在未來,「大戰」的最後倖存者將和他們的終極機器繼續戰鬥:AirMech®。它是由失落的先進科技所生產,許多駕駛陸續發現、打撈或以偷竊方式取得這些 AirMech 並用來保護人民、或是進行掠奪。您會為哪一邊作戰呢? AirMech® 是一款快節奏的動作即時策略遊戲,並可在線上和其他玩家進行競技或是合作遊戲。在戰場上賺取的 Kudos 和經驗值可用來解鎖一系列的 AirMech、駕駛、部隊和物品來自訂您的軍隊並和您的策略完美結合。遊戲特色: 動作策略重新詮釋:DotA 風格的遊戲方式以及可變型的機器人,它們各有不同的數值和能力。快節奏以及較短的競賽時間隨時保持戰場上的緊湊性! 自訂您的軍隊:選擇您的 AirMech 和部隊進入戰場並為您的隊伍取得勝利。
使用者評論: 極度好評 (4,584 篇評論)
發售日: 2012 年 11 月 8 日

登入好來將此遊戲加入您的願望清單或是標記為無興趣

搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

Play for free, keep your stuff! No resets at the end of Beta!

All purchases and unlocks are permanent. We call it Beta because we're still adding some pretty big features, but so far we have:


- Training and Solo play - for learning how to play, or casual fun
- Coop and PvP Matchmaking - quickly get matched against others
- Custom games and rules - when you want total control
- Player driven economy - didn't need that drop? Sell it to other players!
- Quests with ingame rewards - like Achievements, but better
- Leveling, progression, unlocks - level yourself, your AirMechs, expand your army
- NOT "pay2win" at all - check our reviews or ask players ingame
- Global chat, Factions, parties - integrated directly into the core UI
- Crafting system - added due to player demands
- VIP/Premium for LIFE with any purchase - because we're cool like that

Carbon Games is a small indie developer that is funded by YOU the players. That's why we are very reactive to giving players what they want to help the game grow in a positive direction. Learn more about Carbon here: https://www.carbongames.com/about.html
繼續閱讀

執行 AirMech

Free to Play

購買 Airmech Prime

Jump right into the action with AirMech Prime to gain instant access to the all AirMech classes, a huge selection of Units, and a host of other goodies!

 

由多名鑑賞家所推薦

"An interesting mix of DOTA-style and strategy games with arcade "Desert Strike" style action. Fair f2p model."
點此閱讀完整評論。

最近更新 檢視全部(55)

03 月 15 日

Update #205 - Referral Reward Program Update

We've been making small improvements to the referral rewards for a while now, but haven't properly explained it to everyone. So we added a new promo to call attention to this, and also put your current status on it. Click the "promos" button in the upper left to see it!

Highlights include a chat badge for your first referral, increased rewards when each one hits level 10 (now 500 Diamonds), and 10% of whatever their first purchase of Diamonds back to you! Plus you can now earn the Medic Osprey through referrals.

General Updates:
  • Ultimate HAAT has been added to the shop for shredding enemy AirMechs
  • Medic Osprey can now be earned from referral rewards
  • new chat badge for when your first referral hits level 10
  • make room for both real and locked diamonds to be displayed at top
  • increase required level to buy on market to 10 (testing numbers)
  • more work on the Map Editor
  • updates to the Shop background
  • new Market background
  • updates to the map selection screen
  • Greatest Matches card can now be crafted into Kettle Corn
  • new Tracer, Contrail, and Exhaust collection sets

Bug Fixes:
  • fix for Osprey targeting salvage while in ground mode
  • fix for Bucky targeting the fortress
  • fix for promo cycling issue
  • fixed some props on Salt that could have infantry placed inside
  • fix for infantry moving towards other targets after neutralizing an outpost

2 則回應 繼續閱讀

03 月 6 日

Update #204 - Big Green Update of Merrymaking

St. Patrick's Day approaches! We get so many requests for Rainbow Contrails to be back in the shop that we added another one--Multi-color Contrails! Take your pick, plus all the other time limited goodies.

