テクノロジーとクトゥルフの遭遇 マグランナー:ダークパルスは、小説家 H. P. ラヴクラフト作のフィクション、クトゥルフ神話とテクノロジーが遭遇するアクションパズルゲームです。 プレイヤーはマグテック社の宇宙訓練プログラムに参加する精鋭から選ばれた 7 人のマグランナーの一人、Dax としてゲームに臨みます。千載一遇 のチャンスと思いきや、恐ろしい悪夢に急転直下します。 マグテックグローブを装備したプレイヤーは、磁力の引き合いと反発を利用してセッティング内のオブジェクトを操作することで、難解パズルをクリアしていかなければなりません。
ユーザーレビュー:
Overall:
非常に好評 (222 件のレビュー) - このゲームのユーザーレビュー 222 件中 85% が好評です
リリース日: 2013年6月20日

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Magrunner: Dark Pulse を購入する

 

レビュー

“Magrunner: Dark Pulse may be the first game in history to blend a near-future cyberpunk setting with the famed Cthulhu Mythos”
Gamezebo

“Magrunner looks to be a highly polished, mechanically successful first person puzzler with a great aesthetic and great puzzles.”
PCG Media

“MAGRUNNER IS REALLY DARN COOL!”
DESTRUCTOID

このゲームについて

テクノロジーとクトゥルフの遭遇
マグランナー:ダークパルスは、小説家 H. P. ラヴクラフト作のフィクション、クトゥルフ神話とテクノロジーが遭遇するアクションパズルゲームです。

プレイヤーはマグテック社の宇宙訓練プログラムに参加する精鋭から選ばれた 7 人のマグランナーの一人、Dax としてゲームに臨みます。千載一遇 のチャンスと思いきや、恐ろしい悪夢に急転直下します。
マグテックグローブを装備したプレイヤーは、磁力の引き合いと反発を利用してセッティング内のオブジェクトを操作することで、難解パズルをクリアしていかなければなりません。 身の毛のよだつクトゥルフの怪物と遭遇する途中、ハイテク研修ルームや失われた宇宙の深淵など40 以上の巨大で危険なレベルを進みながら、反射神経や巧妙なテクニックが極限まで試されます。

システム要件

    Minimum:
    • OS:WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor:AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memory:2048 MB RAM
    • Graphics:256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE NVIDIA GEFORCE 8800/ATI RADEON HD 4800
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DIRECTX 9 COMPATIBLE
Customer reviews
Customer Review system updated! Learn more
Overall:
非常に好評 (222 件のレビュー)
Recently Posted
GarrickWinter
( 記録時間: 9.2 時間 )
投稿日: 3月13日
So it's magnetic puzzles with Cthulhu, basically. Normally you'd expect magnetic fields to attract fields of opposite polarity, but not here - here opposites repel, it seems. I guess that when we're talking about alien horrors that drive you insane, this is what we mean now.

All things said and done, though, this is a competently executed puzzle game. I'm not great at puzzle games and I got stuck a few times, and some of the puzzles rely less on planning and more on timing than I'd like, but overall I found the difficulty fitting for a casual puzzle player. The story is fine overall, though some of the voice acting is a bit wooden, and the ending is actually kind of interesting, though it also features some fashionable criticism of social media that feels unnecessary and disconnected from the rest of the game. Cthulhu likes to sit on the edge of certain maps and growl his name at you over and over again, which is cool the first time but quickly gets kinda weird. Seriously, Cthulhu, we get it. Calm down.

Overall, a decent game though not really outstanding by any measure. Give it a shot if you like first-person puzzle games!
Mr [Gh0st] (away till June 22)
( 記録時間: 14.5 時間 )
投稿日: 2月26日
★★☆☆☆

Imagine a mix between Portal and the Xen chapter of Half Life,
then you have the last Act of this game.
The game is worth it just for that, but the rest is quite mediocre and not very exciting...
PunyOne
( 記録時間: 8.7 時間 )
投稿日: 2月24日
This game left so deep a mark on me I felt compelled to write a review, for the first time. I would like to recommend the game, since a lot of work apparently went to it. Alas, I can not.

After finishing, most of my memories of the game are of frustration and annoyance. I rarely do not finish a game I've started, and in the end I finished even this one, however not without a need of walkthroughs and a few day cool-down break from playing.

Gameplay:
The main gameplay mechanic is nice and easy to comprehend. There is almost no relation to how magnetims works in real world, buy that would hardly make for a fun game, so no problem there. The problem is that the the mechanics are quite apparently hacked on top of some physics engine, quite often don't make sense beyond the basic scenario (e.g. if you're catapulted on a top of a cube, and pick the cube mid-flight, you immediatelly lose all your momentum), or are downright broken (e.g. if you put two cubes on top of a catapult and leave the top one without a charge, the whole thing does not work). You're often reduced to trying all combinatorial options, because there is no telling how the components will interact without trying.

Story:
Taken as a Cthulhu mythos story, it's the worst I've seen, and, foremost, is not a horror. The high-tech sci-fi does not mix well with the eldritch. Also once the plot is revealed, there's not anything in the story to wait for.

The story progresses by the main character shouting at some other characters via a hologram here and then, is ridicullously cheesy ("I've never told you the truth about what happend to your parents"), annoying and the game would be better without it in my opinion. The voice-over and the lines are so annoying that I was muting the sound in the later stages of the game to avoid it. There's one exception, and that's the narrator of the story. If the story was only third-person narrated, it would be also better off I think.

Design:
The worst problem of the game. First, there's no logic to the design and it shows fast---at one point you escape "test rooms" by exiting through a hole since the door are blocked by rubble. However, if the rubble was not there, the test would be pointless---you could have just easily leaved it. It's not a big problem but illustrates the bad design.
There is no mental challenge to the puzzles. "Wait, what, you said you needed a walkthrough". Indeed, there are three other challenges:
a) As already said, more complicated interactions do not make much sense (e.g. elevator field works only on the elevator platform, but the platform interacts with a cube) and suggest a lot of "if-then" programming. Then there are buttons, which are pretty much a joker element. You have no idea what they do until you press them. It could be anything. It could literally summon Cthlulhu in this game for what it's worth.
b) Pixel-hunt. Some of the levels are easily 10000 square meters big or more. You know what is necessary for the level, but you can't do it, because there's some field emmiter hidden in the hole in the corner and you only see it if you stand at the right spot and look in the right direction. And you can't FRIGGIN' RUN.
c) Jumps. Often you need to jump on small, sometimes tiny, moving objects and if you miss you have to walk from bottom back up. And you can't FRIGGIN' RUN.
d) "You said three challenges". Yes, but I was really annoyed about running. Most of the gameplay time I had was uselles walking. SLOW. Don't tell me that did not come up in the playtest. Hardly there was a feedback like "You know what I liked about your game? All the walking back from the start after missing a jump."

