Dans le futur, les derniers survivants de la Grande Guerre continuent le combat grâce à la machine de guerre ultime : L'AirMech®. Créées à l'aide d'une technologie oubliée, les Pilotes ont trouvé, reconstruit ou volé des AirMechs qu'ils utilisent pour protéger les faibles ou pour piller et s'enrichir. Pour quel camp vous battrez-vous?
Évaluations des utilisateurs : très positives (6,232 évaluation(s)) - 90% des 6,232 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 8 nov 2012

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Jeu avec accès anticipé

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Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

Play for free, keep your stuff! No resets at the end of Beta!

All purchases and unlocks are permanent. We call it Beta because we're still adding some pretty big features, but so far we have:


- Training and Solo play - for learning how to play, or casual fun
- Coop and PvP Matchmaking - quickly get matched against others
- Custom games and rules - when you want total control
- Player driven economy - didn't need that drop? Sell it to other players!
- Quests with ingame rewards - like Achievements, but better
- Leveling, progression, unlocks - level yourself, your AirMechs, expand your army
- NOT "pay2win" at all - check our reviews or ask players ingame
- Global chat, Factions, parties - integrated directly into the core UI
- Crafting system - added due to player demands
- VIP/Premium for LIFE with any purchase - because we're cool like that

Carbon Games is a small indie developer that is funded by YOU the players. That's why we are very reactive to giving players what they want to help the game grow in a positive direction. Learn more about Carbon here: https://www.carbongames.com/about.html
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Mises à jour récentes Tout voir (68)

31 janvier

Update #225 - Pregame Tweaks and New Parts!

We've made some adjustments to the pregame phase that should fit better with the new unit deployment rules. The neutral units can no longer be damaged before the timer expires. This gives players more time to setup without worrying about getting behind on clearing neutrals for maps such as Twin Peaks. We've also enabled XP awards for building units in pregame. We didn't want to open doors for XP farming in pregame, so we've also reduced recycling returns down to 75% of the unit's value.

There are a ton of new parts and a few new items with this patch. The new items are available in the Shop, while the new parts have been added to the endgame drops. Still looking for some of the old parts? We're going to allow all parts that are not sold in the Shop to be sold on the Player Market instead. Since we're adding in Mk4 versions of our Helmet, Knee, and Chest Armor parts, we're going to be renaming the Heavy versions to include Mk2. This change won't be noticeable at first, since it will require some server-side updates to complete the renaming process.

There are a few more improvements worth mentioning. We've always had complaints about the bridges in front of the forts on maps like Thar and Dust. Units will now move in much closer to the enemy fortress while on the Attack order. This should prevent the units in the back of a push from being blocked, and allow them to move within range. As requested on the forums, we've also increased the limit on custom paths allowed. You can now have up to 6 paths drawn at a time! For more details, be sure to check out the details below.

General Updates:
  • Super Helix added to the Shop
  • added five new Items to the Shop: Holdout Pistol, Stim Kit, Survival Knife, Fuzzy Dice, and Pilot's Buckle
  • units on the Attack order will move in closer to the fortress to reduce issues with blocking other units
  • disabled unit damage in the pregame phase
  • allow XP to be granted for building units in pregame
  • recycling now returns 75% of the unit's value
  • neutral units can no longer damage neutral outposts
  • AirMech AI will now detect cases where it cannot walk to a location and will fly there instead
  • increased custom path limit per player from 3 to 6
  • made units set to the hold order when abducted
  • many new AirMech parts added to the drop tables
  • Heavy Helmet Armor, Heavy Knee Armor, and Heavy Chest Armor are being renamed with 'Mk2'
  • made the Lunchbox repair sound play for outposts as well
  • made outposts and forts use the map center as the default deploy direction when there is no enemy fort
  • non-AA and non-artillery turrets will deploy to the outer row
  • player-built units can no longer be latched to neutral sockets
  • giving orders to Boxer will pass them down to units they carry
  • Comms Mk1 structure now enables Market chat rather than the entire chat window
  • fixed Google login button