You know what St. Patrick's Day makes me think of? Having fun with your friends of course! We thought this would be a great time to try out some new social features to reward good behavior. To start, we're giving actual rewards for getting positive reports--a few Diamonds if the sender is VIP, a few Kudos if they are non-VIP. Remember you don't get anything for sending them, but instead you want to be in good standing with your friends so you can help one another out! We've also made it a bit easier to say thanks to someone doing a Diamond Roll by putting a shortcut to commending them right on the roll banner.

Ever since we removed /brag, it was split between those who were very thankful it was gone, and the competitive players who enjoyed being able to, well, brag. We may have found the right balance--we'll give you one Brag Card per Ranked PvP game you win, and using /brag in chat consumes one card. There's a cap on how many cards you can hold, and we may play with that number depending how they get used or abused.

To top off our goodwill changes, we've removed the time limit for getting rewards for Solo games. It was always confusing, and if non-VIPs want to play a lot of Solo, it probably doesn't hurt much. Blow stuff up and have fun! Remember that Solo games do give less rewards than Coop or PvP however, same as always.

General Updates:
  • St. Patrick's Day content now live
  • new Multi-color Contrails this year
  • testing positive reports giving actual rewards, exact rewards being adjusted
  • changed neutral unit spawns on Duel to be 2 Seekers and 1 Longhorn
  • removed Google as a payment option (Google no longer accepts payment for digital goods)
  • auto-deploy button moved to build tray at the bottom, simple on/off switch
  • more updates to the Hangar background art
  • reset buttons added to Control Settings
  • /diamondsspent and /kudosspent commands added for the Info tab
  • /brag has returned, consumes one Brag Card per use
  • new Brag Card awarded for every ranked PvP match you win (capped like Report Cards)
  • auto-deploy acts as a toggle now
  • remove limit on daily offline rewards for non-VIP players
  • show locked Diamonds at the top for non-VIPs (unlocked Diamonds shown when hovering player portrait)

Bug Fixes:
  • fixed Play menu options getting stuck on screen
  • fix for crashes on start-up
  • fix for units being dropped on a Sandrim prop
  • fix for Custom games not giving rewards for Silver VIPs
  • fix DND status message not showing at bottom of screen
  • fix search name for Common Capsule Plans
  • fix for main menu being hidden after exiting a tryout session
  • fixed wrong server flag being displayed in online games
  • fixed Hangar unit selection getting stuck after clicking pilot/color

Balance Changes:
  • increased delay between missile pairs for Missile Burst ability from 0.2 to 0.35
  • Aegis no longer shoots down any bombs
  • Baloom should now intercept targets for better accuracy

Known Issues:
  • Osprey cannot target salvage in ground mode

2 則回應 繼續閱讀
查看所有討論

在討論區回報錯誤並留下對於此遊戲的意見

Steam 獨家優惠





Two Portal themed items are now available to all Steam players:

Companion Cube - Found in the ruins of a long abandoned facility, there's something about this utilitarian cube that compels you to keep it at your side. It follows your AirMech in battle acting as a faithful companion Pet until the end! Can be equipped in a Flair slot on any AirMech.

Sentry Turret - Blueprints for this turret were found in a large underground facility in use before the War. They seem to have been designed for use against humans, so this version is equipped with armor piercing rounds to make it more viable against the robot armies used in battle today. They are light and cheap, only effective against weaker units, but you can build a lot quickly to make them useful.

關於此遊戲

在未來,「大戰」的最後倖存者將和他們的終極機器繼續戰鬥:AirMech®。它是由失落的先進科技所生產,許多駕駛陸續發現、打撈或以偷竊方式取得這些 AirMech 並用來保護人民、或是進行掠奪。您會為哪一邊作戰呢?

AirMech® 是一款快節奏的動作即時策略遊戲,並可在線上和其他玩家進行競技或是合作遊戲。在戰場上賺取的 Kudos 和經驗值可用來解鎖一系列的 AirMech、駕駛、部隊和物品來自訂您的軍隊並和您的策略完美結合。

遊戲特色:

