Chaos on Deponia apresenta-se ainda mais excêntrico que o seu antecessor e coloca o jogador instantaneamente sob o seu feitiço.
Análises de utilizadores: Muito positivas (710 análises) - 92% das 710 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 6 Nov, 2012

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Comprar Chaos on Deponia

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Pacotes que incluem este jogo

Comprar The Daedalic Comedy Selection

Inclui 4 itens: Chaos on Deponia, Edna & Harvey: Harvey's New Eyes, Edna & Harvey: The Breakout, Randal's Monday

LUNAR NEW YEAR SALE! Offer ends 12 Fevereiro

Comprar The Daedalic Armageddon Bundle

Inclui 11 itens: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

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"Quem adora aventuras, será obrigado a adorar Chaos on Deponia."
90% –

"Chaos on Deponia é a novo marco de referência que desafia qualquer jogo de aventura que esteja para nascer."
94% –

"Comparativamente ao seu também genial antecessor, Chaos on Deponia é mais complexo, mais longo, mais entusiasmante, cheio de reviravoltas e é bem mais hilariante – quem diria?"
90% –

Acerca deste jogo

Nesta tão esperada continuação de Deponia, que tem vindo a ser extrema e amplamente elogiada, o jogador entra na segunda ronda. Chaos on Deponia apresenta-se ainda mais excêntrico que o seu antecessor e põe o jogador instantaneamente sob o seu feitiço.

Depois dos acontecimentos em Deponia, parece que Rufus volta a si. Tornou-se mais prudente, amigável e solidário sem qualquer segunda intenção de satisfazer os seus propósitos egoístas. Rufus acorrentado a serras circulares em chamas, a treinar golfinhos-torpedo ou a procurar ninhos de ornitorrincos: tudo isto parece agora algo do outro mundo... ou não.

Em suma, uma grande serra circular atira a Goal de novo para Deponia. Acidentalmente, a sua consciência separa-se em 3 partes que são armazenadas em 3 discos diferentes. Agora, e mais uma vez, cabe a Rufus, com os seus extraordinários dons de charme, convencer as 3 partes da Goal para que ela volte ao normal, aventurar-se por Elysium com ela, e já agora salvar Deponia de um fim quase certo.

A segunda aventura em Deponia conta uma história original e independente, sem necessidade de conhecer o primeiro episódio. Os fãs do primeiro jogo podem encontrar novas características nas personagens e cenários que conheceram anteriormente, e verão respondidas as questões em aberto.

Características Principais:

  • Um mundo extraordinário, honrando a tradição de Douglas Adams, Terry Pratchett e Matt Groening.
  • Grafismo desenhado à mão em Full HD e animações cartoon de alta qualidade desenhadas em estilo de banda desenhada.
  • Personagens bizarras e humor excêntrico em quebra-cabeças desafiantes.
  • Uma elaborada banda sonora com várias faixas de música ambiente.
  • Dos criadores das premiadas aventuras “Edna & Harvey: The Breakout” , “Edna & Harvey: Harvey's New Eyes” e “The Whispered World”.

Requisitos do Sistema

Mac OS X
SteamOS + Linux
    • OS:Windows Vista/7
    • Processor:2.5 GHz (Single Core) or 2 GHz (Dual Core)
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX compatible
    • OS:Windows Vista/7/8
    • Processor:2.5 GHz (Single Core) or 2 GHz (Dual Core)
    • Memory:4 GB RAM
    • Graphics:OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX compatible
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
    • Hard Drive:5 GB HD space
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
    • Hard Drive:5 GB HD space
    • OS:Linux x86_64
    • Processor:2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • Hard Drive:3 GB HDD space
    • Sound:OpenAL compatible
Análises úteis de clientes
16 de 16 pessoas (100%) acharam esta análise útil
14.2 hrs em registo
Publicada: 8 de Outubro de 2015
Chaos on Deponia starts with a repeat of the first game’s tutorial. Deponia’s anti-hero, Rufus, immediately complains and points this out, making me feel that Rufus and I are on the same page. It’s a nice beginning but what follows is even better.