Graphics:
Nice visual effects and nice models. The levels were build up from components, there's no "soul" to the individual levels or sense of progression on a small scale. On a big scale you have three completelly different environments, and they are nice. Shame that the game does not support selecting a GPU so I had to play it on the lowest setting since it auto-decided to render on the integrated co-processor of my CPU instead of my NVIDIA 660 GTX, but that's the least of the problems.

Overall I can't shake the feeling that this game was created by some guy with money, who had all these *great ideas* and wanted all the *cool stuff* and totally had to be the lead designer, and got some skilled people people for that, who were "if you wanna get you're wage, then shut up" at any time they tried to point out that some things do not really work.
Bandersnuke
( 記録時間: 9.2 時間 )
投稿日: 2月13日
Physics tools and scripted object combinations allow ‘Magrunner: dark pulse’ to stand out from genre corner-stones like Valves portal series. Players enjoying first person plat forming and puzzles should swipe right. With few faults and a sale price of $2.50 I was definitely pleased and should community tools ever appear I would expect to revisit magrunner often.

I spent about 8 hours within the campaign, which opts for a discovery based introduction to mechanics in place of a formal tutorial. The story isn’t the strongest but its clear the developers put a lot of work into fleshing out an alternate future worthy of interest and steeped in well modeled Lovecraft figures like dagon, shub-niggurath, and of course Cthulhu. While the story starts strong and finishes resolved, at some rare plot points in the center narrative felt a little jerky. Players might find the characters making snap conclusions without proper pretext or delivered from danger without cause. These bumps aside I often felt compelled to push on into the night far more often then I felt I needed a break. Magrunner is also well voiced. Every member voice cast does a great job of conveying the emotion and urgency core to the plot. However, the performances at times feel slightly disconnected from each other giving the impression that the cast may have recorded independently.

Magrunner is often a good looking game, making proper use of some of Unreal’s strongest tools to great effect. The graphics are scaled surprisingly well and players running on high and low settings alike can expect pleasing experience. It’s not to say the settings are indistinct, only that the texture masking and engine optimization is done so well that players scraping the minimum requirements need not fear. Only in few rare sections were the game tries to convey aged and dilapidated environment did some of the textures and geometry feel a little rushed.

I really enjoyed magrunner’s simple yet rewarding mechanics. Magrunner uses a combination of point physics and scripted objects like cube stacks, catapults, and conveyors, to generate puzzle solutions. The added utility of using any object as ether an attractor or repulser generates addition diverse game play, often with multiple solution paths. I understand some people might feel more rewarded solving puzzles with distinct and singular solutions. However, I felt the addition of sometimes rigged solutions via flexible game play elements, intended or otherwise, were a welcome addition to the genre. There were definitely times we felt we stumbled across rigged solutions, and couldn’t be happier.

I also might have enjoyed more horror driven elements. While I understand that outright combat would have betrayed the genre a few scripted jump scares and more threatening wards would have felt right at home. In terms of design I could only find a few things I could do without. For one magrunner’s polar projectiles move way to slow for my taste and adds an extra layer of execution to game play that I found more frustrating than rewarding. Why they didn’t use hit scan I’ll never know. For the most part though the game play is easy to execute and navigate. In terms of visuals the disembodied platforms were the only thing that ever felt consistently cheap, and stylistically independent of most other game assets. While I understand sometimes tough visual sacrifices have to be made, I found said platforms to the only glairing visuals blemish on an otherwise spotless title.

Magrunner is mostly designed for a single pass. There are a few speed running achievements to draw you into a second, much shorter, go. But we doubt this will be reason enough for most players to make a second pass We completed the campaign in a little under eight hours and don’t expect that grabbing those last few loose achievements will push us much past 10. However, should a level editor or community workshop be added….

Oddly enough we have to note one last thing. Some of the marketing elements on the store page may not be accurate. I was only able to play 39 levels, not the video advertised 41. Unless I missed a few hidden levels, and even if I did, most players should expect a 39 level play through. Secondly store page screenshots appear to have been rendered out of game using in game assets. There is no third person perspective and I was unable to recreate some of the lighting effects as seen in the screenshots. These variations while small give the sense that the game is slightly more intense and more widely animated than it is. Though I doubt any misleading was intentional, and surprising given how good the game actually looks. We suggest you watch game play first before buying.

Pros and cons weighed I suggest grabbing Magrunner next time you see it on sale. For the achievement gamer however we think this game is a fairly priced at $10. Thank you for reading and I hope this review helps you find a game you’ll enjoy.

-Bandersunke
mike2kslam
( 記録時間: 0.4 時間 )
投稿日: 2月13日
In a nut shell this is Portal clone. Not as polished as I would like, I'm referring to the pace of the game. To me it feels like stages with no real underlining engrossing story. I did like a lot of the puzzles, tho some could have done with a bit more guidance. Not a bad game if on sale, however full rrp, not sure I would buy.
6.5/10
D4r10
( 記録時間: 8.7 時間 )
投稿日: 2月7日
And there was I... Having fun, putting my neurones to use (for once), doing my Aperture-ish science stuff, just minding my own business...

...and a fhtaging Shoggoth attacked me!!! D:

8/10 would lose sanity again
Moxie
( 記録時間: 24.1 時間 )
投稿日: 1月24日
Not as good a game as Portal, but then what games is. A decent, if at time frustrationg puzzle game with a nice twist. Certainly worth $10. 7/10
[FM] RastafariPower
( 記録時間: 17.1 時間 )
投稿日: 1月22日
At the beginning it's very difficult to learn how this "magnetism" works but after some practice you get used to it. The storyline in this game may not be a masterpiece but its all about puzzle's and this game has a lot of them. Some of them can be really frustrating though :P

I would give this game a sold 7/10.
Sonnington
( 記録時間: 0.9 時間 )
投稿日: 1月21日
It's pretty good. It reminds me of a 3d Teslagrad.
SolPurpose
( 記録時間: 3.3 時間 )
投稿日: 1月17日
TLDR An uninspired portal clone with boring gameplay. Spits in the face of lovecraft and his works.

