《统一指挥》是一款创新的,令人耳目一新的大规模军事行动级别的战争游戏,涵盖了1942/43年西线上完整的斯大林格勒战役。
用户评测:
总体:
特别好评 (419 篇评测) - 419 篇用户的游戏评测中有 84% 为好评。
发行日期: 2012年10月17日

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购买 Unity of Command: Stalingrad Campaign

一周特惠! 6月6日 截止

-75%
$19.99
$4.99

含有此游戏的礼包

购买 Unity of Command Trilogy Bundle

包含 3 件物品: Unity of Command - Black Turn DLC, Unity of Command - Red Turn DLC, Unity of Command: Stalingrad Campaign

一周特惠! 6月6日 截止

 

评测

“Wargames this fresh and friendly tend to inspire deep loyalty.”
86/100 – PC Gamer

“A traditional hex-based wargame of unusual elegance, one that is perfect for genre newcomers but equally satisfying to veterans."
9/10 – PC Power Play

“Accessible yet deep, attractive and with an AI which teaches you the core of the game by beating you around the head.”
Rock Paper Shotgun

关于这款游戏

Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front. Playable from both the Axis and Soviet perspective, it strives to recreate the strategy, the forces involved and the general tension of that crucial period in World War II.

Experience the highly fluid, enormously large battles of maneuver in a turn-based strategy setting. Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the decider, and defeat and victory are sometimes just a mile, or a day, apart.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    Minimum:
    • OS:10.6
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
消费者评测
Customer Review system updated! Learn more
总体:
特别好评 (419 篇评测)
最近发布
Szef Kotłowni
( 44.5 小时(记录在案的) )
发布于:5月23日
Takes a while to get used to supply system but later on it is brilliant.
是否有价值? 欢乐
Archmage Revan
( 3.7 小时(记录在案的) )
发布于:5月18日
So. Unity of Command. A little strategy game set around Operation Barbarossa which harkons back to the old days of strategy gaming where you didn't need the reflexes of a four year old on a sugar rush. Very beginner friendly, but not so much in skill required to play.
As much as you might feel the desire to charge towards Leningrad and damn every Soviet who stands in your way, I'm afraid you'll have to hold your horses there. There's just a bit more to this little gem that just clicking and attacking. You must manage your supply lines which stretch so many tiles from the the rail lines and supply depots. Along with trying to not be too reckless with your panzer and infantry brigades as you only have so many reinforcements you can call in.

However, with careful use of units, supply management and using your dive bombers and bridging units to full affect, you should be well on the road to victory.

Oh, and the music is priceless. The couple of tracks which loop over, will send shivers down your spine. If a piece of music doesn't portray the hard slog the Soviets and Germans endured on the Eastern Front, then I have no idea what does.

Easily worth the £14.99 price tag.
是否有价值? 欢乐
{=Captain_Speirs=}
( 8.8 小时(记录在案的) )
发布于:5月16日
Its a one of a kind strategy game with very comples ai and is very challenging it is one of the underrated strategy games.
是否有价值? 欢乐
VD$KD – i n t r o
( 4.4 小时(记录在案的) )
发布于:5月12日
best , want syria scenario 2013-2016
是否有价值? 欢乐
crazydude11
( 14.9 小时(记录在案的) )
发布于:4月27日
Awesome game. Very realistic. Realistic supply mechanism. Also very hard. 10/10
是否有价值? 欢乐
Original Mix
( 45.0 小时(记录在案的) )
发布于:4月4日
一款非常优秀的小成本回合制游戏。玩家可以体验德军从巴巴罗萨计划到斯大林格勒战役时期的军事行动。每一个棋子都有不同的属性,要在有限的时间内赢得一场战役的胜利,玩家需要考虑到战线,补给,地形等各个因素。
是否有价值? 欢乐
dittonmh
( 50.0 小时(记录在案的) )
发布于:4月4日
I probably have all or nearly all the war games about WWII since Avalon Hill board game days. No computers then. This is a deceptively simple yet elegant game, especially when you add the black and red add ons. As advertised this is an operational level wargame with no economy or technology features. This is relatively fast paced but pay attention to supply and weather. Overall, I was pleasantly surprised with the game especially considering the low cost. Just when you thought combat simulations about the Russian Front were exhausted along comes a game like this. Highly recommended.
是否有价值? 欢乐
Dynamic
( 1.1 小时(记录在案的) )
发布于:4月3日
Okay, so I will never recommend this game to anyone that expects an actual strategy game. This game is more or less a puzzle game. There are turn limits, making it feel like there is only one way to complete each scenario. Yes, I said scenario. There is no true campaign, it's a series of preset scenarios which you have to solve in a given time limit. Each unit starts in a set position on the map. This game should not be listed as a strategy game. It should be listed as a puzzle.
是否有价值? 欢乐
FarAwayBuyer
( 41.2 小时(记录在案的) )
发布于:3月15日
This is an intensely innovative successor to the original Panzer General game. It's an extraordinary game, blending together a number of simple and straight-forward mechanics to come up with a masterful strategy title. Competent AI and tight scenario-design make this a simple game that will keep even the deepest strategy game nerds challenged for a long time!

Pros:
+ The basic combat system is only a tiny bit more complicated than Panzer General.
+ The addition of changing weather and the introduction of simple-but-elegant supply rules introduce a whole different level of complexity to the now-so-familiar "You have X turns to take Objectives Y and Z" game design.
+ The campaign format for stitching together scenarios is novel but intriguing. You can "save spam" each scenario and replay it until you get the "Perfect Victory" every time, but you can also just play each scenario as it comes and see how well you might have done were you the commander of the whole campaign.
+ This is not a computer opponent you can sleep on. The AI is fiendishly good, especially when it comes to cutting my supply routes at just the wrong time. If there are exploits for the AI, I've not found them!

Cons:
- There is no continuity from scenario to scenario. You don't get to follow your units as they level up and grow in power.
- You may get more experienced units in the next scenario, but their stats will have no relationship to where they were or what they did in the previous scenario.
- This is still a "puzzle game", like Panzer General and so many of the other hex-driven, turn-based strategy games out there. It offers more complexity than most such games (i.e., there are usually more ways to win a scenario), but if you don't like solving puzzles, you'll likely find some of the scenarios a bit tedious.
- It exclusively focuses on the Eastern Front (not a problem for many, but it makes me sad!).
是否有价值? 欢乐
AWP Quentin
( 0.4 小时(记录在案的) )
发布于:3月8日
Looks like it could have been a decent turn based strategy game — if it didn't crash or fail to launch 95% of the time.

It has run for a total of 1 time out of the last 20 times i tried launching it. And it reports a not-super helpful message:"an error ocurred"
是否有价值? 欢乐
Menial_Labor
( 53.7 小时(记录在案的) )
发布于:2月28日
Before I say every positive things about this game, I have to say one thing:
The game's tutorial and manuals are ♥♥♥♥ing LAZY. They never tell you enough about the mechanics, they never specify how each mechanics would affect the units. So many things are untold abou this game in tutorial and manual that it makes player to give up the game entirely before they get the hang of it. The Devs should've included more thoughtful introduction to this game for sure. While the ones who developed might see it as "obvious," to people who are going into this game the ♥♥♥♥♥ that computer throws at the player is infuriating to say the least.

Now that's out of the way, don't let my rant about the tutorial make yourself hesitant to purchase this game. There are many "strategic" games available in Steam store, but there are so few that actually makes you think for turns. Most of the "strategic games" either encourages player to "turtle up" or go "berserk" (Yes, I'm looking at you Valkyria Chronicles and XCOM). However, neither strategy is viable in this game. You truly have to play in a way that you maintain both offense and defense so that you can spearhead to exploit enemy weakness and protect your supply lines. You know, like real war.

