In der Zukunft führen die letzten Überlebenden des großen Krieges Ihren Kampf mit den ultimativen Kriegsmaschinen fort: den AirMech®. Hergestellt mit verloren geglaubter Technologie haben Piloten AirMechs gefunden, geborgen oder gestohlen, um die Schwachen zu beschützen oder zu plündern. Auf welcher Seite kämpfen Sie?
Nutzerreviews: Sehr positiv (4,022 Reviews)
Veröffentlichung: 8. Nov. 2012

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Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Play for free, keep your stuff! No resets at the end of Beta!

All purchases and unlocks are permanent. We call it Beta because we're still adding some pretty big features, but so far we have:


- Training and Solo play - for learning how to play, or casual fun
- Coop and PvP Matchmaking - quickly get matched against others
- Custom games and rules - when you want total control
- Player driven economy - didn't need that drop? Sell it to other players!
- Quests with ingame rewards - like Achievements, but better
- Leveling, progression, unlocks - level yourself, your AirMechs, expand your army
- NOT "pay2win" at all - check our reviews or ask players ingame
- Global chat, Factions, parties - integrated directly into the core UI
- Crafting system - added due to player demands
- VIP/Premium for LIFE with any purchase - because we're cool like that

Carbon Games is a small indie developer that is funded by YOU the players. That's why we are very reactive to giving players what they want to help the game grow in a positive direction. Learn more about Carbon here: https://www.carbongames.com/about.html
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Airmech Prime kaufen

Jump right into the action with AirMech Prime to gain instant access to the all AirMech classes, a huge selection of Units, and a host of other goodies!

 

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"An interesting mix of DOTA-style and strategy games with arcade "Desert Strike" style action. Fair f2p model."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (43)

26. September

Patch 29207 - Oktoberfest Toast to TotalBiscuit!



Hail To The King, Baby
We are honored to add TotalBiscuit to the roster of AirMech Pilots. He also earned a skin design through referrals, and he'll be picking his favorite mech once we exit beta, but for now we'll make due with his Tophat and beautiful chiseled face.

If you have been following TotalBiscuit's personal updates about his health, you're aware of his battle with colon cancer. He talks about it in detail here. He asked that we direct people to the Colon Cancer Alliance to learn more about what you can do for prevention and detection, or to make a donation.

New AirMech Event, and Gothic Osprey

This marks the first time we celebrate Oktoberfest in AirMech! The massive fair in Germany is now celebrated around the world in many different ways, but the most important thing about it is FUN! There's usually beer too, if your local laws are ok with that kind of thing. You'll find a nice selection of Oktoberfest themed treats to collect for a limited time.

We're also continuing our path of trying to get Gothic Variants of all the AirMech classes released as that's one of the most requested (and most purchased) skins. Gothic Osprey has landed, also giving our first "black" colored Osprey, quite a contrast to the typical skins for that mech!

Major Change to Server Selection

This patch also includes new code for estimating connections to game servers. We've been focusing on this the past week, making as many changes as we could just on the server side of things, but the final pieces required some client changes. Then, after we're sure most of the clients have patched, we'll flip the final switch on the server and (fingers crossed) get much more accurate data for what player performance will be on servers, and everyone should have better games as a result.

We'll be reviewing data over the next week to see how these changes are working out. Nothing is ever finished in AirMech until it's working right, so hang in there while we work the bugs out. We are confident this is the right path, and we have more insight into the strange cases that would let some players sneak into games they shouldn't be in.

Definitely leave us feedback in the forums, and keep reading threads there for updates as we work on it!

Updates
  • TotalBiscuit Pilot released (Legendary, Level 15)
  • Oktoberfest event and content!
  • Gothic Osprey released!
  • extensive patch on matchmaking and server connectivity systems
  • display historical latency data on the world map ui
  • block players with no good server connectivity from entering online matches
  • require player invites to share compatible server regions
  • updating latency detection system for better
  • add lagging player's name to game server 'waiting' message
  • added new 'fun stat': Darkness
  • new part Gothic Core (for collectors who have earned the Gothic Badge)
  • added option to hide the in game orders menu
  • automatic diamond roll when you are in game with gold vip status!

