CUANDO LA TECNOLOGÍA SE ENFRENTA A CTHULHU Magrunner: Dark Pulse es un juego de acción y puzles en el que la tecnología se enfrenta a los mitos de Cthulhu imaginados por el escritor H. P. Lovecraft. Eres Dax, uno de los siete Magrunners seleccionados entre la élite para participar en el programa de entrenamiento espacial de Magtech.
Análisis de usuarios: Muy positivo (87 análisis)
Fecha de lanzamiento: 20 de Jun, 2013

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Recomendado por mentores

"Magrunner is a game similar to Q.U.B.E. and the Portal games. If you like first person puzzle games this has to be on your list."
Read the full review here.

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“Magrunner: Dark Pulse may be the first game in history to blend a near-future cyberpunk setting with the famed Cthulhu Mythos”
Gamezebo

“Magrunner looks to be a highly polished, mechanically successful first person puzzler with a great aesthetic and great puzzles.”
PCG Media

“MAGRUNNER IS REALLY DARN COOL!”
DESTRUCTOID

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CUANDO LA TECNOLOGÍA SE ENFRENTA A CTHULHU
Magrunner: Dark Pulse es un juego de acción y puzles en el que la tecnología se enfrenta a los mitos de Cthulhu imaginados por el escritor H. P. Lovecraft.

Eres Dax, uno de los siete Magrunners seleccionados entre la élite para participar en el programa de entrenamiento espacial de Magtech. Sin embargo, lo que parece la oportunidad de tu vida pronto se convertirá en una terrible pesadilla.

Equipado con tu guante Magtech, deberás usar su poder para magnetizar y manipular objetos, con el fin de sobrevivir a la vez que resuelves intrincados puzles. Tus reflejos y tu ingenio serán llevados hasta el límite mientras te abres camino a través de más de 40 enormes y peligrosos niveles, enfrentándote tanto a la tecnología punta de las salas de entrenamiento como a los abismos insondables del cosmos, ¡para acabar enfrentándote a las más horrendas criaturas de Cthulhu!

Requisitos del sistema

    Minimum:
    • OS:WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor:AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memory:2048 MB RAM
    • Graphics:256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE NVIDIA GEFORCE 8800/ATI RADEON HD 4800
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DIRECTX 9 COMPATIBLE
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A 1 de 1 personas (100%) les ha sido útil este análisis
9.4 h registradas
Juego muy entretenido y que te hará comerte la oya con sus complicados puzzles basados en el magnetismo. Utiliza una dinamica al estilo Portal pero son identidad propia y una trama totalmente diferente basada en el mundo de H.P. Lovecraft, que de paso sea dicho, me encantan sus novelas y por eso me llamó la atención este juego en un primer vistazo.

Tecnicamente es solido y bien hecho, quizas algunas texturas mejorables, pero en general un gran trabajo. La ambientación genial también y una trama misteriosa que te atrae y que le da un toque narrativo a un juego de puzzles como pasaba con Portal.

Si te gustan los puzzles complejos este es tu juego. Si te gustó Portal este seguramente también.
El gameplay está muy original y currado, con el tema del magnetismo tiene más juego y posibilidades de lo que podia llegar a pensar al principio, dando un toque propio al juego.

Lo único negativo que le veo al juego es el guión de la historia que a pesar de ser interesante durante el desarrollo del juego, el final acaba siendo soso y más para el que no haya leido nada de Lovecraft para enterarse de las referencias que hacen.

En definitiva, un juego genial, muy entretenido y estruja cerebros, ideal para los amantes de los juegos de puzzles originales con una historia que contar al estilo Portal. Los que no os guste pensar y solo querais pegar tiros absteneros xD.
Publicado: 8 de Septiembre
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A 33 de 47 personas (70%) les ha sido útil este análisis
7.1 h registradas
Ok so yes i will admit why i bought this game first,i am a huge H.P.Lovecroft fan and allways have been (read all the stories he has written and found that i enjoy his works but THE SHADOW OVER INNSMOUTH and THE CALL OF CTHULUH and probablly me favorites) and thats what first intrigued me about this game.
MAGRUNNER is very similar in play style to PORTAL,whereas in portal you have the "APERTURE HAND HELD PORTAL DEVICE" (god thats a mouth full) in MAGRUNNER you have the MAG GLOVE which fires 2 coloured charges.1 is green and one is red (push and pull mechanics come into play here-1 attracts and 1 repels) and it plays in much the same way as the "APERTURE...........oh lets call it the portal gun (its easier and doesnt take as long to wright) does in both of the PORTAL games.The graphics in MAGRUNNER are good and the music and overall feeling of dread that something may be coming for you at any point is quite intense at some points during the game.The story is told with gusto and never lets up (i havent finished yet but i am enjoying the story so far and i love the LOVECROFTIAN-(is that even a word DUH)-overtones in trhe story),as what starts out ot be a sci fi story about energy comsumption and finding new power sources soon turns into a horror induced nightmare and you find out why you and the other MAGRUNNERS are there and your purpass in the greater story is revealed.The main character is called DAX WARD and this sounds a lot like a character Lovecroft created himself CHARLES DEXTER WARD (any relation to this character is not know at this point as i havent finished the game just yet),DAX will no doubt before the end of the game encounter more similarities i dont doubt and will come across more of the horrors that Lovecroft created on the way.
I like this game and it is good to see a developer investing in a Lovcraft based game as there is not a lot (if any) out there (or film,tv series or any other medium for that matter),i would also reccomend that if you want to play anything inspired by Lovecrofts work also search out the game CALL OF CTHULUH : DARK CORNERS OF THE EARTH (also available on steam) as that is one of the best survival horror first person games i have ever played (finished it on the X BOX and going to play through on steam as soon as time permits).
So in closing if you loved PORTAL you will more than likely enjoy this and if you didnt steer clear and probably try DARK CORNERS OF THE EARTH instead as that game really does grab you by the throat and doesnt let go.
Publicado: 26 de Mayo
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A 10 de 10 personas (100%) les ha sido útil este análisis
12.4 h registradas
I honestly enjoyed most of this game, which is why giving it a negative review bites. The problem is, the back chunk of the game is atrocious. You're suddenly going from what I referred to a couple of friends as "Hard-Mode Portal" (same 'solve the puzzle room' gameplay, with two-button controls, even if it's opposing magnetic polarities rather than holes in time/space) into a terrible action title.

