AirMech is fast paced Action RTS that can be played like Dota or Starcraft--you can battle on the ground or command from the skies! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you.
用户评测: 特别好评 (4,242 篇评测)
发行日期: 2012年11月8日

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开发者的话:

Play for free, keep your stuff! No resets at the end of Beta!

All purchases and unlocks are permanent. We call it Beta because we're still adding some pretty big features, but so far we have:


- Training and Solo play - for learning how to play, or casual fun
- Coop and PvP Matchmaking - quickly get matched against others
- Custom games and rules - when you want total control
- Player driven economy - didn't need that drop? Sell it to other players!
- Quests with ingame rewards - like Achievements, but better
- Leveling, progression, unlocks - level yourself, your AirMechs, expand your army
- NOT "pay2win" at all - check our reviews or ask players ingame
- Global chat, Factions, parties - integrated directly into the core UI
- Crafting system - added due to player demands
- VIP/Premium for LIFE with any purchase - because we're cool like that

Carbon Games is a small indie developer that is funded by YOU the players. That's why we are very reactive to giving players what they want to help the game grow in a positive direction. Learn more about Carbon here: https://www.carbongames.com/about.html
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玩 AirMech

Free to Play

购买 Airmech Prime

Jump right into the action with AirMech Prime to gain instant access to the all AirMech classes, a huge selection of Units, and a host of other goodies!

 

由鉴赏家推荐

"An interesting mix of DOTA-style and strategy games with arcade "Desert Strike" style action. Fair f2p model."
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最近更新 查看所有(45)

1月24日

Update #196 - Balance and Stability Fixes

A maintenance patch for you this time, fixing some bugs reported by the community, and some additional cleanup work continued from the previous patch.

But there's a ton of balance changes! More hard work from the AirMech Council taking your suggestions, debating them in their secret enclave, and passing up the sacred numbers to the Carbon team. Love the changes? Thank them! Hate the changes? Leave (polite) feedback in the forums--your voice does get heard!

General Updates:
- updated level up UI to not show for spectators
- quest icons added for new Saucer quests
- collection sets updated

Bug Fixes:
- fixed mouse wheel scrolling on mail UI
- fix for Alienware Bundle promo art
- fixed "Next Level" text overlapping shoulder buttons on Endgame screen
- fix the main menu not always clearing after MP game
- fix for inbox/outbox transitions
- fix missing pfx on Liberty Booster
- fix Double XP promo placement

Balance Changes:
- Warthog weapon increased from 50 to 60
- Neo move speed while firing penalty decreased by 10%
- Neo Cloak energy efficiency increased by 20%
- Neo Cloak energy soak from damage removed
- Neo ground DPS increased from 210 to 230
- Bucky missile accuracy increased
- Angel carry capacity decreased from 2660 to 2360
- Removed air speed reduction while healing on Osprey
- Arty blast falloff radius decreased from 2.5 - 7 to 1.5 - 6
- Archy blast falloff radius increased from 1.5 - 3.5 to 2 - 3.5
- Arty shot damage decreased from 130 to 100
- Archy shot damage decreased from 130 to 100
- Bertha kinetic damage decreased from 200 to 180
- Bertha shot damage decreased from 225 to 202
- Joker movement speed increased from 7 to 8
- Baloom weapon increased from 75 to 100
- Baloom shot damage decreased from 750 to 650
- Baloom move speed increased from 10 to 13
- Baloom carry weight increased from 850 to 1200
- Fixer mine disarm time decreased from 5 to 3
- Patcher mine disarm time decreased from 8 to 4
- Ratchet mine disarm time decreased from 8 to 5
- Honeypot mine disarm time decreased from 5 to 4
- SkyEye hit points increased from 275 to 650
- SkyEye vision range increased from 26 to 32
- SkyEye radar range increased from 26 to 32
- SkyEye build cost decreased from 5000 to 1500
- SkyEye build time decreased from 8 to 4

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1月17日

Update #195 - Ultimate Invasion

We have THREE new Ultimates for you this patch, and one of the most requested skins: BlackOps Warthog! And a new cosmetic Unit variant: the Beppo Probe! Yes, the stuff of legends has come to life and roams the battlefield. Beware!