The true opening of CoD is one of the most knee-slappingly funny and creative intros I’ve seen in an adventure game. It brilliantly plays upon the tropes of the genre and established fiction of Deponia. Rufus is brought into the home of an elderly couple, who bicker and talk about Rufus’ as the player kills their pet, breaks their plumbing, and burns their house down. If only all of CoD’s puzzles were so humorous and self-contained.

I would actively steer clear of giving spoilers, but CoD would have to have some significant plot reveals and progression first. For a sequel to a game that ended on a cliffhanger, CoD’s plot goes absolutely nowhere. Correction: It goes backward. The plot of CoD mirrors that of the debut: Rufus has once again damaged Goal’s memory implants and must traverse a large city hub to solve puzzles and piece her back together. There is a twist, however. Goal has been split into three personalities: spunky, lady, and child. All of the puzzles in the city progress Rufus in convincing each side of Goal to merge together again. It’s a good concept but I often grew tired of navigating the same dialogue options with all three versions of Goal.

If the opening city hub of Deponia made you fall to your knees, you’re going to faint when you enter CoD’s main city that is double, if not triple, in size. CoD is not for the novice adventurer, since there are always so many locations, people, and items to factor into a puzzle. This is not the game’s problem. Its problem is that it frequently does a poor job in directing the player and subtly dropping hints. Perhaps something is lost in translation from the game’s original German, but I often felt lost and frustrated. Grim Fandango has a similar structure but I always thought it was my fault upon discovering a solution. I either wasn’t paying attention or listening to dialogue close enough. This is rarely the case in CoD and considering the game’s large world, that’s unfortunate.

The structure of CoD can be frustrating, but the puzzles themselves are often fun and just challenging enough. As with other Daedalic titles, you can always skip a puzzle. But why would you want to skip battling as a platypus? Not all of the game’s puzzles and minigames are great, but they are interesting and nicely tie into the story. You’ll occasionally come across one that will drive you nuts. I feel almost obligated to give the solution to what is one of the most obtuse puzzle solutions ever put in a game. It gives Psycho Mantis a run for his money, that’s for sure. I’ll just say this: Don’t count out the options screen in your puzzle-solving. I nearly went nuts, so you don’t have to.

Where CoD fails as a sequel, it succeeds with flying colors as a stand-alone, comedic adventure. Curb your expectations and you’ll discover a great cast of characters that are much better written and voiced than anything else Daedalic has put out. From Rufus’ hard-to-please father to the deluded renegade leader, CoD strives on the strengths of its outlandish characters and gorgeous world. As unlikely as it sounds, CoD manages to look even better than the first title. Secret of Monkey Island-style close-up dialogue scenes add some much needed variety and personality to presentation, and the large city hub is fantastic, full of color and detail. The backdrops still lack animation, though.

As disappointed as I am that CoD isn’t more progressive in its design or storytelling, it managed to win me over with its characters, dialog, and slapstick comedy. There are few revelations and twists in CoD, to the extent that I’d recommended it to those that haven’t played the first. Although I loved the comedy and characters of this entry, I miss the scale and sense of adventure that the original game contained.

In contrast to the first game, Chaos on Deponia leaves me a little less excited for the next entry, but it also leaves me a little more satisfied with the adventure I just had. If you are up for a serious challenge and some hearty laughs, you won’t be disappointed.
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10 de 11 pessoas (91%) acharam esta análise útil
11.0 hrs em registo
Publicada: 7 de Outubro de 2015
"So much wonderful potential for a festive, all-consuming fire."

Chaos on Deponia is a point & click adventure and the second of a three-part series by the company Daedalic Entertainment with emphasis on character and story development.

Atmosphere & Details:

+ Well-animated comic look with great attention to detail creates an interesting world.
+ Each track fits the feel of the situation it plays in.
+ Puzzle sections offer creative solutions.

o Complex puzzles can be skipped.

- The sometimes illogical item combinations can lead to a break in immersion.

Characters & Story:

+ Well done character development of protagonist and side characters
+ Witty dialogues and unconventional conversation options.
+ Amusing plot development based on a split personality.
+ High quality voice acting.

o Based on the German origin of the game, some of the jokes are lost in translation.


Daedalic Entertainment successfully continues with Chaos on Deponia its crazy and fascinating trilogy. In comparison with the first part there have been some improvements regarding the character development of the protagonist and musical presentation.

