Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front.
İncelemeler: Çok Olumlu (341 inceleme)
Çıkış Tarihi: 17 Eki 2012

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Unity of Command: Stalingrad Campaign Satın Alın

Bu oyunu içeren paketler

Unity of Command Trilogy Bundle Satın Alın

3 ürün içerir: Unity of Command - Black Turn DLC, Unity of Command - Red Turn DLC, Unity of Command: Stalingrad Campaign

 

Küratörler Tarafından Öneriliyor

"Wargames this fresh and friendly, featuring opponents as formidable as Ferdinand and Boris, tend to inspire deep loyalty."
İncelemenin tamamını buradan okuyun.

İncelemeler

“Wargames this fresh and friendly tend to inspire deep loyalty.”
86/100 – PC Gamer

“A traditional hex-based wargame of unusual elegance, one that is perfect for genre newcomers but equally satisfying to veterans."
9/10 – PC Power Play

“Accessible yet deep, attractive and with an AI which teaches you the core of the game by beating you around the head.”
Rock Paper Shotgun

Bu Oyun Hakkında

Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front. Playable from both the Axis and Soviet perspective, it strives to recreate the strategy, the forces involved and the general tension of that crucial period in World War II.

Experience the highly fluid, enormously large battles of maneuver in a turn-based strategy setting. Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the decider, and defeat and victory are sometimes just a mile, or a day, apart.

Sistem Gereksinimleri

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    Minimum:
    • OS:10.6
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
Yararlı müşteri incelemeleri
4 kişiden 3 tanesi (75%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 1.2 saat
Yayınlanma: 10 Haziran
Zaman kaybından başka birşey değil. Oyun Çok kısa bir süre sonra rutine bağlıyor. Sürekli saldıran taraf olduğunuzdan hava koşulları her zaman aleyhinize. Turn-based 2.dünya savaşı denince insan strateji yapıp adım adım planlayarak oynabileceğini sanıyor ki hiç alakası yok. Benim için tam hayal kırıklığı. Yapay zeka korkunç kötü, ne yaptığını anlamak zor.

Oyunun en beğenmediğim kısmı sizi belli bir tur sayısına zorunlu kılması. Bunu başaramadığınızda kaybediyorsunuz, başarmak içinse strateji yapmak yerine yaldır yaldır dalmak gerekiyor. İndirim dışındaki steam fiyatı korkunç. Eğer bu rakamı vermeyi düşünüyorsanız COH 1 ve 2'yi tüm DLC'leri ile alın derim.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
51 kişiden 45 tanesi (88%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 6.7 saat
Yayınlanma: 7 Mart
Best Suited For Casual Strategists

+ Minimalist, aesthetically pleasing design and visuals; keeps the game from appearing to be daunting or intimidating
+ Soundtrack, while limited, helps one to focus adequately
+ User interface is both clean and intuitive
+ The challenge, and subsequent feeling of reward, is increased by many subtle factors; namely, these include: supply lines, weather, and terrain
+ The added features of partisans, bridge demolition, air support, and reinforcements all lend to a feeling of depth and a vital need to remain calculating
+ Much of the strategic nuances are carefully understated, making the gameplay appear simpler and more inviting
+ Reinforcements are only available from a limited pool, forcing you to utilize your existing resources carefully

- Learning curve, while not readily apparent, can prove to be somewhat steep
- Ultimately, there are fewer available campaigns that one would like
- Dramatically underwhelming tutorial
- Crippling lack of display options
- Multiplayer is direct-connect only, and has some functionality issues (although it is quite fun if you can get it working correctly)

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Bu inceleme yararlı oldu mu? Evet Hayır Komik
18 kişiden 16 tanesi (89%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 85.9 saat
Yayınlanma: 19 Şubat
Unity of Command is like no other game I've played. Attractive design and wonderful UI make me wish all other strategy games I play looked this good. Having 25+ years of PC gaming xp that started with a Commodore 64, this game is on my very short list of best ever! I keep comming back to it and never know why I left.

The user interface is perfection and does not take up 40% of the screen like other strategy games. I love that you can see the risk involved in your attack moves beforehand so your can approach conflicts in your own way. Really like the combined arms play and excellent balance. Love the theater of war moves, the complexity of logistics, and sharp background music. Replayabilty is very satisfying. Greatly detailed manual as well. Highly recommend!
Bu inceleme yararlı oldu mu? Evet Hayır Komik
37 kişiden 25 tanesi (68%) bu incelemeyi yararlı buldu
kayıtlarda 1.3 saat
Yayınlanma: 31 Mayıs
Bought it on sale, trusting the so many positive reviews, and the "that's just like panzer general" gimmick.
After a few games, I lost interest and can say I would not recommend.
disclaimer : I play mostly offline. The 1.3 hours are not accurate.

Pros :
- supply lines are the best feature of the game. You need to protect yours, strengthen your salients while piercing the frontline, extend with caution when the front has collapsed, and it's very rewarding to pocket enemies. It adds a real layer of tactical depth to the game.

- suppression and weakening of units is nicely implemented.

- and that's about it

Cons :
- No fog of war : all units (and their strength, and type) are always visible, not matter how far they are, even in forests or with bad weather. Why you would remove such a critical (both historically and gameplay-wise) element is beyond me.

- Passive AI, challenging only because of the usually tight turn limit : seems programmed only to make you miss the "brilliant victory", which is incredibly tough to get (needs perfect play and weather : no hex wasted, luck in all rgn fights).
If you don't care about "brilliant victories", there's no challenge once you've mastered the basic rules. On my real first try at the "Black turn" campaign, I had all decisive victory except for Moscow, where the (random) weather pinned my offensive for so many turns.
The real game in "Unity of Command" might as well be about "getting 100% brillant". The problem is that the game is not satisfying and rewarding enough for me to care. It's simply not good enough.

- meagre gameplay : that's what made the game quickly repetitive and boring. You don't control your airforce, you don't control your artillery, there's no naval force, did not see paratroops... meaning your panel of actions and tactical choices each turn is very limited : thick ground, and that's it. You can't combine the way PG let you combine 20+ years ago, or build these fat infantry/flak/artillery mutually defending clusters.

- The game lacks the entrenchment "finesse" of the old PG : entrenched units had and could be softened/suppressed/peeled in different manners, while in Unity of Command it's binary : resists/breaks through the use of a specialist unit, of sheer force. It might as well be a justified by the fast pace the developers intended to give their game (most battles must be resolved in 5-6 turns), but it's a poor choice, as it makes the game more arid.

- no real campaign (as it seems to be) : defeat means game over, normal or decisive victory lead to the same results. No branching.
Could be wrong though, as I never achieved brilliant victories in campaign (couldn't be arsed).

- no deployment : even in campaign mode, the starting positions of all units are predetermined : really absurd, and twice. First, if I'm Zukhov or Paulus, why am I tied to the choices of other Zukhov or Paulus ? Second, since you can't place your units were you want, you can't use where needed the units you previously overstrengthened or augmented with a specialist token. Meaning the huge amounts of prestige spent doing so are used to their full potential only during the battle you did it.

- music is generic and unatmospheric at best. Best muted.
- etc.

Could go on with the cons
UoC could have been so much more enjoyable.
A real disappointment.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
12 kişiden 8 tanesi (67%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 195.7 saat
Yayınlanma: 26 Şubat
Love this game. I've played through each of the campaigns at least twice and still get the urge to go back and have another go. Easy to learn, hard to master is a bit of a cliche but it is certainly true for this game, which is a breeze to get into but rewards experienced players for months afterwards.
Bu inceleme yararlı oldu mu? Evet Hayır Komik