Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.
使用者評論: 壓倒性好評 (6,742 篇評論)
發售日: 2013 年 01 月 31 日


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"If you're looking for a 1st person puzzler that requires you to throw away your preconceptions & then makes you brain melt out of your ears. Here it is!"


“Even as the developer told me what the game was doing to mess with my brain while I was playing it, it still succeeded in messing with my brain.”
Rock, Paper, Shotgun

“The most tenacious, infuriating obstacle you’ll face throughout the game is yourself.”
PC Gamer

“Every aspect of Antichamber is made to get players out of their comfort zone.”


Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.

Several years in the making, Antichamber received over 25 awards and honors throughout its development, in major competitions including the Independent Games Festival, the PAX10, IndieCade and Make Something Unreal. Antichamber was also supported by the Indie Fund.

Key Features

  • A deeply psychological experience that will make you question everything you know about how a game works.
  • Mind-bending challenges that will subvert your expectations at every twist and turn.
  • An enormous, seamless non-Euclidean world to explore.
  • Lifelike soundscapes developed by Robin Arnott and an ambient soundtrack composed by Siddhartha Barnhoorn.
  • A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings.


    • OS:Windows XP SP2, Vista, or Windows 7
    • Processor:2.0+ GHz or better (dual core recommended)
    • Memory:2 GB RAM
    • Graphics:NVIDIA 8000 series or higher (Shader Model 3 Compatible)
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
3 人之中有 3 人(100%)認為這篇評論值得參考
0.3 記錄時數
張貼於:2014 年 11 月 2 日

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1 人之中有 1 人(100%)認為這篇評論值得參考
17.1 記錄時數
張貼於:2014 年 12 月 31 日


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566 人之中有 518 人(92%)認為這篇評論值得參考
有 4 位使用者認為這則評論很有趣
2.1 記錄時數
張貼於:2014 年 11 月 1 日
Someone once said "If the laws of physics no longer apply in the future, God help you."

That game is here.

God help me.
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234 人之中有 228 人(97%)認為這篇評論值得參考
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7.2 記錄時數
張貼於:2014 年 11 月 17 日
Antichamber is easy to dismiss as a Portal clone at first glance; it is a first person puzzle game wherein you move from chamber to chamber, equipped with a puzzle “gun” which interacts with your environment. But while Portal deals mostly in learning the rules of its mechanics and then adding complexity to those mechanics, Antichamber is a game which aims to subvert your expectations about how a puzzle should fundamentally work. It makes you question the unspoken rules that video games abide by. Frequently, it is simply brilliant and mind blowing, though occasionally it’s too obscure or random for its own good (especially in later parts of the game).

There’s no real story to speak of in Antichamber, but the entire experience is expertly accented in a very sterile atmosphere and minimal graphics. Sound design is also minimal, but well done. Certain audio cues can give you hints to where you are in the world, and the simple tick-tock of a clock can become a fixture of an entire portion of the game. It’s definitely a polished game which looks and feels nice.

Of course, the real meat of Antichamber is the puzzles, and it’s hard to say much about them without revealing part of what makes this game special. Suffice it to say that it is one of the most unique and creative games that I have ever played. Environments are frequently non-Euclidean in nature, and rely heavily on perspective or understanding the rules of the universe which Antichamber itself has defined.

There is inherent difficulty in designing that kind of puzzle; if you don’t abide necessarily by the rules of physics or perspective that we’ve come to rely on, puzzles can have arbitrarily hard solutions. For the most part, especially in early parts of the game, Antichamber does an excellent job of staying consistent and teaching you the ways of its mind-melting world.

But in the later hours, you are bound to run into situations where a puzzle solution will feel almost entirely arbitrary. Frustration will set in, and occasionally solutions don’t have the satisfying payoff they were designed for. There was one instance where I resorted to some online hints because, it turns out, I had completed an earlier puzzle in a non-traditional way and didn’t have the resources the game expected me to have. It took quite a bit of digging before finally understanding how I was supposed to complete the prior puzzle so I could complete the current one.

One very smart addition to curb some of this difficulty is the ability to, at any point, press escape and jump out to the central hub of the world. From there, you can see your progress and also a map of the entire area you have so-far discovered. You can jump in to any area you’ve previously visited, and I found it helpful to jump from puzzle to puzzle I didn’t know how to solve. Typically inspiration would strike somewhere, and my frustrations would yield relatively quickly.

Overall, Antichamber is a smart, mostly incredible puzzle game. Moments of frustration are almost inevitable here, and for the most part the balance is hit just right so that frustration results in joyous satisfaction when you make progress. It occasionally missteps and frustration just leads to greater frustration, but it’s easy to forgive when so much of the game is so good. Highly recommended.
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308 人之中有 274 人(89%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
0.8 記錄時數
張貼於:2014 年 12 月 6 日
You don't play Antichamber, Antichamber plays you.
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356 人之中有 268 人(75%)認為這篇評論值得參考
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7.1 記錄時數
張貼於:2014 年 11 月 29 日
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126 人之中有 107 人(85%)認為這篇評論值得參考
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2.9 記錄時數
張貼於:2014 年 11 月 29 日
After playing for a bit, I can conclude that you will say these 2 things a lot:
1. Where the ♥♥♥♥ am I?
2. And how the ♥♥♥♥ did I get here?