What makes this game truly unique is the importance of supply line. So many war games neglect the idea of logistics or oversimplify that application in Unity of Command is quite refreshing. As General Robert H. Barrow said, amateurs talk about tactics, but professionals study logistics. True that. It makes you think for everything. This game is literally for those who wants more than just tactical sim. This game is truly a masterful strategy game.

p.s. If you see the "negative" reviews, most of them are under 5 hrs. This ties in to my initial rant. Because the game doesn't tell you about it's mechanics to the player, those who couldn't understand thinks game moves at random, or things just don't make sense. It took me good 5~10 hrs to get complete grasp of the game, and now I can win most of the scenarios without any problem.
是否有价值? 欢乐
ggordinier
( 1.6 小时(记录在案的) )
发布于:2月28日
Can't adjust screen size. Something seems to be wrong with the game.
是否有价值? 欢乐
Reap
( 4.8 小时(记录在案的) )
发布于:2月19日
Very unique turn based strategy. I cant see many people liking it though as the combat is far removed from what we know and love. I personally think its worth taking a chance with these sort of games and I did enjoy it even though it was way too short but I couldnt ask people to play it unless they really like their TBS
是否有价值? 欢乐
PENZER
( 18.4 小时(记录在案的) )
发布于:2月3日
i love this game 10/10
是否有价值? 欢乐
Docsis
( 2.7 小时(记录在案的) )
发布于:1月30日
ehhh.
got bored with this very quickly.
Good grief... that horrible sound effect it makes when each and every time each and every unit moves drives me crazy.
Maybe I am missing something, but I can't figure out how this got such good ratings.
是否有价值? 欢乐
SuperS1th
( 114.0 小时(记录在案的) )
发布于:1月26日
One of the most addictive games I've played in a while. Not too complicated to get into and enjoy. The real challenge comes from trying to work to a "brilliant victory" by capturing each objective within the alloted time.
Random weather conditions affect supply lines and movement distance. It's a nice mechanic that offers variation each time a map is played - but it can be frustrating when you've spent the past hour trying to capture Moscow in time and your reinforcements get bogged down in mud. AI reflects the strategy of the time, and is pretty ruthless when you leave supply lines unguarded.
Well worth buying, plenty of replay value.
是否有价值? 欢乐
Snowbart
( 158.4 小时(记录在案的) )
发布于:1月24日
I love this game!!! Great balance between having enough historical detaills without making it too hard on you to play or learn.
是否有价值? 欢乐
Leif
( 2.1 小时(记录在案的) )
发布于:1月23日
Bad just bad
是否有价值? 欢乐
最有价值的评测  在过去的 30 天内
4 人中有 3 人(75%)觉得这篇评测有价值
推荐
3.7 小时(记录在案的)
发布于:5月18日
So. Unity of Command. A little strategy game set around Operation Barbarossa which harkons back to the old days of strategy gaming where you didn't need the reflexes of a four year old on a sugar rush. Very beginner friendly, but not so much in skill required to play.
As much as you might feel the desire to charge towards Leningrad and damn every Soviet who stands in your way, I'm afraid you'll have to hold your horses there. There's just a bit more to this little gem that just clicking and attacking. You must manage your supply lines which stretch so many tiles from the the rail lines and supply depots. Along with trying to not be too reckless with your panzer and infantry brigades as you only have so many reinforcements you can call in.

However, with careful use of units, supply management and using your dive bombers and bridging units to full affect, you should be well on the road to victory.

Oh, and the music is priceless. The couple of tracks which loop over, will send shivers down your spine. If a piece of music doesn't portray the hard slog the Soviets and Germans endured on the Eastern Front, then I have no idea what does.

Easily worth the £14.99 price tag.
这篇评测是否有价值? 欢乐
最有价值的评测  在过去的 90 天内
5 人中有 4 人(80%)觉得这篇评测有价值
推荐
41.2 小时(记录在案的)
发布于:3月15日
This is an intensely innovative successor to the original Panzer General game. It's an extraordinary game, blending together a number of simple and straight-forward mechanics to come up with a masterful strategy title. Competent AI and tight scenario-design make this a simple game that will keep even the deepest strategy game nerds challenged for a long time!

Pros:
+ The basic combat system is only a tiny bit more complicated than Panzer General.
+ The addition of changing weather and the introduction of simple-but-elegant supply rules introduce a whole different level of complexity to the now-so-familiar "You have X turns to take Objectives Y and Z" game design.
+ The campaign format for stitching together scenarios is novel but intriguing. You can "save spam" each scenario and replay it until you get the "Perfect Victory" every time, but you can also just play each scenario as it comes and see how well you might have done were you the commander of the whole campaign.
+ This is not a computer opponent you can sleep on. The AI is fiendishly good, especially when it comes to cutting my supply routes at just the wrong time. If there are exploits for the AI, I've not found them!

Cons:
- There is no continuity from scenario to scenario. You don't get to follow your units as they level up and grow in power.
- You may get more experienced units in the next scenario, but their stats will have no relationship to where they were or what they did in the previous scenario.
- This is still a "puzzle game", like Panzer General and so many of the other hex-driven, turn-based strategy games out there. It offers more complexity than most such games (i.e., there are usually more ways to win a scenario), but if you don't like solving puzzles, you'll likely find some of the scenarios a bit tedious.
- It exclusively focuses on the Eastern Front (not a problem for many, but it makes me sad!).
这篇评测是否有价值? 欢乐
6 人中有 3 人(50%)觉得这篇评测有价值
不推荐
1.1 小时(记录在案的)
发布于:4月3日
Okay, so I will never recommend this game to anyone that expects an actual strategy game. This game is more or less a puzzle game. There are turn limits, making it feel like there is only one way to complete each scenario. Yes, I said scenario. There is no true campaign, it's a series of preset scenarios which you have to solve in a given time limit. Each unit starts in a set position on the map. This game should not be listed as a strategy game. It should be listed as a puzzle.
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
推荐
50.0 小时(记录在案的)
发布于:4月4日
I probably have all or nearly all the war games about WWII since Avalon Hill board game days. No computers then. This is a deceptively simple yet elegant game, especially when you add the black and red add ons. As advertised this is an operational level wargame with no economy or technology features. This is relatively fast paced but pay attention to supply and weather. Overall, I was pleasantly surprised with the game especially considering the low cost. Just when you thought combat simulations about the Russian Front were exhausted along comes a game like this. Highly recommended.
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
推荐
14.9 小时(记录在案的)
发布于:4月27日
Awesome game. Very realistic. Realistic supply mechanism. Also very hard. 10/10
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最有价值的评测  在过去的 180 天内
13 人中有 10 人(77%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
推荐
249.1 小时(记录在案的)
发布于:2015年12月6日
It's the dead of winter. Icicles hang from every rifle and tank barrel.

The cream of the Ostheer, ten armored divisions total, have sliced through the Russian lines like butter. Hitler laughs in scorn as the Slavic hordes are utterly crushed under Panzer treads. Onto Moscow!

But then-- disaster strikes. Somehow, the planets align and Lenin sends down a snowstorm from the grave. Mere miles from the Kremlin, the Soviets grind me to a ignominious halt. I shake my fists in rage. Thousands of Germans are ruthlessly bloodletted trying to cross the Oka, a mere puddle. And somehow, the river hasn't frozen. I can picture Stalin mocking me with a victory selfie with Zhukov (he does rock the mustache, though).

You know it's a good game when, after 120 hours, you still don't have the time to write a review. :-)
这篇评测是否有价值? 欢乐
6 人中有 5 人(83%)觉得这篇评测有价值
推荐
114.0 小时(记录在案的)
发布于:1月26日
One of the most addictive games I've played in a while. Not too complicated to get into and enjoy. The real challenge comes from trying to work to a "brilliant victory" by capturing each objective within the alloted time.
Random weather conditions affect supply lines and movement distance. It's a nice mechanic that offers variation each time a map is played - but it can be frustrating when you've spent the past hour trying to capture Moscow in time and your reinforcements get bogged down in mud. AI reflects the strategy of the time, and is pretty ruthless when you leave supply lines unguarded.
Well worth buying, plenty of replay value.
这篇评测是否有价值? 欢乐
6 人中有 5 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
53.7 小时(记录在案的)
发布于:2月28日
Before I say every positive things about this game, I have to say one thing:
The game's tutorial and manuals are ♥♥♥♥ing LAZY. They never tell you enough about the mechanics, they never specify how each mechanics would affect the units. So many things are untold abou this game in tutorial and manual that it makes player to give up the game entirely before they get the hang of it. The Devs should've included more thoughtful introduction to this game for sure. While the ones who developed might see it as "obvious," to people who are going into this game the ♥♥♥♥♥ that computer throws at the player is infuriating to say the least.

