Chaos on Deponia is nog meer mesjogge dan zijn voorganger en houdt de speler meteen in zijn ban.
Grotendeels positief (17 recensies) - 76% van de 17 gebruikersrecensies in de laatste 30 dagen zijn positief.
Erg positief (810 recensies) - 92% van de 810 gebruikersrecensies voor deze game is positief.
Releasedatum: 6 nov 2012

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Chaos on Deponia kopen

ZOMERUITVERKOOP! Aanbod eindigt over 4 juli


Pakketten die deze game bevatten

The Daedalic Comedy Selection kopen

Bevat 4 items: Chaos on Deponia, Edna & Harvey: Harvey's New Eyes, Edna & Harvey: The Breakout, Randal's Monday

ZOMERUITVERKOOP! Aanbod eindigt over 4 juli

The Daedalic Armageddon Bundle kopen

Bevat 11 items: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

ZOMERUITVERKOOP! Aanbod eindigt over 4 juli



"Wie van avontuur houdt, moet wel van Chaos on Deponia houden."
90% –

"Chaos on Deponia is de nieuwe standaard waarmee elk volgend uitgebracht avonturenspel zal worden vergeleken."
94% –

"In vergelijking met zijn al even briljante voorganger, is Chaos on Deponia ingewikkelder, langer, opwindender, bijzonder afwisselend en heel wat grappiger – wie had dat verwacht?!"
90% –

Over dit spel

Met dit langverwachte vervolg op het door de critici goed ontvangen en rijkelijk geprezen Deponia gaat de speler van start met ronde twee. Chaos on Deponia is nog meer mesjogge dan zijn voorganger en houdt de speler meteen in zijn ban.

Na de gebeurtenissen op Deponia lijkt Rufus verstandig geworden. Hij is voorzichtig, vriendelijk, aardig en zorgzaam en heeft niet de bedoeling om herrie te schoppen louter om dichter bij zijn eigen doelen te komen. Hij lijkt helemaal niet van plan om zichzelf te ketenen aan brandende zaagschijven, torpedo-dolfijnen te trainen of op zoektocht te gaan door platypusnesten. Of wel?

Uiteindelijk is het door een vlammende zaagschijf dat Goal opnieuw op Deponia terecht komt. Per ongeluk wordt haar bewustzijn in drie delen gesplitst en op drie verschillende schijven opgeslagen.
Het is opnieuw aan Rufus om met zijn opvallend charmante scherpzinnigheid de drie delen van Goal ervan te overtuigen opnieuw één te worden, om met haar naar Eylsium te trekken en, nu hij toch bezig is, Deponia van een zekere ondergang te redden.

Het tweede avontuur op Deponia vertelt een uniek, op zichzelf staand verhaal dat je kan spelen zonder kennis van het eerste deel. Fans van het eerste spel zullen nieuwe aspecten van de achtergronden van de vertrouwde personages ontdekken en een antwoord krijgen op open vragen.

Belangrijkste kenmerken:

  • Unieke wereld in de traditie van Douglas Adams, Terry Pratchett en Matt Groening.
  • Handgetekende artdesign in prachtige HD en tekenfilm van hoge kwaliteit in een komische stijl.
  • Vreemde personages en hilarische humor in combinatie met uitdagende puzzels.
  • Fijn afgewerkte soundtrack met heel wat sfeernummers.
  • Van de makers van de bekroonde avonturen „Edna & Harvey: The Breakout”, „Edna & Harvey: Harvey's New Eyes” en „The Whispered World”.


Mac OS X
SteamOS + Linux
    • OS:Windows Vista/7
    • Processor:2.5 GHz (Single Core) or 2 GHz (Dual Core)
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX compatible
    • OS:Windows Vista/7/8
    • Processor:2.5 GHz (Single Core) or 2 GHz (Dual Core)
    • Memory:4 GB RAM
    • Graphics:OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX compatible
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
    • Hard Drive:5 GB HD space
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
    • Hard Drive:5 GB HD space
    • OS:Linux x86_64
    • Processor:2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • Hard Drive:3 GB HDD space
    • Sound:OpenAL compatible
Klantrecensiesysteem bijgewerkt! Meer informatie
Grotendeels positief (17 recensies)
Erg positief (810 recensies)
Recentelijk geplaatst
( 3.0 uur in totaal )
Geplaatst: 24 juni
What a sexist game.
Broke my hear, beautifuI art, cutes story (with political and social matter), I was really in love with it when I first played it but .....
I got the trilogy but in Chaos on Deponia I just stopped, it was really anoying, how Goal is objectified, mutered, always in weak position, depending on men to save her, when she is in many ways the key to save Deponia. And it gets worse, they make it with the intention to make us laugh about it.
Behulpzaam? Ja Nee Grappig
BOT Curry
( 7.1 uur in totaal )
Geplaatst: 21 juni
If you liked the first one at all, this one improves upon the formula and is super fun. Protip: Hold down space to see what you can interact with :P
Behulpzaam? Ja Nee Grappig
Mithalan Mithrarin
( 16.6 uur in totaal )
Geplaatst: 19 juni
Where to start...

