Unity of Command는 1942/43 동부 전선의 스탈린그라드 전역을 다루는 혁신적이고 새로운 작전적 수준의 전쟁 게임입니다.
출시 날짜: 2012년 10월 17일
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Unity of Command: Stalingrad Campaign 구매

이 게임이 포함된 패키지

Unity of Command Trilogy Bundle 구매

3개 아이템 포함: Unity of Command: Stalingrad Campaign, Unity of Command - Red Turn DLC, Unity of Command - Black Turn DLC

평가

“Wargames this fresh and friendly tend to inspire deep loyalty.”
86/100 – PC Gamer

“A traditional hex-based wargame of unusual elegance, one that is perfect for genre newcomers but equally satisfying to veterans."
9/10 – PC Power Play

“Accessible yet deep, attractive and with an AI which teaches you the core of the game by beating you around the head.”
Rock Paper Shotgun

게임 정보

Unity of Command는 1942/43 동부 전선의 스탈린그라드 전역을 다루는 혁신적이고 새로운 작전적 수준의 전쟁 게임입니다. 추축국과 소련 양쪽의 시점에서 플레이할 수 있는 이 게임은 제 2차 세계대전의 가장 결정적인 시기의 전략, 관련된 병력들과 전반적인 긴장감을 재창조하기 위해 노력합니다.

턴 기반 전략 환경에서 매우 유동적이고, 대단히 거대한 책략전을 경험하십시오. 병참과 악천후, 그리고 단 1 마일, 단 하루의 차이가 승패를 결정짓는 이 오락가락 격변하는 전투들을 지휘하십시오.

시스템 요구 사항 (PC)

    Minimum:
    • OS:Windows XP
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM

시스템 요구 사항 (MAC)

    Minimum:
    • OS:10.6
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM

Linux 시스템 요구사항

    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
유용한 고객 평가
85명 중 81명(95%)이 이 평가를 유용하다고 평가했습니다.
243 개의 게임 보유 중
평가 4 개
144.7 시간 기록
Rating: 9/10

Unity of Command is a turn-based, hex-based strategy game set on the Eastern Front of the Second World War. The scale of units depends on whether you play as the individually superior Germans, organised into divisions, or the numerically superior Soviets, organised into corps. Battles occur along what were historically organised as single operational fronts by the attacker. This game has an incredibly functional and elegantly minimalist UI, which makes planning and manoeuvring simple to execute.

Strategy heavily focuses on logistics. Instead of drowning players in a sea of minutiae and micromanagement, the mechanics elegantly strip away all the non-essentials for this scale of warfare. All players need to be concerned about are maintaining supply lines—and how to cut off those of their enemies. Resupplying your own troops is done automatically at the beginning of each turn. Terrain features that support or hinder logistics, such as railroads, bridges, mountains and rivers, are the most important strategic points on maps and are furiously fought over. Although weather rarely becomes an issue for most maps due to the corresponding historical dates, the Russian winter at its fiercest can seriously limit your supply and unit movement range.

Unlike almost all other games of this scale, the presence of logistics means that encirclement attacks work realistically, where you surround enemy units and cut off their supply (e.g. food, fuel, munitions). After being out of supply for 2 turns, a unit's combat effectiveness is incredibly compromised. After 4 turns, enemy units are unable to attack. In other games, encirclement merely increases the surface area from where can an attack enemy unit (i.e. multiple friendly units can attack the same enemy). As with German strategy in the first half of Operation Barbarossa, sometimes it's better to bypass large enemy formations and hit their rear supply lines using more mobile divisions (e.g. armoured, mechanised, motorised or cavalry units) than to fight a grinding battle of attrition focused on the complete destruction of the enemy.

Despite deceptively simple mechanics, this game is quite realistic at portraying the effectiveness of strategies of the period. There are three main realism problems: (1) No fog of war, though formations at this scale are almost certainly known to enemy reconnaissance; (2) No command structures, which assumes that command delay is less than 24 hours; and (3) Air supply is not subject to anti-aircraft attack. There are far more complex and detailed games that achieve greater realism, such as Gary Grigsby's War in the East (Matrix Games), but the overall effectiveness of those strategies is largely the same as in this game but include far more micromanagement.

The singleplayer AI is very well crafted, but there is a serious caveat: it's limited to planning one turn in advance. This makes the AI devastatingly effective at conducting defences, launching counterattacks and striking at supply lines, but unable to follow through strategic attacks. This is why in singleplayer you can only play as the attacker. To increase the difficulty, instead of simply achieving a marginal victory, you can take your chances at achieving a brilliant (i.e. perfect) victory by reaching all the objectives in record time.

The multiplayer community is small, but you should usually be able to find at least one or two games every day through the following Steam group (Unity of Command Multiplayer). Unfortunately, there is no matchmaking service, which is why people use this group. Be careful though, as strategies that work against singleplayer AI are usually unsuited to facing off against infinitely more crafty human players.
게시 일시: 2013년 12월 4일
이 평가가 유용한가요? 아니요
35명 중 33명(94%)이 이 평가를 유용하다고 평가했습니다.
215 개의 게임 보유 중
평가 7 개
73.3 시간 기록
If you ever wondered "Hey, I wonder what all those hex-based, turn based, 70s board wargame-inspired are all about", this is the game for you. Also, if you love hex-based, turn based, 70s board wargame-inspired games, this is also for you.

The GUI is silky, the AI is cunning, and it looks fabulous -- which last is rare for a game of this kind. The interface makes it easy for newcomers, and it's bloody hard, making it lovely for verterans. Novices would be well served by picking up the Red Turn DLC, as it's about the Soviets curb stomping the Wehrmacht in the later years of the war, and the scenarios are a little bit easier than the ones in the base game.

I've been playing turn-based wargames like this since I was a kid in the 80s, and I can say without reservation this is the best one I have ever played. Go up and buy it.
게시 일시: 2013년 11월 26일
이 평가가 유용한가요? 아니요
13명 중 13명(100%)이 이 평가를 유용하다고 평가했습니다.
1,206 개의 게임 보유 중
평가 22 개
11.6 시간 기록
A really fantastic, approachable wargame that is all about supply. While I'm not a fan of having to unlock further missions through really difficult victory conditions, this is remedied in the DLC, so props to the developers for taking feedback to heart.
게시 일시: 2013년 11월 26일
이 평가가 유용한가요? 아니요
15명 중 14명(93%)이 이 평가를 유용하다고 평가했습니다.
227 개의 게임 보유 중
평가 9 개
25.1 시간 기록
Cannot say enough about this game - brilliant and deep turn based Eastern Front war game. However simple enough for the average person to pick up and enjoy.
게시 일시: 2013년 11월 26일
이 평가가 유용한가요? 아니요
12명 중 10명(83%)이 이 평가를 유용하다고 평가했습니다.
279 개의 게임 보유 중
평가 4 개
52.5 시간 기록
The Dark Souls of the puzle-strategy games
게시 일시: 2014년 3월 7일
이 평가가 유용한가요? 아니요

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