這款「太空船模擬 roguelike-like」的遊戲讓您可以帶著您的船和船員,在隨機生成的宇宙中經歷一段充滿榮耀與慘痛敗北的冒險。
使用者評論: 壓倒性好評 (22,910 篇評論)
發售日: 2012 年 09 月 14 日


購買 FTL: Faster Than Light

特價!特惠將於 03 月 9 日 截止



購買 FTL: Faster Than Light + Soundtrack

包含 2 個項目: FTL: Faster Than Light, FTL: Faster Than Light - Soundtrack

特價!特惠將於 03 月 9 日 截止



"Even better with the free content update, a space sim with roguelite elements which will sometimes unfairly kill you. Good mod scene too."


在 FTL 中您將體驗駕駛太空船去拯救銀河的氣氛。這是個危險的任務,每個遭遇事件都是一項獨特的挑戰,伴隨著不同的決定。如果一群重型飛彈彈幕打穿了您的防護罩,您將會怎麼做?重新分配所有能源到引擎來試著逃離、供給能源給額外的武器把您的敵人轟到天邊、或是進行登艦作戰?這款「太空船模擬 roguelike-like」的遊戲讓您可以帶著您的船和船員,在隨機生成的宇宙中經歷一段充滿榮耀與慘痛敗北的冒險。


  • 複雜的策略遊戲 - 下達指令給您的船員,管理太空船上能源的分配,並在激烈的戰鬥中選擇武器所要攻擊的目標。
  • 用您自己的速度來玩 - 在戰鬥中暫停遊戲,衡量您的策略並下達指令。
  • 獨特的生命體與科技 – 升級您的太空船並藉由六個不同外星種族的幫助下解鎖新的船隻。
  • 成為您自己心目中的艦長 - 各式各樣的遭遇事件將迫使您做出艱難的決定。
  • 隨機生成的宇宙 - 每一次的遊戲歷程將會有不同的敵人、事件與結果來影響您的決定。沒有兩個遊戲歷程會是幾乎一模一樣的。
  • 沒有第二次機會! - 永久死亡意味著當您死亡,也就一去不回。連續不斷戰敗的威脅下,讓每個下達的指令都充滿重要性與緊張感。


Mac OS X
SteamOS + Linux
    • OS:Windows XP / Vista / 7
    • Processor:2 GHz
    • Memory:1 GB RAM
    • Graphics:1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM
    • Hard Drive:175 MB HD space
    Some integrated Intel HD graphics cards have been known to work but are not officially supported.
    • OS:Mac OS X 10.6 or above
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM
    • Hard Drive:175 MB HD space
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 2 GHz
    • Memory: 1GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support
    • Hard Drive: 175 MB HD space
10 人之中有 10 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
119.3 記錄時數
張貼於:02 月 2 日

  不瞎說,這遊戲難度相當高,一般人不看攻略的話不經歷幾次失敗挫折的話是不可能通關的,即使是 Easy 也一樣。
遊戲有提供遊戲教學,只要花 10~20 分鐘就能理解基本操作,不用預先記憶任何的規則。





PS. 美術跟 Risk of Rain 的風格很像,只是 FTL 惡搞成分比較低。雖然不時還是會出現滑稽的隨機事件,抑或是隨機生成人物時,名字會出現 Kirby 之類的字串。
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939 人之中有 862 人(92%)認為這篇評論值得參考
有 41 位使用者認為這則評論很有趣
113.9 記錄時數
張貼於:2014 年 11 月 24 日
FTL is like solving a Rubik's cube, it's fairly simple if you know what to do, but then the Rubik's cube starts unsolving itself, your hands turn in to stubs and your house is on fire.
10/10 would die again.
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5 人之中有 4 人(80%)認為這篇評論值得參考
4.6 記錄時數
張貼於:2014 年 10 月 15 日
Run , Pick up ,Fire and.......Good Luck!!!!
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540 人之中有 494 人(91%)認為這篇評論值得參考
有 34 位使用者認為這則評論很有趣
22.7 記錄時數
張貼於:2014 年 11 月 3 日
Before you buy this game you have to ask yourself a few questions.
Do I like dying?
Do I like dying in space?
Do I like dying in space with the knowledge that I let down an entire race of people?
Do I like doing any of the above violently and explosively?
Do I like lasers and giant space spiders?
If you answered yes to any of the above please seek treatment immediately.
Also I gave the game a 10/10 would go to therapy again
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556 人之中有 503 人(90%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
15.8 記錄時數
張貼於:2014 年 10 月 31 日
Click for Gameplay Trailer - Review
+ harmonious pixel art
+ clearly designed
- little variety