Estimated time for 100 % completion: +10 hours

You can obtain all achievements within one playthrough, just make sure to keep an eye on the “Cheater” and "Pinup Goal" achievements.

There are no multiplayer achievements.

Aspirant level of commitment (achievement difficulty: 2 of 10)

Cheater [+1]
Pinup Goal [+1]

A useful guide can be found on the link below (thanks to MASTAN).

Goodbye Deponia (PC) - Point & click adventure
(Fantasy / Science-Fiction) - 2013
Link to Steam review for Goodbye Deponia.

Chaos on Deponia (PC) - Point & click adventure
(Fantasy / Science-Fiction) - 2012

Deponia (PC) - Point & click adventure
(Fantasy / Science-Fiction) - 2012
Link to Steam review for Deponia.

Please also check out the Completing the Backlog’s Curator page here – follow for the regular updates on reviews for other games.
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9 de 10 pessoas (90%) acharam esta análise útil
10.3 hrs em registo
Publicada: 7 Fevereiro
Care Spoilers. After a long time nearly 2 years i come from the epic Deponia now to part 2 and its still so epic like part 1. Its my Nr. 4 Daedalic Entertainment game (Edna Harvey Harvey New Eyes, Breakout and all 3 games was really amazing for me, dont expect wonders, but its feels a bit like old good Lucas Arts Adventures, sure nothing come on the exact level of quality) The graphic has still the charm, the sound are mid-class (not very good not annoying). So the dialogs are still some funny things and there are nice extra cameos if you play the achievements: Star Wars: I am NOT your FATHER (Luke, Vader, Rufus, Seagull) or there is a point someone go and catch it Tiger (Spider Man 2 with Tobey M.), there are many more like Achievement (the Dinos NOT THE MOTHER (Baby Sinclair to Father) but this dont know everyone and if you try to catch an item to far (ONE PIECE RUFFY or a Harvey Cameo, Back in the Future, Pokemon, Captain Planet ( Sure there are some more and i forget some and maybe i dont know everyone too. So there are many puzzles to do and i love all of this game, some parts are really hard to do and the achievements have many tricks surprises you should see (Alice in the mirrors? Terminator Rat? A strange world of another Daedalic Game Inner World or something else i think). So enjoy this game. I give this game as a click and point fan and i think i couldnt be better (only longer) but i need 10 hours so more then double the time for part 1 i give 97 %, for many people it will be 82-92 % maybe if they dont hate point and click and dont expect to much. Test it yourself and hopefully be satisfied with it. Thank you for reading.
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5 de 5 pessoas (100%) acharam esta análise útil
10.0 hrs em registo
Publicada: 17 de Novembro de 2015
Review for the whole saga.

First of all, I don't really like point-and-click games,
but for some reasons... I loved Deponia saga.

  • Puzzles: In a lot of point-and-click you have to figure it out on your own, without hints, and so you should try to combine random items\click everywhere\etc... In Deponia you'll get tons of hints, in dialogues\descriptions\etc... you'll always find great hints.
  • Awesome graphics
  • Awesome musics
  • Awesome voice acting
  • Nice story
  • FUNNY ! Dialogues\puzzles\descriptions\even trying to use the wrong item, will make you laugh.
  • The whole saga takes ~30h, it's never repetitive
  • Platypuses
  • Rufus
  • Great inventory system

  • Last chapter (Goodbye Deponia) it's a bit buggy
  • I don't want to spoil so I'll just say that I'm REALLY REALLY REALLY disappointed with the ending...
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2 de 2 pessoas (100%) acharam esta análise útil
23.6 hrs em registo
Publicada: 7 Janeiro
Excellent, funny, point and click puzzle adventure.

Great sequel. For story continuity, I recommend playing the first before starting this one.

Great stylised graphics, good sound and voice, hilarious script.
Very simple and easy controls and game play, the silly intro teaches you all you need to know to get right into the story. And if you have already played the first recently, you will know exactly what to expect.
Throughout, the characters and descriptions provide good (but not too obvious) clues to help you move forward and complete the various puzzles. Some of the puzzles are a little more obscure in this episode, which I feel helps keep it fresh.
Very well put together and nicely balanced. Good length.
100% is easy enough with a little help from the community.

Recommended for chimps not chumps.
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