  • 動作策略重新詮釋:DotA 風格的遊戲方式以及可變型的機器人,它們各有不同的數值和能力。快節奏以及較短的競賽時間隨時保持戰場上的緊湊性!
  • 自訂您的軍隊:選擇您的 AirMech 和部隊進入戰場並為您的隊伍取得勝利。您也可以解鎖特殊 AirMech 塗裝以便在遊戲中顯示獨特的外觀。
  • 多種遊戲模式:一對一到三對三的玩家對抗(PvP)、或是 4 名玩家合作於生存模式抵抗電腦無止盡的攻擊;挑戰模式則在時間限制內,考驗您的技術。
  • 控制選項:支援鍵盤、滑鼠以及 Xbox 360 控制器。您也可以在個人偏好中自訂按鍵配置。

系統需求

    Minimum:
    • OS:Windows Vista
    • Processor:Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:8800 GT
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Windows 7
    • Processor:Intel i5 (quad core or better)
    • Memory:4 GB RAM
    • Graphics:8800 GT
    • DirectX®:10.0
    • Hard Drive:2 GB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
值得參考的用戶評論
18 人之中有 15 人(83%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
49.5 記錄時數
張貼於:02 月 28 日
搶先體驗的評論
Filled with action and fun, this multiplayer game filled with high-flying combat and thrill-filled shooting makes this free-to-play title so marvelous.
The action-packed ranking matches makes this game better over time, as more players means more people to play with. The chat and lobbying also enhance the experience.
Overall, I suggest you check out this game. It is pretty awesome.
這篇評論值得參考嗎? 有趣
10 人之中有 9 人(90%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
25.1 記錄時數
張貼於:03 月 5 日
搶先體驗的評論
Herzog Zwei with updated graphics, and interface. Not bad, but new players will tend to find themselves at a severe disadvantage in PvP (mostly due to access to units, and a lack of items for the airmechs themselves).
這篇評論值得參考嗎? 有趣
11 人之中有 8 人(73%)認為這篇評論值得參考
有 4 位使用者認為這則評論很有趣
3.0 記錄時數
張貼於:03 月 16 日
搶先體驗的評論
I turned into Google Chrome then the creepers killed me

11/10 -Cygnet, 2015
這篇評論值得參考嗎? 有趣
12 人之中有 8 人(67%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
14.3 記錄時數
張貼於:03 月 5 日
搶先體驗的評論
Forget DOTA, forget LOL or SMITE. THIS is MOBA at its finest!

Huge range of units, many AirMechs (The Champions, Gods, Heroes) and neat graphics (despite the fact that my low-power laptop can run it smoothly), awesomme community, Pay-To-Win free (you can buy cosmetics and Ultimates, which are excluded in any PVP games), Play PVE, COOP, PVP, Play Roll The Dice in chat.

TL,DR: PLAY IT NAO!
這篇評論值得參考嗎? 有趣
7 人之中有 5 人(71%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
71.2 記錄時數
張貼於:03 月 17 日
搶先體驗的評論
Two words:
The best.
這篇評論值得參考嗎? 有趣
5 人之中有 3 人(60%)認為這篇評論值得參考
11.9 記錄時數
張貼於:03 月 1 日
搶先體驗的評論
Alright RTS gamers for multiple long years we were controlling the armies with our mouses and keyboards. But this time you do not have to put all your hope into your armies. Enter the battle with them! Transform into various mech's(robots)
Become a Warthog destroy everyone infront of you with an unstopable Minigun. Or become a striker ( jet ) With unbelievable Speed Outrun every mech on your tail. Dive in , dive out. build your armies , takeover Basements to gain more Population resources ( to be able to build more armies ) Destroy your enemies with DEVASTATING TANKS , HIGHLY ARMORED Vehicles. Take over the whole map and watch your enemy collapse. Remember It's not that easy cause your enemy thinks the same way they do. annihilate the enemy. Goodluck Commander!

I RATE 10/10 for this early acces game!