You'll probably notice a bunch of UI tweaks and improvements. All part of our ongoing process to make the UI much better. Many of the things in this patch relate to organization of the UI, preparing us to dig down and next get into updating things like the Hangar and Lobby with some long overdue changes. Bit by bit, closer and closer to feeling good about exiting beta!

As you probably know, AirMech is also available on Xbox as AirMech Arena. As part of our ongoing efforts to support that platform, we made a lot of performance optimizations to the game which should also benefit PC players. Some of these things could create bugs, which is why this recent patch/test cycle was quite long. We feel things are in a good spot but we won't know for sure until we have a full patch in the live build. If bugs pop up, they are easy to fix--let us know about them though! Crashes or desyncs are key for us to know about, though most of that is automated--just make sure you restart the game at least once after any of those events happen to you.

Lots of smaller things that have been requested for a while are in this patch, such as the "Do Not Disturb" mode which you can turn on by hovering over your player picture in the lower left. Currently it lasts just an hour while we test it out. You can also now add friends by typing their name into the Friends search box in the Friends panel. Try it out!

Note that we are switching over to the number of released patches instead of the raw version number so it's easier to follow the progress of AirMech. Hard to believe update 200 is coming soon!

General Updates:
- BlackOps Warthog released! And yes it looks amazing.
- Ultimate Shooter is here for all your long range annihilation wishes
- Ultimate Jackal now available as a general purpose terror unit
- Ultimate Probe is, well, what do you think it is?
- Beppo Probe is science gone horribly wrong (it's craftable soon!)
- make using Nanoforge plans have the same usage flow as other items
- new UI at the top for using Auto-Deploy (for game modes that support it)
- add more fortress bunkers to maps (chasm, salt, sandrim)
- performance updates and improvements!
- party invites message the gamemode now
- added an initial 'do not disturb' system (hover over player portrait)
- cleared out a few choke points on Sandrim
- add '250 Diamonds' Nanoforge recipe (2000 Diamonds + Diamond Tester = 8x 250 Diamonds)
- add support for rarity colored content link tags (crate descriptions)
- new alternate units: Hellstorm Devastator, Fine Shooter, Goliath Aggressor
- bunkers added to close outposts on Crater
- removed Diamond Roll (3 Pack) from Level 100 quest

Menu Updates:
- top menu bar now useable in all areas including Lobby
- home menu now has Message of the Day and completed Quests shortcut
- patchnotes now shown on homepage until they are read
- can now invite Friends from the Friends menu (type in name)
- shortcut to bring up Promos from menu home (by request)
- leaderboards is now a floating menu like the others
- Faction Charter now links to the Field Guide when used
- mail UI redesigned with controller support

Bug Fixes:
- fix bug with guardian filtering in new inventory UI
- fix sales price displays in some currencies
- fixes to Void AirMech skin rendering
- bug fix for spectators cycling loadout slots and accessing chat
- fix firing animations and rates of turrets placed on pads
- a number of fixes related to the content 'try out' mode
- many fixes for the Quest Log
- fixed issues on Spiral and Chasm where AirMechs would dip below kill plane
- fixed an issue where units wouldn't path to top Outpost on Spiral
- fix for units pathing to the wrong side of the middle outpost on Chasm
- fix spectator unit count symbols to also count fliers
- bug fix for loadout/part saving not working
- fixed a bug where units following paths will not trigger mines
- fixed endgame stats not appearing after a completed solo match
- fix for latency warning tooltip being replaced by a recently viewed tooltip
- fixed Ultimate Moneymaker and Ultimate Generator having wrong scale/animations when being auto-deployed
- fixed Drop icon not showing up at end of game
- fixed an issue where AirMech could get stuck when transforming on Salt
- fixed Ultimate Boost status icons not hiding

Balance Changes:
- make Hero better at healing AirMechs
- more coming after the patch is live/stable

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Steam 独家优惠





Two Portal themed items are now available to all Steam players:

Companion Cube - Found in the ruins of a long abandoned facility, there's something about this utilitarian cube that compels you to keep it at your side. It follows your AirMech in battle acting as a faithful companion Pet until the end! Can be equipped in a Flair slot on any AirMech.

