Cyberpunk-Puzzle-Shooter + H.P.Lovecrafts Cthulhu-Mythos Du bist Dax, einer von nur sieben Auserwählten, die am Trainingsprogramm der MagTech Corp. teilnehmen dürfen. Die Chance deines Lebens wird zum alptraumhaften Kampf ums Überleben als die Horden Cthulhus deine Welt überrennen.
Nutzerreviews: Sehr positiv (129 Reviews)
Veröffentlichung: 20. Juni 2013
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Von Kuratoren empfohlen

"Originelle Figuren treffen im futuristschen Szenario auf Cthulhu-Monster, um knackige Portal-Rätsel mit Magneten zu lösen. (c't 16/13)"
Lesen Sie hier das vollständige Review.


“Magrunner: Dark Pulse may be the first game in history to blend a near-future cyberpunk setting with the famed Cthulhu Mythos”

“Magrunner looks to be a highly polished, mechanically successful first person puzzler with a great aesthetic and great puzzles.”
PCG Media


Über dieses Spiel

Cyberpunk-Puzzle-Shooter + H.P.Lovecrafts Cthulhu-Mythos
Du bist Dax, einer von nur sieben Auserwählten, die am Trainingsprogramm der MagTech Corp. teilnehmen dürfen. Die Chance deines Lebens wird zum alptraumhaften Kampf ums Überleben als die Horden Cthulhus deine Welt überrennen.
In mehr als 40 gefährlichen Levels musst Du auf clevere Weise Objekte manipulieren und ihrer magnetische Polarität mit dem einzigartigen MagTech-Handschuh beeinflussen. Löse die Physik-basierten Rätsel und finde deinen Weg durch das Labyrith der immer bedrohlicher werdenden Trainigskammern.
Denke! Handle! Überlebe!


    • Processor:AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memory:2048 MB RAM
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
Hilfreiche Kundenreviews
1 von 1 Personen (100%) fanden dieses Review hilfreich
9.4 Std. insgesamt
Verfasst: 27. Oktober
More entertaining than Portal. Definite mind benders on a few of the puzzles. Definitely grab this.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
9.4 Std. insgesamt
Verfasst: 2. November
In terms of gameplay Magrunner is a solid puzzle platformer with a very polished feel and nice artstyle.
In terms of story however, Magrunner is a B-game. Sub-par voice acting, Ludonarrative dissonance, Disjointed pacing, Corny writing, Clichés and an overall lack of originality. If you like that sort of thing
or If you are the sort of person who doesn't care about story and just want to play a good puzzle platformer; This game if for you.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
3.6 Std. insgesamt
Verfasst: 21. November
It is a pretty decent game, if you liked portal, antimatter and the likes you will definitely have a good time.
Gets pretty challenging after a while!
I prefer this over quantum conondrum, q.u.b.e.

If you see this below 10 bucks, you should make it part of your collection.
Icon also looks nice in the grid view of the library :)
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0 von 3 Personen (0%) fanden dieses Review hilfreich
2.5 Std. insgesamt
Verfasst: 11. November
It's obvious that this game was only playtested by the developers. Outside of the very basic mechanics (magnetic attraction and repulsion), very few are adequately explained as they are introduced to the players: mirrors are introduced with just a cryptic image, block-powered magnetic fields aren't at all. Unlike in, say, Portal or Quantum Conundrum, the environments are very visually busy, meaning that when something new is introduced, it's very easy to mistake as just part of the set dressing. And overall, the game just isn't very fun to play. You move infuriatingly slowly, meaning that when you inevitably need to backtrack to retreive a block you accidentally sent flying, the time you are in transit is longer than the actual time it takes to solve the puzzle. The story seemed interesting, from the part I saw, and the voice talent was pretty good. But my interest in how the story played out was swiftly outmatched by boredom and frustration.
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15.1 Std. insgesamt
Verfasst: 21. November
Intrusting idea going off of H.P. Lovecraft and Portal. The maps are to big so it takes a long time to make sure what you are doing and eventully it feels repetitive to me.
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11.4 Std. insgesamt
Verfasst: 8. November
If you like the Portal 1 or 2, you'll like this game! (I'm talking about the puzzles, not the story - it's hard to beat a humorous, psychotic AI.)
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8.3 Std. insgesamt
Verfasst: 10. November
The Good:
Decently programmed and moderately difficult magnetic puzzles
Feels like Portal without portals
Vaguely interesting plot twists

The Bad:
Some of the worst voice-acting you'll witness
Color scheme is "customizable" between two horrid options
You will never care about the story

Unfortunately Magrunner falls into the categeory of games that would be way better had they simply omitted story and voice-acting all together. Outside of this, Magrunner satisfies in difficulty and interesting magnetic puzzles.