Read below for Pro's/Con's

PRO's
Multiple mech's do decide with
Multiple pilots with various abilities
Allot of units to decide with
Armor and items for your mech ( Which means you can upgrade your mech!
Mech levels to gain more accessories
Hell allot of items to buy
-----------------------------------------
CON's
Kinda pay to win , you can make your mech , pilot , armies HIGHLY OVERPOWERED by buying diamonds which costs $
Epic stuff can only be obtained ( bought ) with diamonds , there is no free items to get with gold.
small maps , less buildings


I rate in total 9/10 for this game.
這篇評論值得參考嗎? 有趣
8 人之中有 4 人(50%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
542.1 記錄時數
張貼於:03 月 2 日
搶先體驗的評論
OMG DIS GAME IS SO OP BO!
這篇評論值得參考嗎? 有趣
4 人之中有 2 人(50%)認為這篇評論值得參考
13.5 記錄時數
張貼於:03 月 24 日
搶先體驗的評論
good for co-op if you really like destruction :)
這篇評論值得參考嗎? 有趣
12 人之中有 11 人(92%)認為這篇評論值得參考
42.3 記錄時數
張貼於:2014 年 10 月 26 日
搶先體驗的評論
遊戲內容很有趣,經營吃相很難看
老手屌打新手的遊戲.玩家超少,有時一場能排到半個鐘頭碰不到人
機甲能力綁等級跟裝備.老手能不理你讓你打你都拿他沒辦法.
人少的關係基本上沒有所謂的分隊機制,永遠是固定幾個老手在同一隊
我試玩這幾日有GM會每日隨機分配禮物盒,當然開禮物盒要課金
有玩家交易系統當然不論買或賣都要課金
玩起來的感覺就是有人一直在你面前伸手要錢在還沒體驗到遊戲樂趣前感覺很糟.中文翻譯像是丟進google就不管了

過半年再看看有沒有好一點,想打電腦的可以載來玩想玩PVP請重課金玩PVE請叫你隊友重課金
不然是花時間找虐的,當然你本身是M我也沒話講
這篇評論值得參考嗎? 有趣
92 人之中有 79 人(86%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
923.1 記錄時數
張貼於:2014 年 12 月 29 日
搶先體驗的評論
AirMech is, without a doubt, the best game I have ever played.

AirMech is an Action RTS set in the near future. Following a power war that destroyed nearly all global infrastructure, society has collapsed and a tiny fraction of humanity survives. The most skilled of them pilot the transforming vessels that caused this war, the AirMechs. These hybrids of planes and mechs are capable of causing destruction unparalleled by any other combat vehicle and then transforming to escape, pickup reinforcements, order a few light vehicles to attack, and return to continue the mayhem.

The basic gameplay of AirMech revolves around using one of nine different transforming mechs to carry around and order eight types of units that the player has taken into battle to capture outposts which serve as deploy points for new units and refuel stations for your airmech, as well as increasing the amount of units that you can field at a time and increasing the rate at which the credits used to purchase units are accumulated. Your ultimate goal is to destroy the enemy fortress while of course preventing the destruction of your own.

AirMech has been called a MOBA, but I think it far more accurate to think of AirMech as an RTS where your cursor can itself damage and be damaged by enemy units. This mechanic allows in AirMech for gameplay and strategy to occur that is not found in any other game. Destroy the enemy airmech, and they'll be unable to route reinforcements to the outpost that you're attacking until they get back in. You'll be able to stage a surprise assault elsewhere that they won't be able to deal with until they respawn. Destroying the enemy airmech greatly expands your tactical options and adds a new layer of strategy to RTS.

There are nine AirMechs in the game. The Striker is an all around mech good at most tasks but inferior in almost all of them to some more specialized mech. The Helix is slow but great for ferrying units around and forcing enemy AirMechs to GTFO. The Bomber is great for killing clumped units like that jackal rush some hunk of cheese is throwing at you, while the Warthog specializes at taking down high health units one unit at a time and surviving long enough to do it. The Saucer is a versatile yet paper thin mech that can destroy large number of enemy units using its death ray or exploit a negligible amount of anti-air and turn the enemy armies to your side. The Osprey specializes in healing your units and is great for defending outposts that are under attack. The Neo is used to stage ambushes using its cloaking abilities and can slow enemy movement and prevent enemy mechs from escaping using its stasis blast. The Paladin is used to strength unit clusters using its attack, defense, and speed auras. Lastly, the Angel is used to snipe enemy units from a distance and then escape before you can be destroyed.

