Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front.
Análisis de usuarios:
Global:
Muy positivos (431 análisis) - El 84% de los 431 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 17 oct. 2012

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Comprar Unity of Command: Stalingrad Campaign

Packs que incluyen este juego

Comprar Unity of Command Trilogy Bundle

Incluye 3 artículos: Unity of Command - Black Turn DLC, Unity of Command - Red Turn DLC, Unity of Command: Stalingrad Campaign

 

Críticas

“Wargames this fresh and friendly tend to inspire deep loyalty.”
86/100 – PC Gamer

“A traditional hex-based wargame of unusual elegance, one that is perfect for genre newcomers but equally satisfying to veterans."
9/10 – PC Power Play

“Accessible yet deep, attractive and with an AI which teaches you the core of the game by beating you around the head.”
Rock Paper Shotgun

Acerca de este juego

Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front. Playable from both the Axis and Soviet perspective, it strives to recreate the strategy, the forces involved and the general tension of that crucial period in World War II.

Experience the highly fluid, enormously large battles of maneuver in a turn-based strategy setting. Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the decider, and defeat and victory are sometimes just a mile, or a day, apart.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    Minimum:
    • OS:10.6
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
Análisis de usuarios
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Global:
Muy positivos (431 análisis)
Publicados recientemente
=J13=Serenity
( 11.1 h registradas )
Publicado el 17 de julio
Game mechanic itself is great, and offers very unique gameplay.
But the way the missions and campaign are implemented makes this game somewhat unplayable.
Developers give you very limited numbers of turns whis is ok if its a puzzle game.
Tha problem is that the combat itself is 99% random, and sometimes you can beat the scenario easily, but next time, with exactly same moves from your and enemy side you will loose.
And if you loose even once in a campaign you have to start over the whole campaign.

So,probably, this game is a Puzzle game with 100% random. Funny mix heh?
¿Es útil? No Divertido
marja-e
( 353.8 h registradas )
Publicado el 2 de julio
Fascinating exploration of WW2 operations.

I particularly enjoy the "Red Turn" expansion and the community scenarios. It has an easy-to-learn system, although players will have to learn how to use artillery assets. It doesn't have hidden forces, or supply shortages. I would like to see a western front expansion, and maybe a Chinese front or Burmese front expansion.

On some of the larger maps, during the computer's turn, the map may quickly zip back and forth to show the computer's actions. I have sensory processing issues, so rapid scrolling can give me headaches. I do something else during the computer's turn and return for my own turn, so this game's scrolling doesn't usually give me headaches.
¿Es útil? No Divertido
BourbonActually
( 59.6 h registradas )
Publicado el 29 de junio
Beautifully simple and elegant and yet at the same time presents a real strategic challenge that'll have you coming back to it again and again to emulate Zuhkov, Hoth et al. One of the best games I've played in a long long while!
¿Es útil? No Divertido
sprad_47648
( 255.8 h registradas )
Publicado el 27 de junio
Unity of Command has great replay value - there is just the right mix of randomness in rolls to make it interesting while maintaining substantial reward for good stategy.
¿Es útil? No Divertido
ON THE PHONE!!!!!
( 14.1 h registradas )
Publicado el 22 de junio
you have to finish a mission in less than 3 turns.sorry but thats a BIG NOPE FOR ME!!!!!
¿Es útil? No Divertido
Fuligin
( 70.8 h registradas )
Publicado el 14 de junio
The good strategy ♥♥♥♥
¿Es útil? No Divertido
stigoleberg
( 23.5 h registradas )
Publicado el 12 de junio
great game
¿Es útil? No Divertido
Seriously, a POTATO!
( 116.8 h registradas )
Publicado el 31 de mayo
Cool Game! Can't beat any campaign though.
¿Es útil? No Divertido
Ableyon
( 0.1 h registradas )
Publicado el 26 de mayo
.
¿Es útil? No Divertido
Szef Kotłowni
( 44.5 h registradas )
Publicado el 23 de mayo
Takes a while to get used to supply system but later on it is brilliant.
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 2 de 3 personas (67%) les ha sido útil este análisis
Recomendado
255.8 h registradas
Publicado el 27 de junio
Unity of Command has great replay value - there is just the right mix of randomness in rolls to make it interesting while maintaining substantial reward for good stategy.
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
Recomendado
59.6 h registradas
Publicado el 29 de junio
Beautifully simple and elegant and yet at the same time presents a real strategic challenge that'll have you coming back to it again and again to emulate Zuhkov, Hoth et al. One of the best games I've played in a long long while!
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Análisis más útiles  Global
A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
14.4 h registradas
Publicado el 25 de diciembre de 2013
Buenisimo si les gusta la estrategia y pensar (muy jodido lograr tener siempre recursos)
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
2.5 h registradas
Publicado el 18 de julio de 2013
GRAN juego de estrategia, estilo Risk pero mil veces mejor. Es un juego de estrategia por turnos y movimientos por casillas, tienes q ir conquistando el territorio enemigo en cada mision y tienes q estar pendiente de suministros, las carreteras principales de suministros, clima, municion de tropas, etc... y no siempre se pueden sacar unidades a cascoporro, con lo que tiene un grado de dificultad interesante.
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A 120 de 126 personas (95%) les ha sido útil este análisis
Recomendado
147.4 h registradas
Publicado el 4 de diciembre de 2013
Rating: 9/10