In short Antichamber is a puzzle game where the laws of physics and logic do not apply. Try and survive your way through the many, many ordeals in a world where common sense is non-existent. The game offers many philosophical messages which you will completely miss as you try to comprehend what to do and where to go.
An amazing game if you want to lose your sense of logic and your sanity.
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175 人之中有 132 人(75%)認為這篇評論值得參考
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2.1 記錄時數
張貼於:2014 年 11 月 2 日
Have a psychodelic trip without becoming a junkie.

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51 人之中有 44 人(86%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
18.8 記錄時數
張貼於:2014 年 10 月 30 日
I love mindfsk games.
THIS is a gorgeous mindfsk puzzle game. You don't have to listen to boring dialouge or pay attention to what is going on in the story. You just do. WARNING: Not a linear game. This is not just a puzzle game. It is an ultra mind♥♥♥♥. Be prepared to ragequit. Worth every penny and second.

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23 人之中有 23 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
9.2 記錄時數
張貼於:01 月 13 日
After 1 year of procastinating to play such a great game.
I don't even know why my brain decide not to finish this game last year, maybe it just got confused.
Nevertheless, now I have finished this game and learn every life lessons that is included in the game.

Every single challenge got real life advice from the dev.
I admit solving the puzzles most of the time frustated me. But you will get the hang of it when you learn how the mechanism works.
One of the advice stated "With more experience, previous challenges aren't so difficult" and that is indeed true.

Truly a lifetime experience, one of a kind and will be remembered as a masterpiece.
Last quote "Every journey comes to an end".
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22 人之中有 19 人(86%)認為這篇評論值得參考
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10.2 記錄時數
張貼於:2014 年 11 月 13 日
Just play this game. It is that good. Some puzzles are tedious as hell, but it is worth playing through to the end. Most puzzle consist of switch activating and others consist of physics that are consistently non sensical, and this is its strong point. I would recommend that everyone try play this. Even if they don't play video games.
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18 人之中有 16 人(89%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
12.0 記錄時數
張貼於:2014 年 10 月 30 日
This game is totally awesome and crazy :D First it'll feel a little like Valves Portal but I assure you it's only at the beginning. Some philosphy elements and a bunch of skullcracking puzzles will entertain you for a couple or more of hours! Worth every cent of investment =)
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20 人之中有 17 人(85%)認為這篇評論值得參考
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8.1 記錄時數
張貼於:2014 年 11 月 21 日
Clever puzzle game revolving around the use of perspective and non-Euclidean space in a minimalist environment. Puzzles were challenging without ever really feeling unfair (except for one instance: but it turned out to be an optional puzzle so i don't feel like I missed very much.) Great fun for anyone that loves the puzzle genre and can handle the potential headaches of navigating things that don't quite make sense, unless you force it to.

Things that annoyed me: There are a few precise platforming moments that feel awkward in the FPS scheme, and there was one puzzle that relied on an annoying jumping mechanic where I knew how to solve it but couldn't make the stiff platforming work 'properly' for lack of a better word.

Everything else was fantastic. I beat the game and I still have some puzzles left unsolved. Some of them seem to lead to hidden side areas that only exist for the satisfaction of getting there.
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25 人之中有 19 人(76%)認為這篇評論值得參考
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0.9 記錄時數
張貼於:2014 年 12 月 21 日
Like acid (LSD), but cheaper
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9 人之中有 9 人(100%)認為這篇評論值得參考
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12.8 記錄時數
張貼於:02 月 20 日
If you are looking for different and brilliant puzzle game, you have come to the right place.

Some puzzles can be difficult but suprisingly not frustrating, if you find yourself to be stuck on something, you just go to do something else and things will eventually work out, sometimes you might even get to feel good about yourself for figuring it out.

1000 / 1010

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9 人之中有 9 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
12.5 記錄時數
張貼於:02 月 19 日
-If you love hardcore puzzle games this is the game for you.
-Unlike other shallow games, this one tells a story, the Journey of life -as it was first called. You slowly see it unveil as you make progress.
-The main feature that I like is that you never know what to expect in the next step you make. The map is full of surprises.
-The design is beautiful and unique.
-The game requires you to pay attention to details and think outside the box, then you will realize that the solution was right in front of your eyes. It has its own logic and its own specific style, and once you come in terms with it, you will love and appreciate every single puzzle.

