When technology meets Cthulhu! Magrunner: Dark Pulse is an action-puzzle game in which technology confronts the Cthulhu Mythos, as imagined by author, H. P. Lovecraft. You are Dax, one of seven Magrunners selected among the elite to participate in MagTech Corporation's space training program.
Uživatelské recenze: Velmi kladné (130 recenzí)
Datum vydání: 20. čvn. 2013

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Recenze

“Magrunner: Dark Pulse may be the first game in history to blend a near-future cyberpunk setting with the famed Cthulhu Mythos”
Gamezebo

“Magrunner looks to be a highly polished, mechanically successful first person puzzler with a great aesthetic and great puzzles.”
PCG Media

“MAGRUNNER IS REALLY DARN COOL!”
DESTRUCTOID

Informace o hře

When technology meets Cthulhu!

Magrunner: Dark Pulse is an action-puzzle game in which technology confronts the Cthulhu Mythos, as imagined by author, H. P. Lovecraft.

You are Dax, one of seven Magrunners selected among the elite to participate in MagTech Corporation's space training program. But, what should be the chance of a lifetime quickly becomes a horrific nightmare.

Equipped with your Magtech glove, you must harness the ability to magnetically polarize and manipulate objects in the environment to survive and surpass challenging puzzles. Your reflexes and ingenuity will be pushed to their limits as you make your way through 40+ immense and dangerous levels, including high-tech training rooms and the endless chasms of the lost cosmos, on a path to confront the horrendous creatures of Cthulhu!

Systémové požadavky

    Minimum:
    • OS:WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor:AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memory:2048 MB RAM
    • Graphics:256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE NVIDIA GEFORCE 8800/ATI RADEON HD 4800
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DIRECTX 9 COMPATIBLE
Užitečné recenze od zákazníků
2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
3.6 hodin celkem
Přidáno: 21. listopadu
It is a pretty decent game, if you liked portal, antimatter and the likes you will definitely have a good time.
Gets pretty challenging after a while!
I prefer this over quantum conondrum, q.u.b.e.

If you see this below 10 bucks, you should make it part of your collection.
Icon also looks nice in the grid view of the library :)
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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
9.4 hodin celkem
Přidáno: 27. října
More entertaining than Portal. Definite mind benders on a few of the puzzles. Definitely grab this.
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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
9.4 hodin celkem
Přidáno: 2. listopadu
In terms of gameplay Magrunner is a solid puzzle platformer with a very polished feel and nice artstyle.
In terms of story Magrunner is a B-game. Sub-par voice acting, Ludonarrative dissonance, Disjointed pacing, Corny writing, Clichés and an overall lack of originality. However, if you like that sort of thing or If you are the sort of person who doesn't care about story and just want to play a good puzzle platformer; This game if for you.
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0 z 3 osob (0%) ohodnotilo tuto recenzi jako užitečnou
2.5 hodin celkem
Přidáno: 11. listopadu
It's obvious that this game was only playtested by the developers. Outside of the very basic mechanics (magnetic attraction and repulsion), very few are adequately explained as they are introduced to the players: mirrors are introduced with just a cryptic image, block-powered magnetic fields aren't at all. Unlike in, say, Portal or Quantum Conundrum, the environments are very visually busy, meaning that when something new is introduced, it's very easy to mistake as just part of the set dressing. And overall, the game just isn't very fun to play. You move infuriatingly slowly, meaning that when you inevitably need to backtrack to retreive a block you accidentally sent flying, the time you are in transit is longer than the actual time it takes to solve the puzzle. The story seemed interesting, from the part I saw, and the voice talent was pretty good. But my interest in how the story played out was swiftly outmatched by boredom and frustration.
Byla tato recenze užitečná? Ano Ne
15.1 hodin celkem
Přidáno: 21. listopadu
Intrusting idea going off of H.P. Lovecraft and Portal. The maps are to big so it takes a long time to make sure what you are doing and eventully it feels repetitive to me.
Byla tato recenze užitečná? Ano Ne
11.6 hodin celkem
Přidáno: 8. listopadu
If you like the Portal 1 or 2, you'll like this game! (I'm talking about the puzzles, not the story - it's hard to beat a humorous, psychotic AI.)
Byla tato recenze užitečná? Ano Ne
8.3 hodin celkem
Přidáno: 10. listopadu
The Good:
Decently programmed and moderately difficult magnetic puzzles
Feels like Portal without portals
Vaguely interesting plot twists

The Bad:
Some of the worst voice-acting you'll witness
Color scheme is "customizable" between two horrid options
You will never care about the story

Unfortunately Magrunner falls into the categeory of games that would be way better had they simply omitted story and voice-acting all together. Outside of this, Magrunner satisfies in difficulty and interesting magnetic puzzles.

