テクノロジーとクトゥルフの遭遇 マグランナー:ダークパルスは、小説家 H. P. ラヴクラフト作のフィクション、クトゥルフ神話とテクノロジーが遭遇するアクションパズルゲームです。 プレイヤーはマグテック社の宇宙訓練プログラムに参加する精鋭から選ばれた 7 人のマグランナーの一人、Dax としてゲームに臨みます。千載一遇 のチャンスと思いきや、恐ろしい悪夢に急転直下します。 マグテックグローブを装備したプレイヤーは、磁力の引き合いと反発を利用してセッティング内のオブジェクトを操作することで、難解パズルをクリアしていかなければなりません。
ユーザーレビュー: 非常に肯定的 (87 件のレビュー)
リリース日: 2013年6月20日

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Magrunner: Dark Pulse を購入する

 

レビュー

“Magrunner: Dark Pulse may be the first game in history to blend a near-future cyberpunk setting with the famed Cthulhu Mythos”
Gamezebo

“Magrunner looks to be a highly polished, mechanically successful first person puzzler with a great aesthetic and great puzzles.”
PCG Media

“MAGRUNNER IS REALLY DARN COOL!”
DESTRUCTOID

このゲームについて

テクノロジーとクトゥルフの遭遇
マグランナー:ダークパルスは、小説家 H. P. ラヴクラフト作のフィクション、クトゥルフ神話とテクノロジーが遭遇するアクションパズルゲームです。

プレイヤーはマグテック社の宇宙訓練プログラムに参加する精鋭から選ばれた 7 人のマグランナーの一人、Dax としてゲームに臨みます。千載一遇 のチャンスと思いきや、恐ろしい悪夢に急転直下します。
マグテックグローブを装備したプレイヤーは、磁力の引き合いと反発を利用してセッティング内のオブジェクトを操作することで、難解パズルをクリアしていかなければなりません。 身の毛のよだつクトゥルフの怪物と遭遇する途中、ハイテク研修ルームや失われた宇宙の深淵など40 以上の巨大で危険なレベルを進みながら、反射神経や巧妙なテクニックが極限まで試されます。

システム要件

    Minimum:
    • OS:WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor:AMD/INTEL DUAL-CORE 2.4 GHZ
    • Memory:2048 MB RAM
    • Graphics:256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE NVIDIA GEFORCE 8800/ATI RADEON HD 4800
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DIRECTX 9 COMPATIBLE
参考になったカスタマーレビュー
48 人中 33 人 (69%) がこのレビューが参考になったと投票しました
記録時間: 7.1 時間
Ok so yes i will admit why i bought this game first,i am a huge H.P.Lovecroft fan and allways have been (read all the stories he has written and found that i enjoy his works but THE SHADOW OVER INNSMOUTH and THE CALL OF CTHULUH and probablly me favorites) and thats what first intrigued me about this game.
MAGRUNNER is very similar in play style to PORTAL,whereas in portal you have the "APERTURE HAND HELD PORTAL DEVICE" (god thats a mouth full) in MAGRUNNER you have the MAG GLOVE which fires 2 coloured charges.1 is green and one is red (push and pull mechanics come into play here-1 attracts and 1 repels) and it plays in much the same way as the "APERTURE...........oh lets call it the portal gun (its easier and doesnt take as long to wright) does in both of the PORTAL games.The graphics in MAGRUNNER are good and the music and overall feeling of dread that something may be coming for you at any point is quite intense at some points during the game.The story is told with gusto and never lets up (i havent finished yet but i am enjoying the story so far and i love the LOVECROFTIAN-(is that even a word DUH)-overtones in trhe story),as what starts out ot be a sci fi story about energy comsumption and finding new power sources soon turns into a horror induced nightmare and you find out why you and the other MAGRUNNERS are there and your purpass in the greater story is revealed.The main character is called DAX WARD and this sounds a lot like a character Lovecroft created himself CHARLES DEXTER WARD (any relation to this character is not know at this point as i havent finished the game just yet),DAX will no doubt before the end of the game encounter more similarities i dont doubt and will come across more of the horrors that Lovecroft created on the way.
I like this game and it is good to see a developer investing in a Lovcraft based game as there is not a lot (if any) out there (or film,tv series or any other medium for that matter),i would also reccomend that if you want to play anything inspired by Lovecrofts work also search out the game CALL OF CTHULUH : DARK CORNERS OF THE EARTH (also available on steam) as that is one of the best survival horror first person games i have ever played (finished it on the X BOX and going to play through on steam as soon as time permits).
So in closing if you loved PORTAL you will more than likely enjoy this and if you didnt steer clear and probably try DARK CORNERS OF THE EARTH instead as that game really does grab you by the throat and doesnt let go.
投稿日: 5月26日
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13 人中 11 人 (85%) がこのレビューが参考になったと投票しました
記録時間: 12.4 時間
I honestly enjoyed most of this game, which is why giving it a negative review bites. The problem is, the back chunk of the game is atrocious. You're suddenly going from what I referred to a couple of friends as "Hard-Mode Portal" (same 'solve the puzzle room' gameplay, with two-button controls, even if it's opposing magnetic polarities rather than holes in time/space) into a terrible action title.

I was going to recommend this with a caveat of "By the end, some puzzles become irritating due to the checkpoint system, where you may have to restart chunks of stage if you mistime a polarity swap or make a slight field mistake on some items", but no, when you suddenly have to begin juggling explosives to kill massive sahaguin and all sorts of tentacled beasties* whereas you were previously free to take time and puzzle things out? Ick. The final stages are the worst: one involves distracting and repeatedly-bombing a behemoth to reach an entrance within sight, and then the finale is an irritation because it combines waiting for enemy patterns with dodging instadeath and making precarious platforming leaps.