I was going to recommend this with a caveat of "By the end, some puzzles become irritating due to the checkpoint system, where you may have to restart chunks of stage if you mistime a polarity swap or make a slight field mistake on some items", but no, when you suddenly have to begin juggling explosives to kill massive sahaguin and all sorts of tentacled beasties* whereas you were previously free to take time and puzzle things out? Ick. The final stages are the worst: one involves distracting and repeatedly-bombing a behemoth to reach an entrance within sight, and then the finale is an irritation because it combines waiting for enemy patterns with dodging instadeath and making precarious platforming leaps.

If you wanted an unpolished puzzle game, the first half or so is solid with little to no hand-holding (so it's got some brain-teasers for some of us). The latter bits, though? No. Nope no good no siree.

* I only mention this because while I was blind to the latter half of the game going all Cthulhu, I'm told the marketing heavily sold it as such? Either way, multiple people assured me it wasn't the spoiler I assumed.
Publicado: 23 de Agosto
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A 5 de 7 personas (71%) les ha sido útil este análisis
9.7 h registradas
If you liked the puzzles in Portal, you'll probably like the puzzles here. I had a fair bit of fun solving them over ~8 hours of gameplay.

Don't buy this expecting the personality that Portal has, though. No real humor. The plot makes no sense at all, and the script is pretty corny. Suprisingly, the voice acting wasn't bad, if melodromatic.

All in all, a pretty good puzzle game. The Cthuluesque theme really didn't come into play until near the end of the game. It felt tacked on for 2/3, and then in the final 1/3, finally actually became a little more relevant as monsters were introduced. They were a reasonably difficult challenge, as you had to be quick in your reactions.
Publicado: 22 de Junio
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A 2 de 2 personas (100%) les ha sido útil este análisis
10.2 h registradas
Do i recommand this game? Maybe!
It took me 10 hours to finish the game, a third of that is playing, another third is thinking, and the last third is dying.
This game is a « portal » copycat, with magnetism as game engine, but the physics are often imprecise.
It remembers me another game, bad rats, when you think the solution correctly, you build the solution correctly, but it may fail just because of some pixels offset, or even worse, won't do the same result between two identical simulation!
A puzzle game can be hard and challenging, it's not the problem, but it shall not be « hard » to build the solution, it's just annoying and not enjoyable.
I give three situations you will encounter in the game:
- Sometimes you need many tries ( deaths ) just because the timing of platforms or cubes ( how hard is it to detect the peak altitude of a cube when you are riding it and then perform the correct imprecise jump!).
- Often (very often), and despite of the zoom feature, you will send your « newton » (a castable magnetic point) instead of setting the magnetism of a device, because we are talking about pixel aiming here...
- Sometimes, with the exact same configuration between two tries and when 3 or more magnetic points are involved, the result will differ, making you think your solution was bad at first. It's even worse when it happens on « catapults » because the cubes are snapped to the same precise position, so it's not even a targetting problem.

When i play a puzzle game, i don't wan't to be blocked because a piece don't fit well, i don't call that a hard puzzle but a glitched puzzle.

Anyway, the physics are also almost realist, it means when you expect to « capture » a charged object by using another object in vinicity, it will or not work depending of the momentum and the distance of the moving object, wich means some situations are complex but previsible, and added to the pre-existing points, you will be able and will need to place your own point (one at time) on almost any surface . In term of complexity, it worth the speed and direction conservation you have to master in portal when you use big falls to make big or long jumps ^^ This was the feature that made me go on to see what challenging puzzle was waiting for me in the next level, despite of the « glitches » i mentioned before.

The graphims are okay, and clear enough to focus on activable objects.

The story is a joke and the Cthulhu background is just a pretext to glue the puzzles together, don't expect epic fights ( there are only 2 kind of monsters, and they basically just walk towards you and you die on contact... the screenshoot are kind of lying btw. i suspect in early versions they just planned to use a countdown to add some stress) or deep story, everything is incoherent and not fun ( opposite to portal story), and the cutscenes are unskippable! ( remember i said you will die often not because you are not clever, but because of the unfair difficulty to build the solution, expect to see the same cutscenes often ). You will feel alone till the end.

There is a decent chance you won't finish the game because you won't enjoy it till the end, or even because it's too hard.
You may enjoy it if you don't mind loosing half of your play time because of the game and not because of you, the other half will show you how clever you are.

Publicado: 18 de Agosto
¿Te ha sido útil este análisis? No