Portal with magnets instead, and an opposingly cheesy and bad story.

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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
1.2 hodin celkem
Přidáno: 24. července
Takto recenze bude hodně zvláštní, jelikož si nejsem jistý, zda ji doporučit nebo ne. Volím však Ano, pokud bude ve slevě za pár €, máte rádi puzzles a nevadí nízkorozpočtové zpracování, jděte do toho. Pojďme se podívat na pár detailů.

Recenzi se chystám doplňit v okamžiku, kdy hru dohraji nebo naopak definitivně vzdám ...

Kam šel příběh?
Z trailerů jsem čekal, že se na mě chystá mnohem akčnější Portal se silnou příběhovou stránkou. Alespoň takto na mě působil hlavní protagonista, který v traileru četně komunikuje s nějakým vědcem na druhé straně vysílačky. Až nepříjemným překvapením bylo intro ze statických obrázků a to ještě chudší než u Hard Reset nebo Mirror's Edge. Po krátkém čase stráveném ve hře v mé mysli přilétlo obrovské razítko s nápisem "LOW BUDGET". Kam šel příběh? No zatím nepřišel, jsem v části hry, kdy se věci podělaly a objevují se následky nějaké trans-dimenzionální CTHULHU návštěvy. Doufám, že mě hra v následujících kolech vpraví do pořádné příběhové atmosféry a nebudou to jen sterilní místnosti.

Otravné prvky mezi každým kolem
Jednotlivá kola, testovací místnosti jak by řekla GLaDOS, jsou prokládány postáváním v prapodivném výtahu a tlacháním s holograficky přenášenými účastníky rozhovoru. Jejich sdělení nejsou zajímavá a tak po rychlém prolítnutí titulků vždy přeskakuji na další větu. Animace hologramů je stále opakující se krátká smyčka a po chvíli to začne vypadat dost hloupě. S čím mě však hra neustále otravuje jsou takové ty tutorial tipy, že pokud chci, tak v nastavení mohu změnit barvy magnetického pole nebo že klávesou E mohu sebrat kostku. Tuto hlášku vidím velmi často i po překonání místností, kde bych se bez znalosti a použití klávesy E neobešel (v podstatě od první místnosti). Otravné!

Slušné logické hříčky
Logické hříčky nejsou zlé, v okamžiku, kdy hráč pochopí oč jde a jak se to ovládá, řekl bych, že jsou i snadné. Z několika počátečních kol jsem měl slušné záseky na úrovni toho, že jsem špatně koukal a netušil, že ten prvek pod plošinou, kterou chci rozhýbat, jsem schopen také aktivovat. Opět budu muset recenzi doplnit až po dalším průchodem hrou ...

Level design a vizuální zpracování
Zatím nemohu plně hodnotit, ovšem krom sterilního prostředí je level design značně zaměřen na řešení vlastních puzzle. Nesmí se příliš přemýšlet nad tím, že protagonista, který krom magnetické rukavice nemá žádné skákací či přistávací boty bez úhony může skákat z 5 metrové výšky nebo že nemá nohy (při pohledu dolů). Spousta lidí chválí grafiku, ovšem krom působivých vizualizací magnetického pole (přepínáno defaultně klávesou F) mě grafika neuchvátila. Škaredá není, ale realistické textury by neuškodily a UE3 na to má. Těším se však do vesmíru, kde to podle screenshotů vypadá mnohem zábavněji.

Verdikt
Hra slibovala něco více než jen first person puzzle ve stylu Portal, což je zklamáním. Ovšem pokud ji zhodnotíme jen jako onu puzzle hru a otravné cutscenes jako vylepšenou loading screen, je to dobrý titul, jednotlivé hádanky opravdu baví.
Byla tato recenze užitečná? Ano Ne
36 z 49 osob (73%) ohodnotilo tuto recenzi jako užitečnou
12.4 hodin celkem
Přidáno: 23. srpna
I honestly enjoyed most of this game, which is why giving it a negative review bites. The problem is, the back chunk of the game is atrocious. You're suddenly going from what I referred to a couple of friends as "Hard-Mode Portal" (same 'solve the puzzle room' gameplay, with two-button controls, even if it's opposing magnetic polarities rather than holes in time/space) into a terrible action title.

