Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front.
使用者評論: 極度好評 (356 篇評論)
發售日: 2012 年 10 月 17 日

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購買 Unity of Command: Stalingrad Campaign

包含此遊戲的合集

購買 Unity of Command Trilogy Bundle

包含 3 個項目: Unity of Command - Black Turn DLC, Unity of Command - Red Turn DLC, Unity of Command: Stalingrad Campaign

 

由多名鑑賞家所推薦

"Wargames this fresh and friendly, featuring opponents as formidable as Ferdinand and Boris, tend to inspire deep loyalty."
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評論

“Wargames this fresh and friendly tend to inspire deep loyalty.”
86/100 – PC Gamer

“A traditional hex-based wargame of unusual elegance, one that is perfect for genre newcomers but equally satisfying to veterans."
9/10 – PC Power Play

“Accessible yet deep, attractive and with an AI which teaches you the core of the game by beating you around the head.”
Rock Paper Shotgun

關於此遊戲

Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front. Playable from both the Axis and Soviet perspective, it strives to recreate the strategy, the forces involved and the general tension of that crucial period in World War II.

Experience the highly fluid, enormously large battles of maneuver in a turn-based strategy setting. Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the decider, and defeat and victory are sometimes just a mile, or a day, apart.

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    Minimum:
    • OS:10.6
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
值得參考的用戶評論
58 人之中有 51 人(88%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
6.7 記錄時數
張貼於:03 月 7 日
Best Suited For Casual Strategists

+ Minimalist, aesthetically pleasing design and visuals; keeps the game from appearing to be daunting or intimidating
+ Soundtrack, while limited, helps one to focus adequately
+ User interface is both clean and intuitive
+ The challenge, and subsequent feeling of reward, is increased by many subtle factors; namely, these include: supply lines, weather, and terrain
+ The added features of partisans, bridge demolition, air support, and reinforcements all lend to a feeling of depth and a vital need to remain calculating
+ Much of the strategic nuances are carefully understated, making the gameplay appear simpler and more inviting
+ Reinforcements are only available from a limited pool, forcing you to utilize your existing resources carefully

- Learning curve, while not readily apparent, can prove to be somewhat steep
- Ultimately, there are fewer available campaigns that one would like
- Dramatically underwhelming tutorial
- Crippling lack of display options
- Multiplayer is direct-connect only, and has some functionality issues (although it is quite fun if you can get it working correctly)

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
這篇評論值得參考嗎? 有趣
66 人之中有 45 人(68%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
1.3 記錄時數
張貼於:05 月 31 日
Bought it on sale, trusting the so many positive reviews, and the "that's just like panzer general" gimmick.
After a few games, I lost interest and can say I would not recommend.
disclaimer : I play mostly offline. The 1.3 hours are not accurate.

Pros :
- supply lines are the best feature of the game. You need to protect yours, strengthen your salients while piercing the frontline, extend with caution when the front has collapsed, and it's very rewarding to pocket enemies. It adds a real layer of tactical depth to the game.

- suppression and weakening of units is nicely implemented.

- and that's about it

Cons :
- No fog of war : all units (and their strength, and type) are always visible, not matter how far they are, even in forests or with bad weather. Why you would remove such a critical (both historically and gameplay-wise) element is beyond me.

- Passive AI, challenging only because of the usually tight turn limit : seems programmed only to make you miss the "brilliant victory", which is incredibly tough to get (needs perfect play and weather : no hex wasted, luck in all rgn fights).
If you don't care about "brilliant victories", there's no challenge once you've mastered the basic rules. On my real first try at the "Black turn" campaign, I had all decisive victory except for Moscow, where the (random) weather pinned my offensive for so many turns.
The real game in "Unity of Command" might as well be about "getting 100% brillant". The problem is that the game is not satisfying and rewarding enough for me to care. It's simply not good enough.

- meagre gameplay : that's what made the game quickly repetitive and boring. You don't control your airforce, you don't control your artillery, there's no naval force, did not see paratroops... meaning your panel of actions and tactical choices each turn is very limited : thick ground, and that's it. You can't combine the way PG let you combine 20+ years ago, or build these fat infantry/flak/artillery mutually defending clusters.

- The game lacks the entrenchment "finesse" of the old PG : entrenched units had and could be softened/suppressed/peeled in different manners, while in Unity of Command it's binary : resists/breaks through the use of a specialist unit, of sheer force. It might as well be a justified by the fast pace the developers intended to give their game (most battles must be resolved in 5-6 turns), but it's a poor choice, as it makes the game more arid.

- no real campaign (as it seems to be) : defeat means game over, normal or decisive victory lead to the same results. No branching.
Could be wrong though, as I never achieved brilliant victories in campaign (couldn't be arsed).

- no deployment : even in campaign mode, the starting positions of all units are predetermined : really absurd, and twice. First, if I'm Zukhov or Paulus, why am I tied to the choices of other Zukhov or Paulus ? Second, since you can't place your units were you want, you can't use where needed the units you previously overstrengthened or augmented with a specialist token. Meaning the huge amounts of prestige spent doing so are used to their full potential only during the battle you did it.

- music is generic and unatmospheric at best. Best muted.
- etc.

Could go on with the cons
UoC could have been so much more enjoyable.
A real disappointment.
這篇評論值得參考嗎? 有趣
4 人之中有 4 人(100%)認為這篇評論值得參考
70.6 記錄時數
張貼於:04 月 12 日
A nice tbs game, a lot like panzer general.
Differences:
- there's unit supply to take into account
- there are less unit types, however there are attachments to units
- the campaigns and scenarios are all on the eastern front
- air support is mission based, there are no aircraft units
The interface is simple and the game looks simple enough, but it's quite challenging.
You must not let the enemy cut you your supplies, you must keep your units supplied and you must advance fast!
Against:
- there are to few campaigns - only 4 (with the dlcs)
- the game doesn't integrate well with steam, you can't access steam within the game nor take screenshots.
- you can't play more than one campaign at the same time
All in all it's an interesting game despite its limitations.

UPDATE:
I found out that saving campaigns is quite easy, using the Load Game/Open saved games folder and copying the folder in windows.
Uploading screenshots from windows to steam is also possible but more complicated.
這篇評論值得參考嗎? 有趣
4 人之中有 4 人(100%)認為這篇評論值得參考
14.0 記錄時數
張貼於:04 月 14 日
I'm really enjoying this game currently. It's perfect for me because each map takes a little less than an hour, so I can still get some excellent strategy in a limited amount of time, or chain together several battles when there's more time. The game is like a tabletop wargame but with all the benefits that a computer can bring. The game isn't quite as random as another reviewer mentioned as long as you become very familiar with your units and their various strengths and weaknesses. Beyond pure armor versus infantry, you can add modifications to your units like recon, artillery, and motorized. With the right combination of units, good planning, and just a tiny bit of luck, it's definitely possible to score brilliant victories (which are very satisfying, as the time limits are very tight and totally unforgiving).

The historical accuracy of the game is excellent, and is strictly adhered too--it's a game that's more about the strategy of a specific battle than a 'map painting' game like EU4. The game is also not about logistics, which is enjoyable in this context. Someday, a WWII game may come along that makes logistics enjoyable and also can do battlefield strategy, but until then, I'll play CIV when I want to build a giant army and then be bored for two hours while the computer fails to execute the most basic defense, and I'll play this game when I want a tactical challenge.
這篇評論值得參考嗎? 有趣
5 人之中有 4 人(80%)認為這篇評論值得參考
18.3 記錄時數
張貼於:03 月 27 日
I typically enjoy much more detailed wargames like Steel Panthers, but UoC has me hooked thanks to its near-perfect distillation of wargaming to something that is easily approachable, yet extremely rewarding for even the most grognardy of grognards.
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