Imagine AirMech as a Transformers MOBA, but with CTP elements and a whole lot better than actual Transformers.
AirMech feels so much fun to play, whether you're having an "I'll play this for half an hour" moment or an "I think I'll try to save up for that AWESOME looking AirMech in the store" moment. Either way, this game is simple to pick up, play and replay. However, putting it down is the hard bit...
Think of it this way: I'm writing this review, I have a highly positive view on the game, and I've only played 6 hours or so AND it's in beta. If a game can make someone do that and it isn't even finished, then it definitely shows signs of a job well done
+ Good Gameplay
+ Good Graphics
+ Great Music and SFX
+ "One more go...." (Six Hours Later) "ONE MORE GO!"
- A bit fiddly at the start, but easy once you get the hang of it
9/10 - See you on the battlefield