I was going to recommend this with a caveat of "By the end, some puzzles become irritating due to the checkpoint system, where you may have to restart chunks of stage if you mistime a polarity swap or make a slight field mistake on some items", but no, when you suddenly have to begin juggling explosives to kill massive sahaguin and all sorts of tentacled beasties* whereas you were previously free to take time and puzzle things out? Ick. The final stages are the worst: one involves distracting and repeatedly-bombing a behemoth to reach an entrance within sight, and then the finale is an irritation because it combines waiting for enemy patterns with dodging instadeath and making precarious platforming leaps.

If you wanted an unpolished puzzle game, the first half or so is solid with little to no hand-holding (so it's got some brain-teasers for some of us). The latter bits, though? No. Nope no good no siree.

* I only mention this because while I was blind to the latter half of the game going all Cthulhu, I'm told the marketing heavily sold it as such? Either way, multiple people assured me it wasn't the spoiler I assumed.
Byla tato recenze užitečná? Ano Ne
12 z 14 osob (86%) ohodnotilo tuto recenzi jako užitečnou
10.2 hodin celkem
Přidáno: 18. srpna
Do i recommand this game? Maybe!
It took me 10 hours to finish the game, a third of that is playing, another third is thinking, and the last third is dying.
This game is a « portal » copycat, with magnetism as game engine, but the physics are often imprecise.
It remembers me another game, bad rats, when you think the solution correctly, you build the solution correctly, but it may fail just because of some pixels offset, or even worse, won't do the same result between two identical simulation!
A puzzle game can be hard and challenging, it's not the problem, but it shall not be « hard » to build the solution, it's just annoying and not enjoyable.
I give three situations you will encounter in the game:
- Sometimes you need many tries ( deaths ) just because the timing of platforms or cubes ( how hard is it to detect the peak altitude of a cube when you are riding it and then perform the correct imprecise jump!).
- Often (very often), and despite of the zoom feature, you will send your « newton » (a castable magnetic point) instead of setting the magnetism of a device, because we are talking about pixel aiming here...
- Sometimes, with the exact same configuration between two tries and when 3 or more magnetic points are involved, the result will differ, making you think your solution was bad at first. It's even worse when it happens on « catapults » because the cubes are snapped to the same precise position, so it's not even a targetting problem.

When i play a puzzle game, i don't wan't to be blocked because a piece don't fit well, i don't call that a hard puzzle but a glitched puzzle.

Anyway, the physics are also almost realist, it means when you expect to « capture » a charged object by using another object in vinicity, it will or not work depending of the momentum and the distance of the moving object, wich means some situations are complex but previsible, and added to the pre-existing points, you will be able and will need to place your own point (one at time) on almost any surface . In term of complexity, it worth the speed and direction conservation you have to master in portal when you use big falls to make big or long jumps ^^ This was the feature that made me go on to see what challenging puzzle was waiting for me in the next level, despite of the « glitches » i mentioned before.

The graphims are okay, and clear enough to focus on activable objects.

The story is a joke and the Cthulhu background is just a pretext to glue the puzzles together, don't expect epic fights ( there are only 2 kind of monsters, and they basically just walk towards you and you die on contact... the screenshoot are kind of lying btw. i suspect in early versions they just planned to use a countdown to add some stress) or deep story, everything is incoherent and not fun ( opposite to portal story), and the cutscenes are unskippable! ( remember i said you will die often not because you are not clever, but because of the unfair difficulty to build the solution, expect to see the same cutscenes often ). You will feel alone till the end.

There is a decent chance you won't finish the game because you won't enjoy it till the end, or even because it's too hard.
You may enjoy it if you don't mind loosing half of your play time because of the game and not because of you, the other half will show you how clever you are.

Byla tato recenze užitečná? Ano Ne
9 z 11 osob (82%) ohodnotilo tuto recenzi jako užitečnou
9.7 hodin celkem
Přidáno: 22. června
If you liked the puzzles in Portal, you'll probably like the puzzles here. I had a fair bit of fun solving them over ~8 hours of gameplay.

Don't buy this expecting the personality that Portal has, though. No real humor. The plot makes no sense at all, and the script is pretty corny. Suprisingly, the voice acting wasn't bad, if melodromatic.