-The music gave me headache after some hours into the game, so I had to turn the volume down. It's supposed to be soothing, but I personally found it a bit annoying.
-There is no Antichamber 2
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7 人之中有 7 人(100%)認為這篇評論值得參考
0.9 記錄時數
張貼於:03 月 25 日
Having some unusual, but clean graphics, presenting strange physics, but very accurate, Antichamber runs its own league.
It's a puzzle game that plays with your mind. When you thought you reach the end, it's just the game trolling you. You will often come back to some visited places and notice that the Matter Gun opens a completely new and unexplored path. Then you will reach a dead end and you will try new approaching techniques.
In short, this is literally mind-♥♥♥♥. But a brilliant one. You will feel really satisfied after you get past a challenge. The solutions require careful thinking and sometimes the most unexpected idea turns out to be the correct one. I have played the game more before getting it on Steam, yet I never reached the end myself.
Pros: +takes the ''unique idea'' to a whole new level;
+ challenging and rewarding puzzles;
+ the way you see the path (and this is actually a real hint) matters a lot;
+ makes you feel comfortable in its world, as you cannot die or take damage;
Cons:-after you discover most of it, there is not much that wants you to get back and replay it;
-can become frustrating at times, as some puzzles have very unexpected solutions;
Personal rating: 78/100
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19 人之中有 13 人(68%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
5.6 記錄時數
張貼於:2014 年 12 月 28 日
Finally, a smart game for smart gamers.
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5 人之中有 5 人(100%)認為這篇評論值得參考
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7.0 記錄時數
張貼於:01 月 26 日
Well, I hate puzzle games, so I often stay away from them, mostly because I'm not too bright, and some stuff people find extremely easy takes me a LOOONG while to solve. Yep, math and puzzles are not my best.

But, this game is different. Sure, it does take a lot of thinking, so after a long while of moving around aimlessly, I said "Well, why not checking a walkthrough? ♥♥♥♥ it, I'll do it, I really wanna finish this game, but my head hurts and I don't wanna end up killing myself."

And...Jesus. This game.

I freaking love the simplistic design of it, sometimes it looks as if somebody was just drawing lines on a piece of white paper with a pencil. Sure, that looks....Bland at times. But what really shines in here, is when you are suddenly walking in pitch black rooms with bright colors, bright colors in white rooms that look like splattered ink, stuff like that. This game does really make you feel like you are trapped alone in some kind of weird ever changing place like in that movie, The Cube. The M.C Escher like geometry in here is awesome, too.

Control wise, it's the bare basics of a first person game, nothing too great about this one, but it isn't bad, neither.

Sound....Well....there is silence, silence, the ocassional ambient sounds, and look! Silence. It really builds up the atmosphere of loneliness, creepy at times, too, like in a certain pitch black tunnel.

You will frequently get lost, cry, and more often than not, you will say to yourself "Where the ♥♥♥♥ am I?"

Also, another one of the things I love so much about this game.
This game is full of signs with simple white drawings on a black background. When you click each one, you will get a phrase. All of those phrases are perfect for your everyday life, for succeeding, and for when you are truly down and depressed.

Some examples:

"Failing to succeed does not mean failing to progress."
"A dead end will only stop you if you don't try to move through it."
"When you've hit rock bottom, the only way is up."
"If you never stop trying, you will get there eventually."
"Falling down teaches us how to get up and try again"
"We can appreciate the entire journey by looking back at how far we have come."

There is 120 of those, and jeez, it's definitely one of my favorite points about this game.

All in all, definitely try it, if you love a challenge and thinking outside of the box, here you go! If you are like me, who wants to see the game and read the signs, then, there are also walkthroughs you can follow, so don't sweat it.

BTW......The ending.....Wtf. I'm speechless.
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5 人之中有 5 人(100%)認為這篇評論值得參考
4.1 記錄時數
張貼於:01 月 7 日
A friend once described this game to me as "learning to walk backwards." After playing it myself, I have to say this game feels more like "learning to *think* backwards."

Antichamber is a first-person puzzle game that plays with the idea of non-newtonian space. This means that if you walk down a hallway and turn around, what's behind you isn't necessarily the same as what you just walked through. There are a couple of points in the game where the only way to progress is to walk right back where you came from, which turns out not to be the same place at all.
The process of learning to deal with non-newtonian space is confusing for some, although I have to admit that I am not one of those people. If you approach each room as a puzzle and ignore your ideas of what is in front of you or behind you, (as well as some real-world ideas like 'common sense,') the game itself is not actually very difficult.
What nailed this game for me was the atmosphere. Set in what many have described as an Escher-esque world, the game's stark minimalism and use of visual space meant that even though the entire complex is built out of white walls, there was always something interesting to look at or think about. In some ways, I found this atmosphere to better than that of Portal - while GlaDos made the Portal series fun to listen to, with an ever-present and witty dialogue that provided much of the tone and narrative depth for the game, Antichamber removes the narrator entirely and forces the player to decide how much - or how little - narrative is present in the game at all. The lack of a Narrator Voice lets the game's own tone settle in the player's thoughts more closely, a tone that I can only describe at varying times as 'child-like discovery' and 'calm confusion', as oxymoronic as that last statement might seem.
Antichamber is the kind of game that is best played without a guide, not knowing where to go next, with as much or as little confusion as that might bring you. This is one of those few interesting games that can intrigue storytellers and non-story gamers alike with a dialogue and narrative that barely exist, in a setting that does not conform to the vast majority of popular videogames.
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