Divine Divinity est un jeu de rôle épique offrant de l'action d'une rare intensité, un monde immense à explorer et des milliers d'objets à récupérer, échanger et utiliser.
Évaluations des utilisateurs :
Récentes :
très positives (25 évaluation(s)) - 92% des 25 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (742 évaluation(s)) - 89% des 742 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 20 sept 2002

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Acheter Divine Divinity

Packages qui comprennent ce jeu

Acheter Divinity Anthology

Inclut les 3 articles suivants : Beyond Divinity, Divine Divinity, Divinity II: Developer's Cut

 

Articles

“Un jeu de rôle bien conçu avec des graphismes impressionnants et une bonne rejouabilité dans un monde ouvert.”
8.6/10 – Gamespot

“Je suis directement passé de Neverwinter Nights à Divine Divinity, je les ai adorés tous les deux de la même manière.”
84/100 – PC Gamer

“Fan de Diablo 2 ? Si vous cherchez une expérience plus riche n'allez pas plus loin.”
91/100 – PC Gameworld

À propos de ce jeu

Répertorié par PC GAMER (2012) comme l'un des "meilleurs jeux PC de tous les temps", Divine Divinity est un jeu de rôle épique offrant de l'action d'une rare intensité, un monde immense à explorer et des milliers d'objets à récupérer, échanger et utiliser.

Le jeu met en scène le combat éternel opposant de vaillants héros aux forces destructrices du Chaos, contrôlées par un culte démoniaque appelé Black Ring. Vous incarnez l'élu de la prophétie qui a pour mission, avec l'aide du sorcier Zandalor, d'unifier les sept races de Rivellon afin de devenir l'être divin et d'empêcher la naissance du seigneur du Chaos.

Cette version retravaillée offre une compatibilité avec Windows 7 et des résolutions plus élevées.

Caractéristiques principales :

  • Un jeu de rôle aux dimensions épiques
    Découvrez une aventure qui vous tiendra en haleine pendant plus de 100 heures de jeu, avec un nombre ahurissant de quêtes non linéaires à terminer et un monde gigantesque à explorer !
  • Un développement de personnage libre
    Vous décidez du destin de votre personnage ! Commencez dans la peau d'un guerrier, d'un sorcier ou d'un survivant, chacun étant doté de ses propres aptitudes, avant de choisir librement parmi 96 compétences, quelle que soit votre classe de départ.
  • Un système de combat orienté action
    Combattez des dizaines de types d'ennemis et exterminez-les grâce à un système de combat résolument tourné vers l'action. Vous ne savez plus où donner de la tête ? Mettez donc la partie en pause et prenez le temps de mettre au point vos tactiques... ou de boire une potion de soin salvatrice !
  • Des interactions approfondies
    Vous allez pouvoir récupérer, échanger, utiliser et combiner un nombre impressionnant d'objets. Vous venez de mettre la main sur des flacons vides et des champignons colorés ? Créez des potions ! Vous avez trouvé du poison ?Utilisez-le pour enduire votre épée ou vos flèches : vos ennemis ne comprendront pas ce qui leur arrive !
  • Une bande-son récompensée
    Profitez des mélodies enchanteresses de Kirill Pokrovsky, lauréat à deux reprises de la récompense "Performance musicale exceptionnelle", décernée par IGN.

Configuration requise

    • Système d'exploitation : Windows XP
    • Processeur : Pentium IV 1 GHz
    • Mémoire vive : 256 Mo RAM
    • Disque dur Space: 1.7 Go
    • Carte graphique : DirectX compatible 3D card
    • DirectX® : DirectX 9.0c
    • Son : DirectX compatible
Évaluations des utilisateurs
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Récentes :
très positives (25 évaluation(s))
Globales :
très positives (742 évaluation(s))
Publiées récemment
abidr105
( 59.9 heures en tout )
Posté le : 31 mai
It’s a great game of its era. Story is good and a fine Isometric RPG. I played this game in 2002 when it was released however stopped playing it after few hours. But it felt great playing it and completing the game in 2016. Recommend to all classic hack and slash fans.
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BiGLiPZiT
( 2.7 heures en tout )
Posté le : 26 mai
Click SAVE....can't save....can't tab out cause the game crashes if I do so. Figure I'll play until maybe there's some sort of option to save...game crashes for no reason...NOT playing through what i've done twice already...*delete*
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Blood_Wraith
( 47.0 heures en tout )
Posté le : 19 mai
It's kind of like Morrowind invaded Diablo II. It's a very open world ARPG without a terrible amount of guidance or quest markers. The only handholding this game will do is the occasional place mark of interest on automap if something is mentioned in dialogue thing. Quests are usually straightforward enough, but some require some critical thinking, exploring, and secret finding.

You can choose between 3 classes (Warrior, Mage, Survivor) with male and female variants, both starting with slightly different innate skills. You can also mix and match your character with other classes' abilities, and make a warrior-battlemage-paladin-thief if you so desire.


Combat:

You got your standard left click on enemy physical attack, character auto-attacks it until it dies. Your spells: Shove lightning bolts up enemies asses until they die. Then you got your Stealth: Lay traps, sneak around, backstab, and poison enemies until they die.


Exploration:

Being an open world game, there's a lot of land to cover, but what I didn't expect this game to have is some RTS elements, like fog of war, and being able to pan your camera anywhere in the current level by holding shift, and you can even pause the game to piddle about your inventory to take a potion or whatever. There's also several large overworlds connecting to the main one, and the way you enter them is you walk up to the black-wall-of-nothingness-end-of-level and it asks you whether to proceed to the next area or stay in the current one, reminds me of S.T.A.L.K.E.R, speaking of marked one...

Then there's the teleport stones and teleporters. Teleporters are much like waypoints in D2, in that you just find them and click on them to activate them. However, in this game its not that simple, you need specific teleporter activation scrolls to enable them. Like a couple of waypoints will require a human scroll, and some will require a dwarf scroll, etc. These scrolls don't expire and are simply needed to activate the teleporters, and can be found in various parts of the world, mainly from NPCs that will give them to you if they trust you enough.

The teleporter pyramid stones are much like a Farore's Wind, except they work anywhere. Lay one down one place, and lay the other one down another place to make a two way portal. You can also just use the one in your inventory to make a one way teleport. Ideally, you lay one down in an area with merchants (like a town), bring the other one with you, and use it to go back and forth to offload your loot and get supplies and the like. You can lose one or the other pretty easily if you don't remember to pick up the one you travel with back up after teleporting back. Man, talk about being anal about using a town portal. I love it.

