Bâtissez un empire dans Sins of a Solar Empire: Rebellion, la nouvelle extension autonome qui combine stratégie et 4X (eXploration, eXtension, eXploit, eXtermination).
Évaluations des utilisateurs : Majoritairement positive (3,142 évaluation(s))
Date de parution: 12 juin 2012

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Recommandé par les curateurs

"A space-based RTS with light 4x elements. Rebellion, added enough content to make it worthwhile. Expect more macro than micro."
Lire la critique complète ici.

Articles

« Plus grand et plus stable que jamais, Sins of a Solar Empire: Rebellion se fera un plaisir d'occuper tout votre temps libre. »
86/100 – PC Gamer
« ... ceci est la version ultime de Sins of a Solar Empire ... »
8.5/10 – Strategy Informer
« ... Sins étend sa vision stratégique comme jamais auparavant. »
5/5 – Quarter to Three
« Grâce à son format standalone, cette extension satisfera aussi bien les fans de Sins que ceux qui découvrent la série. »
9/10 – RTS Guru

À propos de ce jeu

Le nouvel épisode du STR primé !
Alors que de nombreuses personnes espéraient voir la diplomatie mettre un terme à la guerre, les différences d'opinion sur la marche à suivre, ainsi que l'épuisement des factions régnantes, ont conduit à une fragmentation des groupes concernés.
Les membres loyalistes de la Coalition marchande d'urgence ont adopté une politique d'isolation, en se concentrant sur l'amélioration de leurs défenses pour surmonter le reste de la guerre. Les rebelles ont préféré une vision purement militaire, étant arrivés à la conclusion que la seule façon d'apporter la paix est d'écraser tout ceux qui s'opposent à eux, en particulier les xenos.
La guerre a également provoqué un schisme au sein de l'Unité Advent, pour la première fois de son histoire. Les loyalistes continuent leur politique revancharde contre les Marchands, et tentent d'assimiler toutes les autres groupes afin de les placer sous l'influence de l'Unité. Cependant, d'autres membres de l'Advent soupçonnent la présence d'une corruption en leur sein qui aurait détourné l'Unité de son véritable destin.
Les divisions apparues au sein de l'Empire Vasari sont moins prononcées, mais tout aussi douloureuses pour la population. Avec des Vasari presque désespérés de rejoindre une nouvelle galaxie, la faction loyaliste a décidé d'abandonner toute coopération et de s'emparer des ressources dont elle a besoin par tous les moyens. La faction rebelle, quant à elle, a accepté la nécessité de travailler ensemble, et sent que sa meilleure chance de survie est de coopérer avec les autres races et de les emmener avec elle pour fuir l'ennemi qui se rapproche.
Portez la bataille pour la suprématie galactique à son niveau ultime dans Sins of a Solar Empire: Rebellion, un jeu de stratégie 4X standalone combinant les aspects tactiques des jeux de stratégie en temps réel et la profondeur du genre 4X (explorer, étendre, exploiter, exterminer).

Caractéristiques principales :

  • Nouvelles factions — Choisissez les Loyalistes ou les Rebelles, chaque faction débloquant de nouveaux vaisseaux, technologies et styles de jeu pour chaque race.
  • Nouveaux vaisseaux de classe Titan — Les puissants Titans entrent en lice pour faire pencher la balance du pouvoir. Chaque faction peut envoyer son propre Titan sur le champ de bataille et faire appel à des pouvoirs et des avantages uniques.
  • Vaisseaux Capital supplémentaires et améliorés — Un nouveau vaisseau Capital rejoint la flotte de chaque race pour offrir à chacune encore plus d'options tactiques. En plus de cela, tous les vaisseaux Capital existants gagnent quatre niveaux supplémentaires pour leurs compétences, permettant ainsi aux joueurs de se concentrer sur des avantages spécifiques de leurs vaisseaux.
  • Nouveaux vaisseaux de classe Corvette — Chaque faction a developpé un nouvel appareil d'attaque légère, petit et manœuvrable, conçu pour harceler les forces ennemies.
  • Effets visuels améliorés — Mise à jour des graphismes, effets de particules, d'éclairage et d'ombre, interface spécifique à chaque race et autres améliorations rendent l'univers de Sins' plus somptueux que jamais.
  • Nouvelles conditions de victoire — Remportez la victoire par différentes voies : Militaire, Diplomatique, Recherche, Dernier vaisseau amiral, Dernière capitale ou Occupation.
  • Nouveau son — Plus de 60 minutes de musique originale, d'innombrables nouveaux effets sonores et des dizaines de nouveaux doublages pour apporter un nouveau degré d'immersion à des batailles épiques.
  • Tutoriels — De nouveaux tutoriels améliorés permettront aux joueurs débutants ou expérimentés de commencer rapidement à bâtir leur propre empire solaire.
  • Et pour finir, une série d'optimisations pour des performances encore meilleures !

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP SP3 / Vista SP2 / 7
    • Processeur : Intel Pentium 4 3 GHz ou équivalent
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Carte compatible DirectX 9.0c avec support Pixel Shader 3.0 et comportant 256 Mo de mémoire vidéo
    • DirectX® : DirectX 9.0c
    • Disque dur : 5 Go d'espace disque disponible
    • Son : Carte son compatible DirectX 9.0c
    • Additionnelle : Connexion Internet haut débit, clavier, souris (avec molette)

    • * Les circuits graphiques Nvidia nécessitent les pilotes 296.10 ou supérieurs et être utilisés comme circuits primaires pour ce jeu
    Recommandée :
    • Processeur : Intel Core i5 ou équivalent
    • Mémoire vive : 4 Go de RAM
    • Carte graphique : Carte compatible DirectX 9.0c avec support Pixel Shader 3.0 et comportant 1 Go de mémoire vidéo (Radeon X3000 Series / GeForce 8000* Series ou meilleure)


    • Additionnelle : Connexion Internet haut débit. Pour activer ce jeu il faudra également créer un compte Stardock au lancement du jeu à partir de Steam.
Évaluations intéressantes des utilisateurs
8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
176.1 heures en tout
Posté le : 23 septembre
Difficile de faire mieux en stratégie spacial.

Très longue durée de vie.

N.G : 18/20. Je le recommande sous le jugement de mon coeur.
Cette évaluation vous a-t-elle été utile ? Oui Non
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
9.5 heures en tout
Posté le : 22 juin
un classique
Cette évaluation vous a-t-elle été utile ? Oui Non
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
24.8 heures en tout
Posté le : 19 novembre
Est-ce que je recommande ce jeu, me demande-t-il ?
Mer il est fou, bien sûr que je le recommande. Il va manger vos vies, VOS VIIIIIES.
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
8.0 heures en tout
Posté le : 24 juin
Très bon jeu, je suis un grand fan de stratégie, et les possibilités qui s'offrent à nous dans ce jeu sont absolument monumentales, tout peu basculer d'un moment un autre, et rien que le fait de diriger une énorme armée de vaisseaux vaut le coup ^^
Malheureusement, il manque une campagne principale. Seul défaut du jeu à mon humble avis.
Par contre, une partie se compte en heures de jeu, ce qui pourrait déplaire à certains.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
37.1 heures en tout
Posté le : 28 août
un super jeux ou il faut combiner strattégie et gestion de resource
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
7.5 heures en tout
Posté le : 31 juillet
Un très bon 4x
3 races complètements différentes avec pour chacune d'elle 2 choix qui changent légèrement le gameplay de la race, ce qui nous amène à 6 expériences de jeu possible
Ajoutez à ça toutes les cartes fournis avec le jeu
Vous en avez pour des jours rien qu'en solo avant de commencer à se lasser!
Bien sur, c'est sans compter le multijoueur qui rajoute encore plus d'heure de jeu possible!
Vite! Achetez le!
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212 personne(s) sur 223 (95%) ont trouvé cette évaluation utile
92.4 heures en tout
Posté le : 3 novembre
-
Click for Gameplay Trailer - Review
-
Graphics:
+ nice looking space
+ beautiful effects
+ clear optics
- weak details

Balance:
+ 6 KI difficulties
+ for advanced and professionals demanding
- novices might struggle with it.

