這款「太空船模擬 roguelike-like」的遊戲讓您可以帶著您的船和船員,在隨機生成的宇宙中經歷一段充滿榮耀與慘痛敗北的冒險。
使用者評論: 壓倒性好評 (23,876 篇評論)
發售日: 2012 年 09 月 14 日


購買 FTL: Faster Than Light

週末特價!特惠將於 後結束



購買 FTL: Faster Than Light + Soundtrack

包含 2 個項目: FTL: Faster Than Light, FTL: Faster Than Light - Soundtrack

週末特價!特惠將於 後結束



"Even better with the free content update, a space sim with roguelite elements which will sometimes unfairly kill you. Good mod scene too."


在 FTL 中您將體驗駕駛太空船去拯救銀河的氣氛。這是個危險的任務,每個遭遇事件都是一項獨特的挑戰,伴隨著不同的決定。如果一群重型飛彈彈幕打穿了您的防護罩,您將會怎麼做?重新分配所有能源到引擎來試著逃離、供給能源給額外的武器把您的敵人轟到天邊、或是進行登艦作戰?這款「太空船模擬 roguelike-like」的遊戲讓您可以帶著您的船和船員,在隨機生成的宇宙中經歷一段充滿榮耀與慘痛敗北的冒險。


  • 複雜的策略遊戲 - 下達指令給您的船員,管理太空船上能源的分配,並在激烈的戰鬥中選擇武器所要攻擊的目標。
  • 用您自己的速度來玩 - 在戰鬥中暫停遊戲,衡量您的策略並下達指令。
  • 獨特的生命體與科技 – 升級您的太空船並藉由六個不同外星種族的幫助下解鎖新的船隻。
  • 成為您自己心目中的艦長 - 各式各樣的遭遇事件將迫使您做出艱難的決定。
  • 隨機生成的宇宙 - 每一次的遊戲歷程將會有不同的敵人、事件與結果來影響您的決定。沒有兩個遊戲歷程會是幾乎一模一樣的。
  • 沒有第二次機會! - 永久死亡意味著當您死亡,也就一去不回。連續不斷戰敗的威脅下,讓每個下達的指令都充滿重要性與緊張感。


Mac OS X
SteamOS + Linux
    • OS:Windows XP / Vista / 7
    • Processor:2 GHz
    • Memory:1 GB RAM
    • Graphics:1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM
    • Hard Drive:175 MB HD space
    Some integrated Intel HD graphics cards have been known to work but are not officially supported.
    • OS:Mac OS X 10.6 or above
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM
    • Hard Drive:175 MB HD space
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 2 GHz
    • Memory: 1GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support
    • Hard Drive: 175 MB HD space
12 人之中有 12 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
119.7 記錄時數
張貼於:02 月 2 日

  不瞎說,這遊戲難度相當高,一般人不看攻略的話不經歷幾次失敗挫折的話是不可能通關的,即使是 Easy 也一樣。
遊戲有提供遊戲教學,只要花 10~20 分鐘就能理解基本操作,不用預先記憶任何的規則。





PS. 美術跟 Risk of Rain 的風格很像,只是 FTL 惡搞成分比較低。雖然不時還是會出現滑稽的隨機事件,抑或是隨機生成人物時,名字會出現 Kirby 之類的字串。
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1,400 人之中有 1,297 人(93%)認為這篇評論值得參考
有 35 位使用者認為這則評論很有趣
114.0 記錄時數
張貼於:2014 年 11 月 24 日
FTL is like solving a Rubik's cube, it's fairly simple if you know what to do, but then the Rubik's cube starts unsolving itself, your hands turn in to stubs and your house is on fire.
10/10 would die again.
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846 人之中有 775 人(92%)認為這篇評論值得參考
有 42 位使用者認為這則評論很有趣
22.7 記錄時數
張貼於:2014 年 11 月 3 日
Before you buy this game you have to ask yourself a few questions.
Do I like dying?
Do I like dying in space?
Do I like dying in space with the knowledge that I let down an entire race of people?
Do I like doing any of the above violently and explosively?
Do I like lasers and giant space spiders?
If you answered yes to any of the above please seek treatment immediately.
Also I gave the game a 10/10 would go to therapy again
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395 人之中有 363 人(92%)認為這篇評論值得參考
有 25 位使用者認為這則評論很有趣
28.7 記錄時數
張貼於:2014 年 11 月 26 日
Took me countless tries to get to the last sector and then finally one day I get there. After barley winning one of the most difficult fights I had ever fought in my ship was destroyed by a asteroid.

Cried myself to sleep

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368 人之中有 329 人(89%)認為這篇評論值得參考
有 16 位使用者認為這則評論很有趣
116.5 記錄時數
張貼於:2014 年 11 月 9 日
Captains log: Stardate 46154.2

It has been an interesting few weeks. Between the constant raids on my ship, Ion Storms and Solar flares, the crew now has the projected service lifetime of 3 days. If it wasn't for the clone machine I myself would have been gone a long time ago. On our journey back to the Federation base, I can't help but wonder if I've done this before... Sometimes when on the bridge I swear I have experienced the events unfolding before - An untrustworthy slug merchant, an infestation of alien spiders on a nearby station. Nevertheless, even with this uneasy feelings we press on towards the next sector, hoping that it won't be another god-damn Mantis homeworld.

Picard version twenty-three signing off.
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299 人之中有 270 人(90%)認為這篇評論值得參考
有 12 位使用者認為這則評論很有趣
107.2 記錄時數
張貼於:2014 年 10 月 26 日
The only game where beating it on "Normal" should be given respect.
Also I swear to Umbasa if I fight more space spiders...
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163 人之中有 157 人(96%)認為這篇評論值得參考
有 31 位使用者認為這則評論很有趣
11.7 記錄時數
張貼於:01 月 19 日
This will probably your first expierence playing the game-

First Sector: Alright, this game seems pretty cool.

Second Sector: You know what? I'm think I'm doing sort of well.

Third Sector: Cool, that sector was pretty easy.

Fourth Sector: Got myself some pretty nice upgrades and systems.


Sixth Sector: *silence*
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246 人之中有 206 人(84%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
84.6 記錄時數
張貼於:2014 年 11 月 26 日
On accident I took the medicine needed for an entire planet to survive.


it happens. As for a real review/message to newcomers in case if people get pissed by my quick and unoriginal comment, here:

The game is fun, but can be RNG based, so a great deal of luck is needed for a beginner to win at first. After you start learning your own tricks and tips, the game will be less RNG reliant and more based on skill since you can use that skill to make the best out of a terrible RNG result or maybe even avoid an RNG tragedy entirely.

Learn to play different ships since they are EXTREMELY varied because one may be more fun or easier for you (Those Lanius ships, horry ♥♥♥♥ lol they are fun and easy to command).

You can board, shoot, hack, set aflame, and send drones to kill off a ship.

Don't be discouraged by early deaths since there will be a learning curve. It will get increasingly fun until you actually complete it. Also, Advanced edition made the game very fun. I highly recommending it for a first playthrough.

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90 人之中有 82 人(91%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
660.5 記錄時數
張貼於:2014 年 11 月 18 日
FTL is an excellent example of how difficulty can be fun. I won't say that FTL is for everyone. It can be mind-numbingly difficult at times. It's the kind of game where you will play it for 20+ hours before your first win. On easy. The complexity and counterplay between making a decision during a battle and making a decision on what to buy or which beacon to explore leaves you with a rich gaming experience as each of these decisions can impact your attempt overall. Surprising depth in an amazingly simple package.
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106 人之中有 88 人(83%)認為這篇評論值得參考
有 4 位使用者認為這則評論很有趣
6.0 記錄時數
張貼於:01 月 7 日
You will die.
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66 人之中有 58 人(88%)認為這篇評論值得參考
8.0 記錄時數
張貼於:2014 年 11 月 16 日
I've heard a lot about this game, and finally decided to see what the hype was about.
I was greeted with an intense micro-management rogue-like, that keeps me wondering if my ship is going to catch on fire, or if the next beacon is going to give me some new super ray gun.
All in all, the replayability is high, the soundtrack is great, and I can see myself playing this way into the future.
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77 人之中有 65 人(84%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
14.4 記錄時數
張貼於:2014 年 12 月 28 日
You get into battle :

1. Intruders on ship .

2. Power DOwn.

3. Engines Down.

4. Ammo low.

5. Ship is burning.

6. Ship goes down.

Try again ♥♥♥♥♥ . (10/10)
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40 人之中有 36 人(90%)認為這篇評論值得參考
有 7 位使用者認為這則評論很有趣
1.8 記錄時數
張貼於:02 月 21 日
I liked the part where I died to mantis people.
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40 人之中有 35 人(88%)認為這篇評論值得參考
有 9 位使用者認為這則評論很有趣
6.1 記錄時數
張貼於:2014 年 12 月 18 日
This game is correctly titled, I die faster than light. 9/10.
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36 人之中有 30 人(83%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
44.7 記錄時數
張貼於:2014 年 11 月 21 日
Be a paragon of justice. Build impenetrable overshields with bot defenses and save the unfortunate from certain death.

Or, be ruthless, kill everyone and take everything they own. Create an arsenal of wave beam and missile weapons. Bot drones, heavy lasers and ion chargers with chain shots to tear apart anyone willing to become a victim to your onslaught.

Get to know different species and what specialties they can bring to your team.

Earn different ships by doing various and inpromptu quests through your intergalatic endeavors into the vast reaches of space. Experiment with mind control, cloning bays and stealth ships with extended radar. Get to know your play style. Improve you skills playing in real time without pausing using hot keys. Learn the systems, know when and how to spend salvage.

And you'll die everytime and love it.

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33 人之中有 27 人(82%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
13.5 記錄時數
張貼於:2014 年 12 月 19 日
Beautiful game.

I named my ship "The Golden Perv" and my crew were aptly "Sir.Jimmy Saville", "Gary Glitter" and the notorious "Rolf Harris". We drifted through space, far and wide. Helping those who sent distress signels are fighting tyranny wherever we found it!

We were determined to finish our mission, and deliver the information (which was actually CP) to whever we had to go.
We ended up crashing on a planet. We repaired our ship and rescued a man. We became good friends, sharing many jokes and rounds of "Play Rolfs digerydoo while dancing on the table like a hooker". We bonded. Allies.

Then we were CRUELY attacked by pirates, our hull badly damaged, sheilds down and oxygen depleting. Rolf Harris and Sir Jimmy Saville tried to fix the oxygen while Gary Glitter and the man we picked up fought bravely.

A missile struck the ship. Jimmy and Rolf were no more. RIP. But we fought them back and lived! Then we were ambushed yet again! This time, Gary Glitter died. The strange man had inherited the ship. He drifed. Years on end, missing his friends.

Then he was stuck in an astroid belt, having the sheilds pummled by rock, while he was shot upon. The laser beams and missiles were set to auto as the strange man tried fixing the continually damage oxygen system. A fire started, and he burnt to death.

Scared, alone, out of breath, and crispy is how the saga ended for The Golden Perv.
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19 人之中有 18 人(95%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
69.3 記錄時數
張貼於:02 月 10 日
FTL: Faster Than Light was my summer in Paris, if Paris was actually Somalia and Summer was hot enough to melt my face off. And you want to know something about my trip? I loved every second of it.

FTL is a sci-fi lover's (like myself) dream. Filled with references here and homages there, it never slows down, the action is always frantic yet methodical, and it's an absolute delight.

FTL is a Real-Time Strategy game (with a turn-based element). You control a ship and it's crew from an over-head, side on perspective. There is no movement of ship to control beyond jumping from beacon to beacon.

When it comes time to fight your first ship (probably in the tutorial, seriously, do the tutorial), you can pause time by pressing the space-bar, to assess your options and your tactics, in a similar way to that of games like Dragon Age: Origins or The Bureau: XCOM Declassified. You must make sure at all times that your crew are alive and your hull (your health meter) isn't about to reach zero, or it's game-over. This is easier said than done, because the amount of micro-management is ENDLESS, to the point where it is all micro-management and there isn't any priority management, per say. You need to make sure you have enough power to all systems, no intruders are going to come on board, that you are doing damage to their ship, and if not, charging your FTL jump (your "I NEED TO GET THE HELL OUT OF HERE!" button), among countless other things.

This game is BRUTAL. There are 3 difficulties (if you use the Advanced Edition, a major free DLC added to the game in 2014, you can still use the Vanilla version that was the original release): Easy, Normal, and Hard. The only real difference between them is how long you can hold out before being smashed. You need to get through 8 sectors and 1 final boss to complete a run (and subsequently, the game). The final boss is so hard, that even nearly 70 hours into the game (at the time of this review), I STILL haven't beaten it... even on easy.

And yet, despite this massive, massively overwhelming difficulty, I wouldn't have this game any other way. Because without it, this game would have FAR less replay ability. But with it, each new run feels completely different. New tactics you might need to try, new ship purchases in hope of finding that Magnum Opus that is your favourite weapon, new dialogues, everything. Without this difficulty, all that wouldn't matter, because after beating it, you would feel less compelled to try differently, and get bored a lot quicker, something I am only realizing after so many hours.

Everything this game does should be a set example for games in future years. It get's everything right, the customization, the balance of every factor, excitement. Even it's techno music (I just hurt the souls of many electronic music fans), something I don't particularly enjoy, is absolutely fantastic in this game. To put all this into perspective, I got my Dad to play this game, and even he has since clocked 30+ hours of his own time in the game.

So with my melted face from my time in the Somalian weather, I must insist everyone who considers themselves an open (to all games) gamer, to play this game. It helps new players find their feet, then punches them down when they have the hang of it. It screams in the face of master strategists and sends them cowering. It is one of the most soul-destroying, exciting, charming, addictive, challenging, fun games out there.

It's the best Strategy game I have ever played.

+Good tutorial
+Fun, Challenging
+Good Interface, Music.
+TONS of replay ability

-Your face may melt off

I'm giving Faster Than Light 9 out of 10.
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16 人之中有 15 人(94%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
30.5 記錄時數
張貼於:02 月 21 日
There is absolutely nothing more demoralizing than dedicating almost 2 - 3 hours on a single playthrough just to get to the final boss and die. Yes there is. Dedicating another playthrough of 2 - 3 hours just to get to the final boss and die again. So if you're up to the task of wasting hours of your life away just to fall short of the finish line, try it. The feeling of victory is sweet and you will proudly soak up the accopmlishment of knowing you've saved the Federation. But if you lose, you sit there wondering to yourself... Is it me? Do I suck? Or is this game just cruel? Why do I keep coming back to it? Could I have done anything different? Is there a perfect load out? Is it just luck? Is it even possible to beat this game on any other mode but EASY? Am I a masochist? What am I doing with my life? Questions you will no doubt ask yourself. I know I have...
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20 人之中有 17 人(85%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
181.6 記錄時數
張貼於:01 月 25 日

...unless you have a clone bay that is...

It's a game that's based on 10% skill and 90% luck (aka 0.00...01% skill and 99.99...99% luck).

It's a game that requires patience and can easily take 10+ hours to beat for the first time.

It's a game you will definitely not beat on the first try.

It's a game that will make you want to impale the devs on a cactus and let them die of thirst. Or in FTL speak, give them up to slavers.

It's a game with amazing replayibility, and is amazingly addictive.

It's a game that's easily moddable (you can find mods at www.ftlgame.com).

It's a game that I've managed one victory on hard mode.

It's a game that I'm still learning things from and finding new events.

It's a game I give 10/10, have 151 hours in, and bought for $3.33. Worth way more than I paid.
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19 人之中有 16 人(84%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
4.9 記錄時數
張貼於:01 月 3 日
As the rebels have come closer to find our ship and destroy us before we could send the message to what remains of the Federation Fleet, me and my crew decided to use the Long-Range Beacon to go to a nebula sector.

What first seemed like a good idea, soon had bite back and hit us hard.

Just as we were going through the nebula, observing the surroundings through every window possible, we soon found ourselves shot by a Mantis warship! They didn't even consider negotiating they just wanted our scraps and weapons.

We locked on to their ship and started shooting, but in a mere second we had a boarding party on our ship. My crew wasn't capable of fighting 4 enemies at once, Berkley rushed to the cockpit as Matthieu and Jason locked themselves in the door control room and locked down the entire ship. Jason quickly opened the airlocks and vented every bit of oxygen from the ship, except the cockpit, surveillance room and door control room.

As we were fighting with the intruders, our ship got devastated by enemy fire. Just after the intruders suffocated, we've got a direct hit on the life support system with a hull breach, but we managed to destroy their ship after all.

Celebration had to wait, the life support system was down, we had a hull breach and the oxygen was escaping from the ship fast. Only 5% remaining, meaning there wasn't any oxygen left on the ship, but in the door control room and the cockpit. Berkley was wounded in the running and we had to make a decision fast. So I sent Matthieu and Jason to the life support system to repair it and the hull breach.

Just before they closed the intercom channel, Matthieu said: "It was an honour serving with you Captain."

They knew they signed up for a one way trip to save the rest of us. They took a deep breath, held it and ran to save the ship. Matthieu was losing consciousness fast and halfway through the repair he started to ran back to the control room to get some air, but he couldn't open the door. A few bangs on the door and it was over. Matthieu was gone. Jason held it for as long as he could, Matthieu repaired the hull breach so he had to worry about the life support system. Struggling with staying awake Jason pushed one last button before he exhaled his soul into the empty space and the system was back online. Oxygen started to spread across the ship, me and Berkley can finally breathe up.

We rushed out from the cockpit to save the rest of the crew but it was too late. CPR and the med bay couldn't help them, they were already clinically dead. So it was only the two of us.

Berkley started repairing the shield, the engines and the weapons system while I planned our route out of this wicked and cursed nebula.

The damage was bad. Berkley got everything back to operational status but our hull damage was worse than ever. The ship barely held itself together.

We managed to make it to a Long-Range Beacon and chose to go to a civilian sector now, hoping we would avoid any fight. The two of us could barely operate this ship, to be fully combat-effective, we tried to keep a low-profile until we get some crew members willing to join.

After a few FTL jumps, I quikcly realized that no matter how hard I try to avoid a firefight, war doesn't work like that. No sectors are safe from pirates, slavers, rebel symphatizers and criminals.

A pirate ship fully equipped and ready to blow us to pieces, required a toll from us to go past this sector. We didn't have too much scrap and it wasn't enough for them. We begged for their mercy but they didn't listen. One last fight, we locked on their ship and started shooting. It was only a few shot. With the first 3 shot they took out our engines, the surveillance room and the shields. Berkley got severely injured but was still trying to fight the fire in the engine room which came from the explosion, though due to his injuries Berkley was consumed by the fire in the end.

Shooting a few more rockets and laser shots in the enemy seemed like a hopeless effort to breach through their strong shields and the last shot have marked our fate.

As the ship was blown to pieces and I've got sucked out into space by the vacuum, there was only a few seconds to reflect on my life.

Only a few seconds until I became the frozen captive of the empty space.

I strongly recommend this game!

You have the abilityto re-route power on your ship, vent the rooms to kill the intruders, while you are under fire and repairing severe damages on your ship, you have to cause damage to the enemy ship as well.

Can't write much about it. Just simply amazing I always wanted to manage my own starship and crew. :D
Mass Effect was just a little demo to what this game offers for you. :D
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