AirMech® Strike is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs and Units while you practice the perfect strategy to emerge victorious!
Évaluations récentes :
plutôt positives (60) - 70% des 60 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Toutes les évaluations :
très positives (7,928) - 86% des 7,928 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
8 nov. 2012
Développeur :
Éditeur :

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'accès anticipé ?

“We want to make it clear to players that AirMech Strike is in active development mode and we are still experimenting with the game to make it the best it can be. As a Free to Play game, it is important to us to make the game fun and fair for anyone interested in a true Action RTS. We remember the days when demos were free, so to us Early Access as a F2P game is great since it lets anyone try the game 100% free, and give input that helps shape the game ahead of our official release and leaving beta.

Carbon has never made a Free to Play game before, with the dev team having worked on mostly retail or console paid games in the past. As such, we don't know what we are doing when it comes to making a F2P game loop, especially for a game that doesn't quite fit into any existing genres perfectly. Since one of our core values is to not make a game "pay to win", this has us testing a lot of different approaches to find the best fit for AirMech Strike.

Our definition of success is to have the game operating where we can justify continued development post-release, meaning it generates enough income for a small dev team. We have recently crossed the 2 million player mark for the PC version, but have found it very difficult to offer players things they want to purchase--but we see people do like to play solo and coop a lot! We've decided to move a lot of the free content to a new paid game, while refocusing AirMech Strike on the core PvP experience.

All players who are marked as Silver VIP (our internal flag for a player having spent any money at any point) will be receiving a new game, AirMech Wastelands, for free very soon. It will serve as a companion game to AirMech Strike, with greatly expanded Coop missions, RPG loot, and all the restrictions removed that previously limited free accounts. The goal is no second class citizens in either game--in AirMech Strike, it is a level playing field for everyone, payer or not. And in AirMech Wastelands, everyone "owns" the game, putting us back in our older comfort mode of designing games.”

Pendant environ combien de temps ce jeu sera-t-il en accès anticipé ?

“AirMech Strike will be in Early Access unitil August 2017. With the AirMech Strike update, our months of effort to rebuild the game are finally revealed, and we are focusing on finishing up the restructure and fixing bugs.

We will continue to update the game after leaving Early Access, we just don't feel the Early Access label is appropriate any longer. We've always had a very stable client, and we don't require to be paid before you can try the game, so it isn't representative of what some of the complaints players have about other games in Early Access. It's been fun, but we want to move up to full release now.”

En quoi la version finale prévoit d'être différente de la version en accès anticipé ?

“We are patching AirMech Strike every few days. The full release will not be radically different than the current version (if you have seen the Strike update) but mostly will focus on bug fixes, tutorials, social feature hookups, and making sure AirMech Strike hooks in nicely to AirMech Wastelands, which uses a shared account. (players can move between the two versions if they want to do PvP, or the PvE/RPG game)”

Quel est l'état actuel de la version en accès anticipé ?

“We have just posted a massive update to AirMech in the form of AirMech Strike. Players from a few years back will recognize this as the pure PvP action game they loved, which over time we crowded with bits and pieces from other F2P games in an effort to expand the appeal. We admit that was probably a wrong direction, as we annoyed the players who loved PvP by making it just another mode, and didn't seem to offer anything that the new players wanted to pay for.

The current version you see, AirMech Strike, is very close to our vision of what we want the Free to Play PvP game to be. We have disallowed many of the modifiers to combat which made PvP confusing and/or unfair, instead moving them over to AirMech Wastelands--and making them even better.

Since AirMech Strike is free, we suggest giving it a try to see if you like it. To us this is the best thing about being a Free to Play game--we don't have to promise the world, we can just let you try for yourself!”

Le jeu sera-t-il tarifé différemment pendant et après l'accès anticipé ?

“AirMech Strike will remain free. AirMech Prime, a package that includes currency, Boosts, and some exclusive cosmetics (among other perks) will increase 50% from the Early Access price. We have stated this for years now, and ingame we clearly mark this.

Other prices will remain the same.

Also, any player who has paid real money in the past (shown as Silver VIP ingame) will be entitled to receive the companion game AirMech Wastelands before it is sold to the public. After it is released, this offer will not apply, and AirMech Wastelands will likely be priced the same as AirMech Prime during Early Access. (sorry for not just listing prices, the local currency options make that tricky!)”

Comment comptez-vous impliquer la communauté dans le processus de développement ?

“Even before AirMech was on Steam, Carbon has maintained their own forums for interacting with the players. Carbon devs are often in Global Chat, monitoring the health of the game and the servers. We have an AirMech Council of dedicated players that advise the devs on game balance issues (and they are so happy to see AirMech return to its PvP roots), as well as community moderators who are players that have shown themselves to be helpful leaders.

On our forums we have been very open with the community about our development plans, who we are, why we wanted to make AirMech, and how we are continually trying to find that right combination to make the game profitable while not doing "bad" F2P things. We've been opportunistic to find other ways to help build AirMech, from doing console versions with Ubisoft to doing VR versions with AirMech Command.

It has been difficult to not find the right mix for so long, and the previous (pre-Strike) update was a bit of a disaster. We annoyed our loyal players by adding more solo content, and found the new players played a lot but didn't play with others, and didn't pay for anything.

We proposed different paths forward to our community, both publicly on our forums, and privately to paid supporters. We considered un-F2Ping AirMech, or even moving to a new game. Collectively the decision to split the game in two became exciting, as nobody misses out on anything. Over the past 6 months, we answered questions, laid out plans, and felt really good about the next steps.

After finishing AirMech Command earlier this spring, we set to work on "the split". AirMech Wastelands started as the older version of the game, first by removing F2P mechanics, then greatly adding to the missions and overworld design of the game. Without worry about F2P, true progression came in the form of tons and tons of parts to earn as drops, buy from vendors, and we see a really cool RPG rising up.

At the same time, we trimmed AirMech Strike back to its roots. How to get players to play PvP? Just literally put them in a lobby. A 3D lobby. Make it easy to invite friends, use matchmaking, create custom games, browse for custom games--everything the hardcore PvP crowd had been asking for.

The community has been incredibly supportive during this process. As a tiny self-funded dev team (which means we are community funded) this is the only way we could have made it this far. A huge thanks to everyone from the Carbon team!”
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Acheter Airmech Prime

Jump right into the action with AirMech Prime to gain instant access to the all AirMech classes, a huge selection of Units, and a host of other goodies!

 

Mises à jour récentes Tout voir (85)

6 novembre

Legacy Build retired

Today we have retired the September 2016 build of the original (non-Strike) AirMech. We had left that build up while we worked to get AirMech Wastelands ready for release, as there were some game modes and features only available pre-Strike.

Now that AirMech Wastelands is available for all VIPs, we need to disable that build so we can continue adding new features to AirMech Strike and AMW.

We were glad to offer support for it for so long, and though it was a pretty neat trick to be able to maintain compatibility between builds for almost a year and a half apart, considering the original intention was just to support a few versions so we would never have to have "downtime" while we patch the game.

The next couple weeks we will be working to stabilize AirMech Strike so it is compatible with AirMech Wastelands and everything plays nice together. When things are nice and solid, we will remove the Early Access state--finally!
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6 novembre

AirMech Wastelands available for all VIP levels!

This is a notice for all Silver VIP players who became VIP before November 1st, and is related to AirMech Wastelands. If you are not VIP, or don't care about AirMech Wastelands, you can skip this update.



Still reading? Then I'm happy to let you know that initial testing is going well with AirMech Wastelands on the test server. You can claim your copy of AirMech Wastelands by going into AirMech Strike, typing "Wastelands" in chat, and click the link. Instructions will walk you through getting access, which will add it to your Steam Library.

Currently no one can buy AirMech Wastelands. It is exclusively for our previous paid supporters to get an early peek, and give us feedback to get AMW ready to connect to the main AirMech server, so all your AMS and AMW data/progress will be pulled from a single account. Earn things in one game, they are there in the other. I think even the hardcore PvP players will still find a few things they want to use AMW to get.

As of this post, AirMech Wastelands connects to a test server, so you do not have your "stuff" yet. Some progression things are wildly unbalanced, resulting in players being able to acquire massive amounts of Kudos and gear--which is fine if it's fun, and if those things won't break the Strike economy. Testing/tuning is going well, and we expect to switch to the "live" server soon.

We probably won't post too much more here on the Strike page about AirMech Wastelands, since most people just want their Strike news here. So make sure to head over to the AirMech Wastelands page for future updates:

http://store.steampowered.com/app/595770/AirMech_Wastelands/
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À propos de ce jeu

Dans le futur, les derniers survivants de la Grande Guerre continuent le combat grâce à la machine de guerre ultime : L'AirMech®. Créées à l'aide d'une technologie oubliée, les Pilotes ont trouvé, reconstruit ou volé des AirMechs qu'ils utilisent pour protéger les faibles ou pour piller et s'enrichir. Pour quel camp vous battrez-vous?

AirMech® est un jeu de stratégie/action frénétique, jouable en ligne en compétition ou en collaboration. Obtenez des Kudos et de l'expérience en combattant afin de débloquer un grand nombre d'AirMechs, de pilotes, d'unités et d'objets pour créer votre propre armée afin d'exécuter votre stratégie.

Caractéristiques :

  • L'action/stratégie réinventée : Un gameplay à la DotA avec des mechas transformables, possédant chacun leur propres caractéristiques et compétences. L'action frénétique et les parties courtes permettent de se battre à l'infini!
  • Personnalisez votre armée : Choisissez votre AirMech et vos Unités pour plonger dans la bataille et aider votre équipe à remporter la victoire. Débloquez aussi des apparences alternatives pour vos AirMechs (skins) pour ne ressembler à personne d'autre.
  • Différents modes de jeu : Jouez en JcJ 1v1 ou 3v3, ou en coopération contre l'IA en mode survie pour affronter à 4 une horde ininterrompue d'ennemis. Le mode défi vous permet de perfectionner vos talents dans des épreuves en temps limité.
  • Contrôles : Permet de jouer au clavier/souris, mais aussi avec une manette Xbox 360. Les contrôles peuvent être intégralement personnalisés pour jouer comme il vous plaît.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows XP
    • Processeur : Pentium 4
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : 8800 GT
    • DirectX® : 9.0c
    • Disque dur : 100 Mo d'espace disque disponible
    • Son : Oui
    • Autre : Connexion Internet haut débit
    • Additionnel : Recommandations système temporaires, en attente d'avantage de données.
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Core 2 Duo
    • Mémoire vive : 4 Go de RAM
    • Carte graphique : 8800 GT
    • DirectX® : 9.0c
    • Disque dur : 200 Mo d'espace disque disponible
    • Son : Oui
    • Autre : Connexion Internet haut débit
    • Additionnel : Recommandations système temporaires, en attente d'avantage de données.

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