Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.
ユーザーレビュー:
Recent:
非常に好評 (108 件のレビュー) - 90% of the 108 user reviews in the last 30 days are positive.
Overall:
圧倒的に好評 (8,959 件のレビュー) - このゲームのユーザーレビュー 8,959 件中 95% が好評です
リリース日: 2013年1月31日

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Antichamber を購入する

 

レビュー

“Even as the developer told me what the game was doing to mess with my brain while I was playing it, it still succeeded in messing with my brain.”
Rock, Paper, Shotgun

“The most tenacious, infuriating obstacle you’ll face throughout the game is yourself.”
PC Gamer

“Every aspect of Antichamber is made to get players out of their comfort zone.”
VentureBeat

このゲームについて

Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.


Several years in the making, Antichamber received over 25 awards and honors throughout its development, in major competitions including the Independent Games Festival, the PAX10, IndieCade and Make Something Unreal. Antichamber was also supported by the Indie Fund.

Key Features

  • A deeply psychological experience that will make you question everything you know about how a game works.
  • Mind-bending challenges that will subvert your expectations at every twist and turn.
  • An enormous, seamless non-Euclidean world to explore.
  • Lifelike soundscapes developed by Robin Arnott and an ambient soundtrack composed by Siddhartha Barnhoorn.
  • A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings.

システム要件

    • OS:Windows XP SP2, Vista, or Windows 7
    • Processor:2.0+ GHz or better (dual core recommended)
    • Memory:2 GB RAM
    • Graphics:NVIDIA 8000 series or higher (Shader Model 3 Compatible)
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
Customer reviews
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Recent:
非常に好評 (108 件のレビュー)
Overall:
圧倒的に好評 (8,959 件のレビュー)
Recently Posted
The Joker
( 記録時間: 7.5 時間 )
投稿日: 5月31日
Just buy it. You'll be frustrated the moment you start. You'll want to rage quit. You'll spend hours trying to solve one God damned puzzle. Then you'll turn around and see the answer in front of your eyes. Then you'll want to quit because you feel dumb. It's alright. We've all been there. Just buy it.
Anknownlolz
( 記録時間: 7.2 時間 )
投稿日: 5月30日
if you are looking for a mind ♥♥♥♥, you found it
Olteri
( 記録時間: 10.6 時間 )
投稿日: 5月28日
10/10, i dont know what to belive anymore
chiffaa
( 記録時間: 1.6 時間 )
投稿日: 5月25日
Cool puzzle, but difficult to play long time, 'caurse the brignt colors.
Izrapse
( 記録時間: 49.6 時間 )
投稿日: 5月23日
A wonderful array of puzzles that will keep you going in circles (literally). They continue to get more challenging, but you'll figure it out before your brain fries (if you pay attention to the hints and how things work, that is....I didn't at first). This is one of the first games I got on Steam and is what helped be expand my gaming interests. 9/10
Reeze
( 記録時間: 2.8 時間 )
投稿日: 5月23日
You know, this is certainly a cool game, if nothing else. I like how strange and confusing it is. I haven't beaten it yet, but I'm sure I will eventually. It has neat level design, a cool look, and really interesting mechanics. If you like a strange game, or a puzzle game, this is definately for you.
Huene
( 記録時間: 31.8 時間 )
投稿日: 5月23日
Forget everything you know and intuit about the world around you. Excellent Gameplay
By Mathematical Induction
( 記録時間: 7.4 時間 )
投稿日: 5月22日
The game will push you to think out of the box.
desolation0
( 記録時間: 18.5 時間 )
投稿日: 5月22日
I found myself often saying "Oh my" at the next bit of mind bending. Seeing that the rabbit hole goes still further when I thought there couldn't be any more. I am impressed at the scope and the style. Some things could have been slightly better signposted but figuring out some of the mechanics even exist as a possibility is a real treat when you pull it off for yourself. Hopefully you are quite good at navigating, as those skills will pay off almost as well as knowing for puzzles. If there is an easy puzzle and a hard puzzle, do the easy one first. Follow that path, and by the time you get back to that spot you will have likely revealed what you need to do for the harder bit. Sometimes it will take ability upgrades that enable more. Better to keep yourself moving as the game is not well suited to keeping a pace, often happy to let you bounce off walls.