+ perfect retro soundtrack
- no voice output

+ smashing retro charm
+ bonding to crew
+ exciting hunting through the galaxy

+ good and clear interface
+ easy mouse and keyboard control

Game Size:
+ huge replayability
+ 10 spaceships with different layouts
+ many items, upgrades and tactics
+ new contents with the FREE advanced edition
+ easy, normal and hard difficult
+ quests with several solutions
+ units gain exp
- elements repeat with time

+ enemy crew react clever
+ ki shoot specific systems

Control my own ship through the unknown that is the final frontier. FTL (Faster Than Light); a space simulator with strategic and tactical elements. It’s also a game where when you die, you have to start over - there are no spare lives.
The setup for FTL is simple: you are captaining a Federation ship with information how to beat the Rebel fleet. The problem is that you have to get across the mostly hostile galaxy (which is broken up into eight sectors).

The majority of the gameplay is running your ship, which uses various main systems (weapons, shields, engines, lift support, medbay etc) and sub systems (piloting, sensors, and doors). The catch is that every system uses power, and you only have a limited amount.
You can see with a single top-down glance of your craft, shields are in one room, weapons in another etc. Enemies damage those rooms of your ship, the corresponding systems shut down. If your shield room goes down, every shot will damage your ship. If you lose O2, your team will soon be gasping for their next breath.

Your ship is upgradable, so while you can increase the total power your ship has, you also need to upgrade your systems, which takes up more power. You never have enough power to have everything at 100%.
You gather or buy weapon upgrades, various ship gear and crewmen, and the scrap that you need to upgrade your ship. You put scrap points into enhancing the main reactor, shields, life support, sensors, and so forth. There is a great balance between improving systems and improving the reactor. You are on a constant seesaw deciding how to spend your scrap to make for the most efficient ship, as all these systems give you offensive and defensive ratings and abilities that are crucial in battle.

The true beauty of FTL is the journey through the galaxy. Systems are divided into sectors, most of which come with themes where they are loaded with nebulae, controlled by pirates or coming across a space station under attack by giant alien spiders. Many of these points will give you the option of whether you want to get involved or just leave.
Some of your options will change depending on your crew composition and equipment, like if you send your robotic Engi crewmember into a quarantine zone, and that keeps them fresh for replaying. Some even turn into quest chains that unlock new ships for your next playthrough.

When you’re fighting an enemy ship you have a lot of decisions to make. You have to pay attention to your power levels and which systems you are using. You'll need to make sure your crew is in the right places and dealing with any issues that may come up.
Battles run in pausable real time, with you in control of all ship functions and crewmen. All ships in the game are shown with dedicated rooms housing systems like shields, weapons, engines, sensors, and oxygen.
Do you take down the enemy shields to try to finish off a foe quickly, or go after his weapons to keep him from destroy your hull? You also have to make tough calls on what weapons to use. Missiles, for instance, can go right through enemy shields, but you have a limited number of them available so you have to use them wisely. At the same time, you have to make the same calls on what systems to repair on your own ship when you take damage, as everything needs to be fixed manually, and you never seem to have enough crewmen to take on everything. Do you restore the shields? Do you get the weapons back up? Do you tackle those fires in the sensor room?

