テクノロジーとクトゥルフの遭遇 マグランナー:ダークパルスは、小説家 H. P. ラヴクラフト作のフィクション、クトゥルフ神話とテクノロジーが遭遇するアクションパズルゲームです。 プレイヤーはマグテック社の宇宙訓練プログラムに参加する精鋭から選ばれた 7 人のマグランナーの一人、Dax としてゲームに臨みます。千載一遇 のチャンスと思いきや、恐ろしい悪夢に急転直下します。 マグテックグローブを装備したプレイヤーは、磁力の引き合いと反発を利用してセッティング内のオブジェクトを操作することで、難解パズルをクリアしていかなければなりません。
ユーザーレビュー:
総合:
非常に好評 (226 件のレビュー) - このゲームのユーザーレビュー 226 件中 85% が好評です
リリース日: 2013年6月20日

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Magrunner: Dark Pulse を購入する

 

レビュー

“Magrunner: Dark Pulse may be the first game in history to blend a near-future cyberpunk setting with the famed Cthulhu Mythos”
Gamezebo

“Magrunner looks to be a highly polished, mechanically successful first person puzzler with a great aesthetic and great puzzles.”
PCG Media

“MAGRUNNER IS REALLY DARN COOL!”
DESTRUCTOID

このゲームについて

テクノロジーとクトゥルフの遭遇
マグランナー:ダークパルスは、小説家 H. P. ラヴクラフト作のフィクション、クトゥルフ神話とテクノロジーが遭遇するアクションパズルゲームです。

プレイヤーはマグテック社の宇宙訓練プログラムに参加する精鋭から選ばれた 7 人のマグランナーの一人、Dax としてゲームに臨みます。千載一遇 のチャンスと思いきや、恐ろしい悪夢に急転直下します。
マグテックグローブを装備したプレイヤーは、磁力の引き合いと反発を利用してセッティング内のオブジェクトを操作することで、難解パズルをクリアしていかなければなりません。 身の毛のよだつクトゥルフの怪物と遭遇する途中、ハイテク研修ルームや失われた宇宙の深淵など40 以上の巨大で危険なレベルを進みながら、反射神経や巧妙なテクニックが極限まで試されます。

システム要件

    Minimum:
    • OS:WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor:AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memory:2048 MB RAM
    • Graphics:256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE NVIDIA GEFORCE 8800/ATI RADEON HD 4800
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DIRECTX 9 COMPATIBLE
カスタマーレビュー
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総合:
非常に好評 (226 件のレビュー)
最近の投稿
Flashmaster185
( 記録時間: 0.8 時間 )
投稿日: 7月5日
Great idea, but the gameplay is very slow, so I dont like it.

6/10
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gato.quimico
( 記録時間: 8.9 時間 )
投稿日: 6月24日
Recomend. I started playing this game with GT610 and had to use lowest settings, but now I have GTX750Ti and decided to play it again. Graphics is great, especially on space levels. I am noob in gaming, but I really liked it (the graphics). Puzzles are hard sometimes, which I also liked. It's a bit scarry, as some levels have living things that can kill you.
Overall, this was the second game after Portal that I really liked. Higly recommend, especially on the Summer sale!
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Brad'sGamingPlace
( 記録時間: 13.8 時間 )
投稿日: 6月18日
Re-do Review:

I'm going to state my opinion of Magrunner's Gameplay, Story, and other miscellaneous bits that I feel are worth mentioning.

Story:
The story show promise for the first few hours. An introduction with beautiful art illustrates our main characters, and also delivers a bit of back-story on what today's hottest events are about. The first area the story fails to grab with is by not giving enough character to the characters. They show emotions, and say words, but it doesn't feel like what anyone says is important to more than moving the story forward. To put it loosely: it's not enjoyable to hear.

