This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.
ユーザーレビュー: 主に好評 (24,560 件のレビュー)
リリース日: 2012年9月14日

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FTL: Faster Than Light を購入する

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FTL: Faster Than Light + Soundtrack を購入する

2 アイテムを同梱: FTL: Faster Than Light, FTL: Faster Than Light - Soundtrack

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キュレーターによりおすすめされています

"Even better with the free content update, a space sim with roguelite elements which will sometimes unfairly kill you. Good mod scene too."
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このゲームについて

****New Content Available****
The free expansion, FTL: Advanced Edition, is available now! Content additions include: new alien race, events, weapons, playable ships, drones, and more! Also adds additional musical tracks by Ben Prunty, and events by Tom Jubert and guest writer Chris Avellone.

If you already own FTL it should update the new content automatically. Advanced Edition is included free for anyone who purchases the game from this point forward.
************************

In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. It's a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. What will you do if a heavy missile barrage shuts down your shields? Reroute all power to the engines in an attempt to escape, power up additional weapons to blow your enemy out of the sky, or take the fight to them with a boarding party? This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.

Key Features:

  • Complex Strategic Gameplay - Give orders to your crew, manage ship power distribution and choose weapon targets in the heat of battle.
  • Play at Your Own Speed - Pause the game mid-combat to evaluate your strategy and give orders.
  • Unique Lifeforms and Technology – Upgrade your ship and unlock new ones with the help of six diverse alien races.
  • Be the Captain You Want - Hundreds of text based encounters will force you to make tough decisions.
  • Randomized Galaxy - Each play-through will feature different enemies, events, and results to your decisions. No two play-throughs will be quite the same.
  • No Second Chances! - Permadeath means when you die, there's no coming back. The constant threat of defeat adds importance and tension to every action.

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP / Vista / 7
    • Processor:2 GHz
    • Memory:1 GB RAM
    • Graphics:1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM
    • Hard Drive:175 MB HD space
    Some integrated Intel HD graphics cards have been known to work but are not officially supported.
    Minimum:
    • OS:Mac OS X 10.6 or above
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM
    • Hard Drive:175 MB HD space
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 2 GHz
    • Memory: 1GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support
    • Hard Drive: 175 MB HD space
参考になったカスタマーレビュー
22 人中 19 人 (86%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 20.6 時間
投稿日: 2014年12月25日
とっつきにくさや難易度の高さといった問題はあるものの、複雑すぎず、誰もが手に負える範囲内に考える要素をうまくまとめたスペースオペラなSLG。見ての通りのシンプルグラフィックで、大げさな演出を長々と見せられることもないため考えることに没頭できる。プレイ感はビデオゲームというよりは、ボードゲームに近いかな。

宇宙戦艦のカスタマイズ、宇宙探検、敵艦との戦闘、といったキーワードに心躍る人にはオススメ!
このレビューは参考になりましたか? はい いいえ 面白い
13 人中 12 人 (92%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 30.4 時間
投稿日: 1月6日
シンプルなローグライクゲーム 難易度も程よく楽しめる
いろいろと追加されたモードとシンプルな初期のモードが選択可能
日本語化も可能(詳しくは調べてください)
曲単体でも良い雰囲気が出ていてゲーム以外でもオススメしたい
このレビューは参考になりましたか? はい いいえ 面白い
15 人中 13 人 (87%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 390.6 時間
投稿日: 2月20日
宇宙船で銀河を救うという建前の元、
海賊や反乱軍から資源を頂いていくゲームです。

日本語化にはMODが必要(wikiよりDL)ですが、数クリックで導入できるお手軽さ。
ゲームプレイについては、チュートリアルが用意されてますので、
まずはそちらのプレイをオススメします。

ゲームの流れ
プレイヤーはNEW GAMEから難易度を選び、機体画面の右下にある2つのモードからどちらか一つを選択し、宇宙の旅に出発します。
ランダムで生成されるMapから好きな航路を選び、様々な選択や戦闘をし、船を強化していきましょう!