So far in my experience all Daedalic games are horrendously buggy, and with many of those bugs extending to being unable to get achievements, or unable to even beat the game! (Edna & Harvey: The Breakout comes to mind for the latter one)
Sometimes you never know if you're unable to progress due to a bug that prevents certain items going into the inventory, or if it's just a horrible case of Guide-Dang-It.

Rufus is 100% just someone's failed attempt at making their own lovable Guybrush Threepwood clone and failed miserably. Instead of being a loveable rapscallion he comes off as an annoying know-it-all jerk & idiotic kleptomaniac.
This is evident by the occasional Monkey Island references they throw into their games.

The music for the series gets TERRIBLY ANNOYING after the first couple of minutes of hearing it.

TONS of animal cruelty. TONS! :C

The coding gets pretty sloppy in certain areas, like getting the new secret knock code and the new knock plays at the same time as the person giving it to you saying something. Also choppy audio files with abrupt starts and finishes breaks the immersion.


Some of the jokes are pretty funny though. Like the "itchy trigger finger" for a goon being from an allergic reaction to nickel.
Behulpzaam? Ja Nee Grappig
( 11.3 uur in totaal )
Geplaatst: 13 juni
If you like listening to nice, witty dialogue over and over again because you don't know what to do anymore, this game is for you!!

So unless you're a big fan of point and click games (I repeat: literally pointing and clicking), I don't recommend buying it.

Behulpzaam? Ja Nee Grappig
Minzoku Bokumetsu
( 18.2 uur in totaal )
Geplaatst: 9 juni
I gave the first game a recommend, and I'm not really sure why--I suppose because it was the first Daedalic title I ever played. Especially after playing The Night of the Rabbit, though, I felt particularly put off by Rufus's character more than anything else. It feels like so much "bumbling idiot nevertheless gets the hot chick" trope, except Rufus is if Guybrush Threepwood had a LOT more misogyny... not to mention the (otherwise interesting) core gimmick of //nonconsensually// remote-controlling Goal (which seems like a flagrant "Woman as Trophy" name there). I'd feel better if it turns out she's fully a robot/cyborg vs. a woman with a brain implant for what reason, but I haven't looked up spoilers to find out without playing part 3. What Goal sees in Rufus despite her awareness of how terrible a person he is doesn't make sense--sort of caring about Deponia not getting exploded + wanting all of her back together vs. splintered doesn't = great relationship material worth forgiving the physical violence he's brought upon her (ESPECIALLY when he totally meant to do it).

What bothers me is this is otherwise a great game in terms of art (adorablest kitties!) and execution. The puzzles are a bit... forced, though--I'd be fine with fourth-wall-breaking *optional* puzzles, or if the story centered around fourth-wall-breaking, but I find it jarring to [light spoiler] have to exit gameplay to solve a central puzzle [/light spoiler], and I know the "humour" of the series is slapsticky, but it's frustrating basically having to be a bad guy to be the good guy (killing multiple animals as a "joke" puzzle solution).

Yeah, I know nobody really reads these reviews, but I found my experience strongly disagreeable! I could honestly only reverse my "not recommend" if you get this super cheap and/or you want to support Daedalic making stuff (hopefully more like The Night of the Rabbit).