There are nearly 70 types of units in the game, ranging from infantry, the only unit type that can capture and occupy outposts, to light vehicles useful for fast assaults on enemy outposts and a variety of cheese strats revolving around massing a couple dozen of them and sending them all to destroy the enemy fortress, to tanks, the mainstays of your armies, to anti-air built for the express purpose of destroying the enemy airmech, to healing units for all of you turtles, to a variety of turrets (most of which aren't useless, especially the T45... don't use it, even though you'll feel like it, it's bad, just save yourself some grief, resist the temptation and don't do it, whatever you do don't do it!). Also in the mix are bombs that your airmechs can drop on the enemy units, mines, and artillery to deal with those pesky turtles. The game also features roughly 30 different pilots to provide large stat boosts to your airmech in exchange for some downside along with a host of items and parts, which provide smaller boosts to your airmech. This host of combinations of mechs, units, pilots, parts, and items allows you to play almost any way you feel like. I don't think that there's a play style that isn't supported in AirMech, the possibilities you have are virtually endless.

Some might worry about AirMech being a pay to win game. These worries are not entirely unjustified given how many other games have gone down this path. AirMech, however, stays clear of it, employing the best free to play model I have yet seen in any game. The premium currency, diamonds, can only be used to purchase cosmetics, kudos, XP, and drop boosts, things on the player market, and ultimate items that cannot be used in PvP. Everything that affects the PvP game can only be purchased with kudos, excepting items that player put up on the player market. A 10 minute match will earn you roughly 150 kudos, and most things in the game cost anywhere from 500 to around 3600 kudos. The grind in the game is thus very light, almost non-existent compared to most other "Non Pay to Win" games out there such as League of Legends or Warframe. Don't want the grind? Purchase AirMech Prime for $20 USD, which will unlock every unit and AirMech in the game, refunding you kudos on anything that you already owned. Purchasing diamonds in AirMech also gives you more value comparatively than in app purchases in other games, with $5 giving you enough to buy 1-3 skins, depending on the skins, and $10 being enough to buy 4-11 skins, once again depending on the skins. Try seeing how much you can get from that much in LoL... I can tell you that it will be quite a bit less.

The community in AirMech is arguably the best in online gaming. Our global chat is full of people eager to answer questions, and it is rare to go half an hour without someone doing a giveaway known as a diamond roll, where someone spends 500 diamonds (Around a dollar in value) to start a diamond giveaway, where one random entrant will receive 360 diamonds and another 60. Recently the developers have implemented Black Diamond Rolls, which cost 5000 diamonds (around $10) and multiply the amount of recipients of diamonds by 10 compared to a normal roll. This variety too is surprisingly common. On what other game will people spend $10 to give away stuff to random players of the game? The AirMech community is simply amazing.

What truly makes AirMech the greatness that it is is the developers. Carbon, a small studio of nine devs have worked tirelessly on AirMech for 3 and a half years. Their dedication is simply amazing, from working on Christmas Eve to get a patch out to hanging out in chat to answer player's questions to crafting the game to be free to play even though a pay to win game would likely have gotten them much more money. These developers work harder than just about any other developer you'll find and have done everything to make a fair game where you could spend a day grinding and be able to create a competitive loadout, where it doesn't matter in pvp if you've spent $5, or $140, or $600, or $0. Fostering the creation of a community where every day dozens of dollars are given away to random people through diamond rolls. Carbon is one of those few developers, and AirMech one of those few games where you can spend over a hundred and forty USD and not feel bad, for with AirMech Carbon has earned it. Few developers have put so much effort into creating such a fair gameplay experience, and a fun one, and few games have communities as friendly, helpful, and generous as that of AirMech. To say that AirMech is a game which you will probably have fun playing and which you could probably justify shelling out $5 for is like saying that if you want to live it's probably a good idea to breathe. AirMech is an experience like no other with devs virtually unparalleled in dedication. I wholeheartedly recommend it, and encourage you to help carbon out by buying a thousand diamonds or two, not because it's necessary, but because Carbon has deserved it with the experience that they've crafted.

AirMech is simply a masterpiece.
這篇評論值得參考嗎? 有趣
103 人之中有 84 人(82%)認為這篇評論值得參考
7.6 記錄時數
張貼於:2014 年 09 月 30 日
搶先體驗的評論
-
Click for Gameplay Trailer - Review
-
+ DotA and Robots
+ Survival - Tower Defence
+ Fair F2P Model
+ Hundreds of Modifications
+ PvP, Coop/PvE/Solo
+ Strategy and Action Mix

- sometimes laggy

AirMech shares simple fun mechanics: swiftly transform between a aircraft and a mech, construct bases, and build and transport units around the map to attack the enemy base.
Learning these things is quick and easy, because the controls make ordering any one of over 60 types of tanks, mechanized foot soldiers, and other specialized units simple. Directing the units with the D-pad to stand guard, advance on an enemy base, or patrol an area can be a little tedious, as it requires you to assign the unit’s task before it’s deployed or fly over to it and pick it up off the ground to change its assignment.
A tutorial is available in the menu, but by default you’re immediately dropped into the much more interesting Challenge mode. Over 15 single-player levels, it effectively trained me to building units and taking down opponents.
There are 2 Modes. Skirmish requires a balanced loadout of units to push across the map to the enemy base, and can be played with up to three players on each team. Survival has up to four players and feel like tower defence.
The item store is a part of AirMech Arena. You can buy units, pilots, AirMechs, skins, and other items. While most AirMechs and units can be purchased with the earnable Kudos, other stuff require at least some form of payment. You can buy many things with Kudos, and didn’t feel I was in pay to win model.

like moba, pilots don’t have a special role, or special abilities. each pilot is different by a small bonus.
firepower, mech speed or building units. AirMech is simple but action packed game play.
i like AirMechs. a game with lot of fun! still early access!


Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
My YouTube Channel:Steam Reviews
這篇評論值得參考嗎? 有趣
96 人之中有 77 人(80%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
1,597.6 記錄時數
張貼於:2014 年 10 月 26 日
搶先體驗的評論
Played the game for about 2 years. there have been a ton of improvements done to the game over that time. The reviews that say this game is Pay to Win is laughable at best, and lazy in it's truth. The game is kudos based (given for playing the game, win or lose) All units (even the big cool ones...), parts, most pilots and items are able to be purchased with Kudos. The premium currency is diamonds, which are only for cosmetics. period. Thats it. And there are even survey's to get free diamonds without spending a dime.

The gameplay has undergone several revises since its Alpha inception. The Matchmaking has been redone to help people in lower populated areas find games. The matchmaking servers rememeber your "lag" or lack of connectivity to specific servers, and removes them from your server list if they get to be unplayable. There are multiple modes to play, solo, coop, pvp, survival, challenge. You can replay this game a lot. And while there are some wait times, they pale in comparison to games like League of Legends, with 1 hour queue times for a game.

The game that is free to play allows the basic gameplay without "VIP" access. Basically, allows you all the things VIP gets, with the exception of diamonds. And even then VIP is only $5 to get if you choose it. The basic gameplay doesnt hold back any content, without VIP however, and you can still experience a very good game.

All in all, the game is worth it in my opinion. It has been around for 2+ years, just got a contract with Ubisoft to release the Xbox version of it, and is growing. Worth the time if you like RTS/MOBA style games.



這篇評論值得參考嗎? 有趣
56 人之中有 47 人(84%)認為這篇評論值得參考
53.6 記錄時數
張貼於:01 月 6 日
搶先體驗的評論
Free2Play without unfair purchases. Very interesting spin on the real-time strategy gameplay.
這篇評論值得參考嗎? 有趣
120 人之中有 80 人(67%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
214.0 記錄時數
張貼於:2014 年 11 月 15 日
搶先體驗的評論
"Early Access" review, as such it is subject to change as the game progresses.

Edit- 12/20/2014
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The frame rate drops mentioned below have been resolved with a recent update. However ping restrictions remain, even for private co-op games. The popup displayed below has also been removed.
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I love AirMech and hate that I cannot recomend it.

AirMech is an interesting mix of MOBA and RTS elements with cool mechs and interchangeable pilots that add different stat bonuses.

You have Creeps that scurry across the map similar to a MOBA, but you capture outposts and use those to build units to either defend or attack, similar to an RTS.

There is a solo mode, co-op, and pvp. My experience is primarily in solo mode due to the exact reasons I cannot recomend this game.

Solo mode itself is limited to 60 minutes a day unless you upgrade your account to Silver VIP, purchasing Gold VIP or Prime will accomplish this as well.


Now then, to those "reasons" I hinted towards earlier. Carbon has designed AirMech without any form of lag compensation. Before the ping limit was added, if you joined a game with more than 150 ping you would cause screen freezes for everyone in the match.

Higher ping would cause dramatically worse freezes. For years, Carbon has said they are working on it and looking for a solution... Well, they found their solution. Carbon has added a rather low ping limit which limits high ping players strictly to solo play, you can not even have a private match with friends.

If your ping is affected by said ping limit, you will see this every time you log in: http://steamcommunity.com/sharedfiles/filedetails/?id=342205076

FYI I'm based in the US

Carbon devs do not see this as an issue and act as if they do not care. I have been told that no games compensate for ping above 200 and that I should find another game after asking them about issues with ping, long before there was a limit.

As a Prime player, being told to find a different game by a lead dev after asking a question was off putting but I continued to play because I love the game.

Now in addition to all of the above, there are massive FPS drops that can only be fixed by changing video settings and this fix is only temporary, the drops will start again the next time the game is launched. Even the lobby is affected now, but that goes away once chat is hidden.

I have to lower my antialiasing to 0 and then bring it back up to 4 to stop the drops. Originally the devs blamed it on a bug with certain unit skeletons, and it has not been fixed. This began when Carbon started preparing AirMech for its Xbox 360 release and changed every UI in the game. Mind you my computer is above recomended requirements.

After all that has happened, my love for the game is wearing thin. I find myself not logging in to have fun but out of habbit to collect daily rewards. I can no longer play with my friends because Carbon has deemed the internet in my area unworthy.
這篇評論值得參考嗎? 有趣
205 人之中有 130 人(63%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
13.8 記錄時數
張貼於:01 月 5 日
搶先體驗的評論
If This game was a potato it would be a good potato
這篇評論值得參考嗎? 有趣
33 人之中有 27 人(82%)認為這篇評論值得參考
9.1 記錄時數
張貼於:2014 年 10 月 19 日
搶先體驗的評論
One of the best F2P games out there, only cosmetics for purchase and no way to buy your way into power making it very fair and fun for people of all skill levels.
這篇評論值得參考嗎? 有趣
37 人之中有 29 人(78%)認為這篇評論值得參考
19.9 記錄時數
張貼於:2014 年 10 月 28 日
搶先體驗的評論
Still not believing that people can come up with so many MOBA-inspired games and manage to do different things.

AirMech is a game that puts you in the role of a pilot controlling one of the most powerful war machines ever created - AirMechs, combat robots capable of transforming into fighter jets. Sounds familiar? Not surprised. But this time around, there is only very little of these, so you are instead of fighting the enemy head-on ordered to lead a sizable army in such a way you'll manage to destroy the enemy fortress while keeping the one you own alive, capturing outposts along the way to get more and more advantages.

Nothing too original there, as you may see. What truly matters is the combat system and equipment system - because that's the REAL fun here.

The combat system seems basic at first, but gets more complex later. Your AirMech is the equivalent of a typical MOBA hero - Has a main attack, runs around, gets XP and upgrades to get abilities. However, it's not only that, but also a RTS general unit and a fighter jet. Pressing space at any time will, if you have enough energy, jump you into fighter mode. That way you can't attack ground units (exception to the Warthog's praised ability) and can't be attacked by them if AA isn't their base ability, but can attack AirMechs in their jet mode. And vice versa, of course. The air mode also allows you to pick up friendly units, either from the ground or from any of your outposts if you build them yourselves, and drop them elsewhere. You can even give orders to them that way - except for most infantry units. These guys are just too dumb.

But that isn't all. In your typical MOBA, you also have creeps, right? Well no worries, these guys are here as well. The thing is: They aren't the main non-player combat force; Your own troops are.

Each player has eight slots for units he/she uses on the battlefield. There's quite a range of them, from infantry and tanks to APC's, AA tanks and Buildings. Each unit is highly different from others, which changes its role on the field, be it the capability to direct other troops, drop infantry on death, repair or even suicide in order to explode. I highly recommend taking a look at that store - a proper unit setup can do quite a lot. Alongside with that, there are buildings to be used as well - usually increasing either your unit capacity or giving you money to buy these units with over time. And turrets, don't forget about turrets.

Every building can then be placed on a socket, which is exactly what it sounds like - a socket. In some cases, it only provides bonuses to have your building on a socket, in other cases it's a requirement to place them there. Units, on the other side, have the ability to interact with outpost, where infantry can get up on them and capture them while machinery can be placed on doorsteps in order to block off entrances. You can also pick things up and repair and rearm them above outposts as well as you can repair and rearm your own AirMech there. Last but not least, outposts provide another exit point for your production queue.

Now, maps in this game are very little of, but their quality is undoubtable. They provide both linear advances and chokepoints and flanking possibilities, coupled with the placement of neutral units all over the place. I still managed to find a couple faults in the designation of spawn areas, though, but these are small things.

There are several gamemodes right now - 2v2, 3v3, Coop 2v2/3v3, CTF-style gamemode and Survival. But the devs are not done yet - planned SP campaign is not a bad idea. However, there are some server problems here and there - the 2v2 and 3v3 multiplayers have a lack of servers. Devs solved the problem by enabling only one at a time, which might come as bit unconvenient, but I guess it's okay as the game is still technically in Early acces.

But more amazing features are waiting for you outside of battling - the game has a decent community system with rankings, levels, clans, chat badges and even in-game player market much similar to the one Steam has, except you pay only in Diamonds - a premium currency. As well as that there are drops you can find after matches - special versions of units with some basic changes - some sacrifice armor to get speed, others get more health but lower speed etc. All this can be sold on the market so you can get more diamonds yourslef - which you can then use to buy something else even outside the market, regardless of whether you ever bought anything for the game. Also, there are private trades available - so you can always give something you don't need or use to friends. Found that feature very convenient.

The other currency is Kudos - all the important stuff can be bought for that. However, you will not be able to buy cosmetics or ultimate units - a version of certain 'meta' units and buildings with very little downsides and extreme upsides. Or ultimate pilots - same deal there.

Another thing is the equipment system. Players can have several loadouts, each with a different AirMech class, unit composition, pilot, special parts and improvements and cosmetics, upon which you can count stuff like team color, pets, flails and even AirMech skins. There are only few of the AirMech types, but each is very unique and features a different set of abilties as well as a different set of available equipment parts. The parts use a level system - you have a certain part capacity you can use to give your AirMech more specializated capabilities, which increases as you level up. Of course, the more drastic the effect of the part is, the more drastic is the part capacity and price going to be. Pilots are then another way to specialize your AirMech - they, however, affect more than just your AirMech.

In conclusion, here's another F2P game worth giving a shot. It's not going to be any kind of revolutionary craziness, but it's rock solid and won't let you down on what it promises to bring.
這篇評論值得參考嗎? 有趣
46 人之中有 33 人(72%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
425.1 記錄時數
張貼於:01 月 10 日
搶先體驗的評論
What can i say? This game has become my life.
Too shame i discovered this in 2013 because i was wasting my time on other games.
Play it, its not even a question. Just do it.
這篇評論值得參考嗎? 有趣
65 人之中有 43 人(66%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
1.9 記錄時數
張貼於:2014 年 12 月 12 日
搶先體驗的評論
Like Dota in the future? this game for you
Like Be transformer? this game for you
Like great battles? this game for you
Like put your army in anywhere you want? this game for you
Like Flying? This game for you
Like Free games? this game for you

Like Video Games? this game for you
i give this game 100/10
這篇評論值得參考嗎? 有趣
22 人之中有 18 人(82%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
20.4 記錄時數
張貼於:02 月 10 日
搶先體驗的評論
Its fun, its free, and not pay to win. These are what it takes for a free to play game to get a positive review from me, and this game easily passes that test.

A little about the game:

Think MOBA like, only you choose what creeps you spawn, what those creeps do, and where to place those creeps. Sure you're a giant flying transformer (air and ground modes for every mech) but placing units tactically will win you the game. There is a great deal of strategy involved.

Additionally, there is a GREAT tutorial that goes over everything.

All in all, a refreshing new look on MOBAs in a market flooded with LoL and DOTA clones.

10/10, well worth the $0 it will cost you to try it.
這篇評論值得參考嗎? 有趣