2つのモード
・DISABLED(通常のFTLモード)
・ENABLED(追加要素ありの拡張版。新種族や新システムあり。通称AE。)

爆散しながら覚えるのも醍醐味ですが、武器の発射のタイミングや場所、火災の消火、
システムの使い方等細かな点は適当なFTL動画を見ておくことをオススメします。

【 良い点 】
・独特のSF的世界観と、それを表現する日本語化MODの完成度の高さ。
・敵はNPCですが、Mapやイベント、難易度設定で緊張感のある戦いが楽しめる。
・与えられた環境から戦略や戦闘方法を練って突破していく楽しさ。

【 問題点 】
・イージーという名のノーマル(初見殺しの難易度)
・プレイ時間が必要。初期戦艦以外はイベント等をこなし、ロックを解除していかなければならない。クリアしてからが本番です。
・運要素あり。mapや難易度によっては光よりも早く詰みます。

難易度や運要素はありますが、FTLの世界感や厳しさ、クリア時の達成感は是非とも味わって頂きたいです。
セールもそれなりに多いので、購入を迷ってる方はセール時の購入をオススメします!
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 39.1 時間
投稿日: 2014年12月13日
rts シミュレーション ローグライク

知ってる人は知ってるしやったことの無い人も知ってる面白いrts

プレイヤーは敵への秘策を持って自陣へ退避し最終決戦という流れ

敵への秘策というのは具体性は無い(
しいて言うなら死にげー故のセクションの特徴やボスの特性等
なぜ自陣へ退避する必要があるかといえば、初期では貧弱であり
道中で資源を集め装備を整える必要があるため
そういうストーリーでありゲーム性

rtsとはしたものの戦闘パートのみである
電力をどこに配分するか、修理や敵クルー撃退のための人員移動、
火器を相手のどの区画に設定するか等など
最後の方になると10種類以上ある設備の電源を管理し、敵やこちらの
火器人員ドローンステルスと臨機応変な対応が求められる

ここまで言うと無理だろう、となるかもしれないけどポーズ機能がある
tipsのような小技ではなくそれは使って当たり前の機能としてあるので安心を

じゃあrtsじゃないじゃん!というのはなしで

道中色々な状況(海賊、敵、難民、市民、巨大蜘蛛、変な実験に参加、
賢者との対談、ステロイド、磁気嵐、もろもろのごたごたーー)
ローグライクと開発者も言うところ面白い内容ばかり

最後にゲームはeasyでもクリアを目的にするならhard、normalだとveryhard
みたいな結構難しめです それとボス辺りは趣向が変わるので知識なし
ならクリアは出来ないと思う!たぶん 是非何も情報を仕入れないで
やってみてね ちなみに私はeasyでクリアするのに10回くらいやりました


【リプレイ】10
【ゲームバランス】8
【カジュアル】8
【雰囲気】8
【競技性、やり込み】8

value of 10$
score 90
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 14.9 時間
投稿日: 2月6日
なんかつまらなそうという見た目に反し、いつの間にか数時間遊んじゃっているというすばらしいゲーム。
宇宙船のカスタムをしながら冒険していくのだが、船員を強化するのか、武器の強化をするか、防御特化にするか等
自分の好きなようにプランを練って遊べる。
船ばかり強化しているとたまに敵が乗り込んできて肉体ガ♥♥♥♥♥♥♥♥♥バトルになって即全滅とか本当に難しい・・・激ムズである!
しかしこの難しさがまた心地良い。普通なら心折れるレベルなのに次はああしてみよう、こうしてみようとプランをねるのが楽しくなってくる。
有志による日本語化も出ておりますのでかなりとっつきやすくなります。(感謝!!!)
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 225.3 時間
投稿日: 2月1日
一見ゴチャゴチャしてわかりづらそうだったが、そんなことは全くなかった
スターラスターのシューティング部分をテキスト+リアルタイムシミュにした感じ
(リアルタイムといってもいつでもポーズできる)
アクションテキストアドベンチャーシミュレーションRPG
ACTTXTADVSLRPG

面白すぎて一気に10時間以上やったが、まだイージークリアできませんw

このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 72.9 時間
投稿日: 4月1日
最終セクターに存在する艦を破壊するのが目標のゲーム。
難易度はeasy,normal,hardがあり慣れていない内はeasyでも苦戦するかと思います。
船体・船員・武器をうまく組み合わせてハイスコアを目指しましょう。

運要素は結構有ります。
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 251.4 時間
投稿日: 4月29日
Rogue-likes: the randomized frontier.

FTL's randomness makes for some incredibly entertaining gameplay as you attempt to make the most of your trip from one side of the galaxy to the other to save the Federation, all while being chased by looming, innumerable rebel forces.