Sentry Turret - Blueprints for this turret were found in a large underground facility in use before the War. They seem to have been designed for use against humans, so this version is equipped with armor piercing rounds to make it more viable against the robot armies used in battle today. They are light and cheap, only effective against weaker units, but you can build a lot quickly to make them useful.

关于这款游戏

AirMech is fast paced Action RTS that can be played like Dota or Starcraft--you can battle on the ground or command from the skies! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you. Either command from above, dogfight with other players, or wreck things on the ground in mech mode. Level up ingame similar to Dota style games, build your army as if you were playing an RTS, or anything in between! Team play means every player can play a role while still helping their side win.

--------

In the future, the last survivors of the Great War continue their fight with the ultimate war machine: the AirMech®. Created using lost technology, Pilots have found, salvaged, or stolen AirMechs that they use to protect the weak, or to pillage. Which side do you fight for?

AirMech® is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs, Pilots, Units and Items to customize your army to suit your own strategy.

Key Features:

  • Action-RTS Transformed: DotA-style gameplay with transforming robots each with their own unique stats and abilities. Fast paced action and shorter game lengths keep the battle intense!
  • Customize Your Army: Choose your AirMech and your Units to take into battle and help your team claim victory. Also unlock custom Variant AirMechs (skins) to have a unique look ingame.
  • Different Game Modes: Play PvP from 1v1 to 3v3, or play Coop vs AI. Survival mode puts up to 4 players working together to fight off incoming hordes of enemies. Challenge modes let you test your skills in time trials.
  • Control Options: Supports both mouse/keyboard and Xbox 360 gamepad. Controls can also be completely customized for personal preference.

系统需求

    Minimum:
    • OS:Windows Vista
    • Processor:Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:8800 GT
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Windows 7
    • Processor:Intel i5 (quad core or better)
    • Memory:4 GB RAM
    • Graphics:8800 GT
    • DirectX®:10.0
    • Hard Drive:2 GB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
有价值的用户评测
38 人中有 38 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
1.3 小时(记录在案的)
发布于:1月15日
抢先体验时期的评测
简单的说,这个游戏让我非常惊艳。免费,容量不大只有300多M,操纵性能好,潜力无限,完全想不到不尝试的理由。

游戏融合了塔防和即时战略,也吸收了早期卷轴动作游戏的爽快感。玩家开局控制一个飞机(可以变形为机器人),在主基地不断造兵或者坦克,炮台,抵御敌人的进攻,并且寻找机会带领兵线去占领他们的基地。不需要繁琐的操作,无论是下达出击指令还是运载兵员,或者进攻、移动都是简单的一键操作,是我玩过最适合用手柄玩的即时战略游戏,我觉得以后即时战略游戏想要上主机就是要这个样。游戏有单人模式,有合作对抗电脑AI模式,当然也有玩家对抗模式,有商城可以买些新的机型和皮肤,连续解决多个敌方英雄单位也会有那种多杀、控制比赛的语音,除了没有英雄技能外玩法非常接近dota2这种moba游戏。

如果要说不足的地方,一是游戏容量的问题像素很小,导致上面的字体非常难以看清;二是英雄单位没有特殊技能,虽然有的擅长运输有的擅长战斗稍微做了些划分,但是其中的差别不大,和普通小兵的差距又太大,导致游戏中的主战力基本都是玩家亲自控制的英雄单位;三是地图上除了基地没有其他可互动性单位,玩法也过于单调,基本就是建炮塔守家-不断积攒坦克-带着几十个坦克开始出击占领敌方基地这样的模式,应该考虑借鉴一下dota增加野外营地和事件;四是和dota只能回老家补血不同,地图上任何一个基地都可以给英雄单位快速回血,导致和玩家对战的时候基本就是各种乱斗难以建立较大的优势,一局打起来没完没了通常要打到一方有事或者急着上厕所之类不得不离开为止。

不管怎么说,当作一款小游戏时不时玩玩是肯定没问题的。而且这游戏潜力真的很大。
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
0.7 小时(记录在案的)
发布于:1月18日
抢先体验时期的评测
well done
这篇评测是否有价值? 有趣
75 人中有 65 人(87%)觉得这篇评测有价值
有 5 人觉得这篇评测很有趣
909.1 小时(记录在案的)
发布于:2014年12月29日
抢先体验时期的评测
AirMech is, without a doubt, the best game I have ever played.

AirMech is an Action RTS set in the near future. Following a power war that destroyed nearly all global infrastructure, society has collapsed and a tiny fraction of humanity survives. The most skilled of them pilot the transforming vessels that caused this war, the AirMechs. These hybrids of planes and mechs are capable of causing destruction unparalleled by any other combat vehicle and then transforming to escape, pickup reinforcements, order a few light vehicles to attack, and return to continue the mayhem.

The basic gameplay of AirMech revolves around using one of nine different transforming mechs to carry around and order eight types of units that the player has taken into battle to capture outposts which serve as deploy points for new units and refuel stations for your airmech, as well as increasing the amount of units that you can field at a time and increasing the rate at which the credits used to purchase units are accumulated. Your ultimate goal is to destroy the enemy fortress while of course preventing the destruction of your own.

AirMech has been called a MOBA, but I think it far more accurate to think of AirMech as an RTS where your cursor can itself damage and be damaged by enemy units. This mechanic allows in AirMech for gameplay and strategy to occur that is not found in any other game. Destroy the enemy airmech, and they'll be unable to route reinforcements to the outpost that you're attacking until they get back in. You'll be able to stage a surprise assault elsewhere that they won't be able to deal with until they respawn. Destroying the enemy airmech greatly expands your tactical options and adds a new layer of strategy to RTS.

There are nine AirMechs in the game. The Striker is an all around mech good at most tasks but inferior in almost all of them to some more specialized mech. The Helix is slow but great for ferrying units around and forcing enemy AirMechs to GTFO. The Bomber is great for killing clumped units like that jackal rush some hunk of cheese is throwing at you, while the Warthog specializes at taking down high health units one unit at a time and surviving long enough to do it. The Saucer is a versatile yet paper thin mech that can destroy large number of enemy units using its death ray or exploit a negligible amount of anti-air and turn the enemy armies to your side. The Osprey specializes in healing your units and is great for defending outposts that are under attack. The Neo is used to stage ambushes using its cloaking abilities and can slow enemy movement and prevent enemy mechs from escaping using its stasis blast. The Paladin is used to strength unit clusters using its attack, defense, and speed auras. Lastly, the Angel is used to snipe enemy units from a distance and then escape before you can be destroyed.

There are nearly 70 types of units in the game, ranging from infantry, the only unit type that can capture and occupy outposts, to light vehicles useful for fast assaults on enemy outposts and a variety of cheese strats revolving around massing a couple dozen of them and sending them all to destroy the enemy fortress, to tanks, the mainstays of your armies, to anti-air built for the express purpose of destroying the enemy airmech, to healing units for all of you turtles, to a variety of turrets (most of which aren't useless, especially the T45... don't use it, even though you'll feel like it, it's bad, just save yourself some grief, resist the temptation and don't do it, whatever you do don't do it!). Also in the mix are bombs that your airmechs can drop on the enemy units, mines, and artillery to deal with those pesky turtles. The game also features roughly 30 different pilots to provide large stat boosts to your airmech in exchange for some downside along with a host of items and parts, which provide smaller boosts to your airmech. This host of combinations of mechs, units, pilots, parts, and items allows you to play almost any way you feel like. I don't think that there's a play style that isn't supported in AirMech, the possibilities you have are virtually endless.

Some might worry about AirMech being a pay to win game. These worries are not entirely unjustified given how many other games have gone down this path. AirMech, however, stays clear of it, employing the best free to play model I have yet seen in any game. The premium currency, diamonds, can only be used to purchase cosmetics, kudos, XP, and drop boosts, things on the player market, and ultimate items that cannot be used in PvP. Everything that affects the PvP game can only be purchased with kudos, excepting items that player put up on the player market. A 10 minute match will earn you roughly 150 kudos, and most things in the game cost anywhere from 500 to around 3600 kudos. The grind in the game is thus very light, almost non-existent compared to most other "Non Pay to Win" games out there such as League of Legends or Warframe. Don't want the grind? Purchase AirMech Prime for $20 USD, which will unlock every unit and AirMech in the game, refunding you kudos on anything that you already owned. Purchasing diamonds in AirMech also gives you more value comparatively than in app purchases in other games, with $5 giving you enough to buy 1-3 skins, depending on the skins, and $10 being enough to buy 4-11 skins, once again depending on the skins. Try seeing how much you can get from that much in LoL... I can tell you that it will be quite a bit less.

