Divine Divinity is an epic role-playing game with hack-and-slash action, offering a huge world to explore and thousands of items to investigate, trade and use.
User reviews:
Recent:
Positive (39 reviews) - 87% of the 39 user reviews in the last 30 days are positive.
Overall:
Very Positive (727 reviews) - 89% of the 727 user reviews for this game are positive.
Release Date: Sep 20, 2002

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Packages that include this game

Buy Divinity Anthology

Includes 3 items: Beyond Divinity, Divine Divinity, Divinity II: Developer's Cut

 

Reviews

“A well-designed, open-ended, lengthy role-playing game sporting impressive graphics and sound and a lot of replay value.”
8.6/10 – Gamespot

“I went straight from Neverwinter Nights to Divine Divinity, and I enjoyed them equally.”
84/100 – PC Gamer

“If you liked Diablo 2, but are perhaps looking for a gaming experience with more depth and story, look no further.”
91/100 – PC Gameworld

About This Game

Listed among the "Top 100 PC Games Of All Time" by PC GAMER (2012), Divine Divinity is an epic role-playing game with hack-and-slash action, offering a huge world to explore and thousands of items to investigate, trade and use.

The game chronicles the never-ending battle between valiant heroes and the destructive powers of Chaos harnessed by the Black Ring, a cult of enduring evil. You play the role of the prophesised Chosen One who under the guidance of the wizard Zandalor must unite the seven races of Rivellon so that you may become the Divine One and stop the birth of the Lord of Chaos.

This new re-mastered version offers support for Windows 7 and higher resolutions.

Key Features:

  • An RPG of Epic Proportions
    Experience an adventure that will last you over 100 hours, filled with tons of non-linear quests and offering an enormous world to explore!
  • Classless Character Development
    You decide what kind of character you want to be! Start out as a warrior, wizard or survivor – each with his own unique ability – then freely choose between 96skills, regardless of your class.
  • Hack & Slash with a Twist
    Fight dozens of different enemy types and obliterate them in visceral, fast-paced combat. Things getting a bit hectic for you? Then pause the game at will, and take your time to look over the battlefield - or drink that much needed health potion.
  • Interaction Galore
    Discover the enormous amount of objects that can be investigated, traded, used and combined. Found some empty flasks and picked up some colourful mushrooms? Create potions! Obtained some vile-smelling poison? Daub it on your blade or arrow tips: your foes won't know what hit 'em!
  • Award-winning Soundtrack
    Enjoy the dulcet melodies composed by Kirill Pokrovsky, the two-time winner of IGN’s "Outstanding Achievement in Music” award.

System Requirements

    • OS: Windows XP
    • Processor: Pentium IV 1 GHz
    • Memory: 256 MB RAM
    • Hard Disk Space: 1.7 GB
    • Video Card: DirectX compatible 3D card
    • DirectX®: DirectX 9.0c
    • Sound: DirectX compatible
Customer reviews
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Recent:
Positive (39 reviews)
Overall:
Very Positive (727 reviews)
Recently Posted
Ass with Legs
( 57.7 hrs on record )
Posted: April 30
Underrated gem everyone should try, though with some potentially game breaking bugs. Play with guides listed below to avoid them.
Divine Divinity was released in 2002 and the massive popularity of Diablo II around those times was probably what blocked its possible rise to the fame it deserves. Both games are focused on hack and slash combat with similar systems, like isometric camera, random loot generation or skill trees, though Divine Divinity being a singleplayer game allowed for its world to be built much larger than Blizzard's game's. And Larian Studios did just that.

---

Introduction to the story (spoilers for the beginning part of the game):
The game tells the story of a man without memories who awakens in Aleroth, a town of healers, the leader of which, Mardaneus, has gone crazy and the player is asked for help with finding a source of his madness deep in the catacombs below. The main plot starts after Aleroth, once the player levels up and is able to leave without being in significant danger from nearby monsters. Saved from a dragon riding assailant by a wizard Zandalor, the player learns he is one of the three Marked Ones and they're the only people being able to stop the Black Ring organisation from summoning the Lord of Chaos to their world. To do so, they must gather the Council of Seven - most worthy representatives of all races, who together could help defend the land of Rivellon.

---

Positives:
While the main plot itself might not be the most original out there, the world of Divine Divinity is huge and well detailed and its questlines are amazing, especially when compared to what games usually have nowadays. Players aren't held by their hand at all times, they will receive quests wanting them to enter areas filled with higher level monsters, they often have almost nothing to follow and must complete puzzles in order to advance. Some quests also feature more than one ending. There's also a lot of secrets in the maps, which might reveal great treasures to people keeping their eyes open.