More than spoilers on the puzzles, more than any sort of plot hook, the real thing to manage to not spoil this game is your expectations. The puzzles aren't always ideal. There can definitely be parts where you know how to do it and just make a bad play of it and need to start the area again. Some bits are repetitive even without that. Navigating is more of a challenge than I might otherwise excuse. The mechanics are often obtuse needing you to just get lucky to discover. For me though, what may be frustration at other times has more often been pure triumphant joy. 5/5
Ishvii
( 記録時間: 5.5 時間 )
投稿日: 5月22日
I'm so glad I took the time to finish this one. I almost gave up on it but really wanted to see the end. It totally screws with your mind, but at the same time is a great exploratory experience. Well worth sticking with it.
Blue Wraith
( 記録時間: 12.1 時間 )
投稿日: 5月21日
I love this game, and I found it intensely satisfying to finish. If you are into first person puzzle games like portal, you will probably enjoy this.

Antichamber is difficult in spots, and definitely flirting with frustration. I redid many puzzles unnecessarily in case I missed something. Fortunately, the map gives you an indicator of uncompleted areas (a little spinning cross/plus thing).

The game seemed to feed just enough information at just the right time to figure things out. The game gives you explicit instructions at key points, but many of the things you need to know to complete it require a bit of experimentation and self-learning. With that brings the realization at how much time you wasted doing things the slow way for prior puzzles. But it's also very satisfying to uncover the key to progressing. So for me it felt like the game was tapped into my brain and guiding me each step of the way.

The graphics in the screen shots put me off a bit, but it was much better than it appeared in pictures.

I managed to crash the game a few times. But nothing consistent nor preventing me from progressing.

In all, it's a fascinating game which I enjoyed. I probably won't play it again right away, but I want to come back to it later. I believe there are a few notes I missed.
barraco barner
( 記録時間: 24.6 時間 )
投稿日: 5月21日
haven't made it out of the start room yet

10/10 would puzzle again
Tyrutu
( 記録時間: 12.7 時間 )
投稿日: 5月21日
Antichamber is one of the more interesting games I've played, and is very satisfying to play through and beat considering that some of the puzzles are pretty difficult.
Cold
( 記録時間: 7.3 時間 )
投稿日: 5月20日
I 100% recommend this game if you like puzzle games. Most people compare it to Portal, which is a fair parallel although Portal is more weighted towards personality and humor whereas Antichamber is focused almost enitrely on the puzzles and your environment.

The game is not super long - assuming you don't get stuck on puzzles for a really long time - so most people are probably looking at 5-10 hours of gameplay before "beating" the game unless you are some kind of puzzle god. Fun fact: the world record speedruns around around 2-3 minutes for this game! Of course, the game is always fun to play through more than once and trying to go for speed aids replayability. It's also fun to play with friends though it can be hard to draw the line between bestowing small hints to them and giving too much away so that the puzzle is spoiled.

The puzzles reward lateral thinking. Many puzzles can be solved in different ways; sometimes they can be solved before they are "supposed to be" solve. Sometimes puzzles can even be skipped entirely. The game subtly hints to the player that the game is more about exploring and becoming a stronger thinker than "winning" the game. Some areas don't really lead anywhere and aren't necessary for the technical completion.

Beyond the gameplay, Antichamber is an example of incredible design. The visuals at first glance are simple: most of the environment is white. The floors and walls are devoid of detail. There aren't a whole lot of colors beyond white and black in some areas of the game. That's not to say the graphics are bad though. Every visual is clearly thought through and offers a innovative beauty. Distractions are eliminated with this choice. The space through which you navigate is not too small and not too large.

The interesting part about the physical layout though is that the game uses a lot of non-euclidean geometry. Not only is this entertaining and fascinating to explore, it lends a sense of mystique to this world you are thrust into. Through the warping of space and dimensional conventions, Antichamber toys with your brain and is constantly threatening to trick your mind.

