Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.
用户评测: 好评如潮 (6,627 篇评测)
发行日期: 2013年1月31日

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由鉴赏家推荐

"If you're looking for a 1st person puzzler that requires you to throw away your preconceptions & then makes you brain melt out of your ears. Here it is!"
点击这里阅读完整评测。

评测

“Even as the developer told me what the game was doing to mess with my brain while I was playing it, it still succeeded in messing with my brain.”
Rock, Paper, Shotgun

“The most tenacious, infuriating obstacle you’ll face throughout the game is yourself.”
PC Gamer

“Every aspect of Antichamber is made to get players out of their comfort zone.”
VentureBeat

关于这款游戏

Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.


Several years in the making, Antichamber received over 25 awards and honors throughout its development, in major competitions including the Independent Games Festival, the PAX10, IndieCade and Make Something Unreal. Antichamber was also supported by the Indie Fund.

Key Features

  • A deeply psychological experience that will make you question everything you know about how a game works.
  • Mind-bending challenges that will subvert your expectations at every twist and turn.
  • An enormous, seamless non-Euclidean world to explore.
  • Lifelike soundscapes developed by Robin Arnott and an ambient soundtrack composed by Siddhartha Barnhoorn.
  • A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings.

系统需求

    • OS:Windows XP SP2, Vista, or Windows 7
    • Processor:2.0+ GHz or better (dual core recommended)
    • Memory:2 GB RAM
    • Graphics:NVIDIA 8000 series or higher (Shader Model 3 Compatible)
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
有价值的用户评测
5 人中有 5 人(100%)觉得这篇评测有价值
4.6 小时(记录在案的)
发布于:2014年10月5日
这游戏给我带来难以言喻的体验,不要相信自己的眼睛所看到的,不要以为画地图可以解决答案。各种由纯色造成的视觉错误,非规则链接的空间导致的鬼打墙,玩得我都有点头晕了。总体来说,这是一个有逼格的游戏
这篇评测是否有价值? 有趣
4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
1.2 小时(记录在案的)
发布于:2月14日
完了一个小时吐了两遍...
这篇评测是否有价值? 有趣
4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
8.3 小时(记录在案的)
发布于:1月16日
在我看来,这是一款不亚于传送门的神作级别解谜游戏,如果相较于传送门可爱的剧情你对它的解谜更感兴趣,并觉得谜题不够味的话,强烈推荐这款游戏!
如果晕传送门或者觉得传送门太难就算了吧,只会更晕的。。。
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
4.1 小时(记录在案的)
发布于:2014年12月17日
虽然我最喜欢的解谜游戏还是Portal2,但这算是我第一次玩到通关的那一刻差点感动到哭出来的解谜游戏。
(几乎)没有剧情,(几乎)没有线性逻辑,所要做的只有用你的脑子探索空间的可能性然后迷失在其中。
享受这个独特的非欧空间,然后被空间的艺术震撼吧

11/10 不买不是埃及仁
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
1.0 小时(记录在案的)
发布于:1月4日
脑子要烂掉了,绝逼考智商。
晕3D的千万不要入手!千万不要入手!
这篇评测是否有价值? 有趣
514 人中有 469 人(91%)觉得这篇评测有价值
有 5 人觉得这篇评测很有趣
2.1 小时(记录在案的)
发布于:2014年11月1日
Someone once said "If the laws of physics no longer apply in the future, God help you."

That game is here.

God help me.
这篇评测是否有价值? 有趣
214 人中有 208 人(97%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
7.2 小时(记录在案的)
发布于:2014年11月17日
Antichamber is easy to dismiss as a Portal clone at first glance; it is a first person puzzle game wherein you move from chamber to chamber, equipped with a puzzle “gun” which interacts with your environment. But while Portal deals mostly in learning the rules of its mechanics and then adding complexity to those mechanics, Antichamber is a game which aims to subvert your expectations about how a puzzle should fundamentally work. It makes you question the unspoken rules that video games abide by. Frequently, it is simply brilliant and mind blowing, though occasionally it’s too obscure or random for its own good (especially in later parts of the game).

There’s no real story to speak of in Antichamber, but the entire experience is expertly accented in a very sterile atmosphere and minimal graphics. Sound design is also minimal, but well done. Certain audio cues can give you hints to where you are in the world, and the simple tick-tock of a clock can become a fixture of an entire portion of the game. It’s definitely a polished game which looks and feels nice.

Of course, the real meat of Antichamber is the puzzles, and it’s hard to say much about them without revealing part of what makes this game special. Suffice it to say that it is one of the most unique and creative games that I have ever played. Environments are frequently non-Euclidean in nature, and rely heavily on perspective or understanding the rules of the universe which Antichamber itself has defined.

There is inherent difficulty in designing that kind of puzzle; if you don’t abide necessarily by the rules of physics or perspective that we’ve come to rely on, puzzles can have arbitrarily hard solutions. For the most part, especially in early parts of the game, Antichamber does an excellent job of staying consistent and teaching you the ways of its mind-melting world.