Sound:
+ nice music and sound effects
- only a few text set to music

Atmosphere:
+ huge space fights
+ exciting empire expansion in space
- lifeless galaxy

Game Size:
+ many scenarios, map editor and random maps
+ many possible settings
+ 3 factions with 2 sub factions
+ big tech tree
- no race or ship editor

Units:
+ powerful titans
+ units gain exp
+ ship abilities

Sins of a Solar Empire Rebellion returns gamers to the rich universe of this franchise as players engage in another "Realtime 4X" experience which stands for "explore, expand, exploit and exterminate".
However at its heart, manage your empire through micro and macro gaming management. Players start with one planet where they need to commence their advancement of their tech tree.
By improving the technology at your disposal, this allows you to conquer the stars and find other suitable planets to expand your empire.

Gameplay remains focused on building a space empire in the far future through constructing massive battle fleets, colonizing planets and asteroids, gathering metal and crystal resources, stuffing the bank account full of credits, engaging other species diplomatically, and even spreading your culture across the spaceways like some kind of interstellar Roman Empire.

In Rebellion, Ironclad Games legitimately buffs up Sins of a Solar Empire's graphical engine, enhancing visual effects and allowing for more stuff to happen smoothly on the screen at once. Rebellion also adds three "new" factions (more on that in a second).
Also new are the Corvette and Titan class ships. Titans are gigantic, superweapon-esque battle platforms that can single-handedly take on flotillas of enemy vessels.
They also have powerful "buffs" they can impart to friendly ships, making your side able to take and dish out more damage.
Despite all of their abilities, Titans are not overpowered. You need to research a lot of tech to enhance their weaponry and damage capability, and move them up in level before they hit their full potential. Even then, Titans need allies, or enemy fleets can whittle them down to nothing.

- Vasari Loyalists, for instance, have a hate on for pretty much all other races, and can eat planets.
- Vasari Rebels, on the other hand, are more easygoing when it comes to buddying up with other species, and they specialize in nanotechnology.
- TEC Loyalists are all about defense, with cheaper starbases and the ability to deploy two of these behemoths around planets.
- TEC Rebels are all about conquest and can ally with pirates and neutrals to go on the offensive.
- Advent Loyalists are aggressive mind-controllers out to assimilate enemies.
- Advent Rebels are a little more on the spiritual side and can revive destroyed ships.

Graphically, Rebellion is a good looking game on the PC, especially on full detail. Even though at times the graphics may seem a little bland, there is some great attention to detail in the game, and some really cool particle effects when enemies are blown to hell.
There are some nice cut scenes that assist in the overall story telling of the title. Finally a great soundtrack and some subtle sound effects that assist in immerging you into this intergalactic battle or loyalists and rebels of the various factions. All in all, gameplay, graphics and sound comes together in a way that makes this an addictive yet entertaining gaming experience.

This is an excellent game, with loads of new options and an incredible amount of tactical depth, it does show the age of the series. Until that game launches, however, you can get your space-empire fix from this outstanding stand-alone expansion, which contains enough ways to conquer a galaxy to tide you over for a very long time.


Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
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Cette évaluation vous a-t-elle été utile ? Oui Non
28 personne(s) sur 30 (93%) ont trouvé cette évaluation utile
13.2 heures en tout
Posté le : 2 juillet
If you've never experienced Sins of a Solar Empire before, you'll find no better entry point than Rebellion. But if Rebellion commits any sins of its own, it's in the 37$ price tag, which seems excessive for an expansion that will almost certainly strike its loyal fans as little more than a meaty content patch.Sins of a Solar Empire: Rebellion adds some nice features to a great, proven winner of a game. Those features are nice, but as nice as they are, I couldn't really see myself running out and throwing down nearly forty bucks for this standalone expansion if I already owned the original Sins, to say nothing of its expansion packs.But on the other hand, Sins of a Solar Empire: Rebellion is an outstanding and unique real-time strategy game that offers a welcome, slower alternative to StarCraft 2's intense pacing. As a life-long fan of sci-fi space battles, I simply can't help but strongly recommend it.The important part here is that Sins of a Solar Empire still delivers a very unique kind of strategy game, and Rebellion doesn't screw with that; instead, it makes that base game substantially smoother and more interesting.
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16 personne(s) sur 16 (100%) ont trouvé cette évaluation utile
13.1 heures en tout
Posté le : 1 décembre
TL:DR? See Conclusion

INTRODUCTION:
Sins of a Solar Empire: Rebellion is a massive real-time strategy game developed by Ironclad Games and published by Stardock Entertainment. It is the third standalone expansion in the popular Sins of a Solar Empire line of games and stands as testament to why this genre can only work with the PC Platform. Although the game is classified as an RTS, it does feature a lot of 4X (Civilization type) elements which the developers are calling the 'RT4X' genre.

The player takes control of a space faring civilization whose sole objective is to be the most dominant force in the Galaxy. Achieve this either through military force, diplomatic means or economic superiority. Lead your civilization from a small single planet colony into a vast interplanetary empire spanning multiple worlds and multiple star systems.

PROS:
+ Epic in scale (The player can choose to either play in one solar system only, or expand their empire to other solar systems if the map permits)
+ Massive space combat and intense fleet engagements
+ Beautiful Graphics and Visuals
+ Good ship and space station variety
+ Ship and space station customization and upgrades
+ Complex and solid core gameplay
+ Simple and easy to manage Empire Tech Tree
+ Incorporates the features of the previous expansions without forcing you to buy them
+ High replayability
+ Seamless Zoom Function (Marvel at your fleet or the intense ship on ship combat)
+ Playable even with some lower end computers
+ Modding potential (Example: See Star Trek 3 Armada mod)

CONS:
- No Campaign mode and even if there was...(see below)
- Story is negligible
- Steep learning curve
- Capital/Titan Ships and Space stations have no hardpoints (see Star Wars: Empire at War space combat)
- Only three main factions to play (although there are 6 sub-factions)
- Stardock Account Management

CONCLUSION:
GREAT GAME but NOT FOR EVERYONE. If you're the type of gamer who's really into real-time strategy or 4X games and have a lot of free time to burn, then this game would be great. It's massive in scale with dozens of ships clashing in some of the most epic space warfare I have ever seen. Outside of combat, it has a good and complex empire management system akin to the 4X genre. The game also runs surprisingly well with the last generation computer systems since its game engine still only need the system requirements back in 2008 when it was first released.

GOOD BUY and HIGHLY RECOMMENDED for Space, Sci-Fi, RTS and 4X fans.

---------------------------------------------------------
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14 personne(s) sur 14 (100%) ont trouvé cette évaluation utile
95.4 heures en tout
Posté le : 4 août
I love this game. While there are some similarities to other 4x games, this one combines the right mix of fleet combat (w/ great graphics and sound effects) with expansion and building. Thankfully, they did not overdo it with the planet building and trading aspects. There is just enough to make it an integral part of the game, yet they do not weigh it down. I've enjoyed the single player game as well as multiplayer online. Sometimes it is difficult to find people who will play for hours online (my last game was 4 hours almost exactly). However, if someone quits, the A.I. takes over, even if it was the initial host. The A.I. is not the absolute greatest, but it is capable of making you work for a victory. If you want to command a fleet or many fleets and conquer the galaxy, planet-by-planet, you will likely enjoy this game.
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14 personne(s) sur 15 (93%) ont trouvé cette évaluation utile
485.9 heures en tout
Posté le : 27 septembre
This game as one Amazing game. i have something i really want steam to do. it is make a Workshop for maps mods and other stuff like Vessels, Starbases and other crazy stuff. some Problems i have are the Capital Ship Cap and Fleet Cap and Sometimes i want to use a Cheat that is good that alows me to Give me more Stuff so i can make a HUGE Fleet of Capital ships and i want to make mods of my own thing
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15 personne(s) sur 18 (83%) ont trouvé cette évaluation utile
17.1 heures en tout
Posté le : 22 novembre
Excellent RTS Game, The mods for this game are also incredible like Dawn of the Reapers (Mass Effect), Sins of a Galactic Empire (Star Wars) and Sins of the Prophets (Halo). I downloaded the Halo mod before i even got the game itself, haha.
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9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
18.1 heures en tout
Posté le : 14 octobre
Very well made with great gameplay! If you love big space battles this is the game for you!
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
33.5 heures en tout
Posté le : 29 septembre
Space Strategy enthusiasts rejoice: real-time strategy meets 4X rules in a seamlessly zoomable universe that hasn't looked or felt this polished since the original Homeworld game. Marketed as a stand-alone expansion for Sins of a Solar Empire, Rebellion basically sums up every mechanic introduced in every expansion to date - fight off pirates and opposing empires, establish trade routes, colonize or raise every planet in your solar system... and beyond. It has the same addictiveness as Civilization, in that you feel like you're playing a board game in which your faction fights to rule the universe using various tools or domination and manipulation, every match a new iteration in the array of destinies you can forge. On top of that, the space battles are impressive in both scale and effects: tons of freaking laser beams, rockets and machine gun fire keep you at the edge of your seat when a few hundred ships in your fleet meet a few hundred of your opponents' craft and clash in a display of fireworks that is so visceral and pretty it blows your brains out and leaves you slack jawed at the display of awesomeness.

BUY it if you:
-Enjoy RTS games and civ builders alike.
-Want to engage in large-scale space battles with budget hardware (the game's zoom function works like a miracle, letting you join in on epic skirmishes or zoom out to manage your home planet in the blink of an eye).
-Always wanted to recreate the Dominion assault on Deep Space Nine or some other notoriously nerdy science fiction scene you're almost embarassed you enjoy so much.

DO NOT BUY it if you:
-Hate the pacing of RTS games (learning hotkeys, developing effective build orders and being fast in setting your bases is essential to mastering Sins of a Solar Empire, and if you need time to think things through, you might be better off waiting for Civilization: Beyond Earth for your 4X fix).
-Expect a campaign or any kind of predesigned narrative - Rebellion has none.
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
10.2 heures en tout
Posté le : 2 novembre
Think Age of Empires. Then think Rome: Total War. Now throw those games into space and fast-foward a couple thousand years, and you'll get Sins of a Solar Empire. This game takes space combat where it has never gone before. The arrray of different ships is vast, the visuals stunning, and the game play rewarding. You can zoom the map all the way out to view 5 solar systems at once, or zoom all the way down to a single fighter as it zips around a mind-bogglingly large and colorful battle.

My only complaint is that sometimes the game can feel too big, if you are playing on the largest map scale, and you find yourself waiting for a good 5 minutes as your fleet traverses one system to the next in search of the enemy. Build scouts!
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
80.0 heures en tout
Posté le : 9 novembre
VERY addictive game that takes ALOT of time per game, The mechanics are very rounded and well thought out and gameplay is immersive. games are quite slow at first due to resource rate and the ammount of time needed to start to grow ingame. However once started it can be very difficult and fast paced.

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7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
26.9 heures en tout
Posté le : 9 octobre
Awesome graphics and mechanics. A lot to research, a lot of ships, diplomacy (if you want), oh and fancy explosions.
Also: SPAACE
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7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
344.3 heures en tout
Posté le : 12 octobre
A truly wonderful space based RTS. The 3 races play very differently from one another and the sub-factions are distinct enough to make you change your style depending on whether you're the Loyalists or Rebels.

The game's pace can be easily adjusted in the pregame options to suit your skill and the AI does a good job of building counters to your units (e.g. you build long range, AI builds corvettes). Having said that, the AI has a greater emphasis on the Artifical as opposed to Intelligence as it essentially attempts to win through attrition.

But such AI strategies are to be expected and, in my opinion, lead to some pretty epic battles. Build a starbase on a key chokepoint and station a fleet there to try and hold the line, if you're playing Hard or higher the AI will be charging your line in no time with capital ships, frigates, corvettes, cruisers and even titans.

The game is also extremely moddable. If you can read this review you can mod a good portion of Sins of a Solar Empire: Rebellion. There are also tonnes of mods already created (Halo, Star Wars, Star Trek, etc.).

Finally, while the game does not have a campaign I personally feel this is no loss. Honestly ask yourself, "Would I play the campaign more than three times?" Probably not unless there was some meaningful reward (which would be difficult to work into the game). As a result, the omission of a four to eight hour campaign is no big loss.

I could go on and on but I'm worried you'll keep reading when you should just go get the game already!
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7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
93.4 heures en tout
Posté le : 27 novembre
I am a ruler of a facist goverment that murders millions, of billions of augmented humans, humans, and aliens. I destroy entire planets with intergalatic super weapons.


But no one really cares because free healthcare.
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
47.3 heures en tout
Posté le : 16 juillet
Too ruggedly professional to die, 2008 sleeper hit Sins of a Solar Empire has returned. Titled Rebellion, this third expansion comes in a new, expandalone format, and adds just about everything except actual rebellion. Silly developers!

Sins has aged well, partly because its only competitor, Sword of the Stars II, flopped harder than a snake slipping off a diving board, but also because its appeal is still intact. As you develop your empire, swinging from planet to planet, tumbling down the tech tree, stringing together fleets and levelling up your capital ships, the game simply gives you a bit too much to think about.

It’s uncanny. As a beginner, you’ll have your hands (and head) full developing trade routes and continuing the electric push of your culture across the solar system, perhaps with one eye on your prize fleet, making sure it’s still winning some 20-minute pitched battle. But experts will be kept just as busy micromanaging the powers on individual ships, perhaps leaping home to oversee the construction of a Maginot Line-like array of turrets, before snapping up the diplomacy menu to offer a job, a ceasefire, a demand, then back to the fight.

Sins’ sweet spot is that it always threatens to overwhelm, but rarely does. This isn’t the riptide real-time strategy of StarCraft II. It’s more sedate than that. But the game simply has so much going on, its every element rewarding not just attention but obsession, that you’re able to sink into it like a hot bath. Want to fling armadas around as if they were plastic toys? You’ll have a great time. Want to orchestrate your fleets like an interplanetary Rommel? You’ll see the rewards instantly.

Which brings us to what Rebellion adds. Perhaps most notably, it still doesn’t add a singleplayer campaign, leaving you to fool around either online or in the excellently robust skirmish mode. Which is fine. There’s also a whole new suite of tutorials, which prepare you for everything – except how to deal with this much content.

Sins’ three relatively asymmetrical races have been further rent into Rebel and Loyalist variants, each of which holds a new teasing selection of powerful abilities and a unique Titan. We’ll get to those. Loyalist TEC, for example, are a turtle’s dream, with one tech that increases experience gained fighting in their own space and another that lowers the cost of the horrible Novalith Cannon (which lets them slam-dunk nukes into distant gravity wells). Meanwhile, the nomadic Vasari Loyalists gain the power to summon NPC vagabonds and devour planets like so many Mars Bars.

There are new corvettes and capital ships for each faction, too, but the Titans are the stars of the show. Monstrously expensive and perfectly suited to a long-form game like Sins, it’s likely the fiercest fighting these behemoths will see will be attacks by wary players on their sprawling dockyard before they’re completed.

As with everything else in the game, however, they strike a thoughtful balance. Completing a Titan is by no means a ‘win’ button, but the automated report that another player has finished one still instils a gentle dread.

Outside of the lack of a singleplayer campaign, about the only criticism that could be levelled at Rebellion is that it’s not much of a looker anymore. But you know what? When you jump some 50 ships on top of an enemy fleet, announcing your presence in a flutter of missiles and hot burps of laser fire, you just can’t tear your eyes away.
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