Other: There's a metric ton of containers to loot, deposit items, and even put in your inventory to bring back with you to make a little home-made stash in your town of choice. As well as a lot of books and manuscripts to read, some being lore, or an illustration, a recipe, something completely random and silly, or something important to a quest.

There be tons of baddies everywhere to kill, and like a true RPG, some are incredibly overleveled and OP near the earlier areas, until you get swole and take revenge on their never respawning sorry asses. Yeah, it seems enemies never respawn, at least for the most part. This game remembers literally EVERYTHING. So if you're an elite OCD person, you could kill every enemy, merchant, guard, civilian, defenseless forest critter, loot every item, lift every rock (literally), and stuff every container down your trousers, and the game remembers it all. Save files got absolutely huge near the end of the game, somewhere around 50-70 MBs a save, that's pretty insane.

There's quite a lot of sidequests to take on, aside from the main quest, and at least most of them are pretty interesting and fun to solve.

Technical:

The game runs well enough on a modern OS (Windows 7), but it did crash a couple times, and then even worse, a large handful of times a random burst of static played, then after several seconds the game looped the last .3 seconds of sound over and over like it froze, but the game continued playing fine until several more seconds passed in which the game slowed to a crawl and held my CPU hostage constantly using 50% until I ctrl+alt+delete ♥♥♥♥♥smacked the process down. It's like the game's sound gets confused, and randomly holds my CPU at gunpoint. Quicksaving and quickloading after the burst of static seems to prevent it from hanging, preventing a reboot of the game.

Overall I give this an 8/10, an overlooked gem I wish I had discovered much earlier.
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ziplock9000
( 29.2 heures en tout )
Posté le : 18 mai
Fantastic old school RPG. It's a little rough around the edges, even for 2002. Things like item descriptions are lacking or even none existant. Some quests absolutely require you to look up the steps online.
Because it uses an old version of Direct X it has some compatibility issues with steam overlay, which isn't a biggy. Resolutions a little funny yo set up too.

Those issues aside, fantastic game and a must have for anyone that calls themselves an RPG gamer.

7/10 even in 2016.
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PeliasDeWizzzrd
( 149.3 heures en tout )
Posté le : 17 mai
My rating: 4 (maybie 5) out of 5 stars.

Positives:

A very good and fulfeeling deeb-story RPG with many interesting quests and various game mechanics (i.e. you can throw rocks to your enemies, you can relocate chests and other containers to setup a home-base storage area for your character, you can combine a pillow and a blanket to make a portable bed, you can posses the body of a fallen enemy and fight with it and its abiliities while your original body is laying down 'sleeping' etc).
[[EDIT: I tried again in my recent game to combine pilow and blanket with no sccess... combining strow to make a bed is working, as does the unique portable bed of the game.. I recoment searching on the internet to see details about portable beds at the begining of your gameplay]]

The great variety of the gameplay of each class, combined with the variaty of skills available (that all classes can aquire), results in great replayability. Playing a thief that depends on Feigh Death to avoid been hit by monsters and to traps to kill them himself, can require quite different strategies than a thief focused on poisoned arrows mayhem... a wizard can focush on necromancy or enemy-possesion approaches, or can use the common 'fireball-lightnigbold-fireball' approach.

Humor is well embended in the serious-dark-gothic story quests. An example that reminded me of old time RPGs I have loved at the past (i.e. Fallout, with its Monty Python Tim Wizard bridge random encounter), is the humor in the descriptions like "Lightning Resistans 10: Your resistanse to lightning is pathetic. You should not insult the gods during stormy weather."

Exploring the world and finding out about the conspiracies and the stories of the variousu NPCs was quite fulfilling for my taste. The storylines kept me awake quite a few nights.


Negadives:

The game starts as a simple Hack-&-Slash diablo clone, so some gamers that are looking for the deep RPG gameplay could get a bit bored at the first couple of hours.

Resolution possibley has to be set manually at the ini files fos some PC configurations. I found out that I dindt like the small characters at 1920x1080, so I am happily playing with the resolution set at 1600x900.

Initial 'view distance' is bery short. It was OK on the old screen resolutions, but now at high resolution settings I definetly prefer my character to be able to see the enemies that are halph screen away. Fortunatelly, the view distance is actually a stat of the character that can be boosted with xp, so I used a mod from the begining of the game, adding to an item I am carrying the "+12 view" bonus.

The open-world strucure can lead to some broken quests, so better to check comunity guides on the matter.
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fkrav
( 0.1 heures en tout )
Posté le : 16 mai
gme does not run i am using windows 10
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Roxas2151
( 1.6 heures en tout )
Posté le : 16 mai
I would put mixed, but that's not an option. The game is great with its large variety of weapons and areas, but is also broken. There are some quests if not done right, will break and cause the whole game not to work. It is however decent and worth a try.
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Hippias Minor
( 143.1 heures en tout )
Posté le : 15 mai
The goofy advert posted here--which treats Divine Divinity as a kind of drug that some former gamers are trying to recover from--isn't far wrong. Honestly, I don't think of this game as particularly high quality, but it's awfully addictive. Think Diablo-style action, but with more inventive questing, and with a modest dose of silly humor. This isn't Larian's opus (that's Original Sin), but it's fun.
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Skipp
( 32.5 heures en tout )
Posté le : 8 mai
A marvelous gem among the RPG genre! The game, even though it's pretty old, boasts a number of features not commonly found back in the day when it came out. One of which has to be the insane amount of environment interactivity that enables you to pick up, take with you or move/throw pretty much anything that's not nailed to the floor.

Story-wise, it's a classic good vs. evil theme where you play a role of one of the chosen ones (yup, you're not a lone... well, not in the beginning at least :)) and you need to help a wizard stop the crazy Black ring cult from summoning the Lord of Chaos.

For all you Diablo fans out there - Divine Divinity pretty much takes whatever made Diablo II great and implements it perfectly within it's own concepts with a few extra tweaks to make the game unique. There are lots of armors and weapons and the vast palette of skills ensures you to craft the character to your liking. Wanna be a magic wielding warrior? Or a two-hander fighting mage? Not a problem in Divinity.

Steam version of this game is actually a re-release with enhanced graphics and fullHD resolution support (16:10 formats included!) so the game looks awesome, packed with details bursting out of your screen. I'm a sucker for 2D graphics but Divine Divinity really looks and feels warm'n'cousy all the time. Especially while visiting taverns with lots of NPCs to talk to, warm fire flickering in the corner while a local drunkard is trying to woo some poor waitress...

The game is packed with side quests and tiny details like NPC dialog that help you finish or find more quests which are never set in a way that holds your hand. Instead - You need to explore, ask around and find out for yourself everything that has to do with the current mission that you're on.