You will extermish pirates to varying degrees of glee and bitterness. You will guide that lost civilian to their destination, find out it was a rebel trap, and smile. You will relish every victory.

You will have to sell that Burst Laser III so you can upgrade your engines. You will open that Mantis escape pod because you are desperate for someone who can board ships. You will lose the last bit of your ship's HP to an unfortunately timed missle. Failing to make it to the end of a roughly 6-hour playthrough is what makes your victories significant.

FTL is visually very simple, a hallmark of its indie production, but as much as it could benefit from a bigger-than-1280x800 resolution or perhaps even 3D graphics, I love how I can run it on my integrated graphics laptop.

FTL is a tremendous value and important landmark in the history of crowdfunded games. Were I to wake up in an alternate universe where I had yet to create a Steam account, I would buy FTL again, for around three incarnations, anyway.
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370 人中 351 人 (95%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 11.8 時間
投稿日: 1月19日
This will probably your first expierence playing the game-

First Sector: Alright, this game seems pretty cool.

Second Sector: You know what? I'm think I'm doing sort of well.

Third Sector: Cool, that sector was pretty easy.

Fourth Sector: Got myself some pretty nice upgrades and systems.

Fifth Sector: OH GOD THE SHIP IS ON FIRE AND WE'VE LOST ALL THE OXYGEN AND THE HULL IS BREACHED AND WE'RE OUT OF FUEL AND PIRATES ARE ON BOARD AND THERE'S GIANT SPACE SPIDERS EATING MY FACE OH GOD.

Sixth Sector: *silence*
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200 人中 164 人 (82%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 6.0 時間
投稿日: 1月7日
You will die.
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126 人中 109 人 (87%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 6.1 時間
投稿日: 2014年12月18日
This game is correctly titled, I die faster than light. 9/10.
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72 人中 67 人 (93%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 69.3 時間
投稿日: 2月10日
FTL: Faster Than Light was my summer in Paris, if Paris was actually Somalia and summer was hot enough to melt my face off. And you want to know something about my trip? I loved every second of it.

FTL is a sci-fi lover's (like myself) dream. Filled with references here and homages there, it never slows down, the action is always frantic yet methodical, and it's an absolute delight.

FTL is a Real-Time Strategy game (with a turn-based element). You control a ship and it's crew from an over-head, side on perspective. There is no movement of ship to control beyond jumping from beacon to beacon.

When it comes time to fight your first ship (probably in the tutorial, seriously, do the tutorial), you can pause time by pressing the space-bar, to assess your options and your tactics, in a similar way to that of games like Dragon Age: Origins or The Bureau: XCOM Declassified. You must make sure at all times that your crew are alive and your hull (your health meter) isn't about to reach zero, or it's game-over. This is easier said than done, because the amount of micro-management is ENDLESS, to the point where it is all micro-management and there isn't any priority management, per say. You need to make sure you have enough power to all systems, no intruders are going to come on board, that you are doing damage to their ship, and if not, charging your FTL jump (your "I NEED TO GET THE HELL OUT OF HERE!" button), among countless other things.


This game is BRUTAL. There are 3 difficulties (if you use the Advanced Edition, a major free DLC added to the game in 2014, you can still use the Vanilla version that was the original release): Easy, Normal, and Hard. The only real difference between them is how long you can hold out before being smashed. You need to get through 8 sectors and 1 final boss to complete a run (and subsequently, the game). The final boss is so hard, that even nearly 70 hours into the game (at the time of this review), I STILL haven't beaten it... even on easy.

And yet, despite this massive, massively overwhelming difficulty, I wouldn't have this game any other way. Because without it, this game would have FAR less replay ability. But with it, each new run feels completely different. New tactics you might need to try, new ship purchases in hope of finding that Magnum Opus that is your favourite weapon, new dialogues, everything. Without this difficulty, all that wouldn't matter, because after beating it, you would feel less compelled to try differently, and get bored a lot quicker, something I am only realizing after so many hours.


Everything this game does should be a set example for games in future years. It get's everything right, the customization, the balance of every factor, excitement. Even it's techno music (I just hurt the souls of many electronic music fans), something I don't particularly enjoy, is absolutely fantastic in this game. To put all this into perspective, I got my Dad to play this game, and even he has since clocked 30+ hours of his own time in the game.

