출루와 테크놀로지의 만남 마그러너: 다크펄스는 작가 H.P. Lovecraftd 의 작품에 등장하는 출루 미소스와 테크놀로지가 결합된 액션 퍼즐 게임입니다. 당신의 이름은 닥스입니다. 마그테크사의 우주 트레이닝에 참여하는 엘리트 조종사로 선발된 정예요원 7명 중 1명입니다. 하지만 최고의 기회가 최악의 상황으로 반전될 수 있습니다. 마그테크 글러브를 착용하고 대상물이 균형을 유지할 수 있도록 조종하면서 어려운 퍼즐을 해결합니다. 험난한 40 단계 이상의 레벨에서 자신의 최대 능력을 발휘하여 한계점을 통과합니다.
사용자 평가: 매우 긍정적 (평가 111 개)
출시 날짜: 2013년 6월 20일

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Magrunner: Dark Pulse 구매

 

큐레이터의 추천

"공식한글화"
Read the full review here.

평가

“Magrunner: Dark Pulse may be the first game in history to blend a near-future cyberpunk setting with the famed Cthulhu Mythos”
Gamezebo

“Magrunner looks to be a highly polished, mechanically successful first person puzzler with a great aesthetic and great puzzles.”
PCG Media

“MAGRUNNER IS REALLY DARN COOL!”
DESTRUCTOID

게임에 대해

출루와 테크놀로지의 만남

마그러너: 다크펄스는 작가 H.P. Lovecraftd 의 작품에 등장하는 출루 미소스와 테크놀로지가 결합된 액션 퍼즐 게임입니다.

당신의 이름은 닥스입니다. 마그테크사의 우주 트레이닝에 참여하는 엘리트 조종사로 선발된 정예요원 7명 중 1명입니다. 하지만 최고의 기회가 최악의 상황으로 반전될 수 있습니다.

마그테크 글러브를 착용하고 대상물이 균형을 유지할 수 있도록 조종하면서 어려운 퍼즐을 해결합니다. 험난한 40 단계 이상의 레벨에서 자신의 최대 능력을 발휘하여 한계점을 통과합니다. 하이테크 트레이닝 룸과 잃어버린 우주의 끝없는 장애물을 통과하며 출루의 추악한 생명체들을 물리치세요.

시스템 요구 사항

    Minimum:
    • OS:WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor:AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memory:2048 MB RAM
    • Graphics:256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE NVIDIA GEFORCE 8800/ATI RADEON HD 4800
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DIRECTX 9 COMPATIBLE
유용한 고객 평가
48명 중 35명(73%)이 이 평가를 유용하다고 평가했습니다.
12.4 시간 기록
I honestly enjoyed most of this game, which is why giving it a negative review bites. The problem is, the back chunk of the game is atrocious. You're suddenly going from what I referred to a couple of friends as "Hard-Mode Portal" (same 'solve the puzzle room' gameplay, with two-button controls, even if it's opposing magnetic polarities rather than holes in time/space) into a terrible action title.

I was going to recommend this with a caveat of "By the end, some puzzles become irritating due to the checkpoint system, where you may have to restart chunks of stage if you mistime a polarity swap or make a slight field mistake on some items", but no, when you suddenly have to begin juggling explosives to kill massive sahaguin and all sorts of tentacled beasties* whereas you were previously free to take time and puzzle things out? Ick. The final stages are the worst: one involves distracting and repeatedly-bombing a behemoth to reach an entrance within sight, and then the finale is an irritation because it combines waiting for enemy patterns with dodging instadeath and making precarious platforming leaps.

If you wanted an unpolished puzzle game, the first half or so is solid with little to no hand-holding (so it's got some brain-teasers for some of us). The latter bits, though? No. Nope no good no siree.

