Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front.
Análises de usuários:
Todas:
Muito positivas (428 análises) - 84% das 428 análises de usuários deste jogo são positivas.
Data de lançamento: 17/out/2012

Inicie a sessão para adicionar este item à sua lista de desejos, segui-lo ou dispensá-lo

Comprar Unity of Command: Stalingrad Campaign

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

-75%
$19.99
$4.99

Pacotes que incluem este jogo

Comprar Unity of Command Trilogy Bundle

Inclui 3 itens: Unity of Command - Black Turn DLC, Unity of Command - Red Turn DLC, Unity of Command: Stalingrad Campaign

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

 

Análises

“Wargames this fresh and friendly tend to inspire deep loyalty.”
86/100 – PC Gamer

“A traditional hex-based wargame of unusual elegance, one that is perfect for genre newcomers but equally satisfying to veterans."
9/10 – PC Power Play

“Accessible yet deep, attractive and with an AI which teaches you the core of the game by beating you around the head.”
Rock Paper Shotgun

Sobre este jogo

Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front. Playable from both the Axis and Soviet perspective, it strives to recreate the strategy, the forces involved and the general tension of that crucial period in World War II.

Experience the highly fluid, enormously large battles of maneuver in a turn-based strategy setting. Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the decider, and defeat and victory are sometimes just a mile, or a day, apart.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    Minimum:
    • OS:10.6
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Todas:
Muito positivas (428 análises)
Últimas análises
BourbonActually
( 41.7 horas registradas )
Publicada: 29 de junho
Beautifully simple and elegant and yet at the same time presents a real strategic challenge that'll have you coming back to it again and again to emulate Zuhkov, Hoth et al. One of the best games I've played in a long long while!
sprad_47648
( 255.8 horas registradas )
Publicada: 27 de junho
Unity of Command has great replay value - there is just the right mix of randomness in rolls to make it interesting while maintaining substantial reward for good stategy.
ON THE PHONE!!!!!
( 14.1 horas registradas )
Publicada: 22 de junho
you have to finish a mission in less than 3 turns.sorry but thats a BIG NOPE FOR ME!!!!!
Fuligin
( 47.2 horas registradas )
Publicada: 14 de junho
The good strategy ♥♥♥♥
Seriously, a POTATO!
( 85.1 horas registradas )
Publicada: 31 de maio
Cool Game! Can't beat any campaign though.
Szef Kotłowni
( 44.5 horas registradas )
Publicada: 23 de maio
Takes a while to get used to supply system but later on it is brilliant.
Archmage Revan
( 3.7 horas registradas )
Publicada: 18 de maio
So. Unity of Command. A little strategy game set around Operation Barbarossa which harkons back to the old days of strategy gaming where you didn't need the reflexes of a four year old on a sugar rush. Very beginner friendly, but not so much in skill required to play.
As much as you might feel the desire to charge towards Leningrad and damn every Soviet who stands in your way, I'm afraid you'll have to hold your horses there. There's just a bit more to this little gem that just clicking and attacking. You must manage your supply lines which stretch so many tiles from the the rail lines and supply depots. Along with trying to not be too reckless with your panzer and infantry brigades as you only have so many reinforcements you can call in.

However, with careful use of units, supply management and using your dive bombers and bridging units to full affect, you should be well on the road to victory.

Oh, and the music is priceless. The couple of tracks which loop over, will send shivers down your spine. If a piece of music doesn't portray the hard slog the Soviets and Germans endured on the Eastern Front, then I have no idea what does.

