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En el futuro, los últimos supervivientes de la Gran Guerra continúan su lucha empleando la máquina bélica definitiva: el AirMech®, la cual fue creada utilizando una tecnología ya perdida. Los pilotos han encontrado, rescatado o robado AirMechs que utilizan para proteger a los débiles o para saquear. ¿En qué bando lucharás tú?
Fecha de lanzamiento: 8 de Nov, 2012
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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

Play for free, keep your stuff! No resets at the end of Beta!

All purchases and unlocks are permanent. We call it Beta because we're still adding some pretty big features, but so far we have:


- Training and Solo play - for learning how to play, or casual fun
- Coop and PvP Matchmaking - quickly get matched against others
- Custom games and rules - when you want total control
- Player driven economy - didn't need that drop? Sell it to other players!
- Quests with ingame rewards - like Achievements, but better
- Leveling, progression, unlocks - level yourself, your AirMechs, expand your army
- NOT "pay2win" at all - check our reviews or ask players ingame
- Global chat, Factions, parties - integrated directly into the core UI
- Crafting system - added due to player demands
- VIP/Premium for LIFE with any purchase - because we're cool like that

Carbon Games is a small indie developer that is funded by YOU the players. That's why we are very reactive to giving players what they want to help the game grow in a positive direction. Learn more about Carbon here: https://www.carbongames.com/about.html
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Jump right into the action with AirMech Prime to gain instant access to the all AirMech classes, a huge selection of Units, and a host of other goodies!

Actualizaciones recientes Ver todos (42)

Patch 28323 - Matchmaking Overhaul with New Lobbies!

23 de Agosto



You might have heard we launched AirMech on Xbox 360 recently--the launch went amazingly smooth! With that out of the way, we really wanted to merge the new Matchmaking systems into PC (called Party2) which changes a whole bunch of things. We intended to do that before launching Xbox, but it was just too much work at the time.

As the PC version was always intended to be the main version of the game with all the latest features and content, it became super important to finish moving the one system that was more advanced on Xbox back to PC, so from here we can go forward with the latest and greatest code.

This is the first of a series of patches, and the focus is mainly to test the new Matchmaking. If you haven't been following the Canary updates, here's a summary:

  • To make a Party, first pick the game type in the Play menu, then Invite players into the empty slots. If you don't invite anyone, it will find others for you.
  • Your Party will stay together after you finish a game! You'll be placed back in a lobby after you win or lose a match.
  • There are no Party leaders--if you don't like someone in your Party, you should leave and create a new Lobby
  • If all humans on one side of a match leave, the game will end! This is something we really wanted for a long time.
  • To change your loadout in the Lobby, right or left click your own name
  • To change modes (parts/units/etc) right click the AirMech image
  • To change bot difficulty, click the bot "name" at the top (Solo 1v1 doesn't have this, but will be fixed next patch)
  • Ignore the prompts for gamepad and click the Queue and Ready buttons as needed. Queue means "get in the matchmaking line" and once all players are found you will be give the option to Ready up

We aren't sure how bug-free the new systems are, but that's what Beta is for. Definitely give us feedback about what is working, what need improving, anything you want in the forums. We really didn't want to continue fixing the old broken system of Party1, so now that we have moved to Party2 we are much more open to expanding and improving it.

Updates:
  • Updates to AI behaviors for Survival modes with some tweaks to later waves
  • Added two unit wide formations to unit group movement!
  • Gothic Saucer has been added (and on sale for a limited time)
  • Moon Festival Cards are dropping, and all 4 can be crafted into a Mooncake Box using the Nanoforge
  • Moon Rabbit and Mooncake are available for a limited time
  • Part points have been increased for mk1->mk4 parts, from +1 to +2 per rarity level
  • Updated some of the secure points for Twin Peaks and Salt
  • Play Menu and Matchmaking UI have been updated
  • Main Menu music will now cycle through 4 different songs from the FLA original soundtrack!
  • Simple has been updated with some new art assets and renamed “Dust”
  • Fixers can now have orders assigned to them
  • Autobuilder (if enabled) will now build abilities as well as units
  • Add faction name to in game UI when teammate is in a common faction - drives new stats!
  • Increase view distance when in free-cam mode

Bug Fixes:
  • Fixed a bug on Spiral where the Striker could get out of the level
  • Fixed a bug where the chat window would go offscreen while in spectate mode
  • Fixing an issue with sonyas sliding long distances when placed next to units
  • Fix Saucer deathray damage when paused
  • Fixed issues with secure locations on some outposts on Salt
  • Fixed messaging on mail send failures due to mail banned accounts
  • Fixed chat issues with embedded links
  • Some fixes to replay playback
  • bugfix so recently destroyed airmechs don't 'block' additional shots
  • some fixes to position reconciliation (position snapping) of your AirMech in online games

Balance Changes:
  • Turn off AirMech collision damage against fences

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AirMech v27424 - Return of the Beta Bundle! Now with Beta Striker! Free upgrade for existing owners!

12 de Julio



Beta Bundle is back! After much discussion and negotiation, we have settled on the contents and price to re-release the Beta Bundle for players as we near the end of Beta. All existing owners get free upgrades to the new content, including the amazingly awesome Beta Striker, the second generation of the Alpha Striker. The price is high, at $75, but was arrived at by looking at the price of the Beta Bomber on the Player Market for completed sales. It's average price would be over $45 USD, so adding a second exclusive variant, actually makes this a great deal. And it can only go up in value from here.

Balance! We've been saving up a lot of balance changes for after the tournament, along with a number of changes to attempt to make the game more accessible for new players. Something that might give an initial shock is the reduction of movement speeds in the air. We need to slow these down to give us the headroom to increase lag tolerance. Proportionally, they should all be the same as they were before, and some of the carry speeds should be a bit better.

Pay close attention to the global changes to AirMechs below. They have always had a reduction in damage vs units to balance them out a bit, and we're reducing this value which will make them a lot more deadly vs units. There will be a domino effect here, changing the survivability of almost every unit vs AirMechs. The auto-repair changes are also quite drastic, so make sure you try it out.

Updates
  • Beta Bundle released! Needs to be purchased ingame.
  • Alpha Bundle owners receive special pricing for the Beta Bundle!
  • Beta Striker awarded to existing Beta Bundle owners on login
  • Wooden Zeppelin is the newest Diamond VIP bonus reward
Balance Changes
All AirMechs
  • Lunchboxes on Outposts now are a shield like the Fortress (should work better)
  • remove auto-repair when moving/firing
  • 100% increase to auto-repair rate (after 3 seconds of not moving/firing)
  • note that auto-repair rate is doubled in ground mode (always been this way)
  • reduce all air movement speeds by 10%
  • tweaked carry values for heavy loads to reflect new movement speed
  • increase damage vs units by 30%
  • decrease recharge rate over Outposts by 8%
  • increase turning responsiveness of various AirMechs
Bomber
  • increase Air DPS by 4%
  • increase Melee DPS by 20% (Melee does not get the +30% buff)
  • increase Armor by 7%
  • decrease Fuel use for Bombs by 30%
Neo
  • increase Air DPS by 7%
Angel
  • Increase transform to air speed by 10%
  • Increase pistol Piercing damage by 10%
Units
  • Assassin Melee Damage increased by 33%
  • Assassin Build Time reduced by 33%
  • Assassin Movement Speed increased by 11%
  • Joker HP decreased by 4%
  • Joker Piercing Damage increased to 20 from 5
  • Joker DPS reduced by 25%
  • Zipper Piercing Damage doubled
  • Tango Piercing Damage doubled
  • Jackal Piercing Damage increased by 17%
  • Longhorn/Gemini/Goliath/Devastator Movement Speed decreased by 22%
  • Longhorn/Gemini turret rotation speed reduced by 22%
  • Goliath/Devastator turret rotation speed reduced by 17%
  • Grinder rear weak spot added (it is a tank after all)
  • Dinger HP increased 33%
  • Bucky Accuracy increased 33%
  • Seeker missile damage reduced 9%
  • Seeker and T99 missile lifetime reduced 6%
  • T45 Build Time reduced by 25%
  • T45 Build Cost reduced 17%
  • T45 HP reduced 17%
  • VaultBox HP increased 50%
  • Bombs Build Time increased 14%
  • Bombs Cost increased 9%
  • Bombs Carry Weight reduced by 30%
  • Bombs Damage reduced by 7%
  • Bombs Upkeep increased to 1 (from 0)
Outposts
  • recharge rate decreased (last patch)
  • energy capacity increased (last patch)
  • Armor increased to 50 from 35

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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Oferta exclusiva de Steam





Two Portal themed items are now available to all Steam players:

Companion Cube - Found in the ruins of a long abandoned facility, there's something about this utilitarian cube that compels you to keep it at your side. It follows your AirMech in battle acting as a faithful companion Pet until the end! Can be equipped in a Flair slot on any AirMech.

Sentry Turret - Blueprints for this turret were found in a large underground facility in use before the War. They seem to have been designed for use against humans, so this version is equipped with armor piercing rounds to make it more viable against the robot armies used in battle today. They are light and cheap, only effective against weaker units, but you can build a lot quickly to make them useful.

Acerca del juego

En el futuro, los últimos supervivientes de la Gran Guerra continúan su lucha empleando la máquina bélica definitiva: el AirMech®, la cual fue creada utilizando una tecnología ya perdida. Los pilotos han encontrado, rescatado o robado AirMechs que utilizan para proteger a los débiles o para saquear. ¿En qué bando lucharás tú?

AirMech® es un trepidante juego de acción y estrategia en tiempo real que puede ser jugado online competitiva o cooperativamente. Gana Kudos y experiencia durante la batalla y desbloquea una amplia colección de AirMechs, pilotos, unidades y objetos para personalizar tu ejército adaptándolo a tu propia estrategia.

Características principales:

  • Género de acción-estrategia reinventado: Mecánica estilo DotA con robots que se transforman, cada uno de ellos con sus propios números y capacidades. ¡La acción trepidante y unas partidas de menor duración mantienen la intensidad en la batalla!
  • Personaliza tu ejército: Elige el AirMech y las unidades que te llevarás a la batalla y ayuda a tu equipo a conseguir la victoria. Desbloquea también variantes personalizadas de los AirMechs (skins) para conseguir un aspecto distintivo en la partida.
  • Varios modos de juego: Enfréntate a otros jugadores en modos que van desde 1 contra 1 hasta 3 contra 3, o bien juega en modo cooperativo contra la IA. El modo supervivencia pone a hasta 4 jugadores a trabajar juntos para combatir las sucesivas hordas de enemigos. Los modos de desafío te permiten poner a prueba tus habilidades peleando contrarreloj.
  • Opciones de control: Puedes jugar tanto con ratón y teclado como con un mando de Xbox 360. Los controles son también completamente personalizables según tus propias preferencias.

Requisitos del sistema

    Mínimo:
    • SO: Windows XP
    • Procesador: Pentium 4
    • Memoria: 2 GB de RAM
    • Gráficos: nVidia GeForce 8800 GT
    • Versión de DirectX®: 9.0c
    • Disco Duro: 100 MB de espacio libre
    • Sonido:
    • Otros Requisitos: Conexión a Internet de banda ancha
    • Adicional: Las especificaciones de sistema son provisionales, estamos reuniendo más datos
    Recomendado:
    • SO: Windows 7
    • Procesador: Core 2 Duo
    • Memoria: 4 GB de RAM
    • Gráficos: nVidia GeForce 8800 GT
    • Versión de DirectX®: 9.0c
    • Disco Duro: 200 MB de espacio libre
    • Sonido:
    • Otros Requisitos: Conexión a Internet de banda ancha
    • Adicional: Las especificaciones de sistema son provisionales, estamos reuniendo más datos
Análisis útiles de usuarios
A 7 de 8 personas (88%) les ha sido útil este análisis
7.7 h registradas
Análisis de acceso anticipado
Divertido :P,para pasar el tiempo,jugar con amigos,muy buena la jugabilidad y los controles excelentes
Publicado: 21 de Abril
¿Te ha sido útil este análisis? No
A 2 de 3 personas (67%) les ha sido útil este análisis
31.7 h registradas
Análisis de acceso anticipado
Mi Gusta! esta entretenido y me gusta jugarlo en lo momentos libres q tengo xd
Publicado: 17 de Agosto
¿Te ha sido útil este análisis? No
A 2 de 3 personas (67%) les ha sido útil este análisis
20.1 h registradas
Análisis de acceso anticipado
nice....
Publicado: 23 de Mayo
¿Te ha sido útil este análisis? No
A 2 de 3 personas (67%) les ha sido útil este análisis
6.0 h registradas
Análisis de acceso anticipado
Este juegos es muy divertido porque es un moba action (AWSD) a mi casi simpre me gustan este tipo de juegos. en el apartado es muy pocos recusos graficos de doy 7/10, jugabilidad la jugabilidad es muy facil y no hay que esta pulsando 100000000000 de botones le doy un 10/10, lo malo es que es un pay to win (paga para ganar) eso fue lo unico que no me gusto pero aun asi el juego esta bueno xDD
Publicado: 31 de Julio
¿Te ha sido útil este análisis? No
A 3 de 5 personas (60%) les ha sido útil este análisis
2.1 h registradas
Análisis de acceso anticipado
Recuerda mucho al Herzog Zwei de Megadrive, mi primer juego de estrategia, publicado en el año 89 en Megadrive.

Lástima que sea un pay-to-win.
Publicado: 25 de Julio
¿Te ha sido útil este análisis? No
A 16 de 18 personas (89%) les ha sido útil este análisis
23.0 h registradas
Análisis de acceso anticipado
Divertido, adictivo, muy sencillo, buena jugabilidad, tiene un gran rendimiento con gráficos bastante decentes..
Es un juego indie muy recomendable

Nota: 8.5
Publicado: 20 de Enero
¿Te ha sido útil este análisis? No