這款「太空船模擬 roguelike-like」的遊戲讓您可以帶著您的船和船員,在隨機生成的宇宙中經歷一段充滿榮耀與慘痛敗北的冒險。
使用者評論: 壓倒性好評 (20,919 篇評論)
發售日: 2012 年 09 月 14 日

登入好來將此遊戲加入您的願望清單或是標記為無興趣

購買 FTL: Faster Than Light

特別優惠!特價將於 後結束

-75%
$9.99
$2.49

包含此遊戲之套件

購買 FTL: Faster Than Light + Soundtrack

包含 2 個項目: FTL: Faster Than Light, FTL: Faster Than Light - Soundtrack

特別優惠!特價將於 後結束

 

由多名鑑賞家所推薦

"Even better with the free content update, a space sim with roguelite elements which will sometimes unfairly kill you. Good mod scene too."
點此閱讀完整評論。

關於此遊戲

在 FTL 中您將體驗駕駛太空船去拯救銀河的氣氛。這是個危險的任務,每個遭遇事件都是一項獨特的挑戰,伴隨著不同的決定。如果一群重型飛彈彈幕打穿了您的防護罩,您將會怎麼做?重新分配所有能源到引擎來試著逃離、供給能源給額外的武器把您的敵人轟到天邊、或是進行登艦作戰?這款「太空船模擬 roguelike-like」的遊戲讓您可以帶著您的船和船員,在隨機生成的宇宙中經歷一段充滿榮耀與慘痛敗北的冒險。

遊戲特色:

  • 複雜的策略遊戲 - 下達指令給您的船員,管理太空船上能源的分配,並在激烈的戰鬥中選擇武器所要攻擊的目標。
  • 用您自己的速度來玩 - 在戰鬥中暫停遊戲,衡量您的策略並下達指令。
  • 獨特的生命體與科技 – 升級您的太空船並藉由六個不同外星種族的幫助下解鎖新的船隻。
  • 成為您自己心目中的艦長 - 各式各樣的遭遇事件將迫使您做出艱難的決定。
  • 隨機生成的宇宙 - 每一次的遊戲歷程將會有不同的敵人、事件與結果來影響您的決定。沒有兩個遊戲歷程會是幾乎一模一樣的。
  • 沒有第二次機會! - 永久死亡意味著當您死亡,也就一去不回。連續不斷戰敗的威脅下,讓每個下達的指令都充滿重要性與緊張感。

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP / Vista / 7
    • Processor:2 GHz
    • Memory:1 GB RAM
    • Graphics:1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM
    • Hard Drive:175 MB HD space
    Some integrated Intel HD graphics cards have been known to work but are not officially supported.
    Minimum:
    • OS:Mac OS X 10.6 or above
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM
    • Hard Drive:175 MB HD space
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 2 GHz
    • Memory: 1GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support
    • Hard Drive: 175 MB HD space
具參考價值的用戶評論
5 人之中有 4 人(80%)認為這篇評論有參考價值
4.6 記錄時數
張貼於:10 月 15 日
Run , Pick up ,Fire and.......Good Luck!!!!
這篇評論有參考價值嗎?
309 人之中有 282 人(91%)認為這篇評論有參考價值
15.8 記錄時數
張貼於:10 月 31 日
-
Click for Gameplay Trailer - Review
-
Graphics:
+ harmonious pixel art
+ clearly designed
- little variety

Sound:
+ perfect retro soundtrack
- no voice output

Atmosphere:
+ smashing retro charm
+ bonding to crew
+ exciting hunting through the galaxy

Control:
+ good and clear interface
+ easy mouse and keyboard control

Game Size:
+ huge replayability
+ 10 spaceships with different layouts
+ many items, upgrades and tactics
+ new contents with the FREE advanced edition
+ easy, normal and hard difficult
+ quests with several solutions
+ units gain exp
- elements repeat with time

KI:
+ enemy crew react clever
+ ki shoot specific systems

Control my own ship through the unknown that is the final frontier. FTL (Faster Than Light); a space simulator with strategic and tactical elements. It’s also a game where when you die, you have to start over - there are no spare lives.
The setup for FTL is simple: you are captaining a Federation ship with information how to beat the Rebel fleet. The problem is that you have to get across the mostly hostile galaxy (which is broken up into eight sectors).

The majority of the gameplay is running your ship, which uses various main systems (weapons, shields, engines, lift support, medbay etc) and sub systems (piloting, sensors, and doors). The catch is that every system uses power, and you only have a limited amount.
You can see with a single top-down glance of your craft, shields are in one room, weapons in another etc. Enemies damage those rooms of your ship, the corresponding systems shut down. If your shield room goes down, every shot will damage your ship. If you lose O2, your team will soon be gasping for their next breath.

Your ship is upgradable, so while you can increase the total power your ship has, you also need to upgrade your systems, which takes up more power. You never have enough power to have everything at 100%.
You gather or buy weapon upgrades, various ship gear and crewmen, and the scrap that you need to upgrade your ship. You put scrap points into enhancing the main reactor, shields, life support, sensors, and so forth. There is a great balance between improving systems and improving the reactor. You are on a constant seesaw deciding how to spend your scrap to make for the most efficient ship, as all these systems give you offensive and defensive ratings and abilities that are crucial in battle.

The true beauty of FTL is the journey through the galaxy. Systems are divided into sectors, most of which come with themes where they are loaded with nebulae, controlled by pirates or coming across a space station under attack by giant alien spiders. Many of these points will give you the option of whether you want to get involved or just leave.
Some of your options will change depending on your crew composition and equipment, like if you send your robotic Engi crewmember into a quarantine zone, and that keeps them fresh for replaying. Some even turn into quest chains that unlock new ships for your next playthrough.

When you’re fighting an enemy ship you have a lot of decisions to make. You have to pay attention to your power levels and which systems you are using. You'll need to make sure your crew is in the right places and dealing with any issues that may come up.
Battles run in pausable real time, with you in control of all ship functions and crewmen. All ships in the game are shown with dedicated rooms housing systems like shields, weapons, engines, sensors, and oxygen.
Do you take down the enemy shields to try to finish off a foe quickly, or go after his weapons to keep him from destroy your hull? You also have to make tough calls on what weapons to use. Missiles, for instance, can go right through enemy shields, but you have a limited number of them available so you have to use them wisely. At the same time, you have to make the same calls on what systems to repair on your own ship when you take damage, as everything needs to be fixed manually, and you never seem to have enough crewmen to take on everything. Do you restore the shields? Do you get the weapons back up? Do you tackle those fires in the sensor room?

In FTL, you will die a lot and have to start over a lot, but that is OK. You will enjoy it, because each time you die, you learn something. After a couple of hours, you realize that there are a fairly small number of encounters in the various star systems. All of them are randomly mixed up for each new game, but this just changes up the order in which you see them. But there is a lot to do for a Captain, unlock new ships, beat higher difficulty and explore the galaxy.
The free Advanced Edition update added a new eighth race called Lanius, which drain oxygen from any room they occupy, making them good for deterring boarding parties and for attacking drone ships. There are a ton of other additions as well.
Faster Than Light is a great and that will take over your life for many, many hours.
It’s amazing and you should definitely check it out!

Score: 84 / 100
gamestar.de

Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
My YouTube Channel:Steam Reviews
這篇評論有參考價值嗎?
274 人之中有 252 人(92%)認為這篇評論有參考價值
113.8 記錄時數
張貼於:11 月 24 日
FTL is like solving a Rubik's cube, it's fairly simple if you know what to do, but then the Rubik's cube starts unsolving itself, your hands tun in to stubs and your house is on fire.
10/10 would die again.
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189 人之中有 177 人(94%)認為這篇評論有參考價值
74.4 記錄時數
張貼於:08 月 28 日
Dark Souls came home drunk again. It was the third time this week. By now The Oregon Trail had grown used to such tumultuous behavior, even on a nightly basis. He stumbled through the doorway hollering about some curse of the undead. The Oregon Trail, keen on diffusing such situations, offered Dark Souls a place on the bed and a glass of estus. "Would you like something to eat?" she asked. "We took down a bison today." He shook his head and took her hand. "You are so beautiful. Did you know that?" The Oregon Trail blushed. After all these years he still had his charms about him. "The first flame may be dying, but I want you to know that your flame is always lit in my heart." She caressed his face. There was no denying that he was a one-of-a-kind gaming experience. His atmosphere, striking; his storytelling, excellent; not to mention his combat, addictive and unique. The Oregon Trail blew out the candle and pressed SPACE BAR to continue.

Nine months later FTL was born.
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210 人之中有 191 人(91%)認為這篇評論有參考價值
22.7 記錄時數
張貼於:11 月 3 日
Before you buy this game you have to ask yourself a few questions.
Do I like dying?
Do I like dying in space?
Do I like dying in space with the knowledge that I let down an entire race of people?
Do I like doing any of the above violently and explosively?
Do I like lasers and giant space spiders?
If you answered yes to any of the above please seek treatment immediately.
Also I gave the game a 10/10 would go to therapy again
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278 人之中有 242 人(87%)認為這篇評論有參考價值
5.8 記錄時數
張貼於:10 月 20 日
The game that shows you:
If you play fairly, you will die.
If you be ruthless, you will die.
If you are the good samaritan of the galaxy, you will die.
If you are tactical, you will die.
If you are a coward, you wll die.
If you cheated yourself everything needed to survive, you will die.

Apart from that, great game!

10/10
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151 人之中有 132 人(87%)認為這篇評論有參考價值
77.8 記錄時數
張貼於:11 月 9 日
Captains log: Stardate 46154.2

It has been an interesting few weeks. Between the constant raids on my ship, Ion Storms and Solar flares, the crew now has the projected service lifetime of 3 days. If it wasn't for the clone machine I myself would have been gone a long time ago. On our journey back to the Federation base, I can't help but wonder if I've done this before... Sometimes when on the bridge I swear I have experienced the events unfolding before - An untrustworthy slug merchant, an infestation of alien spiders on a nearby station. Nevertheless, even with this uneasy feelings we press on towards the next sector, hoping that it won't be another god-damn Mantis homeworld.

Picard version twenty-three signing off.
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123 人之中有 109 人(89%)認為這篇評論有參考價值
234.3 記錄時數
張貼於:09 月 26 日
REVIEW HAIKU

My ship is burning

Rockets can ignore your sheilds

Falling to pieces
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125 人之中有 105 人(84%)認為這篇評論有參考價值
35.5 記錄時數
張貼於:10 月 23 日
Mantis board ship. Eat crew.
Hull breach, crew suffocate.
Fire on deck. Crew burn to death.
Ship explodes. Crew dies.
Slavers attack ship. sell crew as slaves.
Out of fuel. Crew wait patiently to die.

10/10. would kill crew again.
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77 人之中有 67 人(87%)認為這篇評論有參考價值
9.0 記錄時數
張貼於:09 月 1 日
BAD THINGS HAPPEN TO YOU FOR NO REASON: THE GAME
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94 人之中有 77 人(82%)認為這篇評論有參考價值
84.6 記錄時數
張貼於:11 月 26 日
On accident I took the medicine needed for an entire planet to survive.

11/10
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79 人之中有 67 人(85%)認為這篇評論有參考價值
94.9 記錄時數
張貼於:10 月 26 日
The only game where beating it on "Normal" should be given respect.
Also I swear to Umbasa if I fight more space spiders...
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56 人之中有 50 人(89%)認為這篇評論有參考價值
88.9 記錄時數
張貼於:10 月 4 日
A space ship sim.
Pros. Cool mods, heaps of replayablity, awesome soundtrack, hard as hell, all that and more for only $10.
Cons. Can sometimes feel like the game cheats.
10/10 would die again.
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66 人之中有 56 人(85%)認為這篇評論有參考價值
71.0 記錄時數
張貼於:10 月 17 日
* This is a game, about.......well:

+ weapons
+ crew gathering and management
+ survive in your ship and give it your personal touch
+ hundreds of variables, combination and type of combat
+ good amount of ships type and races
+ tactical
+ worth more than its actual price

- no endless mode
- no saving slots (die and retry type, but this sucks when you like your ship)
- corridor world
- no sequel

do:
buy it and play it

don't:
judge on trailers and graphics


*****
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47 人之中有 40 人(85%)認為這篇評論有參考價值
20.3 記錄時數
張貼於:10 月 23 日
FTL is a unique game, unlike anything you've played before. It mixes RTS combat with turn-based navigation and a story generator that will make you think well every decision you make. Its randomness is a bit too much, but this is what makes it so special: it's impossible to know what awaits you.

The game is cheap, has a huge replay value, thanks to its roguelike elements, comes with a free integrated expansion and mod support. There's a lot of cool mods made by the community (you can find them at www.ftlgame.com), including the Captain's Edition, an unofficial expansion that adds tons of content.

Judging by the screenshots, FTL looks like a complicated game to play, but fear not, it isn't. It's quite simple to be honest. And surprisingly addictive. If you want a game to play over and over again, FTL can be your next choice.
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32 人之中有 29 人(91%)認為這篇評論有參考價值
68.0 記錄時數
張貼於:09 月 29 日
A very challenging game that will take you some time to learn - either on your own or through online guides. But once you understand the concepts behind the game you'll find this to be a highly rewarding and greatly replayable game.
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31 人之中有 28 人(90%)認為這篇評論有參考價值
8.0 記錄時數
張貼於:11 月 16 日
I've heard a lot about this game, and finally decided to see what the hype was about.
I was greeted with an intense micro-management rogue-like, that keeps me wondering if my ship is going to catch on fire, or if the next beacon is going to give me some new super ray gun.
All in all, the replayability is high, the soundtrack is great, and I can see myself playing this way into the future.
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40 人之中有 33 人(83%)認為這篇評論有參考價值
25.5 記錄時數
張貼於:10 月 11 日
A game that can prove to anyone that graphics aren't necessary for a completely engaging experience. Near limitless replayability for 10 bucks.
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30 人之中有 27 人(90%)認為這篇評論有參考價值
624.7 記錄時數
張貼於:11 月 18 日
FTL is an excellent example of how difficulty can be fun. I won't say that FTL is for everyone. It can be mind-numbingly difficult at times. It's the kind of game where you will play it for 20+ hours before your first win. On easy. The complexity and counterplay between making a decision during a battle and making a decision on what to buy or which beacon to explore leaves you with a rich gaming experience as each of these decisions can impact your attempt overall. Surprising depth in an amazingly simple package.
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37 人之中有 31 人(84%)認為這篇評論有參考價值
28.7 記錄時數
張貼於:11 月 26 日
Took me countless tries to get to the last sector and then finally one day I get there. After barley winning one of the most difficult fights I had ever fought in my ship was destroyed by a asteroid.

Cried myself to sleep

12/10
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