In FTL, you will die a lot and have to start over a lot, but that is OK. You will enjoy it, because each time you die, you learn something. After a couple of hours, you realize that there are a fairly small number of encounters in the various star systems. All of them are randomly mixed up for each new game, but this just changes up the order in which you see them. But there is a lot to do for a Captain, unlock new ships, beat higher difficulty and explore the galaxy.
The free Advanced Edition update added a new eighth race called Lanius, which drain oxygen from any room they occupy, making them good for deterring boarding parties and for attacking drone ships. There are a ton of other additions as well.
Faster Than Light is a great and that will take over your life for many, many hours.
It’s amazing and you should definitely check it out!

Score: 84 / 100

Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
My YouTube Channel:Steam Reviews
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478 人之中有 431 人(90%)認為這篇評論值得參考
有 23 位使用者認為這則評論很有趣
234.3 記錄時數
張貼於:2014 年 09 月 26 日

My ship is burning

Rockets can ignore your sheilds

Falling to pieces
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497 人之中有 437 人(88%)認為這篇評論值得參考
有 16 位使用者認為這則評論很有趣
12.0 記錄時數
張貼於:2014 年 10 月 20 日
The game that shows you:
If you play fairly, you will die.
If you be ruthless, you will die.
If you are the good samaritan of the galaxy, you will die.
If you are tactical, you will die.
If you are a coward, you wll die.
If you cheated yourself everything needed to survive, you will die.

Apart from that, great game!

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264 人之中有 234 人(89%)認為這篇評論值得參考
有 8 位使用者認為這則評論很有趣
103.1 記錄時數
張貼於:2014 年 11 月 9 日
Captains log: Stardate 46154.2

It has been an interesting few weeks. Between the constant raids on my ship, Ion Storms and Solar flares, the crew now has the projected service lifetime of 3 days. If it wasn't for the clone machine I myself would have been gone a long time ago. On our journey back to the Federation base, I can't help but wonder if I've done this before... Sometimes when on the bridge I swear I have experienced the events unfolding before - An untrustworthy slug merchant, an infestation of alien spiders on a nearby station. Nevertheless, even with this uneasy feelings we press on towards the next sector, hoping that it won't be another god-damn Mantis homeworld.

Picard version twenty-three signing off.
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310 人之中有 265 人(85%)認為這篇評論值得參考
有 12 位使用者認為這則評論很有趣
83.9 記錄時數
張貼於:2014 年 10 月 23 日
Mantis board ship. Eat crew.
Hull breach, crew suffocate.
Fire on deck. Crew burn to death.
Ship explodes. Crew dies.
Slavers attack ship. sell crew as slaves.
Out of fuel. Crew wait patiently to die.

10/10. would kill crew again.
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212 人之中有 189 人(89%)認為這篇評論值得參考
有 4 位使用者認為這則評論很有趣
95.1 記錄時數
張貼於:2014 年 10 月 26 日
The only game where beating it on "Normal" should be given respect.
Also I swear to Umbasa if I fight more space spiders...
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193 人之中有 173 人(90%)認為這篇評論值得參考
有 10 位使用者認為這則評論很有趣
28.7 記錄時數
張貼於:2014 年 11 月 26 日
Took me countless tries to get to the last sector and then finally one day I get there. After barley winning one of the most difficult fights I had ever fought in my ship was destroyed by a asteroid.

Cried myself to sleep

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202 人之中有 168 人(83%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
84.6 記錄時數
張貼於:2014 年 11 月 26 日
On accident I took the medicine needed for an entire planet to survive.


it happens. As for a real review/message to newcomers in case if people get pissed by my quick and unoriginal comment, here:

The game is fun, but can be RNG based, so a great deal of luck is needed for a beginner to win at first. After you start learning your own tricks and tips, the game will be less RNG reliant and more based on skill since you can use that skill to make the best out of a terrible RNG result or maybe even avoid an RNG tragedy entirely.