Easily worth the £14.99 price tag.
Imperial_Seawolf
( 8.8 horas registradas )
Publicada: 16 de maio
Its a one of a kind strategy game with very comples ai and is very challenging it is one of the underrated strategy games.
Análises mais úteis  Nos últimos 30 dias
3 de 4 pessoas (75%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
85.1 horas registradas
Publicada: 31 de maio
Cool Game! Can't beat any campaign though.
Você achou esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
23.5 horas registradas
Publicada: 12 de junho
great game
Você achou esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
255.8 horas registradas
Publicada: 27 de junho
Unity of Command has great replay value - there is just the right mix of randomness in rolls to make it interesting while maintaining substantial reward for good stategy.
Você achou esta análise útil? Sim Não Engraçada
2 de 3 pessoas (67%) acharam esta análise útil
Recomendado
47.2 horas registradas
Publicada: 14 de junho
The good strategy ♥♥♥♥
Você achou esta análise útil? Sim Não Engraçada
Análises mais úteis  No geral
2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
6.3 horas registradas
Publicada: 19 de junho de 2014
Excelente jogo de estratégia por turnos.
Você achou esta análise útil? Sim Não Engraçada
116 de 122 pessoas (95%) acharam esta análise útil
Recomendado
147.4 horas registradas
Publicada: 4 de dezembro de 2013
Rating: 9/10

Unity of Command is a turn-based, hex-based strategy game set on the Eastern Front of the Second World War. The scale of units depends on whether you play as the individually superior Germans, organised into divisions, or the numerically superior Soviets, organised into corps. Battles occur along what were historically organised as single operational fronts by the attacker. This game has an incredibly functional and elegantly minimalist UI, which makes planning and manoeuvring simple to execute.

Strategy heavily focuses on logistics. Instead of drowning players in a sea of minutiae and micromanagement, the mechanics elegantly strip away all the non-essentials for this scale of warfare. All players need to be concerned about are maintaining supply lines—and how to cut off those of their enemies. Resupplying your own troops is done automatically at the beginning of each turn. Terrain features that support or hinder logistics, such as railroads, bridges, mountains and rivers, are the most important strategic points on maps and are furiously fought over. Although weather rarely becomes an issue for most maps due to the corresponding historical dates, the Russian winter at its fiercest can seriously limit your supply and unit movement range.

Unlike almost all other games of this scale, the presence of logistics means that encirclement attacks work realistically, where you surround enemy units and cut off their supply (e.g. food, fuel, munitions). After being out of supply for 2 turns, a unit's combat effectiveness is incredibly compromised. After 4 turns, enemy units are unable to attack. In other games, encirclement merely increases the surface area from where can an attack enemy unit (i.e. multiple friendly units can attack the same enemy). As with German strategy in the first half of Operation Barbarossa, sometimes it's better to bypass large enemy formations and hit their rear supply lines using more mobile divisions (e.g. armoured, mechanised, motorised or cavalry units) than to fight a grinding battle of attrition focused on the complete destruction of the enemy.

Despite deceptively simple mechanics, this game is quite realistic at portraying the effectiveness of strategies of the period. There are three main realism problems: (1) No fog of war, though formations at this scale are almost certainly known to enemy reconnaissance; (2) No command structures, which assumes that command delay is less than 24 hours; and (3) Air supply is not subject to anti-aircraft attack. There are far more complex and detailed games that achieve greater realism, such as Gary Grigsby's War in the East (Matrix Games), but the overall effectiveness of those strategies is largely the same as in this game but include far more micromanagement.

The singleplayer AI is very well crafted, but there is a serious caveat: it's limited to planning one turn in advance. This makes the AI devastatingly effective at conducting defences, launching counterattacks and striking at supply lines, but unable to follow through strategic attacks. This is why in singleplayer you can only play as the attacker. To increase the difficulty, instead of simply achieving a marginal victory, you can take your chances at achieving a brilliant (i.e. perfect) victory by reaching all the objectives in record time.