(SPOILERS FROM HERE ON TO THE END)
Cthulhu enters scene, and he proceeds to step on a stone and fall on his face. Honestly, why couldn't the developer/publisher just have left Cthulhu out of it until we found it out in the story.
Promotional screenshots, trailers, literally the first sentence of the store description informs the buyer/player that the Cthulu Mythos is revelent to this game. WHY? It makes the actual reveal lackluster.

However, for a positive on the story, when we do start to leave the facility, and hints of Cthulu, and the unknown are present; the setting is truly un-nerving because it's that contrast of hell and high-class facility that keeps you on edge for a while.

I also found the third act having been devoid of dialogue a bit sad. Though the mad scientist was fun to see! Crazy buggard.

Gameplay:
The gameplay is something I would call rough. The ideas are all there. The puzzle have a lot of thought put into them, and the challenge is pretty high, and unlike some I liked the wide/big enviroments, because the art/designs of many of the rooms were pretty rad.

The mechanics are cool for the first half of the game. They involve using a reverse magnetism with like polarities attracting, and opposites going away from one another
(They most likely did this so if you wanted to connect more than two objects there wouldn't be any conflicting issues with two objects being the same, and one being opposite, and everything flies everywhere)

There's a lot of pieces that are involved in solving the puzzles, like: platforms, pendulems, boxes, smaller boxes, and what I'd consider the worst addition to puzzle solving: the entrance of Dex's dog Newton. All puzzles until the introduction of this dog had you using boxes and platforms in your environment. And also by changing their polarities and locations to then reach an end. This dog however changes everything. It lets you place either polarity basically anywhere. It's like if in Portal you could place a white-portal-placing-wall anywhere for solving puzzles. It would be a nightmare.

Speaking of nightmares, I don't remember the name of the level now, but I skipped the entire level by falling off an edge and onto the environment. I did so out of pure frustration for the amount of "things" present for the puzzle. similarly the rock design of space created a lot of situations where I could be stuck, or just shimmy around the environment, like it felt as if I shouldn't be allowed to go to those areas.

Last bits on gameplay: The puzzle difficulty really ramps up around the middle, and some of the latter puzzles are downright evil in design, and left me wondering if the developer just thought we'd know that we should carry boxes on the under-belly of platforms that are transfered from another platform.

Graphics:

I really do love the graphics on this one. Just because it's unreal from 2013 doesn't mean it doesn't look good. I'd love more non-sense effects like depth of field (present for a short while after entering a room) motion blur, better anti-aliasing, and bloom (please don't shoot me if these are actually present) As it doesn't seem to have that 110% C I N E M A T I C presentation of a 2016 game, because it isn't one.

But, act 1's clean facilities are a beaut to see, and the design put on show would be breathe-taking to actually see in person. the second act feels a bit to old and rustic without much change over 3 hours, but that was probably the intention. And, by act 3 we hit full space-on-Cthulhu action, and some of the locals in this act are pretty dang-on fine.

The animations are a mix of great, and iffy: The human's movements are great, and add what little character the characters need into place, but the animation on The Old Ones doesn't feel weighty enough. It kinda looks like someone did a mo-cap for it, and didn't edit it afterwards.

The models look great. From Gamaji's multiple appendages flying about, to Xander's blood soaked face in the third act; All the models are of high quality, and look like actual people.

textures could be better.

Other Thoughts:

-Cthulhu is hinted far to early, and too obvious, as the transmission in the subtitles clearly shows the first and second part of the name cthulhu with the sentence shown.

-Second also is that we see Xander once or twice, and the reveal of him being mad doesn't have enough punch because of it. Maybe a bit more interaction with the main character, would've benefited the development.

-More tips. Maybe it's because I was on an SSD, but I only saw 2-3 tips that were barely relevent to solving puzzles. mostly just on the basic controls. So, more text-boxes or explanations on the physics of the game would've made the second and third act ride on smoother.

-Sometimes the physics work, and sometimes they don't. A lot of it relies on calculations, and numbers that we as players literally cannot see in the code. It's infuriating for a platform to fall down, down, down because it was a hair away from connecting WITH THAT DAMN DOG.

