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With this long-expected sequel to the critically highly acclaimed and lavishly praised Deponia, the player enters round two. Chaos on Deponia turns out to be even wackier than its predecessor and instantly puts the player under its spell.
Release Date: Nov 6, 2012
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"Whoever loves adventures is bound to love Chaos on Deponia."
90% – Gamereactor

"Chaos on Deponia is the new benchmark challenging every adventure game which will be released in the future."
94% – http://www.gamers.de/artikel/1945/1/chaos-auf-deponia/ein-neuer-meilenstein-des-genres.html

"Compared to the equally brilliant predecessor, Chaos on Deponia is more complex, longer, more exciting, twisting and turning and a good chunk more hilarious - who would have expected that?!"
90% – GameStar

More games from the Deponia series!

About the Game

With this long-expected sequel to the critically highly acclaimed and lavishly praised Deponia, the player enters round two. Chaos on Deponia turns out to be even wackier than its predecessor and instantly puts the player under its spell.

After the events on Deponia, it seems that Rufus came to his senses. He's grown prudent, amicable, kind and caring, without any intention to cause major mayhem just to further his own selfish ends. It seems he is far from chaining himself to flaming saw blades, training torpedo-dolphins or foraging through platypus nests. Or is he?

Ultimately it's a flaming saw blade grounding Goal on Deponia again. By accident, her consciousness gets split into three parts and stored to three different discs.
Now it's on Rufus once again to convince all three parts of Goal, utilizing his remarkable charming wits, to become one again, venture to Eylsium with her and save Deponia from certain doom while he's at it.

The second adventure on Deponia tells a unique, self-contained story playable without further knowledge of the first installment. Fans of the first game discover new aspects of familiar characters' backgrounds and see open questions answered.

Key Features

  • Unique world honoring the tradition of Douglas Adams, Terry Pratchett and Matt Groening.
  • Hand-drawn art design in full HD glory and high-quality cartoon animation drawn in comic style.
  • Bizarre characters and wacky humor meet challenging puzzles.
  • Elaborate soundtrack with many atmospheric tracks.
  • From the creators of the award-winning adventures 'Edna & Harvey: The Breakout' , 'Edna & Harvey: Harvey's New Eyes' and 'The Whispered World'.

PC System Requirements

    • OS:Windows XP
    • Processor:2.5 GHz (Single Core) or 2 GHz (Dual Core)
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX compatible
    • OS:Windows Vista/7/8
    • Processor:2.5 GHz (Single Core) or 2 GHz (Dual Core)
    • Memory:4 GB RAM
    • Graphics:OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX compatible

Mac System Requirements

    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
    • Hard Drive:5 GB HD space
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
    • Hard Drive:5 GB HD space
Helpful customer reviews
6 of 9 people (67%) found this review helpful
87 products in account
5 reviews
16.6 hrs on record
"He's name is rufus and that's the trufus" (c) - Rufus

The great sequel to the first part of the game. If you already played Deponia and thinking about buying of this game - what the hell are you waiting for? :)
Posted: June 24th, 2014
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3 of 4 people (75%) found this review helpful
1,317 products in account
5 reviews
16.6 hrs on record
A sequel to a game a really loved. Great story and even better puzzles (some of which are quite difficult!). Cant wait to play the next installation!
Posted: February 25th, 2014
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6 of 10 people (60%) found this review helpful
558 products in account
52 reviews
10.1 hrs on record
Like Monkey Island if the protagonist was an idiot.

So like Monkey Island, it's still funny and more German than Monkey Island though.
Posted: April 29th, 2014
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1 of 1 people (100%) found this review helpful
465 products in account
59 reviews
16.9 hrs on record
"Reckoning up the sum, the best was yet to come, for the end of part one seemed a little too coarse. To amend we'll send Rufus to attend a second chance for a decent happy-ending: a grand fling with dancing and booze and so forth..."