Gameplay - Like portal if you stripped out all fun and creativity. The puzzles are a slow chore. The mechanics are awkward and tend to be either overly simple or frustratingly finicky. The majoritfy of gameplay revolves around slow moving platforms. It's like someone designed the magnet mechanics and realized you couldn't make any interesting puzzles with them after the fact.

Story - Fails to deliver on every count. Terrible acting. It attempts to work in the cthulhu mythos and fails to capture what makes lovecrafts' work interesting. Easily the most underwhelming portrayal of cthulhu and his related themes I've ever seen. South park did a better job. All information is given as exposition dumps. Characters seem to change personalities at random.

Visuals - This is really dissapointing because the game starts strong. The bright, colorful aesthetic of the first thirty minutes is very appealing, with cool lighting and reflections. It tries to do the same trick as portal though, and the rest of the game has the "behind the scenes plumbing" look. This means a lot of drab for the majority. The outer space stuff at the end looks good in screenshots but is ugly and stiff in practice.
Greener
( 記録時間: 7.2 時間 )
投稿日: 1月2日
磁力とクトゥルフがテーマの一人称視点パズルゲー

少々へっぽこな部分もあるが標準で日本語対応な上に
きちんとストーリー仕立てでゲームしてるってだけで
Portalフォロワーの中ではかなり上等な部類に入る

中盤でどこにでも貼り付き磁力を撒き散らすガジェットを
手に入れるとそれなりに自由度も上がって盛り上がるが、
それ以上の変化はなく結局のところ磁力で足場を押すか
引くかで終始してしまうのでパズルの出来自体は微妙

ちなみにブロックは特定の場所にスナップする機能があり
手を離した瞬間に慣性も消えるので、物理エンジン特有の
無茶はできず結果のゆらぎが発生しないのも良し悪し

でもまあ値段見て過度な期待を持たなければわりと楽しめる


ただものっすごい根本的なこととして、磁力って同極だと
反発して、違う極だと引き合うものだと思うんだ普通は

なんで同色で引き合って、違う色で反発するんだこのゲーム
違和感がものすごいのでオプションで選ばせて欲しかった
Decitron
( 記録時間: 0.5 時間 )
投稿日: 1月1日
Crashes constantly and video options are badly limited.
satsun
( 記録時間: 13.4 時間 )
投稿日: 2015年12月29日
Magrunner is a game that uses gameplay mechanics similar to Portal, you use primary and alt fire buttons to control objects, namely magnetic objects. The puzzles can be fairly challenging and there is a story to follow with characters that show up throughout the game. The acting is a bit cheesy and the main character is too often yelling, but if you're into low-budget sci-fi then you might like this game.

This game took me around 11 hours to complete.
Klyxmaster
( 記録時間: 85.5 時間 )
投稿日: 2015年12月19日
*** NO SPOILERS ***
First off this is NOT a PORTAL clone. PERIOD.
With that said, here is my first impression (as I have not played it all the way yet). Magrunner is a genre of first person puzzle games, similar to PORTAL.

Like most of you, I was/am a PORTAL junkie. Preferred the 2nd one, but both were great. Then I played them again. Went looking for a clone, could not find one, then played some more. You know the song - sing along! LOL One of the clones I played and was instantly hooked (until I saw the end) was QUANTUM CONUNDRUM. Tough puzzles, very long game, very satisfying - at least until the end - I will alway hate the dev for doing that (no spoilers). So back to PORTAL i went :-), Then tried THE BALL - never finished it - did not have that - "gotta move on" motivation - so, back to another game of PORTAL (see, I'm a junkie).

The first time I saw MAGRUNNER, I put it on NOT INTERESTED and moved on. It was the cover art that made it look stupid (IMO). And never looked back. Recent I was looking for a time-waster puzzle game - and would you know - MAGRUNNER came up! So as not to spoil the game, I only watched a few levels (2 to be exact) and just had to get the game.

Once I got it, I knew I was hooked. Just like QC and PORTAL, it uses devices to solve puzzles. MAGRUNNER is more akin to PORTAL in that it only uses a binary mechanism, in this case a polarity gun. Using the gun you magnitize platforms and cubes to either attact, or repel or neutral. This is what gives it that PORTAL feel. But that is as far as the PORTAL goes.

The puzzles are "weird". I mean that in a good way. Farther you go, the more diabolical they get with no clues, and to make things worse, they put objects and hints that are wrong. So you REALLY have to use your noggin to figure them out. The weird part is, that when you do figure it out - they are "kick-yourself-in-the-♥♥♥" simple. Like DUH! simple. But one thing is for sure, these puzzles can be so hard, that there is a great sense of accomplishment when you do figure them out.

Graphic wise is a mutt. While the eniroment is amazing, the biologicals just look stupid (to me). The faceless (robot image not withstanding) GLADOS, made the character seem somewhat real, while in MAGRUNNER the people made me want to run and hide - they were just hideious. I would much rather prefer a loud speaker or intercome with "voices" speaking to you instead of those holigrams. But thats just me, and it didnt really deter me from the game.

I would say if your a PORTAL junkie (and who isnt), MAGRUNNER is a MUST HAVE! When you play it, it feels more like a compliment to PORTAL. All the while I was playing, I did not once feel like I was playing a PORTAL CLONE. It was natural.

As far as the story, it feels forced to me. While GLADOS (and WHEATLY) got off on testers, and that was pretty much the premise, and QC you were just trying to find your uncle, MAGRUNNER has a bizzare story. And it always felt like they were making the player "feel" what wasnt there. Rushed. To me, all the surprises were NOT. They were expected, or popped up for no reason, as you didnt know the history to understand the punchline. There was no character devlopment. So I really didnt give too hoots about anyone, I had become a GLADOS - with a HURRY THE HELL UP AND GIMME THE NEXT CHALLENGE. But thats OK, as I know they will fix that in the next release

There will be one right?

Anywyas, regardless of the price - you like QC and PORTAL - GET THIS! You wont be disappointed.
Kenshinmoe
( 記録時間: 11.8 時間 )
投稿日: 2015年12月18日
(Minor spoilers ahead)

This game is just Okay. There are much better Lovecraftian games than this and there are much better puzzle games than this. I am a big Lovecraft fan and I love all games Lovecraft. But this game just seems to ride on the Lovecraftian genre instead of adding anything to it. The story is underwhelming, however I must admit that it is really cool when ♥♥♥♥ starts to hit the fan and you hear some weird voices talk about Cthulhu. But other than that, the nouance dies out pretty quickly and becomes lackluster. Like I said prior, it doesn't add anything to the genre, it just abuses Lovecraftian fans to sell more copies.