Players aren't restricted to any classes. In the beginning you get to choose your model - a warrior, a mage, a rogue (available in both male and female form), with each of them having some different stats and starting skills, but from now on you're not restricted in the slightest - want to be a sneaky thief summoner who wields a greatsword? Go for it.

Personally I love both the game's art design as well as the soundtrack, both being pleasant to look at or hear. Give the Main Theme a listen!

Bonus points to the game for Larian Studios' sense of humour - little jokes are placed here and there through the game, be it in notes, quests or animations. I'd love to share a few of them, but that would mean spoiling the fun and surprise.

---

Negatives:
The main problem with this game are bugs. There's a bunch of situations during which you can accidently break many quests, including the main ones, simply by forgetting to do something or even denying a side mission. Fortunately, there are guides which list said quest breakers and let you know how to avoid them, such as the spoiler-light "Avoiding Quest Breakers" by Xendarii.

Another thing players have to watch out for are the skills. Some of them either don't work at all or are useless compared to others. For that we have the "Skills" guide by Sir Percival.

For an overall guide (with spoilers) featuring maps, quests, character building information and so on, I can recommend GameBanshee's one.
Helpful? Yes No Funny
777slotter
( 4.1 hrs on record )
Posted: April 26
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Helpful? Yes No Funny
Spyder
( 48.4 hrs on record )
Posted: April 25
Divine Divnity is a game that was lost under the massive shadow of Diablo 2's release. While the gamer is similar to Diablo in its isometric, hack-and-slash type mechanics, there's a lot more to the game than meets the eye. There's a lot of dialogue, RPG elements, quests and non-linear story progression that you can find in the game.

You can pick between three (technically six) classes: Warrior, Mage, and Survivor (aka thief). You can play as male or female, and each gender starts off with different abilities. Despite the class system, you can build your character any way you want through attribute and skill points. If you want to be a warrior that uses two-handed swords and casts spells, you can do that. If you want to be a character that's balanced in all three aspects, you can do that as well.

The story, for the most part, is told well and written well, but it's not particularly gripping. You play as an adventurer who wakes up in a basement in Aleroth, a village full of healers. The town's leader, Mardaneus, has been afflicted with Alzheimer's -- I mean, he's been possessed by an undead mage and he's gone crazy. After braving the village's catacombs to kill the jerk that bewitched Mardaneus, the player can explore outside of the village. The story has pretty cliche elements: an army of orcs is going to attack the human kingdom, dwarves don't get along with elves, evil wizards plotting in the background, etc. That said, there's a lot of easter eggs in the world, and the game can at least be light-hearted and make fun of itself.

Combat is straightforward, but it can be exhausting at times; you'll be literally clearing through dozens and dozens of mobs in order to get to a single objective, and then you'll have to backtrack all the way through a dungeon to get to the next part of a quest (This is magnified tenfold in the final stages of the game). In addition, the game sometimes struggles with enemy balancing. For example, when you leave Aleroth, you will occasionally run into an orc that is at least ten levels higher than you. After a while, enemy level does not become an issue, but the problem is still prevalent early on in the game.

Despite a few quest-breaking bugs and sometimes repetitive gameplay, I liked Divine Divinity. It's a good game for a cheap price, and it's a refreshing change of pace from the AAA crap that is spewed out in 2016. Give it a try.
Helpful? Yes No Funny
Tamaster
( 45.9 hrs on record )
Posted: April 24
8/10 Very good

== PROS & CONS ==

+ Pros +

+ Very good writing, storytelling and overall role-playing dialogues / interactions.
+ Totally open class-build system that allows you to craft your very own class to suit your play style.
+ Huge world with tons of secrets and quests.
+ Challenging enemies, especially during late / endgame areas (On hardest difficulty).
+ Good variety of weapons, equipments and general loot.
+ Brilliant mix of real-time and pausable combat.
+ Above average art direction and graphics.
+ Great variety of enemies.

- Cons -

- Some abilities are WAY overpowered, to the point you can, with certain combinations, literally insta-kill ANY enemy.
- There is no way to Respec your class abilities.
- Absence of any weapon / armor / spell crafting, only potion crafting is present and very limited.
- Quest rewards are almost always outclassed by random loot in terms of power.
- You will have, for most part of the game, the possibility to use a certain item to teleport yourself to a safe area at any time, even during COMBAT.