Portal with magnets instead, and an opposingly cheesy and bad story.

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36 von 49 Personen (73%) fanden dieses Review hilfreich
12.4 Std. insgesamt
Verfasst: 23. August
I honestly enjoyed most of this game, which is why giving it a negative review bites. The problem is, the back chunk of the game is atrocious. You're suddenly going from what I referred to a couple of friends as "Hard-Mode Portal" (same 'solve the puzzle room' gameplay, with two-button controls, even if it's opposing magnetic polarities rather than holes in time/space) into a terrible action title.

I was going to recommend this with a caveat of "By the end, some puzzles become irritating due to the checkpoint system, where you may have to restart chunks of stage if you mistime a polarity swap or make a slight field mistake on some items", but no, when you suddenly have to begin juggling explosives to kill massive sahaguin and all sorts of tentacled beasties* whereas you were previously free to take time and puzzle things out? Ick. The final stages are the worst: one involves distracting and repeatedly-bombing a behemoth to reach an entrance within sight, and then the finale is an irritation because it combines waiting for enemy patterns with dodging instadeath and making precarious platforming leaps.

If you wanted an unpolished puzzle game, the first half or so is solid with little to no hand-holding (so it's got some brain-teasers for some of us). The latter bits, though? No. Nope no good no siree.

* I only mention this because while I was blind to the latter half of the game going all Cthulhu, I'm told the marketing heavily sold it as such? Either way, multiple people assured me it wasn't the spoiler I assumed.
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42 von 61 Personen (69%) fanden dieses Review hilfreich
7.1 Std. insgesamt
Verfasst: 26. Mai
Ok so yes i will admit why i bought this game first,i am a huge H.P.Lovecroft fan and allways have been (read all the stories he has written and found that i enjoy his works but THE SHADOW OVER INNSMOUTH and THE CALL OF CTHULUH and probablly me favorites) and thats what first intrigued me about this game.
MAGRUNNER is very similar in play style to PORTAL,whereas in portal you have the "APERTURE HAND HELD PORTAL DEVICE" (god thats a mouth full) in MAGRUNNER you have the MAG GLOVE which fires 2 coloured charges.1 is green and one is red (push and pull mechanics come into play here-1 attracts and 1 repels) and it plays in much the same way as the "APERTURE...........oh lets call it the portal gun (its easier and doesnt take as long to wright) does in both of the PORTAL games.The graphics in MAGRUNNER are good and the music and overall feeling of dread that something may be coming for you at any point is quite intense at some points during the game.The story is told with gusto and never lets up (i havent finished yet but i am enjoying the story so far and i love the LOVECROFTIAN-(is that even a word DUH)-overtones in trhe story),as what starts out ot be a sci fi story about energy comsumption and finding new power sources soon turns into a horror induced nightmare and you find out why you and the other MAGRUNNERS are there and your purpass in the greater story is revealed.The main character is called DAX WARD and this sounds a lot like a character Lovecroft created himself CHARLES DEXTER WARD (any relation to this character is not know at this point as i havent finished the game just yet),DAX will no doubt before the end of the game encounter more similarities i dont doubt and will come across more of the horrors that Lovecroft created on the way.
I like this game and it is good to see a developer investing in a Lovcraft based game as there is not a lot (if any) out there (or film,tv series or any other medium for that matter),i would also reccomend that if you want to play anything inspired by Lovecrofts work also search out the game CALL OF CTHULUH : DARK CORNERS OF THE EARTH (also available on steam) as that is one of the best survival horror first person games i have ever played (finished it on the X BOX and going to play through on steam as soon as time permits).
So in closing if you loved PORTAL you will more than likely enjoy this and if you didnt steer clear and probably try DARK CORNERS OF THE EARTH instead as that game really does grab you by the throat and doesnt let go.
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12 von 14 Personen (86%) fanden dieses Review hilfreich
10.2 Std. insgesamt
Verfasst: 18. August
Do i recommand this game? Maybe!
It took me 10 hours to finish the game, a third of that is playing, another third is thinking, and the last third is dying.
This game is a « portal » copycat, with magnetism as game engine, but the physics are often imprecise.
It remembers me another game, bad rats, when you think the solution correctly, you build the solution correctly, but it may fail just because of some pixels offset, or even worse, won't do the same result between two identical simulation!
A puzzle game can be hard and challenging, it's not the problem, but it shall not be « hard » to build the solution, it's just annoying and not enjoyable.
I give three situations you will encounter in the game:
- Sometimes you need many tries ( deaths ) just because the timing of platforms or cubes ( how hard is it to detect the peak altitude of a cube when you are riding it and then perform the correct imprecise jump!).
- Often (very often), and despite of the zoom feature, you will send your « newton » (a castable magnetic point) instead of setting the magnetism of a device, because we are talking about pixel aiming here...
- Sometimes, with the exact same configuration between two tries and when 3 or more magnetic points are involved, the result will differ, making you think your solution was bad at first. It's even worse when it happens on « catapults » because the cubes are snapped to the same precise position, so it's not even a targetting problem.