Final note:
An interesting gameplay mechanic, thrown in with Cthulhu, but ultimately both pieces are on the rough side. So, I give it an average 5/10
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👌TeenJackBauer👌
( 記録時間: 6.1 時間 )
投稿日: 5月27日
7.5/10 TJBs
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⅕ one5th
( 記録時間: 8.2 時間 )
投稿日: 3月19日
Eh. It's fine.
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GarrickWinter
( 記録時間: 9.2 時間 )
投稿日: 3月13日
So it's magnetic puzzles with Cthulhu, basically. Normally you'd expect magnetic fields to attract fields of opposite polarity, but not here - here opposites repel, it seems. I guess that when we're talking about alien horrors that drive you insane, this is what we mean now.

All things said and done, though, this is a competently executed puzzle game. I'm not great at puzzle games and I got stuck a few times, and some of the puzzles rely less on planning and more on timing than I'd like, but overall I found the difficulty fitting for a casual puzzle player. The story is fine overall, though some of the voice acting is a bit wooden, and the ending is actually kind of interesting, though it also features some fashionable criticism of social media that feels unnecessary and disconnected from the rest of the game. Cthulhu likes to sit on the edge of certain maps and growl his name at you over and over again, which is cool the first time but quickly gets kinda weird. Seriously, Cthulhu, we get it. Calm down.

Overall, a decent game though not really outstanding by any measure. Give it a shot if you like first-person puzzle games!
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Mr [Gh0st]
( 記録時間: 14.5 時間 )
投稿日: 2月26日
★★☆☆☆

Imagine a mix between Portal and the Xen chapter of Half Life,
then you have the last Act of this game.
The game is worth it just for that, but the rest is quite mediocre and not very exciting...
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PunyOne
( 記録時間: 8.7 時間 )
投稿日: 2月24日
This game left so deep a mark on me I felt compelled to write a review, for the first time. I would like to recommend the game, since a lot of work apparently went to it. Alas, I can not.

After finishing, most of my memories of the game are of frustration and annoyance. I rarely do not finish a game I've started, and in the end I finished even this one, however not without a need of walkthroughs and a few day cool-down break from playing.

Gameplay:
The main gameplay mechanic is nice and easy to comprehend. There is almost no relation to how magnetims works in real world, buy that would hardly make for a fun game, so no problem there. The problem is that the the mechanics are quite apparently hacked on top of some physics engine, quite often don't make sense beyond the basic scenario (e.g. if you're catapulted on a top of a cube, and pick the cube mid-flight, you immediatelly lose all your momentum), or are downright broken (e.g. if you put two cubes on top of a catapult and leave the top one without a charge, the whole thing does not work). You're often reduced to trying all combinatorial options, because there is no telling how the components will interact without trying.

Story:
Taken as a Cthulhu mythos story, it's the worst I've seen, and, foremost, is not a horror. The high-tech sci-fi does not mix well with the eldritch. Also once the plot is revealed, there's not anything in the story to wait for.

The story progresses by the main character shouting at some other characters via a hologram here and then, is ridicullously cheesy ("I've never told you the truth about what happend to your parents"), annoying and the game would be better without it in my opinion. The voice-over and the lines are so annoying that I was muting the sound in the later stages of the game to avoid it. There's one exception, and that's the narrator of the story. If the story was only third-person narrated, it would be also better off I think.