== Final Thoughts ==

I think this game is a very good old school RPG. You will like it if you liked games like Diablo I and II. Suggested to anyone who is up for a challenging but rewarding adventure.
Helpful? Yes No Funny
Stanley
( 48.4 hrs on record )
Posted: April 22
Just finished the game. Enjoyed it a lot!
If you like both Diablo and Baldur's Gate series, you can't go wrong with this one.
Had no issues with quests, bugs or gameplay (I didn't finish all sidequests, though).
I do recommend playing it at 720p, since the text was a bit too small for my liking at 1080p.
Enjoy!
Helpful? Yes No Funny
Keeper of the Lag
( 39.7 hrs on record )
Posted: April 16
This game was probably excellent when it was released back in 2002 (a mix of Diablo2 and Arcanum), but it aged badly, it is a waste of time now because:
* it does not work well with new OS/hardware (you need to use compatibility, software rendering, and it will stutter anyway)
* combat is annoying (randomness everywhere, random chance to hit/be hit, random damage, random armor absorb, random loot),
* most skills are useless (for example if you start as a mage it is natural to put skill points into spells, but guess what, you wasted them because you can buy/loot spell tomes, so you start grinding; but guess what, also grinding was mostly pointless because as soon as you learn Divine skills you will use only them 99% of time)
* almost no combo (the few one are OP, like DeadlyGiftScorpion+CommandAura or Curse+DivineDeath),
* the progression is unbalanced (most enemies are trivial, but many will simply one shot you even with max defense),
* the story is meek,
* the controls are laggy and inaccurate (often they get stuck),
* AI is very poor and easily abused,
* it is playable but with many bugs (since they are unresolved after 14 years, they probably never will),
* the graphic is confusing,
* the scrollbars troublesome.
Like Diablo it promote grinding instead of roleplaying (with savescumming added), you will need gear to do damage and levels just to hit (or you will kite forever), there is very little room for skill, unless you can call skill using OP perks, savescumming every time you are one shot, hide in plain sight with the Survivor skill, and metagaming.
The replaybility is both good and bad; good because you can try another approach (melee, ranged, sneak, nuke, summons), bad because it is havily unbalanced and after the first playthrought you will metagame wildly, abuse the poor ai, go straight to static treasures and the few good skills. The game also fail to explain its mechanics (Diablo at least had the good Arreat Summit site).
If you already played Diablo and/or Arcanum this game will add almost nothing, you can skip it.
If you never played any of them, Arcanum is IMHO the best, storywise and gameplay-wise.
I can imagine the only way to put this game to good use is having an old pc that match the requirements and younglings that never played such games.
Are there better alternatives in 2016?
If you want a vintage rpg go for Arcanum.
If you want a dungeon crawler with lots of grinding and theorycraft go for Path of exile.
If you want multiplayer action with a lot of skill/knowledge involved go for Dota2.
If you want single player action with a lot of skill/grind involved go for the Dark Souls.
If you want a fantasy sandbox go for Skyrim and his million mods.
Helpful? Yes No Funny
MidweekRock
( 64.6 hrs on record )
Posted: April 11
I really enjoy this game, although I didn't find it until after I played a little of Divinity 2 on the Xbox. Since this game was bulit for older systems, getting the game to behave seems kind of hard, but there are forums and whatnots to guide you to get it to work. Larian Studios still has their forum up and running for all 4 games. Highly suggest you create an account if you plan on buying this game.

You also must have the abiliity and patience for a long-winded game. I'm 48 hours in...and not even half-way through.

Minus, all the things above, this game is very enjoyable. Some of the situations you get in are funny and the way you solve them are even funnier. You make decisions based on your own judgment (in most cases), some really hard guys to beat up, awesome skills sets, the weapons and armor are all randomized, many quest breaks (be careful what you do!).

I mean, as long as you save often (as in every 7 minutes or so) you're good!
Helpful? Yes No Funny
sabbathi
( 5.7 hrs on record )
Posted: April 4
team echo has approached

deus vult
Helpful? Yes No Funny
The Communist Threat
( 0.7 hrs on record )
Posted: April 4
Awesome game, I really enjoyed it. Fully voice acted, excellent story. If you liked Diablo II Then you would love this. If you're okay with a little older of a game, but still an awesome story and a hell of a lot of fun, then buy this game.
Helpful? Yes No Funny
The Lore Adept
( 0.3 hrs on record )
Posted: April 4
I bought this game for a few cents but didn't get my moneys woth because the game wont start.
Helpful? Yes No Funny
Gicu
( 7.5 hrs on record )
Posted: April 3
This game gives me feelings of Diablo 1 with a slightly better graphic which I like.
I think this will be long journey before I play Original Sin.
Helpful? Yes No Funny
Lintire
( 62.0 hrs on record )
Posted: April 2
Divine Divinity is Diablo with heart.

This 2002 aRPG by Larian Studios, that somehow managed to survive its name and go on to spawn a series that's still running today, differs from its inspirations in ambition and scope, if not execution. Instead of attempting to ride on its mindless, shoddy combat Divnity manages to keep itself at least somewhat fresh with a healthy amount of non-combat activities and quests.

This doesn't excuse the combat, a repetitive near-grind of slaughtering the same few enemies wearing different skins with auto-attacking clicks and the odd skill, but it does make it somewhat palatable. Biggest gameplay issues is that the skill system, while open, requires an absurd amount of investment in order to be useful while still expecting and demanding experimentation.

I'd half recommend keeping a save editor around, just because to hell with that one quest requiring Telekinesis 2.

Every point to make in Divine Divinity's favour comes with a matching caveat, a con that pushes it towards mediocrity.

It's open world (moderately, very large maps to say the least), but with the wholesale reuse of assets and utter lack of interests mean that being open world adds absolutely nothing, quite a bit less than conventional tight level design would.

Wandering, indistinguishable mooks that may as well be the same enemy with different skins and stats don't help. There's hidden chests and barrels in the dungeon that contain items, but all the equipment is randomly generated along with shopkeep inventories, meaning that you just statcheck against your current gear, then sell or move on.

"Diablo with heart"
- me, 10 seconds ago

Pulling the Diablo-popularized "single evolving sprite" of character progression may solve aesthetic problems, but not when the lack of variety highlights every unfavourable aspect of the sprite itself. A giant grey great helm does not mesh with brown plate armour and itty bitty hands. Art design itself is fine - nothing exciting, somewhat gritty, but the 3D rendered models blend in with 2D scenery seamlessly.

Character progression focused RPGs are the ultimate in escapism. Ultimately Divine Divinity achieves this, character progression being palpable without being ridiculous and reasonable without being misers with power.

Writing is what drives this game, not the one-note gameplay - and the writing in Divine Divinity, from the questlines to dialogue to the story, is wholly satisfying. The setting, while entirely Tolkien and not winning any points for being so, manages to stay engaging through a novel amount of lore and a healthy dollap of political chaos. Comedy, notably, is tasteful as it is comically relieving from the mind-numbing gameplay.

Divinity has quests, adventures, stories, instead of just a series of thinly veiled errands. But after clearing out the umpteenth corners of empty open world maps, fighting mooks and watching that EXP bar grow as my tired eyes clamored for that Skinner Box feedback loop, the writing mattered very little. During brief periods of lucidity, maybe.

The one wholesale positive point of the game, washed out by the rest of it.

Ultimately, Divine Divinity is a lukewarm recommendation to a very specific - or somewhat desperate - niche, but a recommendation nonetheless.

If you're clamouring for escapism, to ignore your horrible life for a few days and just exist while wanting a product that's more ambitious than the norm, then Divine: Divinity is what you want. Don't expect it to change your life, but do expect it to help you forget your life.
Helpful? Yes No Funny
Wedge
( 0.4 hrs on record )
Posted: April 1
Laughed and enjoyed the trailer for the game. Bought the game, it’s not exactly like the trailer.
Helpful? Yes No Funny
Malliott
( 37.1 hrs on record )
Posted: March 22
Velly noice
Helpful? Yes No Funny
FJ
( 8.9 hrs on record )
Posted: March 14
Save often. Use hotkeys.
Helpful? Yes No Funny
proof28h
( 32.3 hrs on record )
Posted: March 9
A surprisingly entertaining adventure for one so old. It gets tedious, however, before it ends. But then, I have never played an adventure game that wouldn't get tedious. By the way - the follow-up (Beyond Divinity) is graphically a total failure compared to this. I couldn't even begin to play it.
Helpful? Yes No Funny
Fatty
( 0.1 hrs on record )
Posted: March 9
Too old and clunky to bother playing anymore. Don't bother buying it.
Helpful? Yes No Funny
\(°:°)/ Niemand
( 20.0 hrs on record )
Posted: March 5
best RPG ever
Helpful? Yes No Funny
wahl35
( 149.3 hrs on record )
Posted: March 1
I have just finished and must say that this is a very good game. As others have posted, I would strongly advise reading some of the guides/forum posts on quest breaking bugs. There aren't really that many in total, just be careful. I only had one quest glitch but still could have finished the quest if I had chosen to do it a different way.