So with my melted face from my time in the Somalian weather, I must insist everyone who considers themselves an open (to all games) gamer, to play this game. It helps new players find their feet, then punches them down when they have the hang of it. It screams in the face of master strategists and sends them cowering. It is one of the most soul-destroying, exciting, charming, addictive, challenging, fun games out there.

It's the best Strategy game I have ever played.

PROS:
+Good tutorial
+Fun, Challenging
+Good Interface, Music.
+TONS of replay ability

CONS:
-Your face may melt off

I'm giving FTL: Faster Than Light 9 out of 10.
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111 人中 90 人 (81%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 14.4 時間
投稿日: 2014年12月28日
You get into battle :

1. Intruders on ship .

2. Power DOwn.

3. Engines Down.

4. Ammo low.

5. Ship is burning.

6. Ship goes down.

Try again ♥♥♥♥♥ . (10/10)
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88 人中 74 人 (84%) がこのレビューが参考になったと投票しました
5 人がこのレビューが面白いと投票しました
記録時間: 1.8 時間
投稿日: 2月21日
I liked the part where I died to mantis people.
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67 人中 55 人 (82%) がこのレビューが参考になったと投票しました
5 人がこのレビューが面白いと投票しました
記録時間: 13.5 時間
投稿日: 2014年12月19日
Beautiful game.

I named my ship "The Golden Perv" and my crew were aptly "Sir.Jimmy Saville", "Gary Glitter" and the notorious "Rolf Harris". We drifted through space, far and wide. Helping those who sent distress signels are fighting tyranny wherever we found it!

We were determined to finish our mission, and deliver the information (which was actually CP) to whever we had to go.
We ended up crashing on a planet. We repaired our ship and rescued a man. We became good friends, sharing many jokes and rounds of "Play Rolfs digerydoo while dancing on the table like a hooker". We bonded. Allies.

Then we were CRUELY attacked by pirates, our hull badly damaged, sheilds down and oxygen depleting. Rolf Harris and Sir Jimmy Saville tried to fix the oxygen while Gary Glitter and the man we picked up fought bravely.

A missile struck the ship. Jimmy and Rolf were no more. RIP. But we fought them back and lived! Then we were ambushed yet again! This time, Gary Glitter died. The strange man had inherited the ship. He drifed. Years on end, missing his friends.

Then he was stuck in an astroid belt, having the sheilds pummled by rock, while he was shot upon. The laser beams and missiles were set to auto as the strange man tried fixing the continually damage oxygen system. A fire started, and he burnt to death.

Scared, alone, out of breath, and crispy is how the saga ended for The Golden Perv.
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55 人中 45 人 (82%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 8.8 時間
投稿日: 2014年12月21日
Most fun I've had losing at a game.
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45 人中 36 人 (80%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 183.7 時間
投稿日: 1月25日
NEVER GO FOR THE GIANT ALIEN SPIDERS

...unless you have a clone bay that is...

It's a game that's based on 10% skill and 90% luck (aka 0.00...01% skill and 99.99...99% luck).

It's a game that requires patience and can easily take 10+ hours to beat for the first time.

It's a game you will definitely not beat on the first try.

It's a game that will make you want to impale the devs on a cactus and let them die of thirst. Or in FTL speak, give them up to slavers.

It's a game with amazing replayibility, and is amazingly addictive.

It's a game that's easily moddable (you can find mods at www.ftlgame.com).

It's a game that I've managed one victory on hard mode.

It's a game that I'm still learning things from and finding new events.

It's a game I give 10/10, have 151 hours in, and bought for $3.33. Worth way more than I paid.
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29 人中 26 人 (90%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 39.8 時間
投稿日: 5月13日
0 hours in - let's try this

1 minute in - god help I have no idea what I'm doing

1 hour in - how did I die 50 times already

2 hours in - I think I'm getting a hang of this

10 hours in - god help I have no idea what I'm doing

20 hours in - is there a god?

30 hours in, flagship defeated - there is now

33 hours in - now, for normal difficulty...
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36 人中 29 人 (81%) がこのレビューが参考になったと投票しました
5 人がこのレビューが面白いと投票しました
記録時間: 4.9 時間
投稿日: 1月3日
As the rebels have come closer to find our ship and destroy us before we could send the message to what remains of the Federation Fleet, me and my crew decided to use the Long-Range Beacon to go to a nebula sector.