Design:
The worst problem of the game. First, there's no logic to the design and it shows fast---at one point you escape "test rooms" by exiting through a hole since the door are blocked by rubble. However, if the rubble was not there, the test would be pointless---you could have just easily leaved it. It's not a big problem but illustrates the bad design.
There is no mental challenge to the puzzles. "Wait, what, you said you needed a walkthrough". Indeed, there are three other challenges:
a) As already said, more complicated interactions do not make much sense (e.g. elevator field works only on the elevator platform, but the platform interacts with a cube) and suggest a lot of "if-then" programming. Then there are buttons, which are pretty much a joker element. You have no idea what they do until you press them. It could be anything. It could literally summon Cthlulhu in this game for what it's worth.
b) Pixel-hunt. Some of the levels are easily 10000 square meters big or more. You know what is necessary for the level, but you can't do it, because there's some field emmiter hidden in the hole in the corner and you only see it if you stand at the right spot and look in the right direction. And you can't FRIGGIN' RUN.
c) Jumps. Often you need to jump on small, sometimes tiny, moving objects and if you miss you have to walk from bottom back up. And you can't FRIGGIN' RUN.
d) "You said three challenges". Yes, but I was really annoyed about running. Most of the gameplay time I had was uselles walking. SLOW. Don't tell me that did not come up in the playtest. Hardly there was a feedback like "You know what I liked about your game? All the walking back from the start after missing a jump."

Graphics:
Nice visual effects and nice models. The levels were build up from components, there's no "soul" to the individual levels or sense of progression on a small scale. On a big scale you have three completelly different environments, and they are nice. Shame that the game does not support selecting a GPU so I had to play it on the lowest setting since it auto-decided to render on the integrated co-processor of my CPU instead of my NVIDIA 660 GTX, but that's the least of the problems.

Overall I can't shake the feeling that this game was created by some guy with money, who had all these *great ideas* and wanted all the *cool stuff* and totally had to be the lead designer, and got some skilled people people for that, who were "if you wanna get you're wage, then shut up" at any time they tried to point out that some things do not really work.
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Bandersnuke
( 記録時間: 9.2 時間 )
投稿日: 2月13日
Physics tools and scripted object combinations allow ‘Magrunner: dark pulse’ to stand out from genre corner-stones like Valves portal series. Players enjoying first person plat forming and puzzles should swipe right. With few faults and a sale price of $2.50 I was definitely pleased and should community tools ever appear I would expect to revisit magrunner often.

I spent about 8 hours within the campaign, which opts for a discovery based introduction to mechanics in place of a formal tutorial. The story isn’t the strongest but its clear the developers put a lot of work into fleshing out an alternate future worthy of interest and steeped in well modeled Lovecraft figures like dagon, shub-niggurath, and of course Cthulhu. While the story starts strong and finishes resolved, at some rare plot points in the center narrative felt a little jerky. Players might find the characters making snap conclusions without proper pretext or delivered from danger without cause. These bumps aside I often felt compelled to push on into the night far more often then I felt I needed a break. Magrunner is also well voiced. Every member voice cast does a great job of conveying the emotion and urgency core to the plot. However, the performances at times feel slightly disconnected from each other giving the impression that the cast may have recorded independently.

Magrunner is often a good looking game, making proper use of some of Unreal’s strongest tools to great effect. The graphics are scaled surprisingly well and players running on high and low settings alike can expect pleasing experience. It’s not to say the settings are indistinct, only that the texture masking and engine optimization is done so well that players scraping the minimum requirements need not fear. Only in few rare sections were the game tries to convey aged and dilapidated environment did some of the textures and geometry feel a little rushed.

I really enjoyed magrunner’s simple yet rewarding mechanics. Magrunner uses a combination of point physics and scripted objects like cube stacks, catapults, and conveyors, to generate puzzle solutions. The added utility of using any object as ether an attractor or repulser generates addition diverse game play, often with multiple solution paths. I understand some people might feel more rewarded solving puzzles with distinct and singular solutions. However, I felt the addition of sometimes rigged solutions via flexible game play elements, intended or otherwise, were a welcome addition to the genre. There were definitely times we felt we stumbled across rigged solutions, and couldn’t be happier.