There isn't much to add to all the other positive reviews ohter than buy this game and enjoy it. And remember to save often and in different slots!
Helpful? Yes No Funny
vaioyoshi
( 31.3 hrs on record )
Posted: February 26
First played this game back in 2005 when I was 14 and I am playing it again now that I am 25. If that doesn't say something about how amazing this game is, I don't know what will.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
57.7 hrs on record
Posted: April 30
Underrated gem everyone should try, though with some potentially game breaking bugs. Play with guides listed below to avoid them.
Divine Divinity was released in 2002 and the massive popularity of Diablo II around those times was probably what blocked its possible rise to the fame it deserves. Both games are focused on hack and slash combat with similar systems, like isometric camera, random loot generation or skill trees, though Divine Divinity being a singleplayer game allowed for its world to be built much larger than Blizzard's game's. And Larian Studios did just that.

---

Introduction to the story (spoilers for the beginning part of the game):
The game tells the story of a man without memories who awakens in Aleroth, a town of healers, the leader of which, Mardaneus, has gone crazy and the player is asked for help with finding a source of his madness deep in the catacombs below. The main plot starts after Aleroth, once the player levels up and is able to leave without being in significant danger from nearby monsters. Saved from a dragon riding assailant by a wizard Zandalor, the player learns he is one of the three Marked Ones and they're the only people being able to stop the Black Ring organisation from summoning the Lord of Chaos to their world. To do so, they must gather the Council of Seven - most worthy representatives of all races, who together could help defend the land of Rivellon.

---

Positives:
While the main plot itself might not be the most original out there, the world of Divine Divinity is huge and well detailed and its questlines are amazing, especially when compared to what games usually have nowadays. Players aren't held by their hand at all times, they will receive quests wanting them to enter areas filled with higher level monsters, they often have almost nothing to follow and must complete puzzles in order to advance. Some quests also feature more than one ending. There's also a lot of secrets in the maps, which might reveal great treasures to people keeping their eyes open.

Players aren't restricted to any classes. In the beginning you get to choose your model - a warrior, a mage, a rogue (available in both male and female form), with each of them having some different stats and starting skills, but from now on you're not restricted in the slightest - want to be a sneaky thief summoner who wields a greatsword? Go for it.

Personally I love both the game's art design as well as the soundtrack, both being pleasant to look at or hear. Give the Main Theme a listen!

Bonus points to the game for Larian Studios' sense of humour - little jokes are placed here and there through the game, be it in notes, quests or animations. I'd love to share a few of them, but that would mean spoiling the fun and surprise.

---

Negatives:
The main problem with this game are bugs. There's a bunch of situations during which you can accidently break many quests, including the main ones, simply by forgetting to do something or even denying a side mission. Fortunately, there are guides which list said quest breakers and let you know how to avoid them, such as the spoiler-light "Avoiding Quest Breakers" by Xendarii.

Another thing players have to watch out for are the skills. Some of them either don't work at all or are useless compared to others. For that we have the "Skills" guide by Sir Percival.

For an overall guide (with spoilers) featuring maps, quests, character building information and so on, I can recommend GameBanshee's one.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
48.4 hrs on record
Posted: April 25
Divine Divnity is a game that was lost under the massive shadow of Diablo 2's release. While the gamer is similar to Diablo in its isometric, hack-and-slash type mechanics, there's a lot more to the game than meets the eye. There's a lot of dialogue, RPG elements, quests and non-linear story progression that you can find in the game.

You can pick between three (technically six) classes: Warrior, Mage, and Survivor (aka thief). You can play as male or female, and each gender starts off with different abilities. Despite the class system, you can build your character any way you want through attribute and skill points. If you want to be a warrior that uses two-handed swords and casts spells, you can do that. If you want to be a character that's balanced in all three aspects, you can do that as well.