tl;dr version: At least Rufus isn't Sadwick, but The Whispered World's cutscenes were more amazing?
Behulpzaam? Ja Nee Grappig
( 13.3 uur in totaal )
Geplaatst: 2 juni
I have to look up the solution sometimes -.-
I guess I'll have to get used to it.
Oh and no bug.
Behulpzaam? Ja Nee Grappig
( 11.5 uur in totaal )
Geplaatst: 1 juni
Chaos on Deponia was a great extension of the original game. I love the use of different mechanics when trying to solve the puzzles. It really makes you think outside the box. I plan on playing through the series again.
Behulpzaam? Ja Nee Grappig
( 19.5 uur in totaal )
Geplaatst: 30 mei
A well done sequel to Deponia. It made humorous use of "meta-game thinking" for some of the parts which was a nice touch. I am looking forward to playing the next game in the series.
Behulpzaam? Ja Nee Grappig
( 12.4 uur in totaal )
Geplaatst: 16 mei
Just as good as the first!!! :)))))))
Behulpzaam? Ja Nee Grappig
( 5.6 uur in totaal )
Geplaatst: 11 mei
just awesome in every aspect
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
1 van de 2 mensen (50%) vonden deze recensie nuttig
19.5 uur in totaal
Geplaatst: 30 mei
A well done sequel to Deponia. It made humorous use of "meta-game thinking" for some of the parts which was a nice touch. I am looking forward to playing the next game in the series.
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  Totaal
2 van de 3 mensen (67%) vonden deze recensie nuttig
46 van de 51 mensen (90%) vonden deze recensie nuttig
19.5 uur in totaal
Geplaatst: 2 december 2013
So far the Deponia franchise is definitely keeping up appearances.

I played and reviewed the first game in the series and honestly do not remember having one bad thing to say about it. I’m glad to be able to say that the same goes for its sequel.
In the first review I said that with some point and click games it can be hard to follow the creators logic when it comes to item combination and puzzles, which more often than not, results in rummaging through a walkthrough at least once or twice and asking you’re self “how was I even supposed to get that?” but with these games it isn’t like that. It is consistently logically throughout the whole game and that definitely applies to Chaos on Deponia as well. Although I found this second game a little more challenging when it came to figuring out what to use with what, (it was either a harder game or my brain was just refusing to work, which wouldn’t be surprising) I also found it quite a bit more humorous.

The sense of humour in these games is a particular part about them that I enjoy the most. The main character is as egotistical yet loveable as ever and there’s some funny references in there that make you chuckle as you play through.

Art wise, it is a beautiful as ever. Maybe even more so than last time, you can tell there was a bit of a leap in budget for the game when you switch from the first to the second. Same goes for audio, there is a huge difference when it comes to audio, it sounds a lot clearer and sharper than before, which is a nice addition to the game as a whole.
They focus a little more on water rather than land in this one, and I really liked that. There were points during the game where I couldn’t help but just think to myself, “Wow, the graphics for the water look really good.”

Of course, I have to quickly mention the chorus singers. What would the Deponia experience be without them? I love them, they are amazing. I look forward to every song between chapters.

And lastly, the achievements which I seem to like enough to have played through this game 2 and a half times. (The half because I forgot one measly achievement on my second “achievement gathering” play through.) The achievements definitely aren’t as obvious as they were in the first one, at least that’s how it seemed to me. With the first game I managed to get most of the achievements on the first play through just from general curiosity. This one I managed to miss quite a lot, which even then, although I missed a lot more, it definitely wasn’t as hard as getting all the achievements for the first one. Anyone that has played the first one would know that there was one pesky achievement to try and get, the “Droggeljug” mode achievement. When I started Chaos on Deponia I crossed my fingers and hoped so hard that there wasn’t a similar achievement in this game, and I was in luck!

All in all it is a really fun point and click game with a lot to offer. Any fan of the genre would enjoy this franchise. I have heard that a few people didn’t enjoy it because of the main characters stuck up and self-centred ways, and believe me, when I started the franchise I felt the same. But if you can get over that first hurdle in the first game, I promise you he really starts to grow on you as he progresses and grows as a character.
I have yet to play the next one, and I have no doubt that it will tie up the franchise nicely.

TL;DR : Logical item combinations, great humour, wonderful art, engaging story, an improvement audio/graphics wise from the first one, a great way to continue the series and just generally a great game for your point and click collection. Buy the series!

For anyone interested, My Review for Deponia:

For anyone interested, My Review for Goodbye Deponia:
Was deze recensie nuttig? Ja Nee Grappig
20 van de 22 mensen (91%) vonden deze recensie nuttig
8.5 uur in totaal
Geplaatst: 25 november 2013
First, do noy play it before playing Deponia. This is the second game in a trilogy. This game is better in every aspect than the original Deponia. Better story, funnier, faster progression. If you liked the first one, this is a must buy. BTW, after you finish this one, get the third, the best in the series.
Was deze recensie nuttig? Ja Nee Grappig
22 van de 27 mensen (81%) vonden deze recensie nuttig
14.2 uur in totaal
Geplaatst: 8 oktober 2015
Chaos on Deponia starts with a repeat of the first game’s tutorial. Deponia’s anti-hero, Rufus, immediately complains and points this out, making me feel that Rufus and I are on the same page. It’s a nice beginning but what follows is even better.