Unfortunately, the game has some bug issues most of which are patched or easily avoidable - but there are a few game breaking bugs you might run into. For example - looting an item way before gaining a quest that tells you that the same item belongs to a person and you need to return it. If you've sold it - you can't finish the quest. Or a specific NPC that's vital to the main story that bugs and disables you from teleporting further.

Luckily, the Divinity community is still very active and actually all bugs have a way of "un-bugging" them either by workarounds or simple "cheats".

As a huge RPG fan, this game is probably somewhere in my top 3 RPGs I've ever played.
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cdizon262
( 237.6 heures en tout )
Posté le : 7 mai
To compare this to Diablo is a miscomparison. The enemy balancing is terrible And this issue is noticable early in the game. Tougher monsters should be introduced later in RPGs when the player is becoming stronger. Sometimes it is noticable when you will be facing a tough encounter but there are monsters in the game that you would never expect to kill you, such as a zombie and orc drummer. I can take down a Heavy orc who dual-wirlds two axes but not a orc who drums. This gives the impression that your progession doesn't have any effect . Very disappointed. Play Sacred Gold if you want a isometric, open-world action-RPG.
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Vic
( 57.7 heures en tout )
Posté le : 30 avril
Underrated gem everyone should try, though with some potentially game breaking bugs. Play with guides listed below to avoid them.
Divine Divinity was released in 2002 and the massive popularity of Diablo II around those times was probably what blocked its possible rise to the fame it deserves. Both games are focused on hack and slash combat with similar systems, like isometric camera, random loot generation or skill trees, though Divine Divinity being a singleplayer game allowed for its world to be built much larger than Blizzard's game's. And Larian Studios did just that.

---

Introduction to the story (spoilers for the beginning part of the game):
The game tells the story of a man without memories who awakens in Aleroth, a town of healers, the leader of which, Mardaneus, has gone crazy and the player is asked for help with finding a source of his madness deep in the catacombs below. The main plot starts after Aleroth, once the player levels up and is able to leave without being in significant danger from nearby monsters. Saved from a dragon riding assailant by a wizard Zandalor, the player learns he is one of the three Marked Ones and they're the only people being able to stop the Black Ring organisation from summoning the Lord of Chaos to their world. To do so, they must gather the Council of Seven - most worthy representatives of all races, who together could help defend the land of Rivellon.

---

Positives:
While the main plot itself might not be the most original out there, the world of Divine Divinity is huge and well detailed and its questlines are amazing, especially when compared to what games usually have nowadays. Players aren't held by their hand at all times, they will receive quests wanting them to enter areas filled with higher level monsters, they often have almost nothing to follow and must complete puzzles in order to advance. Some quests also feature more than one ending. There's also a lot of secrets in the maps, which might reveal great treasures to people keeping their eyes open.

Players aren't restricted to any classes. In the beginning you get to choose your model - a warrior, a mage, a rogue (available in both male and female form), with each of them having some different stats and starting skills, but from now on you're not restricted in the slightest - want to be a sneaky thief summoner who wields a greatsword? Go for it.

Personally I love both the game's art design as well as the soundtrack, both being pleasant to look at or hear. Give the Main Theme a listen!

Bonus points to the game for Larian Studios' sense of humour - little jokes are placed here and there through the game, be it in notes, quests or animations. I'd love to share a few of them, but that would mean spoiling the fun and surprise.

---

Negatives:
The main problem with this game are bugs. There's a bunch of situations during which you can accidently break many quests, including the main ones, simply by forgetting to do something or even denying a side mission. Fortunately, there are guides which list said quest breakers and let you know how to avoid them, such as the spoiler-light "Avoiding Quest Breakers" by Xendarii.

Another thing players have to watch out for are the skills. Some of them either don't work at all or are useless compared to others. For that we have the "Skills" guide by Sir Percival.

For an overall guide (with spoilers) featuring maps, quests, character building information and so on, I can recommend GameBanshee's one.
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777slotter
( 4.1 heures en tout )
Posté le : 26 avril
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Spyder
( 48.4 heures en tout )
Posté le : 25 avril
Divine Divnity is a game that was lost under the massive shadow of Diablo 2's release. While the game is similar to Diablo in its isometric, hack-and-slash type mechanics, there's a lot more to the game than meets the eye. There's a lot of dialogue, RPG elements, quests and non-linear story progression that you can find in the game.

You can pick between three (technically six) classes: Warrior, Mage, and Survivor (aka thief). You can play as male or female, and each gender starts off with different abilities. Despite the class system, you can build your character any way you want through attribute and skill points. If you want to be a warrior that uses two-handed swords and casts spells, you can do that. If you want to be a character that's balanced in all three aspects, you can do that as well.

The story, for the most part, is told well and written well, but it's not particularly gripping. You play as an adventurer who wakes up in a basement in Aleroth, a village full of healers. The town's leader, Mardaneus, has been afflicted with Alzheimer's -- I mean, he's been possessed by an undead mage and he's gone crazy. After braving the village's catacombs to kill the jerk that bewitched Mardaneus, the player can explore outside of the village. The story has pretty cliche elements: an army of orcs is going to attack the human kingdom, dwarves don't get along with elves, evil wizards plotting in the background, etc. That being said, there's a lot of easter eggs in the world, and the game can at least be light-hearted and make fun of itself.

Combat is straightforward, but it can be exhausting at times; you'll be literally clearing through dozens and dozens of mobs in order to get to a single objective, and then you'll have to backtrack all the way through a dungeon to get to the next part of a quest (This is magnified tenfold in the final stages of the game). In addition, the game sometimes struggles with enemy balancing. For example, when you leave Aleroth, you will occasionally run into an orc that is at least ten levels higher than you. After a while, enemy level does not become an issue, but the problem is still prevalent early on in the game.

Despite a few quest-breaking bugs and sometimes repetitive gameplay, I liked Divine Divinity. It's a good game for a cheap price, and it's a refreshing change of pace from the AAA crap that is spewed out in 2016. Give it a try.
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Tamaster
( 45.9 heures en tout )
Posté le : 24 avril
8/10 Very good

== PROS & CONS ==

+ Pros +

+ Very good writing, storytelling and overall role-playing dialogues / interactions.
+ Totally open class-build system that allows you to craft your very own class to suit your play style.
+ Huge world with tons of secrets and quests.
+ Challenging enemies, especially during late / endgame areas (On hardest difficulty).
+ Good variety of weapons, equipments and general loot.
+ Brilliant mix of real-time and pausable combat.
+ Above average art direction and graphics.
+ Great variety of enemies.