But in the later hours, you are bound to run into situations where a puzzle solution will feel almost entirely arbitrary. Frustration will set in, and occasionally solutions don’t have the satisfying payoff they were designed for. There was one instance where I resorted to some online hints because, it turns out, I had completed an earlier puzzle in a non-traditional way and didn’t have the resources the game expected me to have. It took quite a bit of digging before finally understanding how I was supposed to complete the prior puzzle so I could complete the current one.

One very smart addition to curb some of this difficulty is the ability to, at any point, press escape and jump out to the central hub of the world. From there, you can see your progress and also a map of the entire area you have so-far discovered. You can jump in to any area you’ve previously visited, and I found it helpful to jump from puzzle to puzzle I didn’t know how to solve. Typically inspiration would strike somewhere, and my frustrations would yield relatively quickly.

Overall, Antichamber is a smart, mostly incredible puzzle game. Moments of frustration are almost inevitable here, and for the most part the balance is hit just right so that frustration results in joyous satisfaction when you make progress. It occasionally missteps and frustration just leads to greater frustration, but it’s easy to forgive when so much of the game is so good. Highly recommended.
这篇评测是否有价值? 有趣
262 人中有 234 人(89%)觉得这篇评测有价值
有 4 人觉得这篇评测很有趣
0.8 小时(记录在案的)
发布于:2014年12月6日
You don't play Antichamber, Antichamber plays you.
这篇评测是否有价值? 有趣
306 人中有 229 人(75%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
7.1 小时(记录在案的)
发布于:2014年11月29日
what
这篇评测是否有价值? 有趣
108 人中有 91 人(84%)觉得这篇评测有价值
有 3 人觉得这篇评测很有趣
2.9 小时(记录在案的)
发布于:2014年11月29日
After playing for a bit, I can conclude that you will say these 2 things a lot:
1. Where the ♥♥♥♥ am I?
2. And how the ♥♥♥♥ did I get here?
这篇评测是否有价值? 有趣
64 人中有 58 人(91%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
10.1 小时(记录在案的)
发布于:2014年10月14日
A game like Antichamber should not be played by people like myself; games that have puzzles that go beyond merely logic, reasoning, memorization or problem solving and into the realm of beating your head against it until a solution reveals itself do not sit entirely well with me. This is more an issue with myself than those types of games for sure, but while Antichamber does take a couple of cues from Portal, this title is a drastically different experience that, while at times went way over my head, I can still recommend to people who want a puzzler that's different from your Trines or Professor Laytons or Mysts.

I'm really the wrong demographic for this kind of game, but Antichamber's advertising suckered me in since I wanted an exploration-based puzzle game in similar veins to La-Mulana; puzzles that were made to crush lesser minds. While I did get that vibe and happily did so, Antichamber sometimes felt like it could get away with whatever it wanted and did so with crossed arms and shrugged shoulders to the player. The Steam store page does say, quote, 'Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward'. 'Accomplishing the impossible' may sound quite romantic to a player thinking about buying the game, but there are some cases where the impossible is possible, it just requires a ridiculous solution. To talk about these cases would just be absolute shameful spoilers and would take away from your experience, but the big pro tip here is that just when you think you've tried absolutely everything and are ready to give up, you actually haven't tried absolutely everything and need to try again. Not every puzzle in Antichamber is this 'impossible', as for a majority of the game your challenges are quite tame; blocks, switches, platforming, interacting with the environment, toying with some anomaly that's keeping you from progressing... Many of these can be solved just through expirimentation, trial and error or simple application of your brain, and for quite some time you can chug through the game at a steady rate, only meeting major opposition when you near the end of the game - And I mean major. Again, perhaps I'm the wrong kind of person for this kind of game, but at some point I ran up against puzzles where just nothing clicked and I found myself spinning my wheels in perpetual defeat, and that's where my enjoyment of the game took a heavy drop.

What kept me from really getting sour on the game is that at just about any time you can return to the main 'hub' room where you can look at a map of the 'facility' (players have insinuated there's a story some kind, but there's no plot in Antichamber at all) and then teleport elsewhere. This means that you can zip around the game and try assaulting a puzzle again or from a different angle, never being stuck against just one challenge forever until you complete it. This is an absolute god-send of a feature, and one that no doubt has kept many players (including myself) from quitting the game with a bitter aftertaste. It's also incredibly useful since you can stumble upon shortcuts or alternate exits everywhere that will take you all over the place, sometimes not quite in the direction you wanted to go. If you keep hallway-wrapping into a room you've visited or accidentally fall off a bridge that melts if you're looking at it, being able to warp back and try again keeps frustration down to a minimum, especially when you're trying to find the matter 'guns' to further manipulate blocks that you need for switches, platforms or other impede your progress.

The 'guns' is the aforementioned cue from Portal, and how they help you get around the game is the other. Again, to talk in detail about the puzzles you'll encounter would be shameful spoilers, but each new gun upgrade you find unlocks that much more of the game, with a myriad of possible solutions and new challenges to run into, which is a good feeling of constantly asking yourself 'what's next?' when you unlock this door or find a way past this chasm. You'll be looking forward to the next puzzle and not to the designs of the rooms as a whole since the game's sterile white environment at times feels just downright oppressive on the eyes, save for the splashes of bold, full colors that are strangely relieving when mixed in with the 'music' that is nothing but ambiance noises that I feel were designed to keep the player as relaxed as possible when hopping around the game trying to figure out a new solution. Color doesn't play any sort of theme like in Okami, but it does serve as something to take hold of your attention and to differentiate one route from another to avoid confusion.

While it sounds like I haven't had the greatest time with Antichamber, I walked away from it (and completed it) quite satisfied with the experience I had, and some minor technical hiccups like major frame-rate hitches during transitions and broken floor geometry were just that - Hiccups. Antichamber brings to the table a wildly different kind of puzzle game that sometimes can feel like it's cheating in order to challenge you, but overcoming these challenges brings personal accomplishment that is its own high. My overall enjoyment of the game left something to be desired, but I can still happily recommend Antichamber to those looking for a puzzle game that doesn't follow conventional rules.
这篇评测是否有价值? 有趣
160 人中有 121 人(76%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
2.1 小时(记录在案的)
发布于:2014年11月2日
Have a psychodelic trip without becoming a junkie.

10/10
这篇评测是否有价值? 有趣
52 人中有 47 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
8.3 小时(记录在案的)
发布于:2014年10月26日
This game is so hard to understand and you it really challenges to use your brain at its best. But take breaks because your brain will probably stop at a moment. The puzzles are very hard to solve but when you do it is so rewarding and worth it.
Id recommend this game for sure
这篇评测是否有价值? 有趣
62 人中有 53 人(85%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
5.5 小时(记录在案的)
发布于:2014年9月30日
This is the greatest game I have ever played.

The story is beautiful, the lessons are universal, and you'll be sad when it ends.

10/10 waiting for sequel.
这篇评测是否有价值? 有趣
49 人中有 42 人(86%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
18.8 小时(记录在案的)
发布于:2014年10月30日
I love mindfsk games.
THIS is a gorgeous mindfsk puzzle game. You don't have to listen to boring dialouge or pay attention to what is going on in the story. You just do. WARNING: Not a linear game. This is not just a puzzle game. It is an ultra mind♥♥♥♥. Be prepared to ragequit. Worth every penny and second.

<3
~color
这篇评测是否有价值? 有趣
56 人中有 42 人(75%)觉得这篇评测有价值
有 3 人觉得这篇评测很有趣
9.5 小时(记录在案的)
发布于:2014年10月5日
11/10 Don't do drugs.
这篇评测是否有价值? 有趣
20 人中有 20 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
9.2 小时(记录在案的)
发布于:1月13日
After 1 year of procastinating to play such a great game.
I don't even know why my brain decide not to finish this game last year, maybe it just got confused.
Nevertheless, now I have finished this game and learn every life lessons that is included in the game.

Every single challenge got real life advice from the dev.
I admit solving the puzzles most of the time frustated me. But you will get the hang of it when you learn how the mechanism works.
One of the advice stated "With more experience, previous challenges aren't so difficult" and that is indeed true.

Truly a lifetime experience, one of a kind and will be remembered as a masterpiece.
Last quote "Every journey comes to an end".
这篇评测是否有价值? 有趣
28 人中有 23 人(82%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
4.0 小时(记录在案的)
发布于:2014年10月25日
Mind-bending-puzzling-trippy-sketchy-bewildering and frustrating FUN! After it breaks your brain for the 46th time, it'll break it once more, then again, then again, then again, then ag...

9/10
这篇评测是否有价值? 有趣
21 人中有 18 人(86%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
10.2 小时(记录在案的)
发布于:2014年11月13日
Just play this game. It is that good. Some puzzles are tedious as hell, but it is worth playing through to the end. Most puzzle consist of switch activating and others consist of physics that are consistently non sensical, and this is its strong point. I would recommend that everyone try play this. Even if they don't play video games.
这篇评测是否有价值? 有趣
18 人中有 16 人(89%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
8.1 小时(记录在案的)
发布于:2014年11月21日
Clever puzzle game revolving around the use of perspective and non-Euclidean space in a minimalist environment. Puzzles were challenging without ever really feeling unfair (except for one instance: but it turned out to be an optional puzzle so i don't feel like I missed very much.) Great fun for anyone that loves the puzzle genre and can handle the potential headaches of navigating things that don't quite make sense, unless you force it to.

Things that annoyed me: There are a few precise platforming moments that feel awkward in the FPS scheme, and there was one puzzle that relied on an annoying jumping mechanic where I knew how to solve it but couldn't make the stiff platforming work 'properly' for lack of a better word.

Everything else was fantastic. I beat the game and I still have some puzzles left unsolved. Some of them seem to lead to hidden side areas that only exist for the satisfaction of getting there.
这篇评测是否有价值? 有趣