Bug Fixes
  • fix (enable) vote kicking in custom games
  • some adjustments to squad movement to reduce unit groups getting hung up/stuck
  • no longer clear party chat history on each map change
  • add messaging when linking an email account
  • fixed "attach email" funtion, you can try again now

Balance Changes
  • AirMech turn rate while firing increased (kind of a big deal)
  • Seeker missile lifetime decreased a bit
  • Aegis fire rate increased by 50%
  • Frank now has -6% Air Speed (not displaying right, but trust us)

You can also discuss this update in the official Carbon forums: http://airme.ch/p29207 (and yes you can log in with your Steam account)

23 Kommentare Weiterlesen

23. August

Patch 28323 - Matchmaking Overhaul with New Lobbies!



You might have heard we launched AirMech on Xbox 360 recently--the launch went amazingly smooth! With that out of the way, we really wanted to merge the new Matchmaking systems into PC (called Party2) which changes a whole bunch of things. We intended to do that before launching Xbox, but it was just too much work at the time.

As the PC version was always intended to be the main version of the game with all the latest features and content, it became super important to finish moving the one system that was more advanced on Xbox back to PC, so from here we can go forward with the latest and greatest code.

This is the first of a series of patches, and the focus is mainly to test the new Matchmaking. If you haven't been following the Canary updates, here's a summary:

  • To make a Party, first pick the game type in the Play menu, then Invite players into the empty slots. If you don't invite anyone, it will find others for you.
  • Your Party will stay together after you finish a game! You'll be placed back in a lobby after you win or lose a match.
  • There are no Party leaders--if you don't like someone in your Party, you should leave and create a new Lobby
  • If all humans on one side of a match leave, the game will end! This is something we really wanted for a long time.
  • To change your loadout in the Lobby, right or left click your own name
  • To change modes (parts/units/etc) right click the AirMech image
  • To change bot difficulty, click the bot "name" at the top (Solo 1v1 doesn't have this, but will be fixed next patch)
  • Ignore the prompts for gamepad and click the Queue and Ready buttons as needed. Queue means "get in the matchmaking line" and once all players are found you will be give the option to Ready up

We aren't sure how bug-free the new systems are, but that's what Beta is for. Definitely give us feedback about what is working, what need improving, anything you want in the forums. We really didn't want to continue fixing the old broken system of Party1, so now that we have moved to Party2 we are much more open to expanding and improving it.

Updates:
  • Updates to AI behaviors for Survival modes with some tweaks to later waves
  • Added two unit wide formations to unit group movement!
  • Gothic Saucer has been added (and on sale for a limited time)
  • Moon Festival Cards are dropping, and all 4 can be crafted into a Mooncake Box using the Nanoforge
  • Moon Rabbit and Mooncake are available for a limited time
  • Part points have been increased for mk1->mk4 parts, from +1 to +2 per rarity level
  • Updated some of the secure points for Twin Peaks and Salt
  • Play Menu and Matchmaking UI have been updated
  • Main Menu music will now cycle through 4 different songs from the FLA original soundtrack!
  • Simple has been updated with some new art assets and renamed “Dust”
  • Fixers can now have orders assigned to them
  • Autobuilder (if enabled) will now build abilities as well as units
  • Add faction name to in game UI when teammate is in a common faction - drives new stats!
  • Increase view distance when in free-cam mode

Bug Fixes:
  • Fixed a bug on Spiral where the Striker could get out of the level
  • Fixed a bug where the chat window would go offscreen while in spectate mode
  • Fixing an issue with sonyas sliding long distances when placed next to units
  • Fix Saucer deathray damage when paused
  • Fixed issues with secure locations on some outposts on Salt
  • Fixed messaging on mail send failures due to mail banned accounts
  • Fixed chat issues with embedded links
  • Some fixes to replay playback
  • bugfix so recently destroyed airmechs don't 'block' additional shots
  • some fixes to position reconciliation (position snapping) of your AirMech in online games

Balance Changes:
  • Turn off AirMech collision damage against fences

5 Kommentare Weiterlesen
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Exklusives Steam-Angebot





Zwei Gegenstände im Portal-Stil sind nun für alle Steam-Spieler verfügbar:

Begleiterkubus - Er wurde in den Ruinen einer längst verlassenen Anlage gefunden, es gibt etwas, das diesen nützlichen Kubus an Ihrer Seite hält. Er folgt Ihrem AirMech in den Kampf, wie ein treues Begleiterhaustier bis zum bitteren Ende. Er kann in jedem AirMech im Flair-Slot ausgerüstet werden.

Geschützturm - Die Blaupausen für diesen Geschützturm wurden in einer großen unterirdischen Anlage gefunden, die vor dem Krieg in Betrieb war. Es scheint, sie wurden entworfen, um sie gegen Menschen zu verwenden. So ist diese Version mit panzerbrechender Munition ausgerüstet, um sie effektiver gegen die Roboterarmeen zu machen, die heutzutage im Kampf eingesetzt werden. Sie sind leicht und günstig, nur effektiv gegen schwache Einheiten, aber Sie können sie schnell errichten, um Nutzen aus ihnen zu ziehen.

Über dieses Spiel

In der Zukunft führen die letzten Überlebenden des großen Krieges Ihren Kampf mit den ultimativen Kriegsmaschinen fort: den AirMech®. Hergestellt mit verloren geglaubter Technologie haben Piloten AirMechs gefunden, geborgen oder gestohlen, um die Schwachen zu beschützen oder zu plündern. Auf welcher Seite kämpfen Sie?

AirMech® ist ein schnelles Action-RTS-Spiel, das gegeneinander und zusammen gespielt werden kann. Verdienen Sie Kudos und Erfahrung im Kampf und schalten Sie eine große Auswahl an Airmechs, Piloten, Einheiten und Gegenständen frei, um Ihre Armee Ihren persönlichen Strategien anzupassen.

Hauptmerkmale:

  • Action-Strategie neu verpackt: DotA-ähnliches Spielerlebnis mit transformierenden Robotern, die alle über eigene Statistiken und Fähigkeiten verfügen. Schnelle Action und kürzere Spielzeiten halten das Spiel spannend.
  • Passen Sie Ihre Armee an: Suchen Sie sich einen AirMech und Ihre Einheiten aus und helfen Sie Ihrem Team den Sieg zu erlangen. Sie können unterschiedliche AirMech-Skins freischalten, um im Spiel ein einzigartiges Aussehen zu haben.
  • Verschiedene Spiel-Modi: Spielen Sie im PvP von 1 gegen 1 bis 3 gegen 3 oder im Koop gegen die KI. Im Überlebensmodus kämpfen bis zu 4 Spieler zusammen, um angreifenden Horden von Gegnern standzuhalten. Im Herausforderungsmodus können Sie Ihre Fähigkeiten in Spielen gegen die Zeit beweisen.
  • Steuerungsoptionen: Das Spiel unterstützt die Steuerung mit Maus und Tastatur oder dem Xbox 360-Gamepad. Die Steuerung kann ebenfalls komplett auf Ihre Bedürfnisse angepasst werden.

Systemvoraussetzungen

    Minimum:
    • Betriebssystem:Windows XP
    • Prozessor:Pentium 4
    • Speicher:2 GB RAM
    • Grafik:8800 GT
    • DirectX®:9.0c
    • Festplatte:100 MB HD frei
    • Sound:Ja
    • Andere Anforderungen:Breitband-Internetverbindung
    • Zusätzliche Informationen:Systemanforderungen sind vorläufig - weitere Datensammlung läuft.
    Empfohlen:
    • Betriebssystem:Windows 7
    • Prozessor:Core 2 Duo
    • Speicher:4 GB RAM
    • Grafik:8800 GT
    • DirectX®:9.0c
    • Festplatte:200 MB HD frei
    • Sound:Ja
    • Andere Anforderungen:Breitband-Internetverbindung
    • Zusätzliche Informationen:Systemanforderungen sind vorläufig - weitere Datensammlung läuft.
Hilfreiche Kundenreviews
1 von 1 Personen (100%) fanden dieses Review hilfreich
63.0 Std. insgesamt
Verfasst: 18. Dezember
Early Access-Review
Played it first in 2013 still good
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
11.2 Std. insgesamt
Verfasst: 19. Dezember
Early Access-Review
Das spiel hat ein schönens ausehen und hat eine menke sachen zu entecken ist sehr interesant aber halt nur für Strategie spieler
War dieses Review hilfreich? Ja Nein
10 von 12 Personen (83%) fanden dieses Review hilfreich
17.3 Std. insgesamt
Verfasst: 29. November
Early Access-Review
When I first started playing AirMech one weird thing was it opened in a window instead of full screen.. and then I saw the graphics and I wondered why a game in this day and age would be so pixelated and resembling old game graphics when this game is still early access. Even in the lobby chat the words were blocky and straining to the eyes. BUT.. then I found the settings and switched to full screen with 1080p resolution and everything looked smooth and normal as it should be. I actually went through the starting tutorial with pixelated graphics but it seems the default settings need to be changed right away for a normal viewing experience.

So each match you play (Solo, Co-Op, PvP) you choose a Mech to be your on field commander that can build units, collect and drop them on the map, research upgrades for your mech (each has different abilities) and fight the enemy in the air or transform and fight on land. The objective is to capture the outposts with creeps so you can gain territory and build more offensive and defensive units and in the end, destroy the enemy fortress with your units. I can't say the idea is original since I've played a game with a mode like this since the 1st generation Playstation days. However the different Mechs and playstyles is interesting and you need to be fast to control the situation.

For each Mech you also need a pilot character which has different bonuses but also negatives for your setup. For example a higher defense bonus might give you a cost to Air Speed (Mech flying speed). These bonuses and negatives apply through the items you can equip to your Mech as well. You can play and earn favor to buy units, pilots, items from the shop. Some items are only purchasable with gems in which you can get by some quests you complete, dice rolls that other players can offer on chat to win gems with highest and lowest number.. or paying for it. After each match it shows you how much more you could've earned in favor and experience if you were a VIP member, which might get annoying. Some diamonds from quests you couldn't unlock unless you're a VIP member.

When there's lag in a Co-op/PvP match it could get annoying as it's very noticeable. Your Mech stops.. then moves... then might stop... then move. But the experience will of course vary depending on location, ping, connection, etc. It's fun and satisfying when you're fighting the enemy Mech in the air and watching them explode when you finish them off. I'm not sure if solo play is really time limited or just means you'll stop gaining XP and Favor after a certain amount of solo play unless you have VIP. It's an interesting game to play at first but there might be some repetition and grinding involved. Nice to try out but sticking around depends on the player. I haven't really been playing though..
War dieses Review hilfreich? Ja Nein
8 von 11 Personen (73%) fanden dieses Review hilfreich
66.5 Std. insgesamt
Verfasst: 30. November
Early Access-Review
A remake of the cult classic Herzog Zwei from the sega genesis days, capture and hold outposts with your AirMech and create loadouts to dominate the opposition. Solo, Co-Op and PvP play and the pace is fast from the start. Get loot and more from the battles to get more items, gear, boosts, pilots, mechs, units and much more to customize your loadouts. Highly addictive and F2P as well!
War dieses Review hilfreich? Ja Nein
5 von 6 Personen (83%) fanden dieses Review hilfreich
26.3 Std. insgesamt
Verfasst: 3. Dezember
Early Access-Review
this is one of the few F2P games on steam where everything is fair (TF2 being one of the main others) if you like RTS or MOBA games or both then this is the game for you.
War dieses Review hilfreich? Ja Nein
6 von 8 Personen (75%) fanden dieses Review hilfreich
7.7 Std. insgesamt
Verfasst: 10. Dezember
Early Access-Review
badass game
War dieses Review hilfreich? Ja Nein
7 von 10 Personen (70%) fanden dieses Review hilfreich
191.9 Std. insgesamt
Verfasst: 3. Dezember
Early Access-Review
Highly addictive Dota esque mech brilliance.
The classes and HUGE amounts of customization add so much depth and replay value.
After 120 hours I'm still coming back for more and more.

11/10 would diamond roll again.
War dieses Review hilfreich? Ja Nein
4 von 5 Personen (80%) fanden dieses Review hilfreich
5.8 Std. insgesamt
Verfasst: 4. Dezember
Early Access-Review
A fun RTS game, good free2play and I like the multiplayer matchmaking.
War dieses Review hilfreich? Ja Nein
4 von 5 Personen (80%) fanden dieses Review hilfreich
18.8 Std. insgesamt
Verfasst: 7. Dezember
Early Access-Review
Probably one of the coolest F2P I ever played. Nuf' said.
Fast matches, simple gameplay, lots of action, cool music, you name it, this game has it.
I just hope the community can deliver as much awesome as the game itself. Game deserves to live a long life.
War dieses Review hilfreich? Ja Nein
10 von 17 Personen (59%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 12. Dezember
Early Access-Review
Like Dota in the future? this game for you
Like Be transformer? this game for you
Like great battles? this game for you
Like put your army in anywhere you want? this game for you
Like Flying? This game for you
Like Free games? this game for you

