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Quand la technologie rencontre Cthulhu ! Magrunner est un jeu de Réflexion/Action, où la technologie se confronte au mythe de Cthulhu imaginé par l'écrivain fantastique H.P. Lovecraft. Vous êtes Dax, un des 7 Magrunners sélectionnés parmi l'élite pour participer au programme d'entraînement spatial organisé par la corporation Magtech.
Date de parution: 20 jun 2013
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Acheter Magrunner: Dark Pulse


“Magrunner: Dark Pulse may be the first game in history to blend a near-future cyberpunk setting with the famed Cthulhu Mythos”

“Magrunner looks to be a highly polished, mechanically successful first person puzzler with a great aesthetic and great puzzles.”
PCG Media


À propos du jeu

Quand la technologie rencontre Cthulhu !
Magrunner est un jeu de Réflexion/Action, où la technologie se confronte au mythe de Cthulhu imaginé par l'écrivain fantastique H.P. Lovecraft.
Vous êtes Dax, un des 7 Magrunners sélectionnés parmi l'élite pour participer au programme d'entraînement spatial organisé par la corporation Magtech. Mais ce qui devait être la chance de votre vie va se transformer en véritable cauchemar…

Frayez-vous un chemin à travers plus de 40 niveaux vastes et dangereux, qui feront appel tant à vos réflexes qu’à votre ingéniosité ! Avec votre gant Magtech, polarisez les objets du décor (cubes, plateformes, etc…) pour les faire interagir en s’attirant et se repoussant. A partir de cette mécanique simple s’ouvre un océan de possibilités, qu’il vous faudra explorer pour résoudre énigmes et puzzles physiques de plus en plus coriaces. Des salles d’entrainement high-tech, jusqu’au cœur même de l’univers de Cthulhu perdu au milieu du cosmos, affrontez aussi bien l’environnement et ses gouffres sans fin que les effrayantes créatures de Cthulhu!

Configuration requise

    • Processor:AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memory:2048 MB RAM
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
Évaluations intéressantes des utilisateurs
32 personne(s) sur 45 (71%) ont trouvé cette évaluation utile
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66 évaluations
7.1 heures en tout
Ok so yes i will admit why i bought this game first,i am a huge H.P.Lovecroft fan and allways have been (read all the stories he has written and found that i enjoy his works but THE SHADOW OVER INNSMOUTH and THE CALL OF CTHULUH and probablly me favorites) and thats what first intrigued me about this game.
MAGRUNNER is very similar in play style to PORTAL,whereas in portal you have the "APERTURE HAND HELD PORTAL DEVICE" (god thats a mouth full) in MAGRUNNER you have the MAG GLOVE which fires 2 coloured charges.1 is green and one is red (push and pull mechanics come into play here-1 attracts and 1 repels) and it plays in much the same way as the "APERTURE...........oh lets call it the portal gun (its easier and doesnt take as long to wright) does in both of the PORTAL games.The graphics in MAGRUNNER are good and the music and overall feeling of dread that something may be coming for you at any point is quite intense at some points during the game.The story is told with gusto and never lets up (i havent finished yet but i am enjoying the story so far and i love the LOVECROFTIAN-(is that even a word DUH)-overtones in trhe story),as what starts out ot be a sci fi story about energy comsumption and finding new power sources soon turns into a horror induced nightmare and you find out why you and the other MAGRUNNERS are there and your purpass in the greater story is revealed.The main character is called DAX WARD and this sounds a lot like a character Lovecroft created himself CHARLES DEXTER WARD (any relation to this character is not know at this point as i havent finished the game just yet),DAX will no doubt before the end of the game encounter more similarities i dont doubt and will come across more of the horrors that Lovecroft created on the way.
I like this game and it is good to see a developer investing in a Lovcraft based game as there is not a lot (if any) out there (or film,tv series or any other medium for that matter),i would also reccomend that if you want to play anything inspired by Lovecrofts work also search out the game CALL OF CTHULUH : DARK CORNERS OF THE EARTH (also available on steam) as that is one of the best survival horror first person games i have ever played (finished it on the X BOX and going to play through on steam as soon as time permits).
So in closing if you loved PORTAL you will more than likely enjoy this and if you didnt steer clear and probably try DARK CORNERS OF THE EARTH instead as that game really does grab you by the throat and doesnt let go.
Posté le : 26 mai 2014
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
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7 évaluations
9.7 heures en tout
If you liked the puzzles in Portal, you'll probably like the puzzles here. I had a fair bit of fun solving them over ~8 hours of gameplay.

Don't buy this expecting the personality that Portal has, though. No real humor. The plot makes no sense at all, and the script is pretty corny. Suprisingly, the voice acting wasn't bad, if melodromatic.