The community in AirMech is arguably the best in online gaming. Our global chat is full of people eager to answer questions, and it is rare to go half an hour without someone doing a giveaway known as a diamond roll, where someone spends 500 diamonds (Around a dollar in value) to start a diamond giveaway, where one random entrant will receive 360 diamonds and another 60. Recently the developers have implemented Black Diamond Rolls, which cost 5000 diamonds (around $10) and multiply the amount of recipients of diamonds by 10 compared to a normal roll. This variety too is surprisingly common. On what other game will people spend $10 to give away stuff to random players of the game? The AirMech community is simply amazing.

What truly makes AirMech the greatness that it is is the developers. Carbon, a small studio of nine devs have worked tirelessly on AirMech for 3 and a half years. Their dedication is simply amazing, from working on Christmas Eve to get a patch out to hanging out in chat to answer player's questions to crafting the game to be free to play even though a pay to win game would likely have gotten them much more money. These developers work harder than just about any other developer you'll find and have done everything to make a fair game where you could spend a day grinding and be able to create a competitive loadout, where it doesn't matter in pvp if you've spent $5, or $140, or $600, or $0. Fostering the creation of a community where every day dozens of dollars are given away to random people through diamond rolls. Carbon is one of those few developers, and AirMech one of those few games where you can spend over a hundred and forty USD and not feel bad, for with AirMech Carbon has earned it. Few developers have put so much effort into creating such a fair gameplay experience, and a fun one, and few games have communities as friendly, helpful, and generous as that of AirMech. To say that AirMech is a game which you will probably have fun playing and which you could probably justify shelling out $5 for is like saying that if you want to live it's probably a good idea to breathe. AirMech is an experience like no other with devs virtually unparalleled in dedication. I wholeheartedly recommend it, and encourage you to help carbon out by buying a thousand diamonds or two, not because it's necessary, but because Carbon has deserved it with the experience that they've crafted.

AirMech is simply a masterpiece.
这篇评测是否有价值? 有趣
143 人中有 95 人(66%)觉得这篇评测有价值
有 43 人觉得这篇评测很有趣
13.8 小时(记录在案的)
发布于:1月5日
抢先体验时期的评测
If This game was a potato it would be a good potato
这篇评测是否有价值? 有趣
32 人中有 28 人(88%)觉得这篇评测有价值
有 3 人觉得这篇评测很有趣
53.5 小时(记录在案的)
发布于:1月6日
抢先体验时期的评测
Free2Play without unfair purchases. Very interesting spin on the real-time strategy gameplay.
这篇评测是否有价值? 有趣
21 人中有 17 人(81%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
191.4 小时(记录在案的)
发布于:2014年12月30日
抢先体验时期的评测
I say that this game is an immense amount of fun. It's totally unique in the realm of RTS where the strategist also participates in the fight. I've played 170 hrs so far....

I think this game uses good ideas for additional strategy in the loadout decison process.
But while having to consider balancing benfits and burdens when making choices of weapons or upgrades adds to the game, I think that the developers attempt to balance upgrades with negtive affects is too sucessful.

It seems that there is nearly as much to lose in the upgrades as there is to gain. It almost negates reasons to upgrade.

There are a couple of bugs that I have noticed. The first is a strange yellow arrow that suddenly appears surrounding one of the pads at a controlled base. This causes your spawing units to not appear at the top tof the base but at the pad. Since there is no documentation regarding what could be a feature, I assume that it is something in the program reserved for future plans. Once it appears this seriously disrupts gameplay and there is no way to get rid of it except to quit and restart. Similarly, a persistent green 'patrol route' guide sometimes appears on it's own near a base and stays there for the duration of the match, annoying and distracting but harmless.