The audio choices are also fantastic for Antichamber. There's nothing distracting - nothing loud or obnoxious - to draw attention away from the game. There is quiet music of sorts, although the atmospheric sound is mostly relaxing noises reminiscent of beaches and birds among other things. It is quiet and along with the simplistic visual design creates a really unique personality for the game that totally won me over right away. The quiet reminds you of how truly empty the space is and how alone you are as the player.

You're not entirely alone though. Throughout the game there are simple black pictures present on walls. Clicking these changes the picture into a brief sentence. These sentences are usually vaguely motivational in nature and also serve as subtle hints to aid in progressing further into the game. I adore their presence and it really is a great example of design. It makes you feel less alone because it's almost like the game is sentient and congratulating you when you discover new areas.

There is no narration to the game, no real characters, no story, and no explanation even when you win. Similar to a game like The Stanley Parable, Antichamber forces you to draw your own conclusions. Is it just a cool game, or is there symbolism to be found and suggested meanings? It's up to the player to decide whether or not to try and delve deeper or not. Open-ended experiences always tickle my fancy.

Atlas
( 記録時間: 5.3 時間 )
投稿日: 5月20日
I planned on playing this game for a long time. I heard great reviews about it, saying how it's the next best thing after Portal games. Too bad I could find my way around, and playing this game stopped being enjoyable and started being a chore after only 3 hours of gameplay.
No Adjectives
( 記録時間: 7.1 時間 )
投稿日: 5月19日
Not a terrible game, but not a particularly good game either.

Pros:
+ The first few rooms are creative.

Cons:
- After the first few rooms you realize the "Escher-like world" description is just an excuse for lazy level design wherein you move between puzzles by fast traveling.
- First Person Precision Platforming. *shudder*.
- Several puzzles require you to repeat the previous puzzle, and many others require you to repeat some monotonous task numerous times (looking at you, block-growing puzzles).
- The difficulty of the puzzles in this game comes not from solutions requiring clever thinking, but rather mechanics being very poorly explained. To make matters worse, this game has Metroidvania elements, and many puzzles are impossible to solve until other equipment is gathered. This means you will waste a bunch of time trying to figure out if there is some yet unexplained way to solve a puzzle before realizing later you needed some tool you didn't have.
- While the very first puzzles manage to deconstruct common video game elements effectively, the game eventually dissolves into moving cubes around to block lasers, reach ledges, etc.

Ultimately, once you get past the Dr. Seuss aesthetic and lack of explanation of mechanics, AntiChamber fails to live up to it's promise of a mind-bending experience.
Wololo Preist
( 記録時間: 9.6 時間 )
投稿日: 5月19日
Your brain will explode and then your pieces of your brain will implode.

It's actually fun. If you ever get frustrated with this game, take a break! You'll find better solutions once you start again.
Most Helpful Reviews  In the past 30 days
14 人中 13 人 (93%) がこのレビューが参考になったと投票しました
14 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 19.9 時間
投稿日: 5月8日
This game breaks:

-Logic
-Physics
-Minds
-The Space-Time continuum
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 7.9 時間
投稿日: 5月6日
Frequently mind bending; sporadically tedious.

You would be doing yourself a disservice by learning too much about this game before playing it. For that reason I'll avoid talking about specific puzzles in this review.

Antichamber regularly breaks the rules. It does so very carefully, building upon its own kind of logic. Puzzle solutions that might seem too random or illogical if they were in another game, here are made to work through a masterful progression that subtly teaches you how to explore each new challenge.

In many ways it feels like you are visiting another universe that is similar, but not entirely the same as our own. As you play you are constantly questioning things that you otherwise would take for granted in order to learn the laws of this place. As you look around, the visuals are simple and easy to discern, yet often striking. Occasionally there are some uninteresting white rooms but by and large their use of line weight, perspective, color and contrast make for a memorable display.

The most familiar and comforting aspects of this world are its sounds. Sounds of nature, from birds chirping to thunderclaps, are at times paired with the right swaths of color to evoke serene feelings of home. The music is mostly content to quietly set the mood until the final stages of the game where it livens up slightly with a primal drum beat. This is at once both unexpected and strangely fitting with all the sounds of the wilderness featured prior.

Each of the puzzles you solve typically rewards you with, and is sometimes preceded by, a sign on the wall that has a picture and a short phrase. They are written with a double meaning: part lifestyle mantra, part hint or clever tie-in to the puzzle you've just completed. I've seen some negative responses to these posters, calling them pretentious and full of themselves. I disagree. I see them as cute, tongue-in-cheek rewards for our efforts that are meant to be taken about as seriously as a fortune cookie. They may also be teaching you to play more than realized. Without a discernible over-arching story to the game, they further add to the game by giving it a voice and a bit of personality.

My chief complaint stems out of a system that I don't want to detail in order to avoid spoilers. Let's just say that in the middle portion of the game you are sometimes able to manufacture materials needed to solve puzzles. However, the process to do so isn't interesting and got tiresome as I had to repeat it while piecing together the proper solution to the problem at hand. It may be that I played things too conservatively by making more than I needed, but in a game that throws you so many curveballs, can you blame me? This problem is alleviated toward the end, but I would argue that this relief should have been fit in sooner.

Antichamber exceeded my expectations and ranks in as one of the best puzzle games I've ever played.
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 7.3 時間
投稿日: 5月20日
I 100% recommend this game if you like puzzle games. Most people compare it to Portal, which is a fair parallel although Portal is more weighted towards personality and humor whereas Antichamber is focused almost enitrely on the puzzles and your environment.

The game is not super long - assuming you don't get stuck on puzzles for a really long time - so most people are probably looking at 5-10 hours of gameplay before "beating" the game unless you are some kind of puzzle god. Fun fact: the world record speedruns around around 2-3 minutes for this game! Of course, the game is always fun to play through more than once and trying to go for speed aids replayability. It's also fun to play with friends though it can be hard to draw the line between bestowing small hints to them and giving too much away so that the puzzle is spoiled.

The puzzles reward lateral thinking. Many puzzles can be solved in different ways; sometimes they can be solved before they are "supposed to be" solve. Sometimes puzzles can even be skipped entirely. The game subtly hints to the player that the game is more about exploring and becoming a stronger thinker than "winning" the game. Some areas don't really lead anywhere and aren't necessary for the technical completion.

Beyond the gameplay, Antichamber is an example of incredible design. The visuals at first glance are simple: most of the environment is white. The floors and walls are devoid of detail. There aren't a whole lot of colors beyond white and black in some areas of the game. That's not to say the graphics are bad though. Every visual is clearly thought through and offers a innovative beauty. Distractions are eliminated with this choice. The space through which you navigate is not too small and not too large.

The interesting part about the physical layout though is that the game uses a lot of non-euclidean geometry. Not only is this entertaining and fascinating to explore, it lends a sense of mystique to this world you are thrust into. Through the warping of space and dimensional conventions, Antichamber toys with your brain and is constantly threatening to trick your mind.

The audio choices are also fantastic for Antichamber. There's nothing distracting - nothing loud or obnoxious - to draw attention away from the game. There is quiet music of sorts, although the atmospheric sound is mostly relaxing noises reminiscent of beaches and birds among other things. It is quiet and along with the simplistic visual design creates a really unique personality for the game that totally won me over right away. The quiet reminds you of how truly empty the space is and how alone you are as the player.

You're not entirely alone though. Throughout the game there are simple black pictures present on walls. Clicking these changes the picture into a brief sentence. These sentences are usually vaguely motivational in nature and also serve as subtle hints to aid in progressing further into the game. I adore their presence and it really is a great example of design. It makes you feel less alone because it's almost like the game is sentient and congratulating you when you discover new areas.

There is no narration to the game, no real characters, no story, and no explanation even when you win. Similar to a game like The Stanley Parable, Antichamber forces you to draw your own conclusions. Is it just a cool game, or is there symbolism to be found and suggested meanings? It's up to the player to decide whether or not to try and delve deeper or not. Open-ended experiences always tickle my fancy.

このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 33.4 時間
投稿日: 5月3日
This game was amazing. I've done maybe 5 playthroughs even though it starts losing replayability after the second or third time. It's fun just to run through it every year or so. It's still way fun to let friends play through it. It really scratches the creativity itch.
10/10 would recommend.
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 8.0 時間
投稿日: 5月9日
This is my favorite puzzle game of all time. I mean I never review games, but this one deserves to be reviewed.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 18.5 時間
投稿日: 5月22日
I found myself often saying "Oh my" at the next bit of mind bending. Seeing that the rabbit hole goes still further when I thought there couldn't be any more. I am impressed at the scope and the style. Some things could have been slightly better signposted but figuring out some of the mechanics even exist as a possibility is a real treat when you pull it off for yourself. Hopefully you are quite good at navigating, as those skills will pay off almost as well as knowing for puzzles. If there is an easy puzzle and a hard puzzle, do the easy one first. Follow that path, and by the time you get back to that spot you will have likely revealed what you need to do for the harder bit. Sometimes it will take ability upgrades that enable more. Better to keep yourself moving as the game is not well suited to keeping a pace, often happy to let you bounce off walls.

More than spoilers on the puzzles, more than any sort of plot hook, the real thing to manage to not spoil this game is your expectations. The puzzles aren't always ideal. There can definitely be parts where you know how to do it and just make a bad play of it and need to start the area again. Some bits are repetitive even without that. Navigating is more of a challenge than I might otherwise excuse. The mechanics are often obtuse needing you to just get lucky to discover. For me though, what may be frustration at other times has more often been pure triumphant joy. 5/5
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 8.7 時間
投稿日: 5月14日
Holy hell, was this game challenging. Not rewarding in the traditional sense, but it did make me feel enlightened (not to throw that word around like a guru). Will likely take under 8 hours to complete, but speedrunning extends the life, and getting 100% of the game's 'morals' requires dilligence. I would not say that this game is tedious, but leave your mind open when approaching the puzzles.

NOTE: VERY LOW FOV! Required for the style of gameplay and some puzzles, play in windowed to reduce headaches and nausia. This happens in any low fov game when sitting close to the screen.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 1.5 時間
投稿日: 5月15日
Antichamber is a beautiful puzzle game that has some truly unique challenges and puzzles to solve, and along the way you will come across some nice little inspiring messages and quotes. Every room is different to the last, while all still feeling connected in some way, and not to mention the puzzles themselves are bloody fantastic. Even if you aren't into puzzles games, I highly recommend you buy this game for it's phenomenal sounds, visuals and puzzles.

10/10
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 34.5 時間
投稿日: 5月11日
Definitely recommended. This is one of the greatest games i have ever played and one of the greatest art i have ever seen. Praises to developer.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 7.2 時間
投稿日: 5月30日
if you are looking for a mind ♥♥♥♥, you found it
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 5.5 時間
投稿日: 5月22日
I'm so glad I took the time to finish this one. I almost gave up on it but really wanted to see the end. It totally screws with your mind, but at the same time is a great exploratory experience. Well worth sticking with it.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  In the past 90 days
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 1.3 時間
投稿日: 4月21日
英語がわからなくても楽しめると聞いてプレイしてみました
未だクリアできてはいないですが、この不思議な世界観は何かゾクゾクさせるものがあります。
BGMがないせいか動作音や周りの音が映えていて、ゲームの中に埋没させるような感覚にさせられます。
パズルが主なゲームなので、英語がわからなくてもプレイできますし、出てくる英語も道中にちょろっと短文が出てくるくらいなので、辞書片手に文を読むのも苦労はあまりありません。(ウィンドウモードでプレイすればネット辞書を使いながらプレイできます。)
肝心の謎解きに関してですが、難易度が高いというよりは、そう来たかというような不意打ちされるような内容の物が多く、謎が解けた時の達成感も有って、どこかこちらも微笑んでしまうような遊び心がありました。
ゲーム性に関しては不満は全く出てこない出来でした。

自分にとって不都合だった点は
・FPSなので酔った
・色彩豊かで目が疲れる
・狭い部屋の中にずっといるので閉塞感があり、息苦しくなる
・ちょっと不気味で怖いとこが有った(普通の人なら平気だと思う程度)
位です

