Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.
用户评测: 极度好评 (4,798 篇评测)
发行日期: 2012年11月12日


购买 Thomas Was Alone



"This is a game that will make you care about puzzle-platforming with coloured blocks because a British man talks about them a lot."


“For all its charm, Thomas is more than just the super-minimalist-yet-incredibly-engaging tales of a few plucky AIs. It's the story of games. Of how they get made and played, of the joys and frustrations they bring and of the thousands of tiny iterative processes that go into evolving single titles and the entire medium into their best forms.”
Evan Narcisse, Kotaku

“It proves that you don't need tens of millions of dollars and hundreds of staff to make a game story worth telling, just a good hook, an engaging vision, and a whole lot of heart.”
9/10 – Josh Tolentino, Destructoid

“The understated aesthetic design and unusual co-op puzzles will absorb you for the game’s duration – the wit and personality of the writing, though, will stay with you for much longer.”
8/10 – Keza MacDonald, IGN


Thomas Was Alone, and then, Well, he Wasn't.

Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.
Listen to awesome music by David Housden. Jump over rectangles meticulously placed by Mike Bithell. Listen to voiceover read wistfully and a bit amusingly by Danny Wallace.

Thomas Was Alone tells the story of the world's first sentient AIs, and how they worked together to, well, not escape: Escape is a strong word. 'Emerge' might be better. 'Emerge' has an air of importance about it, while keeping the myriad plot twists and superhero origin stories you'll discover under wraps. We didn't even mention the bouncing. That'd be overkill.

Key Features

  • Beat 100 levels, and uncover the story of the AIs.
  • Utilize the unique skills of 10+ characters.
  • Immerse yourself in David Housden's critically acclaimed procedural score.
  • Chuckle along to Danny Wallace's narration.


Mac OS X
    • OS:Windows XP
    • Processor:500 Mhz
    • Memory:1 GB RAM
    • DirectX®:7.0
    • Hard Drive:400 MB HD space
    • OS:OS X 10.5
    • Processor:500 Mhz
    • Memory:1 GB RAM
    • Hard Drive:400 MB HD space
15 人中有 12 人(80%)觉得这篇评测有价值
5.5 小时(记录在案的)
Personal Rating : 8/10. Recommended.

1. Excellent sound effect.
Background music can be described as "excellent". It actually makes me calm down and even enjoy the loneliness in the journey. Narration is also excellent. The voice is so charming and the story is interesting. Sometimes, “he", the narrator, even try to sound like a girl. So cute~ (In Chinese, we call it "my ears got pregnant". LOL)


2. Interesting story.
Excellent sound effect is not enough to make this game so special. What really capture my interest is the world design and the loneliness it shows. We were born alone... Meeting others... Trust others and count on them for the first time... Making friends... Leave for some reason... And meeting others... (Spoil Alert) I won't tell you how upset I am when the giant thing "eat away" those simple shapes. And that is probably why you cannot reject this game by characters' simple shapes.


3.Moderate difficulty.
Although it can be classified as a puzzle game, this game is quite easy.( I say it probably because I am now playing Super Meat Boy.) However, easy as it is, the game is still creative. Do not judge its difficulty until you meet the green one. Yet I have to admit that sometimes, the move is quite trivial. But it does not ever make me want to quit this game. (Yes. I am talking about Super Meat Boy!!!)


4. Perfect game +1
For achievement hunters, this is the game you never want to miss. I spent 4 hours to finished the game and less than 10 minutes later to unlock all the achievements.


End too quick. I am totally not ready for an end!!!
8 人中有 8 人(100%)觉得这篇评测有价值
5.1 小时(记录在案的)
5 人中有 5 人(100%)觉得这篇评测有价值
5.0 小时(记录在案的)
4 人中有 4 人(100%)觉得这篇评测有价值
5.2 小时(记录在案的)
2 人中有 2 人(100%)觉得这篇评测有价值
1.2 小时(记录在案的)
1 人中有 1 人(100%)觉得这篇评测有价值
5.1 小时(记录在案的)
音效 和 旁白 优秀

极简的风格 干净

一个小时左右 解开了43% 吃完晚餐继续...


法切蒂、卡布里尼、马尔蒂尼在这一刻灵魂附体!Thomas 在这一刻他不是一个人在战斗,他不是一个人!

5个小时左右的时间 通关 第二个全成就游戏 入了的同学 千万别喜加一 相比bridge

全程难度不大 每一关稍微注意一下啊黑色的小方框 就可以全成就

1 人中有 1 人(100%)觉得这篇评测有价值
2.0 小时(记录在案的)
119 人中有 101 人(85%)觉得这篇评测有价值
3.5 小时(记录在案的)
Yes, videogames are art. Debate over.
70 人中有 66 人(94%)觉得这篇评测有价值
4.8 小时(记录在案的)
A game where you cry at Geometry.
72 人中有 62 人(86%)觉得这篇评测有价值
3.9 小时(记录在案的)
Simplicity, a lot of heart, good intentions, and a fantastic voice full of personality...

How can it be that you end considering some squares your friends???

Maybe we are never alone.
56 人中有 46 人(82%)觉得这篇评测有价值
3.0 小时(记录在案的)
Made me emotionally attached to geometrical shapes.

20 人中有 20 人(100%)觉得这篇评测有价值
4.0 小时(记录在案的)
Thomas Was Alone is a truly indie gem.

In this game you guide a group of rectangles, each one with a unique skill, through dozens of puzzle-platformer levels. There's a beautiful story about friendship and cooperation that will let you hooked on the screen. The music, composed by David Housden, is touching and helps to create an incredible immersive feeling. Thomas Was Alone last just a few hours, but it's very enjoyable if you like this genre.

