This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.
Käyttäjäarvostelut: Erittäin myönteinen (23,985 arvostelua)
Julkaisupäivä: 14. syys, 2012

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Osta FTL: Faster Than Light

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Osta FTL: Faster Than Light + Soundtrack

Sisältää 2 kohdetta: FTL: Faster Than Light, FTL: Faster Than Light - Soundtrack


Kuraattoreiden suosittelema

"Even better with the free content update, a space sim with roguelite elements which will sometimes unfairly kill you. Good mod scene too."
Lue koko arvostelu täältä.

Tietoja pelistä

****New Content Available****
The free expansion, FTL: Advanced Edition, is available now! Content additions include: new alien race, events, weapons, playable ships, drones, and more! Also adds additional musical tracks by Ben Prunty, and events by Tom Jubert and guest writer Chris Avellone.

If you already own FTL it should update the new content automatically. Advanced Edition is included free for anyone who purchases the game from this point forward.

In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. It's a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. What will you do if a heavy missile barrage shuts down your shields? Reroute all power to the engines in an attempt to escape, power up additional weapons to blow your enemy out of the sky, or take the fight to them with a boarding party? This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.

Key Features:

  • Complex Strategic Gameplay - Give orders to your crew, manage ship power distribution and choose weapon targets in the heat of battle.
  • Play at Your Own Speed - Pause the game mid-combat to evaluate your strategy and give orders.
  • Unique Lifeforms and Technology – Upgrade your ship and unlock new ones with the help of six diverse alien races.
  • Be the Captain You Want - Hundreds of text based encounters will force you to make tough decisions.
  • Randomized Galaxy - Each play-through will feature different enemies, events, and results to your decisions. No two play-throughs will be quite the same.
  • No Second Chances! - Permadeath means when you die, there's no coming back. The constant threat of defeat adds importance and tension to every action.


Mac OS X
SteamOS + Linux
    • OS:Windows XP / Vista / 7
    • Processor:2 GHz
    • Memory:1 GB RAM
    • Graphics:1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM
    • Hard Drive:175 MB HD space
    Some integrated Intel HD graphics cards have been known to work but are not officially supported.
    • OS:Mac OS X 10.6 or above
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM
    • Hard Drive:175 MB HD space
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 2 GHz
    • Memory: 1GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support
    • Hard Drive: 175 MB HD space
Hyödylliset arvostelut
1,357/1,462 (93%) arvioi tämän hyödylliseksi
98 käyttäjän mielestä tämä arvostelu oli hauska
114.0 tuntia pelattu
Julkaistu 24. marraskuu, 2014.
FTL is like solving a Rubik's cube, it's fairly simple if you know what to do, but then the Rubik's cube starts unsolving itself, your hands turn in to stubs and your house is on fire.
10/10 would die again.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
811/886 (92%) arvioi tämän hyödylliseksi
102 käyttäjän mielestä tämä arvostelu oli hauska
22.7 tuntia pelattu
Julkaistu 3. marraskuu, 2014.
Before you buy this game you have to ask yourself a few questions.
Do I like dying?
Do I like dying in space?
Do I like dying in space with the knowledge that I let down an entire race of people?
Do I like doing any of the above violently and explosively?
Do I like lasers and giant space spiders?
If you answered yes to any of the above please seek treatment immediately.
Also I gave the game a 10/10 would go to therapy again
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
87.8 tuntia pelattu
Julkaistu 12. maaliskuu.

This is a great game. I've wasted most of my life playing this game and i still do!

How annoying!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/5 (60%) arvioi tämän hyödylliseksi
28.9 tuntia pelattu
Julkaistu 6. tammikuu.
On kyllä kovaa kamaa
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
396/430 (92%) arvioi tämän hyödylliseksi
62 käyttäjän mielestä tämä arvostelu oli hauska
28.7 tuntia pelattu
Julkaistu 26. marraskuu, 2014.
Took me countless tries to get to the last sector and then finally one day I get there. After barley winning one of the most difficult fights I had ever fought in my ship was destroyed by a asteroid.