But this game is not bad, it is just nothing special. It mashes together lovecraft and magnetic puzzle game mechanics. The puzzles are hard at times which is nice but they get kind of boring and that is the whole gameplay, if your entire gameplay gets boring and your story is lackluster, then you don't have a very good game.

There are also a few stupid things about the game. In case you did not know, magnets work by opposite polarities attracting. OPPOSITE! This game has the same (color) polarities attracting and the opposite (color) polarites repelling. That may be picky, but it is just really dumb and I cannot get over it. Also, at a certain point in the game (minor spoiler) you get to put the magnetic polarities anywhere you want to (rather than just changing the polarities of found objects) but the object it gives you when you shoot an area to put a polarity object there, is a ♥♥♥♥ing robot dog. It is so stupid. They ruined any horror aspect they had right there by putting a stupid ♥♥♥ robot dog WHERE EVER YOU SHOOT AT! The game Portal gave you a cool portal when you shot a wall, Magrunner gives you a robot dog. It is so dumb. Who's idea was it? "Hey I know! lets make it so instead of something cool when they shoot their magblaster, lets have a ♥♥♥♥ing DOG appear every time they shoot at anything! haha it is soo ♥♥♥♥ing LOVECRAFTIAN!"

Putting my rant about the stupid dog aside, this game is just all around disappointing. Get it if you really like puzzle games similar to portal. But do NOT get it if you are an H.P. Lovecraft fan, It is simply not worth your time nor money.
Davrix
( 記録時間: 6.3 時間 )
投稿日: 2015年12月2日
When i first saw the preview of this game i was like OMG MUST HAVE. Then it like vanished from my radar. I didn't even know it came out. I thought it got lost in dev hell. To the guys that made this, great job. Love the game and it was well wroth the wait for me. I just wish it had better launch advertisment. I missed the launch window by almost 2 years because I never saw i advertised once on the steam pages anywhere. I would of paid far more for the game instead of the sale price i snagged it at. That being said. Best 3 bucks I ever spent. :)
Zylas
( 記録時間: 13.4 時間 )
投稿日: 2015年11月30日
+ Good graphics
+ Interesting mechanics

- Tone is all over the place
- Seriously, it's like an Apple commercial mixed with Lovecraft all of a sudden
- Some puzzles are rather confusing in their complexity

Overall a decent puzzle game, but the tone shift is really jarring and confusing. Other than that, it's basically Portal with a different gimmick. Not much replay value, but good for a playthrough.
Kodiak-Rush
( 記録時間: 11.1 時間 )
投稿日: 2015年11月23日
Have you ever wanted to save the world from the dark forces of Cthulu using nothing but your wits and a magnet gun? Then this might be just the game for you.

First off it’s a puzzle platformer that’s very similar to portal but instead of wormholes it uses magnets to propel you around each stage. It takes a little getting used to but after a couple tries you’ll be an expert at it. The levels range from super easy to figure out to hair pullingly tricky, and with the addition of timed achievements there is a lot of replay value if you get stuck and miss the deadline. The gameplay is simple and fun allowing you to traverse the environment with ease and making you feel pretty clever when you figure things out.

The characters are not the most developed but I enjoyed their interaction, as Spartan as they are. The world in which the game is set on the other hand is pretty interesting. A super corporation run by philanthropist billionaire who hopes to save the planet and explore deep space using magnets and his own version of Facebook, sure I’ll bite. And wouldn’t you know it; Cthulu gets summoned and crashes the party.

The stage design is pretty awesome as well. It starts out in a giant clean and efficient facility specifically designed to test magnets, just as it should be before it all goes wrong and everything descends into chaos and disrepair. Then when you finally get settled with the creepy underbelly of the facility the game jumps the shark by teleporting you into space and surrounding you with monsters both petrified and living. All the while aforementioned Cthulu is ever present watching your every step along the way.

Over all it’s not a perfect game but it is well worth buying if on sale or at full price if you love the genre. The game is fun, the world is interesting and the lore is pretty deep for a puzzle platformer. Portal this isn’t but it’s great none the less.

Have Fun ^_^
Most Helpful Reviews  In the past 180 days
18 人中 18 人 (100%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 7.2 時間
投稿日: 1月2日
磁力とクトゥルフがテーマの一人称視点パズルゲー

少々へっぽこな部分もあるが標準で日本語対応な上に
きちんとストーリー仕立てでゲームしてるってだけで
Portalフォロワーの中ではかなり上等な部類に入る

中盤でどこにでも貼り付き磁力を撒き散らすガジェットを
手に入れるとそれなりに自由度も上がって盛り上がるが、
それ以上の変化はなく結局のところ磁力で足場を押すか
引くかで終始してしまうのでパズルの出来自体は微妙

ちなみにブロックは特定の場所にスナップする機能があり
手を離した瞬間に慣性も消えるので、物理エンジン特有の
無茶はできず結果のゆらぎが発生しないのも良し悪し

でもまあ値段見て過度な期待を持たなければわりと楽しめる


ただものっすごい根本的なこととして、磁力って同極だと
反発して、違う極だと引き合うものだと思うんだ普通は

なんで同色で引き合って、違う色で反発するんだこのゲーム
違和感がものすごいのでオプションで選ばせて欲しかった
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 13.4 時間
投稿日: 2015年12月29日
Magrunner is a game that uses gameplay mechanics similar to Portal, you use primary and alt fire buttons to control objects, namely magnetic objects. The puzzles can be fairly challenging and there is a story to follow with characters that show up throughout the game. The acting is a bit cheesy and the main character is too often yelling, but if you're into low-budget sci-fi then you might like this game.

This game took me around 11 hours to complete.
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記録時間: 17.1 時間
投稿日: 1月22日
At the beginning it's very difficult to learn how this "magnetism" works but after some practice you get used to it. The storyline in this game may not be a masterpiece but its all about puzzle's and this game has a lot of them. Some of them can be really frustrating though :P

I would give this game a sold 7/10.
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記録時間: 8.7 時間
投稿日: 2月24日
This game left so deep a mark on me I felt compelled to write a review, for the first time. I would like to recommend the game, since a lot of work apparently went to it. Alas, I can not.

After finishing, most of my memories of the game are of frustration and annoyance. I rarely do not finish a game I've started, and in the end I finished even this one, however not without a need of walkthroughs and a few day cool-down break from playing.

