Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.
İncelemeler: Büyük Çoğunlukla Olumlu (5,562 inceleme)
Çıkış Tarihi: 31 Oca 2013

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Antichamber Satın Alın

 

Küratörler Tarafından Öneriliyor

"If you're looking for a 1st person puzzler that requires you to throw away your preconceptions & then makes you brain melt out of your ears. Here it is!"
İncelemenin tamamını buradan okuyun.

İncelemeler

“Even as the developer told me what the game was doing to mess with my brain while I was playing it, it still succeeded in messing with my brain.”
Rock, Paper, Shotgun

“The most tenacious, infuriating obstacle you’ll face throughout the game is yourself.”
PC Gamer

“Every aspect of Antichamber is made to get players out of their comfort zone.”
VentureBeat

Bu Oyun Hakkında

Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.


Several years in the making, Antichamber received over 25 awards and honors throughout its development, in major competitions including the Independent Games Festival, the PAX10, IndieCade and Make Something Unreal. Antichamber was also supported by the Indie Fund.

Key Features

  • A deeply psychological experience that will make you question everything you know about how a game works.
  • Mind-bending challenges that will subvert your expectations at every twist and turn.
  • An enormous, seamless non-Euclidean world to explore.
  • Lifelike soundscapes developed by Robin Arnott and an ambient soundtrack composed by Siddhartha Barnhoorn.
  • A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings.

Sistem Gereksinimleri

    • OS:Windows XP SP2, Vista, or Windows 7
    • Processor:2.0+ GHz or better (dual core recommended)
    • Memory:2 GB RAM
    • Graphics:NVIDIA 8000 series or higher (Shader Model 3 Compatible)
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
Yararlı müşteri incelemeleri
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 2.3 saat
eğer çok zeki olduğunuz halde bu oyunu yapamıyorsanız ancak aptal arkadaşlarınız yapıyorsa hiç üzülmeyin çünkü bu oyunun zeka ile bi alakası yok kesinlikle oyunun tek amacı beyninize error verdirtmek beynimizin bize düşündürttüğü bütün kurallara aykırı olan bu oyun bence alınması gereken eserlerden biri
Yayınlanma: 5 Ekim
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3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 8.1 saat
If you don't know who M. C. Escher is, search his work up. You've probably seen one or two of his pieces before and never realized it. If you already know and love Escher, then you will not only appreciate Antichamber's look, but you will likely enjoy playing it.

First of all, this game is not easily comparable to Portal. They have similar aesthetics; you are in first person, you are some voiceless being, and you simply interact with the very concrete world around you to solve puzzles as they arrive, until everything you've come across is no longer a mystery. The similarities stop there. Portal is linear; it has humor, it has lore, it makes you feel your situation like you are a character in a world with the odds against you, and it pushes you forward through each puzzle with just enough to solve it and move on.

Antichamber, in this aspect, is the exact opposite. You will not feel like someone else, like someone installed into the lore, or like a character who needs to escape from their situation. You will start with absolutely no clue what you're doing or what you can do, and you will come across each challenge using only a portion of it, and then have to return to a room later just to suddenly realize what everything was supposed to do all along. All the pieces of the puzzle will click together. Then you move forward.

Every single room in this game is available to you at all times. It's not linear, not at all. If you run into a dead end, you press your Escape key, return to the start of that room and try to figure out what you did wrong previously, or jump somewhere completely different all the way across the map and find out what you can now do that you never used to be able to. However; things are still connected. There's nothing meaningless. You'll have to fail a lot in order to succeed in the end.

I've addressed these specific things about Antichamber because the majority of the complaints in the Negative reviews section seems to be built on the idea that these are bad things. Tedious trial-and-error, statements trying too hard to sound wise, a lack of any direction to what needs to be solved next. Are they bad things? Do they go against the definition of a puzzle game? No. Those kinds of things are purely subjective. In this review I am not telling you to buy this game. I'm not going to try to convince absolutely everyone that this game will be in their taste. I have told you what Antichamber is.

The only honest reviews you read from the Negative section about Antichamber will be the ones that say "This game is not my cup of tea."
Yayınlanma: 22 Eylül
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2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 3.0 saat
This game is such a mind♥♥♥♥! I love it. The music, the atmosphere, the look. Just EPIC. Buy it!
Yayınlanma: 18 Ekim
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2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 9.9 saat
Mind-melting, preconception changing and really damn smart.
Yayınlanma: 24 Eylül
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 0.8 saat
This game is amazing and it probably wont please everyone. It's a very complex puzzle game that basically requires you to break down things you believe in and just go with the flow.

Unfortunately for me however, 10 minutes into the game I started feeling ill and played for about 50 minutes before I was feeling so nauseous I began to gag and feel dizzy. My hands are still shaking as I write this review. I have NEVER experienced anything like this in my entire life.

I think the combination of high frame-rate, intense colours and 3D imaging really bothered me but I've played similar games before so I'm not 100% sure.

I'm really sad about this and hope that this doesn't happen to anyone else, I definitely recommend this game, but hope you keep an eye out on yourself and not get as immersed as I did.
Yayınlanma: 23 Eylül
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 2.5 saat
This game is absolutely fantastic. Although I beat it a bit quickly (at some point I plan on running through more slowly), it's beautiful, clever and unique. And best of all, this was all created by one man, which personally I find rather impressive.
Yayınlanma: 23 Eylül
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kayıtlarda 8.3 saat
awesome ^^
Yayınlanma: 26 Eylül
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kayıtlarda 12.4 saat
Antichamber offers solid puzzles which gradually become more complex and interesting. The music and the atmosphere of the game are top-notch. Replayability may not be a particularly strong suit, but going through the game even once, dealing with the obstacles and also taking a peak behind the curtain is a journey well worth it!
Yayınlanma: 26 Eylül
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kayıtlarda 3.5 saat
CAUTION: MAJOR HEAD TRIP AHEAD!
Be prepared to have your brain hurt as this game defies most standard logic about the world!

Antichamber is a puzzle platformer that can stand with the likes of the Portal series. While the 3D graphics are minimalistic, the challenges that are presented will force you to rethink HOW you approach the problem. There's no enemies or creatures to defeat, only puzzles with a special block gun (& upgrades) that you'll find as you explore from room to room as you eventually find your way out of the space known as "The Antichamber".

Armed with only the basic controls & a target timer (which is something you can COMPLETELY IGNORE, as taking longer than what the game notes is perfectly OK... it's just a challenge that you can partake in), you explore the various rooms & the unique challenges they can present. The game has a very surreal feel as it takes advantages of things that cannot be done in reality (like endless coridors & instant teleportation through forced perspectives).

While the game DOES NOT have any save support, it DOES offer shortcuts to players who are perceptive to find them... as well as secrets for those who wish to uncover every secret The Antichamber has to offer.

If you love the Portal series, you'll definitely enjoy Antichamber as well!
Yayınlanma: 23 Eylül
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 5.5 saat
This is the greatest game I have ever played.

The story is beautiful, the lessons are universal, and you'll be sad when it ends.

10/10 waiting for sequel.
Yayınlanma: 30 Eylül
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 1.4 saat
Fantastic. Keeps the surprises coming.
Yayınlanma: 17 Ekim
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 17.5 saat
i have played hours and hours of this game and i have only just realised the meaning of the name of the game. Mind Blown! but im not going to give it away.
Yayınlanma: 12 Ekim
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 3.4 saat
This is like a version of Portal that doesn't hold your hand through the puzzles; it's genuinely difficult. The hints for all of the puzzles are also phrased such that they say something profound about life itself, which makes for a very particular atmosphere of gameplay. I have heard that the ending is phenomenal, but it may be a few years before I get there.
Yayınlanma: 13 Ekim
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 10.1 saat
A game like Antichamber should not be played by people like myself; games that have puzzles that go beyond merely logic, reasoning, memorization or problem solving and into the realm of beating your head against it until a solution reveals itself do not sit entirely well with me. This is more an issue with myself than those types of games for sure, but while Antichamber does take a couple of cues from Portal, this title is a drastically different experience that, while at times went way over my head, I can still recommend to people who want a puzzler that's different from your Trines or Professor Laytons or Mysts.