When i play a puzzle game, i don't wan't to be blocked because a piece don't fit well, i don't call that a hard puzzle but a glitched puzzle.

Anyway, the physics are also almost realist, it means when you expect to « capture » a charged object by using another object in vinicity, it will or not work depending of the momentum and the distance of the moving object, wich means some situations are complex but previsible, and added to the pre-existing points, you will be able and will need to place your own point (one at time) on almost any surface . In term of complexity, it worth the speed and direction conservation you have to master in portal when you use big falls to make big or long jumps ^^ This was the feature that made me go on to see what challenging puzzle was waiting for me in the next level, despite of the « glitches » i mentioned before.

The graphims are okay, and clear enough to focus on activable objects.

The story is a joke and the Cthulhu background is just a pretext to glue the puzzles together, don't expect epic fights ( there are only 2 kind of monsters, and they basically just walk towards you and you die on contact... the screenshoot are kind of lying btw. i suspect in early versions they just planned to use a countdown to add some stress) or deep story, everything is incoherent and not fun ( opposite to portal story), and the cutscenes are unskippable! ( remember i said you will die often not because you are not clever, but because of the unfair difficulty to build the solution, expect to see the same cutscenes often ). You will feel alone till the end.

There is a decent chance you won't finish the game because you won't enjoy it till the end, or even because it's too hard.
You may enjoy it if you don't mind loosing half of your play time because of the game and not because of you, the other half will show you how clever you are.

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9 von 11 Personen (82%) fanden dieses Review hilfreich
9.7 Std. insgesamt
Verfasst: 22. Juni
If you liked the puzzles in Portal, you'll probably like the puzzles here. I had a fair bit of fun solving them over ~8 hours of gameplay.

Don't buy this expecting the personality that Portal has, though. No real humor. The plot makes no sense at all, and the script is pretty corny. Suprisingly, the voice acting wasn't bad, if melodromatic.

All in all, a pretty good puzzle game. The Cthuluesque theme really didn't come into play until near the end of the game. It felt tacked on for 2/3, and then in the final 1/3, finally actually became a little more relevant as monsters were introduced. They were a reasonably difficult challenge, as you had to be quick in your reactions.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
10.0 Std. insgesamt
Verfasst: 13. Oktober
Magrunner: Dark Pulse has been called Portal with magnets meets Cthulu. It is an apt description, but not quite fair. It is portal only insofar as it is a FPS puzzle game, the feel is reminiscent of Portal, but it has it's own unique charm. A little more work on monster animations would have gone a long way, and the final "boss" is ridiculously difficult until you have the "AHAH!" moment, then the whole area can be completed in under 5 minutes because it isn't immediately evident what you need to do. The game is great fun, and quite original if you can push Portal out of your mind. Some of the puzzles are brilliantly put together. If you like Portal, buy it. If you like Cthulu, buy it. All I can say is:

Ia Ia Cthulu Fhtagn!
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1 von 1 Personen (100%) fanden dieses Review hilfreich
13.7 Std. insgesamt
Verfasst: 12. Oktober
Portal-like mechanics and a cyberpunk setting meet the Cthulhu mythos. I must say, I was intrigued, especially since I had never heard of this game until a year after its release. I grabbed it on discount for less than a latte. I was surprised at the production value. For an indie crowd-funded game, the graphics surprised me and the gameplay was tight. I am a bit disappointed that it's over, but I will admit that for the price, you can't expect a 60-hour long game. It didn't seem like a rushed ending though, so I am left fulfilled. If I had to point at anything bad, it would be that some mechanics are not introduced before becoming crucial... so you can be left in a position that you simply do not know what to do, especially when they add a time factor. On a few occasions, I had to turn to a walkthrough just to get an idea on what I am missing and then I would be good for a couple more levels.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
14.0 Std. insgesamt
Verfasst: 12. Oktober
This is a fun little environmental puzzle game that borrows from some of the puzzle solving traits of Portal. The environments are pretty unique and the graphics are very nice. Controls felt perfect using Mouse and Keyboard. The story and dialogue are somewhat disjointed and the main character seems to be a bit bi-polar with his relationships to the NPC's who constantly seem to want to talk to him. That said, it gets the job done and mostly explains the change in environments. If you're in the mood for a fun puzzler, check it out. I had a lot of fun playing it.
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3 von 5 Personen (60%) fanden dieses Review hilfreich
8.8 Std. insgesamt
Verfasst: 14. Oktober
Think with portals... err magnets
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5 von 10 Personen (50%) fanden dieses Review hilfreich
5.3 Std. insgesamt
Verfasst: 11. Oktober
This is just a normal p̢͝u͘z̡͟z͏l͘͠ę game.

Nothing to see͝ ̵h͡er̷e

p̣̹̗̺͙̔͒̀l̻ͩ̏͐e̬͓̦̩̠̚͞aͦ̕ ḩ̖͕̪̘͔ͧ͒͑ͪͮ͛ͯͅe̤͍̲̫̳̰̘͓͙ͯ̿ͧ̃̿͗͐͛l͙̟͈̯̭̳̖̦ͮ͋̊̀͠pͧ̒͠͏̸̲͎̝̣̹̳͖

a̴̙̜̻̹̞̟͈ͦ̆̾͋̄͂̉̉͛̑͢͟͞͠f̢ͭ̒ͫ͗ͤͤ͋ͨ́͌͑ͫ̅͏̺̰̻̰͙̺̫̤̣̮̼̣̀͜t̸̽̋ͦͨ́̾̔ͭ͝͏̶̨̜̩̳̻͈e̡̯̝̟͇̦̰̟̦͈̳̰͕̬̹̘̖̰̋͗̄ͬ̄ͨ̏̐̔̌̚͜ͅr̴͉͙͕̙͚͕͍̹̩̤̤̞̺͍͈̳͈̟ͨ̾ͬ̌̿ͫͨ̔̔͆̽͂ͧ̊̎̿͟ͅ ̶̶͇̞̻̳̲͙͙͑̿͛ͬ͑̈͛̂̓͛̏͆͛͌̒̈́ͬ̌ͥ́̕ͅt̶̢̧̖̭̭̗̖̪̹̱͖̩͖̮͈̝ͤ̈́́͒ͬ͛́̃̽ͦͯ͌͂ͮ̐̽ͣͥ͜͝h̷̸͈͔̗͈͍͑͌͑ͯ̒̅͘͟͢ē̊ͫ̎ͣ͐̓͋͐̅ͧ̎̓̿͋͝͏̨͕̩͖̝͉̹̲̪̭̺s̥̹̗͙̝̻̦͈̐̌̏̈́͒̐̅͒͂ͨ̌̑̈ͦͩ̿̚͢ę͕̟͓̥̤̤͕͔̗̜̞͙̏ͥ̄̔̓ͭͨ̈ͪ̿́̚͠ͅ ̢̖̼̟̹̙̺͊̐̍͌ͨ̃ͭ̇̑ͭ̓̑ͬͨ̇͋͗̂͘ḍ̣͈̘̪̻̜͐̄͛ͤͥ͋ͮ͐͒̇ͨ̄̉̚͟͟r̡̡͂̾ͧ͐͌̚͟͏̨͉̜̮̩̥͎̼̙͍̥̫ę̴̛̮̫͈̫̙̤͉̝̮̱͎͎͈͙̱͇̍͑̌̍͒͊̽ͨ̆̽̽ͩ͠a̋ͩ̏ͭͥ̀ͫ̇̌́̀͊ͥͭ͆ͭͧ̚̕͢͏̴̙̩͔̪͎̰͠ͅm̵͕͉̩̺̼̍ͤ̅ͨ̑̔̏ͩ̾͐̅ͣ̈̚͘s̢̈́̍̐ͦ̌ͬͨͩ͋́͟҉͔̞̟̪͍̲̪̤̲͚͝͞ͅ ̶̢͉͓̬̳̑ͬ̾͊͢͝ţ̸̱͙͖̥͎̹̣̬̞̩ͨ͑͋̊ͦ̀͘͜h̸̵̡͉̙̼̝͈͉͂̽ͭ̈́̀e͂̀ͤ̑͐ͫ͂͆̂̓̿̚͡͏̷̧̯̻̯͔̹͇̫͈͉̝̟̹̪̤̝r̷͎͕͔͉̝͇̤̻͖̗̥̓̇ͮ̔ͣ́ͤ͌́͗̒̓ͫ͟ͅe͋ͧ̊̓ͤͤ̈͐҉̠̳̣̦͚̹͓̖̣̠̗͈͢͠ ̓ͤ̈́̾ͦ̍̋ͧ͏̷͈͕͕̙̹̟̹͖̥̟̱͇̭̻̝ͅͅį̶͕͎̘̳͉̦̰͔ͫ̌ͯ͋̒ͅs̛̰̦̭͕͇̰̣̠̬͉̺̙̖̗̻̻͙̽͋̅̅͐̉ͨͩ͛͋ͯ̇̈́ ̛̬͚͉̹̟͓͈͂͊̌̅͂ͭͫͣ̔͒ͯ͘͠n̡̆ͪ̏ͩ͗̊ͣ̓̉ͫ̒̑̔ͥ͛̈́̑̒҉̨͍̩̩̠̳̦̦͓͓͎͈̩̬̬̠͉͡õ̡̠͙̤̀̚̚ ̷̩̙̹͖͕̯͓̞̫̼̲̜͇͓̝̦͇̙̽̔ͣͥͩ͞ş̡̗̦̪͇̥͉͇̳̠̊̑ͦ͐̅͟l̒̉ͬ̽ͪ͐̏̐̄̓̍̑͢͏̵͍̭͉̳̜͈̳̭̪̯̬̳͜e̡̠̣̬̣̹͖̙̣̣̒ͦ̊̓ͥͮ́͞ͅȩ̛̝̼̘̻̫̲͎̤̗̥̔ͫ͛ͮͩ̔͊ͯ̓͒̓̌ͬ̎̾̀ͥͧ͘p̦̻̮̜̻͕͚̝͕̰̜̎͋̂̅̀͟͝

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3 von 8 Personen (38%) fanden dieses Review hilfreich
1.8 Std. insgesamt
Verfasst: 17. Juni
Call of cthulhu mixed with Portal.
Whats not to like.

Oh and it's fun. 9/10
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2 von 8 Personen (25%) fanden dieses Review hilfreich
15.1 Std. insgesamt
Verfasst: 21. Juni
Experience the true elder terror of horrible "magnet" puzzles.
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0 von 4 Personen (0%) fanden dieses Review hilfreich
12.7 Std. insgesamt
Verfasst: 6. September
Theres better. This iz aight. like jusssssss aight. but theres better. proper better. there is.
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0 von 5 Personen (0%) fanden dieses Review hilfreich
15.8 Std. insgesamt
Verfasst: 11. Oktober
Pink Freud said it best and I fully agree with it.
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