The multiplayer community is small, but you should usually be able to find at least one or two games every day through the following Steam group (Unity of Command Multiplayer). Unfortunately, there is no matchmaking service, which is why people use this group. Be careful though, as strategies that work against singleplayer AI are usually unsuited to facing off against infinitely more crafty human players.
Você achou esta análise útil? Sim Não Engraçada
61 de 68 pessoas (90%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
6.7 horas registradas
Publicada: 7 de março de 2015
Best Suited For Casual Strategists

+ Minimalist, aesthetically pleasing design and visuals; keeps the game from appearing to be daunting or intimidating
+ Soundtrack, while limited, helps one to focus adequately
+ User interface is both clean and intuitive
+ The challenge, and subsequent feeling of reward, is increased by many subtle factors; namely, these include: supply lines, weather, and terrain
+ The added features of partisans, bridge demolition, air support, and reinforcements all lend to a feeling of depth and a vital need to remain calculating
+ Much of the strategic nuances are carefully understated, making the gameplay appear simpler and more inviting
+ Reinforcements are only available from a limited pool, forcing you to utilize your existing resources carefully

- Learning curve, while not readily apparent, can prove to be somewhat steep
- Ultimately, there are fewer available campaigns that one would like
- Dramatically underwhelming tutorial
- Crippling lack of display options
- Multiplayer is direct-connect only, and has some functionality issues (although it is quite fun if you can get it working correctly)

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
Você achou esta análise útil? Sim Não Engraçada
46 de 51 pessoas (90%) acharam esta análise útil
Recomendado
96.3 horas registradas
Publicada: 26 de novembro de 2013
If you ever wondered "Hey, I wonder what all those hex-based, turn based, 70s board wargame-inspired are all about", this is the game for you. Also, if you love hex-based, turn based, 70s board wargame-inspired games, this is also for you.

The GUI is silky, the AI is cunning, and it looks fabulous -- which last is rare for a game of this kind. The interface makes it easy for newcomers, and it's bloody hard, making it lovely for verterans. Novices would be well served by picking up the Red Turn DLC, as it's about the Soviets curb stomping the Wehrmacht in the later years of the war, and the scenarios are a little bit easier than the ones in the base game.

I've been playing turn-based wargames like this since I was a kid in the 80s, and I can say without reservation this is the best one I have ever played. Go up and buy it.
Você achou esta análise útil? Sim Não Engraçada
38 de 40 pessoas (95%) acharam esta análise útil
Recomendado
41.4 horas registradas
Publicada: 5 de novembro de 2014
If you've never played a turn-based, operational-level strategy game before, this is the best starting point. The intuitive UI and the kind of cartoony art assets make for a game that feels very inviting. However, this game is hard, but in a good way. Your onus as the player is to be clever, to examine the situation and find weak points in your enemy's defenses and assess risk and reward. You end up thinking like a World War 2 general after you play a little bit, and that's really cool.
Você achou esta análise útil? Sim Não Engraçada
97 de 134 pessoas (72%) acharam esta análise útil
5 pessoas acharam esta análise engraçada
Não recomendado
18.0 horas registradas
Publicada: 28 de dezembro de 2014
The good:
I like the simplistic gameplay, and the focus on keeping your supply lines intact while pushing forwards. That´s what this game is about. Capturing objectives while keeping your units in supply so they don´t run out of juice on the front lines. All within a tight turn limit.
It´s an intriguing and (to me) novel concept.

The bad:
It´s frustrating beyond belief. Not because it´s hard (it is) but because it´s to damn random.
+Pushing an enemy off a tile is random.
+Getting "Overrun" results, which allow you to attack again in the same turn, is random.
+A battle can randomly turn out to not go as predicted and you don´t defeat a unit that you needed gone (the game shows you the expected outcome before you attack).
+Bad weather which heavily favours the defender (you are never the defender) may randomly show up and completely screw over your push for the objective.
+Specialists (expensive and often crucial) within your units may or may not be among the casualties when the unit fights.

The problem with that is, the game does not give you the time for this kind of randomness. The turn limits are so tight that any one of these events can screw you over. Sure you might still beat the mission but the game differentiates between normal, decisive and brilliant victories. Many follow up missions are barred behind decisive victories and some even behind brilliant victories.
So you try over and over again, without any change in strategy (once you got it down) and hope that you get enough "Overrun" results with your armoured units and you hope that your push doesn´t get stuck in bad weather until you finally beat it in time.

Due to this, I can´t really recommend it as much as I like the concept of the game.
Você achou esta análise útil? Sim Não Engraçada