Cried myself to sleep

Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
347/387 (90%) arvioi tämän hyödylliseksi
35 käyttäjän mielestä tämä arvostelu oli hauska
116.5 tuntia pelattu
Julkaistu 9. marraskuu, 2014.
Captains log: Stardate 46154.2

It has been an interesting few weeks. Between the constant raids on my ship, Ion Storms and Solar flares, the crew now has the projected service lifetime of 3 days. If it wasn't for the clone machine I myself would have been gone a long time ago. On our journey back to the Federation base, I can't help but wonder if I've done this before... Sometimes when on the bridge I swear I have experienced the events unfolding before - An untrustworthy slug merchant, an infestation of alien spiders on a nearby station. Nevertheless, even with this uneasy feelings we press on towards the next sector, hoping that it won't be another god-damn Mantis homeworld.

Picard version twenty-three signing off.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
196/204 (96%) arvioi tämän hyödylliseksi
74 käyttäjän mielestä tämä arvostelu oli hauska
11.8 tuntia pelattu
Julkaistu 19. tammikuu.
This will probably your first expierence playing the game-

First Sector: Alright, this game seems pretty cool.

Second Sector: You know what? I'm think I'm doing sort of well.

Third Sector: Cool, that sector was pretty easy.

Fourth Sector: Got myself some pretty nice upgrades and systems.


Sixth Sector: *silence*
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
210/252 (83%) arvioi tämän hyödylliseksi
3 käyttäjän mielestä tämä arvostelu oli hauska
84.6 tuntia pelattu
Julkaistu 26. marraskuu, 2014.
On accident I took the medicine needed for an entire planet to survive.


it happens. As for a real review/message to newcomers in case if people get pissed by my quick and unoriginal comment, here:

The game is fun, but can be RNG based, so a great deal of luck is needed for a beginner to win at first. After you start learning your own tricks and tips, the game will be less RNG reliant and more based on skill since you can use that skill to make the best out of a terrible RNG result or maybe even avoid an RNG tragedy entirely.

Learn to play different ships since they are EXTREMELY varied because one may be more fun or easier for you (Those Lanius ships, horry ♥♥♥♥ lol they are fun and easy to command).

You can board, shoot, hack, set aflame, and send drones to kill off a ship.

Don't be discouraged by early deaths since there will be a learning curve. It will get increasingly fun until you actually complete it. Also, Advanced edition made the game very fun. I highly recommending it for a first playthrough.

Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
84/92 (91%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
660.5 tuntia pelattu
Julkaistu 18. marraskuu, 2014.
FTL is an excellent example of how difficulty can be fun. I won't say that FTL is for everyone. It can be mind-numbingly difficult at times. It's the kind of game where you will play it for 20+ hours before your first win. On easy. The complexity and counterplay between making a decision during a battle and making a decision on what to buy or which beacon to explore leaves you with a rich gaming experience as each of these decisions can impact your attempt overall. Surprising depth in an amazingly simple package.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
98/117 (84%) arvioi tämän hyödylliseksi
8 käyttäjän mielestä tämä arvostelu oli hauska
6.0 tuntia pelattu
Julkaistu 7. tammikuu.
You will die.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
74/86 (86%) arvioi tämän hyödylliseksi
7 käyttäjän mielestä tämä arvostelu oli hauska
14.4 tuntia pelattu
Julkaistu 28. joulukuu, 2014.
You get into battle :