I also might have enjoyed more horror driven elements. While I understand that outright combat would have betrayed the genre a few scripted jump scares and more threatening wards would have felt right at home. In terms of design I could only find a few things I could do without. For one magrunner’s polar projectiles move way to slow for my taste and adds an extra layer of execution to game play that I found more frustrating than rewarding. Why they didn’t use hit scan I’ll never know. For the most part though the game play is easy to execute and navigate. In terms of visuals the disembodied platforms were the only thing that ever felt consistently cheap, and stylistically independent of most other game assets. While I understand sometimes tough visual sacrifices have to be made, I found said platforms to the only glairing visuals blemish on an otherwise spotless title.

Magrunner is mostly designed for a single pass. There are a few speed running achievements to draw you into a second, much shorter, go. But we doubt this will be reason enough for most players to make a second pass We completed the campaign in a little under eight hours and don’t expect that grabbing those last few loose achievements will push us much past 10. However, should a level editor or community workshop be added….

Oddly enough we have to note one last thing. Some of the marketing elements on the store page may not be accurate. I was only able to play 39 levels, not the video advertised 41. Unless I missed a few hidden levels, and even if I did, most players should expect a 39 level play through. Secondly store page screenshots appear to have been rendered out of game using in game assets. There is no third person perspective and I was unable to recreate some of the lighting effects as seen in the screenshots. These variations while small give the sense that the game is slightly more intense and more widely animated than it is. Though I doubt any misleading was intentional, and surprising given how good the game actually looks. We suggest you watch game play first before buying.

Pros and cons weighed I suggest grabbing Magrunner next time you see it on sale. For the achievement gamer however we think this game is a fairly priced at $10. Thank you for reading and I hope this review helps you find a game you’ll enjoy.

-Bandersunke
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mike2kslam
( 記録時間: 0.4 時間 )
投稿日: 2月13日
In a nut shell this is Portal clone. Not as polished as I would like, I'm referring to the pace of the game. To me it feels like stages with no real underlining engrossing story. I did like a lot of the puzzles, tho some could have done with a bit more guidance. Not a bad game if on sale, however full rrp, not sure I would buy.
6.5/10
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最も参考になったレビュー  過去 30 日以内
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 8.9 時間
投稿日: 6月24日
Recomend. I started playing this game with GT610 and had to use lowest settings, but now I have GTX750Ti and decided to play it again. Graphics is great, especially on space levels. I am noob in gaming, but I really liked it (the graphics). Puzzles are hard sometimes, which I also liked. It's a bit scarry, as some levels have living things that can kill you.
Overall, this was the second game after Portal that I really liked. Higly recommend, especially on the Summer sale!
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最も参考になったレビュー  全て
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3 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 7.2 時間
投稿日: 1月2日
磁力とクトゥルフがテーマの一人称視点パズルゲー

少々へっぽこな部分もあるが標準で日本語対応な上に
きちんとストーリー仕立てでゲームしてるってだけで
Portalフォロワーの中ではかなり上等な部類に入る

中盤でどこにでも貼り付き磁力を撒き散らすガジェットを
手に入れるとそれなりに自由度も上がって盛り上がるが、
それ以上の変化はなく結局のところ磁力で足場を押すか
引くかで終始してしまうのでパズルの出来自体は微妙

ちなみにブロックは特定の場所にスナップする機能があり
手を離した瞬間に慣性も消えるので、物理エンジン特有の
無茶はできず結果のゆらぎが発生しないのも良し悪し

でもまあ値段見て過度な期待を持たなければわりと楽しめる


ただものっすごい根本的なこととして、磁力って同極だと
反発して、違う極だと引き合うものだと思うんだ普通は

なんで同色で引き合って、違う色で反発するんだこのゲーム
違和感がものすごいのでオプションで選ばせて欲しかった
このレビューは参考になりましたか? はい いいえ 面白い
20 人中 17 人 (85%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 10.4 時間
投稿日: 2014年1月10日
ストーリーにクトゥルフ神話の要素を取り入れた一人称パズルゲーム.
磁力による”斥力”と”引力”を利用してステージを攻略していく.
Portalとの類似点が非常に多く、かなり影響を受けていると思われる.
しかしながらPortalのパクリゲーと片付けてしまうには勿体ない良作.
シンプルながら磁力で謎解きをするのは新鮮だった.
ボリュームもそれなりにあり、難易度も丁度良いのでオススメ.
不満点もあるが、かなりネタバレになってしまうので割愛.
当然ながらクトゥルフ神話について事前に調べておくことをオススメする.