- Cons -

- Some abilities are WAY overpowered, to the point you can, with certain combinations, literally insta-kill ANY enemy.
- There is no way to Respec your class abilities.
- Absence of any weapon / armor / spell crafting, only potion crafting is present and very limited.
- Quest rewards are almost always outclassed by random loot in terms of power.
- You will have, for most part of the game, the possibility to use a certain item to teleport yourself to a safe area at any time, even during COMBAT.


== Final Thoughts ==

I think this game is a very good old school RPG. You will like it if you liked games like Diablo I and II. Suggested to anyone who is up for a challenging but rewarding adventure.
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Stanley
( 48.4 heures en tout )
Posté le : 22 avril
Just finished the game. Enjoyed it a lot!
If you like both Diablo and Baldur's Gate series, you can't go wrong with this one.
Had no issues with quests, bugs or gameplay (I didn't finish all sidequests, though).
I do recommend playing it at 720p, since the text was a bit too small for my liking at 1080p.
Enjoy!
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Keeper of the Lag
( 39.7 heures en tout )
Posté le : 16 avril
This game was probably excellent when it was released back in 2002 (a mix of Diablo2 and Arcanum), but it aged badly, it is a waste of time now because:
* it does not work well with new OS/hardware (you need to use compatibility, software rendering, and it will stutter anyway)
* combat is annoying (randomness everywhere, random chance to hit/be hit, random damage, random armor absorb, random loot),
* most skills are useless (for example if you start as a mage it is natural to put skill points into spells, but guess what, you wasted them because you can buy/loot spell tomes, so you start grinding; but guess what, also grinding was mostly pointless because as soon as you learn Divine skills you will use only them 99% of time)
* almost no combo (the few one are OP, like DeadlyGiftScorpion+CommandAura or Curse+DivineDeath),
* the progression is unbalanced (most enemies are trivial, but many will simply one shot you even with max defense),
* the story is meek,
* the controls are laggy and inaccurate (often they get stuck),
* AI is very poor and easily abused,
* it is playable but with many bugs (since they are unresolved after 14 years, they probably never will),
* the graphic is confusing,
* the scrollbars troublesome.
Like Diablo it promote grinding instead of roleplaying (with savescumming added), you will need gear to do damage and levels just to hit (or you will kite forever), there is very little room for skill, unless you can call skill using OP perks, savescumming every time you are one shot, hide in plain sight with the Survivor skill, and metagaming.
The replaybility is both good and bad; good because you can try another approach (melee, ranged, sneak, nuke, summons), bad because it is havily unbalanced and after the first playthrought you will metagame wildly, abuse the poor ai, go straight to static treasures and the few good skills. The game also fail to explain its mechanics (Diablo at least had the good Arreat Summit site).
If you already played Diablo and/or Arcanum this game will add almost nothing, you can skip it.
If you never played any of them, Arcanum is IMHO the best, storywise and gameplay-wise.
I can imagine the only way to put this game to good use is having an old pc that match the requirements and younglings that never played such games.
Are there better alternatives in 2016?
If you want a vintage rpg go for Arcanum.
If you want a dungeon crawler with lots of grinding and theorycraft go for Path of exile.
If you want multiplayer action with a lot of skill/knowledge involved go for Dota2.
If you want single player action with a lot of skill/grind involved go for the Dark Souls.
If you want a fantasy sandbox go for Skyrim and his million mods.
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VickThor57100
( 43.8 heures en tout )
Posté le : 14 avril
Divine Divinity lance avec brio une saga de RPG dont les fans du genre auront de quoi se délecter !

Un jeu très honnête avec lui-même, qui pour un lancement de saga (et je crois même premier jeu du studio) se montre riche, vaste et intéressant. L'histoire, bien que banale, reste pour le moins captivante. On incarne un Désigné, une personne choisie par les dieux destinée à combattre le mal et les déjouer les plans diaboliques de L'alliance des Ténèbres. Jusque là ça parait vraiment très bidon comme scénario mais pourtant il reste très accrochant notament grâce à des doses d'humour bien placées, et qui ne prennent pas trop d'ampleur, de nombreux personnages qu'on apprécie rapidement. Se rajoute à cela de nombreuses quêtes annexes offrant une durée de vie amplement satisfaisante.

Niveau jouabilité rien à redire, le système est complet, beaucoup de types d'armes, une grande libertée de gameplay, on peut commencer la classe qu'on veut et apprendre des autres quand même après (sans compter que l'arbre de compétences est bien fourni). Les ennemis sont nombreux on en découvre régulièrement de nouveaux, ils évoluent bien avec le personnage même si certains sont peu coriaces, ainsi on progresse sans cesse sans jamais trop stagner et se trouver à tabasser de l'orc niveau 5 alors qu'on est niveau 30.

Pour ce qui est des graphismes, enfin, on est ici dans un aspect mi 2D mi 3D, les graphismes sont beau très agréables à observer, cependant pauvres sur plusieurs points surtout sur l'apparance du persqonnage avec les armures ayant pratiquement toute le même look. Aussi gros défaut, un manque net de fluidité ne serait-ce par des lags incessants durant les déplacements dans les zones riches en PNJ et habitations, conteneurs,....

Donc voilà tout ce que j'avais à dire sur ce jeu, je le recommande vivement aux fans de RPG qui auront largement de quoi se régaler de nombreuses heures !

Les plus :

-Map gigantesque
-Bonne durée de vie
-Grosse liberté de jeu (dans les compétnces ou dans l'exploration)
-Les ennemis qui évoulent avec nous
-nombreuses musiques de qualité et très immersives

Les moins :

- Une optimisation plutôt râtée.
- répétitif dans les décors et les designs des personnages, notament des armures et des armes.

Note 17/20
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MidweekRock
( 68.6 heures en tout )
Posté le : 11 avril
I really enjoy this game, although I didn't find it until after I played a little of Divinity 2 on the Xbox. Since this game was bulit for older systems, getting the game to behave seems kind of hard, but there are forums and whatnots to guide you to get it to work. Larian Studios still has their forum up and running for all 4 games. Highly suggest you create an account if you plan on buying this game.

You also must have the abiliity and patience for a long-winded game. I'm 48 hours in...and not even half-way through.

Minus, all the things above, this game is very enjoyable. Some of the situations you get in are funny and the way you solve them are even funnier. You make decisions based on your own judgment (in most cases), some really hard guys to beat up, awesome skills sets, the weapons and armor are all randomized, many quest breaks (be careful what you do!).

