so much to hep you as to instead tell a story. And that is exactly what the narrator in TWA does, and does it well indeed.
The game may appear to be a platformer, but honestly the platforming takes a back seat to the puzzle structure of the game. Each block has a different ability. Whether it be how the block moves, what the block can do, or the shape of the block, each block when paired with another can overcome different obstacles. One block may act as a floatation device, while another can be a trampoiline of sorts. You can line up blocks to act as stepping stones for other blocks that can not jump high. And so on and so forth. You are able to seamlessly switch between blocks at ease, so the flow of the game is never broken.
There are quite a few stages, but each seems to be over way too quickly, leaving you wishing they fleshed the game out more, since it really is a fun and unique idea for this genre. Hopefully we get a sequel to this one day, with maybe a little stronger emphasis on the platforming.
Visually, the game is about as simple as you can get in design. Everything is block based. And the colors are simple. The only thing I saw that really stood out was the nice use of lighting and shadows in a 2D world.
- Fun puzzle elements
- Fantastic narration of the game
- Short game
- Platforming is easy