If you wanted an unpolished puzzle game, the first half or so is solid with little to no hand-holding (so it's got some brain-teasers for some of us). The latter bits, though? No. Nope no good no siree.

* I only mention this because while I was blind to the latter half of the game going all Cthulhu, I'm told the marketing heavily sold it as such? Either way, multiple people assured me it wasn't the spoiler I assumed.
投稿日: 8月23日
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7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 9.7 時間
If you liked the puzzles in Portal, you'll probably like the puzzles here. I had a fair bit of fun solving them over ~8 hours of gameplay.

Don't buy this expecting the personality that Portal has, though. No real humor. The plot makes no sense at all, and the script is pretty corny. Suprisingly, the voice acting wasn't bad, if melodromatic.

All in all, a pretty good puzzle game. The Cthuluesque theme really didn't come into play until near the end of the game. It felt tacked on for 2/3, and then in the final 1/3, finally actually became a little more relevant as monsters were introduced. They were a reasonably difficult challenge, as you had to be quick in your reactions.
投稿日: 6月22日
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 10.2 時間
Do i recommand this game? Maybe!
It took me 10 hours to finish the game, a third of that is playing, another third is thinking, and the last third is dying.
This game is a « portal » copycat, with magnetism as game engine, but the physics are often imprecise.
It remembers me another game, bad rats, when you think the solution correctly, you build the solution correctly, but it may fail just because of some pixels offset, or even worse, won't do the same result between two identical simulation!
A puzzle game can be hard and challenging, it's not the problem, but it shall not be « hard » to build the solution, it's just annoying and not enjoyable.
I give three situations you will encounter in the game:
- Sometimes you need many tries ( deaths ) just because the timing of platforms or cubes ( how hard is it to detect the peak altitude of a cube when you are riding it and then perform the correct imprecise jump!).
- Often (very often), and despite of the zoom feature, you will send your « newton » (a castable magnetic point) instead of setting the magnetism of a device, because we are talking about pixel aiming here...
- Sometimes, with the exact same configuration between two tries and when 3 or more magnetic points are involved, the result will differ, making you think your solution was bad at first. It's even worse when it happens on « catapults » because the cubes are snapped to the same precise position, so it's not even a targetting problem.

When i play a puzzle game, i don't wan't to be blocked because a piece don't fit well, i don't call that a hard puzzle but a glitched puzzle.

Anyway, the physics are also almost realist, it means when you expect to « capture » a charged object by using another object in vinicity, it will or not work depending of the momentum and the distance of the moving object, wich means some situations are complex but previsible, and added to the pre-existing points, you will be able and will need to place your own point (one at time) on almost any surface . In term of complexity, it worth the speed and direction conservation you have to master in portal when you use big falls to make big or long jumps ^^ This was the feature that made me go on to see what challenging puzzle was waiting for me in the next level, despite of the « glitches » i mentioned before.

The graphims are okay, and clear enough to focus on activable objects.

The story is a joke and the Cthulhu background is just a pretext to glue the puzzles together, don't expect epic fights ( there are only 2 kind of monsters, and they basically just walk towards you and you die on contact... the screenshoot are kind of lying btw. i suspect in early versions they just planned to use a countdown to add some stress) or deep story, everything is incoherent and not fun ( opposite to portal story), and the cutscenes are unskippable! ( remember i said you will die often not because you are not clever, but because of the unfair difficulty to build the solution, expect to see the same cutscenes often ). You will feel alone till the end.

There is a decent chance you won't finish the game because you won't enjoy it till the end, or even because it's too hard.
You may enjoy it if you don't mind loosing half of your play time because of the game and not because of you, the other half will show you how clever you are.

投稿日: 8月18日
このレビューは参考になりましたか? はい いいえ
5 人中 3 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 12.1 時間
Nice ! The story is so so....but the puzzles are quite cool. Basically, mix the mechanics of Portal and Q.U.B.E. together, add Unreal Engine 3, try to put some crazy story together and you have magrunner.

The magnet interactions were a nice change from the portals or the stuff you found in Quantum Conundrum. In a way, Magrunner is still different from all the others. It is no masterpiece but it is definitely a good puzzle game. Enemies will also come in some levels to put you some pressure, and the puzzles change enough to keep you interested. The story though (if there is one) is what it is....but better than nothing I guess, and the game has still atmosphere and is polished enough to be enjoyed. 12 Hours to play everything and get every trophy. Get this cheap and go past the beginning that looks a bit lame. 72/100
投稿日: 5月16日
このレビューは参考になりましたか? はい いいえ
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 10.4 時間
ストーリーにクトゥルフ神話の要素を取り入れた一人称パズルゲーム.
磁力による”斥力”と”引力”を利用してステージを攻略していく.
Portalとの類似点が非常に多く、かなり影響を受けていると思われる.
しかしながらPortalのパクリゲーと片付けてしまうには勿体ない良作.
シンプルながら磁力で謎解きをするのは新鮮だった.
ボリュームもそれなりにあり、難易度も丁度良いのでオススメ.
不満点もあるが、かなりネタバレになってしまうので割愛.
当然ながらクトゥルフ神話について事前に調べておくことをオススメする.

Gamajiがミュータントである必要性が皆無だったのが最大の疑問.
クトゥルフ神話と関係があるのか?
投稿日: 1月10日
このレビューは参考になりましたか? はい いいえ