Bug Fixes:
  • fixed an issue with units not targeting the roadblocks on Sandrim
  • fixed a case where the AI could get stuck being unable to pickup a unit due to proximity to a fortress
  • fixed a case where the AI could get stuck trying to attack an enemy AirMech while overlapping it
  • fixed a case where Bomber AI wouldn't switch to air mode when out of reach of an enemy AirMech
  • fixed an issue where the AI would continually pickup and drop a unit
  • fixed an issue with the AI getting stuck repeatedly transforming while trying to attack an outpost
  • fixed AI logic for maneuvering around obstacles in air when stuck
  • fixed a case where AI could get stuck trying to drop a unit too close to a base
  • fixed an issue that caused Grinder to backtrack when switching away from the capture order
  • fixed Finished button not responding in a Tryout session
  • fixed some Saucer models that didn't have an underside
  • fixed an issue with the deploy arm clipping through Factories and Outposts
  • fixed an issue with units attached to the deploy arm not counting towards upkeep and allowing the limit to be exceeded
  • fixed another issue with being able to queue over the upkeep limit in multiplayer games
  • fixed an issue where returning players would be stuck in the Basecamp tutorial if they didn't have enough Kudos to build a structure

Balance Changes:
  • Warthog hit points increased from 1350 to 1450
  • Warthog DPS increased from 295 to 305
  • Hero will only target AirMechs for repair
  • Hero movement speed increased from 10 to 15
  • Hero repair rate for AirMechs increased from 33 to 100
  • Hero heal beam range increased from 5 to 10
  • Hero vision range increased from 16 to 23

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6 novembre 2015

Update #222 - New Networking Model and Menu Tutorials

We've been doing a lot of work on the network code and are ready to try out a new model. Give it a try in multiplayer and be sure to let us know if it plays any smoother for you. Feedback is always appreciated. Discuss at http://airme.ch/1GNQ45x

New players will now be greeted upon exiting the Challenges and given a brief tutorial for the Basecamp and some pointers to help them out in the menus. A Comms Mk1 structure will now be required to view chat, and they'll be prompted to get a blueprint from the Shop. Existing players will also need to build a Comms Mk1 before they can access chat!

The Nanoforge has finally broken loose from the Info tab and is now a floating window with it's own chat channel and redesigned UI.

General Updates:

  • moved the Nanoforge out of the Info tab and into its own window
  • group selected units will now continue to their capture target even if it is captured before they arrive
  • new Basecamp and menu tutorials for new players
  • a Comms Mk1 structure is now required to use chat
  • improvements and optimizations to network code
  • Ultimate Parts for Helix added to the Shop: Ultimate Helix Engine, Ultimate Missile Ammo, Ultimate Helix Missile Launcher, and Ultimate Helix Armor

Bug Fixes:
  • fix for clicking Basecamp tiles through other menus
  • fix for blurry chat badges
  • fixed arm not appearing on Neo
  • fixed some detached fins on Striker skins
  • fix for units in cargo being given the capture command after dropping an infantry unit
  • fix for maps not saving correctly

Balance Changes:
  • new stats for Satellite Item

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Offre exclusive Steam





Deux objets provenant de Portal sont désormais disponibles pour tous les joueurs de Steam:

Cube de Compagnie - Trouvé dans les ruines d'une usine abandonnée depuis fort longtemps, il y a quelque chose de particulier à propos de ce cube qui vous oblige à le garder à vos côtés. Il suivra votre AirMech pendant les batailles comme un cube de compagnie fidèle jusqu'au bout! Peut être équipé sur l'emplacement Flair de n'importe quel AirMech.

Tourelle - Les plans de cette tourelle furent trouvés dans une grande usine souterraine d'avant guerre. Elles sembleraient destinées à des fins offensives contre les humains, c'est pourquoi cette version est équipée de balles perce-armure pour les rendre plus efficaces contre les armées de robots dans les batailles de nos jours. Elles sont légères et ne coûtent peu, sont seulement efficaces contre les unités les plus faibles, mais vous pouvez en construire beaucoup en peu de temps pour les rendre utiles.

À propos de ce jeu

Dans le futur, les derniers survivants de la Grande Guerre continuent le combat grâce à la machine de guerre ultime : L'AirMech®. Créées à l'aide d'une technologie oubliée, les Pilotes ont trouvé, reconstruit ou volé des AirMechs qu'ils utilisent pour protéger les faibles ou pour piller et s'enrichir. Pour quel camp vous battrez-vous?

AirMech® est un jeu de stratégie/action frénétique, jouable en ligne en compétition ou en collaboration. Obtenez des Kudos et de l'expérience en combattant afin de débloquer un grand nombre d'AirMechs, de pilotes, d'unités et d'objets pour créer votre propre armée afin d'exécuter votre stratégie.

