Bâtissez un empire dans Sins of a Solar Empire: Rebellion, la nouvelle extension autonome qui combine stratégie et 4X (eXploration, eXtension, eXploit, eXtermination).
Évaluations des utilisateurs : Majoritairement positive (3,826 évaluation(s))
Date de parution: 12 juin 2012

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Recommandé par les curateurs

"A space-based RTS with light 4x elements. Rebellion, added enough content to make it worthwhile. Expect more macro than micro."
Lire la critique complète ici.

Articles

« Plus grand et plus stable que jamais, Sins of a Solar Empire: Rebellion se fera un plaisir d'occuper tout votre temps libre. »
86/100 – PC Gamer
« ... ceci est la version ultime de Sins of a Solar Empire ... »
8.5/10 – Strategy Informer
« ... Sins étend sa vision stratégique comme jamais auparavant. »
5/5 – Quarter to Three
« Grâce à son format standalone, cette extension satisfera aussi bien les fans de Sins que ceux qui découvrent la série. »
9/10 – RTS Guru

À propos de ce jeu

Le nouvel épisode du STR primé !
Alors que de nombreuses personnes espéraient voir la diplomatie mettre un terme à la guerre, les différences d'opinion sur la marche à suivre, ainsi que l'épuisement des factions régnantes, ont conduit à une fragmentation des groupes concernés.
Les membres loyalistes de la Coalition marchande d'urgence ont adopté une politique d'isolation, en se concentrant sur l'amélioration de leurs défenses pour surmonter le reste de la guerre. Les rebelles ont préféré une vision purement militaire, étant arrivés à la conclusion que la seule façon d'apporter la paix est d'écraser tout ceux qui s'opposent à eux, en particulier les xenos.
La guerre a également provoqué un schisme au sein de l'Unité Advent, pour la première fois de son histoire. Les loyalistes continuent leur politique revancharde contre les Marchands, et tentent d'assimiler toutes les autres groupes afin de les placer sous l'influence de l'Unité. Cependant, d'autres membres de l'Advent soupçonnent la présence d'une corruption en leur sein qui aurait détourné l'Unité de son véritable destin.
Les divisions apparues au sein de l'Empire Vasari sont moins prononcées, mais tout aussi douloureuses pour la population. Avec des Vasari presque désespérés de rejoindre une nouvelle galaxie, la faction loyaliste a décidé d'abandonner toute coopération et de s'emparer des ressources dont elle a besoin par tous les moyens. La faction rebelle, quant à elle, a accepté la nécessité de travailler ensemble, et sent que sa meilleure chance de survie est de coopérer avec les autres races et de les emmener avec elle pour fuir l'ennemi qui se rapproche.
Portez la bataille pour la suprématie galactique à son niveau ultime dans Sins of a Solar Empire: Rebellion, un jeu de stratégie 4X standalone combinant les aspects tactiques des jeux de stratégie en temps réel et la profondeur du genre 4X (explorer, étendre, exploiter, exterminer).

Caractéristiques principales :

  • Nouvelles factions — Choisissez les Loyalistes ou les Rebelles, chaque faction débloquant de nouveaux vaisseaux, technologies et styles de jeu pour chaque race.
  • Nouveaux vaisseaux de classe Titan — Les puissants Titans entrent en lice pour faire pencher la balance du pouvoir. Chaque faction peut envoyer son propre Titan sur le champ de bataille et faire appel à des pouvoirs et des avantages uniques.
  • Vaisseaux Capital supplémentaires et améliorés — Un nouveau vaisseau Capital rejoint la flotte de chaque race pour offrir à chacune encore plus d'options tactiques. En plus de cela, tous les vaisseaux Capital existants gagnent quatre niveaux supplémentaires pour leurs compétences, permettant ainsi aux joueurs de se concentrer sur des avantages spécifiques de leurs vaisseaux.
  • Nouveaux vaisseaux de classe Corvette — Chaque faction a developpé un nouvel appareil d'attaque légère, petit et manœuvrable, conçu pour harceler les forces ennemies.
  • Effets visuels améliorés — Mise à jour des graphismes, effets de particules, d'éclairage et d'ombre, interface spécifique à chaque race et autres améliorations rendent l'univers de Sins' plus somptueux que jamais.
  • Nouvelles conditions de victoire — Remportez la victoire par différentes voies : Militaire, Diplomatique, Recherche, Dernier vaisseau amiral, Dernière capitale ou Occupation.
  • Nouveau son — Plus de 60 minutes de musique originale, d'innombrables nouveaux effets sonores et des dizaines de nouveaux doublages pour apporter un nouveau degré d'immersion à des batailles épiques.
  • Tutoriels — De nouveaux tutoriels améliorés permettront aux joueurs débutants ou expérimentés de commencer rapidement à bâtir leur propre empire solaire.
  • Et pour finir, une série d'optimisations pour des performances encore meilleures !