I mean, as long as you save often (as in every 7 minutes or so) you're good!
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sabbathi
( 5.7 heures en tout )
Posté le : 4 avril
team echo has approached

deus vult
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The Communist Threat
( 0.7 heures en tout )
Posté le : 4 avril
Awesome game, I really enjoyed it. Fully voice acted, excellent story. If you liked Diablo II Then you would love this. If you're okay with a little older of a game, but still an awesome story and a hell of a lot of fun, then buy this game.
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32.5 heures en tout
Posté le : 8 mai
A marvelous gem among the RPG genre! The game, even though it's pretty old, boasts a number of features not commonly found back in the day when it came out. One of which has to be the insane amount of environment interactivity that enables you to pick up, take with you or move/throw pretty much anything that's not nailed to the floor.

Story-wise, it's a classic good vs. evil theme where you play a role of one of the chosen ones (yup, you're not a lone... well, not in the beginning at least :)) and you need to help a wizard stop the crazy Black ring cult from summoning the Lord of Chaos.

For all you Diablo fans out there - Divine Divinity pretty much takes whatever made Diablo II great and implements it perfectly within it's own concepts with a few extra tweaks to make the game unique. There are lots of armors and weapons and the vast palette of skills ensures you to craft the character to your liking. Wanna be a magic wielding warrior? Or a two-hander fighting mage? Not a problem in Divinity.

Steam version of this game is actually a re-release with enhanced graphics and fullHD resolution support (16:10 formats included!) so the game looks awesome, packed with details bursting out of your screen. I'm a sucker for 2D graphics but Divine Divinity really looks and feels warm'n'cousy all the time. Especially while visiting taverns with lots of NPCs to talk to, warm fire flickering in the corner while a local drunkard is trying to woo some poor waitress...

The game is packed with side quests and tiny details like NPC dialog that help you finish or find more quests which are never set in a way that holds your hand. Instead - You need to explore, ask around and find out for yourself everything that has to do with the current mission that you're on.

Unfortunately, the game has some bug issues most of which are patched or easily avoidable - but there are a few game breaking bugs you might run into. For example - looting an item way before gaining a quest that tells you that the same item belongs to a person and you need to return it. If you've sold it - you can't finish the quest. Or a specific NPC that's vital to the main story that bugs and disables you from teleporting further.

Luckily, the Divinity community is still very active and actually all bugs have a way of "un-bugging" them either by workarounds or simple "cheats".

As a huge RPG fan, this game is probably somewhere in my top 3 RPGs I've ever played.
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47.0 heures en tout
Posté le : 19 mai
It's kind of like Morrowind invaded Diablo II. It's a very open world ARPG without a terrible amount of guidance or quest markers. The only handholding this game will do is the occasional place mark of interest on automap if something is mentioned in dialogue thing. Quests are usually straightforward enough, but some require some critical thinking, exploring, and secret finding.

You can choose between 3 classes (Warrior, Mage, Survivor) with male and female variants, both starting with slightly different innate skills. You can also mix and match your character with other classes' abilities, and make a warrior-battlemage-paladin-thief if you so desire.


Combat:

You got your standard left click on enemy physical attack, character auto-attacks it until it dies. Your spells: Shove lightning bolts up enemies asses until they die. Then you got your Stealth: Lay traps, sneak around, backstab, and poison enemies until they die.


Exploration:

Being an open world game, there's a lot of land to cover, but what I didn't expect this game to have is some RTS elements, like fog of war, and being able to pan your camera anywhere in the current level by holding shift, and you can even pause the game to piddle about your inventory to take a potion or whatever. There's also several large overworlds connecting to the main one, and the way you enter them is you walk up to the black-wall-of-nothingness-end-of-level and it asks you whether to proceed to the next area or stay in the current one, reminds me of S.T.A.L.K.E.R, speaking of marked one...

Then there's the teleport stones and teleporters. Teleporters are much like waypoints in D2, in that you just find them and click on them to activate them. However, in this game its not that simple, you need specific teleporter activation scrolls to enable them. Like a couple of waypoints will require a human scroll, and some will require a dwarf scroll, etc. These scrolls don't expire and are simply needed to activate the teleporters, and can be found in various parts of the world, mainly from NPCs that will give them to you if they trust you enough.

The teleporter pyramid stones are much like a Farore's Wind, except they work anywhere. Lay one down one place, and lay the other one down another place to make a two way portal. You can also just use the one in your inventory to make a one way teleport. Ideally, you lay one down in an area with merchants (like a town), bring the other one with you, and use it to go back and forth to offload your loot and get supplies and the like. You can lose one or the other pretty easily if you don't remember to pick up the one you travel with back up after teleporting back. Man, talk about being anal about using a town portal. I love it.

Other: There's a metric ton of containers to loot, deposit items, and even put in your inventory to bring back with you to make a little home-made stash in your town of choice. As well as a lot of books and manuscripts to read, some being lore, or an illustration, a recipe, something completely random and silly, or something important to a quest.

There be tons of baddies everywhere to kill, and like a true RPG, some are incredibly overleveled and OP near the earlier areas, until you get swole and take revenge on their never respawning sorry asses. Yeah, it seems enemies never respawn, at least for the most part. This game remembers literally EVERYTHING. So if you're an elite OCD person, you could kill every enemy, merchant, guard, civilian, defenseless forest critter, loot every item, lift every rock (literally), and stuff every container down your trousers, and the game remembers it all. Save files got absolutely huge near the end of the game, somewhere around 50-70 MBs a save, that's pretty insane.

There's quite a lot of sidequests to take on, aside from the main quest, and at least most of them are pretty interesting and fun to solve.

Technical:

The game runs well enough on a modern OS (Windows 7), but it did crash a couple times, and then even worse, a large handful of times a random burst of static played, then after several seconds the game looped the last .3 seconds of sound over and over like it froze, but the game continued playing fine until several more seconds passed in which the game slowed to a crawl and held my CPU hostage constantly using 50% until I ctrl+alt+delete ♥♥♥♥♥smacked the process down. It's like the game's sound gets confused, and randomly holds my CPU at gunpoint. Quicksaving and quickloading after the burst of static seems to prevent it from hanging, preventing a reboot of the game.

Overall I give this an 8/10, an overlooked gem I wish I had discovered much earlier.
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149.3 heures en tout
Posté le : 17 mai
My rating: 4 (maybie 5) out of 5 stars.

Positives:

A very good and fulfeeling deeb-story RPG with many interesting quests and various game mechanics (i.e. you can throw rocks to your enemies, you can relocate chests and other containers to setup a home-base storage area for your character, you can combine a pillow and a blanket to make a portable bed, you can posses the body of a fallen enemy and fight with it and its abiliities while your original body is laying down 'sleeping' etc).
[[EDIT: I tried again in my recent game to combine pilow and blanket with no sccess... combining strow to make a bed is working, as does the unique portable bed of the game.. I recoment searching on the internet to see details about portable beds at the begining of your gameplay]]

The great variety of the gameplay of each class, combined with the variaty of skills available (that all classes can aquire), results in great replayability. Playing a thief that depends on Feigh Death to avoid been hit by monsters and to traps to kill them himself, can require quite different strategies than a thief focused on poisoned arrows mayhem... a wizard can focush on necromancy or enemy-possesion approaches, or can use the common 'fireball-lightnigbold-fireball' approach.