I've always seen this game on sale but never bought it until I see it in a bundle of my interest. Don't do like I did. If you really love the concept of games as an art, you should play Thomas Was Alone right now. It's fantastic!
18 人中有 16 人(89%)觉得这篇评测有价值
5.8 小时(记录在案的)
This is a platformer/puzzle game. You have to take some blocks (each one with a different color, shape and skill) to their shadows. Some stages are easy, some stages are very hard and some stages are very frustrating. The puzzles are well created and very challenging. The game visuals are great and the gameplay is easy and simple. I believe it's easier using a controller. Great sound effect, music and voice. Really enjoyed this game and hope they do a sequel. Didn't want it to end. I recommend!
18 人中有 15 人(83%)觉得这篇评测有价值
4.7 小时(记录在案的)
"Psychoanalysis of colored jumping blocks".

I don't remember any of the colored blocks and which names they have. Just Thomas is in average height and with average jumping abilities. Thomas, the orange block and main character of this weird little jump'n' run adventure.

Although this game has minimalistic graphics, the look and feel is very impressive and unique.
The background music is chillout, but for mainly the narrator tells you an endless monologue of friendship and relationship between different blocks. It becomes pretty philosophic like "which is the purpose of life?" or "who am I really?" But you mustn't ever follow the story. Rather concentrate on the challenging jump sequences and sometimes occuring logical puzzles and you'll beat this not too hard game perfectly in a few hours.

In the end, I certain don't reveal too much, Thomas wasn't alone ...
13 人中有 11 人(85%)觉得这篇评测有价值
3.2 小时(记录在案的)
I actually passed on this game many times, until a friend recommended it to me. After actually looking into the game a bit more, I realized it was something that would really interest me. When I finally played it, I was pleasantly surprised.

If you like an interesting storyline following unique "characters," puzzle platforming requiring lots of planning, and witty narration (I've been told the narrator might be the same one for The Stanley Parable), then you will like this game.

The aesthetics are good - although the characters are simple shapes, the coloring and effects in the background are well-done. The music and sound effects are very nice, adding appropriate vibes to complement the pacing and atmosphere of each level. The narration is very good, and offers the backstory for the characters. If you like storytelling, you may be surprised by how attached you get to simple shapes. The story is also well-written, and each level adds a piece to the puzzle that is the main plot.

The controls are simple and easy to learn, however, mastering the game mechanics can take a while. As you progress through the story, you will meet new shapes - each with their own special ability - and you will have to use each specialty of each shape propely in order to advance to the next level. The learning curve is mostly minimal to moderate - the main difficulty being in how to solve the later puzzles in the game. Later, there are some timing-based puzzles involved. There are usually checkpoints to help you continue on if death in parts of a level is a possibility. I am currently stuck on a level that requires both timing and careful planning = it is the level where Thomas and the green shape must mirror each others paths or else one (or both of them) will "fall" to a bed of spikes and die. It's taking a while mostly because there are no checkpoints and I get impatient if I die before reaching the end portals.

For achievement hunters, this game has fairly easy achievements (most are progression-based), the hardest ones to acquire being the jump count ones; however, you will most likely get all of them through progression in the game.

The puzzles are challenging and increase in difficulty at a reasonable, fair pace. You are also (usually) shown basic concepts for what to do in easier levels before you encounter them again in subsequent levels (with more difficult puzzles). So long as you pay attention to how you are solving each puzzle, you should have little trouble solving each stage. Trial and error also helps a great deal.

Overall, the game adds a nice flavor to puzzle platforming, and projects a minimalist, serene feeling while you play. Puzzle enthusiasts should definitely give this one a try.

Highly recommend!

DJSF @DJSF's Rogue Reviews
8 人中有 8 人(100%)觉得这篇评测有价值
6.1 小时(记录在案的)
The puzzles within the game are amazing. The different cubes are given names and they have their own abilities that help with solving each puzzle. Also, there is a British narrator for each level. Overall, this is a really amazing game!

12 人中有 10 人(83%)觉得这篇评测有价值
3.9 小时(记录在案的)
This game might not look like much, but it’s got a very good story! The only characters in the game are a bunch of rectangles, but you’ll start to care for them by the end of the game.

The platforming gameplay isn’t anything too special, and is often quite buggy too, but it’s worth playing for the story and atmosphere. It’s also short enough to finish in one sitting (4 hours), if you like short games.
9 人中有 8 人(89%)觉得这篇评测有价值
0.5 小时(记录在案的)
This game's artwork is fantastic. Its a really basic but fun game. Short though...

Great narration whoever did it.
You need more levels.
6 人中有 6 人(100%)觉得这篇评测有价值
3.9 小时(记录在案的)
This is a game about geometrical coloured shapes, who try to find a meaning to their adventures, and end up forming a gang. It is humoristically narrated by Danny Wallace, who really adds a dimension to the game that manages to make us empathize and feel for these little rectangles and square.

It's a platforming puzzle game, it's very simplistic in nature, but efficient, and the Musical Score by David Housden is beautiful and enhances the game quite a lot.

I enjoyed it.
6 人中有 6 人(100%)觉得这篇评测有价值
4.0 小时(记录在案的)
A solid little puzzler with a great and underplayed narrative.

Highly recommended for people of all ages, who just want to kick back and puzzle their way to freedom.

Playing this with a controller instantly teleported me back to the early 90s sitting in front of the living room tv playing video games. Such a fantastic feeling!