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP SP3 / Vista SP2 / 7
    • Processeur : Intel Pentium 4 3 GHz ou équivalent
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Carte compatible DirectX 9.0c avec support Pixel Shader 3.0 et comportant 256 Mo de mémoire vidéo
    • DirectX® : DirectX 9.0c
    • Disque dur : 5 Go d'espace disque disponible
    • Son : Carte son compatible DirectX 9.0c
    • Additionnelle : Connexion Internet haut débit, clavier, souris (avec molette)

    • * Les circuits graphiques Nvidia nécessitent les pilotes 296.10 ou supérieurs et être utilisés comme circuits primaires pour ce jeu
    Recommandée :
    • Processeur : Intel Core i5 ou équivalent
    • Mémoire vive : 4 Go de RAM
    • Carte graphique : Carte compatible DirectX 9.0c avec support Pixel Shader 3.0 et comportant 1 Go de mémoire vidéo (Radeon X3000 Series / GeForce 8000* Series ou meilleure)


    • Additionnelle : Connexion Internet haut débit. Pour activer ce jeu il faudra également créer un compte Stardock au lancement du jeu à partir de Steam.
Évaluations intéressantes des utilisateurs
11 personne(s) sur 12 (92%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.5 heures en tout
Posté le : 10 janvier
J'ai passé de nombreuses heures sur SoaSE à sa sortie. C'était un régal. Ceci dit, je n'avais pas pris les extensions, donc je me suis rattrapé avec Rebellion et je dois dire... Je suis soufflé!
On retrouve toutes les bonnes choses du jeu original (normal) + les ajouts des extensions; ça fait plaisir.
Rebellion, en lui même, apporte de "nouvelles" factions, de nouvelles recherches, et les Titans, ces vaisseaux immenses et surpuissants.
C'est reparti pour des dizaines d'heures de plaisir!
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11 personne(s) sur 13 (85%) ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
24.8 heures en tout
Posté le : 19 novembre 2014
Est-ce que je recommande ce jeu, me demande-t-il ?
Mer il est fou, bien sûr que je le recommande. Il va manger vos vies, VOS VIIIIIES.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
521 personne(s) sur 628 (83%) ont trouvé cette évaluation utile
17 personnes ont trouvé cette évaluation amusante
94.1 heures en tout
Posté le : 27 novembre 2014
I am a ruler of a facist goverment that murders millions, of billions of augmented humans, humans, and aliens. I destroy entire planets with intergalatic super weapons.


But no one really cares because free healthcare.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
133 personne(s) sur 141 (94%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
14.2 heures en tout
Posté le : 1 décembre 2014
TL:DR? See Conclusion

INTRODUCTION:
Sins of a Solar Empire: Rebellion is a massive real-time strategy game developed by Ironclad Games and published by Stardock Entertainment. It is the third standalone expansion in the popular Sins of a Solar Empire line of games and stands as testament to why this genre can only work with the PC Platform. Although the game is classified as an RTS, it does feature a lot of 4X (Civilization type) elements which the developers are calling the 'RT4X' genre.

The player takes control of a space faring civilization whose sole objective is to be the most dominant force in the Galaxy. Achieve this either through military force, diplomatic means or economic superiority. Lead your civilization from a small single planet colony into a vast interplanetary empire spanning multiple worlds and multiple star systems.

PROS:
+ Epic in scale (The player can choose to either play in one solar system only, or expand their empire to other solar systems if the map permits)
+ Massive space combat and intense fleet engagements
+ Beautiful Graphics and Visuals
+ Good ship and space station variety
+ Ship and space station customization and upgrades
+ Complex and solid core gameplay
+ Simple and easy to manage Empire Tech Tree
+ Incorporates the features of the previous expansions without forcing you to buy them
+ High replayability
+ Seamless Zoom Function (Marvel at your fleet or the intense ship on ship combat)
+ Playable even with some lower end computers
+ Modding potential (Example: See Star Trek 3 Armada mod)

CONS:
- No Campaign mode and even if there was...(see below)
- Story is negligible
- Steep learning curve
- Capital/Titan Ships and Space stations have no hardpoints (see Star Wars: Empire at War space combat)
- Only three main factions to play (although there are 6 sub-factions)
- Stardock Account Management

CONCLUSION:
GREAT GAME but NOT FOR EVERYONE. If you're the type of gamer who's really into real-time strategy or 4X games and have a lot of free time to burn, then this game would be great. It's massive in scale with dozens of ships clashing in some of the most epic space warfare I have ever seen. Outside of combat, it has a good and complex empire management system akin to the 4X genre. The game also runs surprisingly well with the last generation computer systems since its game engine still only need the system requirements back in 2008 when it was first released.

GOOD BUY and HIGHLY RECOMMENDED for Space, Sci-Fi, RTS and 4X fans.

---------------------------------------------------------
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71 personne(s) sur 85 (84%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
40.7 heures en tout
Posté le : 22 novembre 2014
Excellent RTS Game, The mods for this game are also incredible like Dawn of the Reapers (Mass Effect), Sins of a Galactic Empire (Star Wars) and Sins of the Prophets (Halo). I downloaded the Halo mod before i even got the game itself, haha.
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22 personne(s) sur 25 (88%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
106.8 heures en tout
Posté le : 9 novembre 2014
VERY addictive game that takes ALOT of time per game, The mechanics are very rounded and well thought out and gameplay is immersive. games are quite slow at first due to resource rate and the ammount of time needed to start to grow ingame. However once started it can be very difficult and fast paced.

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20 personne(s) sur 23 (87%) ont trouvé cette évaluation utile
55.7 heures en tout
Posté le : 23 décembre 2014
First review in a while, but this game deserves it.

I'll start out with the somewhat common "my playtime is inaccurate" speech, having played more than 200 hours of this and it's previous incarnations through Impulse.

Sins of a Solar Empire: Rebellion is truly one of a kind. This version basically combines the entirety of the 2 previous titles, Trinity and regular ol' SoaSE, so Rebellion truly has it all and more.

As such, this review is kind of both a Rebellion review and SoaSE in general review, because I've never reviewed the original or Trinity as there is no real story to this game, which makes it a difficult game to even explain to the masses who enjoy story driven games.

I tend to play a Single Player skirmish with 2 or 3 Hard AI players, however in the past have spent a great deal of time playing lengthy LAN matches, which were loads of fun, but ultimately one of the only major flaws of SoaSE comes out through such lengthy matches, even just playing against AI.
That flaw has been given a bad wrap in more recent times because of the evolution and adoption of Multi Core processor technology.

Essentially this game does not utilise multicore CPU's and unfortunately there is no fix for this, even after extensive research and optimisation mod trialling. But to their credit, those mods are great for getting the game to run on lower spec systems, laptops, virtualisation/steaming etc, but no mod can add 64bit or multicore support. That's the game's engine limitation, and it's not the only one around... I'm looking at you Cities XL.

It is important to note that at regular playing speed, this takes tens of hours of a single match to even be a problem, but on lower spec, lower (and older) GHz systems, this happens within about an hour give or take 30mins of regular speed play time with a couple of AI players.

With all that said, one of THE greatest longevity features for me is the ability to speed up the game time by 2x, 4x and 8x increments, even in a LAN match (host must change it).

Because of the vast expanses of space and [travelling] time at regular speed, this speed up feature can actually make for a much more challenging game, albeit much faster. Generally you will have to sacrifice micro management for macro at those speeds, but on large scale maps with only 2 or 3 players, with multiple star systems, the ability to speed up hyperspace travel from a distant planet to another is a HUGE time saving and action creating element and there is no penalty or lock down on the control of the game speed that you have, apart from it's 4 presets, so interchanging between them can be as fluid as zooming in or out and the speed controls can be remapped as well as basically everything else.

When I first discovered this speed up feature in the original Sins, it was, at first, not something I was looking for or really cared about, largely because I was still learning the controls and the game at the time.
When I was finally bored with the amount of time it took to setup, capture, defend, build and deploy, it would be too long for a single game session, and that bothered and still bothers me.

Command & Conquer (up until and including 3) had the right recipe for possible lengths of a single player skirmish battle. With Sins this isn't possible at regular speed, that is if you're interested in actually establishing a large empire of any sort instead of rushing with a dozen weak ships, which gets stale fast.

The camera controls in Sins are very fluid and quite unique, and once you get the hang of it, there really is nothing like it, some things are similar but the ability to orbit and zoom freely around any axis while fixed on a certain point is impressive, and the instant ability to track any of your fleet and zoom right in to the ship and it's details or zoom right out to galaxy level all in real time and fluid as your mouse can move. An RTS camera/movement system that IMO rivals that of what Blizzard, Westwood or EA have ever done is definitely worth a mention in this review.

The 3 original factions, the TEC, Advent and Vasari have been Loyalist-ised and given their Rebel counterparts in this final Sins title and have created many new ways of playing the game. I found that this is by far the most balanced of the 3 in the series mainly because of the 3 extra sub-faction additions, which also open up Role-Playing type elements of having say, 3 Rebel factions vs 3 Loyalist factions in a desperate struggle to take control over a strange galaxy.

The in-game Map Designer is also worth a mention, although it takes a fair bit of trial and error to get something you're happy with, and even then playing your own creations can sometimes backfire or surprise you in ways you never thought possible.
The only downside is the lack of manipulation you have on Planets and Stars. The "Map Designer" is basically a Map Generator.
If you've ever wanted to take on several hundred space pirate homeworlds in the one solar system then Sins is for you!
But in all seriousness, the Map Designer does a pretty good job once you learn how it works and ways you can create interesting maps just by changing sliders and numbers.
If you're really serious about designing your own Solar System or Galaxy then Ironclad have supplied everyone with their GalaxyForge editor which is used to create the many included Single and Multiplayer premade maps.

My Pros & Cons shortlist;

Pros:
+ One of a kind space-based RTS gameplay
+ Useful and informative dialogue boxes, hovering over icons has been given great attention to detail.
+ Massive tech tree
+ Awesome scale of real time space battles and large scale empire building.
+ Fine control over placement of your buildings, or for riskier, faster matches, an "Auto place" feature for Buildings which is also a +
+ Interesting and unique items, ships, power-ups, upgrades
+ The graphics scale really well across many many different types of systems, but the close up details can be a bit disappointing even at Ultra settings.
+ Inclusion of both a Map Designer & GalaxyForge editor.

Cons:
- Fairly steep learning curve and long match times
- Units (mainly Capital Ships) of the same type have to be upgraded individually, on a small scale this is less important then on a larger one.
- No minimap
- Left Planet, Structure and Unit tree can't be hidden. Capturing more than 10-20 planets adds much more time navigating and cuts any efficiency of the tree at all.
- Some tasks would be better left automated, such as the 2 scout ships that you start with should have their exploration ability Autocast set to on, not off. Also Metal and Crystal mines could be auto-built after you have captured a planet and have the resources to spare
- At regular speed it takes far too long to reach higher tech levels in a single match
- Can be boring in stages of early travel or exploration. Once you've seen the same variations of desert, ice, volcanic, terran and asteroids over and over, the excitement wears down over time (tens to hundreds of hours for me)
- Not just a con of Sins, but most RTS games really need the ability to 'mute' a certain Unit or Building you are queuing up and and creating 50 or 100+ of the same Units and the game wants to announce the successful creation of every single one.

Story: 4/10
AI: 7/10
Sound/Music: 7/10
Voice: 6/10
Controls: 9/10
Models: 8/10
Textures: 8/10
Special Effects: 9/10
Replayability: 7/10

65/100
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15 personne(s) sur 19 (79%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
100.3 heures en tout
Posté le : 5 janvier
one of the better RTS out there. actually makes you think. steep learning curve but once you get the hang of it, youll be causing mass genocides everywhere
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18 personne(s) sur 25 (72%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
24.4 heures en tout
Posté le : 18 janvier
One of the best space strategies I've ever played. Three races, six factions fighting for right to rule over solar systems. Great idea, better performance.

For me this game is fun when it's quick, if you do not speed up the game it's very slow and boring, so i recomend 4x normal speed. Singleplayer good, multiplayer better!
If you are fan of strategies, don't forget this one.

7,5 / 10
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14 personne(s) sur 21 (67%) ont trouvé cette évaluation utile
408.6 heures en tout
Posté le : 8 novembre 2014
Fantastic Game! Nuf said, I would say its better than Starcraft 1&2 However it does lack a Single player campaign, and mods arn't as easy to install as Skrim, but its still a very diverse and fun game to play
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
61.1 heures en tout
Posté le : 30 janvier
tl;dr: This is good game. Cheap for what you get, lots of mods. Good optimization, much pretty. Music nice, gameplay nice, must play for space RTS fans.

Sins of a Solar Empire is a space RTS with no campaign, but endless replayability. Every game, the universe that the game is played in is randomized, or selected from a premade map (which offer specific challenges to make the game more interesting). There can be many stars in one universe, and each star can have very few or very many planets, asteroids, wormholes, etc.

The game offers a very nice blend of combat, research, and dimplomacy. But research really trumps everything, which leads into one of Sins' flaws... the difficulty curve. This game will kick your ♥♥♥ if you are a newcomer to the RTS genre, and even if you are a veteran, you will find a good challenge. This game is not for the easily frustrated, because going against AI, or other players, can really pump up the blood pressure sometimes.

The game itself runs very well for my system. I'm running it on an AMD FX 6300 Processor, NvidiaGTX 660, with 8 GB of RAM, and it runs perfectly fine. It is very well optimized and looks beautiful. The backgrounds of space look phenomenal and the ships look pretty good too. Watching the space battles can be so nice to look at that you forget to make sure they are actually doing alright.

Anyway, This game is worth the $40, but I would also cash in for the DLC, because they are very good for the price. The modding potential for this game is amazing as well. If you ever get bored of the basic game, you can just browse the giant selection of quality mods on Moddb. If there is a popular movie/TV/game/book series taking place in space, there is a good possibility that there is a well made mod already created, or being crafted of it.

Thanks for reading, if you got this far, and I hope this review helps, although the fact that there are already 1,000's of positive reviews made for this game should be a clear indication of the quality of Sins of a Solar Empire: Rebellion.

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8 personne(s) sur 13 (62%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
22.7 heures en tout
Posté le : 28 décembre 2014
Wasting way too many hours on this game. I didn't even realize it was 3AM.

9/10.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
132.7 heures en tout
Posté le : 16 avril
This game is epic, only a short amount of time to learn the basics and then your off. no campain but the scale of the game makes it worth it all. I give this game a 9 for game play, 9 on graphics.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
285.7 heures en tout
Posté le : 26 mars
One of the best 4X space strategy games I've ever played, proven by my 250+ hrs of gameplay. The game offers excellent balance, interesting factions that, while similar in organization, offer enough degrees of difference to allow for a variety of strategies in gameplay.

The software itself is solid, but one of the features that makes SoaSE so sustanable is the developer and distributor supporting, wholeheartedly, the modding community. Just when you thought you were growing weary of the Vasari's dark fleets, or the TEC's economic supremacy, you can download any of several well-developed mods to suit your favorite sci-fi franchise.

The utter collapse of Kerberos' Sword of the Stars II left a void in the 4x genre that Sins has continued to fill with ease. What the game lacks in the finer points of empire building, it more than makes up for with good macro-economic management tools. But the brilliant tactical and strategic engine is what makes Sins the standard in current space-based strategy games. If you were a fan of the Galactic Civ franchise, Masters of Orion, or Sword of the Stars (the original), this game is a need-to-have part of your collection.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
252.2 heures en tout
Posté le : 31 décembre 2014
THE most epic scale all out gallactic RTS of this age.

This title has a little something for everybody, it is an economy driven growth sim with real time battles and a very in-depth reserch and developement tree that changes gameplay dramaticaly depending on how you chose to invest. There are so many little things that come together so seamlessly that to describe them all in detail would be like writing a novel, and I would not be suprised if the developers at Stardock had writen a novel about this game; it is certainly worthy of one.

The many different aspects of the game make it a new experience every playthrough with scaling difficulties to pander to the most elite RTS strategy buffs out there. I would recomend this game to anyone who "like me" is tired of the same cookie cutter games and wants a truly Awsome game worthy of so much more praise than I can give. "A mind blowing ride that is re-playable no matter how many times you have ridden" "This game pays for its self the first play through!"
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6 personne(s) sur 10 (60%) ont trouvé cette évaluation utile
90.6 heures en tout
Posté le : 24 décembre 2014
Pretty good strategie, you can choose many strategies to play this game and every has it's pros and cons. You won't wanna end it !
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10 personne(s) sur 18 (56%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.6 heures en tout
Posté le : 28 décembre 2014
I bought Rebellion eventuality. I'm not planning do it ever.
But I like that game from first minutes.
I tried many space strategies before. But they was... not what I'm looking.
Too hard (not because they really hard. because it's hard to understand them), too overwhelmed - economy, interface, races. Where you need to press 10 buttons to move your fleet.

Here everything easy - here your fleet, here your structures. Go! But game not become simple. You still need to think, planning, tactic.

And what a beautiful space here! Last time I saw such beautiful space was Haegemonia: Legions of Iron (2002) But that game was really overwhelmed.

So if you want to try really good space strategy, then Sins of a Solar Empire®: Rebellion your choice.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
83.1 heures en tout
Posté le : 22 décembre 2014
Great Game! It makes me want to Rebel against frivalous lawuits!
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
77.7 heures en tout
Posté le : 6 janvier
I have played an old version of Sins for years, offline. I'm glad to see the updated version. More research options, larger Tech-Trees, more units, new units, BIG units, BIG stations, better graphics, better AI... and more, plus a smooth learning curve; especially if you're familiar with Sins.

Don't pass up, especially if it's on sale!
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
32.9 heures en tout
Posté le : 15 novembre 2014
Really great game highly recommended.
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