Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.
用户评测: 好评如潮 (6,637 篇评测)
发行日期: 2013年1月31日

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由鉴赏家推荐

"If you're looking for a 1st person puzzler that requires you to throw away your preconceptions & then makes you brain melt out of your ears. Here it is!"
点击这里阅读完整评测。

评测

“Even as the developer told me what the game was doing to mess with my brain while I was playing it, it still succeeded in messing with my brain.”
Rock, Paper, Shotgun

“The most tenacious, infuriating obstacle you’ll face throughout the game is yourself.”
PC Gamer

“Every aspect of Antichamber is made to get players out of their comfort zone.”
VentureBeat

关于这款游戏

Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.


Several years in the making, Antichamber received over 25 awards and honors throughout its development, in major competitions including the Independent Games Festival, the PAX10, IndieCade and Make Something Unreal. Antichamber was also supported by the Indie Fund.

Key Features

  • A deeply psychological experience that will make you question everything you know about how a game works.
  • Mind-bending challenges that will subvert your expectations at every twist and turn.
  • An enormous, seamless non-Euclidean world to explore.
  • Lifelike soundscapes developed by Robin Arnott and an ambient soundtrack composed by Siddhartha Barnhoorn.
  • A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings.

系统需求

    • OS:Windows XP SP2, Vista, or Windows 7
    • Processor:2.0+ GHz or better (dual core recommended)
    • Memory:2 GB RAM
    • Graphics:NVIDIA 8000 series or higher (Shader Model 3 Compatible)
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
有价值的用户评测
6 人中有 6 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
11.5 小时(记录在案的)
发布于:3月29日
第一人称的非欧几何空间!
传送门系列之后没有哪个解谜游戏能再次让我感觉如此兴奋了。

没错!以第一人称视角的进入不可能存在的空间!我相信如果荷兰画家埃舍尔住在现代的话,会十分喜欢这个游戏的,而牛顿会对这个游戏感到崩溃吧……

独特的艺术风格,碉堡的创意,这比那些上帝视角玩视觉差的解密游戏高明多了。第一人称难以言喻的代入感,这种身处难以理解的空间带来的冲击是上帝视角没有的。就像盯着潘洛斯三角&潘洛斯阶梯一样,无法使用大脑的空间能力连贯起来。在游戏开始不久会见到标志性的红蓝阶梯,无论选择哪个,都会回到原点,也就是说游戏一开始就告诉你了,不要试图用常识和眼睛理解这里。

“我特么怎么又到这里了?”“卧槽这里怎么会到这里?”“妈蛋来路怎么不见了?”“WTF?!”各种被游戏troll啊有没有…极度需要智商,我玩得神经都要错乱了,坚持没看攻略花了10小时才通关,没有幽闭恐惧症的我不知道为何玩久了会很压抑,大概每一个小时就要休息一下…卡关卡得各种崩溃,当然对应的就是发现新世界(误)时的欣喜,然后又卡住了…不过在最后会发现前面绝大多数谜题都是为了在你去The end之前增加经验值而已…

除了谜题,游戏的内在也很丰富,没有剧情,但墙上各种各样的图案配上的句子给游戏增加了很多内涵。尤其是当走向终末时,看着那句话…真的感觉挺伤感的。徽章的名字也很有意思,Construction-Connection-Relocation-Expansion-Destruction。就像是暗示了人生的旅途一样。

Antichamber这个名字取得很赞,非官中译叫环绕走廊,虽然和游戏的进行挺相符的,但就是没有AC传神啊,要直译也挺牵强。


说一些皮毛上的缺点。无成就,无云存档,不支持控制器,三无啊…虽然不影响游戏进行但还是有点不爽吧。
唯一有的是卡牌:好在徽章都是我的菜,个人十分喜欢这个游戏的icon,都想合闪卡了…
晕3D慎玩 幽闭恐惧症慎玩


10/10强力推荐 去享受奇妙的非欧空间艺术带来的震撼吧。
太独特了 真希望有续作
So unique and Antichamber 2 plz!