The story, for the most part, is told well and written well, but it's not particularly gripping. You play as an adventurer who wakes up in a basement in Aleroth, a village full of healers. The town's leader, Mardaneus, has been afflicted with Alzheimer's -- I mean, he's been possessed by an undead mage and he's gone crazy. After braving the village's catacombs to kill the jerk that bewitched Mardaneus, the player can explore outside of the village. The story has pretty cliche elements: an army of orcs is going to attack the human kingdom, dwarves don't get along with elves, evil wizards plotting in the background, etc. That said, there's a lot of easter eggs in the world, and the game can at least be light-hearted and make fun of itself.

Combat is straightforward, but it can be exhausting at times; you'll be literally clearing through dozens and dozens of mobs in order to get to a single objective, and then you'll have to backtrack all the way through a dungeon to get to the next part of a quest (This is magnified tenfold in the final stages of the game). In addition, the game sometimes struggles with enemy balancing. For example, when you leave Aleroth, you will occasionally run into an orc that is at least ten levels higher than you. After a while, enemy level does not become an issue, but the problem is still prevalent early on in the game.

Despite a few quest-breaking bugs and sometimes repetitive gameplay, I liked Divine Divinity. It's a good game for a cheap price, and it's a refreshing change of pace from the AAA crap that is spewed out in 2016. Give it a try.
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1 of 2 people (50%) found this review helpful
Recommended
4.1 hrs on record
Posted: April 26
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Most Helpful Reviews  In the past 90 days
15 of 18 people (83%) found this review helpful
2 people found this review funny
Recommended
8.9 hrs on record
Posted: March 14
Save often. Use hotkeys.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
62.0 hrs on record
Posted: April 2
Divine Divinity is Diablo with heart.

This 2002 aRPG by Larian Studios, that somehow managed to survive its name and go on to spawn a series that's still running today, differs from its inspirations in ambition and scope, if not execution. Instead of attempting to ride on its mindless, shoddy combat Divnity manages to keep itself at least somewhat fresh with a healthy amount of non-combat activities and quests.

This doesn't excuse the combat, a repetitive near-grind of slaughtering the same few enemies wearing different skins with auto-attacking clicks and the odd skill, but it does make it somewhat palatable. Biggest gameplay issues is that the skill system, while open, requires an absurd amount of investment in order to be useful while still expecting and demanding experimentation.

I'd half recommend keeping a save editor around, just because to hell with that one quest requiring Telekinesis 2.

Every point to make in Divine Divinity's favour comes with a matching caveat, a con that pushes it towards mediocrity.

It's open world (moderately, very large maps to say the least), but with the wholesale reuse of assets and utter lack of interests mean that being open world adds absolutely nothing, quite a bit less than conventional tight level design would.

Wandering, indistinguishable mooks that may as well be the same enemy with different skins and stats don't help. There's hidden chests and barrels in the dungeon that contain items, but all the equipment is randomly generated along with shopkeep inventories, meaning that you just statcheck against your current gear, then sell or move on.

"Diablo with heart"
- me, 10 seconds ago

Pulling the Diablo-popularized "single evolving sprite" of character progression may solve aesthetic problems, but not when the lack of variety highlights every unfavourable aspect of the sprite itself. A giant grey great helm does not mesh with brown plate armour and itty bitty hands. Art design itself is fine - nothing exciting, somewhat gritty, but the 3D rendered models blend in with 2D scenery seamlessly.

Character progression focused RPGs are the ultimate in escapism. Ultimately Divine Divinity achieves this, character progression being palpable without being ridiculous and reasonable without being misers with power.

Writing is what drives this game, not the one-note gameplay - and the writing in Divine Divinity, from the questlines to dialogue to the story, is wholly satisfying. The setting, while entirely Tolkien and not winning any points for being so, manages to stay engaging through a novel amount of lore and a healthy dollap of political chaos. Comedy, notably, is tasteful as it is comically relieving from the mind-numbing gameplay.

Divinity has quests, adventures, stories, instead of just a series of thinly veiled errands. But after clearing out the umpteenth corners of empty open world maps, fighting mooks and watching that EXP bar grow as my tired eyes clamored for that Skinner Box feedback loop, the writing mattered very little. During brief periods of lucidity, maybe.

The one wholesale positive point of the game, washed out by the rest of it.

Ultimately, Divine Divinity is a lukewarm recommendation to a very specific - or somewhat desperate - niche, but a recommendation nonetheless.

If you're clamouring for escapism, to ignore your horrible life for a few days and just exist while wanting a product that's more ambitious than the norm, then Divine: Divinity is what you want. Don't expect it to change your life, but do expect it to help you forget your life.
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1 of 1 people (100%) found this review helpful
Recommended
20.8 hrs on record
Posted: February 26
My first RPG back then when I was only 10 years old. Now I'm almost 20, and I'm still playing it.
It's also (without any of my nostalgic feelings) simply a great game - even today. As long as you don't mind the 2D graphics and the fact that you have to read nearly any dialogues in this game.
In Divine Divinity, you play a lost and wounded wanderer, who finds himself in a great battle. A mysterious organisation, named The Black Ring, wants to evoke the Lord of Chaos, an evil and abandonded existence, to surpress the whole country an its population.
In fact, the plot is quite exciting and does have many turns. You can visit four great areas and a lot of dungeons as well. You can act very detached from the main quest and spend as much time as you want with side quests or many easter eggs. Also you can feel free to kill almost everyone in the game, as long as you don't mind to be hunted down by the local militia.
Fights are turn-based and you are able to pause the game, which is highly recommended in some of the harder fights of the game. Many bosses do have resistances against special kinds of weapons or magic, so you have to be prepared, otherwise, especially in higher difficulties, you will die very often. Every difficulty is possible and the game is, in my opinion well balanced.
The graphics are, in fact, not quite good. Even for 2002, there were games with better graphics.
Some of the dialogues are spoken, but you will have to read most of them.
The soundtrack is a great piece of art by the russian componist Kirill Pokrovsky. The music perfectly fits with the locations and create an impressive, unique, immersive atmosphere.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
18.0 hrs on record
Posted: February 14
A decade after it was first released and the game is still enjoyable.
Divine Divinity is a classic isometric rpg with a perfect mix of Baldur's Gate's role play element, Diablo 2's action gameplay with big open world to explore ala Sacred Gold.

Unlike most rpg of it's kind you aren't locked to a certain class or skill trees.
The only difference between each characters that you can choose is their starting stats and skills.
So you can shape your character to be whatever you want.
A fighter with thieving skills or maybe an archer with arcane magic.

From graphical stand point it looks very similar to Diablo 2. Yeah it doesn't aged well.
Battles too are similar to Diablo 2. You can only control 1 character and you don't have companions following you everywhere you go. Sad.
You also have tactical pause too. Like in Baldur's Gate. In case you need some time to think and analyze the flow of battle.
The role playing aspect is pretty good with a lot of meaningful choices that you can make as you travel the world.
The world itself is pretty big with lots of secret and side quest in every nooks and cranny.

Overall the game is very enjoyable even though it's a decade old and has lots of bug.
FYI, most of the time i ended my playing session with the game forced close on me.
Though this can be remedied by playing the game wihtout steam (straight from the .exe file) and set the game to use only one core.

Personally i really recommend this game. It's very solid, fun and has decent replayability value.
If you are a fan of isometric rpg (and don't mind old graphics), you should play this game at least once in your lifetime.
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1 of 1 people (100%) found this review helpful
Recommended
6.2 hrs on record
Posted: February 22
If you have the patience to trudge through the dated graphics and interface, this game is a real gem, and I rarely say that about non-Forgotten Realms RPGs. Great acting and dialogue, makes DragonAge look like a pile of puke.
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1 of 1 people (100%) found this review helpful
1 of 1 people (100%) found this review helpful
Recommended
31.3 hrs on record
Posted: February 26
First played this game back in 2005 when I was 14 and I am playing it again now that I am 25. If that doesn't say something about how amazing this game is, I don't know what will.
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1 of 1 people (100%) found this review helpful
Recommended
149.3 hrs on record
Posted: March 1
I have just finished and must say that this is a very good game. As others have posted, I would strongly advise reading some of the guides/forum posts on quest breaking bugs. There aren't really that many in total, just be careful. I only had one quest glitch but still could have finished the quest if I had chosen to do it a different way.