Humor is well embended in the serious-dark-gothic story quests. An example that reminded me of old time RPGs I have loved at the past (i.e. Fallout, with its Monty Python Tim Wizard bridge random encounter), is the humor in the descriptions like "Lightning Resistans 10: Your resistanse to lightning is pathetic. You should not insult the gods during stormy weather."

Exploring the world and finding out about the conspiracies and the stories of the variousu NPCs was quite fulfilling for my taste. The storylines kept me awake quite a few nights.


Negadives:

The game starts as a simple Hack-&-Slash diablo clone, so some gamers that are looking for the deep RPG gameplay could get a bit bored at the first couple of hours.

Resolution possibley has to be set manually at the ini files fos some PC configurations. I found out that I dindt like the small characters at 1920x1080, so I am happily playing with the resolution set at 1600x900.

Initial 'view distance' is bery short. It was OK on the old screen resolutions, but now at high resolution settings I definetly prefer my character to be able to see the enemies that are halph screen away. Fortunatelly, the view distance is actually a stat of the character that can be boosted with xp, so I used a mod from the begining of the game, adding to an item I am carrying the "+12 view" bonus.

The open-world strucure can lead to some broken quests, so better to check comunity guides on the matter.
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29.2 heures en tout
Posté le : 18 mai
Fantastic old school RPG. It's a little rough around the edges, even for 2002. Things like item descriptions are lacking or even none existant. Some quests absolutely require you to look up the steps online.
Because it uses an old version of Direct X it has some compatibility issues with steam overlay, which isn't a biggy. Resolutions a little funny yo set up too.

Those issues aside, fantastic game and a must have for anyone that calls themselves an RPG gamer.

7/10 even in 2016.
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57.7 heures en tout
Posté le : 30 avril
Underrated gem everyone should try, though with some potentially game breaking bugs. Play with guides listed below to avoid them.
Divine Divinity was released in 2002 and the massive popularity of Diablo II around those times was probably what blocked its possible rise to the fame it deserves. Both games are focused on hack and slash combat with similar systems, like isometric camera, random loot generation or skill trees, though Divine Divinity being a singleplayer game allowed for its world to be built much larger than Blizzard's game's. And Larian Studios did just that.

---

Introduction to the story (spoilers for the beginning part of the game):
The game tells the story of a man without memories who awakens in Aleroth, a town of healers, the leader of which, Mardaneus, has gone crazy and the player is asked for help with finding a source of his madness deep in the catacombs below. The main plot starts after Aleroth, once the player levels up and is able to leave without being in significant danger from nearby monsters. Saved from a dragon riding assailant by a wizard Zandalor, the player learns he is one of the three Marked Ones and they're the only people being able to stop the Black Ring organisation from summoning the Lord of Chaos to their world. To do so, they must gather the Council of Seven - most worthy representatives of all races, who together could help defend the land of Rivellon.

---

Positives:
While the main plot itself might not be the most original out there, the world of Divine Divinity is huge and well detailed and its questlines are amazing, especially when compared to what games usually have nowadays. Players aren't held by their hand at all times, they will receive quests wanting them to enter areas filled with higher level monsters, they often have almost nothing to follow and must complete puzzles in order to advance. Some quests also feature more than one ending. There's also a lot of secrets in the maps, which might reveal great treasures to people keeping their eyes open.

Players aren't restricted to any classes. In the beginning you get to choose your model - a warrior, a mage, a rogue (available in both male and female form), with each of them having some different stats and starting skills, but from now on you're not restricted in the slightest - want to be a sneaky thief summoner who wields a greatsword? Go for it.

Personally I love both the game's art design as well as the soundtrack, both being pleasant to look at or hear. Give the Main Theme a listen!

Bonus points to the game for Larian Studios' sense of humour - little jokes are placed here and there through the game, be it in notes, quests or animations. I'd love to share a few of them, but that would mean spoiling the fun and surprise.

---

Negatives:
The main problem with this game are bugs. There's a bunch of situations during which you can accidently break many quests, including the main ones, simply by forgetting to do something or even denying a side mission. Fortunately, there are guides which list said quest breakers and let you know how to avoid them, such as the spoiler-light "Avoiding Quest Breakers" by Xendarii.

Another thing players have to watch out for are the skills. Some of them either don't work at all or are useless compared to others. For that we have the "Skills" guide by Sir Percival.

For an overall guide (with spoilers) featuring maps, quests, character building information and so on, I can recommend GameBanshee's one.
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8.9 heures en tout
Posté le : 14 mars
Save often. Use hotkeys.
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48.4 heures en tout
Posté le : 25 avril
Divine Divnity is a game that was lost under the massive shadow of Diablo 2's release. While the game is similar to Diablo in its isometric, hack-and-slash type mechanics, there's a lot more to the game than meets the eye. There's a lot of dialogue, RPG elements, quests and non-linear story progression that you can find in the game.

You can pick between three (technically six) classes: Warrior, Mage, and Survivor (aka thief). You can play as male or female, and each gender starts off with different abilities. Despite the class system, you can build your character any way you want through attribute and skill points. If you want to be a warrior that uses two-handed swords and casts spells, you can do that. If you want to be a character that's balanced in all three aspects, you can do that as well.

The story, for the most part, is told well and written well, but it's not particularly gripping. You play as an adventurer who wakes up in a basement in Aleroth, a village full of healers. The town's leader, Mardaneus, has been afflicted with Alzheimer's -- I mean, he's been possessed by an undead mage and he's gone crazy. After braving the village's catacombs to kill the jerk that bewitched Mardaneus, the player can explore outside of the village. The story has pretty cliche elements: an army of orcs is going to attack the human kingdom, dwarves don't get along with elves, evil wizards plotting in the background, etc. That being said, there's a lot of easter eggs in the world, and the game can at least be light-hearted and make fun of itself.

Combat is straightforward, but it can be exhausting at times; you'll be literally clearing through dozens and dozens of mobs in order to get to a single objective, and then you'll have to backtrack all the way through a dungeon to get to the next part of a quest (This is magnified tenfold in the final stages of the game). In addition, the game sometimes struggles with enemy balancing. For example, when you leave Aleroth, you will occasionally run into an orc that is at least ten levels higher than you. After a while, enemy level does not become an issue, but the problem is still prevalent early on in the game.