Gameplay:
The main gameplay mechanic is nice and easy to comprehend. There is almost no relation to how magnetims works in real world, buy that would hardly make for a fun game, so no problem there. The problem is that the the mechanics are quite apparently hacked on top of some physics engine, quite often don't make sense beyond the basic scenario (e.g. if you're catapulted on a top of a cube, and pick the cube mid-flight, you immediatelly lose all your momentum), or are downright broken (e.g. if you put two cubes on top of a catapult and leave the top one without a charge, the whole thing does not work). You're often reduced to trying all combinatorial options, because there is no telling how the components will interact without trying.

Story:
Taken as a Cthulhu mythos story, it's the worst I've seen, and, foremost, is not a horror. The high-tech sci-fi does not mix well with the eldritch. Also once the plot is revealed, there's not anything in the story to wait for.

The story progresses by the main character shouting at some other characters via a hologram here and then, is ridicullously cheesy ("I've never told you the truth about what happend to your parents"), annoying and the game would be better without it in my opinion. The voice-over and the lines are so annoying that I was muting the sound in the later stages of the game to avoid it. There's one exception, and that's the narrator of the story. If the story was only third-person narrated, it would be also better off I think.

Design:
The worst problem of the game. First, there's no logic to the design and it shows fast---at one point you escape "test rooms" by exiting through a hole since the door are blocked by rubble. However, if the rubble was not there, the test would be pointless---you could have just easily leaved it. It's not a big problem but illustrates the bad design.
There is no mental challenge to the puzzles. "Wait, what, you said you needed a walkthrough". Indeed, there are three other challenges:
a) As already said, more complicated interactions do not make much sense (e.g. elevator field works only on the elevator platform, but the platform interacts with a cube) and suggest a lot of "if-then" programming. Then there are buttons, which are pretty much a joker element. You have no idea what they do until you press them. It could be anything. It could literally summon Cthlulhu in this game for what it's worth.
b) Pixel-hunt. Some of the levels are easily 10000 square meters big or more. You know what is necessary for the level, but you can't do it, because there's some field emmiter hidden in the hole in the corner and you only see it if you stand at the right spot and look in the right direction. And you can't FRIGGIN' RUN.
c) Jumps. Often you need to jump on small, sometimes tiny, moving objects and if you miss you have to walk from bottom back up. And you can't FRIGGIN' RUN.
d) "You said three challenges". Yes, but I was really annoyed about running. Most of the gameplay time I had was uselles walking. SLOW. Don't tell me that did not come up in the playtest. Hardly there was a feedback like "You know what I liked about your game? All the walking back from the start after missing a jump."

Graphics:
Nice visual effects and nice models. The levels were build up from components, there's no "soul" to the individual levels or sense of progression on a small scale. On a big scale you have three completelly different environments, and they are nice. Shame that the game does not support selecting a GPU so I had to play it on the lowest setting since it auto-decided to render on the integrated co-processor of my CPU instead of my NVIDIA 660 GTX, but that's the least of the problems.

Overall I can't shake the feeling that this game was created by some guy with money, who had all these *great ideas* and wanted all the *cool stuff* and totally had to be the lead designer, and got some skilled people people for that, who were "if you wanna get you're wage, then shut up" at any time they tried to point out that some things do not really work.
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4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
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記録時間: 14.5 時間
投稿日: 2月26日
★★☆☆☆

Imagine a mix between Portal and the Xen chapter of Half Life,
then you have the last Act of this game.
The game is worth it just for that, but the rest is quite mediocre and not very exciting...
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10 人中 6 人 (60%) がこのレビューが参考になったと投票しました
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おすすめしません
記録時間: 11.8 時間
投稿日: 2015年12月18日
(Minor spoilers ahead)

This game is just Okay. There are much better Lovecraftian games than this and there are much better puzzle games than this. I am a big Lovecraft fan and I love all games Lovecraft. But this game just seems to ride on the Lovecraftian genre instead of adding anything to it. The story is underwhelming, however I must admit that it is really cool when ♥♥♥♥ starts to hit the fan and you hear some weird voices talk about Cthulhu. But other than that, the nouance dies out pretty quickly and becomes lackluster. Like I said prior, it doesn't add anything to the genre, it just abuses Lovecraftian fans to sell more copies.

But this game is not bad, it is just nothing special. It mashes together lovecraft and magnetic puzzle game mechanics. The puzzles are hard at times which is nice but they get kind of boring and that is the whole gameplay, if your entire gameplay gets boring and your story is lackluster, then you don't have a very good game.

There are also a few stupid things about the game. In case you did not know, magnets work by opposite polarities attracting. OPPOSITE! This game has the same (color) polarities attracting and the opposite (color) polarites repelling. That may be picky, but it is just really dumb and I cannot get over it. Also, at a certain point in the game (minor spoiler) you get to put the magnetic polarities anywhere you want to (rather than just changing the polarities of found objects) but the object it gives you when you shoot an area to put a polarity object there, is a ♥♥♥♥ing robot dog. It is so stupid. They ruined any horror aspect they had right there by putting a stupid ♥♥♥ robot dog WHERE EVER YOU SHOOT AT! The game Portal gave you a cool portal when you shot a wall, Magrunner gives you a robot dog. It is so dumb. Who's idea was it? "Hey I know! lets make it so instead of something cool when they shoot their magblaster, lets have a ♥♥♥♥ing DOG appear every time they shoot at anything! haha it is soo ♥♥♥♥ing LOVECRAFTIAN!"

Putting my rant about the stupid dog aside, this game is just all around disappointing. Get it if you really like puzzle games similar to portal. But do NOT get it if you are an H.P. Lovecraft fan, It is simply not worth your time nor money.
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Most Helpful Reviews  Overall
20 人中 17 人 (85%) がこのレビューが参考になったと投票しました
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記録時間: 10.4 時間
投稿日: 2014年1月10日
ストーリーにクトゥルフ神話の要素を取り入れた一人称パズルゲーム.
磁力による”斥力”と”引力”を利用してステージを攻略していく.
Portalとの類似点が非常に多く、かなり影響を受けていると思われる.
しかしながらPortalのパクリゲーと片付けてしまうには勿体ない良作.
シンプルながら磁力で謎解きをするのは新鮮だった.
ボリュームもそれなりにあり、難易度も丁度良いのでオススメ.
不満点もあるが、かなりネタバレになってしまうので割愛.
当然ながらクトゥルフ神話について事前に調べておくことをオススメする.