To put it simply, if you liked Deponia, you'll certainly like Chaos on Deponia. Part of that's because it has just as much quality in its art, characters, story, music, puzzles, etc. The other part is because it more or less follows the same motions. Rufus solves an enclosed introductory puzzle, then builds a contraption involving rockets to launch himself into the sky, winds up crashing into a vehicle which contains Goal, both plummet to Deponia, you solve a handful of major problems by solving a ton of smaller ones in a large town area, then a smaller transitional act, and finally the twisty confrontation.

And yet, despite featuring the same framework, the body is all-new. New faces, new locations, new puzzles. There's much to do and explore. So much of the world of Deponia to learn about, and a diverse and creative cast of characters to meet, all weird in their own ways.

And oh my god, the voices are so much better. I mean, the majority of Deponia's voices weren't a problem, but the Organon's certainly were. Luckily, though the voices still have the same electronic filter, the volume has been turned down from "standing beside a malfunctioning stage woofer" to "playing on a rusty seesaw". I never liked Goal or Toni's voices much in Deponia, either, but unless I'm less of a cranky old voice snob than I used to be (unlikely - I'll be a voice snob 'til the very end!), the actresses have gotten a better hang of their characters, this time around. Goal, in particular, I thought sounded very nice. And she'd have to, considering the actress now had to keep up with three or four variations of the character (each of which sounds distinct, but intentionally similar enough to be the same character). Rufus does sometimes have lines that are delivered in ways that don't seem to match the situation at hand, and I definitely caught a flubbed line here or there (which the subtitles at least got right), but even still, his V.A. does a fine job with the other 98% of his lines.

Weird translation problems do crop up from time to time, and they can have varying impacts. Chaos on Deponia was made by a German team, and it seems a little obvious here and there. For the mostpart it doesn't matter at all. On the whole, the English version of Chaos on Deponia shows an expansive understanding of the language. But there are some lines that just didn't make it through unscathed (at one point, a character asks, "What? I'm pardoned?" when he's supposed to say, "What? He's pardoned?"), and some jokes seem weird in ways that suggest that they worked a lot better in their original language.

On that note, I also want to mention that Poki's folky narrative songs are more... chaotic, this time around. Maybe that was a thematic choice, based on the title. But I'll be honest, those songs were one of my absolute favorite parts of Deponia. With maybe the exception of the third song, in this game they're much harder to follow. If it weren't for the subtitles, I wouldn't have a clue what he's saying half the time, with odd rhymes, lines with way too many words, and lines that end in the middles of words. I suppose this adds to the zaniness in a way, but I still preferred the old ones better.

The puzzles are more imaginative than I had expected, even having played the first game. Where Deponia featured a borderline obsessive number of puzzles centered around washing things, the devs have put forth a much stronger effort to keep you one your toes, this time. There are some dips into moon logic territory, but even those are more to do with the problem presented (such as as a head-sized human nose sticking out of a wall as a security device), or with how extravagant the means to solving them are (the lengths Rufus goes to in order to recognize a cat door are astounding, and perhaps a little unfortunate depending on your affinity for cartoon wildlife), and maybe one or two where I wasn't sure what I was accomplishing until I had already accomplished it (ding-dong ditch comes to mind), rather than just a straight-up complete and utter lack of logic. Several puzzles are downright ingenious, though. One puzzle involving a secret knock is about as weirdly outside-the-box as it gets, and I love it in all of its fourth wall-breaking splendor.

Daedalus has struck a good balance in the difficulty. It's not as though I never got stuck. I did. In fact, I got stuck on the follow-up to that knocking puzzle simply due to a confusing sound effect. You have multiple secrets knocks which, though they should all sound different, all use the same sound effect, which made it tough to figure out how I was meant to go about solving the problem. But the vast majority of them were a joy to solve, with the game giving you just the right amount of clues necessary to understand what you're doing, without being so simplistic as to make you feel like a toddler. And there are a number of segments which take chances and break out of the typical talk to people/use items mold. You'll play an interesting take on a fighting game, compete in the weirdest form of rock-paper-scissors that I have ever seen, and take advantage of a complicated loophole in fast food pricing, among other highlights.

The puzzles are good, I like the puzzles. They're not 100% perfect but they're like 80-90% perfect. Boom, could have saved you two paragraphs of your time if I'd just written that first.