I'm really the wrong demographic for this kind of game, but Antichamber's advertising suckered me in since I wanted an exploration-based puzzle game in similar veins to La-Mulana; puzzles that were made to crush lesser minds. While I did get that vibe and happily did so, Antichamber sometimes felt like it could get away with whatever it wanted and did so with crossed arms and shrugged shoulders to the player. The Steam store page does say, quote, 'Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward'. 'Accomplishing the impossible' may sound quite romantic to a player thinking about buying the game, but there are some cases where the impossible is possible, it just requires a ridiculous solution. To talk about these cases would just be absolute shameful spoilers and would take away from your experience, but the big pro tip here is that just when you think you've tried absolutely everything and are ready to give up, you actually haven't tried absolutely everything and need to try again. Not every puzzle in Antichamber is this 'impossible', as for a majority of the game your challenges are quite tame; blocks, switches, platforming, interacting with the environment, toying with some anomaly that's keeping you from progressing... Many of these can be solved just through expirimentation, trial and error or simple application of your brain, and for quite some time you can chug through the game at a steady rate, only meeting major opposition when you near the end of the game - And I mean major. Again, perhaps I'm the wrong kind of person for this kind of game, but at some point I ran up against puzzles where just nothing clicked and I found myself spinning my wheels in perpetual defeat, and that's where my enjoyment of the game took a heavy drop.

What kept me from really getting sour on the game is that at just about any time you can return to the main 'hub' room where you can look at a map of the 'facility' (players have insinuated there's a story some kind, but there's no plot in Antichamber at all) and then teleport elsewhere. This means that you can zip around the game and try assaulting a puzzle again or from a different angle, never being stuck against just one challenge forever until you complete it. This is an absolute god-send of a feature, and one that no doubt has kept many players (including myself) from quitting the game with a bitter aftertaste. It's also incredibly useful since you can stumble upon shortcuts or alternate exits everywhere that will take you all over the place, sometimes not quite in the direction you wanted to go. If you keep hallway-wrapping into a room you've visited or accidentally fall off a bridge that melts if you're looking at it, being able to warp back and try again keeps frustration down to a minimum, especially when you're trying to find the matter 'guns' to further manipulate blocks that you need for switches, platforms or other impede your progress.

The 'guns' is the aforementioned cue from Portal, and how they help you get around the game is the other. Again, to talk in detail about the puzzles you'll encounter would be shameful spoilers, but each new gun upgrade you find unlocks that much more of the game, with a myriad of possible solutions and new challenges to run into, which is a good feeling of constantly asking yourself 'what's next?' when you unlock this door or find a way past this chasm. You'll be looking forward to the next puzzle and not to the designs of the rooms as a whole since the game's sterile white environment at times feels just downright oppressive on the eyes, save for the splashes of bold, full colors that are strangely relieving when mixed in with the 'music' that is nothing but ambiance noises that I feel were designed to keep the player as relaxed as possible when hopping around the game trying to figure out a new solution. Color doesn't play any sort of theme like in Okami, but it does serve as something to take hold of your attention and to differentiate one route from another to avoid confusion.

While it sounds like I haven't had the greatest time with Antichamber, I walked away from it (and completed it) quite satisfied with the experience I had, and some minor technical hiccups like major frame-rate hitches during transitions and broken floor geometry were just that - Hiccups. Antichamber brings to the table a wildly different kind of puzzle game that sometimes can feel like it's cheating in order to challenge you, but overcoming these challenges brings personal accomplishment that is its own high. My overall enjoyment of the game left something to be desired, but I can still happily recommend Antichamber to those looking for a puzzle game that doesn't follow conventional rules.
Yayınlanma: 14 Ekim
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 1.3 saat
trippy
Yayınlanma: 29 Eylül
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 11.4 saat
Get cubes, shoot cubes, experience your mind unraveling into bare matter
Yayınlanma: 11 Ekim
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 4.3 saat
Antichamber is a puzzle-platforming first person game that respects its own rules rather than the rules of reality. Give it a try! It will, inevitably, find a way to totally blow your mind away.
Yayınlanma: 26 Eylül
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1 kişiden 0 tanesi (0%) bu incelemeyi yararlı buldu
kayıtlarda 6.1 saat
Antichamber is an unreal engine game that uses several puzzles to mind boggle your brain. A little hint if you buy this game: If you can't figure out a puzzle just skip it and come back to it. Chances are you need an upgrade first.
Yayınlanma: 3 Ekim
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1 kişiden 0 tanesi (0%) bu incelemeyi yararlı buldu
kayıtlarda 8.2 saat
10/10
It's most enjoyable puzzle game i've ever played
Yayınlanma: 3 Ekim
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6 kişiden 2 tanesi (33%) bu incelemeyi yararlı buldu
kayıtlarda 3.5 saat
what the ♥♥♥♥ am i doing
Yayınlanma: 1 Ekim
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