The true opening of CoD is one of the most knee-slappingly funny and creative intros I’ve seen in an adventure game. It brilliantly plays upon the tropes of the genre and established fiction of Deponia. Rufus is brought into the home of an elderly couple, who bicker and talk about Rufus’ as the player kills their pet, breaks their plumbing, and burns their house down. If only all of CoD’s puzzles were so humorous and self-contained.

I would actively steer clear of giving spoilers, but CoD would have to have some significant plot reveals and progression first. For a sequel to a game that ended on a cliffhanger, CoD’s plot goes absolutely nowhere. Correction: It goes backward. The plot of CoD mirrors that of the debut: Rufus has once again damaged Goal’s memory implants and must traverse a large city hub to solve puzzles and piece her back together. There is a twist, however. Goal has been split into three personalities: spunky, lady, and child. All of the puzzles in the city progress Rufus in convincing each side of Goal to merge together again. It’s a good concept but I often grew tired of navigating the same dialogue options with all three versions of Goal.

If the opening city hub of Deponia made you fall to your knees, you’re going to faint when you enter CoD’s main city that is double, if not triple, in size. CoD is not for the novice adventurer, since there are always so many locations, people, and items to factor into a puzzle. This is not the game’s problem. Its problem is that it frequently does a poor job in directing the player and subtly dropping hints. Perhaps something is lost in translation from the game’s original German, but I often felt lost and frustrated. Grim Fandango has a similar structure but I always thought it was my fault upon discovering a solution. I either wasn’t paying attention or listening to dialogue close enough. This is rarely the case in CoD and considering the game’s large world, that’s unfortunate.

The structure of CoD can be frustrating, but the puzzles themselves are often fun and just challenging enough. As with other Daedalic titles, you can always skip a puzzle. But why would you want to skip battling as a platypus? Not all of the game’s puzzles and minigames are great, but they are interesting and nicely tie into the story. You’ll occasionally come across one that will drive you nuts. I feel almost obligated to give the solution to what is one of the most obtuse puzzle solutions ever put in a game. It gives Psycho Mantis a run for his money, that’s for sure. I’ll just say this: Don’t count out the options screen in your puzzle-solving. I nearly went nuts, so you don’t have to.

Where CoD fails as a sequel, it succeeds with flying colors as a stand-alone, comedic adventure. Curb your expectations and you’ll discover a great cast of characters that are much better written and voiced than anything else Daedalic has put out. From Rufus’ hard-to-please father to the deluded renegade leader, CoD strives on the strengths of its outlandish characters and gorgeous world. As unlikely as it sounds, CoD manages to look even better than the first title. Secret of Monkey Island-style close-up dialogue scenes add some much needed variety and personality to presentation, and the large city hub is fantastic, full of color and detail. The backdrops still lack animation, though.

As disappointed as I am that CoD isn’t more progressive in its design or storytelling, it managed to win me over with its characters, dialog, and slapstick comedy. There are few revelations and twists in CoD, to the extent that I’d recommended it to those that haven’t played the first. Although I loved the comedy and characters of this entry, I miss the scale and sense of adventure that the original game contained.

In contrast to the first game, Chaos on Deponia leaves me a little less excited for the next entry, but it also leaves me a little more satisfied with the adventure I just had. If you are up for a serious challenge and some hearty laughs, you won’t be disappointed.
Was deze recensie nuttig? Ja Nee Grappig
14 van de 15 mensen (93%) vonden deze recensie nuttig
9.6 uur in totaal
Geplaatst: 22 december 2014
Let me start off by saying that I am new to point-and-click games. I bought the Deponia trilogy when it went on sale for $14 on greenmangaming. Worth? I think so. I really liked the story because it has it's funny moments. But I suppose because I am new to this genre, I would often find myself stuck and wondering what do next. If it wasn't for online walkthroughs I would never have completed this game. But after completing it with much help, I'm glad I picked it up. It was fun, memorable, and something that I am not used to playing. I suppose trying something new was what made this game refreshing for me. I would recommend it for that reason alone. Buy if on sale.
Was deze recensie nuttig? Ja Nee Grappig
13 van de 15 mensen (87%) vonden deze recensie nuttig
11.4 uur in totaal
Geplaatst: 24 augustus 2014
If you played the first one, I only need say "Huzzah huzzah one more time" The sequel to carries on in the same vein.
If you're new to the series. This is the middle part of a trilogy, you should start at the start or you'll totally make a mess of things like time and space, you might even destroy a world! (actually, Rufus being Rufus, you're likely to do all of those things anyway.)
Was deze recensie nuttig? Ja Nee Grappig
14 van de 18 mensen (78%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
11.5 uur in totaal
Geplaatst: 17 januari 2015