All in all, a pretty good puzzle game. The Cthuluesque theme really didn't come into play until near the end of the game. It felt tacked on for 2/3, and then in the final 1/3, finally actually became a little more relevant as monsters were introduced. They were a reasonably difficult challenge, as you had to be quick in your reactions.
Posté le : 22 juin 2014
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
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20 évaluations
10.2 heures en tout
Do i recommand this game? Maybe!
It took me 10 hours to finish the game, a third of that is playing, another third is thinking, and the last third is dying.
This game is a « portal » copycat, with magnetism as game engine, but the physics are often imprecise.
It remembers me another game, bad rats, when you think the solution correctly, you build the solution correctly, but it may fail just because of some pixels offset, or even worse, won't do the same result between two identical simulation!
A puzzle game can be hard and challenging, it's not the problem, but it shall not be « hard » to build the solution, it's just annoying and not enjoyable.
I give three situations you will encounter in the game:
- Sometimes you need many tries ( deaths ) just because the timing of platforms or cubes ( how hard is it to detect the peak altitude of a cube when you are riding it and then perform the correct imprecise jump!).
- Often (very often), and despite of the zoom feature, you will send your « newton » (a castable magnetic point) instead of setting the magnetism of a device, because we are talking about pixel aiming here...
- Sometimes, with the exact same configuration between two tries and when 3 or more magnetic points are involved, the result will differ, making you think your solution was bad at first. It's even worse when it happens on « catapults » because the cubes are snapped to the same precise position, so it's not even a targetting problem.

When i play a puzzle game, i don't wan't to be blocked because a piece don't fit well, i don't call that a hard puzzle but a glitched puzzle.

Anyway, the physics are also almost realist, it means when you expect to « capture » a charged object by using another object in vinicity, it will or not work depending of the momentum and the distance of the moving object, wich means some situations are complex but previsible, and added to the pre-existing points, you will be able and will need to place your own point (one at time) on almost any surface . In term of complexity, it worth the speed and direction conservation you have to master in portal when you use big falls to make big or long jumps ^^ This was the feature that made me go on to see what challenging puzzle was waiting for me in the next level, despite of the « glitches » i mentioned before.

The graphims are okay, and clear enough to focus on activable objects.

The story is a joke and the Cthulhu background is just a pretext to glue the puzzles together, don't expect epic fights ( there are only 2 kind of monsters, and they basically just walk towards you and you die on contact... the screenshoot are kind of lying btw. i suspect in early versions they just planned to use a countdown to add some stress) or deep story, everything is incoherent and not fun ( opposite to portal story), and the cutscenes are unskippable! ( remember i said you will die often not because you are not clever, but because of the unfair difficulty to build the solution, expect to see the same cutscenes often ). You will feel alone till the end.

There is a decent chance you won't finish the game because you won't enjoy it till the end, or even because it's too hard.
You may enjoy it if you don't mind loosing half of your play time because of the game and not because of you, the other half will show you how clever you are.

Posté le : 18 août 2014
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
290 produits enregistrés
67 évaluations
12.1 heures en tout
Nice ! The story is so so....but the puzzles are quite cool. Basically, mix the mechanics of Portal and Q.U.B.E. together, add Unreal Engine 3, try to put some crazy story together and you have magrunner.

The magnet interactions were a nice change from the portals or the stuff you found in Quantum Conundrum. In a way, Magrunner is still different from all the others. It is no masterpiece but it is definitely a good puzzle game. Enemies will also come in some levels to put you some pressure, and the puzzles change enough to keep you interested. The story though (if there is one) is what it is....but better than nothing I guess, and the game has still atmosphere and is polished enough to be enjoyed. 12 Hours to play everything and get every trophy. Get this cheap and go past the beginning that looks a bit lame. 72/100
Posté le : 16 mai 2014
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21 personne(s) sur 42 (50%) ont trouvé cette évaluation utile
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2 évaluations
2.3 heures en tout
Magrunner exists to make you appreciate Portal. Yes, the graphics are good, and yes, the magnets are an interesting gameplay mechanic, but the storytelling is thoroughly second rate. Unskippable cutscenes are everywhere, character development is worse than flat (some of my allies are actually repulsive), and the voice acting and dialogue are clumsy (no one talks like that). This game has less emotional impact than a companion cube. I'm left feeling that Cthulu is a crutch, an almost desperate way to try to make me care about the story by using someone else's cool ideas hoping they rub off.

Even trying to put up with the story, the gameplay left me frustrated. It's a steep learning curve, and again because of poor delivery: they just expect you to know things. Trial and error can only get you so far when you have to perform yet another new maneuver they haven't taught you. Recipe for frustration.

After a couple hours of Magrunner all I could think was how much I wanted to go back and play Portal instead. So I did.
Posté le : 19 mars 2014
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26 personne(s) sur 30 (87%) ont trouvé cette évaluation utile
2,094 produits enregistrés
800 évaluations
7.4 heures en tout
Magrunner is too long for its own good. But it's a good game that deserved more recognition because it's in many ways similar to Portal and Q.U.B.E.
But instead of using portals or cubes you'll be solving puzzles using your Magtech glove, a glove that allows you to magnetize stuff. The puzzles are creative and challenging (most of the times) but there are just too many of them. About 6-7 hours in I got bored. Some of the puzzles just take too long to solve, which, as a result, made me lose interest.
Before that happened I actually had a great time with it. If you love FP puzzle games I'm pretty certain you'll love this one, too. It has nice visuals, good gameplay mechanics and a fun story. What's not to love?

[Rating: 77/100]
Posté le : 31 octobre 2013
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