Gamajiがミュータントである必要性が皆無だったのが最大の疑問.
クトゥルフ神話と関係があるのか?
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14 人中 13 人 (93%) がこのレビューが参考になったと投票しました
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記録時間: 6.1 時間
投稿日: 2014年10月21日
Magtec社の開発した磁力操作技術のテストランナー(題名にもあるとおりMagrunnerと言う)であるDaxくんが主人公。
磁力を操作しブロックを動かすのだが、きちんと影響範囲などが設定されておりそこを考慮したパズルもある。
全体的にパズル要素とアクション要素が散りばめられており、直感的に操作できるため楽しい印象を受けた。
基本的に“詰み”となるような出来事は無い。頭を捻ればすぐに解決できる部分もあり、パズルもさくさく解ける(個人差はあるだろうが)。

PV等にもある通りクトゥルフ要素が混ざっており、割と序盤から深きものなどが出てくる。
主人公であるDaxくんは割と心が弱いので保護者であるGamajiに助けを求めたり意見を求めたりする。

ホラー要素は強めであり、対抗手段が無いときに追いかけられたりするのは心に来る。
高いところから飛び降りても死なないが、しかし神話生物となると話は別である。一応対抗手段はあるが。
ストーリーも難解ではないのでクトゥルフに手軽に触れられる。手軽な入門としても楽しみながらできるかもしれない。
あまり深く突っ込むと後悔することになるので程々にしよう。ラヴクラフトワールドは深く、そして広い。
ちなみにクトゥルフそのものも出る。でかい。
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9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
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記録時間: 19.7 時間
投稿日: 2013年9月28日
失敗しやすいギリギリの足場、解法が一つのため戻されて面倒なギミック起動のループになりがちになること、頻繁ではないが自分にも敵にもある当たり判定で仕掛けが機能しない、(謎解きに関わっているが)ダッシュできない、など細かな点でイライラさせられることがあった。アクション性もない。
が、パズルは劣化Portalというわけではない。磁力を使うため感触が違う。練られた難易度もPortalより上、達成感も個人的には上。グラフィックとキャラデザインには目をつぶろう。
クトゥルフとかよくわかりません。
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7 人中 6 人 (86%) がこのレビューが参考になったと投票しました
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記録時間: 20.4 時間
投稿日: 2014年2月6日
総合評価 5/10

良い所
 新しいメカニックのパズルアクションを考案。

悪い所
 パズルの内容が平凡。
 純粋なパズルではなく運に左右される要素が一部にある。
 何が何だか分からない、意味不明なクトゥルー要素。
 イライラするだけの一部のアクションパズル要素。

筆者は一応、ラヴクラフト全集くらいは読んでいるし、そうでなければこんなゲームに手を出さないだろう。
「イア、イア・・・」とか詠唱する邪悪な集団とか出てこないので期待しないように。
基本的には誰も何もいないところで黙々とパズルを解くといった感じ。
ホラー要素もさほど強くなく、クリーチャーも深きものどもやショゴスが少し出てくる程度。
あとは星空に浮かぶクトゥルー。
パズルについては新しいメカニックを考えついたが、プレーヤーの頭を悩ませるような凝ったパズルは生み出せなかったという印象。
因みにラスボスは無敵ではなく、爆弾を当て続けていると消滅する・・・。
物語の展開や雰囲気が何処と無くPortalシリーズ。

同じ値段で純粋にアクションパズルを楽しみたいのならPortal2をオススメする。
それにPortalシリーズは十分にホラー。

日本語は字幕のみ。
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6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
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記録時間: 14.7 時間
投稿日: 2015年10月10日
ファーストパーソンパズルアクションゲーム。
マグテック社の宇宙訓練に選ばれたDaxが訓練中に宇宙的恐怖の陰謀に巻き込まれていく。
Portalのような一人称パズルアクションで磁力による吸着と反発を利用してパズルを解いていくゲームだ。磁石による吸着と反発を利用するが単純なものではなく、磁界フィールドが存在して"フィールド同士の干渉"も考慮されている。このジャンルのゲームとしてはPortalの影響を受けつつも独自性を作り出すことに成功している。
Portalではポータルガンが主に重力を利用した能動的なアクションを行うための手段だったのに対して、このゲームのマグテックグローブは主に磁力でオブジェクトを動かすためのものであり、Portalに比べれば受動的でアクション性は低いという違いがある。

レベルデザインについて言えば、ゲームは大まかに3つに分けられて各Actでレベルデザインと雰囲気が異なる。Act1では基礎的なパズルが用意され終盤で死人が出て雰囲気が一変する。Act2では応用的なパズルになり、各ステージのマップも広くなり少しアクション性も出てくる。Act3ではホラーな雰囲気に変わり、パズルで戦闘をする敵が登場する。このようにパズルとしてはAct2で完成されており、Act3ではパズルの他に敵との戦闘を含むホラー演出が重視されている。
ただ残念なのは、狭い足場に乗ることが多いのに関わらずしっかりと乗っているかどうか分かりにくいことだ。足を表示するなどして分かりやすくして欲しかった。

全体的に丁寧なつくりの良いゲームだ。この手のジャンルはどうしてもPortalを思い浮かべてしまうことが多いが、独自のパズルとホラー要素で味付けされているのは素晴らしい。Act3の敵との戦闘や敵に追いかけられるホラー要素は、面倒さはあるがパズルのマンネリ感を払拭する意味で良かった。Portalのようなパズルゲームをやりたい人にとってはオススメのゲームだと思う。
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
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記録時間: 0.4 時間
投稿日: 2014年10月13日
コントローラーについて
DirectInputだと、左スティックの上下(前進後退)が反転しています。
(設定でも直せないみたいです。)
おそらくXInput(Xbox 360 コントローラー)なら問題ないと思われます。

画面写真でもわかるように「Portal」っぽいです。
表記のとおり日本語対応されています。
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
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記録時間: 2.5 時間
投稿日: 2014年10月15日
Portalっぽいパズルゲーム
スクショからTPSもできるのかと思ったらそういうキーないのでFPSオンリーっぽい
特定の箱や浮いてる床、一部の扉に磁力を与える特殊なグローブを使ってパズルを解いていく
3章に分かれてるが1章では訓練施設を走り2章でクトゥルフの影響で施設が変形してる中でパズルを解き3章でクトゥルフと戦闘かと思ったら落ちてる爆発物ぶつけて終了
2章で変形した施設の亀裂に石化したクトゥルフっぽいのがところどころあるが雰囲気はUSJのジュラシックパークアトラクション
3章終盤のアトラクションがだるくなったので積んだ
ストーリーなんてクソッタレだ!ひたすらパズルやらせろ!って人には楽しめると思うよ
雰囲気もクソもないくらいストーリーとストーリの繋ぎ目にパズルやってる
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
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記録時間: 13.3 時間
投稿日: 2013年11月20日
ジャンル:PZL
評価:4/5
クトゥルフ世界とSFPZLの融合。
磁力を操り仕掛けを解いて行く、いわゆるポータル風PZL。
難易度的が高すぎることもなく、気持ちよく謎を解いていける。
中盤、唐突にクトゥルフ要素が入るが別にホラーでもなんでもないので安心してプレイできる。
後半のステージになるとクトゥルフ的化け物を淡々と爆殺する事になったりするが、まあパズル要素は残ってるからいいか。
値段に見合った価値のある作品で、概ね満足できるゲームだと思う。
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155 人中 107 人 (69%) がこのレビューが参考になったと投票しました
113 人がこのレビューが面白いと投票しました
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記録時間: 5.3 時間
投稿日: 2014年10月11日
This is just a normal p̢͝u͘z̡͟z͏l͘͠ę game.

Nothing to see͝ ̵h͡er̷e

p̣̹̗̺͙̔͒̀l̻ͩ̏͐e̬͓̦̩̠̚͞aͦ̕ ḩ̖͕̪̘͔ͧ͒͑ͪͮ͛ͯͅe̤͍̲̫̳̰̘͓͙ͯ̿ͧ̃̿͗͐͛l͙̟͈̯̭̳̖̦ͮ͋̊̀͠pͧ̒͠͏̸̲͎̝̣̹̳͖





a̴̙̜̻̹̞̟͈ͦ̆̾͋̄͂̉̉͛̑͢͟͞͠f̢ͭ̒ͫ͗ͤͤ͋ͨ́͌͑ͫ̅͏̺̰̻̰͙̺̫̤̣̮̼̣̀͜t̸̽̋ͦͨ́̾̔ͭ͝͏̶̨̜̩̳̻͈e̡̯̝̟͇̦̰̟̦͈̳̰͕̬̹̘̖̰̋͗̄ͬ̄ͨ̏̐̔̌̚͜ͅr̴͉͙͕̙͚͕͍̹̩̤̤̞̺͍͈̳͈̟ͨ̾ͬ̌̿ͫͨ̔̔͆̽͂ͧ̊̎̿͟ͅ ̶̶͇̞̻̳̲͙͙͑̿͛ͬ͑̈͛̂̓͛̏͆͛͌̒̈́ͬ̌ͥ́̕ͅt̶̢̧̖̭̭̗̖̪̹̱͖̩͖̮͈̝ͤ̈́́͒ͬ͛́̃̽ͦͯ͌͂ͮ̐̽ͣͥ͜͝h̷̸͈͔̗͈͍͑͌͑ͯ̒̅͘͟͢ē̊ͫ̎ͣ͐̓͋͐̅ͧ̎̓̿͋͝͏̨͕̩͖̝͉̹̲̪̭̺s̥̹̗͙̝̻̦͈̐̌̏̈́͒̐̅͒͂ͨ̌̑̈ͦͩ̿̚͢ę͕̟͓̥̤̤͕͔̗̜̞͙̏ͥ̄̔̓ͭͨ̈ͪ̿́̚͠ͅ ̢̖̼̟̹̙̺͊̐̍͌ͨ̃ͭ̇̑ͭ̓̑ͬͨ̇͋͗̂͘ḍ̣͈̘̪̻̜͐̄͛ͤͥ͋ͮ͐͒̇ͨ̄̉̚͟͟r̡̡͂̾ͧ͐͌̚͟͏̨͉̜̮̩̥͎̼̙͍̥̫ę̴̛̮̫͈̫̙̤͉̝̮̱͎͎͈͙̱͇̍͑̌̍͒͊̽ͨ̆̽̽ͩ͠a̋ͩ̏ͭͥ̀ͫ̇̌́̀͊ͥͭ͆ͭͧ̚̕͢͏̴̙̩͔̪͎̰͠ͅm̵͕͉̩̺̼̍ͤ̅ͨ̑̔̏ͩ̾͐̅ͣ̈̚͘s̢̈́̍̐ͦ̌ͬͨͩ͋́͟҉͔̞̟̪͍̲̪̤̲͚͝͞ͅ ̶̢͉͓̬̳̑ͬ̾͊͢͝ţ̸̱͙͖̥͎̹̣̬̞̩ͨ͑͋̊ͦ̀͘͜h̸̵̡͉̙̼̝͈͉͂̽ͭ̈́̀e͂̀ͤ̑͐ͫ͂͆̂̓̿̚͡͏̷̧̯̻̯͔̹͇̫͈͉̝̟̹̪̤̝r̷͎͕͔͉̝͇̤̻͖̗̥̓̇ͮ̔ͣ́ͤ͌́͗̒̓ͫ͟ͅe͋ͧ̊̓ͤͤ̈͐҉̠̳̣̦͚̹͓̖̣̠̗͈͢͠ ̓ͤ̈́̾ͦ̍̋ͧ͏̷͈͕͕̙̹̟̹͖̥̟̱͇̭̻̝ͅͅį̶͕͎̘̳͉̦̰͔ͫ̌ͯ͋̒ͅs̛̰̦̭͕͇̰̣̠̬͉̺̙̖̗̻̻͙̽͋̅̅͐̉ͨͩ͛͋ͯ̇̈́ ̛̬͚͉̹̟͓͈͂͊̌̅͂ͭͫͣ̔͒ͯ͘͠n̡̆ͪ̏ͩ͗̊ͣ̓̉ͫ̒̑̔ͥ͛̈́̑̒҉̨͍̩̩̠̳̦̦͓͓͎͈̩̬̬̠͉͡õ̡̠͙̤̀̚̚ ̷̩̙̹͖͕̯͓̞̫̼̲̜͇͓̝̦͇̙̽̔ͣͥͩ͞ş̡̗̦̪͇̥͉͇̳̠̊̑ͦ͐̅͟l̒̉ͬ̽ͪ͐̏̐̄̓̍̑͢͏̵͍̭͉̳̜͈̳̭̪̯̬̳͜e̡̠̣̬̣̹͖̙̣̣̒ͦ̊̓ͥͮ́͞ͅȩ̛̝̼̘̻̫̲͎̤̗̥̔ͫ͛ͮͩ̔͊ͯ̓͒̓̌ͬ̎̾̀ͥͧ͘p̦̻̮̜̻͕͚̝͕̰̜̎͋̂̅̀͟͝


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88 人中 62 人 (70%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 12.4 時間
投稿日: 2014年8月23日
I honestly enjoyed most of this game, which is why giving it a negative review bites. The problem is, the back chunk of the game is atrocious. You're suddenly going from what I referred to a couple of friends as "Hard-Mode Portal" (same 'solve the puzzle room' gameplay, with two-button controls, even if it's opposing magnetic polarities rather than holes in time/space) into a terrible action title.