1. Intruders on ship .

2. Power DOwn.

3. Engines Down.

4. Ammo low.

5. Ship is burning.

6. Ship goes down.

Try again ♥♥♥♥♥ . (10/10)
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
62/70 (89%) arvioi tämän hyödylliseksi
8.0 tuntia pelattu
Julkaistu 16. marraskuu, 2014.
I've heard a lot about this game, and finally decided to see what the hype was about.
I was greeted with an intense micro-management rogue-like, that keeps me wondering if my ship is going to catch on fire, or if the next beacon is going to give me some new super ray gun.
All in all, the replayability is high, the soundtrack is great, and I can see myself playing this way into the future.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
46/51 (90%) arvioi tämän hyödylliseksi
12 käyttäjän mielestä tämä arvostelu oli hauska
1.8 tuntia pelattu
Julkaistu 21. helmikuu.
I liked the part where I died to mantis people.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
44/50 (88%) arvioi tämän hyödylliseksi
20 käyttäjän mielestä tämä arvostelu oli hauska
6.1 tuntia pelattu
Julkaistu 18. joulukuu, 2014.
This game is correctly titled, I die faster than light. 9/10.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
26/27 (96%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
69.3 tuntia pelattu
Julkaistu 10. helmikuu.
FTL: Faster Than Light was my summer in Paris, if Paris was actually Somalia and Summer was hot enough to melt my face off. And you want to know something about my trip? I loved every second of it.

FTL is a sci-fi lover's (like myself) dream. Filled with references here and homages there, it never slows down, the action is always frantic yet methodical, and it's an absolute delight.

FTL is a Real-Time Strategy game (with a turn-based element). You control a ship and it's crew from an over-head, side on perspective. There is no movement of ship to control beyond jumping from beacon to beacon.

When it comes time to fight your first ship (probably in the tutorial, seriously, do the tutorial), you can pause time by pressing the space-bar, to assess your options and your tactics, in a similar way to that of games like Dragon Age: Origins or The Bureau: XCOM Declassified. You must make sure at all times that your crew are alive and your hull (your health meter) isn't about to reach zero, or it's game-over. This is easier said than done, because the amount of micro-management is ENDLESS, to the point where it is all micro-management and there isn't any priority management, per say. You need to make sure you have enough power to all systems, no intruders are going to come on board, that you are doing damage to their ship, and if not, charging your FTL jump (your "I NEED TO GET THE HELL OUT OF HERE!" button), among countless other things.

This game is BRUTAL. There are 3 difficulties (if you use the Advanced Edition, a major free DLC added to the game in 2014, you can still use the Vanilla version that was the original release): Easy, Normal, and Hard. The only real difference between them is how long you can hold out before being smashed. You need to get through 8 sectors and 1 final boss to complete a run (and subsequently, the game). The final boss is so hard, that even nearly 70 hours into the game (at the time of this review), I STILL haven't beaten it... even on easy.

And yet, despite this massive, massively overwhelming difficulty, I wouldn't have this game any other way. Because without it, this game would have FAR less replay ability. But with it, each new run feels completely different. New tactics you might need to try, new ship purchases in hope of finding that Magnum Opus that is your favourite weapon, new dialogues, everything. Without this difficulty, all that wouldn't matter, because after beating it, you would feel less compelled to try differently, and get bored a lot quicker, something I am only realizing after so many hours.

Everything this game does should be a set example for games in future years. It get's everything right, the customization, the balance of every factor, excitement. Even it's techno music (I just hurt the souls of many electronic music fans), something I don't particularly enjoy, is absolutely fantastic in this game. To put all this into perspective, I got my Dad to play this game, and even he has since clocked 30+ hours of his own time in the game.

So with my melted face from my time in the Somalian weather, I must insist everyone who considers themselves an open (to all games) gamer, to play this game. It helps new players find their feet, then punches them down when they have the hang of it. It screams in the face of master strategists and sends them cowering. It is one of the most soul-destroying, exciting, charming, addictive, challenging, fun games out there.

It's the best Strategy game I have ever played.

+Good tutorial
+Fun, Challenging
+Good Interface, Music.
+TONS of replay ability

-Your face may melt off

I'm giving Faster Than Light 9 out of 10.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
33/39 (85%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
44.7 tuntia pelattu
Julkaistu 21. marraskuu, 2014.
Be a paragon of justice. Build impenetrable overshields with bot defenses and save the unfortunate from certain death.

Or, be ruthless, kill everyone and take everything they own. Create an arsenal of wave beam and missile weapons. Bot drones, heavy lasers and ion chargers with chain shots to tear apart anyone willing to become a victim to your onslaught.

Get to know different species and what specialties they can bring to your team.

Earn different ships by doing various and inpromptu quests through your intergalatic endeavors into the vast reaches of space. Experiment with mind control, cloning bays and stealth ships with extended radar. Get to know your play style. Improve you skills playing in real time without pausing using hot keys. Learn the systems, know when and how to spend salvage.

And you'll die everytime and love it.

Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
33/40 (83%) arvioi tämän hyödylliseksi
9 käyttäjän mielestä tämä arvostelu oli hauska
13.5 tuntia pelattu
Julkaistu 19. joulukuu, 2014.
Beautiful game.

I named my ship "The Golden Perv" and my crew were aptly "Sir.Jimmy Saville", "Gary Glitter" and the notorious "Rolf Harris". We drifted through space, far and wide. Helping those who sent distress signels are fighting tyranny wherever we found it!

We were determined to finish our mission, and deliver the information (which was actually CP) to whever we had to go.
We ended up crashing on a planet. We repaired our ship and rescued a man. We became good friends, sharing many jokes and rounds of "Play Rolfs digerydoo while dancing on the table like a hooker". We bonded. Allies.

Then we were CRUELY attacked by pirates, our hull badly damaged, sheilds down and oxygen depleting. Rolf Harris and Sir Jimmy Saville tried to fix the oxygen while Gary Glitter and the man we picked up fought bravely.

A missile struck the ship. Jimmy and Rolf were no more. RIP. But we fought them back and lived! Then we were ambushed yet again! This time, Gary Glitter died. The strange man had inherited the ship. He drifed. Years on end, missing his friends.

Then he was stuck in an astroid belt, having the sheilds pummled by rock, while he was shot upon. The laser beams and missiles were set to auto as the strange man tried fixing the continually damage oxygen system. A fire started, and he burnt to death.

Scared, alone, out of breath, and crispy is how the saga ended for The Golden Perv.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
21/25 (84%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
4.9 tuntia pelattu
Julkaistu 3. tammikuu.
As the rebels have come closer to find our ship and destroy us before we could send the message to what remains of the Federation Fleet, me and my crew decided to use the Long-Range Beacon to go to a nebula sector.

What first seemed like a good idea, soon had bite back and hit us hard.

Just as we were going through the nebula, observing the surroundings through every window possible, we soon found ourselves shot by a Mantis warship! They didn't even consider negotiating they just wanted our scraps and weapons.

We locked on to their ship and started shooting, but in a mere second we had a boarding party on our ship. My crew wasn't capable of fighting 4 enemies at once, Berkley rushed to the cockpit as Matthieu and Jason locked themselves in the door control room and locked down the entire ship. Jason quickly opened the airlocks and vented every bit of oxygen from the ship, except the cockpit, surveillance room and door control room.

As we were fighting with the intruders, our ship got devastated by enemy fire. Just after the intruders suffocated, we've got a direct hit on the life support system with a hull breach, but we managed to destroy their ship after all.

Celebration had to wait, the life support system was down, we had a hull breach and the oxygen was escaping from the ship fast. Only 5% remaining, meaning there wasn't any oxygen left on the ship, but in the door control room and the cockpit. Berkley was wounded in the running and we had to make a decision fast. So I sent Matthieu and Jason to the life support system to repair it and the hull breach.

Just before they closed the intercom channel, Matthieu said: "It was an honour serving with you Captain."

They knew they signed up for a one way trip to save the rest of us. They took a deep breath, held it and ran to save the ship. Matthieu was losing consciousness fast and halfway through the repair he started to ran back to the control room to get some air, but he couldn't open the door. A few bangs on the door and it was over. Matthieu was gone. Jason held it for as long as he could, Matthieu repaired the hull breach so he had to worry about the life support system. Struggling with staying awake Jason pushed one last button before he exhaled his soul into the empty space and the system was back online. Oxygen started to spread across the ship, me and Berkley can finally breathe up.

We rushed out from the cockpit to save the rest of the crew but it was too late. CPR and the med bay couldn't help them, they were already clinically dead. So it was only the two of us.

Berkley started repairing the shield, the engines and the weapons system while I planned our route out of this wicked and cursed nebula.

The damage was bad. Berkley got everything back to operational status but our hull damage was worse than ever. The ship barely held itself together.

We managed to make it to a Long-Range Beacon and chose to go to a civilian sector now, hoping we would avoid any fight. The two of us could barely operate this ship, to be fully combat-effective, we tried to keep a low-profile until we get some crew members willing to join.

After a few FTL jumps, I quikcly realized that no matter how hard I try to avoid a firefight, war doesn't work like that. No sectors are safe from pirates, slavers, rebel symphatizers and criminals.

A pirate ship fully equipped and ready to blow us to pieces, required a toll from us to go past this sector. We didn't have too much scrap and it wasn't enough for them. We begged for their mercy but they didn't listen. One last fight, we locked on their ship and started shooting. It was only a few shot. With the first 3 shot they took out our engines, the surveillance room and the shields. Berkley got severely injured but was still trying to fight the fire in the engine room which came from the explosion, though due to his injuries Berkley was consumed by the fire in the end.

Shooting a few more rockets and laser shots in the enemy seemed like a hopeless effort to breach through their strong shields and the last shot have marked our fate.

As the ship was blown to pieces and I've got sucked out into space by the vacuum, there was only a few seconds to reflect on my life.

Only a few seconds until I became the frozen captive of the empty space.

I strongly recommend this game!

You have the abilityto re-route power on your ship, vent the rooms to kill the intruders, while you are under fire and repairing severe damages on your ship, you have to cause damage to the enemy ship as well.

Can't write much about it. Just simply amazing I always wanted to manage my own starship and crew. :D
Mass Effect was just a little demo to what this game offers for you. :D
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
16/17 (94%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
30.5 tuntia pelattu
Julkaistu 21. helmikuu.
There is absolutely nothing more demoralizing than dedicating almost 2 - 3 hours on a single playthrough just to get to the final boss and die. Yes there is. Dedicating another playthrough of 2 - 3 hours just to get to the final boss and die again. So if you're up to the task of wasting hours of your life away just to fall short of the finish line, try it. The feeling of victory is sweet and you will proudly soak up the accopmlishment of knowing you've saved the Federation. But if you lose, you sit there wondering to yourself... Is it me? Do I suck? Or is this game just cruel? Why do I keep coming back to it? Could I have done anything different? Is there a perfect load out? Is it just luck? Is it even possible to beat this game on any other mode but EASY? Am I a masochist? What am I doing with my life? Questions you will no doubt ask yourself. I know I have...
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
19/23 (83%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
182.3 tuntia pelattu
Julkaistu 25. tammikuu.

...unless you have a clone bay that is...

It's a game that's based on 10% skill and 90% luck (aka 0.00...01% skill and 99.99...99% luck).

It's a game that requires patience and can easily take 10+ hours to beat for the first time.

It's a game you will definitely not beat on the first try.

It's a game that will make you want to impale the devs on a cactus and let them die of thirst. Or in FTL speak, give them up to slavers.

It's a game with amazing replayibility, and is amazingly addictive.

It's a game that's easily moddable (you can find mods at

It's a game that I've managed one victory on hard mode.

It's a game that I'm still learning things from and finding new events.

It's a game I give 10/10, have 151 hours in, and bought for $3.33. Worth way more than I paid.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska