Verfasst: 2. Mai
Review In Short:
Airmech is an Action RTS game taht takes a twist on the genere of RTS gaming. This game is a mix of DOTA/LoL with a game like Starcraft. You control a character/hero that is your Airmech and there are creeps that spawn from your main base every so often. You can build your own units to fight by your side from a vast selection of units. Gameplay is usually fast and intense with plenty of aerial dog fighting and battlfield micro. This game is casual player friendly with opportunities for the more competetive player.
Only problems are if you're an Aussie, finding people to play with can be quite difficult. Lag is also an issue if you are an Oceanic player.
Feel free to add me in game and set me as your referrer (shameless self-promotion :P ). My name is VIRUSALPHA and I'm one of the few Australian players.
+ LOTS OF CUSTOMISATION ( A CRAPTON OF CUSTOMISATION POSSIBLE)
+ Fair Business Model
+ Not pay to win
+ Casual player friendly
+ Intense gameplay
+ Frequent updates, balance changes and bug fixes
- Not many Oceanic players
- Meta shifts frequently post updates (which may or maynot be a good thing)
- Meta meta meta. A lot of high tier players use the same tactic, strategy and loadout. People like to use the best units, best setup and best strategy. However if you're skilled enough you can work around it. Can be stale.
Slightly Longer Review:
(Adding on to the above)
The meta shifts A LOT when big updates come and rapidly change after balance changes. This is probably a good thing, however the game can become borning when everyone adopts the meta. There is a tremendous selection of pilots, airmechs, parts and units. The problem is balance. Achiving perfect balance and harmony is far from near. Thier are hunderds of units to use but generally high tier players pick the same 8-10. Why? because those units are best. There's tons of pilots but players tend to choose 3 because they are the best. There's 9 airmech classes but professional mainly use 3. This is just one of my dissatisfactions of the game. There are units/mechs/items that completely outclass others which is sad. Balance is yet to be achived in this game which is forgiveable because it's still in BETA.
The game's busienss model is fair, or even great. Everything can be purchased for in game currency which is amazing. A casual player can unlock plenty of items in 1 day. You can unlock all units, pilots and items for in game currency which is amazing. This currency is called Kudos. The premium currency in this game is Diamonds and the game gives you 500 to start with. With thos amount you can buy whatever you please but you CANNOT BUY POWER. You can earn diamonds through quests but these diamonds are locked until you make a purchase of anything in game and obtain silver VIP or higher. It's an incentive for you to invest money in the game with the smallest purchase avaiable being $5USD.
Generally diamonds are used to buy cosmetics to look fancy and ultra classy. You can buy Ultimate Variants of units which are UNBALANCED AND SUPER OVERPOWERED "BUT" these can only be used in solo play, player vs AI (co-op) and custom games. These units cannot be used in regualr (unranked or ranked) PvP. Generally these items are for noobs :P Hence, upon starting the game you receive a random ultimate unit in your inventory.
New players these days are VERY LUCKY. You get free items and cosmetics as you play the game. This is just a taste of what you get when you purchase diamonds. It's an incentive to purchase diamonds and if you do I suggest gettin the starter pack as it gives you best value for your money. So try out this game if you havent already. If you don't like it, simply uninstall.
This game has a drop system. In this drop systems you can receive crates, cosmtics, pets, consumale items, stuff and rare unit alternatives which cannot be purchased normally. This drop system is fair and gives you cool stuff which you can sell on the player market if you wish.
The market is acessable when you reach level 10 which isn't hard at all even for a casual player. At this level you can purchase stuff on the market. At level 50 you can sell stuff on the market. All items on the market are sold for premium currency. Unfortunately reaching level 50 is gonna take A LONG TIME. However after a purchase and obtaining silver VIP the marketis instanly acessable and for use. If you are not a VIP after selling an item you only get 30% of the diamonds you sold your item for with the rest being locked. So for instance if you sell a hat for 100 diamonds, you only get 30. There is also an in-game tax of 15%. So if you want to sell and earn 100 diamonds, your item will be listed for 115 diamonds. Once sold you get you 100 diamonds.
There's loadouts in which you can customise evrything you need for a game. You can choose up to 8 different types of units to put into your loadout. There are infantry, light vechicles, trucks, tanks, big tanks, even bigger tanks, artillery, healing, radar units, traps, turrets and socket units that provide speical effects. You have a 9th slot for a guardian that provides unquie effects such as healing, radar and for extra damage out put. In your loadout you can customise your airmech. You can change airmechs, customise its parts, change cosmetics and a whole lot of other stuff. You have a slot for an item which provide small buffs. Finally there is a space for your pilot which is very important as pilots usually depeict your play style.
The game has a crafting system which lets you craft a wide range of items but is restricted on current items you habe and your level.
In terms of gameplay you will always be using your airmech to carry your units across the map. You can pick your units up and micro them. There are mass commands for macroing. Tanks are the main unit composition with support units such as healing and radar/artillery jamming. There are many ways to play this game. This game features outposts. Once captured they provide different effects and raise your upkeep. Yes you have upkeep. You use hot keys to build units and collect them from eitehr your fortress or outpost to place on the ground and assign commands. Outposts and fortresses provide healing. Outposts are occupied by 4 infantry/creeps and can be neutralised by killing all 4. You can capture an outpost by filling it with 4 of your own infantry or creeps. You can use the outpost to your advantage by healing from it and producing units and deploying them from there. Generally if you have more outposts than the other guy you're well ahead in winning the game. There some sockets on your fortress and sometimes a few on your outposts. You can socket your "socket" units onto these to activate them or provide buffs to turrets. To are 2 ways of winning a game. The first is by having your opponent leave :P The other way is by reducing your opponent/s fortress health to 0. There 2 ways to go about it. You can do it traditionally by knocking on their door with an army/convoy of tanks or by capturing all outposts on the map putting you into the dominating postition. While the enemy in in domination their fortress slowly takes adamage after a 30 second warning. This game mechanic promotes movining out and not slwo turely gameplay.
This game often referrences other games and has special events often. For example you can find the Portal Cube, Sentry Turret, and Minecraft Creeper in game. Also the game also features a referral system in which you receive rewards. That's why you can find Total Biscuit, The Cynical Brit, HuskyStarcraft and Chimmney Swift in the game. Oh yeah about these events, special seasonal items are sold. Such as in Easter you can buy a Jesus pilot and during Christmas you can buy Santa.
If RTS is not your thing the game is often called FarmMech as you have a basecamp.... You can grow and builds stuff... It's like Farmville... heh. Bunny Farm OP