I was going to recommend this with a caveat of "By the end, some puzzles become irritating due to the checkpoint system, where you may have to restart chunks of stage if you mistime a polarity swap or make a slight field mistake on some items", but no, when you suddenly have to begin juggling explosives to kill massive sahaguin and all sorts of tentacled beasties* whereas you were previously free to take time and puzzle things out? Ick. The final stages are the worst: one involves distracting and repeatedly-bombing a behemoth to reach an entrance within sight, and then the finale is an irritation because it combines waiting for enemy patterns with dodging instadeath and making precarious platforming leaps.

If you wanted an unpolished puzzle game, the first half or so is solid with little to no hand-holding (so it's got some brain-teasers for some of us). The latter bits, though? No. Nope no good no siree.

* I only mention this because while I was blind to the latter half of the game going all Cthulhu, I'm told the marketing heavily sold it as such? Either way, multiple people assured me it wasn't the spoiler I assumed.
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44 人中 35 人 (80%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 7.4 時間
投稿日: 2013年10月31日
Magrunner is too long for its own good. But it's a good game that deserved more recognition because it's in many ways similar to Portal and Q.U.B.E.
But instead of using portals or cubes you'll be solving puzzles using your Magtech glove, a glove that allows you to magnetize stuff. The puzzles are creative and challenging (most of the times) but there are just too many of them. About 6-7 hours in I got bored. Some of the puzzles just take too long to solve, which, as a result, made me lose interest.
Before that happened I actually had a great time with it. If you love FP puzzle games I'm pretty certain you'll love this one, too. It has nice visuals, good gameplay mechanics and a fun story. What's not to love?

[Rating: 77/100]
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18 人中 18 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 14.6 時間
投稿日: 2015年7月8日
Magrunner: Dark Pulse is a really good first person puzzle game where you have the power to magnetize objects such as platforms and cubes to assist in getting from point A to point B. The magnetic aspect works reasonably well most of the time, but there are several instances where it is easy to get frustrated. During some of the later levels, the game starts to throw monsters at you in which you either have to kill or evade. The puzzle difficulty seemed to ramp up pretty well. Some of the final puzzles were indeed very tricky including many platforms with rotational paths that made them feel roller coaster like.

Calling the story weird is an understatement. I think it comes close to the lines of Zeno Clash weirdness. But it comes off as very entertaining and keeps the suspense going throughout. The unfortunate aspect is that the story does not bring closure to a lot of things and the ending is basically up to the player to interpret.

There are many elevator sequences that seemed a bit excessive basically moving you from one level to the next. That seemed to be the primary method they chose to inject a lot of the narrative. The atmosphere during the final chapter is pretty amazing including Cthulhu himself.

If you are a fan of the first person puzzle genre, Magrunner: Dark Pulse is definitely a title worth picking up.
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25 人中 22 人 (88%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 10.3 時間
投稿日: 2014年10月13日
Magrunner: Dark Pulse has been called Portal with magnets meets Cthulu. It is an apt description, but not quite fair. It is portal only insofar as it is a FPS puzzle game, the feel is reminiscent of Portal, but it has it's own unique charm. A little more work on monster animations would have gone a long way, and the final "boss" is ridiculously difficult until you have the "AHAH!" moment, then the whole area can be completed in under 5 minutes because it isn't immediately evident what you need to do. The game is great fun, and quite original if you can push Portal out of your mind. Some of the puzzles are brilliantly put together. If you like Portal, buy it. If you like Cthulu, buy it. All I can say is:

Ia Ia Cthulu Fhtagn!
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67 人中 44 人 (66%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 7.1 時間
投稿日: 2014年5月26日
Ok so yes i will admit why i bought this game first,i am a huge H.P.Lovecroft fan and allways have been (read all the stories he has written and found that i enjoy his works but THE SHADOW OVER INNSMOUTH and THE CALL OF CTHULUH and probablly me favorites) and thats what first intrigued me about this game.
MAGRUNNER is very similar in play style to PORTAL,whereas in portal you have the "APERTURE HAND HELD PORTAL DEVICE" (god thats a mouth full) in MAGRUNNER you have the MAG GLOVE which fires 2 coloured charges.1 is green and one is red (push and pull mechanics come into play here-1 attracts and 1 repels) and it plays in much the same way as the "APERTURE...........oh lets call it the portal gun (its easier and doesnt take as long to wright) does in both of the PORTAL games.The graphics in MAGRUNNER are good and the music and overall feeling of dread that something may be coming for you at any point is quite intense at some points during the game.The story is told with gusto and never lets up (i havent finished yet but i am enjoying the story so far and i love the LOVECROFTIAN-(is that even a word DUH)-overtones in trhe story),as what starts out ot be a sci fi story about energy comsumption and finding new power sources soon turns into a horror induced nightmare and you find out why you and the other MAGRUNNERS are there and your purpass in the greater story is revealed.The main character is called DAX WARD and this sounds a lot like a character Lovecroft created himself CHARLES DEXTER WARD (any relation to this character is not know at this point as i havent finished the game just yet),DAX will no doubt before the end of the game encounter more similarities i dont doubt and will come across more of the horrors that Lovecroft created on the way.
I like this game and it is good to see a developer investing in a Lovcraft based game as there is not a lot (if any) out there (or film,tv series or any other medium for that matter),i would also reccomend that if you want to play anything inspired by Lovecrofts work also search out the game CALL OF CTHULUH : DARK CORNERS OF THE EARTH (also available on steam) as that is one of the best survival horror first person games i have ever played (finished it on the X BOX and going to play through on steam as soon as time permits).
So in closing if you loved PORTAL you will more than likely enjoy this and if you didnt steer clear and probably try DARK CORNERS OF THE EARTH instead as that game really does grab you by the throat and doesnt let go.
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