Now that's out of the way, don't let my rant about the tutorial make yourself hesitant to purchase this game. There are many "strategic" games available in Steam store, but there are so few that actually makes you think for turns. Most of the "strategic games" either encourages player to "turtle up" or go "berserk" (Yes, I'm looking at you Valkyria Chronicles and XCOM). However, neither strategy is viable in this game. You truly have to play in a way that you maintain both offense and defense so that you can spearhead to exploit enemy weakness and protect your supply lines. You know, like real war.

What makes this game truly unique is the importance of supply line. So many war games neglect the idea of logistics or oversimplify that application in Unity of Command is quite refreshing. As General Robert H. Barrow said, amateurs talk about tactics, but professionals study logistics. True that. It makes you think for everything. This game is literally for those who wants more than just tactical sim. This game is truly a masterful strategy game.

p.s. If you see the "negative" reviews, most of them are under 5 hrs. This ties in to my initial rant. Because the game doesn't tell you about it's mechanics to the player, those who couldn't understand thinks game moves at random, or things just don't make sense. It took me good 5~10 hrs to get complete grasp of the game, and now I can win most of the scenarios without any problem.
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
推荐
158.4 小时(记录在案的)
发布于:1月24日
I love this game!!! Great balance between having enough historical detaills without making it too hard on you to play or learn.
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
推荐
18.4 小时(记录在案的)
发布于:2月3日
i love this game 10/10
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5 人中有 3 人(60%)觉得这篇评测有价值
推荐
32.6 小时(记录在案的)
发布于:2015年12月27日
Great game
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2 人中有 1 人(50%)觉得这篇评测有价值
最有价值的评测  总体
8 人中有 7 人(88%)觉得这篇评测有价值
推荐
7.5 小时(记录在案的)
发布于:2013年7月30日
嗯……Unity of Command,我们且翻译为《联合指挥》,是一个二战东线战场题材的SLG游戏。游戏过程是(有限)回合制,大地图、以正六角格(对角线之间的距离相当于20KM)作为单位的容置点,以此表现团级以上的单位之间的战斗,展现辽阔东线战场上苏德之间的厮杀。本体是表现德军的进攻和苏联的初次逆袭,而DLC - Red Turn则是开始表现苏联红军的反攻之路(Black Turn还未入手,不了解)。
游戏本身以表现大单位间的战斗为主,但也十分注重不同因素的效果。例如单位间有战斗经验间的划分(分为新兵Green、普通Standard、身经百战Veteran和精锐Elite)、编制的划分(步兵师、摩步师、装甲师、骑兵师等),环境变量有地形(平原、森林、山丘、泥地、河流等)、天气(降雨、降雪、正常等),单位同时还能通过特殊装备来获得战斗上的优势(例如一个配有88mm Flak的步兵师可以在面对一个同等规模的普通装甲师时小有优势,而装甲师通常是克制步兵师的)。
同时,游戏还有一个影响部队战斗力的重要因素——补给状况。一个单位是否接受到补给是影响其战斗的关键,一个缺失了1turn补给的单位或许没什么,但是一个缺失了2turns甚至是3+turns补给的单位哪怕是精英都能被一个普通单位轻易歼灭。
玩家在允许的情况下可以使用场外资源(空袭、扩充补给源辐射范围、空投补给、动员起义、桥梁架设/摧毁等),帮助自己进行战斗。也可以在允许的情况下通过两军的最高指挥部(德国是OKH,苏联是Stavka)或者Force Pool为自己的单位增援、向战场派遣新单位、为单位添加特殊装备等。
对于玩家得分的计算和战斗概率的影响我还不是很明白,需要慢慢学习了解。
总而言之,如果你对二战和SLG感兴趣,Unity of Command是你值得一试的选择,其较为考究的虚拟地图制作、单位编制的真实番号、多种需要考虑的因素和时间跨度的高度准确性是值得玩家称赞的——据说这是两个人精心制作三年的结果。
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8 人中有 7 人(88%)觉得这篇评测有价值
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14.1 小时(记录在案的)
发布于:2014年11月28日
非常不错的二战战棋游戏。
和普通战棋类游戏不同的是,这款游戏拥有补给线以及补给线供给范围的概念,你的单位不再是随随便便就能深入敌后的兰博了
如果被敌人合围,补给线被切断,或者离补给线太远无法供给,2,3个回合油料子弹就会告急,战斗力便下降。符合现实的战争情况。
所以如同商店页面的预览图一样,大多数情况下敌我双方都是在战线上对峙。配合高机动的小部队跑马圈地,想办法切断敌方补给。

某种意义上来说,颇有些围棋的概念。
总之,推荐这个游戏,把它放在我的游戏展览柜里并不是毫无理由的。
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3 人中有 2 人(67%)觉得这篇评测有价值
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6.9 小时(记录在案的)
发布于:2015年2月20日
可以预见,很长一段时间内都不会有超越本作的战术战役级战棋作品
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118 人中有 112 人(95%)觉得这篇评测有价值
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147.4 小时(记录在案的)
发布于:2013年12月4日
Rating: 9/10

Unity of Command is a turn-based, hex-based strategy game set on the Eastern Front of the Second World War. The scale of units depends on whether you play as the individually superior Germans, organised into divisions, or the numerically superior Soviets, organised into corps. Battles occur along what were historically organised as single operational fronts by the attacker. This game has an incredibly functional and elegantly minimalist UI, which makes planning and manoeuvring simple to execute.

Strategy heavily focuses on logistics. Instead of drowning players in a sea of minutiae and micromanagement, the mechanics elegantly strip away all the non-essentials for this scale of warfare. All players need to be concerned about are maintaining supply lines—and how to cut off those of their enemies. Resupplying your own troops is done automatically at the beginning of each turn. Terrain features that support or hinder logistics, such as railroads, bridges, mountains and rivers, are the most important strategic points on maps and are furiously fought over. Although weather rarely becomes an issue for most maps due to the corresponding historical dates, the Russian winter at its fiercest can seriously limit your supply and unit movement range.

Unlike almost all other games of this scale, the presence of logistics means that encirclement attacks work realistically, where you surround enemy units and cut off their supply (e.g. food, fuel, munitions). After being out of supply for 2 turns, a unit's combat effectiveness is incredibly compromised. After 4 turns, enemy units are unable to attack. In other games, encirclement merely increases the surface area from where can an attack enemy unit (i.e. multiple friendly units can attack the same enemy). As with German strategy in the first half of Operation Barbarossa, sometimes it's better to bypass large enemy formations and hit their rear supply lines using more mobile divisions (e.g. armoured, mechanised, motorised or cavalry units) than to fight a grinding battle of attrition focused on the complete destruction of the enemy.

Despite deceptively simple mechanics, this game is quite realistic at portraying the effectiveness of strategies of the period. There are three main realism problems: (1) No fog of war, though formations at this scale are almost certainly known to enemy reconnaissance; (2) No command structures, which assumes that command delay is less than 24 hours; and (3) Air supply is not subject to anti-aircraft attack. There are far more complex and detailed games that achieve greater realism, such as Gary Grigsby's War in the East (Matrix Games), but the overall effectiveness of those strategies is largely the same as in this game but include far more micromanagement.

The singleplayer AI is very well crafted, but there is a serious caveat: it's limited to planning one turn in advance. This makes the AI devastatingly effective at conducting defences, launching counterattacks and striking at supply lines, but unable to follow through strategic attacks. This is why in singleplayer you can only play as the attacker. To increase the difficulty, instead of simply achieving a marginal victory, you can take your chances at achieving a brilliant (i.e. perfect) victory by reaching all the objectives in record time.

The multiplayer community is small, but you should usually be able to find at least one or two games every day through the following Steam group (Unity of Command Multiplayer). Unfortunately, there is no matchmaking service, which is why people use this group. Be careful though, as strategies that work against singleplayer AI are usually unsuited to facing off against infinitely more crafty human players.
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63 人中有 56 人(89%)觉得这篇评测有价值
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6.7 小时(记录在案的)
发布于:2015年3月7日
Best Suited For Casual Strategists

+ Minimalist, aesthetically pleasing design and visuals; keeps the game from appearing to be daunting or intimidating
+ Soundtrack, while limited, helps one to focus adequately
+ User interface is both clean and intuitive
+ The challenge, and subsequent feeling of reward, is increased by many subtle factors; namely, these include: supply lines, weather, and terrain
+ The added features of partisans, bridge demolition, air support, and reinforcements all lend to a feeling of depth and a vital need to remain calculating
+ Much of the strategic nuances are carefully understated, making the gameplay appear simpler and more inviting
+ Reinforcements are only available from a limited pool, forcing you to utilize your existing resources carefully

- Learning curve, while not readily apparent, can prove to be somewhat steep
- Ultimately, there are fewer available campaigns that one would like
- Dramatically underwhelming tutorial
- Crippling lack of display options
- Multiplayer is direct-connect only, and has some functionality issues (although it is quite fun if you can get it working correctly)

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
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129 人中有 95 人(74%)觉得这篇评测有价值
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18.0 小时(记录在案的)
发布于:2014年12月28日
The good:
I like the simplistic gameplay, and the focus on keeping your supply lines intact while pushing forwards. That´s what this game is about. Capturing objectives while keeping your units in supply so they don´t run out of juice on the front lines. All within a tight turn limit.
It´s an intriguing and (to me) novel concept.

The bad:
It´s frustrating beyond belief. Not because it´s hard (it is) but because it´s to damn random.
+Pushing an enemy off a tile is random.
+Getting "Overrun" results, which allow you to attack again in the same turn, is random.
+A battle can randomly turn out to not go as predicted and you don´t defeat a unit that you needed gone (the game shows you the expected outcome before you attack).
+Bad weather which heavily favours the defender (you are never the defender) may randomly show up and completely screw over your push for the objective.
+Specialists (expensive and often crucial) within your units may or may not be among the casualties when the unit fights.

The problem with that is, the game does not give you the time for this kind of randomness. The turn limits are so tight that any one of these events can screw you over. Sure you might still beat the mission but the game differentiates between normal, decisive and brilliant victories. Many follow up missions are barred behind decisive victories and some even behind brilliant victories.
So you try over and over again, without any change in strategy (once you got it down) and hope that you get enough "Overrun" results with your armoured units and you hope that your push doesn´t get stuck in bad weather until you finally beat it in time.

Due to this, I can´t really recommend it as much as I like the concept of the game.
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96.3 小时(记录在案的)
发布于:2013年11月26日
If you ever wondered "Hey, I wonder what all those hex-based, turn based, 70s board wargame-inspired are all about", this is the game for you. Also, if you love hex-based, turn based, 70s board wargame-inspired games, this is also for you.

The GUI is silky, the AI is cunning, and it looks fabulous -- which last is rare for a game of this kind. The interface makes it easy for newcomers, and it's bloody hard, making it lovely for verterans. Novices would be well served by picking up the Red Turn DLC, as it's about the Soviets curb stomping the Wehrmacht in the later years of the war, and the scenarios are a little bit easier than the ones in the base game.

I've been playing turn-based wargames like this since I was a kid in the 80s, and I can say without reservation this is the best one I have ever played. Go up and buy it.
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7.2 小时(记录在案的)
发布于:2015年9月1日
Do not buy this thinking it is a strategy game. A strategy game lets you explore many different paths to victory against an opponent that is reacting to you. You can create your own strategy to beat the enemy. This game on the other hand, is more like a puzzle game.

The units are set up in predetermined positions. The AI is extremely passive and just reacts to the very few outcomes you can do by scripting. The AI stands absolutely no chance in a fair fight. The only reason why the campaign is so hard is because you are usually extremely outnumbered, you have a limited number of turns to get your objective and the supply line mechanic is designed so you are at a disadvantage as an attacker. Combined with the extremely closed scenarios, the AI just reacts to your predictable movements with strategies scripted by the designer. I frankly do not find any fun in that.

TL;DR This is not a strategy game. It is a puzzle game where you play against the level designer to beat a level in a few turns with an overwhelming disadvantage. If you like that and pretty graphics, try this game. Otherwise stay clear of it.
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