There isn't much to add to all the other positive reviews ohter than buy this game and enjoy it. And remember to save often and in different slots!
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
58.5 hrs on record
Posted: February 19
"I Killed the orcs" ~ Andrew Jackson
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2 of 3 people (67%) found this review helpful
Recommended
23.5 hrs on record
Posted: February 16
If you came in here expecting to go through this like Diablo you're going to get rekt
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2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
1.7 hrs on record
Posted: February 14
Came out 2 years after diablo 2
looks like/ plays like it came out in 1995.
Just go play diablo 2.
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1 of 2 people (50%) found this review helpful
Recommended
45.0 hrs on record
Posted: February 9
Well, that was pretty awesome, especially in the end, it was very easy for me, the part I felt like a Divine! Thanks!
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1 of 2 people (50%) found this review helpful
2 people found this review funny
Recommended
0.4 hrs on record
Posted: February 8
THE DIVINITY IS divine
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Most Helpful Reviews  In the past 180 days
34 of 35 people (97%) found this review helpful
5 people found this review funny
Recommended
57.1 hrs on record
Posted: December 5, 2015
As a fan of Isometric CRPGs, I'd give Divine Divinity a big thumbs up. I spent many hours playing this game and I enjoyed 90% of them. The rest of the time is the trouble I had with Alt+Tabbing, OP bosses, not knowing where to find NPCs and being overencumbered while exploring.

Positives:
+ Good voice acting
+ Large, detailed maps and multiple areas to explore
+ Secrets♥♥♥♥♥♥ences/easter eggs
+ Heaps of weapons and armour
+ Heaps of quests to complete and heaps of enemies to level up from
+ Levelling up feels like actual progress
+ Game makes you feel like exploring

Cons:
- Cliche storyline
- No real quest guidance/hard to find NPCs in areas
- Sometimes the camera really sucks
- Enemies hard to target
- Get ♥♥♥♥-tonnes of dosh and buy literally everything, so money doesn't matter to an extent
- Some skills are pointless and you don't need to put points into them at all
- Somewhat buggy cutscenes - The final cutscene of the game spawned halfway through the boss battle, and then my game ended.
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19 of 22 people (86%) found this review helpful
4 people found this review funny
Recommended
5.9 hrs on record
Posted: December 26, 2015
I'm still very, very early on in the game, but as I'm now on my fourth character start, there are some things I'd like to tell myself from two days ago:
  • Save the game, you ♥♥♥♥♥. Save it often, else when you die you have to redo all the things.
  • The game will not help you on how to play it. Go read some guides and forums to figure out how the game works. Even if that's not "doing it right," it is how YOU will have more fun. You like solving puzzles and quests; not puzzling out how your stats work.
  • Yes, I know you like playing blaster mages, but you'll soon learn that you like playing blaster mages when you have another player acting as a tank to keep the enemies from all rushing you. You will be terrified of everything and die a lot.
  • While Survivor and Wizard look like cool classes, they are harder to play. You have no strategy yet. Go play a warrior.
  • While the female warrior is off putting in a chainmail bikini, you will soon pick up more armor and therefore be clothed.
  • In reference to the above point, it is in your best interest to steal everything you can get ahold of when no one is looking. There are no negative consequences to stealing if you don't get caught.
  • It is okay to go outside of the village without having finished everything there. In fact do so, kill some orcs, level up, and then go back to the catacombs.
  • Your fears about the graphics looking bad are baseless, since you've barely played any computer games in the past decade and this is still what you expect computer games to look like.
All in all I'm greatly enjoying myself. I love exploring everywhere I possibly can and this game greatly encourages that.
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16 of 18 people (89%) found this review helpful
Recommended
52.1 hrs on record
Posted: November 12, 2015
Well written, and vivid, characters give an additional spunk to a very good story portrayed in the game. This is complemented by a variaty of side quests, each rewarding in it's own way. Yes, even washing the dishes!

Impact of the class choice is mostly reflected in a special move your character can perform. Other than that, there are no restrictions to learnable skills. This very freedom may be impairing for the newcomers to the genre. Namely, investing in utility skills, very early on, could make the combat tiring and the game less enjoyable. That said, you are highly likely to focus on developing your playstyle during the early part of the game. Once you are confident in your platsyle, you will find yourself exploring the game world and adventuring by your own compass. This, in itself, changes the feel of the game from interesting to compelling.

The music is rather good and helps create an immersive atmosphere. It is a shame that characters with strong local influence are not voiced, for it could have provided the game with an edge. While I did experience a couple of sound effect bugs, restarting the game solved them.
I found the graphics satisfactory but couldn't shake the feeling that more could have been invested into visual effects of spells.

Dig through game's local content to find the manual, there is no link from library :(

I earnestly recommend this game.
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6 of 7 people (86%) found this review helpful
9 people found this review funny
Recommended
94.0 hrs on record
Posted: December 17, 2015
If you enjoyed Diablo II but always wished you could play as a sad peasant who gets cut in half a lot, this game is for you.
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