I said it about Deponia, and I'll say it again about Chaos on Deponia: the game feels like a true evolution of the old SCUMM-based Lucasarts games. Not a copy, nor even an homage. But something which could have naturally formed from Lucasarts themselves in an alternate timeline. I mean this as a great compliment. If you can stand some translational oddities, you'll find that Chaos on Deponia is a beautiful - albeit junk-strewn - world filled with strange people and creative solutions for even more creative problems. I can easily recommend picking it up. Though I of course recommend picking up Deponia, first, if you haven't. Or the recently released Complete Journey which collects the whole trilogy. If you're a fan of silly, imaginative adventures like Day of the Tentacle or cartoony ones like Curse of Monkey Island, you're in for a treat with these.

Posted: July 28th, 2014
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3 of 5 people (60%) found this review helpful
36 products in account
9 reviews
9.3 hrs on record
Excellent and pretty easy Point&Click-Adventure. If you like good story telling and humour based on a slapstick AND sophisticated level, then play this trilogy. You'll not regret it. (Even if I only played Deponia and Chaos on Deponia so far).
Posted: June 28th, 2014
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35 of 38 people (92%) found this review helpful
510 products in account
70 reviews
19.5 hrs on record
So far the Deponia franchise is definitely keeping up appearances.

I played and reviewed the first game in the series and honestly do not remember having one bad thing to say about it. I’m glad to be able to say that the same goes for its sequel.
In the first review I said that with some point and click games it can be hard to follow the creators logic when it comes to item combination and puzzles, which more often than not, results in rummaging through a walkthrough at least once or twice and asking you’re self “how was I even supposed to get that?” but with these games it isn’t like that. It is consistently logically throughout the whole game and that definitely applies to Chaos on Deponia as well. Although I found this second game a little more challenging when it came to figuring out what to use with what, (it was either a harder game or my brain was just refusing to work, which wouldn’t be surprising) I also found it quite a bit more humorous.

The sense of humour in these games is a particular part about them that I enjoy the most. The main character is as egotistical yet loveable as ever and there’s some funny references in there that make you chuckle as you play through.

Art wise, it is a beautiful as ever. Maybe even more so than last time, you can tell there was a bit of a leap in budget for the game when you switch from the first to the second. Same goes for audio, there is a huge difference when it comes to audio, it sounds a lot clearer and sharper than before, which is a nice addition to the game as a whole.
They focus a little more on water rather than land in this one, and I really liked that. There were points during the game where I couldn’t help but just think to myself, “Wow, the graphics for the water look really good.”

Of course, I have to quickly mention the chorus singers. What would the Deponia experience be without them? I love them, they are amazing. I look forward to every song between chapters.

And lastly, the achievements which I seem to like enough to have played through this game 2 and a half times. (The half because I forgot one measly achievement on my second “achievement gathering” play through.) The achievements definitely aren’t as obvious as they were in the first one, at least that’s how it seemed to me. With the first game I managed to get most of the achievements on the first play through just from general curiosity. This one I managed to miss quite a lot, which even then, although I missed a lot more, it definitely wasn’t as hard as getting all the achievements for the first one. Anyone that has played the first one would know that there was one pesky achievement to try and get, the “Droggeljug” mode achievement. When I started Chaos on Deponia I crossed my fingers and hoped so hard that there wasn’t a similar achievement in this game, and I was in luck!

All in all it is a really fun point and click game with a lot to offer. Any fan of the genre would enjoy this franchise. I have heard that a few people didn’t enjoy it because of the main characters stuck up and self-centred ways, and believe me, when I started the franchise I felt the same. But if you can get over that first hurdle in the first game, I promise you he really starts to grow on you as he progresses and grows as a character.
I have yet to play the next one, and I have no doubt that it will tie up the franchise nicely.

TL;DR : Logical item combinations, great humour, wonderful art, engaging story, an improvement audio/graphics wise from the first one, a great way to continue the series and just generally a great game for your point and click collection. Buy the series!

For anyone interested, my review for the first Deponia game is here:
Posted: December 2nd, 2013
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