What first seemed like a good idea, soon had bite back and hit us hard.

Just as we were going through the nebula, observing the surroundings through every window possible, we soon found ourselves shot by a Mantis warship! They didn't even consider negotiating they just wanted our scraps and weapons.

We locked on to their ship and started shooting, but in a mere second we had a boarding party on our ship. My crew wasn't capable of fighting 4 enemies at once, Berkley rushed to the cockpit as Matthieu and Jason locked themselves in the door control room and locked down the entire ship. Jason quickly opened the airlocks and vented every bit of oxygen from the ship, except the cockpit, surveillance room and door control room.

As we were fighting with the intruders, our ship got devastated by enemy fire. Just after the intruders suffocated, we've got a direct hit on the life support system with a hull breach, but we managed to destroy their ship after all.

Celebration had to wait, the life support system was down, we had a hull breach and the oxygen was escaping from the ship fast. Only 5% remaining, meaning there wasn't any oxygen left on the ship, but in the door control room and the cockpit. Berkley was wounded in the running and we had to make a decision fast. So I sent Matthieu and Jason to the life support system to repair it and the hull breach.

Just before they closed the intercom channel, Matthieu said: "It was an honour serving with you Captain."

They knew they signed up for a one way trip to save the rest of us. They took a deep breath, held it and ran to save the ship. Matthieu was losing consciousness fast and halfway through the repair he started to ran back to the control room to get some air, but he couldn't open the door. A few bangs on the door and it was over. Matthieu was gone. Jason held it for as long as he could, Matthieu repaired the hull breach so he had to worry about the life support system. Struggling with staying awake Jason pushed one last button before he exhaled his soul into the empty space and the system was back online. Oxygen started to spread across the ship, me and Berkley can finally breathe up.

We rushed out from the cockpit to save the rest of the crew but it was too late. CPR and the med bay couldn't help them, they were already clinically dead. So it was only the two of us.

Berkley started repairing the shield, the engines and the weapons system while I planned our route out of this wicked and cursed nebula.

The damage was bad. Berkley got everything back to operational status but our hull damage was worse than ever. The ship barely held itself together.

We managed to make it to a Long-Range Beacon and chose to go to a civilian sector now, hoping we would avoid any fight. The two of us could barely operate this ship, to be fully combat-effective, we tried to keep a low-profile until we get some crew members willing to join.

After a few FTL jumps, I quikcly realized that no matter how hard I try to avoid a firefight, war doesn't work like that. No sectors are safe from pirates, slavers, rebel symphatizers and criminals.

A pirate ship fully equipped and ready to blow us to pieces, required a toll from us to go past this sector. We didn't have too much scrap and it wasn't enough for them. We begged for their mercy but they didn't listen. One last fight, we locked on their ship and started shooting. It was only a few shot. With the first 3 shot they took out our engines, the surveillance room and the shields. Berkley got severely injured but was still trying to fight the fire in the engine room which came from the explosion, though due to his injuries Berkley was consumed by the fire in the end.

Shooting a few more rockets and laser shots in the enemy seemed like a hopeless effort to breach through their strong shields and the last shot have marked our fate.

As the ship was blown to pieces and I've got sucked out into space by the vacuum, there was only a few seconds to reflect on my life.

Only a few seconds until I became the frozen captive of the empty space.

I strongly recommend this game!

You have the abilityto re-route power on your ship, vent the rooms to kill the intruders, while you are under fire and repairing severe damages on your ship, you have to cause damage to the enemy ship as well.

Can't write much about it. Just simply amazing I always wanted to manage my own starship and crew. :D
Mass Effect was just a little demo to what this game offers for you. :D
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There is absolutely nothing more demoralizing than dedicating almost 2 - 3 hours on a single playthrough just to get to the final boss and die. Yes there is. Dedicating another playthrough of 2 - 3 hours just to get to the final boss and die again. So if you're up to the task of wasting hours of your life away just to fall short of the finish line, try it. The feeling of victory is sweet and you will proudly soak up the accopmlishment of knowing you've saved the Federation. But if you lose, you sit there wondering to yourself... Is it me? Do I suck? Or is this game just cruel? Why do I keep coming back to it? Could I have done anything different? Is there a perfect load out? Is it just luck? Is it even possible to beat this game on any other mode but EASY? Am I a masochist? What am I doing with my life? Questions you will no doubt ask yourself. I know I have...
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