AirMech® Strike is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs and Units while you practice the perfect strategy to emerge victorious!
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Очень положительные (8,571) - 84% из 8,571 обзоров положительные.
Дата выхода:
30 мар. 2018
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12 апреля

Helix Hotfixes



AirMech Strike Update 268.5, Build 73323

Mostly incremental balance and bugfixes involved in the overhaul of how Helix uses Rockets. What seemed like a simple change on the surface snowballed into a lot of unintended stacking of damage and projectiles. Along with some other balance tweaks this should be a most welcome hotfix. :)

BALANCE
  • reworking Helix ground rockets damage formula to be more consistent with damage output prior to autofire changes
  • rework Helix Missile Launch ability to auto fire on chargeup. Consistent fire rate
  • buff to higher level Missile Launcher ability
  • Paladin hammer damage 45 -> 60
  • Paladin hammer armor piercing 50 -> 70
  • fix target damage scaling for Airmech ability damage output (Mantis Strike, Bombs, Power Sword, Bomber Melee)
  • fix damage scaling to target for Paladin Hammer
  • fix damage scaling against units for Saucer Deathray
  • fix damage scaling against units/forts/outposts for Helix missiles and rockets
  • Paladin Hammer stasis is now level based. 2s -> 2s, 2.5s, 3s, 4s at Hammer ability level 1->4
  • reworking Helix homing missile fire in air (was stacking too many missiles)
  • adjust base helix fire rate periods for missiles
  • 1 -> 1.2 s for grenades, 0.666 -> 0.75s for rockets
  • adding RocketsLifespan setting for helix

BUGFIXES
  • Fix crash when deploying a unit without a fort/outpost (AM-10193)
  • some of the Helix balance changes could be considered bugs, but are listed in the other section



Комментариев: 8 Подробнее

11 апреля

Helix, Warthog and Paladin changes



AirMech Strike Update 268.5, Build 73323

Officially we'll call this a half-patch since it's focused on bugs, balance, and general quality of life improvements. Work on the Tournament system continues with it intending to be the main feature of the upcoming patch. We will be publicly testing that with trial Tournaments, so if you see one pop up you are welcome to enter it but expect there could be some bugs while we finish things up.

Note that you will need to have played several Ranked 1v1 games to even join the queue to try and play a Tournament! The first test will be 1v1 Tournaments with 2v2 coming a bit later. Most of the initial testing will be in 1v1 since 90% of the systems are needed for that and we can just focus on team tournaments as phase two.

Note that the changes to Helix had a ripple effect that make it hard to keep it the same for total DPS and it probably feels a bit high right now. Expect that to be toned down shortly pending feedback from the Council.

CHANGES
  • Allow players to opt-out of new player flow early if they are ready (set once per game launch)
  • More updates to Power Shield ability text
  • rework Helix Missile Launch ability to auto fire on chargeup. Consistent fire rate buff to higher level Missile Launcher ability
  • Change how collision works for Helix missiles (half change, half bug fix)
  • Updating tooltip for Hammer Throw to include new stasis property
  • Hide "power button" when not in fullscreen (Esc key for ingame menu)
  • Updating Power Shield tool tip to use Damage Elimination text and replacements
  • Update text for "Dialog Message Nanoforge Not Owned"
  • Text updates for Power Shield ability text
  • Setup new AirMech class variant sets
  • Add AirMech Head Collection Sets
  • add 'Hammer Stasis Time Bonus' property
  • add 'EMP Stasis Time Bonus' setting for Neo EMP/stasis blast to boost effect duration
  • continue Tournament work (not player facing yet)
BALANCE
  • update power shield ability (Warthog & Paladin) to be straight damage elimiation: 50%, 60%, 70%, 80%
  • Paladin hammer damage 45 > 60
  • Paladin hammer armor piercing 50 > 70
  • Paladin Hammer stasis is now level based. 2s > 2s, 2.5s, 3s, 4s at Hammer ability level 1>4
  • Helix changes above could affect balance (though were not done for balance reasons)
BUGFIXED
  • Fix Kudos gear being hidden from Shop sometimes (after using filters on the Market)
  • Some checks before showing head icons for purchasing on endgame screen
  • Fix overlapping "Get More Diamonds" button
  • Fix market items showing up in the shop
  • Fix "invite bot" option showing up in 2v2 when switching from 1v1
  • Cleanup some faction symbols when doing a logout
Комментариев: 7 Подробнее

Об этой игре

AirMech® Strike is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs and Units while you practice the perfect strategy to emerge victorious!

AirMech has recently undergone a huge overhaul to prepare the game to leave Early Access. This includes a new 3D lobby, new Matchmaking and Ranking system, and a return of Custom games and a Lobby browser. This version is actively replacing many of the old systems of the game, so we appreciate your patience while we finish this significant improvement. We believe that upgrading AirMech to Strike is a better approach than making AirMech 2, since it keeps all your current progress.

Some of the systems we have experimented with during Early Access which do not fit Strike's PvP focus are coming to AirMech Wastelands, a companion game which does not contain any PvP. Look for that coming soon!

Key Features:

  • Action-RTS Transformed: DotA-style gameplay with transforming robots each with their own unique stats and abilities. Fast paced action and shorter game lengths keep the battle intense!
  • Customize Your Army: Choose your AirMech and your Units to take into battle and help your team claim victory. Also unlock custom Variant AirMechs (skins) to have a unique look ingame.
  • Control Options: Supports both mouse/keyboard and Xbox 360 gamepad. Controls can also be completely customized for personal preference.

Системные требования

    Минимальные:
    • ОС: Windows XP
    • Процессор: Pentium 4
    • Оперативная память: 2 ГБ
    • Видеокарта: 8800 GT
    • DirectX®: 9.0c
    • Жесткий диск: 100 МБ свободного места
    • Звуковая карта: любая
    • Другие требования: широкополосное подключение к Интернету
    • Примечание: системные требования неокончательные, производится дальнейший сбор данных
    Рекомендуемые:
    • ОС: Windows 7
    • Процессор: Core 2 Duo
    • Оперативная память: 4 ГБ
    • Видеокарта: 8800 GT
    • DirectX®: 9.0c
    • Жесткий диск: 200 МБ свободного места
    • Звуковая карта: любая
    • Другие требования: широкополосное подключение к Интернету
    • Примечание: системные требования неокончательные, производится дальнейший сбор данных
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