Short Verdict: Slightly better than the previous game. Must-have for point-and-click fans. Nice humor, interesting story, great puzzles, unique characters, hours of fun!

Overview: Chaos on Deponia is the second game in the adventure, point-and-click trilogy made by Daedelic. You control Rufus, a self-centered jerk who, more than anything, hates Deponia - some kind of a junkyard planet - and wishes to go to Elysium. Well, if you played the previous game,you know now he wants to save Deponia, too. The result is a game full of comedy, awkward moments packed with fun, and even romance.

  • The interface is really great and easy to navigate
  • The story is interesting, packed with good quality humor, and you'll probably have lots of fun in the way
  • Good length for an adventure game
  • The puzzles are really nice and sober--the game provides you not-too-obvious hints when you interact with the world and they've really hit the perfect mark in this aspect. Also, if you need additional in-game help, you can press space to see the hotspots, which is always good as an option. You probably won't need a guide, if you can deal with just the right amount of frustration that pushes you forward.
  • Characters are really cool and fun. The main character is embarrassingly annoying, but that allows for some "role play", you can say, when you try to think like he would as you try to solve the puzzles.
  • Great voice acting
  • The 2D graphics are really amazing
  • The BGM is really awesome--specially the Huzzah songs
  • The cliffhanger for the next game is just perfect--it closes a chapter really well, but you'll want to know what happens next

  • The game crashed a few times for me (probably 2 or 3), mostly after videos. But according to my experience, it never happens if you skip the Daedelic intro.
  • I can't say it's a huge con, but the pacing of the game is a bit weird for me. At the beginning, you're thrown in a huge area to explore and you have to deal with a lot of tasks. After that, the game becomes a lot more linear. Seems like they rushed to finish the game a little bit.

Bought on: Steam Store for R$ 4,99 (US$ 3.99 on the US store at the same time). If you don't have any of the games in the trilogy and think this game is for you, it might be a better idea to buy The Complete Journey (the full trilogy) instead.

Verdict: If you're a fan of adventures and point-and-clicks, you most definitely have to check the Deponia series! It's precious. I'm not easy to please when it comes to humor and comedy, but Deponia just manages to do it better than all other games I've played (well, maybe except for Sam & Max, imnsho). Also, like I've said, the puzzles are really smart, the story is interesting, characters are unique, and basically everything you need in an adventure game is there. Don't miss it! But make sure you start with Deponia--don't skip to Chaos on Deponia, it won't make much sense.
Was deze recensie nuttig? Ja Nee Grappig
10 van de 11 mensen (91%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
16.3 uur in totaal
Geplaatst: 27 juli 2015
I love P&C games. and the Deponia games are at the top of my list.
Solid story, and hilarious.
Its has everything Im looking for in a game like this.

9/10 for this game.
A must have for anyone that likes P&C...
Was deze recensie nuttig? Ja Nee Grappig
8 van de 8 mensen (100%) vonden deze recensie nuttig
15.3 uur in totaal
Geplaatst: 25 augustus 2014
Daedalic you've done it again. Chaos on Deponia is another sucessful installment of the Deponia series. What makes this game so good is the fact that they stay true to the style of the game, but are able to add enough layers to make it a great game on its own. It was another opening scene that grabbed my attention (getting the hammer). I was back on another crazy adventure with Ruuuuufus. The witty humor, amazing storyline, new great tunes, and the ever so amazing puzzles make for hours of enjoyment. To expound a bit more, the humor brought in funny stuff from the first game, but always had a fresh twist to it. The story was the same way. If you have watched the trailers you know that Rufus is trying to get off Deponia, but the way the story was written, you hardly remember that is the goal. I never felt like the game was trying to outdo the first one. So although this game is full of Chaos, it was actually planned out very well!

"Huzzah, one more game to buy!"

Check out my other point and click adventure reviews on my page!
Was deze recensie nuttig? Ja Nee Grappig