All in all, a pretty good puzzle game. The Cthuluesque theme really didn't come into play until near the end of the game. It felt tacked on for 2/3, and then in the final 1/3, finally actually became a little more relevant as monsters were introduced. They were a reasonably difficult challenge, as you had to be quick in your reactions.
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2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
10.0 hodin celkem
Přidáno: 13. října
Magrunner: Dark Pulse has been called Portal with magnets meets Cthulu. It is an apt description, but not quite fair. It is portal only insofar as it is a FPS puzzle game, the feel is reminiscent of Portal, but it has it's own unique charm. A little more work on monster animations would have gone a long way, and the final "boss" is ridiculously difficult until you have the "AHAH!" moment, then the whole area can be completed in under 5 minutes because it isn't immediately evident what you need to do. The game is great fun, and quite original if you can push Portal out of your mind. Some of the puzzles are brilliantly put together. If you like Portal, buy it. If you like Cthulu, buy it. All I can say is:

Ia Ia Cthulu Fhtagn!
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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
13.7 hodin celkem
Přidáno: 12. října
Portal-like mechanics and a cyberpunk setting meet the Cthulhu mythos. I must say, I was intrigued, especially since I had never heard of this game until a year after its release. I grabbed it on discount for less than a latte. I was surprised at the production value. For an indie crowd-funded game, the graphics surprised me and the gameplay was tight. I am a bit disappointed that it's over, but I will admit that for the price, you can't expect a 60-hour long game. It didn't seem like a rushed ending though, so I am left fulfilled. If I had to point at anything bad, it would be that some mechanics are not introduced before becoming crucial... so you can be left in a position that you simply do not know what to do, especially when they add a time factor. On a few occasions, I had to turn to a walkthrough just to get an idea on what I am missing and then I would be good for a couple more levels.
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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
14.0 hodin celkem
Přidáno: 12. října
This is a fun little environmental puzzle game that borrows from some of the puzzle solving traits of Portal. The environments are pretty unique and the graphics are very nice. Controls felt perfect using Mouse and Keyboard. The story and dialogue are somewhat disjointed and the main character seems to be a bit bi-polar with his relationships to the NPC's who constantly seem to want to talk to him. That said, it gets the job done and mostly explains the change in environments. If you're in the mood for a fun puzzler, check it out. I had a lot of fun playing it.
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3 z 5 osob (60%) ohodnotilo tuto recenzi jako užitečnou
8.8 hodin celkem
Přidáno: 14. října
Think with portals... err magnets
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5 z 10 osob (50%) ohodnotilo tuto recenzi jako užitečnou
5.3 hodin celkem
Přidáno: 11. října
This is just a normal p̢͝u͘z̡͟z͏l͘͠ę game.

Nothing to see͝ ̵h͡er̷e

p̣̹̗̺͙̔͒̀l̻ͩ̏͐e̬͓̦̩̠̚͞aͦ̕ ḩ̖͕̪̘͔ͧ͒͑ͪͮ͛ͯͅe̤͍̲̫̳̰̘͓͙ͯ̿ͧ̃̿͗͐͛l͙̟͈̯̭̳̖̦ͮ͋̊̀͠pͧ̒͠͏̸̲͎̝̣̹̳͖