Gamajiがミュータントである必要性が皆無だったのが最大の疑問.
クトゥルフ神話と関係があるのか?
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14 人中 13 人 (93%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 6.1 時間
投稿日: 2014年10月21日
Magtec社の開発した磁力操作技術のテストランナー(題名にもあるとおりMagrunnerと言う)であるDaxくんが主人公。
磁力を操作しブロックを動かすのだが、きちんと影響範囲などが設定されておりそこを考慮したパズルもある。
全体的にパズル要素とアクション要素が散りばめられており、直感的に操作できるため楽しい印象を受けた。
基本的に“詰み”となるような出来事は無い。頭を捻ればすぐに解決できる部分もあり、パズルもさくさく解ける(個人差はあるだろうが)。

PV等にもある通りクトゥルフ要素が混ざっており、割と序盤から深きものなどが出てくる。
主人公であるDaxくんは割と心が弱いので保護者であるGamajiに助けを求めたり意見を求めたりする。

ホラー要素は強めであり、対抗手段が無いときに追いかけられたりするのは心に来る。
高いところから飛び降りても死なないが、しかし神話生物となると話は別である。一応対抗手段はあるが。
ストーリーも難解ではないのでクトゥルフに手軽に触れられる。手軽な入門としても楽しみながらできるかもしれない。
あまり深く突っ込むと後悔することになるので程々にしよう。ラヴクラフトワールドは深く、そして広い。
ちなみにクトゥルフそのものも出る。でかい。
このレビューは参考になりましたか? はい いいえ 面白い
9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 19.7 時間
投稿日: 2013年9月28日
失敗しやすいギリギリの足場、解法が一つのため戻されて面倒なギミック起動のループになりがちになること、頻繁ではないが自分にも敵にもある当たり判定で仕掛けが機能しない、(謎解きに関わっているが)ダッシュできない、など細かな点でイライラさせられることがあった。アクション性もない。
が、パズルは劣化Portalというわけではない。磁力を使うため感触が違う。練られた難易度もPortalより上、達成感も個人的には上。グラフィックとキャラデザインには目をつぶろう。
クトゥルフとかよくわかりません。
このレビューは参考になりましたか? はい いいえ 面白い
8 人中 7 人 (88%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 20.4 時間
投稿日: 2014年2月6日
総合評価 5/10

良い所
 新しいメカニックのパズルアクションを考案。

悪い所
 パズルの内容が平凡。
 純粋なパズルではなく運に左右される要素が一部にある。
 何が何だか分からない、意味不明なクトゥルー要素。
 イライラするだけの一部のアクションパズル要素。

筆者は一応、ラヴクラフト全集くらいは読んでいるし、そうでなければこんなゲームに手を出さないだろう。
「イア、イア・・・」とか詠唱する邪悪な集団とか出てこないので期待しないように。
基本的には誰も何もいないところで黙々とパズルを解くといった感じ。
ホラー要素もさほど強くなく、クリーチャーも深きものどもやショゴスが少し出てくる程度。
あとは星空に浮かぶクトゥルー。
パズルについては新しいメカニックを考えついたが、プレーヤーの頭を悩ませるような凝ったパズルは生み出せなかったという印象。
因みにラスボスは無敵ではなく、爆弾を当て続けていると消滅する・・・。
物語の展開や雰囲気が何処と無くPortalシリーズ。

