This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.
Recenzje użytkowników: Przytłaczająco pozytywne (24,493)
Data wydania: 14 Wrz, 2012

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Kup FTL: Faster Than Light

Pakiety zawierające tę grę

Kup FTL: Faster Than Light + Soundtrack

Zestaw 2 produktów: FTL: Faster Than Light, FTL: Faster Than Light - Soundtrack


Rekomendowane przez kuratorów

"Even better with the free content update, a space sim with roguelite elements which will sometimes unfairly kill you. Good mod scene too."
Zobacz pełną recenzję tutaj.

O tej grze

****New Content Available****
The free expansion, FTL: Advanced Edition, is available now! Content additions include: new alien race, events, weapons, playable ships, drones, and more! Also adds additional musical tracks by Ben Prunty, and events by Tom Jubert and guest writer Chris Avellone.

If you already own FTL it should update the new content automatically. Advanced Edition is included free for anyone who purchases the game from this point forward.

In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. It's a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. What will you do if a heavy missile barrage shuts down your shields? Reroute all power to the engines in an attempt to escape, power up additional weapons to blow your enemy out of the sky, or take the fight to them with a boarding party? This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.

Key Features:

  • Complex Strategic Gameplay - Give orders to your crew, manage ship power distribution and choose weapon targets in the heat of battle.
  • Play at Your Own Speed - Pause the game mid-combat to evaluate your strategy and give orders.
  • Unique Lifeforms and Technology – Upgrade your ship and unlock new ones with the help of six diverse alien races.
  • Be the Captain You Want - Hundreds of text based encounters will force you to make tough decisions.
  • Randomized Galaxy - Each play-through will feature different enemies, events, and results to your decisions. No two play-throughs will be quite the same.
  • No Second Chances! - Permadeath means when you die, there's no coming back. The constant threat of defeat adds importance and tension to every action.

Wymagania systemowe

Mac OS X
SteamOS + Linux
    • OS:Windows XP / Vista / 7
    • Processor:2 GHz
    • Memory:1 GB RAM
    • Graphics:1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM
    • Hard Drive:175 MB HD space
    Some integrated Intel HD graphics cards have been known to work but are not officially supported.
    • OS:Mac OS X 10.6 or above
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM
    • Hard Drive:175 MB HD space
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 2 GHz
    • Memory: 1GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support
    • Hard Drive: 175 MB HD space
Pomocne recenzje klientów
5 z 6 osób (83%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
15.2 godz. łącznie
Zamieszczono: 16 kwietnia
Best game ever, never finished it. Will die again soon.

Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
6.3 godz. łącznie
Zamieszczono: 4 maja
Bardzo fajna gra, polecam
Czy ta recenzja była pomocna? Tak Nie Zabawna
327 z 343 osób (95%) uważa, że ta recenzja jest pomocna
Według 9 osób ta recenzja jest zabawna
11.8 godz. łącznie
Zamieszczono: 19 stycznia
This will probably your first expierence playing the game-

First Sector: Alright, this game seems pretty cool.

Second Sector: You know what? I'm think I'm doing sort of well.

Third Sector: Cool, that sector was pretty easy.

Fourth Sector: Got myself some pretty nice upgrades and systems.


Sixth Sector: *silence*
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
21.3 godz. łącznie
Zamieszczono: 20 marca
You manage the Kestrel and its crew as you explore the galaxy. Strategic, real-time combat involves managing power between essential systems and choosing which enemy systems to target. Meanwhile, you control your crew to keep the ship functioning and fight off intruders. The combat is difficult but, being a "roguelike-like" game, frequent permadeath is at the core of the experience.

While exploring the galaxy you will encounter a variety of situations requiring decision making that can result in many outcomes. Since all events are randomly generated, each play-through will be significantly different.
Czy ta recenzja była pomocna? Tak Nie Zabawna
152 z 182 osób (84%) uważa, że ta recenzja jest pomocna
Według 8 osób ta recenzja jest zabawna
6.0 godz. łącznie
Zamieszczono: 7 stycznia
You will die.
Czy ta recenzja była pomocna? Tak Nie Zabawna
91 z 103 osób (88%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
6.1 godz. łącznie
Zamieszczono: 18 grudnia, 2014
This game is correctly titled, I die faster than light. 9/10.
Czy ta recenzja była pomocna? Tak Nie Zabawna
58 z 62 osób (94%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
69.3 godz. łącznie
Zamieszczono: 10 lutego
FTL: Faster Than Light was my summer in Paris, if Paris was actually Somalia and Summer was hot enough to melt my face off. And you want to know something about my trip? I loved every second of it.

FTL is a sci-fi lover's (like myself) dream. Filled with references here and homages there, it never slows down, the action is always frantic yet methodical, and it's an absolute delight.

FTL is a Real-Time Strategy game (with a turn-based element). You control a ship and it's crew from an over-head, side on perspective. There is no movement of ship to control beyond jumping from beacon to beacon.

When it comes time to fight your first ship (probably in the tutorial, seriously, do the tutorial), you can pause time by pressing the space-bar, to assess your options and your tactics, in a similar way to that of games like Dragon Age: Origins or The Bureau: XCOM Declassified. You must make sure at all times that your crew are alive and your hull (your health meter) isn't about to reach zero, or it's game-over. This is easier said than done, because the amount of micro-management is ENDLESS, to the point where it is all micro-management and there isn't any priority management, per say. You need to make sure you have enough power to all systems, no intruders are going to come on board, that you are doing damage to their ship, and if not, charging your FTL jump (your "I NEED TO GET THE HELL OUT OF HERE!" button), among countless other things.

This game is BRUTAL. There are 3 difficulties (if you use the Advanced Edition, a major free DLC added to the game in 2014, you can still use the Vanilla version that was the original release): Easy, Normal, and Hard. The only real difference between them is how long you can hold out before being smashed. You need to get through 8 sectors and 1 final boss to complete a run (and subsequently, the game). The final boss is so hard, that even nearly 70 hours into the game (at the time of this review), I STILL haven't beaten it... even on easy.

And yet, despite this massive, massively overwhelming difficulty, I wouldn't have this game any other way. Because without it, this game would have FAR less replay ability. But with it, each new run feels completely different. New tactics you might need to try, new ship purchases in hope of finding that Magnum Opus that is your favourite weapon, new dialogues, everything. Without this difficulty, all that wouldn't matter, because after beating it, you would feel less compelled to try differently, and get bored a lot quicker, something I am only realizing after so many hours.

Everything this game does should be a set example for games in future years. It get's everything right, the customization, the balance of every factor, excitement. Even it's techno music (I just hurt the souls of many electronic music fans), something I don't particularly enjoy, is absolutely fantastic in this game. To put all this into perspective, I got my Dad to play this game, and even he has since clocked 30+ hours of his own time in the game.

So with my melted face from my time in the Somalian weather, I must insist everyone who considers themselves an open (to all games) gamer, to play this game. It helps new players find their feet, then punches them down when they have the hang of it. It screams in the face of master strategists and sends them cowering. It is one of the most soul-destroying, exciting, charming, addictive, challenging, fun games out there.

It's the best Strategy game I have ever played.

+Good tutorial
+Fun, Challenging
+Good Interface, Music.
+TONS of replay ability

-Your face may melt off

I'm giving Faster Than Light 9 out of 10.
Czy ta recenzja była pomocna? Tak Nie Zabawna
88 z 107 osób (82%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
14.4 godz. łącznie
Zamieszczono: 28 grudnia, 2014
You get into battle :

1. Intruders on ship .

2. Power DOwn.

3. Engines Down.

4. Ammo low.

5. Ship is burning.

6. Ship goes down.

Try again ♥♥♥♥♥ . (10/10)
Czy ta recenzja była pomocna? Tak Nie Zabawna
69 z 79 osób (87%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
1.8 godz. łącznie
Zamieszczono: 21 lutego
I liked the part where I died to mantis people.
Czy ta recenzja była pomocna? Tak Nie Zabawna
49 z 59 osób (83%) uważa, że ta recenzja jest pomocna
Według 7 osób ta recenzja jest zabawna
13.5 godz. łącznie
Zamieszczono: 19 grudnia, 2014
Beautiful game.

I named my ship "The Golden Perv" and my crew were aptly "Sir.Jimmy Saville", "Gary Glitter" and the notorious "Rolf Harris". We drifted through space, far and wide. Helping those who sent distress signels are fighting tyranny wherever we found it!

We were determined to finish our mission, and deliver the information (which was actually CP) to whever we had to go.
We ended up crashing on a planet. We repaired our ship and rescued a man. We became good friends, sharing many jokes and rounds of "Play Rolfs digerydoo while dancing on the table like a hooker". We bonded. Allies.

Then we were CRUELY attacked by pirates, our hull badly damaged, sheilds down and oxygen depleting. Rolf Harris and Sir Jimmy Saville tried to fix the oxygen while Gary Glitter and the man we picked up fought bravely.

A missile struck the ship. Jimmy and Rolf were no more. RIP. But we fought them back and lived! Then we were ambushed yet again! This time, Gary Glitter died. The strange man had inherited the ship. He drifed. Years on end, missing his friends.

Then he was stuck in an astroid belt, having the sheilds pummled by rock, while he was shot upon. The laser beams and missiles were set to auto as the strange man tried fixing the continually damage oxygen system. A fire started, and he burnt to death.

Scared, alone, out of breath, and crispy is how the saga ended for The Golden Perv.
Czy ta recenzja była pomocna? Tak Nie Zabawna
38 z 46 osób (83%) uważa, że ta recenzja jest pomocna
8.8 godz. łącznie
Zamieszczono: 21 grudnia, 2014
Most fun I've had losing at a game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
32 z 39 osób (82%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
183.7 godz. łącznie
Zamieszczono: 25 stycznia

...unless you have a clone bay that is...

It's a game that's based on 10% skill and 90% luck (aka 0.00...01% skill and 99.99...99% luck).

It's a game that requires patience and can easily take 10+ hours to beat for the first time.

It's a game you will definitely not beat on the first try.

It's a game that will make you want to impale the devs on a cactus and let them die of thirst. Or in FTL speak, give them up to slavers.

It's a game with amazing replayibility, and is amazingly addictive.

It's a game that's easily moddable (you can find mods at

It's a game that I've managed one victory on hard mode.

It's a game that I'm still learning things from and finding new events.

It's a game I give 10/10, have 151 hours in, and bought for $3.33. Worth way more than I paid.
Czy ta recenzja była pomocna? Tak Nie Zabawna
26 z 32 osób (81%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
4.9 godz. łącznie
Zamieszczono: 3 stycznia
As the rebels have come closer to find our ship and destroy us before we could send the message to what remains of the Federation Fleet, me and my crew decided to use the Long-Range Beacon to go to a nebula sector.

What first seemed like a good idea, soon had bite back and hit us hard.

Just as we were going through the nebula, observing the surroundings through every window possible, we soon found ourselves shot by a Mantis warship! They didn't even consider negotiating they just wanted our scraps and weapons.

We locked on to their ship and started shooting, but in a mere second we had a boarding party on our ship. My crew wasn't capable of fighting 4 enemies at once, Berkley rushed to the cockpit as Matthieu and Jason locked themselves in the door control room and locked down the entire ship. Jason quickly opened the airlocks and vented every bit of oxygen from the ship, except the cockpit, surveillance room and door control room.

As we were fighting with the intruders, our ship got devastated by enemy fire. Just after the intruders suffocated, we've got a direct hit on the life support system with a hull breach, but we managed to destroy their ship after all.

Celebration had to wait, the life support system was down, we had a hull breach and the oxygen was escaping from the ship fast. Only 5% remaining, meaning there wasn't any oxygen left on the ship, but in the door control room and the cockpit. Berkley was wounded in the running and we had to make a decision fast. So I sent Matthieu and Jason to the life support system to repair it and the hull breach.

Just before they closed the intercom channel, Matthieu said: "It was an honour serving with you Captain."

They knew they signed up for a one way trip to save the rest of us. They took a deep breath, held it and ran to save the ship. Matthieu was losing consciousness fast and halfway through the repair he started to ran back to the control room to get some air, but he couldn't open the door. A few bangs on the door and it was over. Matthieu was gone. Jason held it for as long as he could, Matthieu repaired the hull breach so he had to worry about the life support system. Struggling with staying awake Jason pushed one last button before he exhaled his soul into the empty space and the system was back online. Oxygen started to spread across the ship, me and Berkley can finally breathe up.

We rushed out from the cockpit to save the rest of the crew but it was too late. CPR and the med bay couldn't help them, they were already clinically dead. So it was only the two of us.

Berkley started repairing the shield, the engines and the weapons system while I planned our route out of this wicked and cursed nebula.

The damage was bad. Berkley got everything back to operational status but our hull damage was worse than ever. The ship barely held itself together.

We managed to make it to a Long-Range Beacon and chose to go to a civilian sector now, hoping we would avoid any fight. The two of us could barely operate this ship, to be fully combat-effective, we tried to keep a low-profile until we get some crew members willing to join.

After a few FTL jumps, I quikcly realized that no matter how hard I try to avoid a firefight, war doesn't work like that. No sectors are safe from pirates, slavers, rebel symphatizers and criminals.

A pirate ship fully equipped and ready to blow us to pieces, required a toll from us to go past this sector. We didn't have too much scrap and it wasn't enough for them. We begged for their mercy but they didn't listen. One last fight, we locked on their ship and started shooting. It was only a few shot. With the first 3 shot they took out our engines, the surveillance room and the shields. Berkley got severely injured but was still trying to fight the fire in the engine room which came from the explosion, though due to his injuries Berkley was consumed by the fire in the end.

Shooting a few more rockets and laser shots in the enemy seemed like a hopeless effort to breach through their strong shields and the last shot have marked our fate.

As the ship was blown to pieces and I've got sucked out into space by the vacuum, there was only a few seconds to reflect on my life.

Only a few seconds until I became the frozen captive of the empty space.

I strongly recommend this game!

You have the abilityto re-route power on your ship, vent the rooms to kill the intruders, while you are under fire and repairing severe damages on your ship, you have to cause damage to the enemy ship as well.

Can't write much about it. Just simply amazing I always wanted to manage my own starship and crew. :D
Mass Effect was just a little demo to what this game offers for you. :D
Czy ta recenzja była pomocna? Tak Nie Zabawna
17 z 18 osób (94%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
39.8 godz. łącznie
Zamieszczono: 13 maja
0 hours in - let's try this

1 minute in - god help I have no idea what I'm doing

1 hour in - how did I die 50 times already

2 hours in - I think I'm getting a hang of this

10 hours in - god help I have no idea what I'm doing

20 hours in - is there a god?

30 hours in, flagship defeated - there is now

33 hours in - now, for normal difficulty...
Czy ta recenzja była pomocna? Tak Nie Zabawna
19 z 23 osób (83%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
61.9 godz. łącznie
Zamieszczono: 21 lutego
There is absolutely nothing more demoralizing than dedicating almost 2 - 3 hours on a single playthrough just to get to the final boss and die. Yes there is. Dedicating another playthrough of 2 - 3 hours just to get to the final boss and die again. So if you're up to the task of wasting hours of your life away just to fall short of the finish line, try it. The feeling of victory is sweet and you will proudly soak up the accopmlishment of knowing you've saved the Federation. But if you lose, you sit there wondering to yourself... Is it me? Do I suck? Or is this game just cruel? Why do I keep coming back to it? Could I have done anything different? Is there a perfect load out? Is it just luck? Is it even possible to beat this game on any other mode but EASY? Am I a masochist? What am I doing with my life? Questions you will no doubt ask yourself. I know I have...
Czy ta recenzja była pomocna? Tak Nie Zabawna
22 z 30 osób (73%) uważa, że ta recenzja jest pomocna
41.3 godz. łącznie
Zamieszczono: 22 stycznia
FTL: Faster Than Light is a true gem in the rogue-like genre that never fails to disappoint. FTL has you take charge of a ship (of your choice) in the Federation fleet to take on the Rebels and defeat their flagship. FTL is all about managing your ship and your crew effectively in order to make your ship powerful enough to fight the boss (good luck with that one).

+Nice art style
+An incredibly good OST
+It's set in space, who doesn't love space?
+Each playthrough (depending on which systems you get and whether or not you beat the boss) takes between 20-30 minutes so it's easy to play a quick game
+A wide range of ships to choose from/unlock including different layouts of the same ship
+Several different races, each with their own specialities and backstories
+Lots of customisation options for ships
+Different ships suit different playstyles
+Plenty of different enemy ship types
+Extremely replayable
+Some really good mods, especially FTL Infinite, and the game is simple to mod

+/-The boss is extremely hard to beat, I still haven't beaten it at the time of writing this review but it doesn't really matter because playing through the game and unlocking new ships is where the fun comes from

-Some of the ships are extremely difficult to unlock
-It has in-game achievements but no Steam achievements


In my opinion this is one of the best, if not the best, rogue-likes on Steam and is a must have for all rogue-like fans.

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El K.
Czy ta recenzja była pomocna? Tak Nie Zabawna
13 z 14 osób (93%) uważa, że ta recenzja jest pomocna
Według 5 osób ta recenzja jest zabawna
22.2 godz. łącznie
Zamieszczono: 19 kwietnia
- Literally any PC with colour monitor.
- Patience 1,5
- Resolve 1.0
- Composure 1.0
- Mouse

- Stoic personality 1.22
- Incurable Optimism
- 1000 mb of positive attitude
- Mouse and keyboard
Czy ta recenzja była pomocna? Tak Nie Zabawna
10 z 11 osób (91%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
6.8 godz. łącznie
Zamieszczono: 1 stycznia
i keep dying faster than light.

10/10 would die again.
Czy ta recenzja była pomocna? Tak Nie Zabawna
11 z 13 osób (85%) uważa, że ta recenzja jest pomocna
98.5 godz. łącznie
Zamieszczono: 17 kwietnia
let's be honest here: in war, there are no good guys and bad guys, it's us and it's them. it is their job to kill us, while it is our job to kill them and survive. that's that's what's behind the rebel captain telling you "it's nothng personal, just following orders."

it's up to the player make the decisions to either follow the general "rules of war", be a inhumane monster, or some mix that just brings max benefit. what's so great about the vagueness of the story is that the player can and often will fill in the blanks. many times without even realizing they are (i mean, look how often "space nazis" comes up, and there's really no indication of this at all).

the gameplay is all about learning to deal with what you are given. though it may seem harsh sometimes, it is still possible to beat the game on hard with every ship. you need to learn what to upgrade, and when. you also need to know when you need to put that on the backburner to buy an important weapon or augmentation. pause often.

the music is enjoyable, and the graphics serve to let you know what is happening, which is all i really ask for in a game.

the developers are fairly swell, a crowdfunding success story. they even gave us advanced edition, which is a ton of content.
Czy ta recenzja była pomocna? Tak Nie Zabawna
13 z 17 osób (76%) uważa, że ta recenzja jest pomocna
63.2 godz. łącznie
Zamieszczono: 30 grudnia, 2014
When single player games claim to have "replayablity" as a tagline, I generally roll my eyes. Usually these "infinitely replayable" games hold my interest for one full playthrough unless they are mind-numbingly boring or unplayably buggy, but I rarely ever start second playthrough (let alone complete one). I bought FTL at deep discount ($2.49) expecting to play through it once, kill a few hours, and get my money's worth. For once, I was incredibly suprised by a supposedly "replayable" game. I've spent about 30 hours on FTL, beaten the flagship once, and I'm still on the edge of my seat. There is something about the combination of true roguelike RNG and built-in replay mechanics that makes FTL something special. Though I've gotten many unlucky runs where everything seemed stacked against me, each crushing defeat felt truly unique. While FTL can be frustrating, it has never felt unfair. There is always something new to learn or try out. There is a real thrill that comes out of constructing a strategy, trying to implement it, and inevitably adapting it based on the hand you are dealt. STRONGLY RECOMMEND, even at full price.
Czy ta recenzja była pomocna? Tak Nie Zabawna