===========================================
刚才看到一个英文评测笑喷了
有人说“如果物理法则在未来不适用,就让上帝帮你吧。”(语出传送门2)
那个游戏就在这了
让上帝帮我吧。
===========================================
这篇评测是否有价值? 有趣
5 人中有 5 人(100%)觉得这篇评测有价值
4.6 小时(记录在案的)
发布于:2014年10月5日
这游戏给我带来难以言喻的体验,不要相信自己的眼睛所看到的,不要以为画地图可以解决答案。各种由纯色造成的视觉错误,非规则链接的空间导致的鬼打墙,玩得我都有点头晕了。总体来说,这是一个有逼格的游戏
这篇评测是否有价值? 有趣
4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
8.3 小时(记录在案的)
发布于:1月16日
在我看来,这是一款不亚于传送门的神作级别解谜游戏,如果相较于传送门可爱的剧情你对它的解谜更感兴趣,并觉得谜题不够味的话,强烈推荐这款游戏!
如果晕传送门或者觉得传送门太难就算了吧,只会更晕的。。。
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
4.1 小时(记录在案的)
发布于:2014年12月17日
虽然我最喜欢的解谜游戏还是Portal2,但这算是我第一次玩到通关的那一刻差点感动到哭出来的解谜游戏。
(几乎)没有剧情,(几乎)没有线性逻辑,所要做的只有用你的脑子探索空间的可能性然后迷失在其中。
享受这个独特的非欧空间,然后被空间的艺术震撼吧

11/10 不买不是埃及仁
这篇评测是否有价值? 有趣
5 人中有 4 人(80%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
1.2 小时(记录在案的)
发布于:2月14日
完了一个小时吐了两遍...
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
1.0 小时(记录在案的)
发布于:1月4日
脑子要烂掉了,绝逼考智商。
晕3D的千万不要入手!千万不要入手!
这篇评测是否有价值? 有趣
516 人中有 471 人(91%)觉得这篇评测有价值
有 10 人觉得这篇评测很有趣
2.1 小时(记录在案的)
发布于:2014年11月1日
Someone once said "If the laws of physics no longer apply in the future, God help you."

That game is here.

God help me.
这篇评测是否有价值? 有趣
219 人中有 213 人(97%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
7.2 小时(记录在案的)
发布于:2014年11月17日
Antichamber is easy to dismiss as a Portal clone at first glance; it is a first person puzzle game wherein you move from chamber to chamber, equipped with a puzzle “gun” which interacts with your environment. But while Portal deals mostly in learning the rules of its mechanics and then adding complexity to those mechanics, Antichamber is a game which aims to subvert your expectations about how a puzzle should fundamentally work. It makes you question the unspoken rules that video games abide by. Frequently, it is simply brilliant and mind blowing, though occasionally it’s too obscure or random for its own good (especially in later parts of the game).

There’s no real story to speak of in Antichamber, but the entire experience is expertly accented in a very sterile atmosphere and minimal graphics. Sound design is also minimal, but well done. Certain audio cues can give you hints to where you are in the world, and the simple tick-tock of a clock can become a fixture of an entire portion of the game. It’s definitely a polished game which looks and feels nice.

Of course, the real meat of Antichamber is the puzzles, and it’s hard to say much about them without revealing part of what makes this game special. Suffice it to say that it is one of the most unique and creative games that I have ever played. Environments are frequently non-Euclidean in nature, and rely heavily on perspective or understanding the rules of the universe which Antichamber itself has defined.

There is inherent difficulty in designing that kind of puzzle; if you don’t abide necessarily by the rules of physics or perspective that we’ve come to rely on, puzzles can have arbitrarily hard solutions. For the most part, especially in early parts of the game, Antichamber does an excellent job of staying consistent and teaching you the ways of its mind-melting world.

But in the later hours, you are bound to run into situations where a puzzle solution will feel almost entirely arbitrary. Frustration will set in, and occasionally solutions don’t have the satisfying payoff they were designed for. There was one instance where I resorted to some online hints because, it turns out, I had completed an earlier puzzle in a non-traditional way and didn’t have the resources the game expected me to have. It took quite a bit of digging before finally understanding how I was supposed to complete the prior puzzle so I could complete the current one.

One very smart addition to curb some of this difficulty is the ability to, at any point, press escape and jump out to the central hub of the world. From there, you can see your progress and also a map of the entire area you have so-far discovered. You can jump in to any area you’ve previously visited, and I found it helpful to jump from puzzle to puzzle I didn’t know how to solve. Typically inspiration would strike somewhere, and my frustrations would yield relatively quickly.

Overall, Antichamber is a smart, mostly incredible puzzle game. Moments of frustration are almost inevitable here, and for the most part the balance is hit just right so that frustration results in joyous satisfaction when you make progress. It occasionally missteps and frustration just leads to greater frustration, but it’s easy to forgive when so much of the game is so good. Highly recommended.
这篇评测是否有价值? 有趣
265 人中有 237 人(89%)觉得这篇评测有价值
有 5 人觉得这篇评测很有趣
0.8 小时(记录在案的)
发布于:2014年12月6日
You don't play Antichamber, Antichamber plays you.
这篇评测是否有价值? 有趣
307 人中有 230 人(75%)觉得这篇评测有价值
有 6 人觉得这篇评测很有趣
7.1 小时(记录在案的)
发布于:2014年11月29日
what
这篇评测是否有价值? 有趣
111 人中有 94 人(85%)觉得这篇评测有价值
有 4 人觉得这篇评测很有趣
2.9 小时(记录在案的)
发布于:2014年11月29日
After playing for a bit, I can conclude that you will say these 2 things a lot:
1. Where the ♥♥♥♥ am I?
2. And how the ♥♥♥♥ did I get here?
这篇评测是否有价值? 有趣
65 人中有 59 人(91%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
10.1 小时(记录在案的)
发布于:2014年10月14日
A game like Antichamber should not be played by people like myself; games that have puzzles that go beyond merely logic, reasoning, memorization or problem solving and into the realm of beating your head against it until a solution reveals itself do not sit entirely well with me. This is more an issue with myself than those types of games for sure, but while Antichamber does take a couple of cues from Portal, this title is a drastically different experience that, while at times went way over my head, I can still recommend to people who want a puzzler that's different from your Trines or Professor Laytons or Mysts.

I'm really the wrong demographic for this kind of game, but Antichamber's advertising suckered me in since I wanted an exploration-based puzzle game in similar veins to La-Mulana; puzzles that were made to crush lesser minds. While I did get that vibe and happily did so, Antichamber sometimes felt like it could get away with whatever it wanted and did so with crossed arms and shrugged shoulders to the player. The Steam store page does say, quote, 'Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward'. 'Accomplishing the impossible' may sound quite romantic to a player thinking about buying the game, but there are some cases where the impossible is possible, it just requires a ridiculous solution. To talk about these cases would just be absolute shameful spoilers and would take away from your experience, but the big pro tip here is that just when you think you've tried absolutely everything and are ready to give up, you actually haven't tried absolutely everything and need to try again. Not every puzzle in Antichamber is this 'impossible', as for a majority of the game your challenges are quite tame; blocks, switches, platforming, interacting with the environment, toying with some anomaly that's keeping you from progressing... Many of these can be solved just through expirimentation, trial and error or simple application of your brain, and for quite some time you can chug through the game at a steady rate, only meeting major opposition when you near the end of the game - And I mean major. Again, perhaps I'm the wrong kind of person for this kind of game, but at some point I ran up against puzzles where just nothing clicked and I found myself spinning my wheels in perpetual defeat, and that's where my enjoyment of the game took a heavy drop.

What kept me from really getting sour on the game is that at just about any time you can return to the main 'hub' room where you can look at a map of the 'facility' (players have insinuated there's a story some kind, but there's no plot in Antichamber at all) and then teleport elsewhere. This means that you can zip around the game and try assaulting a puzzle again or from a different angle, never being stuck against just one challenge forever until you complete it. This is an absolute god-send of a feature, and one that no doubt has kept many players (including myself) from quitting the game with a bitter aftertaste. It's also incredibly useful since you can stumble upon shortcuts or alternate exits everywhere that will take you all over the place, sometimes not quite in the direction you wanted to go. If you keep hallway-wrapping into a room you've visited or accidentally fall off a bridge that melts if you're looking at it, being able to warp back and try again keeps frustration down to a minimum, especially when you're trying to find the matter 'guns' to further manipulate blocks that you need for switches, platforms or other impede your progress.

The 'guns' is the aforementioned cue from Portal, and how they help you get around the game is the other. Again, to talk in detail about the puzzles you'll encounter would be shameful spoilers, but each new gun upgrade you find unlocks that much more of the game, with a myriad of possible solutions and new challenges to run into, which is a good feeling of constantly asking yourself 'what's next?' when you unlock this door or find a way past this chasm. You'll be looking forward to the next puzzle and not to the designs of the rooms as a whole since the game's sterile white environment at times feels just downright oppressive on the eyes, save for the splashes of bold, full colors that are strangely relieving when mixed in with the 'music' that is nothing but ambiance noises that I feel were designed to keep the player as relaxed as possible when hopping around the game trying to figure out a new solution. Color doesn't play any sort of theme like in Okami, but it does serve as something to take hold of your attention and to differentiate one route from another to avoid confusion.

While it sounds like I haven't had the greatest time with Antichamber, I walked away from it (and completed it) quite satisfied with the experience I had, and some minor technical hiccups like major frame-rate hitches during transitions and broken floor geometry were just that - Hiccups. Antichamber brings to the table a wildly different kind of puzzle game that sometimes can feel like it's cheating in order to challenge you, but overcoming these challenges brings personal accomplishment that is its own high. My overall enjoyment of the game left something to be desired, but I can still happily recommend Antichamber to those looking for a puzzle game that doesn't follow conventional rules.
这篇评测是否有价值? 有趣
160 人中有 121 人(76%)觉得这篇评测有价值
有 3 人觉得这篇评测很有趣
2.1 小时(记录在案的)
发布于:2014年11月2日
Have a psychodelic trip without becoming a junkie.

10/10
这篇评测是否有价值? 有趣
52 人中有 47 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
8.3 小时(记录在案的)
发布于:2014年10月26日
This game is so hard to understand and you it really challenges to use your brain at its best. But take breaks because your brain will probably stop at a moment. The puzzles are very hard to solve but when you do it is so rewarding and worth it.
Id recommend this game for sure
这篇评测是否有价值? 有趣
62 人中有 53 人(85%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
5.5 小时(记录在案的)
发布于:2014年9月30日
This is the greatest game I have ever played.

The story is beautiful, the lessons are universal, and you'll be sad when it ends.

10/10 waiting for sequel.
这篇评测是否有价值? 有趣
49 人中有 42 人(86%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
18.8 小时(记录在案的)
发布于:2014年10月30日
I love mindfsk games.
THIS is a gorgeous mindfsk puzzle game. You don't have to listen to boring dialouge or pay attention to what is going on in the story. You just do. WARNING: Not a linear game. This is not just a puzzle game. It is an ultra mind♥♥♥♥. Be prepared to ragequit. Worth every penny and second.

<3
~color
这篇评测是否有价值? 有趣
56 人中有 42 人(75%)觉得这篇评测有价值
有 4 人觉得这篇评测很有趣
9.5 小时(记录在案的)
发布于:2014年10月5日
11/10 Don't do drugs.
这篇评测是否有价值? 有趣
20 人中有 20 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
9.2 小时(记录在案的)
发布于:1月13日
After 1 year of procastinating to play such a great game.
I don't even know why my brain decide not to finish this game last year, maybe it just got confused.
Nevertheless, now I have finished this game and learn every life lessons that is included in the game.

Every single challenge got real life advice from the dev.
I admit solving the puzzles most of the time frustated me. But you will get the hang of it when you learn how the mechanism works.
One of the advice stated "With more experience, previous challenges aren't so difficult" and that is indeed true.

Truly a lifetime experience, one of a kind and will be remembered as a masterpiece.
Last quote "Every journey comes to an end".
这篇评测是否有价值? 有趣
28 人中有 23 人(82%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
4.0 小时(记录在案的)
发布于:2014年10月25日
Mind-bending-puzzling-trippy-sketchy-bewildering and frustrating FUN! After it breaks your brain for the 46th time, it'll break it once more, then again, then again, then again, then ag...

9/10
这篇评测是否有价值? 有趣
21 人中有 18 人(86%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
10.2 小时(记录在案的)
发布于:2014年11月13日
Just play this game. It is that good. Some puzzles are tedious as hell, but it is worth playing through to the end. Most puzzle consist of switch activating and others consist of physics that are consistently non sensical, and this is its strong point. I would recommend that everyone try play this. Even if they don't play video games.
这篇评测是否有价值? 有趣