Despite a few quest-breaking bugs and sometimes repetitive gameplay, I liked Divine Divinity. It's a good game for a cheap price, and it's a refreshing change of pace from the AAA crap that is spewed out in 2016. Give it a try.
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62.0 heures en tout
Posté le : 2 avril
Divine Divinity is Diablo with heart.

This 2002 aRPG by Larian Studios, that somehow managed to survive its name and go on to spawn a series that's still running today, differs from its inspirations in ambition and scope, if not execution. Instead of attempting to ride on its mindless, shoddy combat Divnity manages to keep itself at least somewhat fresh with a healthy amount of non-combat activities and quests.

This doesn't excuse the combat, a repetitive near-grind of slaughtering the same few enemies wearing different skins with auto-attacking clicks and the odd skill, but it does make it somewhat palatable. Biggest gameplay issues is that the skill system, while open, requires an absurd amount of investment in order to be useful while still expecting and demanding experimentation.

I'd half recommend keeping a save editor around, just because to hell with that one quest requiring Telekinesis 2.

Every point to make in Divine Divinity's favour comes with a matching caveat, a con that pushes it towards mediocrity.

It's open world (moderately, very large maps to say the least), but with the wholesale reuse of assets and utter lack of interests mean that being open world adds absolutely nothing, quite a bit less than conventional tight level design would.

Wandering, indistinguishable mooks that may as well be the same enemy with different skins and stats don't help. There's hidden chests and barrels in the dungeon that contain items, but all the equipment is randomly generated along with shopkeep inventories, meaning that you just statcheck against your current gear, then sell or move on.

"Diablo with heart"
- me, 10 seconds ago

Pulling the Diablo-popularized "single evolving sprite" of character progression may solve aesthetic problems, but not when the lack of variety highlights every unfavourable aspect of the sprite itself. A giant grey great helm does not mesh with brown plate armour and itty bitty hands. Art design itself is fine - nothing exciting, somewhat gritty, but the 3D rendered models blend in with 2D scenery seamlessly.

Character progression focused RPGs are the ultimate in escapism. Ultimately Divine Divinity achieves this, character progression being palpable without being ridiculous and reasonable without being misers with power.

Writing is what drives this game, not the one-note gameplay - and the writing in Divine Divinity, from the questlines to dialogue to the story, is wholly satisfying. The setting, while entirely Tolkien and not winning any points for being so, manages to stay engaging through a novel amount of lore and a healthy dollap of political chaos. Comedy, notably, is tasteful as it is comically relieving from the mind-numbing gameplay.

Divinity has quests, adventures, stories, instead of just a series of thinly veiled errands. But after clearing out the umpteenth corners of empty open world maps, fighting mooks and watching that EXP bar grow as my tired eyes clamored for that Skinner Box feedback loop, the writing mattered very little. During brief periods of lucidity, maybe.

The one wholesale positive point of the game, washed out by the rest of it.

Ultimately, Divine Divinity is a lukewarm recommendation to a very specific - or somewhat desperate - niche, but a recommendation nonetheless.

If you're clamouring for escapism, to ignore your horrible life for a few days and just exist while wanting a product that's more ambitious than the norm, then Divine: Divinity is what you want. Don't expect it to change your life, but do expect it to help you forget your life.
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45.9 heures en tout
Posté le : 24 avril
8/10 Very good

== PROS & CONS ==

+ Pros +

+ Very good writing, storytelling and overall role-playing dialogues / interactions.
+ Totally open class-build system that allows you to craft your very own class to suit your play style.
+ Huge world with tons of secrets and quests.
+ Challenging enemies, especially during late / endgame areas (On hardest difficulty).
+ Good variety of weapons, equipments and general loot.
+ Brilliant mix of real-time and pausable combat.
+ Above average art direction and graphics.
+ Great variety of enemies.

- Cons -

- Some abilities are WAY overpowered, to the point you can, with certain combinations, literally insta-kill ANY enemy.
- There is no way to Respec your class abilities.
- Absence of any weapon / armor / spell crafting, only potion crafting is present and very limited.
- Quest rewards are almost always outclassed by random loot in terms of power.
- You will have, for most part of the game, the possibility to use a certain item to teleport yourself to a safe area at any time, even during COMBAT.


== Final Thoughts ==

I think this game is a very good old school RPG. You will like it if you liked games like Diablo I and II. Suggested to anyone who is up for a challenging but rewarding adventure.
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Non recommandé
39.7 heures en tout
Posté le : 16 avril
This game was probably excellent when it was released back in 2002 (a mix of Diablo2 and Arcanum), but it aged badly, it is a waste of time now because:
* it does not work well with new OS/hardware (you need to use compatibility, software rendering, and it will stutter anyway)
* combat is annoying (randomness everywhere, random chance to hit/be hit, random damage, random armor absorb, random loot),
* most skills are useless (for example if you start as a mage it is natural to put skill points into spells, but guess what, you wasted them because you can buy/loot spell tomes, so you start grinding; but guess what, also grinding was mostly pointless because as soon as you learn Divine skills you will use only them 99% of time)
* almost no combo (the few one are OP, like DeadlyGiftScorpion+CommandAura or Curse+DivineDeath),
* the progression is unbalanced (most enemies are trivial, but many will simply one shot you even with max defense),
* the story is meek,
* the controls are laggy and inaccurate (often they get stuck),
* AI is very poor and easily abused,
* it is playable but with many bugs (since they are unresolved after 14 years, they probably never will),
* the graphic is confusing,
* the scrollbars troublesome.
Like Diablo it promote grinding instead of roleplaying (with savescumming added), you will need gear to do damage and levels just to hit (or you will kite forever), there is very little room for skill, unless you can call skill using OP perks, savescumming every time you are one shot, hide in plain sight with the Survivor skill, and metagaming.
The replaybility is both good and bad; good because you can try another approach (melee, ranged, sneak, nuke, summons), bad because it is havily unbalanced and after the first playthrought you will metagame wildly, abuse the poor ai, go straight to static treasures and the few good skills. The game also fail to explain its mechanics (Diablo at least had the good Arreat Summit site).
If you already played Diablo and/or Arcanum this game will add almost nothing, you can skip it.
If you never played any of them, Arcanum is IMHO the best, storywise and gameplay-wise.
I can imagine the only way to put this game to good use is having an old pc that match the requirements and younglings that never played such games.
Are there better alternatives in 2016?
If you want a vintage rpg go for Arcanum.
If you want a dungeon crawler with lots of grinding and theorycraft go for Path of exile.
If you want multiplayer action with a lot of skill/knowledge involved go for Dota2.
If you want single player action with a lot of skill/grind involved go for the Dark Souls.
If you want a fantasy sandbox go for Skyrim and his million mods.
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20.0 heures en tout
Posté le : 5 mars
best RPG ever
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57.1 heures en tout
Posté le : 5 décembre 2015
As a fan of Isometric CRPGs, I'd give Divine Divinity a big thumbs up. I spent many hours playing this game and I enjoyed 90% of them. The rest of the time is the trouble I had with Alt+Tabbing, OP bosses, not knowing where to find NPCs and being overencumbered while exploring.

Positives:
+ Good voice acting
+ Large, detailed maps and multiple areas to explore
+ Secrets♥♥♥♥♥♥ences/easter eggs
+ Heaps of weapons and armour
+ Heaps of quests to complete and heaps of enemies to level up from
+ Levelling up feels like actual progress
+ Game makes you feel like exploring

Cons:
- Cliche storyline
- No real quest guidance/hard to find NPCs in areas
- Sometimes the camera really sucks
- Enemies hard to target
- Get ♥♥♥♥-tonnes of dosh and buy literally everything, so money doesn't matter to an extent
- Some skills are pointless and you don't need to put points into them at all
- Somewhat buggy cutscenes - The final cutscene of the game spawned halfway through the boss battle, and then my game ended.
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5.9 heures en tout
Posté le : 26 décembre 2015
I'm still very, very early on in the game, but as I'm now on my fourth character start, there are some things I'd like to tell myself from two days ago:
  • Save the game, you ♥♥♥♥♥. Save it often, else when you die you have to redo all the things.
  • The game will not help you on how to play it. Go read some guides and forums to figure out how the game works. Even if that's not "doing it right," it is how YOU will have more fun. You like solving puzzles and quests; not puzzling out how your stats work.
  • Yes, I know you like playing blaster mages, but you'll soon learn that you like playing blaster mages when you have another player acting as a tank to keep the enemies from all rushing you. You will be terrified of everything and die a lot.
  • While Survivor and Wizard look like cool classes, they are harder to play. You have no strategy yet. Go play a warrior.
  • While the female warrior is off putting in a chainmail bikini, you will soon pick up more armor and therefore be clothed.
  • In reference to the above point, it is in your best interest to steal everything you can get ahold of when no one is looking. There are no negative consequences to stealing if you don't get caught.
  • It is okay to go outside of the village without having finished everything there. In fact do so, kill some orcs, level up, and then go back to the catacombs.
  • Your fears about the graphics looking bad are baseless, since you've barely played any computer games in the past decade and this is still what you expect computer games to look like.
All in all I'm greatly enjoying myself. I love exploring everywhere I possibly can and this game greatly encourages that.
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7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
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94.0 heures en tout
Posté le : 17 décembre 2015
If you enjoyed Diablo II but always wished you could play as a sad peasant who gets cut in half a lot, this game is for you.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
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42.9 heures en tout
Posté le : 16 janvier
Divine Divinity is a lot like Diablo II, in some ways it is even better. The storyline is actually quite short, but very difficult if you don't sidequest a little. A downside to the game is that some bosses are almost unbeatable if you do not use the skill deadly gift. So somewhere around level 30 you should spend a skillpoint there. While most people argue that warrior is the best class to play, mine is the wizard, since earlygame it provides with a little edge towards levelling, you'll have to find out how to yourself.

The sidequests are a great addition, sometimes you have to delay finishing one until you have explored some more territories. Some sidequests give hints to main quests, for which you might otherwise have to consider a walkthrough. Using a walkthrough on your first go would be a shame, since there is so much fun to be had finding everything out for yourself.

I rate this 9/10 since even though there is only one campaign, there still is a lot of replay value to be had.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
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31.3 heures en tout
Posté le : 26 février
First played this game back in 2005 when I was 14 and I am playing it again now that I am 25. If that doesn't say something about how amazing this game is, I don't know what will.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
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97.0 heures en tout
Posté le : 20 décembre 2015
A fun little RPG game of the Divinity series, not particular outstanding, but not one of the many boring rpgs out there. You can play as a few different types of characters, warrior, archer, mage, thief, but overall the warrior is vastly superior to the others, easier to play, easier to survive, and in the end he'll have tons of spells and thief abilities anyway. The first 2/3rds of the game is good, the last 1/3 is very rushed and weak so you'll get bored when you start doing the wasteland/ending parts of the game. Plus at that time you usually can kill most mobs in 2 hits so it isn't challenging when you start racking up 3000+ vitality and have all the super armor pieces you need to survive. Plus its pretty easy to cheat in the game with duping/etc so you have to limit yourself from not doing that. Overall, a nice basic rpg thats pretty long, you can get really cheap when its on sale, and will keep your attention for quite a while. A must buy for people who like rpgs, etc.
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22.8 heures en tout
Posté le : 14 février
A decade after it was first released and the game is still enjoyable.
Divine Divinity is a classic isometric rpg with a perfect mix of Baldur's Gate's role play element, Diablo 2's action gameplay with big open world to explore ala Sacred Gold.

Unlike most rpg of it's kind you aren't locked to a certain class or skill trees.
The only difference between each characters that you can choose is their starting stats and skills.
So you can shape your character to be whatever you want.
A fighter with thieving skills or maybe an archer with arcane magic.

From graphical stand point it looks very similar to Diablo 2. Yeah it doesn't aged well.
Battles too are similar to Diablo 2. You can only control 1 character and you don't have companions following you everywhere you go. Sad.
You also have tactical pause too. Like in Baldur's Gate. In case you need some time to think and analyze the flow of battle.
The role playing aspect is pretty good with a lot of meaningful choices that you can make as you travel the world.
The world itself is pretty big with lots of secret and side quest in every nooks and cranny.

Overall the game is very enjoyable even though it's a decade old and has lots of bug.
FYI, most of the time i ended my playing session with the game forced close on me.
Though this can be remedied by playing the game wihtout steam (straight from the .exe file) and set the game to use only one core.

Personally i really recommend this game. It's very solid, fun and has decent replayability value.
If you are a fan of isometric rpg (and don't mind old graphics), you should play this game at least once in your lifetime.
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6.2 heures en tout
Posté le : 22 février
If you have the patience to trudge through the dated graphics and interface, this game is a real gem, and I rarely say that about non-Forgotten Realms RPGs. Great acting and dialogue, makes DragonAge look like a pile of puke.
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149.3 heures en tout
Posté le : 1 mars
I have just finished and must say that this is a very good game. As others have posted, I would strongly advise reading some of the guides/forum posts on quest breaking bugs. There aren't really that many in total, just be careful. I only had one quest glitch but still could have finished the quest if I had chosen to do it a different way.

There isn't much to add to all the other positive reviews ohter than buy this game and enjoy it. And remember to save often and in different slots!
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