Chaos on Deponia is nog meer mesjogge dan zijn voorganger en houdt de speler meteen in zijn ban.
Gebruikersrecensies: Erg positief (656 recensies) - 93% van de 656 gebruikersrecensies voor deze game is positief.
Releasedatum: 6 nov 2012

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Chaos on Deponia kopen

HERFSTUITVERKOOP! Aanbieding eindigt 1 december


Pakketten die deze game bevatten

The Daedalic Comedy Selection kopen

Bevat 4 items: Chaos on Deponia, Edna & Harvey: Harvey's New Eyes, Edna & Harvey: The Breakout, Randal's Monday

HERFSTUITVERKOOP! Aanbieding eindigt 1 december

The Daedalic Armageddon Bundle kopen

Bevat 11 items: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

HERFSTUITVERKOOP! Aanbieding eindigt 1 december


Door curatoren aanbevolen

"Chaos on Deponia is a solid adventure that fans of LucasArts-style comedies will likely enjoy."
Lees de volledige recensie hier.


"Wie van avontuur houdt, moet wel van Chaos on Deponia houden."
90% –

"Chaos on Deponia is de nieuwe standaard waarmee elk volgend uitgebracht avonturenspel zal worden vergeleken."
94% –

"In vergelijking met zijn al even briljante voorganger, is Chaos on Deponia ingewikkelder, langer, opwindender, bijzonder afwisselend en heel wat grappiger – wie had dat verwacht?!"
90% –

More games from the Deponia series!

Deponia: Available Content Packages Overview

Over dit spel

Met dit langverwachte vervolg op het door de critici goed ontvangen en rijkelijk geprezen Deponia gaat de speler van start met ronde twee. Chaos on Deponia is nog meer mesjogge dan zijn voorganger en houdt de speler meteen in zijn ban.

Na de gebeurtenissen op Deponia lijkt Rufus verstandig geworden. Hij is voorzichtig, vriendelijk, aardig en zorgzaam en heeft niet de bedoeling om herrie te schoppen louter om dichter bij zijn eigen doelen te komen. Hij lijkt helemaal niet van plan om zichzelf te ketenen aan brandende zaagschijven, torpedo-dolfijnen te trainen of op zoektocht te gaan door platypusnesten. Of wel?

Uiteindelijk is het door een vlammende zaagschijf dat Goal opnieuw op Deponia terecht komt. Per ongeluk wordt haar bewustzijn in drie delen gesplitst en op drie verschillende schijven opgeslagen.
Het is opnieuw aan Rufus om met zijn opvallend charmante scherpzinnigheid de drie delen van Goal ervan te overtuigen opnieuw één te worden, om met haar naar Eylsium te trekken en, nu hij toch bezig is, Deponia van een zekere ondergang te redden.

Het tweede avontuur op Deponia vertelt een uniek, op zichzelf staand verhaal dat je kan spelen zonder kennis van het eerste deel. Fans van het eerste spel zullen nieuwe aspecten van de achtergronden van de vertrouwde personages ontdekken en een antwoord krijgen op open vragen.

Belangrijkste kenmerken:

  • Unieke wereld in de traditie van Douglas Adams, Terry Pratchett en Matt Groening.
  • Handgetekende artdesign in prachtige HD en tekenfilm van hoge kwaliteit in een komische stijl.
  • Vreemde personages en hilarische humor in combinatie met uitdagende puzzels.
  • Fijn afgewerkte soundtrack met heel wat sfeernummers.
  • Van de makers van de bekroonde avonturen „Edna & Harvey: The Breakout”, „Edna & Harvey: Harvey's New Eyes” en „The Whispered World”.


Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor:2.5 GHz (Single Core) or 2 GHz (Dual Core)
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX compatible
    • OS:Windows Vista/7/8
    • Processor:2.5 GHz (Single Core) or 2 GHz (Dual Core)
    • Memory:4 GB RAM
    • Graphics:OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX compatible
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
    • Hard Drive:5 GB HD space
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
    • Hard Drive:5 GB HD space
    • OS:Linux x86_64
    • Processor:2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • Hard Drive:3 GB HDD space
    • Sound:OpenAL compatible
Nuttige klantrecensies
14 van de 14 mensen (100%) vonden deze recensie nuttig
14.2 uur in totaal
Geplaatst: 8 oktober
Chaos on Deponia starts with a repeat of the first game’s tutorial. Deponia’s anti-hero, Rufus, immediately complains and points this out, making me feel that Rufus and I are on the same page. It’s a nice beginning but what follows is even better.