Learn to play different ships since they are EXTREMELY varied because one may be more fun or easier for you (Those Lanius ships, horry ♥♥♥♥ lol they are fun and easy to command).

You can board, shoot, hack, set aflame, and send drones to kill off a ship.

Don't be discouraged by early deaths since there will be a learning curve. It will get increasingly fun until you actually complete it. Also, Advanced edition made the game very fun. I highly recommending it for a first playthrough.

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114 人之中有 98 人(86%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
89.4 記錄時數
張貼於:2014 年 10 月 4 日
A space ship sim.
Pros. Cool mods, heaps of replayablity, awesome soundtrack, hard as hell, all that and more for only $10.
Cons. Hard as hell.
10/10 would die again.
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110 人之中有 93 人(85%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
73.2 記錄時數
張貼於:2014 年 10 月 17 日
* This is a game, about.......well:

+ weapons
+ crew gathering and management
+ survive in your ship and give it your personal touch
+ hundreds of variables, combination and type of combat
+ good amount of ships type and races
+ tactical
+ worth more than its actual price

- no endless mode
- no saving slots (die and retry type, but this sucks when you like your ship)
- corridor world
- no sequel

buy it and play it

judge on trailers and graphics

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79 人之中有 65 人(82%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
36.9 記錄時數
張貼於:2014 年 10 月 11 日
A game that can prove to anyone that graphics aren't necessary for a completely engaging experience. Near limitless replayability for 10 bucks.
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70 人之中有 58 人(83%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
20.3 記錄時數
張貼於:2014 年 10 月 23 日
FTL is an unique game, unlike anything you've played before. It mixes RTS combat with turn-based navigation and a story generator that will make you think well every decision you make. Its randomness is a bit too much, but this is what makes it so special: it's impossible to know what awaits you.

The game is cheap, has a huge replay value, thanks to its roguelike elements, comes with a free integrated expansion and mod support. There's a lot of cool mods made by the community (you can find them at www.ftlgame.com), including the Captain's Edition, an unofficial expansion that adds tons of content.

Judging by the screenshots, FTL looks like a complicated game to play, but fear not, it isn't. It's quite simple to be honest. And surprisingly addictive. If you want a game to play over and over again, FTL can be your next choice.
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54 人之中有 47 人(87%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
659.6 記錄時數
張貼於:2014 年 11 月 18 日
FTL is an excellent example of how difficulty can be fun. I won't say that FTL is for everyone. It can be mind-numbingly difficult at times. It's the kind of game where you will play it for 20+ hours before your first win. On easy. The complexity and counterplay between making a decision during a battle and making a decision on what to buy or which beacon to explore leaves you with a rich gaming experience as each of these decisions can impact your attempt overall. Surprising depth in an amazingly simple package.
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52 人之中有 45 人(87%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
8.0 記錄時數
張貼於:2014 年 11 月 16 日
I've heard a lot about this game, and finally decided to see what the hype was about.
I was greeted with an intense micro-management rogue-like, that keeps me wondering if my ship is going to catch on fire, or if the next beacon is going to give me some new super ray gun.
All in all, the replayability is high, the soundtrack is great, and I can see myself playing this way into the future.
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36 人之中有 35 人(97%)認為這篇評論值得參考
有 11 位使用者認為這則評論很有趣
11.7 記錄時數
張貼於:01 月 19 日
This will probably your first expierence playing the game-

First Sector: Alright, this game seems pretty cool.

Second Sector: You know what? I'm think I'm doing sort of well.

Third Sector: Cool, that sector was pretty easy.

Fourth Sector: Got myself some pretty nice upgrades and systems.


Sixth Sector: *silence*
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38 人之中有 36 人(95%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
6.0 記錄時數
張貼於:01 月 7 日
You will die.
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