a̴̙̜̻̹̞̟͈ͦ̆̾͋̄͂̉̉͛̑͢͟͞͠f̢ͭ̒ͫ͗ͤͤ͋ͨ́͌͑ͫ̅͏̺̰̻̰͙̺̫̤̣̮̼̣̀͜t̸̽̋ͦͨ́̾̔ͭ͝͏̶̨̜̩̳̻͈e̡̯̝̟͇̦̰̟̦͈̳̰͕̬̹̘̖̰̋͗̄ͬ̄ͨ̏̐̔̌̚͜ͅr̴͉͙͕̙͚͕͍̹̩̤̤̞̺͍͈̳͈̟ͨ̾ͬ̌̿ͫͨ̔̔͆̽͂ͧ̊̎̿͟ͅ ̶̶͇̞̻̳̲͙͙͑̿͛ͬ͑̈͛̂̓͛̏͆͛͌̒̈́ͬ̌ͥ́̕ͅt̶̢̧̖̭̭̗̖̪̹̱͖̩͖̮͈̝ͤ̈́́͒ͬ͛́̃̽ͦͯ͌͂ͮ̐̽ͣͥ͜͝h̷̸͈͔̗͈͍͑͌͑ͯ̒̅͘͟͢ē̊ͫ̎ͣ͐̓͋͐̅ͧ̎̓̿͋͝͏̨͕̩͖̝͉̹̲̪̭̺s̥̹̗͙̝̻̦͈̐̌̏̈́͒̐̅͒͂ͨ̌̑̈ͦͩ̿̚͢ę͕̟͓̥̤̤͕͔̗̜̞͙̏ͥ̄̔̓ͭͨ̈ͪ̿́̚͠ͅ ̢̖̼̟̹̙̺͊̐̍͌ͨ̃ͭ̇̑ͭ̓̑ͬͨ̇͋͗̂͘ḍ̣͈̘̪̻̜͐̄͛ͤͥ͋ͮ͐͒̇ͨ̄̉̚͟͟r̡̡͂̾ͧ͐͌̚͟͏̨͉̜̮̩̥͎̼̙͍̥̫ę̴̛̮̫͈̫̙̤͉̝̮̱͎͎͈͙̱͇̍͑̌̍͒͊̽ͨ̆̽̽ͩ͠a̋ͩ̏ͭͥ̀ͫ̇̌́̀͊ͥͭ͆ͭͧ̚̕͢͏̴̙̩͔̪͎̰͠ͅm̵͕͉̩̺̼̍ͤ̅ͨ̑̔̏ͩ̾͐̅ͣ̈̚͘s̢̈́̍̐ͦ̌ͬͨͩ͋́͟҉͔̞̟̪͍̲̪̤̲͚͝͞ͅ ̶̢͉͓̬̳̑ͬ̾͊͢͝ţ̸̱͙͖̥͎̹̣̬̞̩ͨ͑͋̊ͦ̀͘͜h̸̵̡͉̙̼̝͈͉͂̽ͭ̈́̀e͂̀ͤ̑͐ͫ͂͆̂̓̿̚͡͏̷̧̯̻̯͔̹͇̫͈͉̝̟̹̪̤̝r̷͎͕͔͉̝͇̤̻͖̗̥̓̇ͮ̔ͣ́ͤ͌́͗̒̓ͫ͟ͅe͋ͧ̊̓ͤͤ̈͐҉̠̳̣̦͚̹͓̖̣̠̗͈͢͠ ̓ͤ̈́̾ͦ̍̋ͧ͏̷͈͕͕̙̹̟̹͖̥̟̱͇̭̻̝ͅͅį̶͕͎̘̳͉̦̰͔ͫ̌ͯ͋̒ͅs̛̰̦̭͕͇̰̣̠̬͉̺̙̖̗̻̻͙̽͋̅̅͐̉ͨͩ͛͋ͯ̇̈́ ̛̬͚͉̹̟͓͈͂͊̌̅͂ͭͫͣ̔͒ͯ͘͠n̡̆ͪ̏ͩ͗̊ͣ̓̉ͫ̒̑̔ͥ͛̈́̑̒҉̨͍̩̩̠̳̦̦͓͓͎͈̩̬̬̠͉͡õ̡̠͙̤̀̚̚ ̷̩̙̹͖͕̯͓̞̫̼̲̜͇͓̝̦͇̙̽̔ͣͥͩ͞ş̡̗̦̪͇̥͉͇̳̠̊̑ͦ͐̅͟l̒̉ͬ̽ͪ͐̏̐̄̓̍̑͢͏̵͍̭͉̳̜͈̳̭̪̯̬̳͜e̡̠̣̬̣̹͖̙̣̣̒ͦ̊̓ͥͮ́͞ͅȩ̛̝̼̘̻̫̲͎̤̗̥̔ͫ͛ͮͩ̔͊ͯ̓͒̓̌ͬ̎̾̀ͥͧ͘p̦̻̮̜̻͕͚̝͕̰̜̎͋̂̅̀͟͝


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3 z 8 osob (38%) ohodnotilo tuto recenzi jako užitečnou
1.8 hodin celkem
Přidáno: 17. června
Call of cthulhu mixed with Portal.
Whats not to like.


Oh and it's fun. 9/10
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2 z 8 osob (25%) ohodnotilo tuto recenzi jako užitečnou
15.1 hodin celkem
Přidáno: 21. června
Experience the true elder terror of horrible "magnet" puzzles.
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0 z 4 osob (0%) ohodnotilo tuto recenzi jako užitečnou
12.7 hodin celkem
Přidáno: 6. září
Theres better. This iz aight. like jusssssss aight. but theres better. proper better. there is.
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0 z 5 osob (0%) ohodnotilo tuto recenzi jako užitečnou
15.8 hodin celkem
Přidáno: 11. října
Pink Freud said it best and I fully agree with it.
Byla tato recenze užitečná? Ano Ne