Caractéristiques :

  • L'action/stratégie réinventée : Un gameplay à la DotA avec des mechas transformables, possédant chacun leur propres caractéristiques et compétences. L'action frénétique et les parties courtes permettent de se battre à l'infini!
  • Personnalisez votre armée : Choisissez votre AirMech et vos Unités pour plonger dans la bataille et aider votre équipe à remporter la victoire. Débloquez aussi des apparences alternatives pour vos AirMechs (skins) pour ne ressembler à personne d'autre.
  • Différents modes de jeu : Jouez en JcJ 1v1 ou 3v3, ou en coopération contre l'IA en mode survie pour affronter à 4 une horde ininterrompue d'ennemis. Le mode défi vous permet de perfectionner vos talents dans des épreuves en temps limité.
  • Contrôles : Permet de jouer au clavier/souris, mais aussi avec une manette Xbox 360. Les contrôles peuvent être intégralement personnalisés pour jouer comme il vous plaît.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows XP
    • Processeur : Pentium 4
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : 8800 GT
    • DirectX® : 9.0c
    • Disque dur : 100 Mo d'espace disque disponible
    • Son : Oui
    • Autre : Connexion Internet haut débit
    • Additionnel : Recommandations système temporaires, en attente d'avantage de données.
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Core 2 Duo
    • Mémoire vive : 4 Go de RAM
    • Carte graphique : 8800 GT
    • DirectX® : 9.0c
    • Disque dur : 200 Mo d'espace disque disponible
    • Son : Oui
    • Autre : Connexion Internet haut débit
    • Additionnel : Recommandations système temporaires, en attente d'avantage de données.
Évaluations intéressantes des utilisateurs
9 personne(s) sur 11 (82%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
101.7 heures en tout
Posté le : 8 janvier
Avis donné pendant l'accès anticipé
Well I've loved this game since I started playing. It's undergone huge transformations. Game play is addictive and fun. It is a unique blend of action and rts. Sadly I've feel as though the developers dismissed the PVP aspect of the game; in favor of making it easier for new players to adjust. Odd truth, as is you could once customize your Airmech (MOBA) the way you wanted using various parts and items. You can no longer use parts in pvp it was "to hard to balance". There are two classes of PVP Ranked and Unranked. The Unranked system you are now allowed to use purchase able "Ultimate" Items and Pilots which means unranked pvp is now pay to win. The Ranked system has a very small player base. Probably 4 or 5 people that play consistently.

I had high hopes that this game would find it's own niche as an esport type game but with the way it is now the player base is dwindling ...... or I feel it is. Old veterans of the game are leaving it behind. I find it heartbreaking actually. I'm not sure what the developers could do to save this game but I feel like it's dying a slow death. Although I would say it's worth taking a look at and playing. I am just disheartened at what it has become.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
26.9 heures en tout
Posté le : 2 février
Avis donné pendant l'accès anticipé
AirMech is a mix of both simple 2d pvp and RTS style unit manipulation. You choose the assortment of units you will be using for a particular battle with various advantages / disadvantages / costs / tradeoffs / etc... There are multiple strategies that are viable, so it doesn't seem like there is merely one right path (though there are a few better ones). Your command unit can similarly by selected for various tradeoffs, and then buffed up and modified with its item configuration. This is where you may start to bump into the 'Free to Play' nuisance, as paid players will have more and better options to work with. The premium currency is completely blocked from your usage until you buy some directly, so although it shows that you are earning some over time, you can't actually use any of it until you pay (so it is simply a carrot that grows). AirMech mostly suffers from a limited player base, probably caused by its vaguely annoying F2P experience. Its worth trying out, particularly with a friend, but it is unlikely to affix itself to your frequently play roster.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
26.3 heures en tout
Posté le : 2 février
Avis donné pendant l'accès anticipé
A very fun game, its like tranformers :D
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
15.7 heures en tout
Posté le : 12 janvier
Avis donné pendant l'accès anticipé
If you ever played Herzog Zwei on Sega Genesis, so this game is the same. You should love this, trust me. :3
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
40.6 heures en tout
Posté le : 10 janvier
Avis donné pendant l'accès anticipé
This game is great just from my first few hours playing it, from what ive seen there arnt really to many bugs. you will like this game of you like LoL (Leauge of Legends), because it combines an RTS game with a third pearson commander/leader unit that you play as. Some may say the game is a little bit micro transaction heavy, but with the all the content thats okay, and you can get most of what you need by buying the starter pack,(REALLY GOOD DEAL) for only $10, witch I think is very reasonable. Some might not like the graphics but I would rather have decent graphics and lots of content, than amazing graphics and a game with only 4 maps, that you have to pay another $60 for for more content that should have been in it the first place. My only real problem with the game is it takes a while to find ranked miltiplayer games but that will change when it grows a little more.
Over All: 9/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante