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Παιχνίδια
ΛΟΓΙΣΜΙΚΟ Demo ΝΕΑ ΠΡΟΤΕΙΝΟΜΕΝΑ
Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front.
Ημερομηνία κυκλοφορίας: 17 Οκτ, 2012
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Αγορά Unity of Command: Stalingrad Campaign

Πακέτα που περιέχουν αυτό το παιχνίδι

Αγορά Unity of Command Trilogy Bundle

Συμπεριλαμβάνει 3 αντικείμενα: Unity of Command: Stalingrad Campaign, Unity of Command - Red Turn DLC, Unity of Command - Black Turn DLC

Κριτικές

“Wargames this fresh and friendly tend to inspire deep loyalty.”
86/100 – PC Gamer

“A traditional hex-based wargame of unusual elegance, one that is perfect for genre newcomers but equally satisfying to veterans."
9/10 – PC Power Play

“Accessible yet deep, attractive and with an AI which teaches you the core of the game by beating you around the head.”
Rock Paper Shotgun

Σχετικά με το παιχνίδι

Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front. Playable from both the Axis and Soviet perspective, it strives to recreate the strategy, the forces involved and the general tension of that crucial period in World War II.

Experience the highly fluid, enormously large battles of maneuver in a turn-based strategy setting. Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the decider, and defeat and victory are sometimes just a mile, or a day, apart.

Απαιτήσεις συστήματος PC

    Minimum:
    • OS:Windows XP
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM

Απαιτήσεις συστήματος Mac

    Minimum:
    • OS:10.6
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM

Απαιτήσεις συστήματος Linux

    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
Χρήσιμες κριτικές χρηστών
7 από 8 άτομα (88%) βρήκαν αυτή την κριτική χρήσιμη
135 προϊόντα στο λογαριασμό
17 κριτικές
80.5 ώρες στο μητρώο
This game is a nice throwback to panzer general and other hex games with its own unique mechanics. I recommend it to everyone.
Αναρτήθηκε: 5 Ιουνίου
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι
2 από 2 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
451 προϊόντα στο λογαριασμό
32 κριτικές
7.9 ώρες στο μητρώο
This game is by far one of the best strategic games I have ever played. I am in love with it.
The soundtrack gave me goosebumps and sent chills down my spine. The game can be played without a tutorial; it's that simple.

I seriously hope they make more additions to this, perhaps a North Africa or a Pacific add-on.
Αναρτήθηκε: 27 Αυγούστου
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4 από 6 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
52 προϊόντα στο λογαριασμό
4 κριτικές
1.4 ώρες στο μητρώο
Outcome based on luck alone. Sorry, not strategy, its gambling. I came here for WWII not craps.
Αναρτήθηκε: 20 Ιουλίου
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7 από 12 άτομα (58%) βρήκαν αυτή την κριτική χρήσιμη
158 προϊόντα στο λογαριασμό
1 κριτική
5.0 ώρες στο μητρώο
Slightly shocked by how short the two campaigns were. Each consisted of just 3 to 4 small battles. And I'd finished them both in a little under 2 hours each.

So not much gameplay.

Also not much strategy either. Units are all basically the same, and your strategic and tactical options are severely limited.

This was, sadly, not the wargame I was hoping for. Just needs a bit more depth and complexity. Probably good for the casual wargamer, but somebody like me who was hoping for something more along the Koger Operationl Art Of War lines? Not what I was wanting.
Αναρτήθηκε: 25 Μαΐου
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8 από 14 άτομα (57%) βρήκαν αυτή την κριτική χρήσιμη
10 προϊόντα στο λογαριασμό
1 κριτική
57.5 ώρες στο μητρώο
To "H---" with this game. It is a simple and somewhat interesting rudimentary strategy game, but every little thing has to roll your way to really have a chance to win and you'll need an act of God to win with full prestige as the game progresses. The computer AI is actually not bad but it seems to have better odds of coming up with good rolls of the dice than you. I found it is deeply fustrating to make the neck break turn based strategic goals with a game that requires all your attack rolls to come up big (one or two bad rolls often dooms your chance of beating the turn clock), also any bad weather will set you back a turn or two (which is all the game needs to make you start over yet again). Supplies (always a life blood of an army) gets really freak'n thin in the later scenerios, and good luck getting your lousy Luftwaffe to actually kill something. It is very true that the difficulties make a game more interesting to play, but only up to a point, and this game rockets well past that point to become simply being as much fun as banging your head against the wall until you knock yourself out cold. This is actually one of the worst strategic games I have played in a long long time and I am more than a little upset of even knowing this game exists much less having the terrible memory of paying for it.
Αναρτήθηκε: 17 Απριλίου
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103 από 108 άτομα (95%) βρήκαν αυτή την κριτική χρήσιμη
283 προϊόντα στο λογαριασμό
6 κριτικές
147.4 ώρες στο μητρώο
Rating: 9/10

Unity of Command is a turn-based, hex-based strategy game set on the Eastern Front of the Second World War. The scale of units depends on whether you play as the individually superior Germans, organised into divisions, or the numerically superior Soviets, organised into corps. Battles occur along what were historically organised as single operational fronts by the attacker. This game has an incredibly functional and elegantly minimalist UI, which makes planning and manoeuvring simple to execute.

Strategy heavily focuses on logistics. Instead of drowning players in a sea of minutiae and micromanagement, the mechanics elegantly strip away all the non-essentials for this scale of warfare. All players need to be concerned about are maintaining supply lines—and how to cut off those of their enemies. Resupplying your own troops is done automatically at the beginning of each turn. Terrain features that support or hinder logistics, such as railroads, bridges, mountains and rivers, are the most important strategic points on maps and are furiously fought over. Although weather rarely becomes an issue for most maps due to the corresponding historical dates, the Russian winter at its fiercest can seriously limit your supply and unit movement range.

Unlike almost all other games of this scale, the presence of logistics means that encirclement attacks work realistically, where you surround enemy units and cut off their supply (e.g. food, fuel, munitions). After being out of supply for 2 turns, a unit's combat effectiveness is incredibly compromised. After 4 turns, enemy units are unable to attack. In other games, encirclement merely increases the surface area from where can an attack enemy unit (i.e. multiple friendly units can attack the same enemy). As with German strategy in the first half of Operation Barbarossa, sometimes it's better to bypass large enemy formations and hit their rear supply lines using more mobile divisions (e.g. armoured, mechanised, motorised or cavalry units) than to fight a grinding battle of attrition focused on the complete destruction of the enemy.

Despite deceptively simple mechanics, this game is quite realistic at portraying the effectiveness of strategies of the period. There are three main realism problems: (1) No fog of war, though formations at this scale are almost certainly known to enemy reconnaissance; (2) No command structures, which assumes that command delay is less than 24 hours; and (3) Air supply is not subject to anti-aircraft attack. There are far more complex and detailed games that achieve greater realism, such as Gary Grigsby's War in the East (Matrix Games), but the overall effectiveness of those strategies is largely the same as in this game but include far more micromanagement.

The singleplayer AI is very well crafted, but there is a serious caveat: it's limited to planning one turn in advance. This makes the AI devastatingly effective at conducting defences, launching counterattacks and striking at supply lines, but unable to follow through strategic attacks. This is why in singleplayer you can only play as the attacker. To increase the difficulty, instead of simply achieving a marginal victory, you can take your chances at achieving a brilliant (i.e. perfect) victory by reaching all the objectives in record time.

The multiplayer community is small, but you should usually be able to find at least one or two games every day through the following Steam group (Unity of Command Multiplayer). Unfortunately, there is no matchmaking service, which is why people use this group. Be careful though, as strategies that work against singleplayer AI are usually unsuited to facing off against infinitely more crafty human players.
Αναρτήθηκε: 4 Δεκεμβρίου, 2013
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