Unity of Command is a turn-based, hex-based strategy game set on the Eastern Front of the Second World War. The scale of units depends on whether you play as the individually superior Germans, organised into divisions, or the numerically superior Soviets, organised into corps. Battles occur along what were historically organised as single operational fronts by the attacker. This game has an incredibly functional and elegantly minimalist UI, which makes planning and manoeuvring simple to execute.

Strategy heavily focuses on logistics. Instead of drowning players in a sea of minutiae and micromanagement, the mechanics elegantly strip away all the non-essentials for this scale of warfare. All players need to be concerned about are maintaining supply lines—and how to cut off those of their enemies. Resupplying your own troops is done automatically at the beginning of each turn. Terrain features that support or hinder logistics, such as railroads, bridges, mountains and rivers, are the most important strategic points on maps and are furiously fought over. Although weather rarely becomes an issue for most maps due to the corresponding historical dates, the Russian winter at its fiercest can seriously limit your supply and unit movement range.

Unlike almost all other games of this scale, the presence of logistics means that encirclement attacks work realistically, where you surround enemy units and cut off their supply (e.g. food, fuel, munitions). After being out of supply for 2 turns, a unit's combat effectiveness is incredibly compromised. After 4 turns, enemy units are unable to attack. In other games, encirclement merely increases the surface area from where can an attack enemy unit (i.e. multiple friendly units can attack the same enemy). As with German strategy in the first half of Operation Barbarossa, sometimes it's better to bypass large enemy formations and hit their rear supply lines using more mobile divisions (e.g. armoured, mechanised, motorised or cavalry units) than to fight a grinding battle of attrition focused on the complete destruction of the enemy.

Despite deceptively simple mechanics, this game is quite realistic at portraying the effectiveness of strategies of the period. There are three main realism problems: (1) No fog of war, though formations at this scale are almost certainly known to enemy reconnaissance; (2) No command structures, which assumes that command delay is less than 24 hours; and (3) Air supply is not subject to anti-aircraft attack. There are far more complex and detailed games that achieve greater realism, such as Gary Grigsby's War in the East (Matrix Games), but the overall effectiveness of those strategies is largely the same as in this game but include far more micromanagement.

The singleplayer AI is very well crafted, but there is a serious caveat: it's limited to planning one turn in advance. This makes the AI devastatingly effective at conducting defences, launching counterattacks and striking at supply lines, but unable to follow through strategic attacks. This is why in singleplayer you can only play as the attacker. To increase the difficulty, instead of simply achieving a marginal victory, you can take your chances at achieving a brilliant (i.e. perfect) victory by reaching all the objectives in record time.

The multiplayer community is small, but you should usually be able to find at least one or two games every day through the following Steam group (Unity of Command Multiplayer). Unfortunately, there is no matchmaking service, which is why people use this group. Be careful though, as strategies that work against singleplayer AI are usually unsuited to facing off against infinitely more crafty human players.
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A 61 de 68 personas (90%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
6.7 h registradas
Publicado el 7 de marzo de 2015
Best Suited For Casual Strategists

+ Minimalist, aesthetically pleasing design and visuals; keeps the game from appearing to be daunting or intimidating
+ Soundtrack, while limited, helps one to focus adequately
+ User interface is both clean and intuitive
+ The challenge, and subsequent feeling of reward, is increased by many subtle factors; namely, these include: supply lines, weather, and terrain
+ The added features of partisans, bridge demolition, air support, and reinforcements all lend to a feeling of depth and a vital need to remain calculating
+ Much of the strategic nuances are carefully understated, making the gameplay appear simpler and more inviting
+ Reinforcements are only available from a limited pool, forcing you to utilize your existing resources carefully

- Learning curve, while not readily apparent, can prove to be somewhat steep
- Ultimately, there are fewer available campaigns that one would like
- Dramatically underwhelming tutorial
- Crippling lack of display options
- Multiplayer is direct-connect only, and has some functionality issues (although it is quite fun if you can get it working correctly)

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
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A 46 de 51 personas (90%) les ha sido útil este análisis
Recomendado
96.3 h registradas
Publicado el 26 de noviembre de 2013
If you ever wondered "Hey, I wonder what all those hex-based, turn based, 70s board wargame-inspired are all about", this is the game for you. Also, if you love hex-based, turn based, 70s board wargame-inspired games, this is also for you.

The GUI is silky, the AI is cunning, and it looks fabulous -- which last is rare for a game of this kind. The interface makes it easy for newcomers, and it's bloody hard, making it lovely for verterans. Novices would be well served by picking up the Red Turn DLC, as it's about the Soviets curb stomping the Wehrmacht in the later years of the war, and the scenarios are a little bit easier than the ones in the base game.

I've been playing turn-based wargames like this since I was a kid in the 80s, and I can say without reservation this is the best one I have ever played. Go up and buy it.
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A 99 de 136 personas (73%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
No recomendado
18.0 h registradas
Publicado el 28 de diciembre de 2014
The good:
I like the simplistic gameplay, and the focus on keeping your supply lines intact while pushing forwards. That´s what this game is about. Capturing objectives while keeping your units in supply so they don´t run out of juice on the front lines. All within a tight turn limit.
It´s an intriguing and (to me) novel concept.

The bad:
It´s frustrating beyond belief. Not because it´s hard (it is) but because it´s to damn random.
+Pushing an enemy off a tile is random.
+Getting "Overrun" results, which allow you to attack again in the same turn, is random.
+A battle can randomly turn out to not go as predicted and you don´t defeat a unit that you needed gone (the game shows you the expected outcome before you attack).
+Bad weather which heavily favours the defender (you are never the defender) may randomly show up and completely screw over your push for the objective.
+Specialists (expensive and often crucial) within your units may or may not be among the casualties when the unit fights.

The problem with that is, the game does not give you the time for this kind of randomness. The turn limits are so tight that any one of these events can screw you over. Sure you might still beat the mission but the game differentiates between normal, decisive and brilliant victories. Many follow up missions are barred behind decisive victories and some even behind brilliant victories.
So you try over and over again, without any change in strategy (once you got it down) and hope that you get enough "Overrun" results with your armoured units and you hope that your push doesn´t get stuck in bad weather until you finally beat it in time.

Due to this, I can´t really recommend it as much as I like the concept of the game.
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A 38 de 40 personas (95%) les ha sido útil este análisis
Recomendado
41.4 h registradas
Publicado el 5 de noviembre de 2014
If you've never played a turn-based, operational-level strategy game before, this is the best starting point. The intuitive UI and the kind of cartoony art assets make for a game that feels very inviting. However, this game is hard, but in a good way. Your onus as the player is to be clever, to examine the situation and find weak points in your enemy's defenses and assess risk and reward. You end up thinking like a World War 2 general after you play a little bit, and that's really cool.
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A 90 de 123 personas (73%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
No recomendado
7.2 h registradas
Publicado el 1 de septiembre de 2015
Do not buy this thinking it is a strategy game. A strategy game lets you explore many different paths to victory against an opponent that is reacting to you. You can create your own strategy to beat the enemy. This game on the other hand, is more like a puzzle game.

The units are set up in predetermined positions. The AI is extremely passive and just reacts to the very few outcomes you can do by scripting. The AI stands absolutely no chance in a fair fight. The only reason why the campaign is so hard is because you are usually extremely outnumbered, you have a limited number of turns to get your objective and the supply line mechanic is designed so you are at a disadvantage as an attacker. Combined with the extremely closed scenarios, the AI just reacts to your predictable movements with strategies scripted by the designer. I frankly do not find any fun in that.

TL;DR This is not a strategy game. It is a puzzle game where you play against the level designer to beat a level in a few turns with an overwhelming disadvantage. If you like that and pretty graphics, try this game. Otherwise stay clear of it.
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