とても面白いゲームなのでぜひプレイしてみてください。
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 28.6 時間
投稿日: 4月13日
ようやく全部屋クリアできたので記念レビュー。

リッチとは言いがたいグラフィック、ループする回廊や覗き込むと場所が変わる窓、視線を合わせると抜ける床、摩訶不思議な挙動をとるブロックたちに翻弄されながらひたすら迷って、あれこれ試して、右に行っても左に行っても延々迷子のまま、いったいこのゲームは何なのだ、このゲームに何があるのだ、などと自問自答のすえにようやく扉を開けることができたときの喜び。たのしい。

ポータルガンめいたキューブ射出装置(同時に吸収装置)を駆使して、何のヒントもストーリーも与えられずに迷路のなかをかけずりまわるパズルゲーム。1時間2時間遊んだくらいではゲームのツボというか、ミソというか、テンポのようなものを理解できないままひたすら「?」って感じだと思いますが、進んだり戻ったり、跳ねたり止まったりしながらキューブを吸い取って吐き出して、どうしても詰まったらESCでメインハブルームに戻って、ってやってるうちになんとなく感覚として理解できてくる。そうなってからは本当に楽しいゲームです。

よくよく周囲を観察して、キューブとガンの挙動を理解して、こつこつと知識と経験を積み上げていけば必ず解けるパズルはとてもよい。理不尽な解法が必要になるパズルはいっこもなくて、なるほどとやっぱりねとが組み合わさるよいパズルゲーム。とはいえ、特定ポイントでガンをパワーアップさせる仕様上、「ずーーーーっと解き方がわからなくて何時間も粘っていた部屋が、パワーアップの後にものすごくあっけなく解けた」っていうのはかなりよくある話なので、解けそうな部屋からどんどこせめてゆきましょう。

赤キューブガンにパワーアップしてからは、あまりキューブ吐き出し過ぎるとゲームがクラッシュしますのでお気をつけあそばせ。
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14 人中 13 人 (93%) がこのレビューが参考になったと投票しました
8 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 4.6 時間
投稿日: 4月27日
It's kind of like Portal with each room being some sort of puzzle except they were designed by M.C. Escher instead of a homicidal AI.
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7 人中 6 人 (86%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 8.1 時間
投稿日: 4月24日
Wonderful puzzle game. Challenging, but not too much so. 90% of the puzzles were solvable without needing to look anything up, but weren't blow-through easy, either.

Definately recommended to anyone who likes puzzle games!
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6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 6.6 時間
投稿日: 4月27日
This is my favorite puzzle game of all time, if you like puzzles this game has interesting mechanics and can be a fun game to speedrun!
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 8.7 時間
投稿日: 3月16日
The less you know about this game the better it is.
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 14.5 時間
投稿日: 4月11日
Excellent puzzle game. Haven't enjoyed a puzzle game as much since Portal 2 and the Talos Principle.

The game does not hold your hand quite as much as the above, however. There are some "learning puzzles" and hints, but some of the basic mechanics and moves are left for you to discover. I came across some while fooling around rather randomly, and this can be a source of additional excitement or frustration, depending on how long it takes to discover. If you are stuck, it probably means you have missed something about the mechanics.

On the other hand there are several paths possible which is great since if you are stuck you can simply switch to another puzzle room and avoid getting too frustrated, possibly coming back to it later with a fresher mind or improved knowledge of the mechanics.

Only real downside is that is is fairly short, I finished my first playthorugh in 12 h, so you may want to wait for a sale.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 9.8 時間
投稿日: 3月8日
Very surreal game. Antichamber makes you think about puzzles and life.
The ending is excellent.

The only con, for some, is that certain puzzles are time based.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 2.0 時間
投稿日: 4月4日
I have mixed feelings about this game. While I liked the out of the box thinking required to complete most of the puzzles, I couldn't get passed the feeling that the puzzles were a fair amount of somewhat annoying work for very little reward.

Compare it to something like Portal, which rewards you with a snippet of dialogue or a view of the worldbuilding before giving you another puzzle.

Still an overall positive experience though.
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