The true opening of CoD is one of the most knee-slappingly funny and creative intros I’ve seen in an adventure game. It brilliantly plays upon the tropes of the genre and established fiction of Deponia. Rufus is brought into the home of an elderly couple, who bicker and talk about Rufus’ as the player kills their pet, breaks their plumbing, and burns their house down. If only all of CoD’s puzzles were so humorous and self-contained.

I would actively steer clear of giving spoilers, but CoD would have to have some significant plot reveals and progression first. For a sequel to a game that ended on a cliffhanger, CoD’s plot goes absolutely nowhere. Correction: It goes backward. The plot of CoD mirrors that of the debut: Rufus has once again damaged Goal’s memory implants and must traverse a large city hub to solve puzzles and piece her back together. There is a twist, however. Goal has been split into three personalities: spunky, lady, and child. All of the puzzles in the city progress Rufus in convincing each side of Goal to merge together again. It’s a good concept but I often grew tired of navigating the same dialogue options with all three versions of Goal.

If the opening city hub of Deponia made you fall to your knees, you’re going to faint when you enter CoD’s main city that is double, if not triple, in size. CoD is not for the novice adventurer, since there are always so many locations, people, and items to factor into a puzzle. This is not the game’s problem. Its problem is that it frequently does a poor job in directing the player and subtly dropping hints. Perhaps something is lost in translation from the game’s original German, but I often felt lost and frustrated. Grim Fandango has a similar structure but I always thought it was my fault upon discovering a solution. I either wasn’t paying attention or listening to dialogue close enough. This is rarely the case in CoD and considering the game’s large world, that’s unfortunate.

The structure of CoD can be frustrating, but the puzzles themselves are often fun and just challenging enough. As with other Daedalic titles, you can always skip a puzzle. But why would you want to skip battling as a platypus? Not all of the game’s puzzles and minigames are great, but they are interesting and nicely tie into the story. You’ll occasionally come across one that will drive you nuts. I feel almost obligated to give the solution to what is one of the most obtuse puzzle solutions ever put in a game. It gives Psycho Mantis a run for his money, that’s for sure. I’ll just say this: Don’t count out the options screen in your puzzle-solving. I nearly went nuts, so you don’t have to.

Where CoD fails as a sequel, it succeeds with flying colors as a stand-alone, comedic adventure. Curb your expectations and you’ll discover a great cast of characters that are much better written and voiced than anything else Daedalic has put out. From Rufus’ hard-to-please father to the deluded renegade leader, CoD strives on the strengths of its outlandish characters and gorgeous world. As unlikely as it sounds, CoD manages to look even better than the first title. Secret of Monkey Island-style close-up dialogue scenes add some much needed variety and personality to presentation, and the large city hub is fantastic, full of color and detail. The backdrops still lack animation, though.

As disappointed as I am that CoD isn’t more progressive in its design or storytelling, it managed to win me over with its characters, dialog, and slapstick comedy. There are few revelations and twists in CoD, to the extent that I’d recommended it to those that haven’t played the first. Although I loved the comedy and characters of this entry, I miss the scale and sense of adventure that the original game contained.

In contrast to the first game, Chaos on Deponia leaves me a little less excited for the next entry, but it also leaves me a little more satisfied with the adventure I just had. If you are up for a serious challenge and some hearty laughs, you won’t be disappointed.
Was deze recensie nuttig? Ja Nee Grappig
7 van de 7 mensen (100%) vonden deze recensie nuttig
11.0 uur in totaal
Geplaatst: 7 oktober
"So much wonderful potential for a festive, all-consuming fire."

Chaos on Deponia is a point & click adventure and the second of a three-part series by the company Daedalic Entertainment with emphasis on character and story development.

Atmosphere & Details:

+ Well-animated comic look with great attention to detail creates an interesting world.
+ Each track fits the feel of the situation it plays in.
+ Puzzle sections offer creative solutions.

o Complex puzzles can be skipped.

- The sometimes illogical item combinations can lead to a break in immersion.

Characters & Story:

+ Well done character development of protagonist and side characters
+ Witty dialogues and unconventional conversation options.
+ Amusing plot development based on a split personality.
+ High quality voice acting.

o Based on the German origin of the game, some of the jokes are lost in translation.


Daedalic Entertainment successfully continues with Chaos on Deponia its crazy and fascinating trilogy. In comparison with the first part there have been some improvements regarding the character development of the protagonist and musical presentation.

Estimated time for 100 % completion: +10 hours

Initiate level of commitment (achievement difficulty: 2 of 10)

Cheater [+1]
Pinup Goal [+1]

You can obtain all achievements within one playthrough, just make sure to keep an eye on the “Cheater” and "Pinup Goal" achievements.

There are no multiplayer achievements.

A useful guide can be found on the link below (thanks to MASTAN).

Goodbye Deponia (PC) - Point & click adventure
(Fantasy / Science-Fiction) - 2013
Link to Steam review for Goodbye Deponia.

Chaos on Deponia (PC) - Point & click adventure
(Fantasy / Science-Fiction) - 2012

Deponia (PC) - Point & click adventure
(Fantasy / Science-Fiction) - 2012
Link to Steam review for Deponia.
Was deze recensie nuttig? Ja Nee Grappig
8 van de 9 mensen (89%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
16.3 uur in totaal
Geplaatst: 27 juli
I love P&C games. and the Deponia games are at the top of my list.
Solid story, and hilarious.
Its has everything Im looking for in a game like this.

9/10 for this game.
A must have for anyone that likes P&C...
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
11.8 uur in totaal
Geplaatst: 9 juni
Short version: 90%
Chaos on Deponia is an excellent point ‘n’ click adventure with exceptional dialogues and character portrayal, but the puzzles sometimes reach old LucasArts levels.

Long version:
If Deponia’s role was to introduce players to a fun little point ‘n’ click series, Chaos on Deponia’s role is to throw everyone into the deep water. This game doesn’t kid around. The tone is more serious, and in some regards, darker: you are required to commit murder and animal abuse, just to name two of the morally questionable mandatory actions.

The story puts a larger emphasis on Rufus and his interaction with Goal (or Goals, since she is three people now) and the other characters. This not only portrays his selfish personality, but also evolves it in a quite realistic way. The dialogues are, without doubt, the greatest strength of the game.
The plot… not that much. The central issue of the planet’s destruction is shoved into the background to lead you in some wild goose chases. And when the story arc finally remembers it should lead somewhere, it suddenly abandons several smaller threads without explanation.

Progressing can sometimes be a gargantuan task with intricate, several-step, whole gameworld-spanning puzzles based on typical adventure game logic. (How do you win at rock-paper-scissors? By destroying a pair of sunglasses to gain entrance to a submarine, of course!) The minigames are more forgiving, thankfully.

Despite these setbacks, Chaos on Deponia is the highlight of the trilogy, and one of the best Daedalic games– worthy to be in the library of any point ’n’ click fan.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
10.0 uur in totaal
Geplaatst: 17 november
Review for the whole saga.

First of all, I don't really like point-and-click games,
but for some reasons... I loved Deponia saga.

  • Puzzles: In a lot of point-and-click you have to figure it out on your own, without hints, and so you should try to combine random items\click everywhere\etc... In Deponia you'll get tons of hints, in dialogues\descriptions\etc... you'll always find great hints.
  • Awesome graphics
  • Awesome musics
  • Awesome voice acting
  • Nice story
  • FUNNY ! Dialogues\puzzles\descriptions\even trying to use the wrong item, will make you laugh.
  • The whole saga takes ~30h, it's never repetitive
  • Platypuses
  • Rufus
  • Great inventory system

  • Last chapter (Goodbye Deponia) it's a bit buggy
  • I don't want to spoil so I'll just say that I'm REALLY REALLY REALLY disappointed with the ending...
Was deze recensie nuttig? Ja Nee Grappig