The second bug is a sudden and rapid drop in framerate. I have a machine and graphics card far above what this game requires, by multiples. Yet sometimes after playing for a while, the framerate drops severely and the game is rendered unplayable until you restart. That's no exageration, we are talking 2-3 fps

Neither issue is frequent, only occasional. I expect they will be worked out in time.

Regardless; With the starter pack, this is a bargain and then some. And while it might be DOTA like, this kicks DOTA's butt for sheer intensity.
这篇评测是否有价值? 有趣
20 人中有 14 人(70%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
421.7 小时(记录在案的)
发布于:1月10日
抢先体验时期的评测
What can i say? This game has become my life.
Too shame i discovered this in 2013 because i was wasting my time on other games.
Play it, its not even a question. Just do it.
这篇评测是否有价值? 有趣
11 人中有 8 人(73%)觉得这篇评测有价值
有 3 人觉得这篇评测很有趣
31.4 小时(记录在案的)
发布于:1月17日
抢先体验时期的评测
Transformers and Dota? Heres what your looking for :) Worth it!
这篇评测是否有价值? 有趣
17 人中有 11 人(65%)觉得这篇评测有价值
有 12 人觉得这篇评测很有趣
17.9 小时(记录在案的)
发布于:1月17日
抢先体验时期的评测
Dota with Transformers.

10/10 would get rekt again.
这篇评测是否有价值? 有趣
4 人中有 4 人(100%)觉得这篇评测有价值
69.4 小时(记录在案的)
发布于:1月20日
抢先体验时期的评测
Absolutely Awesome Game! Very addicting, fun to play, friendly players, lots of cool stuff you can buy to customize your Mech and more. If you have not heard of AirMech or have and have been afraid to try it, GO TRY IT NOW!! lol Game is a lot of fun and the people who play it and support it and develop it are really friendly and always helpful. Got nothing to lose accept time (and money from buying all the COOL stuff). :)
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
34.8 小时(记录在案的)
发布于:1月21日
抢先体验时期的评测
Ridiculously fun game. I'm telling all my friends to play, Hands down best game on earth. Love the chaos aspect of it. So many things shooting at each other. LOVE IT!!!!! U GO CARBON!!!!!!!
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
7.1 小时(记录在案的)
发布于:1月21日
抢先体验时期的评测
I love Airmech, it's a really fun game.
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
33.7 小时(记录在案的)
发布于:1月19日
抢先体验时期的评测
Dota with Transformers!


For some reason i love to get Rekt 20/10
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
35.6 小时(记录在案的)
发布于:1月19日
抢先体验时期的评测
I love this game it's so fun.
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
17.7 小时(记录在案的)
发布于:1月19日
抢先体验时期的评测
Brilliant online or offline game 10/10 I would say!
这篇评测是否有价值? 有趣
16 人中有 9 人(56%)觉得这篇评测有价值
有 12 人觉得这篇评测很有趣
12.1 小时(记录在案的)
发布于:1月14日
抢先体验时期的评测
It's like Morgan Freeman and George Clooney had a baby...

10/10 would fap again.
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
33.7 小时(记录在案的)
发布于:1月21日
抢先体验时期的评测
This game by far is the best game i have ever played, i have lots of games that are advanced like gta 5 and farcry 4
but this game is simple and thats best of all. i love the graphics, and the community is friendly,For peaple who like action games and strategy like me THIS IS THE GAME for you! AND ITS FREE how wonderfull is that? i have never played a game so great i dont even play the next gen games cause i sit and try to get to level 14 in airmech

RECCOMENDED!!!!!!! YOU WILL NOT REGRET have fun playing lads ;)
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
2.1 小时(记录在案的)
发布于:1月21日
抢先体验时期的评测
it's fun :D
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
15.3 小时(记录在案的)
发布于:1月22日
抢先体验时期的评测
I played this game so much a couple years back and it so.... so!!!!..... SOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Much fun. Download it :D

IGN - Like Skyrim with guns
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
70.7 小时(记录在案的)
发布于:1月10日
抢先体验时期的评测
Airmech has always been my favorite game aside command and counquer zero hour. When you play skirmish any kind the computer want an actuall challange instead of just quiting. And everything whit the GUI is awsome i really recomend this game for any strategy player out there...
这篇评测是否有价值? 有趣