* I only mention this because while I was blind to the latter half of the game going all Cthulhu, I'm told the marketing heavily sold it as such? Either way, multiple people assured me it wasn't the spoiler I assumed.
게시 일시: 2014년 8월 23일
이 평가가 유용한가요? 아니요
59명 중 40명(68%)이 이 평가를 유용하다고 평가했습니다.
7.1 시간 기록
Ok so yes i will admit why i bought this game first,i am a huge H.P.Lovecroft fan and allways have been (read all the stories he has written and found that i enjoy his works but THE SHADOW OVER INNSMOUTH and THE CALL OF CTHULUH and probablly me favorites) and thats what first intrigued me about this game.
MAGRUNNER is very similar in play style to PORTAL,whereas in portal you have the "APERTURE HAND HELD PORTAL DEVICE" (god thats a mouth full) in MAGRUNNER you have the MAG GLOVE which fires 2 coloured charges.1 is green and one is red (push and pull mechanics come into play here-1 attracts and 1 repels) and it plays in much the same way as the "APERTURE...........oh lets call it the portal gun (its easier and doesnt take as long to wright) does in both of the PORTAL games.The graphics in MAGRUNNER are good and the music and overall feeling of dread that something may be coming for you at any point is quite intense at some points during the game.The story is told with gusto and never lets up (i havent finished yet but i am enjoying the story so far and i love the LOVECROFTIAN-(is that even a word DUH)-overtones in trhe story),as what starts out ot be a sci fi story about energy comsumption and finding new power sources soon turns into a horror induced nightmare and you find out why you and the other MAGRUNNERS are there and your purpass in the greater story is revealed.The main character is called DAX WARD and this sounds a lot like a character Lovecroft created himself CHARLES DEXTER WARD (any relation to this character is not know at this point as i havent finished the game just yet),DAX will no doubt before the end of the game encounter more similarities i dont doubt and will come across more of the horrors that Lovecroft created on the way.
I like this game and it is good to see a developer investing in a Lovcraft based game as there is not a lot (if any) out there (or film,tv series or any other medium for that matter),i would also reccomend that if you want to play anything inspired by Lovecrofts work also search out the game CALL OF CTHULUH : DARK CORNERS OF THE EARTH (also available on steam) as that is one of the best survival horror first person games i have ever played (finished it on the X BOX and going to play through on steam as soon as time permits).
So in closing if you loved PORTAL you will more than likely enjoy this and if you didnt steer clear and probably try DARK CORNERS OF THE EARTH instead as that game really does grab you by the throat and doesnt let go.
게시 일시: 2014년 5월 26일
이 평가가 유용한가요? 아니요
14명 중 12명(86%)이 이 평가를 유용하다고 평가했습니다.
10.2 시간 기록
Do i recommand this game? Maybe!
It took me 10 hours to finish the game, a third of that is playing, another third is thinking, and the last third is dying.
This game is a « portal » copycat, with magnetism as game engine, but the physics are often imprecise.
It remembers me another game, bad rats, when you think the solution correctly, you build the solution correctly, but it may fail just because of some pixels offset, or even worse, won't do the same result between two identical simulation!
A puzzle game can be hard and challenging, it's not the problem, but it shall not be « hard » to build the solution, it's just annoying and not enjoyable.
I give three situations you will encounter in the game:
- Sometimes you need many tries ( deaths ) just because the timing of platforms or cubes ( how hard is it to detect the peak altitude of a cube when you are riding it and then perform the correct imprecise jump!).
- Often (very often), and despite of the zoom feature, you will send your « newton » (a castable magnetic point) instead of setting the magnetism of a device, because we are talking about pixel aiming here...
- Sometimes, with the exact same configuration between two tries and when 3 or more magnetic points are involved, the result will differ, making you think your solution was bad at first. It's even worse when it happens on « catapults » because the cubes are snapped to the same precise position, so it's not even a targetting problem.

When i play a puzzle game, i don't wan't to be blocked because a piece don't fit well, i don't call that a hard puzzle but a glitched puzzle.

Anyway, the physics are also almost realist, it means when you expect to « capture » a charged object by using another object in vinicity, it will or not work depending of the momentum and the distance of the moving object, wich means some situations are complex but previsible, and added to the pre-existing points, you will be able and will need to place your own point (one at time) on almost any surface . In term of complexity, it worth the speed and direction conservation you have to master in portal when you use big falls to make big or long jumps ^^ This was the feature that made me go on to see what challenging puzzle was waiting for me in the next level, despite of the « glitches » i mentioned before.

The graphims are okay, and clear enough to focus on activable objects.

The story is a joke and the Cthulhu background is just a pretext to glue the puzzles together, don't expect epic fights ( there are only 2 kind of monsters, and they basically just walk towards you and you die on contact... the screenshoot are kind of lying btw. i suspect in early versions they just planned to use a countdown to add some stress) or deep story, everything is incoherent and not fun ( opposite to portal story), and the cutscenes are unskippable! ( remember i said you will die often not because you are not clever, but because of the unfair difficulty to build the solution, expect to see the same cutscenes often ). You will feel alone till the end.

There is a decent chance you won't finish the game because you won't enjoy it till the end, or even because it's too hard.
You may enjoy it if you don't mind loosing half of your play time because of the game and not because of you, the other half will show you how clever you are.

게시 일시: 2014년 8월 18일
이 평가가 유용한가요? 아니요
11명 중 9명(82%)이 이 평가를 유용하다고 평가했습니다.
9.7 시간 기록
If you liked the puzzles in Portal, you'll probably like the puzzles here. I had a fair bit of fun solving them over ~8 hours of gameplay.

Don't buy this expecting the personality that Portal has, though. No real humor. The plot makes no sense at all, and the script is pretty corny. Suprisingly, the voice acting wasn't bad, if melodromatic.

All in all, a pretty good puzzle game. The Cthuluesque theme really didn't come into play until near the end of the game. It felt tacked on for 2/3, and then in the final 1/3, finally actually became a little more relevant as monsters were introduced. They were a reasonably difficult challenge, as you had to be quick in your reactions.
게시 일시: 2014년 6월 22일
이 평가가 유용한가요? 아니요
8명 중 5명(63%)이 이 평가를 유용하다고 평가했습니다.
12.1 시간 기록
Nice ! The story is so so....but the puzzles are quite cool. Basically, mix the mechanics of Portal and Q.U.B.E. together, add Unreal Engine 3, try to put some crazy story together and you have magrunner.

The magnet interactions were a nice change from the portals or the stuff you found in Quantum Conundrum. In a way, Magrunner is still different from all the others. It is no masterpiece but it is definitely a good puzzle game. Enemies will also come in some levels to put you some pressure, and the puzzles change enough to keep you interested. The story though (if there is one) is what it is....but better than nothing I guess, and the game has still atmosphere and is polished enough to be enjoyed. 12 Hours to play everything and get every trophy. Get this cheap and go past the beginning that looks a bit lame. 72/100
게시 일시: 2014년 5월 16일
이 평가가 유용한가요? 아니요
34명 중 28명(82%)이 이 평가를 유용하다고 평가했습니다.
7.4 시간 기록
Magrunner is too long for its own good. But it's a good game that deserved more recognition because it's in many ways similar to Portal and Q.U.B.E.
But instead of using portals or cubes you'll be solving puzzles using your Magtech glove, a glove that allows you to magnetize stuff. The puzzles are creative and challenging (most of the times) but there are just too many of them. About 6-7 hours in I got bored. Some of the puzzles just take too long to solve, which, as a result, made me lose interest.
Before that happened I actually had a great time with it. If you love FP puzzle games I'm pretty certain you'll love this one, too. It has nice visuals, good gameplay mechanics and a fun story. What's not to love?

[Rating: 77/100]
게시 일시: 2013년 10월 31일
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