Like Video Games? this game for you
i give this game 100/10
War dieses Review hilfreich? Ja Nein
4 von 6 Personen (67%) fanden dieses Review hilfreich
8.5 Std. insgesamt
Verfasst: 30. November
Early Access-Review
Good fun and addicting game. has a very cool concept which can go really far.
War dieses Review hilfreich? Ja Nein
4 von 6 Personen (67%) fanden dieses Review hilfreich
60.8 Std. insgesamt
Verfasst: 4. Dezember
Early Access-Review
Airmech Is A F2p Game For Pc And Steam.
It's A Real Time Strategy You Can Play Pvp, Coop/Pve/Solo (vs AI), Survival, Or CTF (Capture The Flag) Game Modes.

- Aka Action Rts Moba, If You're Looking For A Game That Isn't Pay2win This Is The Game You Want To Try Out
-The Fastpace Combined With Different Classes Aaka Air Mechs) Makes It A Very Interesting Strategy Game
- There's Many Different In Game Strategies That Keeps This Game Fun To Play For a Long Time
- Its A Very Unique Game And Quite Easy To Learn

Ps. If You Have Any Questions Or Need Tips On How To Play Better Feel Free To Contact Me, My In Game Name Is Trinityforcezx
War dieses Review hilfreich? Ja Nein
4 von 6 Personen (67%) fanden dieses Review hilfreich
7.7 Std. insgesamt
Verfasst: 6. Dezember
Early Access-Review
Good game play it for FUN played it much back in the days and its cool.Lots of fun and a very competitive strategy.
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
3.5 Std. insgesamt
Verfasst: 24. Dezember
Early Access-Review
Awesome game ...............just awesome
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
2.6 Std. insgesamt
Verfasst: 24. Dezember
Early Access-Review
good game play it on xbox
War dieses Review hilfreich? Ja Nein
3 von 5 Personen (60%) fanden dieses Review hilfreich
49.5 Std. insgesamt
Verfasst: 7. Dezember
Early Access-Review
Veeery
gud gaim
War dieses Review hilfreich? Ja Nein
73 von 83 Personen (88%) fanden dieses Review hilfreich
7.6 Std. insgesamt
Verfasst: 30. September
Early Access-Review
-
Click for Gameplay Trailer - Review
-
+ DotA and Robots
+ Survival - Tower Defence
+ Fair F2P Model
+ Hundreds of Modifications
+ PvP, Coop/PvE/Solo
+ Strategy and Action Mix

- sometimes laggy

AirMech shares simple fun mechanics: swiftly transform between a aircraft and a mech, construct bases, and build and transport units around the map to attack the enemy base.
Learning these things is quick and easy, because the controls make ordering any one of over 60 types of tanks, mechanized foot soldiers, and other specialized units simple. Directing the units with the D-pad to stand guard, advance on an enemy base, or patrol an area can be a little tedious, as it requires you to assign the unit’s task before it’s deployed or fly over to it and pick it up off the ground to change its assignment.
A tutorial is available in the menu, but by default you’re immediately dropped into the much more interesting Challenge mode. Over 15 single-player levels, it effectively trained me to building units and taking down opponents.
There are 2 Modes. Skirmish requires a balanced loadout of units to push across the map to the enemy base, and can be played with up to three players on each team. Survival has up to four players and feel like tower defence.
The item store is a part of AirMech Arena. You can buy units, pilots, AirMechs, skins, and other items. While most AirMechs and units can be purchased with the earnable Kudos, other stuff require at least some form of payment. You can buy many things with Kudos, and didn’t feel I was in pay to win model.

like moba, pilots don’t have a special role, or special abilities. each pilot is different by a small bonus.
firepower, mech speed or building units. AirMech is simple but action packed game play.
i like AirMechs. a game with lot of fun! still early access!


Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
My YouTube Channel:Steam Reviews
War dieses Review hilfreich? Ja Nein
59 von 76 Personen (78%) fanden dieses Review hilfreich
1,403.4 Std. insgesamt
Verfasst: 26. Oktober
Early Access-Review
Played the game for about 2 years. there have been a ton of improvements done to the game over that time. The reviews that say this game is Pay to Win is laughable at best, and lazy in it's truth. The game is kudos based (given for playing the game, win or lose) All units (even the big cool ones...), parts, most pilots and items are able to be purchased with Kudos. The premium currency is diamonds, which are only for cosmetics. period. Thats it. And there are even survey's to get free diamonds without spending a dime.

The gameplay has undergone several revises since its Alpha inception. The Matchmaking has been redone to help people in lower populated areas find games. The matchmaking servers rememeber your "lag" or lack of connectivity to specific servers, and removes them from your server list if they get to be unplayable. There are multiple modes to play, solo, coop, pvp, survival, challenge. You can replay this game a lot. And while there are some wait times, they pale in comparison to games like League of Legends, with 1 hour queue times for a game.

The game that is free to play allows the basic gameplay without "VIP" access. Basically, allows you all the things VIP gets, with the exception of diamonds. And even then VIP is only $5 to get if you choose it. The basic gameplay doesnt hold back any content, without VIP however, and you can still experience a very good game.

All in all, the game is worth it in my opinion. It has been around for 2+ years, just got a contract with Ubisoft to release the Xbox version of it, and is growing. Worth the time if you like RTS/MOBA style games.



War dieses Review hilfreich? Ja Nein
48 von 65 Personen (74%) fanden dieses Review hilfreich
211.4 Std. insgesamt
Verfasst: 15. November
Early Access-Review
"Early Access" review, as such it is subject to change as the game progresses.

Edit- 12/20/2014
-------
The frame rate drops mentioned below have been resolved with a recent update. However ping restrictions remain, even for private co-op games. The popup displayed below has also been removed.
-------

I love AirMech and hate that I cannot recomend it.

AirMech is an interesting mix of MOBA and RTS elements with cool mechs and interchangeable pilots that add different stat bonuses.

You have Creeps that scurry across the map similar to a MOBA, but you capture outposts and use those to build units to either defend or attack, similar to an RTS.

There is a solo mode, co-op, and pvp. My experience is primarily in solo mode due to the exact reasons I cannot recomend this game.

Solo mode itself is limited to 60 minutes a day unless you upgrade your account to Silver VIP, purchasing Gold VIP or Prime will accomplish this as well.


Now then, to those "reasons" I hinted towards earlier. Carbon has designed AirMech without any form of lag compensation. Before the ping limit was added, if you joined a game with more than 150 ping you would cause screen freezes for everyone in the match.

Higher ping would cause dramatically worse freezes. For years, Carbon has said they are working on it and looking for a solution... Well, they found their solution. Carbon has added a rather low ping limit which limits high ping players strictly to solo play, you can not even have a private match with friends.

If your ping is affected by said ping limit, you will see this every time you log in: http://steamcommunity.com/sharedfiles/filedetails/?id=342205076

FYI I'm based in the US

Carbon devs do not see this as an issue and act as if they do not care. I have been told that no games compensate for ping above 200 and that I should find another game after asking them about issues with ping, long before there was a limit.

As a Prime player, being told to find a different game by a lead dev after asking a question was off putting but I continued to play because I love the game.

Now in addition to all of the above, there are massive FPS drops that can only be fixed by changing video settings and this fix is only temporary, the drops will start again the next time the game is launched. Even the lobby is affected now, but that goes away once chat is hidden.

I have to lower my antialiasing to 0 and then bring it back up to 4 to stop the drops. Originally the devs blamed it on a bug with certain unit skeletons, and it has not been fixed. This began when Carbon started preparing AirMech for its Xbox 360 release and changed every UI in the game. Mind you my computer is above recomended requirements.

After all that has happened, my love for the game is wearing thin. I find myself not logging in to have fun but out of habbit to collect daily rewards. I can no longer play with my friends because Carbon has deemed the internet in my area unworthy.
War dieses Review hilfreich? Ja Nein
20 von 23 Personen (87%) fanden dieses Review hilfreich
9.1 Std. insgesamt
Verfasst: 19. Oktober
Early Access-Review
One of the best F2P games out there, only cosmetics for purchase and no way to buy your way into power making it very fair and fun for people of all skill levels.
War dieses Review hilfreich? Ja Nein