同じ値段で純粋にアクションパズルを楽しみたいのならPortal2をオススメする。
それにPortalシリーズは十分にホラー。

日本語は字幕のみ。
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記録時間: 14.7 時間
投稿日: 2015年10月10日
ファーストパーソンパズルアクションゲーム。
マグテック社の宇宙訓練に選ばれたDaxが訓練中に宇宙的恐怖の陰謀に巻き込まれていく。
Portalのような一人称パズルアクションで磁力による吸着と反発を利用してパズルを解いていくゲームだ。磁石による吸着と反発を利用するが単純なものではなく、磁界フィールドが存在して"フィールド同士の干渉"も考慮されている。このジャンルのゲームとしてはPortalの影響を受けつつも独自性を作り出すことに成功している。
Portalではポータルガンが主に重力を利用した能動的なアクションを行うための手段だったのに対して、このゲームのマグテックグローブは主に磁力でオブジェクトを動かすためのものであり、Portalに比べれば受動的でアクション性は低いという違いがある。

レベルデザインについて言えば、ゲームは大まかに3つに分けられて各Actでレベルデザインと雰囲気が異なる。Act1では基礎的なパズルが用意され終盤で死人が出て雰囲気が一変する。Act2では応用的なパズルになり、各ステージのマップも広くなり少しアクション性も出てくる。Act3ではホラーな雰囲気に変わり、パズルで戦闘をする敵が登場する。このようにパズルとしてはAct2で完成されており、Act3ではパズルの他に敵との戦闘を含むホラー演出が重視されている。
ただ残念なのは、狭い足場に乗ることが多いのに関わらずしっかりと乗っているかどうか分かりにくいことだ。足を表示するなどして分かりやすくして欲しかった。

全体的に丁寧なつくりの良いゲームだ。この手のジャンルはどうしてもPortalを思い浮かべてしまうことが多いが、独自のパズルとホラー要素で味付けされているのは素晴らしい。Act3の敵との戦闘や敵に追いかけられるホラー要素は、面倒さはあるがパズルのマンネリ感を払拭する意味で良かった。Portalのようなパズルゲームをやりたい人にとってはオススメのゲームだと思う。
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
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記録時間: 0.4 時間
投稿日: 2014年10月13日
コントローラーについて
DirectInputだと、左スティックの上下(前進後退)が反転しています。
(設定でも直せないみたいです。)
おそらくXInput(Xbox 360 コントローラー)なら問題ないと思われます。

画面写真でもわかるように「Portal」っぽいです。
表記のとおり日本語対応されています。
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4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
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記録時間: 13.3 時間
投稿日: 2013年11月20日
ジャンル:PZL
評価:4/5
クトゥルフ世界とSFPZLの融合。
磁力を操り仕掛けを解いて行く、いわゆるポータル風PZL。
難易度的が高すぎることもなく、気持ちよく謎を解いていける。
中盤、唐突にクトゥルフ要素が入るが別にホラーでもなんでもないので安心してプレイできる。
後半のステージになるとクトゥルフ的化け物を淡々と爆殺する事になったりするが、まあパズル要素は残ってるからいいか。
値段に見合った価値のある作品で、概ね満足できるゲームだと思う。
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
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記録時間: 2.5 時間
投稿日: 2014年10月15日
Portalっぽいパズルゲーム
スクショからTPSもできるのかと思ったらそういうキーないのでFPSオンリーっぽい
特定の箱や浮いてる床、一部の扉に磁力を与える特殊なグローブを使ってパズルを解いていく
3章に分かれてるが1章では訓練施設を走り2章でクトゥルフの影響で施設が変形してる中でパズルを解き3章でクトゥルフと戦闘かと思ったら落ちてる爆発物ぶつけて終了
2章で変形した施設の亀裂に石化したクトゥルフっぽいのがところどころあるが雰囲気はUSJのジュラシックパークアトラクション
3章終盤のアトラクションがだるくなったので積んだ
ストーリーなんてクソッタレだ!ひたすらパズルやらせろ!って人には楽しめると思うよ
雰囲気もクソもないくらいストーリーとストーリの繋ぎ目にパズルやってる
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